THIS IS WAYYY TOO INTERESTING TO MISS OUT. And Faraz casually being confidently wrong in 1980 being 33 years ago (when it's actually 43) is another highlight.
You mentioned that the video was super sharp despite being so old. That's because those movies were shot on film! If you can get your hands on the actual film of a movie you can basically remaster it in 4k or larger with perfect quality. That's because film is an analog medium, you don't have pixels in film. Those movies were played on a huge movie screen back then, the only reason why we connect those old movies with low resolution is that there was no need to render those movies for old TVs that were not capable of displaying HD. That's why you can now find old movies, music videos etc. with super crispy 4K quality. In my opinion they look even better than modern digital movies, there's just something about film that modern cameras can't replicate. And by the way, amazing use of this technology! I knew about the existence of this but I haven't though about using it to digitize movie scenes. That's genius!
@@eddiej.l.christian6754 #confidentlyincorrect moment. I think you just misread because they never said digital was sharper than film. It was an explanation of how old film can (depending on film stock used) be as sharp as a modern digital movie.
Imagine how cool it could be with 4DGaussians? It is a recent paper about gaussian splats, but with motion. Yes, you can recreate 3d dynamic scenes from videos with this technique!
@@irfanadamm5819 its basically better for filmmakers in post. once the fidelity gets really good, you’re eliminating a lot of the DP’s job outside of lighting. If you’re able to change the focal length, camera movement and composition in post
@@pva5142 Why would they even want to do that? It's completely inorganic to do that, and the "fix it in post" mentality is gradually being forced out, thankfully. Also "outside of lighting"... so only the most important element of the job.
This is awfully like lucid dreams if you've had them. Very similar restrictions, like you can't go beyond a certain point where it becomes like an invisible border of less details or something obstructing your view
Yeah dude it had to be done we were so curious!!! Also remember when u said try it in VR? We jus did yesterday … it was soo good! Still needs work but definitely exciting!
"That movie was made in the 80s, that was 33 years ago" what. But then again, you can tell these guys aren't the brightest tool in the shed. They are marveling at something your phone has been able to do for a decade now
Imagine taking one of those UA-cam videos where someone filmed san fran or LA in 1920 and with the forward motion create a 3D splat or 4D splat. Somehow the forward video would have to be interpreted as side view for at least 180 view.
I think static and long views of fully CG scenes are probably the best bets of getting anything out of this. Which is at least interesting for the idea that you could then take old somewhat subpar CG shots and recreate the scenes with the same camera movement. At least until it's possible to account for the moving elements completely. Video games are cool and all as a use case but most of them are already 3d and can have their assets ripped, so the only real use case with that is putting funny things inside the scenes.
You guys are excited so much on this concept that its infectious😁 and even I would love doing the exact same stuff like you showed here. What a mind blowing tech 3D Gaussian Splatting is. Will have to upgrade my PC just for playing with this in UE.
Hahahahha It's obvious we are having fun isn't it? I mean it really is exciting being able to create 3D scenes from movies that were shot ages ago. Where does this go next? We've already found videos about 4D Gaussian Splatting which is technically the same tech but in motion so think Gaussians but in video form. Where we are heading is absolutely insane much like video games!
@@badxstudio Oh man! That would be crazy. Can't still process the excitement after seeing this 3D gaussian splat itself and now you say 4D. Imagine those awesome movie scenes of that golden era re created through our vision. Perfecto!!🤟
That shot from the Shining is taken at the top of Mt. Hood ski resort in Oregon. There is a glacier there where you can ski even in the summer time. When I skied there, I instantly recognized the lodge as the one used in all the exterior shots in the Shining.
@@badxstudioI trained there with the Swedish and Korean national teams during the summer of 1991. Glacier skiing in the summer isn’t the best when compared to normal winter powder skiing, but its good for training on the off season.
In the Trinity shot did you notice the doubling was gone? Also it was squashed, it's like the 3D point cloud stage undid the doubling by squashing them together causing the whole scene to get squashed horizontally.
First thought in my head. I think NEO bullet scene was the second thing I tried after I installed the software. Did not come out so well either. Gaussian Splatting can be used from now on for scenes like this for better effect.
What's kind of cool, is even though AI is used to generate these, you can use some other AI to replace the missing "footage" -- for instance trees and mountain behind. (Sure it wouldn't necessarily be exactly what's actually behind the hotel, but it could generate lost information to give you a reasonable facsimile of what might haave been behind it
We were talking about it after watching Adobe Max, it would be dope to try the video in painting feature. This is definitely something that eventually will be part of the process.
@@badxstudio thx man you are always welcome to my city adana the home of kabab, you guys should make a video about render problems in unreal engine after 5.1.1 movie render queue not working well im handling it somehow but many people cant
be interesting to see where this goes. im wondering how long until we see animated gaussian splats and scenes being recorded in 360 from multiple cameras, sync them up and being able to "play" it like a video, or drop it directly into your 3d environment ect.
I actually made a 360 video that could be played and stopped while in VR. I have a UA-cam video of it on my UA-cam channel somewhere. It is The Cable Center VR Virtual Archive on STEAM. In one part of the building I have a 360 video section. You place the bubble of the video onto your face and you are in the video. The controller changes and allows stop and play. No fast forward though or rewind. That would have been cool. The exhibit was made in 2016 so it is a bit dated.
Imagine if they held off doing The Matrix 4 for just a few more years, they could SHOT for the use of this technology and would have been an incredible revolution from the previous version of bullet time. These tests are amazing but imagine it with a Hollywood budget... someone out there is going to do something insane with it.
Imagine crime scene data funnelled into this... They could just photo the room and step into the GSplat room in VR Goggles to explore the space from all angles and sizes.
Thanks for trying out movies. I was so excited to see how that would turn out. It's a little trickier than I thought it would be, even with some pretty perfect scenes (limited movement within the scene and rotating camera). Video games into VR is a great next idea, since a rotating camera is as simple as moving the right joystick in most cases. I'd also like to see if you can figure out how to edit the capture, delete unnecessary artifacts, etc. Is that possible?
In our UE video, we showed how you can crop these scenes but we still don't have a precision tool for deleting each ellipsoid in UE (devs have already made it for Unit)
Proposed method gives impossible view directions, I'm truly impressed! I suggest converting some bullet time scenes from UA-cam. This should look amazing!
This is a game-changer 4sure! Lovely experiment guys, keep em comin! (plus what great news to find out that, since i was born in 1983, according to ur math, I've only just turned 30 this year! Thank God, i thought i was 40 years old, **phew** such a relief, i feel 10yrs younger!) 🎉🎂🥳
Imagine this thing being able to record every frame properly (instead of a few) and you could literally pause in any of them and look at them from any angle without losing detail. If anything, they should be able to fill in the blanks with AI
Yeah that's the thought! We like to believe that very soon AI will b able to help in generating the missing detail and create a complex scene that looks stunning!
I wonder how good these results would be if you exactly mirrored the actual video camera path and tracking, and then created 3d models from the point-in-time gaussian splat viewpoints that intersect across all frames.
video games will be a lot easier since: no lens distortion, no lens blur, no motion blur, no lens aberrations, more FPS... basically just easier to do structure from motion on video game footage in almost every way, except for the HUD which would need to be removed.
THIS IS WAYYY TOO INTERESTING TO MISS OUT. And Faraz casually being confidently wrong in 1980 being 33 years ago (when it's actually 43) is another highlight.
2:18 it is even 43 years old. 😉 Wow! Great video as always guys!
I wish It was "just" 33 years ago :-D I born in 1981, so I wouldn't mind 10y shaved off :-D
Not the best math 😅
hahahha
Oooppsss ..Quick Math
haha The math was amazing!
1980 is 43 years ago not 33, good video as usual guys
Hahahah yeah we realised we fked up 😂😂
@@badxstudio 😂😂😂
nah, those guys are editing some years themselves😉
You mentioned that the video was super sharp despite being so old. That's because those movies were shot on film! If you can get your hands on the actual film of a movie you can basically remaster it in 4k or larger with perfect quality. That's because film is an analog medium, you don't have pixels in film. Those movies were played on a huge movie screen back then, the only reason why we connect those old movies with low resolution is that there was no need to render those movies for old TVs that were not capable of displaying HD. That's why you can now find old movies, music videos etc. with super crispy 4K quality. In my opinion they look even better than modern digital movies, there's just something about film that modern cameras can't replicate.
And by the way, amazing use of this technology! I knew about the existence of this but I haven't though about using it to digitize movie scenes. That's genius!
Thanks so much for the wonderful explanation! Loved it ❤️
And yeah turning films to 3D was a truly magical moment for us to experience!
Digital films are caught at a higher resolution and color range then old film. None of what you said matches the actual facts.
@@eddiej.l.christian6754 #confidentlyincorrect moment. I think you just misread because they never said digital was sharper than film. It was an explanation of how old film can (depending on film stock used) be as sharp as a modern digital movie.
Imagine how cool it could be with 4DGaussians? It is a recent paper about gaussian splats, but with motion. Yes, you can recreate 3d dynamic scenes from videos with this technique!
yea code is already out!
so CGI will look more realistic now?
@@irfanadamm5819 its basically better for filmmakers in post. once the fidelity gets really good, you’re eliminating a lot of the DP’s job outside of lighting. If you’re able to change the focal length, camera movement and composition in post
We saw the paper... and we are going to try it for sure, we just have 2 more experiments with 3DGS, VR and Video Games
@@pva5142 Why would they even want to do that? It's completely inorganic to do that, and the "fix it in post" mentality is gradually being forced out, thankfully. Also "outside of lighting"... so only the most important element of the job.
There are no limits for G.Splatting, I guess.
Dude its just the beginning ... why do you think we've made 6 videos about it already? This is just going to get better from here
I just cannot process what i have just seen .. this is insane especially that you got it from movies like this will change everything
This is just the beginning bro ...Imagine what is going to happen next year
2:33 guys are living in the 2013😅go grab that bitcoin asap
hahahha I wish bro
YALL ARLREADY ON A WHOLE NEW ERA!
Glad you think so mate
This is awfully like lucid dreams if you've had them. Very similar restrictions, like you can't go beyond a certain point where it becomes like an invisible border of less details or something obstructing your view
Wait really?? We’ve never had a lucid dream unfortunately. Is that truly how it feels?
I’ve never had a Lucid dream that had a barrier. Usually I can go wherever I like
@@luiginotcool if you used to fly in lucid dream you would have eventually noticed that you can't go beyond a certain altitude.
Best 3D/UE edutaiment content on UA-cam🔥
Big love to you
Edutaiment love that btw!
I think the cool way I would use it would be to build 3d models from miniatures and sculptures for added realism, texture and flavor
Great idea to test gaussian on movies. Funny and educational! Well done!
Yeah dude it had to be done we were so curious!!! Also remember when u said try it in VR? We jus did yesterday … it was soo good! Still needs work but definitely exciting!
So cool to see brothers working together and having fun together still while adults. Not much of that in the world.
Well, they are the reason i cant see their videos. Both hairstyles… my eyes cant take it.. and emotions are so fake. Or they use mdma before filming?
Thanks brother!! Well maybe by us making these videos we will inspire more people to have fun as adults 😎😜❤️
Can't wait for these to be used in "we made ...insert movie title... R-rated" by corridor digital.
imagine filming and recording splat scenes directly.
Did he say the Shining helicopter scene was shot 20 years ago? .. Ir's actually almost 50 years ago (approx. 43 - 45) .. :-)
"That movie was made in the 80s, that was 33 years ago" what. But then again, you can tell these guys aren't the brightest tool in the shed. They are marveling at something your phone has been able to do for a decade now
This is mindblowing
100% agreed
Man the editing of this video is pure art! And the energy of both of you is contagious, you really got me into unreal 💪🏻
You can tell Gaussian Splatting is simple to do because even obnoxious loud people who can't spell 'Shining' can do it.
3D Splatting is unbelievable!
The background process is really interesting
You guys are soooooo underrated.. the videos are entertaining and educational. Good job!
They are the next corridor crew for the era of AI 3D vfx
content is good, but their style is very annoying. cant stand all the forced wooooooows
Thanks so much buddy! Glad you enjoy them
holy moly, turn it down a few notches lads !
Too sophisticated and inspirational at the same time
Thank you brother glad u liked it!
This technology is amazing!! But you two playing around in your videos make it so much fun to watch. 😂😀
first of all Jonny it's nice to see you again
2:30 nice math bro
hahhaha ooppss
That's so cool!
Couldn't agree more!
Imagine taking one of those UA-cam videos where someone filmed san fran or LA in 1920 and with the forward motion create a 3D splat or 4D splat. Somehow the forward video would have to be interpreted as side view for at least 180 view.
Listening to this on 10% volume and it still feels like I'm going to get a noise complaint
Hahahahahahahah 😜
I think static and long views of fully CG scenes are probably the best bets of getting anything out of this.
Which is at least interesting for the idea that you could then take old somewhat subpar CG shots and recreate the scenes with the same camera movement. At least until it's possible to account for the moving elements completely.
Video games are cool and all as a use case but most of them are already 3d and can have their assets ripped, so the only real use case with that is putting funny things inside the scenes.
One Love!
Always forward, never ever backward!!
☀☀☀
💚💛❤
🙏🏿🙏🙏🏼
Lets gooooo!!!
That's crazy, very impressing!
Great stuff guys always entertaining and learning while watching 🙌
Chris that's the goal ma man
Always blessed especially when these videos drop 💯
Good to hear that G
There are amazing version of the shining that looks absolutely crispy. Should have tried with it. (I want to do it)
The Hogwarts "selecting screen" was beautiful. Nice use of the technology.
haha thanks, had to use the renders somehow ;)
43 years
ooopppss sorry hahah
You guys are excited so much on this concept that its infectious😁 and even I would love doing the exact same stuff like you showed here. What a mind blowing tech 3D Gaussian Splatting is. Will have to upgrade my PC just for playing with this in UE.
Hahahahha It's obvious we are having fun isn't it?
I mean it really is exciting being able to create 3D scenes from movies that were shot ages ago. Where does this go next?
We've already found videos about 4D Gaussian Splatting which is technically the same tech but in motion so think Gaussians but in video form. Where we are heading is absolutely insane much like video games!
@@badxstudio Oh man! That would be crazy. Can't still process the excitement after seeing this 3D gaussian splat itself and now you say 4D. Imagine those awesome movie scenes of that golden era re created through our vision. Perfecto!!🤟
Very clever idea guys. Love your videos.
Thanks brother 😎🫡
That was 43 years ago you wonderful math geniuses
LOL :D
That shot from the Shining is taken at the top of Mt. Hood ski resort in Oregon. There is a glacier there where you can ski even in the summer time. When I skied there, I instantly recognized the lodge as the one used in all the exterior shots in the Shining.
Oh that is so cool to hear!! How was the ski experience there tho?
@@badxstudioI trained there with the Swedish and Korean national teams during the summer of 1991. Glacier skiing in the summer isn’t the best when compared to normal winter powder skiing, but its good for training on the off season.
Try to do that with Badge Man photo at grassy knoll.
Like this is a new technique to make the world stop time! :D
Commenting to stay on 3D Guassian Splattering algorithm
🤣🤣
In the Trinity shot did you notice the doubling was gone? Also it was squashed, it's like the 3D point cloud stage undid the doubling by squashing them together causing the whole scene to get squashed horizontally.
Yeah we realized that too but in general it made it difficult for the algorithm to arrange the point clouds.
43 years ago, my friends 😅
Hahahaha fml … we failed maths
First thought in my head. I think NEO bullet scene was the second thing I tried after I installed the software. Did not come out so well either. Gaussian Splatting can be used from now on for scenes like this for better effect.
Keep ‘em coming!
will do ;)
What's kind of cool, is even though AI is used to generate these, you can use some other AI to replace the missing "footage" -- for instance trees and mountain behind. (Sure it wouldn't necessarily be exactly what's actually behind the hotel, but it could generate lost information to give you a reasonable facsimile of what might haave been behind it
We were talking about it after watching Adobe Max, it would be dope to try the video in painting feature. This is definitely something that eventually will be part of the process.
No way AI will be able to replace these two hilarious guys in the next 6.......something
Lol 🤣
this video is a real gem love you guys love from turkey
Ooooof ma man from Turkey! Listen your food is phenomenal!!!! Been there before and love it!
@@badxstudio thx man you are always welcome to my city adana the home of kabab, you guys should make a video about render problems in unreal engine after 5.1.1 movie render queue not working well im handling it somehow but many people cant
amazing stuff guys!!
Thanks Kim 🙌
Brilliant idea.👍
Thanks buddy
Haha, the Batman part suggests that the conversion process should know the camera FOV.
you guys crazy for this one. Stanley Kubricks ghost is going to be up and snooping 👻🎥🧿
hahaha hope he is not angry.. we love his movies
be interesting to see where this goes. im wondering how long until we see animated gaussian splats and scenes being recorded in 360 from multiple cameras, sync them up and being able to "play" it like a video, or drop it directly into your 3d environment ect.
Definitely going towards that world! We already saw some videos of 4D Gaussian splats which is technically Gaussian Splats in motion
I actually made a 360 video that could be played and stopped while in VR. I have a UA-cam video of it on my UA-cam channel somewhere. It is The Cable Center VR Virtual Archive on STEAM. In one part of the building I have a 360 video section. You place the bubble of the video onto your face and you are in the video. The controller changes and allows stop and play. No fast forward though or rewind. That would have been cool. The exhibit was made in 2016 so it is a bit dated.
13:46 it's Trinity calling, because you called her
OH SHIT!!!! WE JUST REALISED THAT hahahahahha imagine if we added that to the script
@@badxstudio ahahaha
At this point I am not even surprised to see what it can do
Hahahahahaha I know right!
looks like a visualization of memorys
Guys, you make tech fun again! I LOVE your videos. I wish you all the best.
Thanks so much!
Imagine if they held off doing The Matrix 4 for just a few more years, they could SHOT for the use of this technology and would have been an incredible revolution from the previous version of bullet time. These tests are amazing but imagine it with a Hollywood budget... someone out there is going to do something insane with it.
HollyWood are u reading this?????? hahaha totally agree
That. Is. Insane.
AGREED
Did he just say that 1980 was 33 years ago?
What?? No!!! Hahaha lol jk yeah we messed that up
OMG this is next level!!! Well done guys!
Thanks Phill
Just finished the full video. Your video production, knowledge, camera presence and humour will make your channel blow up.
Wowwww thank u so much buddy
Bro this is crazy, future flim making is gonna bring up more creative in pictures 🔥
Really enjoying your info and love of the process. Thank you
Thankssss Zackward
Wait till we bring all of this to VR in the next video
This is how to watch a movie in the future, yeah
Imagine crime scene data funnelled into this... They could just photo the room and step into the GSplat room in VR Goggles to explore the space from all angles and sizes.
we were actually talking about the use cases and this was one of the items for sure
Y'all are CRAZY and I love it
hahaha thanks buddy
😳 this insane ! I love how you guys break it down with all the information and knowledge ! 10/10 the edits have gotten so much better 🎉❤
Yooo buddy... thank u so much ..glad u like it
I love you guys. Talented beyond belief
WE LOVE YOU TOO
Thanks for trying out movies. I was so excited to see how that would turn out. It's a little trickier than I thought it would be, even with some pretty perfect scenes (limited movement within the scene and rotating camera). Video games into VR is a great next idea, since a rotating camera is as simple as moving the right joystick in most cases. I'd also like to see if you can figure out how to edit the capture, delete unnecessary artifacts, etc. Is that possible?
In our UE video, we showed how you can crop these scenes but we still don't have a precision tool for deleting each ellipsoid in UE (devs have already made it for Unit)
Ok guys I am convinced I am also going to do this stuff, hopefully I will write a worthy research paper about Gaussian Splatting.
Go for it mate.. you won't regret it
What tools are you using to generate the splats?
Good work!
Thank you! Cheers!
Loads of Jerry Bruckheimer films you could have used.
Insaneeeee!!!! You guys rock
Thank you Brother
looking awesome!
Cool subject presented by kids television hosts
Proposed method gives impossible view directions, I'm truly impressed! I suggest converting some bullet time scenes from UA-cam. This should look amazing!
Right??? definitely gonna try!!
This is a game-changer 4sure! Lovely experiment guys, keep em comin!
(plus what great news to find out that, since i was born in 1983, according to ur math, I've only just turned 30 this year! Thank God, i thought i was 40 years old, **phew** such a relief, i feel 10yrs younger!) 🎉🎂🥳
hahah Thanks a lot buddy.... You are 30 years young my friend. Age is just a number
@@badxstudio 😊
Imagine this thing being able to record every frame properly (instead of a few) and you could literally pause in any of them and look at them from any angle without losing detail. If anything, they should be able to fill in the blanks with AI
Yeah that's the thought! We like to believe that very soon AI will b able to help in generating the missing detail and create a complex scene that looks stunning!
amazing ideas!
I wonder how good these results would be if you exactly mirrored the actual video camera path and tracking, and then created 3d models from the point-in-time gaussian splat viewpoints that intersect across all frames.
That is a cool idea in theory! we will have to test that to see if it will actually work tho!
@@badxstudio keep me updated!
video games will be a lot easier since: no lens distortion, no lens blur, no motion blur, no lens aberrations, more FPS... basically just easier to do structure from motion on video game footage in almost every way, except for the HUD which would need to be removed.
We are testing that too! Exactly it’s gonna be much simpler! Thinking about cyberpunk maybe for the test! Any recommendations?
Love you guys 💗
You know we love you too right?
dude 1980 - 2023 = 43 years ago
Hahhahah yeah we realised that :D
consider this is tech in it's infancy, imagine where we'll be 1 or 5 years from now.
yeah, it'll be a decade till this is USEFULL
Now .. thats explains everything from the movie "Deja Vu" :D
3:42 now consider the next leap forward where it will intelligently create all the parts we never had a camera record.
Yes exactly!!
Excellent!
Thank you! Cheers!
You guys beat me to it!!! I'm wondering how Gaussian Splatting would go with stereoscopic side by side video at full frame.
I really love the work you guys do. Thank you ❤
Our pleasure!
that particular shot in the shining is from the timberline lodge in mount hood Oregon, USA
not the unreal default chair lmao
HAHAHAHAHAHAHAH too lazy to drag something else :D :D :D :D
you blew my mind at Inglorious Basterds came out 15 years ago
🤯
33 years ago? wtf
I knowww, we weren't even born yet
@@badxstudio we mean it was 43 years ago😅
OH SHIT HAHAHAHHA QUICK MATHS :D :D :D Lol 2+2 IS 4 -1 that's 3 Quick maths
@@ORTyOW
Fantastic stuff, I had no clue about this technology until I came across your channel guys. Parcham Balast
Love you dadash!