3D Gaussian Splatting in UNREAL ENGINE 5 is INSANE!

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 318

  • @ArtificallyIntelligentAi
    @ArtificallyIntelligentAi Рік тому +73

    That Unity joke made me fall out of my seat laughing. Super relevant right now.

    • @badxstudio
      @badxstudio  Рік тому +6

      Hahahahha exactly why that came :D Honestly that was improv not scripted :D

    • @mikda360
      @mikda360 Рік тому +1

      ..you fell out of your chair laughing? It was THAT funny?

    • @ArtificallyIntelligentAi
      @ArtificallyIntelligentAi Рік тому +2

      @@mikda360 a lil bit =)

    • @HYPERNERDS-K-Ai
      @HYPERNERDS-K-Ai Рік тому

      I like Unity too, but that joke is badass!!

    • @jktech2117
      @jktech2117 5 місяців тому

      ​@@mikda360bro it is, i laughed so hard exploded into a super nova then turned into a black hole and when it lost its energy over trillions of years the energy released reformed my body and im still laughing.
      (i used irrlicht engine, btw)

  • @astr0_th3_man84
    @astr0_th3_man84 Рік тому +18

    I've been waiting for something like this to happen. What a time to be alive!

  • @haikeye1425
    @haikeye1425 Рік тому +3

    Welcome to new UE Plugin: "UEGaussianSplatting: 3D Gaussian Splatting Rendering Feature For UE"

    • @badxstudio
      @badxstudio  Рік тому

      Yo yo are u the dev for the new plugin ?

    • @haikeye1425
      @haikeye1425 Рік тому +2

      Yep, that's me!@@badxstudio

    • @badxstudio
      @badxstudio  Рік тому

      Send us an email or DM on Insta, we love to know how you developed it@@haikeye1425

  • @chadbonanno5724
    @chadbonanno5724 Рік тому +8

    YES! Thank you for going live and explaining some of the questions! you guys ROCK!

  • @Krappenschittz
    @Krappenschittz Рік тому +2

    Thanks for hearing me out!

  • @xXWillyxWonkaXx
    @xXWillyxWonkaXx Рік тому +50

    Respect. I think you guys are following into the footstep of the Corridor Crew. I like the flavor that you bring with the video scripts/montage. Subscribed.

  • @god1994FATHER
    @god1994FATHER Рік тому +2

    Guys, please, try this in VR! UE+3GS+VR it will be mind-blowing, I sure 🙌🏻

    • @badxstudio
      @badxstudio  Рік тому

      Yeah buddy, that will be the next experiment ...we have them all lined up.. Virtual Production, VR and etc.

  • @r.m8146
    @r.m8146 Рік тому +3

    This just keeps getting better and better!!

  • @Atharv0812
    @Atharv0812 Рік тому +1

    Gaussian splatting can be the future of 3d rendering

  • @CannedSoup283
    @CannedSoup283 6 місяців тому

    for certain applications, you could make crazy games like this

  • @fnytnqsladcgqlefzcqxlzlcgj9220

    thanks for bringing interest to these new/old techniques!! :)

  • @brettcameratraveler
    @brettcameratraveler Рік тому +5

    Very exciting! Have you done any side-by-side tests on if shooting 1080 vs 4K vs 50MP stills vs HRDI vs RAW give and significant quality advantages in the final g-splat?

    • @badxstudio
      @badxstudio  Рік тому +3

      That's a brilliant video idea we are destined to try! The next few videos are going to be slightly different tho but its coming for sure.
      Hint for next video: Easiest Method to do 3D Gaussian Splats!

  • @joelface
    @joelface Рік тому +3

    Looking forward to your next video on G-Splats! So fun to see you experimenting with it.

    • @badxstudio
      @badxstudio  Рік тому

      Thank you Joel! As we speak we have at least 3 more Gsplat videos we are working on so stay tuned

  • @theblankuser
    @theblankuser Рік тому +1

    The price of the plugin is worth it honestly

    • @badxstudio
      @badxstudio  Рік тому

      100% agreed. It got updated today again

  • @OlliHuttunen78
    @OlliHuttunen78 Рік тому +7

    Cool! Very nice video again! It was interesting to see how Kenjis UE plugin runs in practice. Great job!

  • @JonnyRay82
    @JonnyRay82 Рік тому

    Dude!!! This is SO COOL!!!! I can't believe how far back the detail goes

  • @pgjohnson5504
    @pgjohnson5504 Рік тому

    Yessss.!!!!Awesome!!!Thank you for testing this app. Now I buy Thanks!
    More Gaussian!!!!

  • @Mowgi
    @Mowgi Рік тому +12

    I love the enthusiasm of you guys. You keep inspiring me to learn and try new things.

    • @badxstudio
      @badxstudio  Рік тому +2

      Great to hear that buddy 🙌🙌

  • @EazyE206
    @EazyE206 Рік тому

    Yall innovating at record speeds

    • @badxstudio
      @badxstudio  Рік тому

      Hehehe jus wait till you see the next videos!!

  • @Atlas_Redux
    @Atlas_Redux Рік тому +1

    Heads up, there is a new plugin out there now that has supports importing edited PLY files, so you don't have to deal with floaters, objects, distortions and areas that you don't want. I can't post link because of UA-cam's horrible filtering, but there is literally only two plugins on Marketplace right now, so :P

    • @injectionAI
      @injectionAI Рік тому

      whats the name

    • @Atlas_Redux
      @Atlas_Redux Рік тому

      @@injectionAI Just search for them. Again, there are only two 3D gaussian splatting plugins on the store. Also, Super-Splat now can export to native 3DGS PLY, so you don't need compatibility plugins anymore, all plugins will work, including the free ones.

  • @RamadaArtist
    @RamadaArtist Рік тому +2

    Okay so, hear me out. As an artist, a traditionally trained painter and one who's pretty familiar with 2D digital illustration on a tablet, this has me imagining a new level of digital painting tool. Instead of working on a tablet, you'd wear a VR headset and paint splats directly into three dimensional space with a motion controller.
    Imagine a 3D rendered scene in Unreal, that's hand painted into space and looks like an impressionist painting. I want that. I want to be able to do that.

    • @badxstudio
      @badxstudio  Рік тому +1

      Wow that sounds absolutely nuts! That would look soooo coool!

    • @lethargicmosquito
      @lethargicmosquito 10 місяців тому +1

      i think you can do that in dreams for ps4/ps5

  • @Felhek
    @Felhek Рік тому

    Using this technology on security cameras.
    The videos captured by them.
    Exploring the environment to have a better look and understanding of the scene

  • @Moshugaani
    @Moshugaani Рік тому +6

    I think that the issue with the sky generating weird gaussians could be remedied if the software knew what certain parts of the images are supposed be like. For example you could mark parts of the image and tag them as "sky" or "far away background" and it would then know to generate those splats far away instead of how it is now. Someone would just have to code in that functionality first. :D

    • @badxstudio
      @badxstudio  Рік тому +1

      I hope something like that happens ASAP! NEED IT!!!

  • @joseph.cotter
    @joseph.cotter Рік тому +1

    So now what we need is for DJI to add a feature to their drones to be able to define a target for calculating a flight path for taking splat maps

    • @badxstudio
      @badxstudio  Рік тому +1

      hahaha we tried Photogrammetry with our DJI Mini Pro 3 and the trick was to use the target tracker and keep taking photos. Similar thing can be applied here

  • @fdjafklasdfafdahlfkadf6989
    @fdjafklasdfafdahlfkadf6989 Рік тому +26

    So technically you could create a photorealistic 3d scene traditionally, then, pan the camera around virtually every single angle and take a video of that… then create a 3d Gaussian world based on that world.

    • @badxstudio
      @badxstudio  Рік тому +6

      Yep so technically you can do this in video games too :D

  • @SandroMedia
    @SandroMedia Рік тому +1

    PLEASE do this real time!!! The end of problems with stream 3d content! 🤯🤯

  • @detcader_
    @detcader_ Рік тому

    It seems this technology could also serve as the perfect LOD bias setting, instead of switching out for a lower poly model you can just switch to the Gaussian representation.
    I imagine it will be very useful for open world games, like assassins creed or cyberpunk 2077.
    It seems that with the combination of these technologies with things like DLSS and Gaussian rendering we can get games to both look better and run better than native, but easier said than done lol.

  • @Edilyon
    @Edilyon Рік тому

    Thx guys ! Looking forward seeing where all of these new techs lead us

    • @badxstudio
      @badxstudio  Рік тому

      You are absolutely welcome and damn are excited about it too!

  • @enlightendbel
    @enlightendbel Рік тому

    Imagine Microsoft integrating this into Flight Simulator. It's already scary realistic looking at times. With this, it would become indistinguishable from real life.
    This as a tool in creating movies, shows and I can even see plenty ways to make this useful in 3D games, if it really takes down the processing power to achieve this level of realism, it's going to be a big thing in all media going forward.
    One issue I see though, the lighting and shadows from the time of day you record in are baked into it. To make this useful in games, you'll need to figure ways to convert this to a neutral lighting, so you can apply lighting to it.

    • @badxstudio
      @badxstudio  Рік тому

      100% agreed. This is still at a very early stage and we already have Unity and UE Plugin. Probably there will be updates to lighting and shadows in a very near future

  • @tyler.walker
    @tyler.walker Рік тому +4

    Really great video, I’m definitely subscribed to continue having fun with you guys! 😂

    • @badxstudio
      @badxstudio  Рік тому

      hahahha man it's gonna be amazing

  • @jpmeniconi7818
    @jpmeniconi7818 Рік тому +4

    You guys are the best, literally! Big hug from Chile!! I will try GSplats this weekend for the terrain of my architecture thesis project, to see if next week I can bring all together to UE5. Hope everything works :)

    • @badxstudio
      @badxstudio  Рік тому +1

      Dudeeee big hugs to you! oooooh that terrain idea would be so cool! Would love to see how that turns out. Bring it on in our discord

    • @danielb.2873
      @danielb.2873 Рік тому

      Exactly what I'm going to use this for. Maybe not in Unreal but web-based

  • @andreyzubkov8435
    @andreyzubkov8435 Рік тому

    Looking forward to making my house and neighborhood a map in a future video game with like a minute of video from my phone. This is insanely cool.

  • @inteligenciafutura
    @inteligenciafutura Рік тому

    I am doing an independent project, honestly many hate artificial intelligences, but I love them, without it I cannot carry out my project.

  • @estrangeiroemtodaparte
    @estrangeiroemtodaparte Рік тому

    As it stands, while GSplats are visually more appealing than NERFs, the latter appears to have a slight advantage in terms of adaptability for virtual production. Would you agree?

    • @badxstudio
      @badxstudio  Рік тому +2

      At least it seems like it but there are some limitations! For that very reason we are going to test it next week at a studio here in Dubai on an LED VOLUME to see how it does!

    • @estrangeiroemtodaparte
      @estrangeiroemtodaparte Рік тому

      Awesome, guys. Keep going!! @@badxstudio

  • @waitisthatcobalt
    @waitisthatcobalt Рік тому +1

    damn, thought you guys were gonna throw a third person character in there real quick over a plane so he can walk, and just make the plane transparent or something. That would've been real simple but cool. either way this is awesome

  • @Thatindianguy.
    @Thatindianguy. Рік тому

    This is getting crazy!!!

    • @badxstudio
      @badxstudio  Рік тому

      Completely out of control haha

  • @Andreas28
    @Andreas28 Рік тому

    You guys have to try gaussian splatting with a 360 Camera

  • @shinnokgaming_
    @shinnokgaming_ Рік тому

    Have to try with 360 cameras to get the whole spots , then u got a really good map

  • @RaulFrizado
    @RaulFrizado Рік тому

    I'm having pain because I have to wait for the next video

    • @badxstudio
      @badxstudio  Рік тому

      hahahahah brother it's cominggg very soon

  • @Ariesblack90
    @Ariesblack90 Рік тому +3

    Ur tutorials are the best they are so immersive and on point just like your awesome work

    • @badxstudio
      @badxstudio  Рік тому

      HELLLOOO SIR! good to see you here

  • @VooDooEf
    @VooDooEf Рік тому

    very soon we won't be able to tell 3D from real life, wow!

    • @badxstudio
      @badxstudio  Рік тому

      It's getting crazy out here man!

  • @rubberdog
    @rubberdog Рік тому

    Totally blown away!!

  • @CyrilPreiss0
    @CyrilPreiss0 Рік тому +1

    Could you compare the unreal paid plugin and the luma free one ? Is one better than the other one ? Fps ? Yours videos are great btw

  • @coreym162
    @coreym162 Рік тому

    Just imagine the Gaussian Splats Robots and self-driving cars would produce. They'd be able to "videogame" your life and generate maps for everywhere you go.

  • @Juno006
    @Juno006 Рік тому

    Ah yes, UEFN my home, can't wait to see what you guys do with this

    • @badxstudio
      @badxstudio  Рік тому

      Dude just a little teaser for ya ... UEFN is on our Roadmap HARD!! Just wait and see over the next few months

    • @Juno006
      @Juno006 Рік тому

      @@badxstudio sure !!! 😀

  • @lobau_
    @lobau_ Рік тому

    7:21: that Chrono Trigger "End of Time" vibe

  • @DannyOnateArt
    @DannyOnateArt 7 місяців тому

    excellent video! What is the name of the program to preview the frame sequence, when you drag the mouse, move forward or backward in time?

    • @badxstudio
      @badxstudio  7 місяців тому

      DJV .. you will love it :)

  • @jayAreLive
    @jayAreLive Рік тому

    in theory you could make a scale model town and use that as your training
    right?

  • @marcupitzerra6206
    @marcupitzerra6206 Рік тому

    Hello guys, first I want to say amazing work as always!
    Do you know if there are other methods of cleaning your splat aside from cropping with the plugin? Is it possible to do it with another 3d software like blender?

  • @JohnTheKahn
    @JohnTheKahn Рік тому

    Idk bout yall but I had fun. Time to go splat all over Tampa FL 📸

    • @badxstudio
      @badxstudio  Рік тому +1

      Hahahahaha Careful brother make sure you wear protection when splatting!

  • @marlaoutatsgamingcollectibles
    @marlaoutatsgamingcollectibles Рік тому +3

    I'm curious, how heavy is a scene like this in terms of memory usage ?

  • @simonjacksparrow
    @simonjacksparrow Рік тому +1

    Also polycam has now added a feature for this.. but experimental and only 200 photos

    • @badxstudio
      @badxstudio  Рік тому +1

      Yes, and we are going to test that in the next video

  • @andrelip1
    @andrelip1 Рік тому +1

    Please another video testing in VR

  • @RiverReeves23
    @RiverReeves23 Рік тому

    I really want to see more!

    • @badxstudio
      @badxstudio  Рік тому

      2-3 Videos of Gaussians coming your way already this coming week ❤️❤️

  • @Haruchemy
    @Haruchemy Рік тому

    Amazing content! Keep it up!

  • @darthtechnologies553
    @darthtechnologies553 Рік тому

    I wonder how well it could render a scene if you got more scans closer to parts of objects and more angles too! This has a lot of potential

    • @badxstudio
      @badxstudio  Рік тому

      Probably more detail then? I mean this is all still too early! But have u seen our newest video? We even turned movies to 3D with this

  • @nwbrne
    @nwbrne Рік тому

    Pretty awesome video, thanks for sharing!

  • @教授その
    @教授その Рік тому

    We need some Aeria 51 footage to analyse the place better :P

  • @gimptoast
    @gimptoast Рік тому +1

    Love the info, loathe the cringe

  • @damnsonalabanca420
    @damnsonalabanca420 Рік тому

    Next level if this would work on games with reshade

  • @SinanAkkoyun
    @SinanAkkoyun Рік тому

    Reflections don't work with that plugin right? Imagine UE5 implementing GS themselves
    Thank you for the video!

  • @kgdllc
    @kgdllc 9 місяців тому

    This is very nice.

  • @colliecollie-e7o
    @colliecollie-e7o 8 місяців тому

    I want to know if the size of the trained large-scale scene model is very large? A simple model I trained myself can reach several hundred MB

  • @gandepuun
    @gandepuun Рік тому

    Absolutely amazing. Link to the Unreal engine plugin please

    • @badxstudio
      @badxstudio  Рік тому

      www.unrealengine.com/marketplace/en-US/product/3d-gaussians-plugin
      there u go!

  • @377omkar
    @377omkar Рік тому +1

    Need some details video how you did it, cabt understand how that splater came or was processed , really confused that how the plugin dose it, dose it take image sequence directly and dose it or we need other software to make the gaussian spaltter ???

    • @j.carlosneria179
      @j.carlosneria179 9 місяців тому

      i wanna know too, did you find anything about it?

  • @LeeBrenton
    @LeeBrenton Рік тому

    So cool guys!

  • @lucvandemoortele8544
    @lucvandemoortele8544 Рік тому +1

    Thanks a lot for sharing this !
    I was very impatient to find a way to get it in UE (I was searching for it, found your video)
    I hope we will get it Twinmotion as well in a not too far future...
    And of course to be able to edit the splats !!! That would be great !

    • @badxstudio
      @badxstudio  Рік тому

      No worries at all! Yesss if we can edit the splats it would be such a game changer!!!!!

  • @manishprajapati4582
    @manishprajapati4582 Рік тому

    It's amazing 🤩, can i use this in unity 🙄 ?

  • @bingbang9643
    @bingbang9643 Рік тому +1

    I wanna use this to keep the same camera angle i intended but stabilize shaky shots.
    I'm a freak of stabilization and this seems like the ultimate solution.
    maybe some basic masking the 2 methods might fix the sky? or the colors will differ too much?
    nice work keep it up.

  • @captainofthewhitetower
    @captainofthewhitetower 9 місяців тому

    Guys in the drone videos. I wonder if the drone goes 360 how it is going to be ?

  • @idonystudios
    @idonystudios Рік тому

    Someone should make an After Effects plugin for this so that people can change make new shots and angles from previous footage

  • @robmulally
    @robmulally Рік тому

    Nice! Could you use a negative volume or something to crop the unused parts?

    • @badxstudio
      @badxstudio  Рік тому

      Wait didn't we do that in this video? :D I think we did crop it for abit

    • @robmulally
      @robmulally Рік тому

      @@badxstudio you cropped it, but I know for a mesh in ue you can crop or do a Boolean, I'm not sure with this point system if it can do same. Like shape a Boolean shape b to leave hole, might be a way to remove the objects in sky.

  • @Appleloucious
    @Appleloucious Рік тому

    Dayum you bros have some uncanny valley qualities! : D
    Only 1m4s in tho really liike it so far!
    One Love!
    Always forward, never ever backward!!
    ☀☀☀
    💚💛❤
    🙏🏿🙏🙏🏼

    • @badxstudio
      @badxstudio  Рік тому +1

      Cheers hahaha thanks a lot mate

    • @Appleloucious
      @Appleloucious Рік тому

      Thank you for your enthusiastic self and being authentic : D
      @@badxstudio

  • @Dmaradona1997Shady
    @Dmaradona1997Shady Рік тому

    Can you do a 360 video inside a city and use this as HDRI/sky dome for a game?

  • @MitsyWuzHere
    @MitsyWuzHere 8 місяців тому

    Couldn’t you rotoscope the footage so that the sky doesn’t get included?

  • @BenEncounters
    @BenEncounters Рік тому

    You guys rock!! I don't have a very powerful machine so before when I tried importing NeRFs inside Unreal with another plugin it would crash. Do you think those Gaussian Splatting can load on a less powerful machine? Would you make a test file available to try?

  • @haikeye1425
    @haikeye1425 Рік тому +1

    Nice!!!

  • @GiulianoGolfieri
    @GiulianoGolfieri Рік тому

    Hi guys and thanks for all the great content.
    I was wondering to use this technique to test infrastructure assessment with drones (imagine capturing a full bridge by flying around and under it). Do you think this could work? And do you think that using a reference object for sizing it would be possible to take precise measures of parts of the structure?
    Trying to understand if this technology could be useful to replace complex photogrammetry missions to some degree.

    • @badxstudio
      @badxstudio  Рік тому +1

      Funny enough we were just having a conversation about this between us ... You can bet that eventually these technologies will be used to perform precise measurements but we assume that it is not a 100% there yet when compared to expensive machines and detailed photogrammetry. However since the question was brought up, we are going to attempt to do a measurement test and see how accurate the results are. Stay tuned broski!

    • @GiulianoGolfieri
      @GiulianoGolfieri Рік тому

      @@badxstudio great! 😍

  • @arkemal
    @arkemal Рік тому +1

    Great video thanks!
    The UE5 plugin costs 99$, has anyone found a cheaper version?

  • @somemansomewhere
    @somemansomewhere 11 місяців тому

    i wonder how well this would work with google street view images

  • @rajeevnikam6118
    @rajeevnikam6118 Рік тому

    Hello team, just a random question , can we create 3D models using guassian splatting ?

  • @runimation
    @runimation Рік тому

    Hi there. Nice vid but I struggle with a small detail. Maybe you can give me a hint? How do you link the gauss to a cinema camera actor instead of the viewport to render out?

  • @nand3kudasai
    @nand3kudasai Рік тому

    pretty cool vid, thanks.
    i m new to this channel but it sounds you guys come from film. i'm a gamedev, so i see it from that pov.
    i find Gaussian Splatting interesting, though i really think mesh reconstruction with nanite could give better results, and speed. specially on the text of the signs (depending on what you want to do). (also reflections, light and collisions).
    though i'm actually interested to know if actually the performance diff between both.
    if GS are 100% on niagara it might outperform nanite (given it might be simpler).
    though on a game, i wouldn't want to use up all my gpu with GS, the game itself would be demanding.
    It would be nice if you guys could share the gpu consumption of playing in the scene. i wonder if you could do stuff in VR like virtual stuff (like a "walk around somewhere" or "see this stuff").
    i think the cool stuff on GS was the part where it captured the "floaters" i think that makes for cool clouds. but i think volumetric clouds are actually better, though maybe less realistic.
    another point might be how it works with collisions lights and reflections. i think GS visualization might be much less flexible in that regard.
    i really hope Epic adds GS directly to the engine, it might just be a cool thing to mix with other pieces. Maybe for certain things, like an intro animation (like FFVII e.g.), or mountains on the distance or buildings.

  • @ashly_west
    @ashly_west Рік тому

    You guys are amazing! And so are these guys making this possible! 🦾

    • @badxstudio
      @badxstudio  Рік тому

      Couldnt agree more the guys who developed this are awesome

  • @DennisSchmitz
    @DennisSchmitz Рік тому

    To me it looks exactly like in Deja Vu with Denzel Washington?! Crazy.

    • @badxstudio
      @badxstudio  Рік тому +1

      Lol right?!! That movie was dope btw ... need a rewatch!

  • @billB101
    @billB101 11 місяців тому

    I'm waiting for the AI add full detail and convert all to Nanite button, coz you just know that's coming at some point. :)

  • @Mr_Dee
    @Mr_Dee Рік тому

    Supercooool!!! Would it be possible to grab an hdri with rendertargets and then use this hdri to light additional 3D objects in the scene with it?

    • @badxstudio
      @badxstudio  Рік тому +1

      Hmmm interesting question. Not too sure but would love to try!

  • @Achivus
    @Achivus Рік тому +2

    wait isnt this basically assassins creed??

    • @badxstudio
      @badxstudio  Рік тому +1

      Hahaha yeah and cyberpunk 😜

  • @Deuterium0115
    @Deuterium0115 Рік тому

    How is performance? Is this something we might see in a game ... or something that I might use to create a VR game that runs on Quest 3? Does this need as much VRAM as GSplats usually need?

    • @badxstudio
      @badxstudio  Рік тому +1

      Crazy fast and very high FPS. Probably not at this stage but for sure in future yes. It is very fast to view and render.
      We are going to test it in VR in the coming week.

    • @Deuterium0115
      @Deuterium0115 Рік тому

      @@badxstudio amazing can't wait to see it!

  • @DrunkAncestor
    @DrunkAncestor Рік тому

    VR in Unreal is currently lacking...

  • @danielmilyutin9914
    @danielmilyutin9914 Рік тому

    I'm curious if one can do in-game rendering with this.
    Like do (2 or more)-stereopair for inner rendering -> do GS estimation -> display rendering with GS.
    Some optimizations come to mind. As I can get GS can allow some extrapolation on multiple frames for static scene when view camera moves.
    So one can do inner rendering less frequently.

  • @yomamagaming6736
    @yomamagaming6736 Рік тому

    Wow, just Wow.

  • @pgjohnson5504
    @pgjohnson5504 Рік тому

    What about an indoor Nerf vs GSplat. ? I’m going buy this app next Friday and try with the Polycam Splats. And hopefully get around to the regular splat set up. Hopefully these can replace costly reshoot builds where we have to recreate a portion of a Set. And the background is just out of focus anyway
    Can you test Polycam Splat Vs Original Splats?
    Awesome channel BTW!

    • @badxstudio
      @badxstudio  Рік тому +1

      Next video is on polycam splats ;) There is a hint for ya!

  • @RealityCheck6969
    @RealityCheck6969 Рік тому

    And they are doing this with 1080p resolution pictures... 0_o omg

  • @Project.Eternal
    @Project.Eternal Рік тому

    The tool is AWESOME ! I see you started from pictures or videos but would it be possible to start from google earth? :) Would it work with point cloud from construction site?

    • @danielb.2873
      @danielb.2873 Рік тому

      Check out Cesium real world 3d tiles

    • @badxstudio
      @badxstudio  Рік тому

      Possibly! We have another video on our channel for importing Google Maps into UE

    • @Project.Eternal
      @Project.Eternal Рік тому

      @@badxstudio yeah I tried and commented about it, but this one the quality is much better ahah thanks for the reply you guys are dope af!

    • @badxstudio
      @badxstudio  Рік тому

      Big love brother

  • @davekite5690
    @davekite5690 Рік тому

    'very cool - 'wondering if you had another video, shot from a different angle (eg from the opposite side of a building), would/could it merge the two G-Splats together... what about 3, or 4 vid's or more lol?

    • @badxstudio
      @badxstudio  Рік тому +1

      yeah that would be awesome to test! Maybe in an upcoming video ;)

  • @airwebdigital
    @airwebdigital Рік тому

    If only there was a way to combine GS and NeRF into one scene easily. Like if you import both then it could merge ground and sky from NeRF into GS scene

    • @badxstudio
      @badxstudio  Рік тому +1

      Technically you should be able to! We might try it :D :D

    • @airwebdigital
      @airwebdigital Рік тому

      @@badxstudioooof that would be dope ! Maybe if you measure an object during scan and then use that for alignment it could match them up
      Do y’all know anyone that can help me with a project for GS in UE5? I don’t have windows and need to place an OBJ 3D model into the GS then render 10-15 seconds from different perspectives. Anybody y’all could refer me to?

  • @TheGameChanger-77
    @TheGameChanger-77 Рік тому

    Hey, which software are you guys using for video playback?

  • @rishabhdhir5306
    @rishabhdhir5306 Рік тому

    So you’ll took some drone footage, turned that into 3D and then your output was another drone cinematic. Amazing use case. lol

  • @unparalleledcavern
    @unparalleledcavern 7 місяців тому

    Splat only showing in live mode, not in viewport. Is there a fix for this?