Cinema 4D 2024 NIKE Sports Logo Rigid Body Madness

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  • Опубліковано 19 вер 2023
  • Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.
    Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
    On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
    Check out my patreon for more of the good stuff:
    / 3dbonfire
    And this is me on instagram
    / markusgonser3d
    Best,
    Markus

КОМЕНТАРІ • 20

  • @enezleszek1254
    @enezleszek1254 9 місяців тому +1

    simply my favorite hdri! Maxime Roz is the best!

  • @henrikschdt6613
    @henrikschdt6613 9 місяців тому +1

    Great tutorial and ideas, thanks so much for sharing!

  • @Tom.Biskup
    @Tom.Biskup 9 місяців тому

    Thank you!

  • @BhaumikNayak
    @BhaumikNayak 9 місяців тому +2

    @3DBonfire
    Nice tutorial! Your content is always a visual treat! I am curious to know what system configuration you have? like cpu, gpu, ram and other geek stuff :)

  • @metulski1234
    @metulski1234 9 місяців тому

    Grandios!

  • @murphyuriaguereka4360
    @murphyuriaguereka4360 7 місяців тому

    Please step by atep will be great Sir! Thanks for everything you do, great work!

  • @sebastianlivingston
    @sebastianlivingston 9 місяців тому

    Nice tutorial, thanks for it! One question, if you have an animated object as a rigid body, in the only system you could use the individual elements dropdown for top level, second level, etc. I couldn't find it in this one. Are you talking about that in any of your tutorials?

    • @3DBONFIRE
      @3DBONFIRE  9 місяців тому

      Sorry, I didn't fully understand what you mean...

  • @marcus_ohreallyus
    @marcus_ohreallyus 8 місяців тому

    That should operate even faster in the viewport with the latest Cinema 4d update a few days ago. Supposedly they sped up dynamics again. I'm overjoyed by the speed improvements in 2024...it's all I ever wanted Maxon to work on and they finally did it.

    • @3DBONFIRE
      @3DBONFIRE  8 місяців тому

      Same here buddy! I just love this speed in C4D nowadays.

  • @nuccisimone
    @nuccisimone 9 місяців тому

    Hello This is really nice! Can you please check if the new rigid body system works with scaling. I tried to scale two objects to collide them, but they don't behave correctly... Thank you !!!

    • @Havealot
      @Havealot 9 місяців тому

      Shape changes are not yet supported by the new rigid body.

  • @hannaj9156
    @hannaj9156 9 місяців тому

    Hi, I'm interested in becoming a member of your Patreon. Are your tutorials based on Octane?

    • @3DBONFIRE
      @3DBONFIRE  9 місяців тому

      I switched to redshift like 6 months ago

    • @3DBONFIRE
      @3DBONFIRE  9 місяців тому

      So before that it was octane, but now redshift

  • @austinpinilla7409
    @austinpinilla7409 9 місяців тому

    Do you know how I could use the field force to attract objects to a spline, let’s say a circle, without the objects overshooting and sticking to the circle.

    • @Havealot
      @Havealot 9 місяців тому +1

      You can use a friction force masked by the same spline with a spline field. If the velocities aren't too high this can work.