You can use hp and mp switch materia with chocobuckle at 22 escapes to get your health to 977 health. Then potions to set your health to 7777 so you can trigger it in any fight you can prep for.
Okay tried finding it in the comments to see if anyone has mentioned it, but I couldn't find it. So I'll say it. A small correction about Vincent's Death Penalty. It doesn't work based on how many enemies are killed with it, but actually how many enemies Vincent has killed during that playthrough. Doesn't matter how he kills them or even if you have the Death Penalty equipped(or you know... even have it)
Yep Vincent is my most leveled champ (I used when Cid is party leader to max 2 characters limits). He's been in the party 100% since he was unlocked. I'm trying to dmg break with him and Barret :)
That overflow glitch also takes out anything regardless of how many hit points it has. But considering Cait Sith can do it with practically zero grinding or preparation, I'll agree that it should take the number 1 spot
@@callmeshaggy5166 Vincent is only just capable of performing overflow against Ying. With 255 ATT, Lv 99, 4x Hero Drinks, Berserk and Critical, Vincent will be able to cause overflow 511 Power (64,128+ kills). This will result in only a 1.17% chance of causing overflow - at max Power of 521 (65,408+ kills) Vincent will have a 32.03% chance of causing overflow against Ying.
There is also an awesome bug that allows you to combine the Double Cut materia (and probably other Command materias as well) with HP Absorb. What you do is that you combine HP Absorb with Master Command, and then you equip Double Cut; this will confuse the game into thinking that Double Cut is actually a part of Master Command, and thus allow you to absorb HP from enemies every time you do a 2x-Cut or a 4x-Cut attack, and you can have a lot of fun with that.
Regarding Barrets Overflow, you don't need 8 KOTR. I was able to achieve this with just 2 along with 3 Bahamut zero's, 2 W-items, and a Quadra Magic. I know AP wise that's closer to 5, but no one ever mentions it that way. Probably because they are using cheats to test rather than doing the grinding. It's much easier to max those other materia. However to Overflow the final boss it takes a little bit more. Somewhere between 2.5 million, and 2.8 Million, or over 5 and half KOTRs. Exactly 5 and half didn't work, so I had to equip one magic counter for the extra 500k. The lowest I heard of was using 4. But I was actually able to overflow Emerald Weapon with just 2, plus 4 Hero Drinks Regarding 7777 max HP. Equipping magic and summon materias will lower your HP by a percentage. So you can land on certain max hp numbers, you can use this to lower yourself down to 7777 max hp. Ive tried to make a list of max HPs that would work, but this game seems to be doing something weird with the rounding, so the in game numbers never match the calculator. The 1 total i can confirm is 9258 - 16% will land on 7777hp
Nice video, really enjoyed it. I think Doom to the Living deserves an honorable mention too. Vincent can also exploit a speed/agility overflow glitch in the battle arena by having his speed maxed out with sources or by also using speed plus materia or by equipping the sprint shoes. After using his Chaos limit break the glitch will allow you to actually control Vincent in his Chaos form and cast spells, use 4× Cut, etc. He'll also still use his Chaos attacks automatically. Most all of the animations are missing while transformed, but it's pretty fun to do.
@@ToomnyusernaeI dont have any footage. I really don't remember if it works in his other forms. I think I did try the chainsaw form once though but found Chaos had more of the advantage in the arena after collecting 99 Tissues
Strange. I was always under the impression that for certain bosses the slots force you not to get that combination even if you rig the slots and pause intermittently. I'll try and remember that one.
@@Toomnyusernae its not just against certain bosses, its all the time. The slots will force roll to the next reel 63/64 times, meaning it has a 1/64 chance to stick if you're even lucky enough to line them up, and it's based on a game timer value.
However the damage from Lucky 7's still leaves Emerald weapon with around 440,000 HP left and if Emerald weapon EVER hits you after the Lucky 7 hits are over my Barret went from doing 7777 per hit to Emerald weapon to LESS the 1000 per Anger max hit so I was still forced to KoTR its HP. Same with Ruby weapon it would still have around half of its HP left the lucky 7 barrage of hits does less then 500,000 in total.
@@USALeonHeart yea dude you need most of the materia slots for that one cover and counter then to finish last breath to auto resu yourself and keep it going
This is the first time I've ever heard about it being pronounced any other way. Perhaps little kids might call him Cat Sith or something because he's a cat and forget about the "i" in the name, but other than that... o_O
I am actually going through your 100% walkthrough right now, on part 19, so this is interesting this is your first post in a while. Thanks for all the tips!
@@williamlatham9246 Yeah its good so far (at part 22 right before Nibelheim). I would suggest watching a video or two ahead at all times and also read the comments because mistakes were made (its a huge game) that way you don't miss any steps, but yeah so far its been an awesome companion playthrough. Edit: To note I am playing on the Steam HD version.
The easiest materia combination for big damage in FF7 is W-Summon and a Knights of the Round materia, which has to be at least level 2. One of the more USEFUL big damage materia combinations is Quadra Magic, W-Magic and whatever magic materia suits the enemies you’re fighting at the time, or just master magics for simplicity’s sake. With maxed out magic stats, you can get Comet2 to deal upwards of 160,000 damage in a single action, although sometimes enemies can interrupt it halfway with a counter action. You can pair an MP absorb materia into this to get MP back, and it USUALLY goes positive as long as the enemies can survive enough hits. As an added bonus, you can switch your tactics, throwing in a cure, regen or Shield before you actually cast your offensive spell. I like W-Quadra-Demi, when it works out, because it can help for morphing strats or with certain big boss enemies, like Emerald Weapon. The number three is a-Quadra-Contain, for casting Freeze specifically. It’s actually better than casting Stop at applying the status effect, and it even does damage as well. Mime has some secondary properties that a lot of people might not know about. Mime copies EVERYTHING about the action that preceded it, including secondary effects from support materia like MP absorb. So, if you gave a party member Master Command, MP absorb and 4x Cut, then mimed that action with all of your party members, you could have every character do 4 attacks that absorb MP (or HP with HP Absorb…) and obviously, this also applies to magic attacks, too. So instead, get a KOTR with MP absorb, W-Summon, then a few copies of Mime. Now, you can do Knights over and over again, earning back ALL of your MP in the process, and do so infinite times, since mime copies the action for free.
Also, Mime doesn't care about the character. So if you do Omni Slash, you can have every character in the party mime omnislash, they won't actually do it, but when it rolls back around to Cloud he'll be able to mime their mimes of Omnislash and do it again.
lol my first time playing the game when I got to Seph I did W summon KOTR KOTR mime mime and that was the end of the fight. Wasn’t until the second play that I found out he even had the Supernova attack I was shocked and impressed
Honestly the best part of FF7 is finding your own broken strategy to trivialize the game. My favorite was HP Absorb + Comet and mime on three characters. Just use Comet and keep miming and there’s not much that can stand up to you, and the best part is that it’s grinding and materia light. Maybe add an Enemy Skill if you really need the utility.
I love the materia ATB combat system in FF7. 25+ years later and I'm still learning new things. The FF7 Remake is completely watered-down and does zero justice to the original's combat. It's just button-mashing, no creativity. Bring back turn-based FF, Squenix!!!
An easy method on Emerald. Aire Tam Storm does 1,111 for each materia equipped. Have 9,999 HP and 2 materia on each character. Aire Tam Storm will put all your characters into Lucky 7's.
Glad to see you back! Thanks for this video. I always w summon mimed Knights but wow I need to replay 7 again for the 5th time to see this, good video!
my fav move was the 7777 thing. I used mini + manipulate materia on some random critter, attacked my own until last digits was 77 then just add potions when out of combat = Boom, next fight (ex. Any Weapons) all three spams "All Lucky 7s". With Ruby and Emerald it took a few Knights after but it did the trick and no deaths. Ruby never got a chance to suck us down!
I did a similar thing but after manipulating I poisoned myself, cured and attacked self with all materia until I got lucky and the last digits on someone was 77. I then used potions until the health came to 7677, then used enemy skill ???? With that character to the others so when given one potion they could all have 7777 hp. Unfortunately I found out when fighting Emmy that lucky 7s does exactly the same amount of damage even when each party member takes turns dealing 7777 damage.
A few corrections - firstly, All characters can achieve overflow excluding Aerith by utilising damage stackers (Critical, Back Attack and Berserk) along with max damage output on their ultimate weapons. Yuffie is the only character (apart from Aerith) that cannot cause overflow with her Ultimate Weapon, but she can cause it by using her Lv 4 Limit Break, All Creation. Secondly, using Critical on Vincent is not the reason he is performing damage overflow - it is impossible to cause overflow with Critical alone. There are two stages that overflow can occur, the first being at the Base Damage stage (prior to damage stackers; only Barret and Vincent can cause Base Damage Overflow), and then again at the random variation stage (after damage stackers have been taken into account). You cannot cause random variation overflow with just 2x damage, you need either 3x damage, 4x damage or 6x damage. Having Vincent overflow when perform a critical for 2x damage means that he would have caused (base damage) overflow anyway, without the critical. Finally, you don't need to get the max amount of kills for Vincent to cause overflow. At lv 99 with 255 ATT and 4x Hero Drinks, Vincent can one shot Emerald with as little as 25,984 kills. It is also worth noting that it is possible to have the POWER level so high that the damage value wraps back around into the positive range, negating out the overflow effect. If Vincent had more than 53,119 kills (with 4x Hero Drinks etc) then he would not overflow against Emerald.
Every character can overflow, but not every enemy can be overflown. Its is dependend on the defence of the enemy, ruby cant be overflown because of his high defence. Also the dmg needs ro be so high to toggle a certain bit that determines if the value is positive or negative. Damage so high it toggles the bit, value goes negative, game freaks out and simply kills whatever was attacked.
Nice list. Love Knights of the Round, but usually I get it very late in the game so it’s not as useful as it could be. Never been lucky enough to get lucky 7’s or the slots. Would be awesome against an optional boss.
The FFVIII equivalent of Cait Sith's Limit Break was Selphie's The End and it was so easy to do, just hit the eject button on on the PlayStation and keep re-rolling. That's probably the most powerful move I ever pulled off in a Final Fantasy.
Oh I forgot to mention, I believe the overflow glitch does 1,250,000-ish damage, but I have attempted to get it on Ruby Weapon and it does NOT work, as Ruby’s DEF is far too high. I’ve tried with both Barret AND Vincent, using four Hero Drinks, and their attacks still only do 9999 damage.
kotr with w-summon, hp mp and 6 sets of mime and counter deals 1,559,844 damage you need hp mp is because mime uses up mp after the first w-summon counter alternatively you can have two party members, one with kotr and w-summon, and the other with hp mp and 7 sets of mime and counter to deal 1,819,818 damage
My brother called nintendo power about ff7 and they gave him the idea to combine final attack materia with phoenix materia. As long as you have mana you can never die.
Imagine making a game that 30 years later still has OG fans excited to find new things in it, and bringing new players to the IP. And then throwing away all the good will to make a mess of a remake/rebirth/part3 that even people who liked them stopped talking about them after a few weeks of playing them
100%! The OG FF7 combat system was brilliant. So was FF10/10-2/12, while most others were really good. Squenix greedily abandoned all that to chase the LCD, milk FF7 into 3 "games" and yet every FF release the past decade has been "disappointing" in sales. Meanwhile, BG3, Persona and Yakuza are breaking records w/ each release, validating the market for turn-based. Hell, even DQ11 is the franchise's best seller! You think they'd learn, but then again, this is Squenix we're talking about. SMH
I did quadra-magic paired with comet and the rest with magic+. I think that is the proper names, this was 25 years ago. So Comet would hit over and over and over dealing a whole lot of damage. Probably not as much as these listed here, but it allowed me to beat both Weapons without KotR or Lucky 7s
Never knew about the Barret/Vincent glitch after all these years. And in LOL'd when you said you've been pronouncing it exactly as it looks..."Kate sith"...for all these years. I never used him and referred to him as "cat sh*t"
The only game I remember playing that actually did display damage numbers higher than 9999 was Final Fantasy 8, and it was with very specific attacks. The two I remember off hand that can do in excess of 10k in a single hit is Summoning Eden, and Quistis' final limit break Shockwave Pulsar.
I remember opening the psx while doing cait siths limit which turns off the atb while trying to get the game over slots. First and only time I've ever beaten emerald weapon
My goto trick is choco buckle triggered lucky 7s. You just need enemy skill materia, learn choco buckle, then tie down your controller to escape battle 2222 times. Around junon the first time, it should be possible to max out one hero to 9999 Hp. Then, all you have to do is choco buckle that hero for immediate all lucky 7s.
It's so so wild to me that they let you use Limit Breaks with Mime. Even if Final Fantasy 9 let you stay in Trance permanently it still wouldn't but as OP as this.
I remember the first time I was able to get a character's HP to 7777 exactly. It was Vincent, who naturally had 4575 max HP at one point, without any materia modifiers. Then, I equipped some HP Plus materia to add +70% to his max HP, which put him at exactly 7777 from there. (Mathematically, it's 7777.5, but then the game rounds down to the magic number.) Of course, the next time he leveled up, his base max HP changed of course, and not to a value that I could use to land exactly on 7777 easily. But, it was often possible to get a character's max HP to at least end in 77, so then I could set it to that, then increase their max HP with more HP Plus materia, and then use some Potions/Hi-Potions to get their current HP to 7777 that way.
I like how Cait Sith's slot attack is akin to Selphie's "The End". At first you wouldn't think both characters had the strongest attacks in the game! 😆
Woot! A video right up my alley! I’m currently doing a pure 100% max everything playthrough (been at it for 11 months) mainly to get the overflow glitch on Vincent, but also got the Barret overflow pretty much naturally considering the INSANE amount of grinding required for the perfect file. Yeah. 999,999,999 EXP on everyone. 999,999,999 gil. 16,777,215 AP on Underwater materia to master it. 99 of ALL items 99-able (yes, 99 Great Gospels took 40 hours by itself, over 2,000 battles) Max 255 stats on all 8 characters (not utilizing the source duping glitch, I manually morphed with Vincent for 80+ hours, spanning 7,430 battles) At the present time, I have EVERYTHING maxed, aside from EXP and the items acquired at Gold Saucer. Not looking forward to Chocobo racing and the god awful prize RNG for Precious Watches, Sprint Shoes, Chocobracelets, and Cat’s Bells. 🙄🙄🙄 Always loved your vids @Laneface! Check out my journey on my YT page, I’ve made vids of a LOT of the rarer items maxing out!
Only 999,999,999 gil? :p You could go up to 4,294,967,295. If the main menu doesn't display the value properly, shop and battle reward menus should tell you your gils anyway, I guess.
@@VictoryNotVengeance Yeah, that's "just" hours of farming All Materias, not months of farming like trying to get Lv 99 before Guard Scorpion. A friend of mine did it recently in something like 4 days. Note that's not a blocked cap. The next gil gained causes an overflow. But a challenge could be to do that overflow or to reach let's say "just" 4B gil.
Another combination with knights of the round is to link it with final attack and have one knights of the round linked with mp absorb fill every slot on weapon and equipment with final attack and knights of the round except one with mp absorb and knights of the round. Technically you never have to push a button and you will win
Can't remember the materia used, but I would set it so that I could mimic KotR on every counter attack and somehow heal as part of it. Think there was a materia that restored a portion of damage dealt as HP. In any case, the game played itself against the two super bosses and essentially broke the game.
I thought about your Counter/Mime X8 combo, and it gave me an idea, if the idea doesn't work, feel free to prove me wrong. What if, paired to your Counter/Mimce character, someone had the W-Summon/Knight of the Round combo? Someone could dual-summon KOTR, then, if attacked, your Counter/Mime character would summon KOTR 16 times, giving you a potential 2 079 792, whic is more than double Emerald Weapon's HP and nearly triple Ruby Weapon's HP?
Same. I knew they would make it action but atm I am just waiting for it all to come out. Ill play it on PC in some "Complete" edition. Edit: prob circa 2026 or something....
My best combo was full knights of the round paired with counter magic, first time using it on Emerald weapon , i encountered him , set my controller down , he attacked and my multiple knights of the round wiped him out, without even having to take an action or even touch the controller.
I beat em and ru once in a playthrough before. It's been a long time, but i do remember putting down the controller and doing something else while 4x KotR resolved
My go to has always been Master Cover paired with as many Counter Attacks as I have farmed. You don't need to attack at all. Every time an enemy attacks anybody, Cloud tanks it then counter attacks for as many as you have equipped. Not nearly as busted as any of the above but can be done easily and makes every fight besides Ruby a mostly afk affair
yeah i remember getting Knights as early as possible.. , i think it was during Cloud's coma arc in the middle of Disc 2? (correct me if im wrong) .. , and i have highwind at that time .
I discovered lucky 7s for myself against Ruby totally accidentally. This was way back before I'd ever considered looking up tips on the Internet (I was a teenager in the 90s, I used the Internet for other things) but I still lost.
"Any time you don't want to deal with any boss - master KoTR and stats." By the time you do that or even by the time you get KoTR without some abuses/glitched - there are no bossess left for it to be usefull. Only final bosses and optionl super bosses. Just for info.
Dam, I took many tries to beat down Ruby Weapon and Emerald Weapon and I had to went the Knights Of The Round routes and that was a drag for not able to skip the long animation, It gave me phobia if I had to do it agian!!! That was 1998!!!
Chocobuckle run away 2222 times over the course of your journey. It'll be worth it for the lucky 7's. And if you use it on all three of your party, every one strikes until some 60 (?) hits are done. I forget what it was but it won't be 7777 x 3 characters individually.
Actually it still won't work for 4x KoTR's even WITH Master summon but to NOT die against Emerald/Ruby weapon PS1 version have it trigger HP absorb on the PS4 remaster have 9999 HP turn on the Infinite HP/MP/Limit cheat and as long as you lose LESS then 9999 HP you'll never die.
Keep 9999 hp and only use two materia against emerald. When he uses aire tam storm itll drop u to 7777 . With 2 players set up like that while other can spam megalixers. Ez win
My move that I did to kill ruby and emerald weapon were W summon with hades and knights of the round with each character having mimic equipped. Hades incapacitates enemies while knights of the round destroys. Ruby weapon didn’t have a chance to cast ultima because he can’t move. I thought emerald weapon was easier to defeat.
I've known about the overflow. And going crazy with mastered materia. I have never personally taken the time to do them before. I mean, the game's not that hard. To me, it really just feels like a flex to actually put that much time into it. You can beat ruby and emerald with just KotR, HP absorb, mime, and a bit of time. It's much faster than it would take to set up overflows or max 8 sets of mime counter, .
These videos have NOTHING to do with beating the game. The guys here are hardcore fans, and they are just exploring every amazing possibility. Killing optional bosses is just one of many. Overflow is just cool, you literally can break the game, and some nerds like myself enjoy that. There are other videos that explain how to kill all optional bosses in the shortest amount of time/effort. This one is not about that.
@ yeah i had a save file with a cloud with maxed out stats from sources and with a few hero drinks ruby weapon cant even hurt him. Ruby's Ultima spell (if it hits) deals like 13 damage. yes. just thirteen.
I remember racing those fucking chocobos like all damn day one day to finally get the gold chocobo to get to the island that has the Knights materia. 🤣
I hit the unexpected jackpot of getting 1 character's base hp at 7777 once while messing with materia (wasn't level 99, i think somewhere in the 70's) ... I think at that point i just kept her dead and full rezzed in battle when doing boss fights 😅
You can use hp and mp switch materia with chocobuckle at 22 escapes to get your health to 977 health. Then potions to set your health to 7777 so you can trigger it in any fight you can prep for.
Thanks for the advice!
Okay tried finding it in the comments to see if anyone has mentioned it, but I couldn't find it. So I'll say it. A small correction about Vincent's Death Penalty. It doesn't work based on how many enemies are killed with it, but actually how many enemies Vincent has killed during that playthrough. Doesn't matter how he kills them or even if you have the Death Penalty equipped(or you know... even have it)
That's badass thank you. I've still yet to use vincent and i'm finishing up my 1st playthrough lol. For next time though
Exactly. If you use Vincent as soon as you get him, the death penalty will already be very powerful when you get it.
Yep Vincent is my most leveled champ (I used when Cid is party leader to max 2 characters limits). He's been in the party 100% since he was unlocked.
I'm trying to dmg break with him and Barret :)
The excitement of taking down emerald and ruby weapon was amazing. Probably my best achievement as a kid 😂
Followed by the bleh feeling of the rewards...IIRC Ruby's was a Gold Chocobo worse than the one you probably used to get to it...
That overflow glitch also takes out anything regardless of how many hit points it has. But considering Cait Sith can do it with practically zero grinding or preparation, I'll agree that it should take the number 1 spot
Anything barring Ruby Weapon, Ruby is the only enemy with a DEF stat high enough so that overflow cannot be performed on it
@@dynagamerproductions8249 the yin-yang enemy in the Shinra mansion basement has 420 defense and also can't be overflowed
@@callmeshaggy5166 Vincent is only just capable of performing overflow against Ying. With 255 ATT, Lv 99, 4x Hero Drinks, Berserk and Critical, Vincent will be able to cause overflow 511 Power (64,128+ kills). This will result in only a 1.17% chance of causing overflow - at max Power of 521 (65,408+ kills) Vincent will have a 32.03% chance of causing overflow against Ying.
The fact that you can mime your Limit attacks is one of the most broken mechanics in the entire FF series.
And one of the most exciting finds of any game
How the hell did I never know this?! I'm just lol'ing at that Emerald Weapon "fight".
I always liked the prompt if you tried to mime someone else's limit "Cloud made a useless imitation."
It's glorious. Especially since Limit Breaks always go first.
There is also an awesome bug that allows you to combine the Double Cut materia (and probably other Command materias as well) with HP Absorb.
What you do is that you combine HP Absorb with Master Command, and then you equip Double Cut;
this will confuse the game into thinking that Double Cut is actually a part of Master Command, and thus allow you to absorb HP from enemies every time you do a 2x-Cut or a 4x-Cut attack, and you can have a lot of fun with that.
Regarding Barrets Overflow, you don't need 8 KOTR. I was able to achieve this with just 2 along with 3 Bahamut zero's, 2 W-items, and a Quadra Magic. I know AP wise that's closer to 5, but no one ever mentions it that way. Probably because they are using cheats to test rather than doing the grinding. It's much easier to max those other materia. However to Overflow the final boss it takes a little bit more. Somewhere between 2.5 million, and 2.8 Million, or over 5 and half KOTRs. Exactly 5 and half didn't work, so I had to equip one magic counter for the extra 500k. The lowest I heard of was using 4. But I was actually able to overflow Emerald Weapon with just 2, plus 4 Hero Drinks
Regarding 7777 max HP. Equipping magic and summon materias will lower your HP by a percentage. So you can land on certain max hp numbers, you can use this to lower yourself down to 7777 max hp. Ive tried to make a list of max HPs that would work, but this game seems to be doing something weird with the rounding, so the in game numbers never match the calculator. The 1 total i can confirm is 9258 - 16% will land on 7777hp
Nice video, really enjoyed it. I think Doom to the Living deserves an honorable mention too.
Vincent can also exploit a speed/agility overflow glitch in the battle arena by having his speed maxed out with sources or by also using speed plus materia or by equipping the sprint shoes. After using his Chaos limit break the glitch will allow you to actually control Vincent in his Chaos form and cast spells, use 4× Cut, etc. He'll also still use his Chaos attacks automatically. Most all of the animations are missing while transformed, but it's pretty fun to do.
Oh man I wanna see that. Any footage or does it only work for his lv. 4 limit break?
@@ToomnyusernaeI dont have any footage. I really don't remember if it works in his other forms. I think I did try the chainsaw form once though but found Chaos had more of the advantage in the arena after collecting 99 Tissues
I actually got Cait Sith's Game Over vs Emerald Weapon first time I fought it by chance. Must be the only person crazy enough to have him in my party
Strange. I was always under the impression that for certain bosses the slots force you not to get that combination even if you rig the slots and pause intermittently. I'll try and remember that one.
@@Toomnyusernae its not just against certain bosses, its all the time. The slots will force roll to the next reel 63/64 times, meaning it has a 1/64 chance to stick if you're even lucky enough to line them up, and it's based on a game timer value.
@@callmeshaggy5166 oh, that explains why I loaded the state in my emulator so many times to get it
My favorite part was when Barret said "it's lucky 7s time!" and the sevened over everything
That was my favorite part. 10/10 game because of that only.
However the damage from Lucky 7's still leaves Emerald weapon with around 440,000 HP left and if Emerald weapon EVER hits you after the Lucky 7 hits are over my Barret went from doing 7777 per hit to Emerald weapon to LESS the 1000 per Anger max hit so I was still forced to KoTR its HP.
Same with Ruby weapon it would still have around half of its HP left the lucky 7 barrage of hits does less then 500,000 in total.
Hey great to see you again buddy! Hope you continue to omnislash us with your awesome content!
i liked the full counter cover combo , every time the enemy attack you counter till enemy is dead or super dead
Yeah, I've played the game for decades and hadn't heard of that combo, that's hardcore.
@@USALeonHeart yea dude you need most of the materia slots for that one cover and counter then to finish last breath to auto resu yourself and keep it going
I will continue pronouncing Cait Sith the same way.
Exactly. Forever Kate Sith.
This is the first time I've ever heard about it being pronounced any other way. Perhaps little kids might call him Cat Sith or something because he's a cat and forget about the "i" in the name, but other than that... o_O
@@Milktube Same, I have never heard any other pronunciation of it.
@@Nemcoification Cait Sith is pronounced "Ket Shee" or "Ket Shee-th" in Scottish Gaelic.
Shiiiit Head is how I pronounce it...
I am actually going through your 100% walkthrough right now, on part 19, so this is interesting this is your first post in a while. Thanks for all the tips!
Didn't know he made a walkthrough, awesome I gotta check that out.
@@williamlatham9246 Yeah its good so far (at part 22 right before Nibelheim). I would suggest watching a video or two ahead at all times and also read the comments because mistakes were made (its a huge game) that way you don't miss any steps, but yeah so far its been an awesome companion playthrough.
Edit: To note I am playing on the Steam HD version.
This is very interesting, also it’s great to see that you are back on UA-cam.
The easiest materia combination for big damage in FF7 is W-Summon and a Knights of the Round materia, which has to be at least level 2.
One of the more USEFUL big damage materia combinations is Quadra Magic, W-Magic and whatever magic materia suits the enemies you’re fighting at the time, or just master magics for simplicity’s sake. With maxed out magic stats, you can get Comet2 to deal upwards of 160,000 damage in a single action, although sometimes enemies can interrupt it halfway with a counter action. You can pair an MP absorb materia into this to get MP back, and it USUALLY goes positive as long as the enemies can survive enough hits. As an added bonus, you can switch your tactics, throwing in a cure, regen or Shield before you actually cast your offensive spell. I like W-Quadra-Demi, when it works out, because it can help for morphing strats or with certain big boss enemies, like Emerald Weapon. The number three is a-Quadra-Contain, for casting Freeze specifically. It’s actually better than casting Stop at applying the status effect, and it even does damage as well.
Mime has some secondary properties that a lot of people might not know about. Mime copies EVERYTHING about the action that preceded it, including secondary effects from support materia like MP absorb. So, if you gave a party member Master Command, MP absorb and 4x Cut, then mimed that action with all of your party members, you could have every character do 4 attacks that absorb MP (or HP with HP Absorb…) and obviously, this also applies to magic attacks, too. So instead, get a KOTR with MP absorb, W-Summon, then a few copies of Mime. Now, you can do Knights over and over again, earning back ALL of your MP in the process, and do so infinite times, since mime copies the action for free.
Also, Mime doesn't care about the character. So if you do Omni Slash, you can have every character in the party mime omnislash, they won't actually do it, but when it rolls back around to Cloud he'll be able to mime their mimes of Omnislash and do it again.
lol my first time playing the game when I got to Seph I did W summon KOTR KOTR mime mime and that was the end of the fight. Wasn’t until the second play that I found out he even had the Supernova attack I was shocked and impressed
Honestly the best part of FF7 is finding your own broken strategy to trivialize the game. My favorite was HP Absorb + Comet and mime on three characters. Just use Comet and keep miming and there’s not much that can stand up to you, and the best part is that it’s grinding and materia light. Maybe add an Enemy Skill if you really need the utility.
Dude. Useful for what? There's basically 0 end game by the time you get that.
I love the materia ATB combat system in FF7. 25+ years later and I'm still learning new things. The FF7 Remake is completely watered-down and does zero justice to the original's combat. It's just button-mashing, no creativity. Bring back turn-based FF, Squenix!!!
An easy method on Emerald. Aire Tam Storm does 1,111 for each materia equipped. Have 9,999 HP and 2 materia on each character. Aire Tam Storm will put all your characters into Lucky 7's.
Glad to see you back! Thanks for this video. I always w summon mimed Knights but wow I need to replay 7 again for the 5th time to see this, good video!
my fav move was the 7777 thing. I used mini + manipulate materia on some random critter, attacked my own until last digits was 77 then just add potions when out of combat = Boom, next fight (ex. Any Weapons) all three spams "All Lucky 7s". With Ruby and Emerald it took a few Knights after but it did the trick and no deaths. Ruby never got a chance to suck us down!
I did a similar thing but after manipulating I poisoned myself, cured and attacked self with all materia until I got lucky and the last digits on someone was 77. I then used potions until the health came to 7677, then used enemy skill ???? With that character to the others so when given one potion they could all have 7777 hp. Unfortunately I found out when fighting Emmy that lucky 7s does exactly the same amount of damage even when each party member takes turns dealing 7777 damage.
My favorite boss cheese is Angermax counter+mime technique. I usually just max out his strength and luck and let him blast away like Rambo.
God build of double summon Phoenix and knights of the round with the ladder holding HP absorb and then as many countermimes as you can think
A few corrections - firstly, All characters can achieve overflow excluding Aerith by utilising damage stackers (Critical, Back Attack and Berserk) along with max damage output on their ultimate weapons. Yuffie is the only character (apart from Aerith) that cannot cause overflow with her Ultimate Weapon, but she can cause it by using her Lv 4 Limit Break, All Creation.
Secondly, using Critical on Vincent is not the reason he is performing damage overflow - it is impossible to cause overflow with Critical alone. There are two stages that overflow can occur, the first being at the Base Damage stage (prior to damage stackers; only Barret and Vincent can cause Base Damage Overflow), and then again at the random variation stage (after damage stackers have been taken into account). You cannot cause random variation overflow with just 2x damage, you need either 3x damage, 4x damage or 6x damage. Having Vincent overflow when perform a critical for 2x damage means that he would have caused (base damage) overflow anyway, without the critical.
Finally, you don't need to get the max amount of kills for Vincent to cause overflow. At lv 99 with 255 ATT and 4x Hero Drinks, Vincent can one shot Emerald with as little as 25,984 kills. It is also worth noting that it is possible to have the POWER level so high that the damage value wraps back around into the positive range, negating out the overflow effect. If Vincent had more than 53,119 kills (with 4x Hero Drinks etc) then he would not overflow against Emerald.
Every character can overflow, but not every enemy can be overflown.
Its is dependend on the defence of the enemy, ruby cant be overflown because of his high defence.
Also the dmg needs ro be so high to toggle a certain bit that determines if the value is positive or negative. Damage so high it toggles the bit, value goes negative, game freaks out and simply kills whatever was attacked.
He is back baby!
Nice list. Love Knights of the Round, but usually I get it very late in the game so it’s not as useful as it could be. Never been lucky enough to get lucky 7’s or the slots. Would be awesome against an optional boss.
use chocobuckle to get u down from 9999 to 7777. 100% all lucky 7s x3
The FFVIII equivalent of Cait Sith's Limit Break was Selphie's The End and it was so easy to do, just hit the eject button on on the PlayStation and keep re-rolling. That's probably the most powerful move I ever pulled off in a Final Fantasy.
This trick reminds me of popping open the PS1 with regen active, after winning a battle, to fully heal your party
I did that shit legit to Omega Weapon. No eject necessary. Dropped him in 90 seconds.
I got it randomly on the final boss once. It felt good.
@@ExpletoryPenguin You can do it mid battle with ATB on wait, so long as it's your turn.
The End's animation always made me laugh. Saw a video like 17 years ago of someone casting The End on Omega Weapon.
Best game I ever played by far, loved turn base style and the grind. Such a well written story too. Can’t believe I’m already 40 years old.
Oh I forgot to mention, I believe the overflow glitch does 1,250,000-ish damage, but I have attempted to get it on Ruby Weapon and it does NOT work, as Ruby’s DEF is far too high. I’ve tried with both Barret AND Vincent, using four Hero Drinks, and their attacks still only do 9999 damage.
Wrong
@@Iceman42069 lol ok🤣
I've definitely overflow glitches ruby and emerald weapon with Vincent do you are just wrong
@@GeraltOfRivia99 no
@@Iceman42069 ur beyond wrong
kotr with w-summon, hp mp and 6 sets of mime and counter deals 1,559,844 damage
you need hp mp is because mime uses up mp after the first w-summon counter
alternatively you can have two party members, one with kotr and w-summon, and the other with hp mp and 7 sets of mime and counter to deal 1,819,818 damage
I was thinking, isnt that 4-8 productions footage and than you mentioned him, i like the "colab", also good video 😁👍
I got All Lucky 7s completely by chance when I tried taking on Emerald Weapon one last time.
When it ended and EW wasn't dead, I got really nervous.
I never tried the Omnislash counter mimic, but I did take down Emerald with Yufi, x-fight, and a bunch of counter and counter mimic material.
My brother called nintendo power about ff7 and they gave him the idea to combine final attack materia with phoenix materia. As long as you have mana you can never die.
Imagine making a game that 30 years later still has OG fans excited to find new things in it, and bringing new players to the IP. And then throwing away all the good will to make a mess of a remake/rebirth/part3 that even people who liked them stopped talking about them after a few weeks of playing them
100%! The OG FF7 combat system was brilliant. So was FF10/10-2/12, while most others were really good. Squenix greedily abandoned all that to chase the LCD, milk FF7 into 3 "games" and yet every FF release the past decade has been "disappointing" in sales. Meanwhile, BG3, Persona and Yakuza are breaking records w/ each release, validating the market for turn-based. Hell, even DQ11 is the franchise's best seller! You think they'd learn, but then again, this is Squenix we're talking about. SMH
I did quadra-magic paired with comet and the rest with magic+. I think that is the proper names, this was 25 years ago. So Comet would hit over and over and over dealing a whole lot of damage. Probably not as much as these listed here, but it allowed me to beat both Weapons without KotR or Lucky 7s
Never knew about the Barret/Vincent glitch after all these years. And in LOL'd when you said you've been pronouncing it exactly as it looks..."Kate sith"...for all these years. I never used him and referred to him as "cat sh*t"
I mastered a lot of Counter materia along with Double Cut, so while not as strong as countering with Mime and Omnislash, the squad still got busy.
I didn't know Vincent could also overflow damage. That's cool.
Do a video about the craziest materia combos.
The only game I remember playing that actually did display damage numbers higher than 9999 was Final Fantasy 8, and it was with very specific attacks. The two I remember off hand that can do in excess of 10k in a single hit is Summoning Eden, and Quistis' final limit break Shockwave Pulsar.
You can use Cactuars ability ‘Kamikaze’ too. But it kills off the character using it
Cactuar Summon at level 100 does 10,000 as well. only 1 point more then 9999 but still more!
@@saphcal True but 1 point is meaningless when you consider the sheer amount of damage that 9999 is. You are correct though, ngl.
Time to play FF7, again. I enjoyed watching this. 💯
I remember opening the psx while doing cait siths limit which turns off the atb while trying to get the game over slots. First and only time I've ever beaten emerald weapon
Note on lucky 7s, multiple characters with it will NOT chain them it just drops their health to 1.
My goto trick is choco buckle triggered lucky 7s. You just need enemy skill materia, learn choco buckle, then tie down your controller to escape battle 2222 times. Around junon the first time, it should be possible to max out one hero to 9999 Hp. Then, all you have to do is choco buckle that hero for immediate all lucky 7s.
It's so so wild to me that they let you use Limit Breaks with Mime. Even if Final Fantasy 9 let you stay in Trance permanently it still wouldn't but as OP as this.
I remember the first time I was able to get a character's HP to 7777 exactly. It was Vincent, who naturally had 4575 max HP at one point, without any materia modifiers. Then, I equipped some HP Plus materia to add +70% to his max HP, which put him at exactly 7777 from there. (Mathematically, it's 7777.5, but then the game rounds down to the magic number.)
Of course, the next time he leveled up, his base max HP changed of course, and not to a value that I could use to land exactly on 7777 easily. But, it was often possible to get a character's max HP to at least end in 77, so then I could set it to that, then increase their max HP with more HP Plus materia, and then use some Potions/Hi-Potions to get their current HP to 7777 that way.
YOOO Laneface heya this popped into my recommendation and i gotta say keep up the good work
I played a version where the damage limit for FFVii was removed, from 9999 to 60k.
The only attack that reach that consistenrly is gil toss.😎
With The damage CAP removed KoTR could possibly go from 9999 per Knight to at least 30,000 x 13 hits instead.
I like how Cait Sith's slot attack is akin to Selphie's "The End". At first you wouldn't think both characters had the strongest attacks in the game! 😆
Woot! A video right up my alley! I’m currently doing a pure 100% max everything playthrough (been at it for 11 months) mainly to get the overflow glitch on Vincent, but also got the Barret overflow pretty much naturally considering the INSANE amount of grinding required for the perfect file.
Yeah. 999,999,999 EXP on everyone. 999,999,999 gil. 16,777,215 AP on Underwater materia to master it. 99 of ALL items 99-able (yes, 99 Great Gospels took 40 hours by itself, over 2,000 battles)
Max 255 stats on all 8 characters (not utilizing the source duping glitch, I manually morphed with Vincent for 80+ hours, spanning 7,430 battles)
At the present time, I have EVERYTHING maxed, aside from EXP and the items acquired at Gold Saucer. Not looking forward to Chocobo racing and the god awful prize RNG for Precious Watches, Sprint Shoes, Chocobracelets, and Cat’s Bells. 🙄🙄🙄
Always loved your vids @Laneface! Check out my journey on my YT page, I’ve made vids of a LOT of the rarer items maxing out!
That's awesome!
@@laneface thanks man, welcome back!!🤟🏻
Only 999,999,999 gil? :p You could go up to 4,294,967,295. If the main menu doesn't display the value properly, shop and battle reward menus should tell you your gils anyway, I guess.
@@ErionAireTam hmmm, interesting. Raises the question if anyone has even achieved 4.2B gil🤔
@@VictoryNotVengeance Yeah, that's "just" hours of farming All Materias, not months of farming like trying to get Lv 99 before Guard Scorpion. A friend of mine did it recently in something like 4 days.
Note that's not a blocked cap. The next gil gained causes an overflow. But a challenge could be to do that overflow or to reach let's say "just" 4B gil.
Another combination with knights of the round is to link it with final attack and have one knights of the round linked with mp absorb fill every slot on weapon and equipment with final attack and knights of the round except one with mp absorb and knights of the round. Technically you never have to push a button and you will win
Knights with Mime or mimic that copies the material attached to it. So you’d do 2 knights each go
Can't remember the materia used, but I would set it so that I could mimic KotR on every counter attack and somehow heal as part of it. Think there was a materia that restored a portion of damage dealt as HP. In any case, the game played itself against the two super bosses and essentially broke the game.
I'm not 100% sure, but I think HP Absorb does what you're saying. I think you can get it as a reward in the chocobo races.
I thought about your Counter/Mime X8 combo, and it gave me an idea, if the idea doesn't work, feel free to prove me wrong.
What if, paired to your Counter/Mimce character, someone had the W-Summon/Knight of the Round combo?
Someone could dual-summon KOTR, then, if attacked, your Counter/Mime character would summon KOTR 16 times, giving you a potential 2 079 792, whic is more than double Emerald Weapon's HP and nearly triple Ruby Weapon's HP?
I never played the remake and it’s probably best not to and enjoy the original for all its glory.
Same. I knew they would make it action but atm I am just waiting for it all to come out. Ill play it on PC in some "Complete" edition.
Edit: prob circa 2026 or something....
If it ain’t turn based, it ain’t final fantasy !
Dont be so close-minded! I hope you can eventually enjoy both
@@camd1518 I’m gonna guess 2030.
They are so different it's not like there's much resemblance of the og game
My best combo was full knights of the round paired with counter magic, first time using it on Emerald weapon , i encountered him , set my controller down , he attacked and my multiple knights of the round wiped him out, without even having to take an action or even touch the controller.
I beat em and ru once in a playthrough before. It's been a long time, but i do remember putting down the controller and doing something else while 4x KotR resolved
Quadra magic didnt work on KOTR i used it witg bahamut zero and w dummob with KOTR
@@TheReddinotimeforce yeah I had w summon, but I'm pretty sure I had a way of doubling it again to 4. idk it was years ago now
HE HAS RETURNED XD
When KotR is nr 5 you know this vid's gonna be good
ahh another counter+mime lover. discovered this as well when messing around with my setup. so OP.
My go to has always been Master Cover paired with as many Counter Attacks as I have farmed. You don't need to attack at all. Every time an enemy attacks anybody, Cloud tanks it then counter attacks for as many as you have equipped. Not nearly as busted as any of the above but can be done easily and makes every fight besides Ruby a mostly afk affair
yeah i remember getting Knights as early as possible.. , i think it was during Cloud's coma arc in the middle of Disc 2? (correct me if im wrong)
.. , and i have highwind at that time .
"Game Over" is the same as "The End" in FF 8. It just... ends the fight. 😀
Yeah i remember using it on the hardest side quest boss and it just died lol
had a random enemy around the golden saucer overflow me.. so wierd seing a thing that usually hit a few xp oneshot me.. played on my switch..
Could you flee battle 2,222 times and then use chocbuckle on a character with 9,999HP to easily proc Lucky 7s?
I'm not sure it will work with a teammate damaging you. But I'd be curious to see what would happen.
Not all hits of lucky 7s hit not worth it
The overflow glitch will not work on Ruby Weapon due to its defence stat being so high.
I discovered lucky 7s for myself against Ruby totally accidentally. This was way back before I'd ever considered looking up tips on the Internet (I was a teenager in the 90s, I used the Internet for other things) but I still lost.
I remember making the crane robot boss hit lucky 7’s and he wiped my party in a single go
I knew you were going to talk about Cait Sith !!!
The lucky 7s always happened to me right before the Sewer section
Not the strongest attack, but always been a fan of 4x-Cut. It's quick, easy, and gets the job done.
I think I played this game more times then any other game. I loved FF7
if you want to just be done with a boss or enemy the last thign you want to do is a 20 minute long summon animation
I like you counter mime strategy in used demi quadra magic plus mime to beat emerald
"Any time you don't want to deal with any boss - master KoTR and stats."
By the time you do that or even by the time you get KoTR without some abuses/glitched - there are no bossess left for it to be usefull.
Only final bosses and optionl super bosses. Just for info.
Dam, I took many tries to beat down Ruby Weapon and Emerald Weapon and I had to went the Knights Of The Round routes and that was a drag for not able to skip the long animation, It gave me phobia if I had to do it agian!!! That was 1998!!!
"Ive been wrong all my life. Im not going to change now."
Subscribed for the Cait Sith pronunciation, you're an OG VII veteran too hahaha!
FF7 = KOTR
FF8 = The End
FF Tactics = Math Skill Holy
FF9 = Dragon's Crest
I don't understand how he has 8 Knights Of Round summon materias?
My favorite combo and its takes time to finish lol
W summon + kotr then every one using mime counter in every slot they can have
This poo brown menu screen with the Lofi beats is what I live for.
Chocobuckle run away 2222 times over the course of your journey. It'll be worth it for the lucky 7's. And if you use it on all three of your party, every one strikes until some 60 (?) hits are done. I forget what it was but it won't be 7777 x 3 characters individually.
the crazy think is i managed to do almost all in that video as a kid back there without knowing almost a word in English
Cool, and here I thought I was clever back in the 1998 with Knight of the Round and Quad Materia ... Not even close !
Huh, I thought Knights of the Round didn’t work with Quadra Magic? Still says it doesn’t when I search for it. Are you sure?
@@vargsvansify yep. It doesnt work on KOTR .except with master Summon. 😁
@@sir.raphimrevelator8644 Nice loophole! 😃
Actually it still won't work for 4x KoTR's even WITH Master summon but to NOT die against Emerald/Ruby weapon PS1 version have it trigger HP absorb on the PS4 remaster have 9999 HP turn on the Infinite HP/MP/Limit cheat and as long as you lose LESS then 9999 HP you'll never die.
Keep 9999 hp and only use two materia against emerald. When he uses aire tam storm itll drop u to 7777 . With 2 players set up like that while other can spam megalixers. Ez win
I was watching someone stream this and he had the unfortunate incident of Demon Wall hitting 7777, so it works for enemies too! 😂
How to buy or obtain extra KOTR and Mime?
you have to level them up and master them. whenever you master a materia you get a brand new copy of that same materia.
List of ultimate weapon special abilities?
Yay he's back
My move that I did to kill ruby and emerald weapon were W summon with hades and knights of the round with each character having mimic equipped. Hades incapacitates enemies while knights of the round destroys. Ruby weapon didn’t have a chance to cast ultima because he can’t move. I thought emerald weapon was easier to defeat.
The first time I watched someone beat emerald weapon was because of lucky 7
Just subbed today!
If I knew about that Counter/Mime combo, I probably would've had an easier time killing the two Weapons...
I've known about the overflow. And going crazy with mastered materia. I have never personally taken the time to do them before. I mean, the game's not that hard. To me, it really just feels like a flex to actually put that much time into it. You can beat ruby and emerald with just KotR, HP absorb, mime, and a bit of time. It's much faster than it would take to set up overflows or max 8 sets of mime counter, .
These videos have NOTHING to do with beating the game.
The guys here are hardcore fans, and they are just exploring every amazing possibility.
Killing optional bosses is just one of many.
Overflow is just cool, you literally can break the game, and some nerds like myself enjoy that.
There are other videos that explain how to kill all optional bosses in the shortest amount of time/effort. This one is not about that.
What does hero drink do exactly?
boosts all your stats and stacks. its op.
@saphcal based
@ yeah i had a save file with a cloud with maxed out stats from sources and with a few hero drinks ruby weapon cant even hurt him. Ruby's Ultima spell (if it hits) deals like 13 damage. yes. just thirteen.
I remember racing those fucking chocobos like all damn day one day to finally get the gold chocobo to get to the island that has the Knights materia. 🤣
How have I gone over 25 years not knowing the proper pronunciation of Cait Sith?????
a lot of people didnt know. its a gaelic name and has a pronunciation thats not gonna be obvious to most people upon reading it.
Fun video ! Thanks
I hit the unexpected jackpot of getting 1 character's base hp at 7777 once while messing with materia (wasn't level 99, i think somewhere in the 70's) ... I think at that point i just kept her dead and full rezzed in battle when doing boss fights 😅
This would have been nice to know when going for my platinum lol