Photogrammetry vs Gaussian Splatting for Virtual Reality

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 100

  • @Puffycheeks
    @Puffycheeks  11 місяців тому +14

    If you don't want to listen to me ramble and just want to look at the comparisons here are the timestamps:
    02:22 - Back to back comparison
    08:07 - Side to side comparison
    13:15 - Quick splat vs lengthy photogrammetry

    • @DaveBrinda
      @DaveBrinda 6 місяців тому

      I can totally relate to the rambling…that was me trying to explain to a friend how next-level this tech is. I too was awestruck by the fidelity compared to photogrammetry. Especially the fine detailed objects, or shiny, reflective or transparent objects that would never work in photogrammetry. I actually really like the soft painterly hazy aesthetic…it feels like a memory.
      I’ve been experimenting with PostShot ahead of a trip to visit my folks. Planning to scan my childhood home before my folks move to preserve the space.

  • @LemonsRage
    @LemonsRage 11 місяців тому +48

    15:12 Never thought about it. Gaussian Splattering could "bring back" a loved one who passed away. Only for a short moment where you are only watching a still frame of the person but the possibilites are immesurable.

    • @Puffycheeks
      @Puffycheeks  11 місяців тому +12

      I'm sure this will be used for 'photo albums' of loved ones. A nice thought.

    • @Danuxsy
      @Danuxsy 10 місяців тому +4

      there are already papers on animated gaussian splatting (including people)

    • @dibbidydoo4318
      @dibbidydoo4318 10 місяців тому +4

      Gaussian Splatting 4D videos are possible. It's not just a 3D image

    • @dibbidydoo4318
      @dibbidydoo4318 10 місяців тому

      ua-cam.com/video/YsPPmf-E6Lg/v-deo.html&ab_channel=ZhangChen - video guassian splatting

    • @epicchannel4724
      @epicchannel4724 10 місяців тому +1

      Exactly why I am looking into splatting unfortunately.

  • @poloo92
    @poloo92 11 місяців тому +12

    Excatly what i was looking for, incredible for capturing spatial memories

  • @simpson6700
    @simpson6700 11 місяців тому +57

    i could see google doing this with street view

    • @stefanschuchardt5734
      @stefanschuchardt5734 11 місяців тому +2

      And they should

    • @Puffycheeks
      @Puffycheeks  11 місяців тому +23

      Yeah! Splat the world.

    • @l0I0
      @l0I0 7 місяців тому +1

      i believe google did make a paper on it.

    • @kamillatocha
      @kamillatocha 6 місяців тому +1

      there is already paper for that

    • @rzrlkoqumq8vn2ktla7i7
      @rzrlkoqumq8vn2ktla7i7 5 місяців тому +3

      Google already implements NERFs in immersive view and in the aerial view api

  • @SpicyMelonYT
    @SpicyMelonYT 4 місяці тому +7

    its really cool that there is audio. I assume captured audio from the location. But even if its created from stock footage or something it still adds a lot!

  • @AnnasGamingCorner
    @AnnasGamingCorner 8 місяців тому +7

    this is so interesting because i was interested in bringing 3d scans into one of my fave games as mods but other modders told me "its too many tris its impossible" but then here you are running it in vr which is suually even more demanding. I am wishing i can bring stuff like this in game.

    • @Puffycheeks
      @Puffycheeks  8 місяців тому

      Yeah, you definitely can. There are Gaussian Splat add-ons for Unity and Unreal if you are using either of those game engines.

    • @AnnasGamingCorner
      @AnnasGamingCorner 8 місяців тому

      sadly the game i am using isnt either D: I want to use 3d scans which work but modders tell me theres too many tris. Wondering if it can be reduced easily while keeping detail!@@Puffycheeks

    • @Puffycheeks
      @Puffycheeks  8 місяців тому

      @@AnnasGamingCornerUsually in photogrammetry software there is a way to simplify or decimate a model before export. If it is a premade 3d scan Unreal engine has a way to use automatic line of distance models for high poly stuff to make it optimized. What game engine are you using?

    • @AnnasGamingCorner
      @AnnasGamingCorner 8 місяців тому

      it is called transport fever 2 (on my chanl) and I am using scans from polycam! :)@@Puffycheeks

    • @Puffycheeks
      @Puffycheeks  8 місяців тому

      @@AnnasGamingCornerFeel free to email me at Puffycheeks288@gmail.com if the scans you are using are free assets online I could try are simplify them.

  • @AerialWaviator
    @AerialWaviator 2 місяці тому +2

    This is so fascinating. Curious how file sizes, or storage requirements vary between skinned photogrammetry meshes and gaussian splatting.
    I can almost see a mix of both being used. Photogrammetry for general environment at some distance, with gaussian splatting for closer stuff. Thanks for sharing this very well done introduction to both with the comparisons. Has me exciting, and wanting to dig deeper.

  • @hanskarlsson3778
    @hanskarlsson3778 8 місяців тому +1

    Great stuff, I think we will mix technologies to get the best of all worlds for the forseeable future

  • @SpicyMelonYT
    @SpicyMelonYT 4 місяці тому +1

    If you ever showcase this again, it would be awesome if you could clip away all the flickery and large spats. Only keeping refined areas. Like perfection in a black void!

  • @JuXuS1
    @JuXuS1 8 місяців тому +1

    what a time to be alive

  • @BOLL7708
    @BOLL7708 11 місяців тому +4

    I was unaware that the splats change their properties depending on the direction we view them from, that explains a lot of how specular highlights can change, and how reflections can work. Google did this in their Lightfield demo by 3D reconstruction and from what I could tell texture swapping. Kind of disappointing as it kind of removes some of the magic, but made sense at the time. That technique also suffered badly from being limited to the 1m sphere of their camera array.
    If I could take a video of my apartment and, as you said, port it into VR Chat, I would do that in a heartbeat to get my international friends to visit... on location, as it were. I very much look forward to this technology maturing, so we will have neat GUI applications to generate and export these environments. Also, I have completely forgotten to look at this myself, while I've watched videos and tutorials for a while now. Thanks for sharing!

    • @Puffycheeks
      @Puffycheeks  11 місяців тому +3

      Thanks for watching my video BOLL! The space shuttle in the Lightfield demo is still the most realistic thing I've ever seen in VR. I'm also excited to see this tech mature, feel free to download my splats and view them in the 'Gracia VR' viewer linked in the description. (I recommend the 'Fireplace' file)

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 5 місяців тому

      Gaussian splatting is literally gaussians in 3D space as far as I’m aware, so a reflection in a Gaussian splat is just a Gaussian behind the ones on the surface. It’s recreating the light you see, not the environment itself.

  • @dbellamy6694
    @dbellamy6694 11 місяців тому +1

    This looks absolutely amazing!😮

  • @TobyJWalter
    @TobyJWalter 4 місяці тому +1

    I find this incredibly interesting and awesome.

  • @DesignDebtClub
    @DesignDebtClub 5 місяців тому +1

    It’s Melbourne! Gaussian Splat let me recognise Eureka tower!

  • @CASAROME
    @CASAROME 3 місяці тому +2

    Can't seem to figure out how you were able to use your Luma splats in Gracia, just puts me in a black void everytime..

  • @williamcousert
    @williamcousert 2 місяці тому

    One more step towards The OASIS.

  • @donovanlesar1595
    @donovanlesar1595 11 місяців тому +1

    beautiful thought

  • @aaronodum1595
    @aaronodum1595 5 місяців тому +1

    Thank you for the explanations.
    What kind of LIDAR machine would get the results shown in the bridge scene at the beginning?

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 5 місяців тому +1

      Pretty sure your phone. Photogrammetry means it’s done using photography, not exclusively LiDAR. Most newer phones support this kind of thing, and there are numerous apps for it

  • @LionheartLivin
    @LionheartLivin 11 місяців тому +2

    WELL DONE

  • @jayanthk6492
    @jayanthk6492 10 місяців тому +2

    How to export this into quest 2 ? What engine to use ? And what sdk to use? Can you please explain? I am interested to try this. This is awesome..😊

  • @RvBVakama
    @RvBVakama 11 місяців тому +1

    Very cool indeed

  • @apoage
    @apoage 11 місяців тому +2

    The biggest problem of nerfs and gaussian splats i see their lack of editability like it's like capturing hologram it looks great but for world construction pacticulary for games it seems really hard to use..

    • @Puffycheeks
      @Puffycheeks  11 місяців тому +4

      For the moment yes that is a good point. But the tech is moving fast, have a look at this example of editing splats: x.com/Andersonmancini/status/1737880610906009634?s=20

    • @dbellamy6694
      @dbellamy6694 11 місяців тому +2

      What would be nice if this could be overlaid on simple geometry, kind of like using a bump map. Having this high level of detail that 3d objects could interact with.

    • @vickytao2010
      @vickytao2010 11 місяців тому +1

      Gaussian splats' data got the potentials. Geometry wise, it's 3d point cloud. So add/remove points are straight forward. Also, you can do lod, streaming easily. The difficult part is to add them to game lighting pipeline to support dynamic lighting. But I believe it's impossible in the future. Currently there are researches to reverse lighting of the gaussian splats. So I think we may see more progress soon.

    • @DeltaZ10000
      @DeltaZ10000 9 місяців тому

      Have also been thinking about this. Same as one would sculpt a high dense 3d model and then bake the details on normalmaps etc. on a simplified geometry.@@dbellamy6694

    • @amartious2123
      @amartious2123 9 місяців тому

      That's not what it's made for.

  • @hpgla
    @hpgla 11 місяців тому +3

    Maybe it can be used as skyboxes?

    • @Puffycheeks
      @Puffycheeks  11 місяців тому

      It would work amazing for skyboxes!

  • @HA11EYS_COM3T
    @HA11EYS_COM3T 5 місяців тому

    If you train it for longer it’ll look a lot better!

  • @spaceengineer555
    @spaceengineer555 15 днів тому +1

    VR tourism! ...👍

  • @tresdinMusic
    @tresdinMusic 3 місяці тому

    dang, this might be a long way from good but this is crazy

  • @Dan-yy7lk
    @Dan-yy7lk 6 місяців тому

    Does Garcia work with the point cloud files that the Luma AI iphone app generates?
    I tried uploading my point cloud luma files up to garcia, but it doesnt seem to like that format?

  • @alexijohansen
    @alexijohansen 10 місяців тому

    Interesting video. Would be great if when capturing video from your point of view you move and look around a bit slower.

    • @Puffycheeks
      @Puffycheeks  10 місяців тому

      I could have done some post stabilization of the VR video, yes. But I didn't think of that when editing. VR footage is inherently 'fast'. Nowadays most games will have inbuilt smoothing for the 2D view on the screen that helps this.

  • @OscarSonco
    @OscarSonco 8 місяців тому

    Thank you

  • @haikeye1425
    @haikeye1425 11 місяців тому

    Great!

  • @L3nny666
    @L3nny666 11 місяців тому +1

    I‘m not too knowledgeable about gaussian splatting, but I think it would be nice to somehow convert these splats to roughness, translucency, bump, displacement, normal and opacity maps etc…then map them onto the photogrammetry polygon model

    • @judgsmith
      @judgsmith 11 місяців тому +3

      Look up 2 minute papers Gaussian splats. He does some stuff about that.

    • @L3nny666
      @L3nny666 11 місяців тому

      @@judgsmith thanks will do

    • @vickytao2010
      @vickytao2010 11 місяців тому

      Gaussian splatting does much better job than polygon model for rendering. Gaussian splatting is to replace polygon rasterization but not the textures for polygons

    • @L3nny666
      @L3nny666 11 місяців тому

      @@vickytao2010 but splats are not practical to work with. You can’t model them, can’t import them into a game engine and apply physics etc. They are not flexible and at best usable for vfx shots.

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 5 місяців тому

      @@L3nny666the entire advantage of Gaussian splatting is that there is no geometry; it’s replicating light, not objects, and that’s what makes it so good. I think it could potentially, with a lot of work and models for collision detection, be applied in a game in some way. It will, obviously, probably not work for an entire game and may need to be used only in supplement to be effective, but it has potential. Much more potential than NeRFs, at least.

  • @kamillatocha
    @kamillatocha 6 місяців тому

    its hard to get good splats without running 400 photos

  • @Shlooomth
    @Shlooomth 11 місяців тому +2

    I wonder if apple’s Vision Pro spatial video uses something like this. They say the iPhone 15 pro camera can record the spatial video but the cameras aren’t human eye distance apart so it seems like they’d have to be doing some 3D math with the cameras. I wonder if they’ll end up adding a “capture your whole environment in 3D” feature

    • @amartious2123
      @amartious2123 9 місяців тому +1

      No they don't. It's really just light fields that they use. It's spatial video, not volumetric video.
      Volumetric videos (point clouds, gaussian splats) are still waiting to become mainstream.

  • @GreedyCraig
    @GreedyCraig 3 місяці тому

    Im going to make a fork that works with VRChat.

  • @brappineau4161
    @brappineau4161 8 місяців тому

    Any way to run this in browser? Or directly from headset hard drive?

    • @briandavis4866
      @briandavis4866 7 місяців тому

      checkout PlayCanvas - it has webvr capability - but you need to tether to the PC to view in VR - If you access from the browser in your headset it freaks out with the 3dGS

  • @guocity
    @guocity 10 місяців тому

    what VR software do you use to place splat in?

  • @leekotvfilms5236
    @leekotvfilms5236 Місяць тому

    It’s like the minority report

  • @brian7android985
    @brian7android985 Місяць тому

    But what about collision?

    • @Puffycheeks
      @Puffycheeks  Місяць тому

      @@brian7android985 Done in whatever game engine you use it in.

  • @Markus-r6g
    @Markus-r6g Місяць тому

    what LIDAR did you use

  • @worldcitizen-p5x
    @worldcitizen-p5x Місяць тому

    Both methods are a nightmare in VR. The technology is not mature - yet.

  • @wingmanmedia360propertybus4
    @wingmanmedia360propertybus4 11 місяців тому

    There is no point cloud in 3D Gaussian splatting it is built from splats. It is still ok from a distance and actually quite good but you come close and it all breaks. That is why you see them around. You can still import it to 3D modeling software but only if you do not plan to come close to them in 3D environment.

    • @vickytao2010
      @vickytao2010 11 місяців тому +1

      The 3d guassian splatting can use point cloud data structure. And because so, it's easy to add lod to it so it can handle the case you are talking about of "come close". There is a research talking about 3d guassian splatting LOD which shows decent results.

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 5 місяців тому

      Everything in a computer looks bad up close if that’s not what you’re making it for.

  • @soniahurst2557
    @soniahurst2557 10 місяців тому

    *promo sm*

  • @KearnuPhoenix
    @KearnuPhoenix 2 місяці тому

    You actually made the thumbnail and said 'to hell with it' and switched the title places (Photo, Splat)? Shameless, and I'm not kidding. Not gonna watch your clickbait shit.

    • @coltynstone-lamontagne
      @coltynstone-lamontagne Місяць тому

      Photogrammetry vs. Gaussian Splat... he didn't lie or swap anything. Those are just really long names, and he shortened them, haha
      Get better at reading comprehension before insulting someone's character next time

  • @heidenburg5445
    @heidenburg5445 11 місяців тому +2

    What lidar scanner do you recommend? Cool shit.

    • @Puffycheeks
      @Puffycheeks  11 місяців тому +1

      I used the Polycam app and the LiDAR sensor on an iPhone 12 Pro.

    • @jameshandley7197
      @jameshandley7197 5 місяців тому

      ​@Puffycheeks so does any iPhone work with lidar sensor?

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 5 місяців тому

      @@jameshandley7197 Newer ones have LiDAR sensors built in.

    • @robertglas
      @robertglas 3 місяці тому

      @@jameshandley7197 nope, just the pro models from 12 up and the iPad Pro's

    • @coltynstone-lamontagne
      @coltynstone-lamontagne Місяць тому

      ​@jameshandley7197 I think it is in every iPhone pro or max since the iPhone 12. And some of the ipads since 2020

  • @onceweslept
    @onceweslept 2 місяці тому

    nice ending