Great video! A few important things I would like to add for people who watch this: 1. You can draw directly into Spirit Blade I by hitting R2 while your weapon is sheathed 2. This is a big one, I saw you doing it in the video but you didn't actually mention how to do it. You can aim your Spirit Helm Breaker in the air by inputting Triangle while holding a direction. You can do this at any point before you actually perform the falling slash, so I would recommend waiting until the last moment to decide on the direction, in case the monster moves while you're in the air. 3. I saw you doing this too, but just so people know, you can also aim the Foresight Slash by holding a direction while performing it. The direction you hold should be where you want to end up, the opposite of the direction you dodge towards. For example, I could hold right on the stick, which would make me dodge to the left, then spring back to my original position on the right. 4. The "input delays" you mentioned are also very useful if you've just performed a Helm Breaker and you start your Spirit combo, but don't have enough gauge to finish it. The automatic gauge refill after the Helm Breaker means you can often delay each hit just enough that your meter will fill enough for the next hit, even if you start the combo with almost no charge at all. 5. Many LS users fall into the trap of taking the Jump Master skill after getting tired of their Spirit Helm Breakers getting interrupted. It does NOT count as a jumping attack for the purposes of that skill. The best ways to not be interrupted are Rocksteady Mantle, or Earplugs for roars. 6. You mentioned that Foresight Slash must be performed in the middle of a combo, but I'd like to clarify that the reason why you were pressing Circle instead of Triangle to set it up is because the thrust is significantly faster than the slash, making it the best way to set up a Foresight Slash from neutral (not in a combo). Edit: Added one more tip in the replies.
One more thing I remembered! 7. You can turn during your combos to adjust to the position of the monster and orient yourself towards weak spots. You actually have a lot of freedom in this. Between Spirit Blade I and the finisher, you can rotate almost 180 degrees! This is also really helpful for orienting yourself to make sure the Roundhouse Slash connects, because even though it has a very wide hitbox, it hits more on your left side than your right, with a large "blind spot" between your hunter's 3 o'clock and 7 o'clock, and your longest range being anything directly in front of you. So if the monster wanders out of the way and you're swinging at air, sometimes you can make the decision to still finish your combo and turn yourself enough to put them in range for the Roundhouse. I believe the controls during combos default to "tank controls" (your directional inputs must be based on the way your character is facing), but I think there's an option in the settings to change this to be based on the orientation of the camera instead.
Not only can you aim the foresight slash's return strike in 360 degrees initially, but as your character is moving back toward the monster you have a cone where you can tilt the slash's direction a little right and left from the original input. Oh, and aerial spirit slashes will fill the spirit gauge if it's under the amount required for one spirit combo step.
Just takes practice, but it's so satisfying when pulled off. It's cool having arguably the best counter in the game on such an already aggressive and mobile weapon.
Some adjustment to your video. And not only adjustment, but adjustwoment and adjustchildrent too: When you perform the helm breaker, the gauge fills automatically for a short period of time. Depending on the level of the "sword", white yellow or red, it will perform diferent jumping r2 attack; you didn't show the attack with red level, that will perform 3 attack, than comboing with another 3 attack of the r2 combo, then the final slash. So each level of the sword is a mid-air slash. Also, the helm breaker attack can crit.
If you have at least white gauge and a ledge next to you, you can roll off the ledge, push the analog stick back towards the ledge, and press R2 and you will attack and land back onto the ledge, you can infinitely repeat this. It also does mounting damage which means its almost a guaranteed mount if the monster is near a ledge and you land the hits. Btw, the sliding slash also works even if you have no spirit gauge charged up (no white), the way the sliding R2 works is that if you have spirit gauge, it will deplete it. However, if you have 0 gauge, the first hit will actually fill some of the gauge, allowing you to go straight into the roundslash regardless of gauge level (no gauge, white, yellow, red)
I just have to say that I love your tutorials, you speak clearly not too slowly nor too fast. Also the best thing is showing the buttons as you talk, because for someone who isn't used to a weapon it would be much easier to memorize the buttons before playing.
I was very confused when I saw him doing the thrust with triangle, I didnt even realize they added it in as I automatically press circle to continue the combo.
So I actually started playing MH on Gen, and I remember watching your LS tutorial and learning this weapon as my first main. Since then I have put over 500 hrs into Gen and transitioned to MHW where I have about 100+ on LS. Its insane to think I got here just because of your vids, and am really as good as I am with the weapon because of that first tutorial. Great to see these coming back for MHW, and hope that others get as much out of them as I did! Thanks Gaijin!!
Small correction: After you do the Spirit Helm Breaker, the Spirit gauge fills up by itself, you don't actually gain more with every attack. 14:21 You can see it here, it fills up without you attacking. And you also did not mention that you can change the direction of the Spirit Helm Breaker during the jump by pressing an attack input.
I saw some videos now about the longsword, but yours is the one explaining it the best. Definitely. Understandable and pointing to the difficult parts of the combos and to what people could be doing wrong. I like!
These videos are simply a delight :) Not only are they extremely informative, they are also enjoyable and relaxing in a way. I feel like I'm an expert with the weapon after watching and also I like watching tutorials for weapons I don't use, they're that good.
I only used the LS in the beta. I didn't even know there were faster ways to pulling off the combo! I'll definitely have another look into it! Thanks!!
First of all thank you for /all/ of your awesome videos! I've been watching them for years, ever since I got in to Monster Hunter and they have been SO much help! But especially, thank you so much for this LS video! I was aware of some of the new moves we received for the blade, but I couldn't quite figure them out (especially the counter-dodge move). Thank you so much for helping make that clear! I can't wait to try those moves out tonight!
I want to think you. I started a new save to try out other weapons and Long sword caught my eye. I didn't understand how it works, but your video really helped me out. Now I have a 3rd weapon I enjoy using. I don't think I'm ready to fight tempered elders or Deviljho yet. I still need to work on my foresight slash. I was able to use it on Diablos dig attack and it felt great.
This was the weapon I chose to start with way back in Monster Hunter Freedom 2 on the PSP. This version of the weapon is so different than the one I was using back then. We had to use the circle button in our combo, and our gauge didn't have different glowing colors around it. Also there was no counters or cool looking anime finishers. I've played every Monster Hunter game since MHF2 but I never did go back to Longsword after trying out different weapons. But this move set looks so cool I want to go back to longsword after around a decade of not using it.
I didn’t even realize how often I picked up the LS until I looked at my guild card and saw that it led all other weapons with completed quests lol. Awesome tutorial!
Love the vids! I scrolled through comments and noticed no one pointing out that you can enter the slide animation much more quickly by rolling and holding the sprint button while on most slanted surfaces. Not sure if it's common knowledge or not, but it's really helpful for getting all manner of slide attacks off and as a dual blade user, it's incredibly handy for spamming the aerial spin attack. Hope this is helpful :)
@gaijin hunter One thing I'd like to share with everyone who watch gaijin's channel that wasn't mentioned here about LS is that you can cancel the foresight slash animation instantly into the spirit helm breaker (without finishing the foresight slash swing). This is useful when you successfully use the foresight slash to counter an attack with the dodging animation, but you're already at red gauge and had an opening for a more damaging spirit helm breaker. Credits to Quizzle, one of a really great LS speedrunner on youtube. P.S. Don't worry, gaijin, you're still my #1 channel when it comes to MH contents ;)
Only other thing I can think of is that the sliding r2 attack actually builds enough spirit if you hit to do the roundslash if you have none before you slide! Great video man!
Tip: Your circle attack is faster than your triangle so if you're looking for a foresight slash opportunity, use that. Also, instead of the 4x triangle combo, you can triangle, circle, triangle. Situational, though.
1. Instead of 4 x Triangle > 4 x R2, you can do 3 x Triangle > 1x Triangle+Circle > 3 x R2. This way you gain gaige with the Triangle+Circle, but it also counts as the first R2, meaning you can go through it all by doing 7 attacks instead of 8. 2. The invulnerability framing, it does use up the gaige, though you get full gaige back when the attack hits the target. If you R2 after it, you gain a stage (white > yellow > red), meaning it's a really quick way to get to the next too if needed. Invulnerability > hit (get full gaige) > R2 (get next stage)
I'd also like to add , you can help aim and transition from a foresight slash to a spirit thrust by doing a spirit thrust as you jump back for the foresight slash , getting spirit armor and transitioning into a spirit thrust. It's worth noting that using this will drain your spirit gauge after the jump back.
Dang it, Aevanko! Everytime you do a tutorial, you always manage to make any weapon persuasive enough to play it! You could teach me to fight monsters with my bare hands and I'd be down for it lol
1) The spirit meter depletes over time. Slowly, but it does. 2) You can draw attack with Spirit Attack 1 with R2. From there you can go into the full combo if you have the meter. 3) If you do the Spirit Attack 1 without the necessary meter energy it will not count as a Spirit Attack and actually give you some meter energy. This also applies to the sliding attack, so if it's the beginning of a hunt or you happen to be empty you can slide into a monster and go right into the round slash. 4) The red gauge adds a third hit to the jumping attack but doesn't skip Spirit Attack 3 for some reason. 5) The flashing meter energy means it's refilling automatically, not that it's going to build up faster. Though the latter is a side effect of the former. 6) While it may be tempting to try and go right for the Spirit Helm Breaker as much as possible, you should try to do it only when you have the opening to ensure the monster doesn't move out of the way. You can use regular attacks in the meantime which will still do good damage with the red gauge.
You forgot to tell how to change the direction of the Helm Breaker during the jump. It's done by inputting the direction with the left stick and pressing triangle before the attack hits.
You can also glide a little if you hold a direction while running up into the air. I use that when I start on the monster's face and want to land on the tail. Also he needs to explain the evasion Slash more. You can't just sit there waiting to counter. You need to swing first.
TheAzureKite How is having to press triangle while already trying to change direction in the air self explanatory? I used long sword until near end game and I never knew that.
A couple thing: Foresight slash ONLY let’s you go into the R2 slash that lets you level up your spirit gauge IF you hit with the counter when you would have taken a hit. It doesn’t work if you miss with the counter slash or just perform the attack without countering anything. Second thing after the arial attack that is performed by sacrificing a level of spirit gauge and hitting R2+Triangle together, your spirit gauge will continuously refill afterwards as long as you landed the air hit. It isn’t actually boosting the amount of spirit gauge you get when you land hits, it is refilling even if you are standing around! (Would like a time period on that but I haven’t sat around and counted, and BOY do I feel stupid typing this out when I don’t actually know the names of the moves xD). Anyhow, a couple of key clarifications! I hope this helped! PS: my wife calls this the broken sword because she argues that you wouldn’t be able to sheathe the sword xD (She likes to heckle me while I play lol)
One item I felt that that left out was actually in regards to the Spirit Helm Breaker. It would help to point out that after doing the attack, you are locked in the landing animation until you're back to normal. With one exception, you can go right into the counter attack (R2 + O) and immediately start moving again. This works in tandem with the regeneration of the Spirit Gauge from the Helm Breaker. A useful combo that I use a lot is the Helm Breaker in red, counter attack to skip the animation lock, fade Slash and spirit combo. If you time everything right, then there will be a slight animation delay, but you can get back to Red level in one nonstop combo after the Helm Breaker.
Hey GH, LS main here, great vid as always! You did miss two small details. 1. The R2 jumping spirit combo upgrades to a fast 3 hit combo you are at red gauge, for a little bit of extra mounting damage. 2. Being at red gauge for Spirit Helmbreaker not only increases the motion value of those hits, but also increases the length of the spirit gauge autofill afterwards.
im not a super main long sword user but i notice something interesting with foresight slash you can actually input direction to it and use it to get a better position or counter charges. so if you want to move forward you input back, left you input right at the same time you pull the foresight slash.
One random tip is that you can build up spirit energy and do the Spirit Blade combo on corpses and it will still work the same as a living target. Can be helpful at times when you want to get your meter up super easily.
By the way, I'm sure that many people allready figured it out, but If you have red gauge and no time to throw the Helmbreaker just yet, you can use an infinite spirit combo: Spirt blade I into normal attack into Spirit blade II into normal attack into Spirit blade III but now instead of normal attack you go into fade slash and from there you can rinse and repeat. Just remember to allways fadeslash after spirit blade III because otherwhise you stop the combo and just stand there.
It should be a crime that you’re not more popular than arrekz. I’ve been following you for a billion years. Actually since mh4u (when I began to take monster hunter as “srs bsns”. Keep it going man. One day you’ll surpass ass gaming...I mean arrekz
FInally a video for newcomers... where the content creator isn't running around with a sword the size of a car hecking up a mountain sized dino! This is what a tutorial should be, especially for a game as chucked-full-of-stuff as MHW! have my Sub good sir! keep up the good work
There's a ledge jumping technique that I saw GS speedrunner use, which can also be applied to LS. As you press A to jump off ledge, long press RT to do a jump back and slash, it takes a bit of practice but gives some serious damage output if use in conjunction with affinity booster and airborn.
13:49 The way you worded this seemed odd? What it does simply is regenerate gauge over time with different amounts depending on your gauge color before using the move, doesn't it? Ex. I do a spirit helm from red> yellow, but the monster moves away after I land the hit. While I'm trying to catch up, my spirit gauge regenerated enough for me to only need a step slash to do a full spirit combo after it. This is how it works and I'm not crazy from sleep deprivation right? lol
You can actually go into a Spirit Thrust mid-Foresight Slash. If you hit R2+Triangle right as you draw back in the Foresight Slash, you’ll go into the Thrust. Also, you can input directions with your Foresight slash to change where you dodge and where you attack when coming back.
hi! im new to your videos and love them and you! thank you for making consistently great content! but i think for this video you missed some of the most important information: where to focus the monster in a team. LS should stay away from popular areas like the head and focus on the chest, back, or tail in order not to trip it's teammates. also i don't know of any support moves the LS has, but if it does i think you should have mentioned them. like for example the GS upswing launches teammates, giving them opportunity to mount. thank you and see you next video! :)
Keep in mind that while tail is usually always a weak spot, as a LS user you have to attack a weak point to maximize you gauge gains. So chest isn't always an option.
I think it will be better if he make guide how to play every weapon in a team instead of one. he can show people basic role of every weapon and how to hunt as a team. but then again there's too many variation. so far I only know that - hammer, HH and GS get the head in that order. - LS mainly focus on tail before other parts. GS, IG, SA and CB can also attack tail. - glaive for tripping and mount (once or twice). - lance is attacking wherever they won't get tripped. - sns can do well in stunning or mounting IF there's no one filling that role. - DB do well in tripping monster
Just FYI, you should only deliberately launch someone if you have coordinated it. It's only an opportunity to mount if the person actually wants to mount.
The long sword doesn't vault players or teammates up. Most part ls players will stick to the tail and rear legs. If you don't want to be trip stay away from there. Just like if your not using great sword, hammer, hunting horn, stay away from the head.
The Forsight Slash can change orientation too. Making positioning and counter attacking really feel like you saw that coming. Countering and positioning yourself behind a charging monster then hitting it from behind can sometimes lead to some cool looking tail cuts. Also there are no invi-frames during the slash animation part of the move. Only the back-step part.
Another advanced tech: You can input a direction while when doing the foresight slash. This gives you more control where you evade and often times evading into a monster let's you easier hit the roundslash after it.
Hi Gaijin Hunter! I have been watching your videos for quite some time now and I really enjoy your "Monhan" weapon tutorials, I do however REALLY miss the cozy background music you had in your previous weapon tutorials, very much. Can you please edit it back again? ^^
Just like to point out that the flashing spirit gauge from the helm breaker isn't just increased spirit buildup, but AUTO spirit buildup. The gauge will refill on its own.
The glowing orange after the helm splitter also regens your spirit gauge. Also the poke attack can be combo’d after almost anything now. You can also attack -> side evade-> side fade slash -> side evade and repeat. Not really practical but if you need to keep facing one direction it’s pretty nice. Maybe you can do some box maneuvers with this.
Reap3r15 No. The helm breaker decreases your gauge by 1 level. So if it's red, it drops to yellow. If yellow, it drops to white, etc. But if it hits, your spirit gauge will start to refill on its own and you a can pretty much go right back into spirit slashes to level it up again. Let me know if you got more questions. Over 200 hrs strong with that Longsword!
A small note people might be interested to keep in mind is that Foresight Slash shortcut to Spirit Roundslash doesn't present itself if Foresight itself doesn't hit anything. The Foresight consumes all of your spirit even if you timed accordingly for the "parry", the dashing attack part is where you gain about 60% of your spirit back which is more then enough for a Roundslash. You can input the opposite direction you want to "dodge back" through Foresight so you can control where your follow up slash will go. Similarly the Roundslash itself can be deladed and redirected through analog input, should the monster manage to slip the the area to your right the move doesn't cover, or especially if you have surrounding teammates..... don't give them reasons to hate us more then we already are... no need to go back in 4U days and get kicked on sight....be smart.
Just play Monster Hunter until you pass out and then when you wake up in a hospital, book it back to your house as fast as possible to play more Monster Hunter.
Not only can you aim the foresight slash's returning strike in any direction initially, but as your character is moving back toward the monster you have a cone where you can tilt the slash's direction a little right and left from the original input. Also, aerial spirit slashes will fill the spirit gauge instead of depleting it if it's under the amount required for one spirit combo step.
Just so it's known the flashing bar after helm breaker means that the bar is filling automatically on its own even if you don't hit anything. It's not filling the bar more per hit
Having Helm Breaker is a great addition, it deal a lot of damage and it also made LS to tripping people less often because the LS user doesn't need to relying on Spirit Slash to deal damage anymore. Expert LS user will use Spirit Slash even less because Foresight Slash is faster way to upgrade Spirit Gauge.
Ah cheers, I wondered why sometimes I did a multi hit attack with R with a jumping attack. You say sliding is the fastest way to get into a round slash, but the faint attack is actually faster, and doesn't require a slope. The flashing gauge means it automatically refills, rather than getting more per attack.
Something you missed: You can go straight from the Foresight dodge into the Helmsplitter. I heard some people say there is an innate damage increase for Helmsplitter from this, but I'm not sure. Foresight dodge also gains the Evasion Mantle's damage buff. And you talked about this point but I think it's one of the most important things about LS that should be reinforced: using Fade Slash in place of the first R2 Spirit Combo attack is amazing. Not only does it skip the first hit so you avoid the Spirit Gauge cost, but the Fade Slash builds Spirit Gauge, so you need TWO less attack's worth of gauge to execute a full Combo compared to spamming R2; so using Fade Slash lets you finish a full Spirit Combo when starting it at like half gauge.
if at any point you run out of gauge(during your spirit combo) and your character just stops you can fade slash to skip the long animation of going back to standing.
Thank you for this! I'd love to see a dual blades tutorial (Although it's straight forward I wanna see GH can teach about it) since I main DB and a bit in LS
i feel like it's important to mention that a good way to foresight slash out of nowhere is to use a thrust (circle) in order to use it almost instantly
I think it is important to mention that if you us helm breaker with no forward input at the time of contact you will do a simple vertical. Any forward input will send your character forward a considerable distance which may be good for jumping off say the back leg of a monster to the head, but will cause you to over shoot the tail from the back leg. Its not impossible to learn and predict but anyone new to the weapon may wonder why they are over stepping the monster with this powerful attack.
You could have added one thing, after the helmbreaker Just go for a foresight (if you get "hit" just use roundslash and you are Red again, if not:) just do an evading slash and you have enough spirit bar to reach the roundslash, you will add damage and shorthen the lock of the hunter after the helmbreaker animation :3
He forgot to mention that if you have a red gauge and jump out of a ledge and press R2,you'll do three attacks in mid-air. In short,it's a subtitute for spirit combo 1,2 and 3.
One cool trick is if you have white spirit level and you jump off of a ledge and press R2 it will cause a new swipe that will push you forward, allowing you to combo it continuously off of the ledge.
Forgot to mention the Helm Splitter into Foresight Slash combo. Basically, after a Helm Splitter, you can chain into Foresight Slash, then Fade Slash and you should have just enough Spirit Gauge to complete your Spirit combo right back into red gauge.
Message to all fellow longsword mains! YOU DON'T NEED TO LAND THE SPIRIT COMBO IF IT MEANS YOU WILL DIE TRIPPING TEAMMATES IS BAD PRECISION IS WHAT THE WEAPON IS FOR, NOT FLAILING WILDLY AND HOPING YOU HIT SOMETHING, WE AREN'T DEGENERATES I SWEAR
Popular but misused by the masses hopefully this guide will shed some light on the newbswords and allow them to actually be helpful in hunts instead of failing a fade slash and ending the hunt with the last cart :D
In most cases, I use fade slash to sidestep mid combo or shorten the spirit combo. I use the Spirit Helm Breaker when dealing prolonged damage while in red, but only when the target is staggered and in focusing damage to one part.
most of longsword users are so noobish, i almost lost a 5 cart tempered kushala for a longsword that was continuosly getting himself killed in the worst ways
You forgot to explain the O button. It let's you do the thrust without going through the combo. It's mainly used to lead into the foresight slash since you need to be in a combo to use it and it's your quickest move. You actually demonstrated it in your hunts
MHW is my first monster hunter and I avoided the longsword like the plague because of the bad rap is has but after I had played with every weapon I finally succumbed and tried it out... I love using this weapon. Still a Hunter Horn user online because I know the pain of being tripped.
Would like to mention that you can press Triangle or Circle again while in the air to adjust your spirit helm breaker's direction. Otherwise, nice guide
Anton Friesen Stop hating. No on is going to use no S&S because you got tripped. Stay away from the ass end of the monster and you won't get tripped. That's LS territory.
There is no spot for one weapon ppl .. Smh its this ideal that makes it difficult for me to deal my good damage with ls cause if im in a group with a gs apparently i should avoid hitting the head to deal my over 100 dps? Nonsense. Besides most other weapons can cut and cut well the tails. Tbh depending on the size of the monster your longsword might jist slip through each leg lol like what happened when i encountered gold crown diablos. Also anyways most other weapon also gets a big damage bonus for tails.
A little note on the helmbreaker: The speed of which the gauge regenerates depends on the current level of your longsword (white, yellow, or red) with red providing the fastest regeneration speed.
When you in that state of charged spirit gauge, you don’t need to add in those extra two attack into the spirit blade rush or “spirit rush” is what I like to call it.
I’ve developed a bit of a PTSD when playing with Longsword peeps, mainly cause they always target the bloody head which causes me to trip. It’s even worse when I play Hammer ;-;
Yassin Hassan There are usually other weak points than just the head. Look up the lore of the monster to other weak points that correspond with you weapon type.
I feel you. I'm a hammer user. I have one job. I can't cut off the tail so why are there so many LS users tripping me at the head when I'm trying to knock out the monster? Plus I can out mount any Glaive if you give me a slope with my summersalt.
Malcolm Fitzpatrick but see the point he's making is that he is playing hammer and hammers best weak spot to hit is the head because of k.o. damage and LS users should be cutting off the tail not on the head where hammer needs to be
Great video! A few important things I would like to add for people who watch this:
1. You can draw directly into Spirit Blade I by hitting R2 while your weapon is sheathed
2. This is a big one, I saw you doing it in the video but you didn't actually mention how to do it. You can aim your Spirit Helm Breaker in the air by inputting Triangle while holding a direction. You can do this at any point before you actually perform the falling slash, so I would recommend waiting until the last moment to decide on the direction, in case the monster moves while you're in the air.
3. I saw you doing this too, but just so people know, you can also aim the Foresight Slash by holding a direction while performing it. The direction you hold should be where you want to end up, the opposite of the direction you dodge towards. For example, I could hold right on the stick, which would make me dodge to the left, then spring back to my original position on the right.
4. The "input delays" you mentioned are also very useful if you've just performed a Helm Breaker and you start your Spirit combo, but don't have enough gauge to finish it. The automatic gauge refill after the Helm Breaker means you can often delay each hit just enough that your meter will fill enough for the next hit, even if you start the combo with almost no charge at all.
5. Many LS users fall into the trap of taking the Jump Master skill after getting tired of their Spirit Helm Breakers getting interrupted. It does NOT count as a jumping attack for the purposes of that skill. The best ways to not be interrupted are Rocksteady Mantle, or Earplugs for roars.
6. You mentioned that Foresight Slash must be performed in the middle of a combo, but I'd like to clarify that the reason why you were pressing Circle instead of Triangle to set it up is because the thrust is significantly faster than the slash, making it the best way to set up a Foresight Slash from neutral (not in a combo).
Edit: Added one more tip in the replies.
This needs to be pinned
One more thing I remembered!
7. You can turn during your combos to adjust to the position of the monster and orient yourself towards weak spots. You actually have a lot of freedom in this. Between Spirit Blade I and the finisher, you can rotate almost 180 degrees! This is also really helpful for orienting yourself to make sure the Roundhouse Slash connects, because even though it has a very wide hitbox, it hits more on your left side than your right, with a large "blind spot" between your hunter's 3 o'clock and 7 o'clock, and your longest range being anything directly in front of you. So if the monster wanders out of the way and you're swinging at air, sometimes you can make the decision to still finish your combo and turn yourself enough to put them in range for the Roundhouse. I believe the controls during combos default to "tank controls" (your directional inputs must be based on the way your character is facing), but I think there's an option in the settings to change this to be based on the orientation of the camera instead.
Not only can you aim the foresight slash's return strike in 360 degrees initially, but as your character is moving back toward the monster you have a cone where you can tilt the slash's direction a little right and left from the original input. Oh, and aerial spirit slashes will fill the spirit gauge if it's under the amount required for one spirit combo step.
You can also add an extra attack if you parried with Foresight Slash by pressing R2 just after the slash I believe.
Is it just me or do all these weapon tutorials make you go damn that's badass I'm going to switch to that weapon?
Yup. Then you go and try it, and youre garbage.
Yep, but for this one we're all like: Wait, I'm already playing longsword.
DaveSan93 True. Even the Wyvernian says that the top used weapon across the world is the LS.
The jump slice is the only thing that's makes me intrigued. I guess the counter too.
Q LaSalle You can counter off of pretty much every attack, even roars.
One minute and thirteen seconds into the video and our lord and saviour wHAMo has graced us with its presence.
It makes me cry with happiness that as someone who typically mains LS, I already knew everything in a gh tutorial.
at least with 1 weapon i feel this too
Same. The only pointer I need to apply now is to slow down my attacks because I've been having trouble with the foresight slash timing.
Just takes practice, but it's so satisfying when pulled off. It's cool having arguably the best counter in the game on such an already aggressive and mobile weapon.
I didn't realize you could delay your input that much. I guess it's a good thing I haven't been maining Longsword haha
Feel you, bro.
Some adjustment to your video. And not only adjustment, but adjustwoment and adjustchildrent too: When you perform the helm breaker, the gauge fills automatically for a short period of time. Depending on the level of the "sword", white yellow or red, it will perform diferent jumping r2 attack; you didn't show the attack with red level, that will perform 3 attack, than comboing with another 3 attack of the r2 combo, then the final slash. So each level of the sword is a mid-air slash. Also, the helm breaker attack can crit.
thanks for adding the info!
Frank You and gaiji can go somewhere with the dad jokes
Not sure why i'm laughing so hard at this.
It’s treason then
If you have at least white gauge and a ledge next to you, you can roll off the ledge,
push the analog stick back towards the ledge, and press R2 and you will attack and land back onto the ledge, you can infinitely repeat this.
It also does mounting damage which means its almost a guaranteed mount if the monster is near a ledge and you land the hits.
Btw, the sliding slash also works even if you have no spirit gauge charged up (no white), the way the sliding R2 works is that if you have spirit gauge, it will deplete it. However, if you have 0 gauge, the first hit will actually fill some of the gauge, allowing you to go straight into the roundslash regardless of gauge level (no gauge, white, yellow, red)
I just have to say that I love your tutorials, you speak clearly not too slowly nor too fast. Also the best thing is showing the buttons as you talk, because for someone who isn't used to a weapon it would be much easier to memorize the buttons before playing.
You know someone played Monster Hunter before if they press circle for the third hit of the LS combo and not triangle.
Felix Basilio
It is still a habit of mine. 🤣
I still do this also ^^;
I still do it too, didn't even know you could do it with triangle now lol
SuperJimBobJoe me too 🤣
I was very confused when I saw him doing the thrust with triangle, I didnt even realize they added it in as I automatically press circle to continue the combo.
gaijin sensei at it again at the sick tutorials. WHAMO.
Does anyone else miss the white slash lines when you get a full spirit bar? They were such a nice addition.
Pongze Lor I sure don't to be honest.
So I actually started playing MH on Gen, and I remember watching your LS tutorial and learning this weapon as my first main. Since then I have put over 500 hrs into Gen and transitioned to MHW where I have about 100+ on LS. Its insane to think I got here just because of your vids, and am really as good as I am with the weapon because of that first tutorial. Great to see these coming back for MHW, and hope that others get as much out of them as I did! Thanks Gaijin!!
Small correction: After you do the Spirit Helm Breaker, the Spirit gauge fills up by itself, you don't actually gain more with every attack.
14:21 You can see it here, it fills up without you attacking.
And you also did not mention that you can change the direction of the Spirit Helm Breaker during the jump by pressing an attack input.
You're right about the spirit gauge filling up on its own. However, he did mention you can change direction for the helm breaker at 12:55
I have became a LongSword main way back in the day but now that I know Im gud at it, I will main the infamous HuntingHorn.Wish me luck
Take your """""support weapon""""" and beat monsters down with it
I saw some videos now about the longsword, but yours is the one explaining it the best. Definitely. Understandable and pointing to the difficult parts of the combos and to what people could be doing wrong. I like!
This means a lot, thank you ^^
These videos are simply a delight :) Not only are they extremely informative, they are also enjoyable and relaxing in a way. I feel like I'm an expert with the weapon after watching and also I like watching tutorials for weapons I don't use, they're that good.
I only used the LS in the beta. I didn't even know there were faster ways to pulling off the combo! I'll definitely have another look into it! Thanks!!
First of all thank you for /all/ of your awesome videos! I've been watching them for years, ever since I got in to Monster Hunter and they have been SO much help!
But especially, thank you so much for this LS video! I was aware of some of the new moves we received for the blade, but I couldn't quite figure them out (especially the counter-dodge move). Thank you so much for helping make that clear! I can't wait to try those moves out tonight!
Had to pause and sit in silence at the fact you evade slashed Nergigantes suicide dive.
Just wanted to say thank you. Been playing the series since 09 i think...love your work and appreciate everything youve done for the community!
I want to think you.
I started a new save to try out other weapons and Long sword caught my eye. I didn't understand how it works, but your video really helped me out. Now I have a 3rd weapon I enjoy using. I don't think I'm ready to fight tempered elders or Deviljho yet. I still need to work on my foresight slash. I was able to use it on Diablos dig attack and it felt great.
Nice, many people knows but forgot to mention how time delay technique is important for Katana! Great video!
Can't thank you enough, needed to farm Dodogama in arena and your guide helped me started to like and the Longsword after this, many thanks Gaijin!
Thanks for the great tutorial, now I can be just like samurai jack!
I just picked up longsword last night in LR story. I was actually wondering when you were putting up this tutorial. Thanks!
This was the weapon I chose to start with way back in Monster Hunter Freedom 2 on the PSP. This version of the weapon is so different than the one I was using back then. We had to use the circle button in our combo, and our gauge didn't have different glowing colors around it. Also there was no counters or cool looking anime finishers. I've played every Monster Hunter game since MHF2 but I never did go back to Longsword after trying out different weapons. But this move set looks so cool I want to go back to longsword after around a decade of not using it.
I didn’t even realize how often I picked up the LS until I looked at my guild card and saw that it led all other weapons with completed quests lol. Awesome tutorial!
Love the vids! I scrolled through comments and noticed no one pointing out that you can enter the slide animation much more quickly by rolling and holding the sprint button while on most slanted surfaces. Not sure if it's common knowledge or not, but it's really helpful for getting all manner of slide attacks off and as a dual blade user, it's incredibly handy for spamming the aerial spin attack. Hope this is helpful :)
Why did they take away my rising slash directly out of rolling? I loved that little "scoop" for quick little damage while moving around the monster.
Uderscore I guess you can atleast use the circle/B attack whish is the thrust thing after a roll...
Great video gajin! It really shows how long sword developed and is even more amazing in world!
@gaijin hunter One thing I'd like to share with everyone who watch gaijin's channel that wasn't mentioned here about LS is that you can cancel the foresight slash animation instantly into the spirit helm breaker (without finishing the foresight slash swing). This is useful when you successfully use the foresight slash to counter an attack with the dodging animation, but you're already at red gauge and had an opening for a more damaging spirit helm breaker.
Credits to Quizzle, one of a really great LS speedrunner on youtube.
P.S. Don't worry, gaijin, you're still my #1 channel when it comes to MH contents ;)
Only other thing I can think of is that the sliding r2 attack actually builds enough spirit if you hit to do the roundslash if you have none before you slide! Great video man!
Tip: Your circle attack is faster than your triangle so if you're looking for a foresight slash opportunity, use that. Also, instead of the 4x triangle combo, you can triangle, circle, triangle. Situational, though.
1. Instead of 4 x Triangle > 4 x R2, you can do 3 x Triangle > 1x Triangle+Circle > 3 x R2.
This way you gain gaige with the Triangle+Circle, but it also counts as the first R2, meaning you can go through it all by doing 7 attacks instead of 8.
2. The invulnerability framing, it does use up the gaige, though you get full gaige back when the attack hits the target. If you R2 after it, you gain a stage (white > yellow > red), meaning it's a really quick way to get to the next too if needed.
Invulnerability > hit (get full gaige) > R2 (get next stage)
Finally a gaijinhunter LS guide! I cant decide between LS and SnS (leaning more towards long sword because of the reach...)
YEAHH! Finally! I've been waiting for this guide on LS!!
Awesome Long Sword weapon toots video! I love all your weapon toots videos!
Thank you so much for this video, I understood so much more now on the LS!
I'd also like to add , you can help aim and transition from a foresight slash to a spirit thrust by doing a spirit thrust as you jump back for the foresight slash , getting spirit armor and transitioning into a spirit thrust. It's worth noting that using this will drain your spirit gauge after the jump back.
thank you for all these tutorials, you explain so much better than arekkz
I didn't know the foresight slash, good thing i watched this guide,
Thanks!
Dang it, Aevanko! Everytime you do a tutorial, you always manage to make any weapon persuasive enough to play it! You could teach me to fight monsters with my bare hands and I'd be down for it lol
1) The spirit meter depletes over time. Slowly, but it does.
2) You can draw attack with Spirit Attack 1 with R2. From there you can go into the full combo if you have the meter.
3) If you do the Spirit Attack 1 without the necessary meter energy it will not count as a Spirit Attack and actually give you some meter energy. This also applies to the sliding attack, so if it's the beginning of a hunt or you happen to be empty you can slide into a monster and go right into the round slash.
4) The red gauge adds a third hit to the jumping attack but doesn't skip Spirit Attack 3 for some reason.
5) The flashing meter energy means it's refilling automatically, not that it's going to build up faster. Though the latter is a side effect of the former.
6) While it may be tempting to try and go right for the Spirit Helm Breaker as much as possible, you should try to do it only when you have the opening to ensure the monster doesn't move out of the way. You can use regular attacks in the meantime which will still do good damage with the red gauge.
You forgot to tell how to change the direction of the Helm Breaker during the jump. It's done by inputting the direction with the left stick and pressing triangle before the attack hits.
Well I guess he thought it's self explanatory.
You can also glide a little if you hold a direction while running up into the air. I use that when I start on the monster's face and want to land on the tail.
Also he needs to explain the evasion Slash more. You can't just sit there waiting to counter. You need to swing first.
TheAzureKite How is having to press triangle while already trying to change direction in the air self explanatory? I used long sword until near end game and I never knew that.
Stinger-X he said you can put the evasion slash between every normal swing. So no he doesn't need to explain it more.
No... he didn't, he actually said that you can change the direction... IN THE VIDEO... Good job there chief.
Dammit Gaijin, you need to stop making these weapon videos!
...because every time you do I have a new favorite weapon
Get home from another shitty day from my night shift job and get to have a gaijin video as my reward for making through it. Thanks.
A couple thing: Foresight slash ONLY let’s you go into the R2 slash that lets you level up your spirit gauge IF you hit with the counter when you would have taken a hit. It doesn’t work if you miss with the counter slash or just perform the attack without countering anything. Second thing after the arial attack that is performed by sacrificing a level of spirit gauge and hitting R2+Triangle together, your spirit gauge will continuously refill afterwards as long as you landed the air hit. It isn’t actually boosting the amount of spirit gauge you get when you land hits, it is refilling even if you are standing around! (Would like a time period on that but I haven’t sat around and counted, and BOY do I feel stupid typing this out when I don’t actually know the names of the moves xD). Anyhow, a couple of key clarifications! I hope this helped!
PS: my wife calls this the broken sword because she argues that you wouldn’t be able to sheathe the sword xD (She likes to heckle me while I play lol)
Wow my grammar is atrocious... that’s what happens when you watch youtube and type up a response 2 hours after you should have gone to bed ^^;
One item I felt that that left out was actually in regards to the Spirit Helm Breaker.
It would help to point out that after doing the attack, you are locked in the landing animation until you're back to normal. With one exception, you can go right into the counter attack (R2 + O) and immediately start moving again. This works in tandem with the regeneration of the Spirit Gauge from the Helm Breaker.
A useful combo that I use a lot is the Helm Breaker in red, counter attack to skip the animation lock, fade Slash and spirit combo. If you time everything right, then there will be a slight animation delay, but you can get back to Red level in one nonstop combo after the Helm Breaker.
Hey GH, LS main here, great vid as always! You did miss two small details.
1. The R2 jumping spirit combo upgrades to a fast 3 hit combo you are at red gauge, for a little bit of extra mounting damage.
2. Being at red gauge for Spirit Helmbreaker not only increases the motion value of those hits, but also increases the length of the spirit gauge autofill afterwards.
im not a super main long sword user but i notice something interesting with foresight slash you can actually input direction to it and use it to get a better position or counter charges. so if you want to move forward you input back, left you input right at the same time you pull the foresight slash.
One random tip is that you can build up spirit energy and do the Spirit Blade combo on corpses and it will still work the same as a living target. Can be helpful at times when you want to get your meter up super easily.
By the way, I'm sure that many people allready figured it out, but If you have red gauge and no time to throw the Helmbreaker just yet, you can use an infinite spirit combo: Spirt blade I into normal attack into Spirit blade II into normal attack into Spirit blade III but now instead of normal attack you go into fade slash and from there you can rinse and repeat. Just remember to allways fadeslash after spirit blade III because otherwhise you stop the combo and just stand there.
Thanks gaijin we really appreciate you always drop great content thanks you
It should be a crime that you’re not more popular than arrekz. I’ve been following you for a billion years. Actually since mh4u (when I began to take monster hunter as “srs bsns”.
Keep it going man. One day you’ll surpass ass gaming...I mean arrekz
Yes! My weapon of choice, been waiting so long for this one
FInally a video for newcomers... where the content creator isn't running around with a sword the size of a car hecking up a mountain sized dino!
This is what a tutorial should be, especially for a game as chucked-full-of-stuff as MHW!
have my Sub good sir! keep up the good work
There's a ledge jumping technique that I saw GS speedrunner use, which can also be applied to LS. As you press A to jump off ledge, long press RT to do a jump back and slash, it takes a bit of practice but gives some serious damage output if use in conjunction with affinity booster and airborn.
13:49 The way you worded this seemed odd? What it does simply is regenerate gauge over time with different amounts depending on your gauge color before using the move, doesn't it? Ex. I do a spirit helm from red> yellow, but the monster moves away after I land the hit. While I'm trying to catch up, my spirit gauge regenerated enough for me to only need a step slash to do a full spirit combo after it. This is how it works and I'm not crazy from sleep deprivation right? lol
You can actually go into a Spirit Thrust mid-Foresight Slash. If you hit R2+Triangle right as you draw back in the Foresight Slash, you’ll go into the Thrust.
Also, you can input directions with your Foresight slash to change where you dodge and where you attack when coming back.
You probably should let the viewers know that Spirit Helm Breaker does not count towards mounting damage even though it looks like it could.
hi! im new to your videos and love them and you! thank you for making consistently great content! but i think for this video you missed some of the most important information: where to focus the monster in a team. LS should stay away from popular areas like the head and focus on the chest, back, or tail in order not to trip it's teammates. also i don't know of any support moves the LS has, but if it does i think you should have mentioned them. like for example the GS upswing launches teammates, giving them opportunity to mount.
thank you and see you next video! :)
also: which moves trip? all of them? that's critical information that's not anywhere else
Keep in mind that while tail is usually always a weak spot, as a LS user you have to attack a weak point to maximize you gauge gains. So chest isn't always an option.
I think it will be better if he make guide how to play every weapon in a team instead of one. he can show people basic role of every weapon and how to hunt as a team.
but then again there's too many variation. so far I only know that
- hammer, HH and GS get the head in that order.
- LS mainly focus on tail before other parts. GS, IG, SA and CB can also attack tail.
- glaive for tripping and mount (once or twice).
- lance is attacking wherever they won't get tripped.
- sns can do well in stunning or mounting IF there's no one filling that role.
- DB do well in tripping monster
Just FYI, you should only deliberately launch someone if you have coordinated it. It's only an opportunity to mount if the person actually wants to mount.
The long sword doesn't vault players or teammates up. Most part ls players will stick to the tail and rear legs. If you don't want to be trip stay away from there. Just like if your not using great sword, hammer, hunting horn, stay away from the head.
small detail you left out, the foresight slash can be use in any direction unlike that fade slash.
Great video just started on the Long Sword after maxing out all Lances
The Forsight Slash can change orientation too. Making positioning and counter attacking really feel like you saw that coming. Countering and positioning yourself behind a charging monster then hitting it from behind can sometimes lead to some cool looking tail cuts.
Also there are no invi-frames during the slash animation part of the move. Only the back-step part.
Do you need any other input? Like an extra triangle press? Or is it just direction?
Steve Linde Just the direction. You have to input the direction at the same time you do the move.
Another advanced tech: You can input a direction while when doing the foresight slash. This gives you more control where you evade and often times evading into a monster let's you easier hit the roundslash after it.
Hi Gaijin Hunter! I have been watching your videos for quite some time now and I really enjoy your "Monhan" weapon tutorials, I do however REALLY miss the cozy background music you had in your previous weapon tutorials, very much. Can you please edit it back again? ^^
Great guide GaijinHunter!
Just like to point out that the flashing spirit gauge from the helm breaker isn't just increased spirit buildup, but AUTO spirit buildup. The gauge will refill on its own.
The glowing orange after the helm splitter also regens your spirit gauge.
Also the poke attack can be combo’d after almost anything now.
You can also attack -> side evade-> side fade slash -> side evade and repeat. Not really practical but if you need to keep facing one direction it’s pretty nice. Maybe you can do some box maneuvers with this.
I had no idea about the follow up after fade slash which skips first two spirit attacks and goes to round slash way faster. Thank you.
Longsword squad in the building! Love this weapon! Good video GH!
Top dps weapon in the series if you know how to use it, ls main here
LS mains, ok so after helm breaker hits does it put you in red gauge automatically? Thus, you could do it again with the extra power boost?
Reap3r15 No. The helm breaker decreases your gauge by 1 level. So if it's red, it drops to yellow. If yellow, it drops to white, etc. But if it hits, your spirit gauge will start to refill on its own and you a can pretty much go right back into spirit slashes to level it up again. Let me know if you got more questions. Over 200 hrs strong with that Longsword!
Oh Ok good to know. Call me color blind, but it always seems that it goes to red gauge after helm breaker. Thanks for clearing that up.
Reap3r15 Well the spirit gauge that fills the sword is always red so that could be what you’re seeing?
A small note people might be interested to keep in mind is that Foresight Slash shortcut to Spirit Roundslash doesn't present itself if Foresight itself doesn't hit anything. The Foresight consumes all of your spirit even if you timed accordingly for the "parry", the dashing attack part is where you gain about 60% of your spirit back which is more then enough for a Roundslash. You can input the opposite direction you want to "dodge back" through Foresight so you can control where your follow up slash will go.
Similarly the Roundslash itself can be deladed and redirected through analog input, should the monster manage to slip the the area to your right the move doesn't cover, or especially if you have surrounding teammates..... don't give them reasons to hate us more then we already are... no need to go back in 4U days and get kicked on sight....be smart.
Dangit Gaijin people have to sleep not hunt
senel1996 sleep is for the weak...
senel1996 Sleep is for the carted.
Just play Monster Hunter until you pass out and then when you wake up in a hospital, book it back to your house as fast as possible to play more Monster Hunter.
Could you please do a video about tripping teammates, I'm constantly running into people who don't realize they are constantly tripping me
lance main?
Not only can you aim the foresight slash's returning strike in any direction initially, but as your character is moving back toward the monster you have a cone where you can tilt the slash's direction a little right and left from the original input.
Also, aerial spirit slashes will fill the spirit gauge instead of depleting it if it's under the amount required for one spirit combo step.
Just so it's known the flashing bar after helm breaker means that the bar is filling automatically on its own even if you don't hit anything. It's not filling the bar more per hit
Having Helm Breaker is a great addition, it deal a lot of damage and it also made LS to tripping people less often because the LS user doesn't need to relying on Spirit Slash to deal damage anymore. Expert LS user will use Spirit Slash even less because Foresight Slash is faster way to upgrade Spirit Gauge.
Ah cheers, I wondered why sometimes I did a multi hit attack with R with a jumping attack. You say sliding is the fastest way to get into a round slash, but the faint attack is actually faster, and doesn't require a slope. The flashing gauge means it automatically refills, rather than getting more per attack.
I've been playing Monster Hunter for years! Longsword is where it's at!
Something you missed: You can go straight from the Foresight dodge into the Helmsplitter. I heard some people say there is an innate damage increase for Helmsplitter from this, but I'm not sure. Foresight dodge also gains the Evasion Mantle's damage buff. And you talked about this point but I think it's one of the most important things about LS that should be reinforced: using Fade Slash in place of the first R2 Spirit Combo attack is amazing. Not only does it skip the first hit so you avoid the Spirit Gauge cost, but the Fade Slash builds Spirit Gauge, so you need TWO less attack's worth of gauge to execute a full Combo compared to spamming R2; so using Fade Slash lets you finish a full Spirit Combo when starting it at like half gauge.
if at any point you run out of gauge(during your spirit combo) and your character just stops you can fade slash to skip the long animation of going back to standing.
During foresight slash, if you add a left joystick input it changes where the first initial dodge direction is, including charging straight ahead
Thank you for this! I'd love to see a dual blades tutorial (Although it's straight forward I wanna see GH can teach about it) since I main DB and a bit in LS
i feel like it's important to mention that a good way to foresight slash out of nowhere is to use a thrust (circle) in order to use it almost instantly
I think it is important to mention that if you us helm breaker with no forward input at the time of contact you will do a simple vertical. Any forward input will send your character forward a considerable distance which may be good for jumping off say the back leg of a monster to the head, but will cause you to over shoot the tail from the back leg. Its not impossible to learn and predict but anyone new to the weapon may wonder why they are over stepping the monster with this powerful attack.
You could have added one thing, after the helmbreaker Just go for a foresight (if you get "hit" just use roundslash and you are Red again, if not:) just do an evading slash and you have enough spirit bar to reach the roundslash, you will add damage and shorthen the lock of the hunter after the helmbreaker animation :3
Damn, they added a lot of great tools to this weapon. Glad I'm picking it back up
He forgot to mention that if you have a red gauge and jump out of a ledge and press R2,you'll do three attacks in mid-air. In short,it's a subtitute for spirit combo 1,2 and 3.
One cool trick is if you have white spirit level and you jump off of a ledge and press R2 it will cause a new swipe that will push you forward, allowing you to combo it continuously off of the ledge.
Forgot to mention the Helm Splitter into Foresight Slash combo. Basically, after a Helm Splitter, you can chain into Foresight Slash, then Fade Slash and you should have just enough Spirit Gauge to complete your Spirit combo right back into red gauge.
Message to all fellow longsword mains!
YOU DON'T NEED TO LAND THE SPIRIT COMBO IF IT MEANS YOU WILL DIE
TRIPPING TEAMMATES IS BAD
PRECISION IS WHAT THE WEAPON IS FOR, NOT FLAILING WILDLY AND HOPING YOU HIT SOMETHING, WE AREN'T DEGENERATES I SWEAR
Popular but misused by the masses hopefully this guide will shed some light on the newbswords and allow them to actually be helpful in hunts instead of failing a fade slash and ending the hunt with the last cart :D
I assume that means they don't use Fade Slash properly and end up getting hit?
Richard Yuen yes it does
lol i main LS but this was too funny xD
In most cases, I use fade slash to sidestep mid combo or shorten the spirit combo.
I use the Spirit Helm Breaker when dealing prolonged damage while in red, but only when the target is staggered and in focusing damage to one part.
most of longsword users are so noobish, i almost lost a 5 cart tempered kushala for a longsword that was continuosly getting himself killed in the worst ways
You forgot to explain the O button. It let's you do the thrust without going through the combo. It's mainly used to lead into the foresight slash since you need to be in a combo to use it and it's your quickest move.
You actually demonstrated it in your hunts
been wanting for this one,ty
MHW is my first monster hunter and I avoided the longsword like the plague because of the bad rap is has but after I had played with every weapon I finally succumbed and tried it out... I love using this weapon.
Still a Hunter Horn user online because I know the pain of being tripped.
Would like to mention that you can press Triangle or Circle again while in the air to adjust your spirit helm breaker's direction.
Otherwise, nice guide
The best way to learn Long Sword is to learn the enemy.
Doge 420 the best way is to not use this weeb weapon and start to learn about a helpful one
Anton Friesen The long sword in the hands of a skilled player puts out a lot of dps
Anton Friesen Stop hating. No on is going to use no S&S because you got tripped. Stay away from the ass end of the monster and you won't get tripped. That's LS territory.
libirtus agree. How many "skilled" LS players have you met?
There is no spot for one weapon ppl ..
Smh its this ideal that makes it difficult for me to deal my good damage with ls cause if im in a group with a gs apparently i should avoid hitting the head to deal my over 100 dps?
Nonsense.
Besides most other weapons can cut and cut well the tails.
Tbh depending on the size of the monster your longsword might jist slip through each leg lol like what happened when i encountered gold crown diablos.
Also anyways most other weapon also gets a big damage bonus for tails.
A little note on the helmbreaker: The speed of which the gauge regenerates depends on the current level of your longsword (white, yellow, or red) with red providing the fastest regeneration speed.
When you in that state of charged spirit gauge, you don’t need to add in those extra two attack into the spirit blade rush or “spirit rush” is what I like to call it.
Best longsword tutorial online.
I’ve developed a bit of a PTSD when playing with Longsword peeps, mainly cause they always target the bloody head which causes me to trip. It’s even worse when I play Hammer ;-;
Yassin Hassan There are usually other weak points than just the head. Look up the lore of the monster to other weak points that correspond with you weapon type.
I feel you. I'm a hammer user. I have one job. I can't cut off the tail so why are there so many LS users tripping me at the head when I'm trying to knock out the monster? Plus I can out mount any Glaive if you give me a slope with my summersalt.
Malcolm Fitzpatrick but see the point he's making is that he is playing hammer and hammers best weak spot to hit is the head because of k.o. damage and LS users should be cutting off the tail not on the head where hammer needs to be
As someone who plays both LS and Hammer, LONGSWORDS ARE FOR TAIL AND WING BREAKS NO ONE ELSE CAN HIT THEM AS WELL STOP HITTING THE HEAD YOU FOOLS.
MrXxsinnerangelxx it’s even worse with Kirin lmao. Plus Head+Hammer= K.O. No K.O equals a Kirin that never fucking stops moving