A helpful tip I read about is that at lower levels, you can just buy summon golden saint scrolls from the dude at the Caldera mages guild, then go find a pool of lava, summon the saint so she's standing in the lava, cast soul trap on her, and she'll eventually die
ancestor ghost is better. Just make an amulet, then soultrap and ghost 2 seconds and fire dmg 23 on target. instant restocking common soulgems in tel branora literally 4k each
One thing that's easy to miss about Enchanting but that I think is actually really important: cast-on-use enchantments, aside from never failing to cast, *also cast the instant you press the button.* Normal spells have that couple seconds of windup, but enchantments do not have any such delay. This can be *huge* in combat, and can let you do wild things like chuck fireballs as fast as you can press the button, or heal instantly, without chance of being interrupted. Other than that, super good videos! Found you today and have been binging this playlist.
Just something to keep an eye out for it you're a newer player, after completing the _Death of a Taxman_ quest you should keep Processus Vitellius' Ring. It's got the same base enchanting capabilities as an exquisite ring, and you can get it for free within ten or fifteen minutes of making a new character. Good idea to grab it early and hold onto it.
A couple things I felt weren't mentioned in regards to the best items to enchant are: 1. Daedric Tower Shield. There are NO PRE-SPAWNED versions of this item in the game. Period. The only way to get one is to get lucky and a Golden Saint that has one after being slain. 2. Daedric shield (the regular one): So there are in this case, several of these spawned in the game. For example one of Orvas Dren's men has one equipped, there's one tucked away in Galom Daeus, and so on. While only sporting 150 capacity, it's far easier to find one of these than taking a chance looking for Golden Saints. 3. Clothing: There are no Exquisite gloves, the best gloves (excluding the Daedric Gauntlets) are Extravagant Gloves. On a similar note, don't be too quick to use up your Exquisite level stuff. It's very hard to come by, and by the end of the game you may have just a very small handful of each type at best you can use at all. Extravagant is far easier in comparison, particularly the jewelry at that level is still excellent for enchanting (60 capacity), and so don't use a higher quality item when a lower quality will do. There's nothing wrong with enchanting yourself up a whole 'toolbox' of magical trinkets to cast all kinds of different spells. 4. Other shields: The difficulty of finding a Daedric Tower Shield can be daunting, so what can be better is simply using a lower quality shield as well. Heck even a crummy Iron Shield has a capacity of 50! The most basic heavy shield outclasses like 80% of all other items in the game by itself. Light Armor shields tend to be pretty poopy though, so if you want to walk around in Glass armor for example, don't expect much from your enchants. 5. Medium armor: Of all the, base game, armor sets, Orcish is actually (overall) the best for enchanting if you're wearing medium armor, not the Ordinator/Indoril armor. If you head to the far, far north to Valenvaryon you can find tons of Orcish armor you can...liberate. 6. Weapons: Rule of thumb: Daedric weapons are almost always the best to enchant in the base game. Again the exception being the Ebony Staff. Which if you need one, you can find a couple of them guaranteed in Tel Uvirith IF you join one of the three Houses and go through their questline than either build, or raid the tower and find them inside once it is complete. Joining the Telvanni guarantees this will happen and you can take them without consequence. And so lastly... On Golden Saints: Aside of being guaranteed 400 strength souls for enchanting and a summonable version at that, they can carry all manner of high quality weapons and shields including ebony and daedric shields, along with weapons like an Ebony Staff, amongst others. Even if they don't spawn with what you want, what they have is still usually very valuable and can be sold to help fuel whatever other endeavors you may have instead. You CAN try and loot the corpse of a summoned Golden Saint, and for one this may sometimes crash the game, and two, it's kinda considered cheating since you're not really supposed to be able to do so. So if you wanna stay 'legit' then just find em normally. You can find Golden Saints, mostly at higher levels, wandering in and around Daedric ruins, around Red Mountain, or even sometimes just out in the wilds (I've found in particular the northeastern part of the island to be particularly prone to this, but it isn't guaranteed) Dremora CAN sometimes spawn with some of the weapons and gear that Golden Saints can, but they cannot spawn with everything. For example they will never spawn with a shield of any kind, while a Golden Saint almost always will. Dremora on the other hand can spawn in with weapons that Golden Saints will never get. So it essentially boils down to: Dremora for weapons, Golden Saints for shields. Lastly: Beware that Golden Saints can use Dispel on themselves, ergo, they can and will dispel your Soul Trap effects.
Yeah a lot of this folks either addressed already in other comments or I covered in the conjuration video. Went pretty in-depth there on Golden Saints and even a little of the Daedric Tower Shield. Still, I'm gonna heart your comment anyway to signal boost it so it's here too. Plus I'd feel bad after you typed out so much, haha
about your third warning: this happens when you don't touch the time slider and enchant it. you can fix this by seting it to 2 and then back to 1 in the window, now it will actually work for 1 second. learned this when messing around with drain skill enchants for easy traning.
Speaking about vanilla, mods can change your game in whatever you want so it's quite vage to discuss changes like new spells that was not in a basic game.
Simple - because with mods you can turn Morrowind into Call of Duty or Minecraft. And educational video about the basics of 1 game dont need to obligatory talk about the whole other games which is not the core game of discussion.
So my other comment was getting long and I didn't want it to get too crazy so here's another one. Now then...experiment! Seriously there's not a thing wrong with enchanting an item, but not finishing it just to see what you can come up with. To start with, you can summon a bunch of things and soul trap em to fill your own soul gems without having to go out and do it. So here's the best things that you can summon to fill them: Petty soul gems: Skeletons. They're easy to kill, cheap to summon, and using petty soul gems is a great way to level your enchanting by spam producing enchants on things like arrows or blank pieces of paper. But do so only after you've trained Enchant as high as you can with trainers first so you aren't wasting easy level ups. Lesser soul gems: Wolf/Bonewolf (only available with Bloodmoon and only after getting fairly far into the main quest of it). Much like Skeletons above they're fairly easily killed and easy to summon, so go to town. Common soul gems: Ancestor Ghosts. They're CRAZY easy to kill especially once you get to a decent level. They're super weak and fill a common soul gem basically to max instantly. In terms of effort and time versus reward there is no better thing than them. Long as you have a supply of common soul gems and/or Azura's star you will be able to basically recharge your equipment anytime you want. Greater soul gems: Atronachs. It just really depends on how much work you want to put in. Frost are easier to cast and kill, but Storms are the best you can summon. Grand: Golden Saints. Full stop just them. Don't waste your rare/expensive Grand soul gems on anything lesser than that. Sure if you wanna try and soul trap various named/unique monsters and enemies, go ahead and do so, but otherwise if you're just wanting to enchant stuff, just go with these. Azura's Star: Aside of the two unique souls that can ONLY be put into this one, (which as an aside, don't waste them on Constant Effect enchants. They have a charge of 1,000 and 1,500 respectfully, which is MASSIVE, so use em on a powerful castable or on strike effect instead), basically using any of the above examples will work. Like, filling it with an Ancestor Ghost soul and then making or recharging an enchant is a great (if tedious) way to level the skill up with ease. But like I said, experiment. There's TONS of crazy combos out there. For vampires getting at least 5 points of constant Restore Health will make you immune to Sun Damage. (you'll still 'take' damage but it's also in turn instantly healed up) Wanna have a buddy with you? Maybe more? You can have perma-summons of anything from an Ancestor Ghost (35 points) up to a Storm Atronach (190 points) or anything inbetween (like sticking a Flame Atronach on an Exquisite jewelry piece, or a Scamp on an Exquisite shirt or Extravagant Amulet). Or heck a whole slew of summons (but be careful, the game is not meant for you to have many followers, and tends to crash, so save often. Also it is impossible to get the Winged Twilight or a Golden Saint). Or if you're making a damaging castable/on strike enchant, have the first effect always be Soul Trap for 2 seconds (at least) on touch/target for whatever AOE you have it on. It's extremely cheap and will not be much of a detriment to your enchant cost. And there's so many more things beyond that.
I'm so glad I found this channel. My first Elder Scrolls experience was with oblivion. And I have wanted to play morrowind for a long time now. But the sheer complexity and learning curve has turned me off a little bit. Watching these videos is helping me enjoy the game a lot more
Really enjoy the series - very nicely made and provides a lot of insight to this nostalgic title. Also, I don't know if you're interested in this sort of obscure information, but - and It's been many long years since I mentioned this, and I've never seen it noted, but there was a softlock I noticed with fatigue enchantments. My observation was that if you have Constant Effect Restore Fatigue (eg: azura's ring) and get knocked down by hand-to-hand - after your fatigue is restored by enchantment, there's a chance that you may not get up - ever - softlocking the game. (though a save resets this) I can only imagine this has to do with some code checking for your fatigue to be naturally restored over zero, but the enchantment might restore too much in a single step, or the fatigue was restored to close to the same time you were knocked down... I did mention this way back in 2010 on UESP but I don't think anyone ever verified Morrowind_talk:Glitches/Archive_1#Permanently_Knockdown.27d
Oh wow, that really is pretty obscure. Hearting your comment to signal boost it though just in case someone else happens to encounter this problem and are wondering what's up. Thank you, as well, for the praise
This reminds me of another soft lock to be weary of, always always save when encountering any bonewalker or any enemy with the burden spell---on so many occasions the fight goes on too long and the enemy casts multiple spells of burden and your encumbrance can get below zero, and sometimes resting for 24 hrs repeatedly fixes this, but sometimes it just wont come back from below zero and you have to load a saved game. Just something to keep in mind!
I've had the same bug happen on Xbox without any fatigue restoring effects, but I've been fine on PC. Granted, one of the MCP or MPP probably fixes it.
An alchemy vendor that has 5 or more of an ingredient will always restock that particular ingredient. Additionally, if you sell them more of that ingredient, then the max that they restock up to also will increase. In Sadrith Mora, in the Imperial Shrine at Wolverine Hall is Aunius Autrus. He sells bloat, ash yams, and netch leather which is three of the possible four Fortify Intelligence potion ingredients. The strategy I often use is to simply buy and resell the ingredients to him until he has around 100 of each of the three, then I buy 400-500 of each and recall back to a location to store them. That's generally enough to max out my alchemy skill, while also providing myself with a good amount of high value potions to sell to the Mudcrab for whenever I need money to train skills and such.
Yeah, it's wild that the game doesn't tell you whatsoever that it even exists. Probably a lot of new players who play with the enchanting system, don't notice what's going on, and end up hurting their characters a little
The golden saint and Azura's star combo was a godsend when I finally got daedric armor and needed a constant fortify strenght enchantment to deal with the horrible carry weight.
Pretty cool. By the way, if you manage to get the fortify skill effect, Fortify Enchanting spells are the most effective way to raise your probability of success to guaranteed. If you can't cast a strong enough fortify enchanting spell, though, you can also first cast Fortify Restoration to boost your skill high enough to succeed. Works best with the Code Patch's raising the spellmaking effect strength cap to 500 option. Requires a hell of a lot of magicka though, so you might want to only try this with a serious mage character.
This is some pretty good additional info, hearting your comment just like the others. Thanks. edit: Just realized that I never actually hearted this comment, hahaha
It's great to see some good guides for this complicated game. More guides mean more players. Thank you. Cheers! I know this is an old vid, but it comes up in recommend lists.
Bit of trivia, constant effect 3pt Restore Health exactly counteracts drowning damage, thus essentially doubling as Water Breathing. It fits tidily on the Daedric Face of God. ...and trivializes the majority of the game.
Even just carrying around a bunch of vendor-bought health potions can be more than enough to just power through the entire game since they all stack, haha. It makes me appreciate the 4 potion limit in Oblivion, even if you can still just spam the instant effect ones
This is a old video so your probably not gonna see this but thank you for this man. These are my favorite games and I could not have got into with out all of these guides.
this series of Morrowind videos has been Paramount for me as I've just recently played for the first time. I was really thrown off at first but after doing some research and watching these videos I've begun to enjoy the shit out of this game.
Amazing video! I just realized I could finally succeed in enchanting with a fortify enchanting 800 spell (the 100 effect eight times). My tips are to get the Mantle of Woe (adds a +5 Intelligence to magicka multiplier), max out your intelligence, cast a fortify restoration 300 spell, and then you can fortify any skill with a plus 800 fortify spell. With a mercantile 800 spell (make sure to cast a restore personality 100 spell to counteract the mantle of woe’s damage personality effect) you can get all of a merchant’s gold after buying or selling one item and clicking max buyer capacity. I love this stupid broken game!
I've been getting my friends to play Morrowind online with me on the Nerevarine Prophecy server and your channel is a big help for them. The OpenMW/TES3MP versions of Morrowind fixes the on strike ranged enchants.
This was a really great video. Now time to binge all of your morrowind videos. For starters, I have literally no idea how to even bring up the alchemy window lol.
Thanks so much man. I played Morrowind as a 6th grader on original XBox. The first game where I felt I could tamper with the world however I wanted. But at that time I did not understand magic or any of these concepts with alchemy or enchanting which make the experience worthwhile and less painful. The game was still extremely fun but I used the restore health and fatigue cheats constantly to be able to enjoy what would have been an impossible playthrough otherwise. Now, at 27 years old in 2020, the only other game that I've felt a sense of accomplishment and happiness in video game form (lol) has been Bloodborne in recent times. Replaying Morrowind currently and learning each of these skills (alchemy, enchanting, spellmaking, character creation) are super fun and satisfying in their own right, not to mention exploring and soaking in the quests and story after mastering these skills. Like someone said before, Morrowind is like your own playground. I like how I get to decide how to tackle the world. Anyways that sounded pretty cheesy, but I've seriously enjoyed playing Morrowind again and it's been relaxing learning these things. So again, thanks dude . Now to find Azuras star and the guy with the summon golden saint spell
Thanks for this great compilation of information about enchanting. Due to the great amount of enchantable items you can wear at once you'll end up fairly overpowered making use of enchanting way earlier than without - not to mention the alchemy exploit, but well, people have to know themselves whether they want to use such. Anyway, maybe this will make some more people try out enchanting. On a side note: If I don't mess things up with Oblivion, permanent enchant effects on shields even apply while you don't have your weapon unsheathed and even when you're wielding a two handed weapon or using hand-to-hand. So everyone who's got a shield with a permanent enchantment effect should really consider equipping it despite not having a good block level or even the possibility to block.
These videos are really in-depth. I've put dozens of hours into Morrowind, and I'm still learning little caveats and tips from your series. Maybe do a video on alchemy next?
@@wanderingdoc5075 Looking more closely at my combined play data, it's probably closer to 18K, but still. It's around 1,000 a year since the game was released.
Enchanting is kinda like redstone from minecraft, its incredibly powerful and possibly game breaking but i still have no idea how to use it to its full potential, thanks for the video friend!
Awesome video thanks for explaining the math clearly as well. Long ago I created enchanting items, they would fortify my luck/intelligence by 50 to 100 points for a second two, I would quickly cast them all and then make an enchantment with a guaranteed success, now I can see that intelligence is twice as effective adding to my success rate, thanks ss
Wow, super helpful, makes the most of Morrowind! After a mage character that I didn't equip well for low-level combat, and a second who I tweaked to perfectly do what I wanted, I've really gotten into this game again, the Xbox edition of Morrowind being the first TES game I played (and BOOOI did I play it).
Chaining potions is one of my favorite things to do in Morrowind, I dont know why I find it so fun LOL. I can sit and just do alchemy for hours. More on topic, this video is really helpful, I only lightly experimented with enchanting and now feel confident enough to get into it more. Many thanks!
Thank you! I absolutely love that there's people still making an effort to get into this game all these years later. It's pretty crazy how there's barely a tutorial in the game for a skill with so much depth. A sign of the times for when they were putting the game together, I suppose.
Cool videos bro I watch the class creation video and now this. Amazing! It's been more than 15 years since I played Morrowind. And planning to start soon. You videos prepared me for the new adventure. Thank you. Subbed and Notifications on for more Cool Content. Cheers.
Thank you so much for your info videos; I have played morrowind so much as a child and throughout my life but almost everything I learned was through trial and error. Because you cannot do constant effect with lower amounts of soul rates, I assumed you could not do constant effect, and because all the soul gems get used up after you enchant with them and I learned with the azula's star you could do constant effects, I assumed that meant you got to make one constant effect item and I was so badly misinformed on the actual process of leveling up your enchant skill.... I did however quickly learn that doing 1-max was always more efficient than doing max-max, except for if you want to do an unlock on target/touch spell. Your stealth video also helped me so much because as a kid seeing the stealth icon (seemingly) randomly disappear and reappear made me think the coding for stealth was just broken and I never really bothered with it because so many games of morrowind's era just didn't work on many levels and I was used to it.
Thanks for the kind words! Haha, honestly it's kind of amazing that anybody ever figured out how to play Morrowind back in the day when the internet still felt nascent or was just straight up inaccessible to a lot of folks
@@LyleShnub I remember as a kid writing down every quest desciption down on a piece of paper and I had so much trouble locating Punabi for the mages guild questline that I can find it if you drop me anywhere in the general area that whole location is so etched into my mind. Going through a game so cautious and being prepared to die at any moment and the feeling of exploring is such a good and unique game feel. Honestly Breath of the Wild gives me similar feelings. Thank you for making these videos though and enjoying the game! I'm so glad that now morrowind is so much easier to get into and work with because of the wiki and people like you who break down mechanics. :))
If you're just starting out there are vendors that sell some lower powered but useful enchanted items and will always have them for sale (assuming you don't have an odd mod loaded). Ra'Vir in Balmora (close to the silt strider) has several weapons that let you summon Bound weapons for 60 seconds. These do a lot of damage, will temporarily raise your weapon skill by ten points and, since they can be re-summoned, you don't have to worry about repairing them if they wear out. The down side being you can't enchant the summoned weapons with additional effects and, if you use the base weapon rather than the summoned one, you can damage them enough that you can't equip them so you wouldn't be able to use the summon weapon spell. The Devil Tanto lets you summon a Bound Dagger and should only cost 100-150 septims depending on your stats and mercantile skills while the Demon Tanto lets you summon the dagger and adds a damage shield but is much more expensive. The spear is also under 200 septims while the sword is pretty pricey. Ilen Faveran (the temple in Balmora) has assorted "Veloth" shields that have a "heal self for 10 points" effect with 7 uses. He will always have at least a Veloth version of the chitin light helm. The light armor versions are pretty cheap but the heavy armor versions may be out of your price range at low levels. Verick Germain (a trader in Caldera just up the road from Balmora or by Mage Guild teleporter) has a Veloth's Robe that heals 10 points and can be worn over any armor set. He also carries an Amulet of Opening (unlock 20 points), a Ring of Aversion (invisibility 10 seconds) and a few other pieces that can be useful for a new player including rings with magic attacks if you're playing a melee build but still want something to attack a critter at range.
I played oblivion and skyrim...skyrim i really played a lot...now I am trying morrowind...I installed the mgso with the most simple things to be vanilla friendly and not destroy my fps...i installed but disabled the shaders and distant land because morrowind without that fog is not morrowind...i created a true warrior...but i like use bows and enchant...and I thank you because untill now I had no idea of how to enchant a item haushahs thanks a lot from a brazilian guy...
Carlos Magno Macieira Hahaha, thanks so much, man. I'm always happy to hear when folks go back and try the older games. Even if they bounce off of it, I'm glad they give it a try. Lol, one of these days, I need to go back and try the first and second TES games.
Lyle Shnub I played some hours of Arena and Daggerfall...but it so much of the same thing...every dungeon is like the other...and the second is the almost the same thing but wayyyyyyyy more dificult...
A side note about using enchantments to level up the skill. I have azures star and I made a bunch of rings that shoot fire balls. 1 point cost to cast and I'm in a daedric ruin spamming the spells. Gets about 2 to 3 lvs each time.
Correct me if I'm wrong, but I believe there's a quasi internal cooldown when rapid casting from enchanted items. I think you can only actually spam them if you have quick casting, or whatever it's called, toggled on in the Morrowind Code Patch or a similar mod.
Lyle Shnub oh I wouldn't know. I'm playing on the Xbox one. (Shitty version in comparison) I made 4 enchanted rings with 1 to 1 fireball at 400 charges. It helped get my enchant skill up from 55 to 80 in an hr or so. Thumbs got tired so I felt it was good enough
Ohhh, huh, sounds like it may be possible even without mods. As far as I know, there's no changes beyond graphics with the Xbox version (and mods, of course). Hearting your comment because that's a pretty good tip for manually levelling enchanting. Thanks!
After I learned how to properly use enchanting skill in the game, I always ended up making a character with enchanting as either a major or minor skill. I always ended up joining House Telvanni since they have the best spell givers and enchanters in the game. It also means getting Azura's Star is a must have artifact for any enchanter or wizard character.
The most useful constant effects for thieves are chameleon at or close to 100% on an exquisite accessory, and telekinesis on one of your extravagant/expensive gloves. Constant telekinesis allows you to interact with objects, items, containers and doors from a distance, allows you to trigger magically trapped containers/doors without taking damage (provided you are far enough away). Stuff that may or may not be possible: Lockpicking Pickpocketing Touch spells The reason for putting constant telekinesis on a glove is to save your accessories for better enchantments.
A very good guide and that 3 of my 4 complaints are nitpicky is just a testament to that. 1. The maximum enchantskill you need in the morrowind basegame is 225(daedric towershield)*5(permanent enchanting)+100=1225 enchantingskill or 4900 intelligence, so going into the 10 thousands of int is really unnecessary. 2. Tribunal and Bloodmoon implement the fortify skill spelleffect, which allows enchant characters to ignore alchemy completly, since you can also make fortify enchant enchtanted items, which in my opinion are a lot more practical than going the alchemy route (since you only run around with 1 fortify enchant 500p for 1 second skirt, which is alot lighter and takes less inventory ui than your alchemy stuff and it only takes 1 click to enchant like 90% of the stuff in the game). E.g. with a starting enchanting skill of 20, 40 int and 40 luck you already have a 22,5% chance of creating a fortify enchanting 100p for 1 second item, which then allows you to make further fortify enchant items. Without the mcp the maximum spellamplituted of 100p for spells can be annoying. And with the 4second castdelay for enchanted items that can be implement with the mcp, it takes a daedric towershield with a fortify enchant 500p for 9+ seconds enchantment to create a constant effect daedric towershield. 3. Fortify strength is only great on lategame weapons, because it scales with weapondamage. 4. Fortify agility is in my opinion pretty useless, by the time you can throw around filled grand soulsgems, you can just go and train the weaponskill to 45 and then use a heal on strike weapons, to use weak enemys as punchingbags.
I think you bring up some really good points on fortify str/agi enchants and invaluable information on max stats needed for enchanting. Thousands of int can be great for casting spells, but it's definitely overkill when it comes to enchanting. As for building a fortify enchanting set, it's a great goal toward late or mid game, but I generally prefer the alchemy method being as it's so much cheaper and easy to attain for newer characters. Nonetheless, I think it's totally worth folks knowing about the value of having a set of enchanting equipment. Thanks for the additional input! Hearting your comment to signal boost it.
You can actually get the first part of the enchanting set as soon as you have access to Mournhold and 600gold. The fortify enchant 100p for 1s enchantment costs only 5 points, so every 10gold clothing piece will be sufficient and you can use any petty soul, since the maxcasting cost is 5 with the smallest soul having 10 *mana*. So you can go to mournhold with 7-8 filled petty soulstones, buy a fortify skill spell for 450gold and then make your fortify enchant 100p for 1s item. An expensive skirt(60gold) and 2-3 filled lesser soulstones are enough for a fortify enchant 500p for 1s enchantment, when you boosted your enchanting skill by 100p. With that you don't have to worry about anything until you want to put constant effects on expensive rings and ebony shields.
In early game, summon "Ancestor Ghost", which is creature level 1, and only has 23 health point, but HAS 100 points of souls! Common Soul Gem fits them. Collect some "Common Soul Gems" ( merchant in Tel Branora restock it ) Invest on these 3 items: * Create a 3 seconds "Summon Ancestor Ghost" enchantment item like shield, * soultrap 2 seconds shield, * lightningstrike shield or any magical damage shield I believe that, those first two items, you can built by your own, even with lower level skill Enchant ... lower damage third items is okay, but you'll need to cast it multiple times ... but using enchantment is no animation ... so no worries repeat until you fill all your Common Soul Gems. SELLING soul filled gems back to restocking merchant will destroy the soul, but not the price nor the gems, in vanilla game Later in the game: There is no spell to fill (or restore) your magicka, but you can have an enchanted "Spell Absorption" around 5% on-self buff for 2 seconds, then using shrine (both Imperial Cult shrine or temple) to restore your attributes (actually and skills) ... those restore all-attribute is HUGE cost, luckily not by you but by the shrine, and then getting random 5% absorption is will restore huge amount of your magicka. If you join Imperial Cult, higher member will get free service for the shrine ... Means free magicka recharge, as long as you have Spell Absorption spell (or ability). That's why I build "Spell Absorption" enchantment and left it some where near the shrine. Using this enchantment will be better if you're really low in Mysticism. Some point at higher rank in mage guild will allow enchanter at Caldera, Folms Mirel, sold you restocking Summon Golden Saint scroll... Golden Saint, like any other daedra, but higher, has passive reflect spell... Be careful when casting any spell on her. Better kill her with weapons. Getting drunk with drinking cheap ($30) Sujamma before sneak-attack killing your summoned creature will get instant killing on some point, so you can grab all their weapon and shield easily. In vanilla game, disposing them will crash your game, but grab all items: will not. 300 (6 bottles) - 500 (10 bottles Sujamma) +points in STR is needed to single blowing Golden Saint. Chameleon will highly rise your sneaking Btw, be careful when sneaking / sneak-attacking, some times you'll end up pick pocketing NPC / merchants ... Late Game: Permanent invisibility is only cost you 100 point ... I usually using one of my rare exquisite amulet to do the job... (constant effect invisibility) "Resist Magicka" 100% for 2 seconds will protect you from harm effects on some constant-effect-enchanted items: (e.g. Boots of blinding speed or / Robe Mantle of Woe (Bloodmoon), before using it ... Creating 3 rings of: fortify skills - Enchants - 100 points on Self for 2 seconds will lower the cost of next enchantment Without Tribunal expansion pack (or "DLC"), I have to travel to Shrine of Azura, then kill Staada on Northern Island near Dagon Fel, then return back to Shrine of Azura, just to get "Azura's Star", a permanent non disposable soulgem. You can soultrap any living Gods with Azura's Star ... lol ...
Thanks for the kind words! They often take way longer to put together than my usual playthrough vids, but there's an undeniable satisfaction from helping folks out with a game that's important to me
Here's a little tip on how to use big unique souls: Always make On-Use enchantments with them. Making them Constant-Effect is a waste since you get the same results if you use a Golden-Saint or Ascended-Sleeper soul. Although arguably you could fit more/stronger enchantments on a big, unique soul, but due to the maximum enchanting capacity of most items (even daedric tower-shields), it's better to use unique souls for enchantments that are both powerful & spammable. For example, if you get 20 uses out of an on-use enchantment made with a golden-saint's soul (400), then you'd get 50 out of the same enchantment using a 1000 value soul.
I think you're missing some of the most important questions that people have, and that is the explanation for the values on the top right. "Enchantment" left number is the strength of the spell that you are trying to apply to the item and the right value is the capacity of the item. The left number must be equal or less than the right value. Though using a lower value is a bit of a waste so try to make them equal. The next value "Cast Cost" is how much charge the use of this item's spell will cost. And the third value "Charge" is the maximum charge on the item, and is affected by the strength of the soul in the gem that you're using for your enchantment. So, for example, if you have "Cast Cost" on 50 and "Charge" on 100. You will be able to use the item twice before it "runs out of juice". You will then need to either wait a long time until it regenerates itself OR you feed it a filled soul gem to recharge it.
All I can say about enchanting is constant effect restore health, constant effects restore fatigue on the deadric tower shield for like 3 points each.... never die again
I've played Morrowind many times, but usually have avoided Enchantment and Alchemy due to their complicated nature. I really like Alteration though. Levitate, Water Walking, Water Breathing.... Make the world so much easier to traverse.
Good vid. I figured most of this out via Construction Set, console editing, and trial & error... after flushing all that out it wasn't difficult, just takes a bit. And I had fun with experimenting the entire time. Thanks. Edit: By the way, I played around with some of the value fields in CS. It's a good way to get a solid feel for how the game is balanced. If you're not down with using 3rd party mods, for instance you could give cliff racers 1 hit point. That makes repeated encounters with them a little less annoying, lol. Have fun with CS but make sure you back up your original game files! 😏
Totally! The construction set can be a lot of fun to mess around with even if you have no idea what you're doing haha. I just wish they were able to make it more evident/available to people who buy the game. I'm sure a lot of folks have no idea it even exists. Offering it (freely too) with the game was kind of ahead of its time imo!
I STILL have my GOTYE with Tribunal & Bloodmoon... it comes with a CS disc but it installs itself from the vanilla disc. Got it running on a Win7 machine with OpenMW, but it’s a little glitchy. For some reason it isn’t rendering certain meshes & textures from BM so I get that weird glow on NPCs. But I’m a patient old guy, I’ll figure it out eventually. Windows 7: I’m being retired in a few weeks. Me: Oh F@#$&*’”% !!!
My current character as 1.5million intelligence, it actually a pain in the ass, but the imperial cult in sadrith mora has two merchants that between the two of them let you fortify intelligence and fortify/restore fatigue. With those two you can pass any speech check, get rich, and hit 100% while dodging all attacks. Great for starting out, then play natural after you have a few levels
That's why I love this game. Waaay deeper than any other game ever made. Combat system is not that bad as people say. Actually is genius. It's the old game mechanics that make it look clunky.
My favourite enchantment is constant effect on an exquisite ring. 3 Restore Fatigue, 2 Restore health and then Night Eye (I cant remember the number as I dont have the game loaded) but since my enchantments always fail even at 100 I just pay an enchanter to be sure I get my ring. I also enchant exquisit shirt and trousers to give me bound armour. I did have an amulet that did that with spear but I wanted to use skull scrusher and a daedric shield I had constant feather 60 instead.
Im not totally sure but I believe I remember when I installed the morrowind code patch (with Morrowind Sound and Graphics Mod) I checked off an option that now allows me to enchant arrows... I have not tried it yet but will soon....
Yep, that mod does allow for you to enchant your own arrows if you want to, so long as you toggle on the option. I wanna say it works like enchanting thrown weapons in that you need a soul for each individual arrow.
I remember stealing everthing to sell so I could get a good enchanted weapon in the early game , there was tons of good stuff to pinch if you looked around
For sure. It's pretty fascinating how much high tier equipment is just freely available to steal as a brand new character. Part of me thinks that they figured most people wouldn't know about it when they first picked up the game. Things internet guides hardly existed like they do nowadays. Even as old as uesp is, most folks didn't think to look or even had internet beyond dial up, haha
Great video!! I was just about resigned to only cast-use armor enchantments on my main character :) (still sucks that morrowind and modern rigs don’t mix very well /sigh)
Boots of blinding speed + constant effect levitate + weight in w key: makes google wardriving cartography. Also gets chains of cliff racers ... Also remember constant effect breath undewater for exploring sunken ships.
Personally I like using jump effects instead of levitate - they just feel more fun. Always used super jump back when I played City of Heroes and Champions Online, haha
@@LyleShnub will try jump on a new play. Been 12 or more years. My shitty graphic cards back then made me wait 1 minute to load interior/exterior. Adding to the awesomeness of abundance of quests must have played completing all quests with a breton kinda battlemage for 6 months to a year. What a great game, lore and level of inmersion! Goty!
Actually, recharging soul gems does have a failure chance. The chance to recharge something is (enchant+intelligence/5 + luck/10)%, and the amount it recharges is (soul value * (random number 1-100 / success chance)). This means higher enchant levels guarantee you won't fail recharging, but the amount it recharges goes down. That means with an unlucky roll a golden saint can recharge a whole 1 point.
I didn't see you mention that constant effect values can only be used with souls such as golden saints. Correct me if I'm wrong and you did mention it and I just missed it XD
Don't worry, I covered it at 4:03. Hehe, it's a sizeable video so I totally get missing one detail. I always appreciate comments with corrections, additions, etc
paper was amazing.. I never found a vendor that restocked paper but you can make awesome scrolls out of it. I just get 'fortify skill' form the Tribunal update and then fortify all the Exquisite gear 100 for 2 seconds on self, fortify enchant.. so that I have around a 400 enchant skill... so I will never fail XD
I believe you can also pick up 'fortify skill' in the Bloodmoon expansion too. Potentially useful for new characters if you don't want to go through the first Tribunal quests to get access to Mournhold
Due to wanting to be a pure mage (Thus my Endurance is gonna be terrible), This skill is gonna be an extreme help, since I can fortify my HP to compensate for my terribly low endurance. May have to fortify my strength too, since I want to use heavy armor as my defensive skill for max enchanting potential.
Bring the 4 mushrooms to Ajira. Start the fake soul gem quest, wait for galbedir to leave her desk, steal the soul gems, sell to creeper, use gold for enchant training. Done.
One more comment..... get yourself soultrap. Use the mages guild to go to sadrith mora, go to the temple and buy jack of trades, have the guy you bought it from make a spell of exactly this. Soultrap on target for 0 seconds and fortify luck for 100 pts 0 seconds on self, walk to the corner, look at your feet and cast that spell like 10 successful times and then repeat for each stat Wil, Str Agi,... all except speed, don't go over 200 on speed
Also, empty all the weapons out of your inventory, except, for example 1 spear, cast bound spear and then fast switch between the bound spear and the real one, this should give you a +10 to spear literally every time they switch that should be permanent
Now, granted, I paid an NPC to create this enchantment, but a Fortify Agility 100 points for 3 seconds, fortify Acrobatics 100 for 3 seconds, and Jump 100 for 3 seconds, on an exquisite amulet, is kind of my riff on the Scrolls of Icarian Flight. Always have a levitation spell ready for landing!
You can always create an item with even 1pt. slowfall constant effect. You won't notice the difference between normal falling and magical effect and the enchantment will protect you from getting any fall damage.
Another great guide. Thank you. Does fortify enchant just improve the chances of a successful enchantment? "cause I wouldn't mind being able to squeeze a few more points of Chameleon or Sanctuary onto a ring or amulet...
Yep, the only way to fit more effects or higher magnitudes on one item is to just find a better version of that item. So for things like rings or amulets, the best you're going to get are exquisite versions.
Back in 2002 when I started playing this game I had a friend that made dozens of fortify intelligence potions so he could craft dozens of fortify strength, health and health regen potions and then he pinched Vivec to death with his bare fists.
Awesome Guide! I have a question. Is there a way to redue an enchantment? Like lets say I enchanted an amulet with CE restore, though I feel it is not strong enough. Is there a way to redue it?
No, unfortunately enchants are permanent and also cannot be overwritten with a new enchant like in some other games. You could trash the current amulet and then spawn in another version of the same amulet for the same effect. Of course, that's assuming you're okay with using console commands during your playthrough.
I never liked this game enchanting system, i used to sold tons of expensive items to the creeper in order to have Gold enough to enchant my equipments.
I can only enchant basic objects like a bow with 15 secs soul trap or a ring of constant invisibility because most of times I trap enemies on petty soul gems and sell them to get money and pay the enchanters with greater gems.
@@irisinthedarkworld I mean very easy enchantments, not talking about the quality of the spell. For example, for a steel bow I like a 15 sec soultrap or 25/30 secs if its an expensive ring with the same spell. For Grand gems I like constant levitation in an extravagant or exquisite shirt or pants. And then I have seen people doing constant full armor, to me that is a combo of many spells working at the time, and not the single objects at a time. I hope I am understood. And btw, I like paying Galbedir better than doing the enchantments myself.
The fact that you sound like a chill Bosmer explaining this, makes this video extra immersive.
Hahaha, thank you for the kind words!
Now I cant get the image of Fargoth hitting a joint while he explains this out of my mind.
galbedir intensifies
Agreed
Plot twist: he’s actually Fargoth.
I feel like mastering enchanting should qualify as college credit.
Nigga it's like mastering science. You can make anything you want.
If only!
Credit? It's a degree! Morrowind's enchanters make insane money too.
I wish skyrim was more like morrowind :(
@@frauleinhohenzollern Same.
A helpful tip I read about is that at lower levels, you can just buy summon golden saint scrolls from the dude at the Caldera mages guild, then go find a pool of lava, summon the saint so she's standing in the lava, cast soul trap on her, and she'll eventually die
That's genius
I originated that trick as Golden Sinner. You’re welcome!
ancestor ghost is better. Just make an amulet, then soultrap and ghost 2 seconds and fire dmg 23 on target.
instant restocking common soulgems in tel branora
literally 4k each
One thing that's easy to miss about Enchanting but that I think is actually really important: cast-on-use enchantments, aside from never failing to cast, *also cast the instant you press the button.* Normal spells have that couple seconds of windup, but enchantments do not have any such delay.
This can be *huge* in combat, and can let you do wild things like chuck fireballs as fast as you can press the button, or heal instantly, without chance of being interrupted.
Other than that, super good videos! Found you today and have been binging this playlist.
Yoooo that’s huge news
Just something to keep an eye out for it you're a newer player, after completing the _Death of a Taxman_ quest you should keep Processus Vitellius' Ring. It's got the same base enchanting capabilities as an exquisite ring, and you can get it for free within ten or fifteen minutes of making a new character. Good idea to grab it early and hold onto it.
This is a pretty decent tip! I actually had no idea that it still counted as an exquisite ring. Hearting your comment to signal boost it. Thanks!
That's a terrible idea. Think of the poor lighthouse lady! She needs that memento.
I have never once found the taxman's body
True, but for completion it's just better to level up and let the game spawn better items
@@StupidNSimplesns it's like right outside seyda neen on the lefthand side near some trees and a big rock
I've watched this video three times now and I'm still like yeahh.. I should watch it again just to be sure.
A couple things I felt weren't mentioned in regards to the best items to enchant are:
1. Daedric Tower Shield. There are NO PRE-SPAWNED versions of this item in the game. Period. The only way to get one is to get lucky and a Golden Saint that has one after being slain.
2. Daedric shield (the regular one): So there are in this case, several of these spawned in the game. For example one of Orvas Dren's men has one equipped, there's one tucked away in Galom Daeus, and so on. While only sporting 150 capacity, it's far easier to find one of these than taking a chance looking for Golden Saints.
3. Clothing: There are no Exquisite gloves, the best gloves (excluding the Daedric Gauntlets) are Extravagant Gloves. On a similar note, don't be too quick to use up your Exquisite level stuff. It's very hard to come by, and by the end of the game you may have just a very small handful of each type at best you can use at all. Extravagant is far easier in comparison, particularly the jewelry at that level is still excellent for enchanting (60 capacity), and so don't use a higher quality item when a lower quality will do. There's nothing wrong with enchanting yourself up a whole 'toolbox' of magical trinkets to cast all kinds of different spells.
4. Other shields: The difficulty of finding a Daedric Tower Shield can be daunting, so what can be better is simply using a lower quality shield as well. Heck even a crummy Iron Shield has a capacity of 50! The most basic heavy shield outclasses like 80% of all other items in the game by itself. Light Armor shields tend to be pretty poopy though, so if you want to walk around in Glass armor for example, don't expect much from your enchants.
5. Medium armor: Of all the, base game, armor sets, Orcish is actually (overall) the best for enchanting if you're wearing medium armor, not the Ordinator/Indoril armor. If you head to the far, far north to Valenvaryon you can find tons of Orcish armor you can...liberate.
6. Weapons: Rule of thumb: Daedric weapons are almost always the best to enchant in the base game. Again the exception being the Ebony Staff. Which if you need one, you can find a couple of them guaranteed in Tel Uvirith IF you join one of the three Houses and go through their questline than either build, or raid the tower and find them inside once it is complete. Joining the Telvanni guarantees this will happen and you can take them without consequence.
And so lastly...
On Golden Saints: Aside of being guaranteed 400 strength souls for enchanting and a summonable version at that, they can carry all manner of high quality weapons and shields including ebony and daedric shields, along with weapons like an Ebony Staff, amongst others. Even if they don't spawn with what you want, what they have is still usually very valuable and can be sold to help fuel whatever other endeavors you may have instead.
You CAN try and loot the corpse of a summoned Golden Saint, and for one this may sometimes crash the game, and two, it's kinda considered cheating since you're not really supposed to be able to do so. So if you wanna stay 'legit' then just find em normally. You can find Golden Saints, mostly at higher levels, wandering in and around Daedric ruins, around Red Mountain, or even sometimes just out in the wilds (I've found in particular the northeastern part of the island to be particularly prone to this, but it isn't guaranteed)
Dremora CAN sometimes spawn with some of the weapons and gear that Golden Saints can, but they cannot spawn with everything. For example they will never spawn with a shield of any kind, while a Golden Saint almost always will. Dremora on the other hand can spawn in with weapons that Golden Saints will never get.
So it essentially boils down to: Dremora for weapons, Golden Saints for shields.
Lastly: Beware that Golden Saints can use Dispel on themselves, ergo, they can and will dispel your Soul Trap effects.
Yeah a lot of this folks either addressed already in other comments or I covered in the conjuration video. Went pretty in-depth there on Golden Saints and even a little of the Daedric Tower Shield. Still, I'm gonna heart your comment anyway to signal boost it so it's here too. Plus I'd feel bad after you typed out so much, haha
I don't care about the other comments, yours is really organized and helpful! Thanks man
an addition to this is at some deadric ruins sleeping for a short while and exiting can respawn powerful mobs for farming weapons and the tower sheild
Damn I just dropped that Daedric Tower Shield back at that one ruin with the unique shield xD guess I'll go back there later
I like using a sword enchanted with Soul Trap on touch (cast when strikes) for 1 second.
about your third warning: this happens when you don't touch the time slider and enchant it. you can fix this by seting it to 2 and then back to 1 in the window, now it will actually work for 1 second. learned this when messing around with drain skill enchants for easy traning.
Oh wow, I didn't know that. Thanks. Hearting your comment to signal boost it.
Awesome, thanks!
Well, you can't get constant effect "Restore Magicka". There is no such spell in the game, only in a construction set.
You're absolutely right! That was an oversight on my part. Hearting your comment to signal boost it, thanks!
not moded yet?
Speaking about vanilla, mods can change your game in whatever you want so it's quite vage to discuss changes like new spells that was not in a basic game.
why?
Simple - because with mods you can turn Morrowind into Call of Duty or Minecraft. And educational video about the basics of 1 game dont need to obligatory talk about the whole other games which is not the core game of discussion.
So my other comment was getting long and I didn't want it to get too crazy so here's another one. Now then...experiment! Seriously there's not a thing wrong with enchanting an item, but not finishing it just to see what you can come up with.
To start with, you can summon a bunch of things and soul trap em to fill your own soul gems without having to go out and do it. So here's the best things that you can summon to fill them:
Petty soul gems: Skeletons. They're easy to kill, cheap to summon, and using petty soul gems is a great way to level your enchanting by spam producing enchants on things like arrows or blank pieces of paper. But do so only after you've trained Enchant as high as you can with trainers first so you aren't wasting easy level ups.
Lesser soul gems: Wolf/Bonewolf (only available with Bloodmoon and only after getting fairly far into the main quest of it). Much like Skeletons above they're fairly easily killed and easy to summon, so go to town.
Common soul gems: Ancestor Ghosts. They're CRAZY easy to kill especially once you get to a decent level. They're super weak and fill a common soul gem basically to max instantly. In terms of effort and time versus reward there is no better thing than them. Long as you have a supply of common soul gems and/or Azura's star you will be able to basically recharge your equipment anytime you want.
Greater soul gems: Atronachs. It just really depends on how much work you want to put in. Frost are easier to cast and kill, but Storms are the best you can summon.
Grand: Golden Saints. Full stop just them. Don't waste your rare/expensive Grand soul gems on anything lesser than that. Sure if you wanna try and soul trap various named/unique monsters and enemies, go ahead and do so, but otherwise if you're just wanting to enchant stuff, just go with these.
Azura's Star: Aside of the two unique souls that can ONLY be put into this one, (which as an aside, don't waste them on Constant Effect enchants. They have a charge of 1,000 and 1,500 respectfully, which is MASSIVE, so use em on a powerful castable or on strike effect instead), basically using any of the above examples will work. Like, filling it with an Ancestor Ghost soul and then making or recharging an enchant is a great (if tedious) way to level the skill up with ease.
But like I said, experiment. There's TONS of crazy combos out there. For vampires getting at least 5 points of constant Restore Health will make you immune to Sun Damage. (you'll still 'take' damage but it's also in turn instantly healed up)
Wanna have a buddy with you? Maybe more? You can have perma-summons of anything from an Ancestor Ghost (35 points) up to a Storm Atronach (190 points) or anything inbetween (like sticking a Flame Atronach on an Exquisite jewelry piece, or a Scamp on an Exquisite shirt or Extravagant Amulet). Or heck a whole slew of summons (but be careful, the game is not meant for you to have many followers, and tends to crash, so save often. Also it is impossible to get the Winged Twilight or a Golden Saint).
Or if you're making a damaging castable/on strike enchant, have the first effect always be Soul Trap for 2 seconds (at least) on touch/target for whatever AOE you have it on. It's extremely cheap and will not be much of a detriment to your enchant cost.
And there's so many more things beyond that.
I'm so glad I found this channel. My first Elder Scrolls experience was with oblivion.
And I have wanted to play morrowind for a long time now.
But the sheer complexity and learning curve has turned me off a little bit.
Watching these videos is helping me enjoy the game a lot more
I’m so appreciative of your channel it’s the nerdiest shit on the website but I needed this in order to get into morrowind. you’re a saint 🥺🙏🏻
Thank you!
Some might say he’s a, golden saint 😁
@@LyleShnub How you going to let him call you the nerdiest on the website like that?
getting soul drinker by completing the Balmora mage's guild's questline is really worth it imo
It sure is. No need to cast a soul trap spell anymore.
You explained this so well dude!! You covered literally everything that used to confuse me about this mechanic. Much appreciated 🙏🙏
Thanks so much, happy to hear that you got some use out of the video!
Really enjoy the series - very nicely made and provides a lot of insight to this nostalgic title.
Also, I don't know if you're interested in this sort of obscure information, but - and It's been many long years since I mentioned this, and I've never seen it noted, but there was a softlock I noticed with fatigue enchantments.
My observation was that if you have Constant Effect Restore Fatigue (eg: azura's ring) and get knocked down by hand-to-hand - after your fatigue is restored by enchantment, there's a chance that you may not get up - ever - softlocking the game. (though a save resets this)
I can only imagine this has to do with some code checking for your fatigue to be naturally restored over zero, but the enchantment might restore too much in a single step, or the fatigue was restored to close to the same time you were knocked down...
I did mention this way back in 2010 on UESP but I don't think anyone ever verified Morrowind_talk:Glitches/Archive_1#Permanently_Knockdown.27d
Oh wow, that really is pretty obscure. Hearting your comment to signal boost it though just in case someone else happens to encounter this problem and are wondering what's up. Thank you, as well, for the praise
This reminds me of another soft lock to be weary of, always always save when encountering any bonewalker or any enemy with the burden spell---on so many occasions the fight goes on too long and the enemy casts multiple spells of burden and your encumbrance can get below zero, and sometimes resting for 24 hrs repeatedly fixes this, but sometimes it just wont come back from below zero and you have to load a saved game. Just something to keep in mind!
I've had the same bug happen on Xbox without any fatigue restoring effects, but I've been fine on PC. Granted, one of the MCP or MPP probably fixes it.
An alchemy vendor that has 5 or more of an ingredient will always restock that particular ingredient. Additionally, if you sell them more of that ingredient, then the max that they restock up to also will increase. In Sadrith Mora, in the Imperial Shrine at Wolverine Hall is Aunius Autrus. He sells bloat, ash yams, and netch leather which is three of the possible four Fortify Intelligence potion ingredients.
The strategy I often use is to simply buy and resell the ingredients to him until he has around 100 of each of the three, then I buy 400-500 of each and recall back to a location to store them. That's generally enough to max out my alchemy skill, while also providing myself with a good amount of high value potions to sell to the Mudcrab for whenever I need money to train skills and such.
Been playing Morrowind for literally decades and I've never learned how enchanting works. Thank you!
Wow that was...interesting.
Good to know how the multi enchantment multiplier works, don't think I'd ever figure that out on my own.
Yeah, it's wild that the game doesn't tell you whatsoever that it even exists. Probably a lot of new players who play with the enchanting system, don't notice what's going on, and end up hurting their characters a little
The golden saint and Azura's star combo was a godsend when I finally got daedric armor and needed a constant fortify strenght enchantment to deal with the horrible carry weight.
Pretty cool. By the way, if you manage to get the fortify skill effect, Fortify Enchanting spells are the most effective way to raise your probability of success to guaranteed. If you can't cast a strong enough fortify enchanting spell, though, you can also first cast Fortify Restoration to boost your skill high enough to succeed. Works best with the Code Patch's raising the spellmaking effect strength cap to 500 option. Requires a hell of a lot of magicka though, so you might want to only try this with a serious mage character.
This is some pretty good additional info, hearting your comment just like the others. Thanks.
edit: Just realized that I never actually hearted this comment, hahaha
It's great to see some good guides for this complicated game. More guides mean more players. Thank you. Cheers! I know this is an old vid, but it comes up in recommend lists.
Bit of trivia, constant effect 3pt Restore Health exactly counteracts drowning damage, thus essentially doubling as Water Breathing. It fits tidily on the Daedric Face of God.
...and trivializes the majority of the game.
Even just carrying around a bunch of vendor-bought health potions can be more than enough to just power through the entire game since they all stack, haha. It makes me appreciate the 4 potion limit in Oblivion, even if you can still just spam the instant effect ones
I love how even up to skyrim alchemy still breaks enchanting
tfw you've been playing MOrrowind since launch but you still watch videos to find out new things! ^>^ Great vid!
Thank you! Glad to hear that they're useful videos!
This is a old video so your probably not gonna see this but thank you for this man. These are my favorite games and I could not have got into with out all of these guides.
this series of Morrowind videos has been Paramount for me as I've just recently played for the first time. I was really thrown off at first but after doing some research and watching these videos I've begun to enjoy the shit out of this game.
Amazing video! I just realized I could finally succeed in enchanting with a fortify enchanting 800 spell (the 100 effect eight times). My tips are to get the Mantle of Woe (adds a +5 Intelligence to magicka multiplier), max out your intelligence, cast a fortify restoration 300 spell, and then you can fortify any skill with a plus 800 fortify spell. With a mercantile 800 spell (make sure to cast a restore personality 100 spell to counteract the mantle of woe’s damage personality effect) you can get all of a merchant’s gold after buying or selling one item and clicking max buyer capacity. I love this stupid broken game!
I knew the most of this but wow, this guide is great, good job, man!
I've been getting my friends to play Morrowind online with me on the Nerevarine Prophecy server and your channel is a big help for them.
The OpenMW/TES3MP versions of Morrowind fixes the on strike ranged enchants.
This was a really great video. Now time to binge all of your morrowind videos. For starters, I have literally no idea how to even bring up the alchemy window lol.
Thanks so much man. I played Morrowind as a 6th grader on original XBox. The first game where I felt I could tamper with the world however I wanted. But at that time I did not understand magic or any of these concepts with alchemy or enchanting which make the experience worthwhile and less painful. The game was still extremely fun but I used the restore health and fatigue cheats constantly to be able to enjoy what would have been an impossible playthrough otherwise. Now, at 27 years old in 2020, the only other game that I've felt a sense of accomplishment and happiness in video game form (lol) has been Bloodborne in recent times. Replaying Morrowind currently and learning each of these skills (alchemy, enchanting, spellmaking, character creation) are super fun and satisfying in their own right, not to mention exploring and soaking in the quests and story after mastering these skills. Like someone said before, Morrowind is like your own playground. I like how I get to decide how to tackle the world. Anyways that sounded pretty cheesy, but I've seriously enjoyed playing Morrowind again and it's been relaxing learning these things. So again, thanks dude . Now to find Azuras star and the guy with the summon golden saint spell
Thanks for this great compilation of information about enchanting. Due to the great amount of enchantable items you can wear at once you'll end up fairly overpowered making use of enchanting way earlier than without - not to mention the alchemy exploit, but well, people have to know themselves whether they want to use such. Anyway, maybe this will make some more people try out enchanting.
On a side note: If I don't mess things up with Oblivion, permanent enchant effects on shields even apply while you don't have your weapon unsheathed and even when you're wielding a two handed weapon or using hand-to-hand. So everyone who's got a shield with a permanent enchantment effect should really consider equipping it despite not having a good block level or even the possibility to block.
These videos are really in-depth. I've put dozens of hours into Morrowind, and I'm still learning little caveats and tips from your series. Maybe do a video on alchemy next?
Thanks! I've already got a bit of a plan for the next one, but I'll totally add alchemy to my list
Definitely the nerdiest and best tutorials for Morrowind... you really do these well.
Thank you very much!
Good info. Found just what I was looking for, how to make constant effect enchantment. Thanks for the help!
Thanks for the kind words, I'm glad it helped!
best guides ever, hands down, undisputed champion! ive watched 3 hours of guides then i found you
After over 21,000 hours in _Morrowind,_ there is STILL more I have to learn. This is why it's my favorite game ever.
21k hours? Yikes
@@wanderingdoc5075 Looking more closely at my combined play data, it's probably closer to 18K, but still. It's around 1,000 a year since the game was released.
Enchanting is kinda like redstone from minecraft, its incredibly powerful and possibly game breaking but i still have no idea how to use it to its full potential, thanks for the video friend!
I think after watching this video about ten times, there's still much to learn. Good work, though I enjoy the mechanically based videos
"As morrowind is a singleplayer game, the choice is really up to you."
Not anymore
What a time to be alive
@Max OG Ofcourse, look up tes3mp ;)
Awesome video thanks for explaining the math clearly as well. Long ago I created enchanting items, they would fortify my luck/intelligence by 50 to 100 points for a second two, I would quickly cast them all and then make an enchantment with a guaranteed success, now I can see that intelligence is twice as effective adding to my success rate, thanks ss
Wow, super helpful, makes the most of Morrowind!
After a mage character that I didn't equip well for low-level combat, and a second who I tweaked to perfectly do what I wanted, I've really gotten into this game again, the Xbox edition of Morrowind being the first TES game I played (and BOOOI did I play it).
Oh yes, I'm in the same boat with you there in playing that Xbox edition, haha. That old "Duke" controller was hell to use
I’m late to the game, but appreciating your videos
Ugh, these videos are fantastic. Thank you so much for the explanations!
Chaining potions is one of my favorite things to do in Morrowind, I dont know why I find it so fun LOL. I can sit and just do alchemy for hours. More on topic, this video is really helpful, I only lightly experimented with enchanting and now feel confident enough to get into it more. Many thanks!
A very helpful guide! I like alot of Morrowind players out there am still learning about the game even after years of gameplay.
Thank you for the kind words! Happy to hear it helped out!
Great guide. New player, and I took enchant as a minor skill... and, unlike Skyrim and Oblivion, had no idea how to level it.
Thank you! I absolutely love that there's people still making an effort to get into this game all these years later. It's pretty crazy how there's barely a tutorial in the game for a skill with so much depth. A sign of the times for when they were putting the game together, I suppose.
You’re an underrated channel. You just got a new sub! 👌👌👌
Cool videos bro I watch the class creation video and now this. Amazing! It's been more than 15 years since I played Morrowind. And planning to start soon. You videos prepared me for the new adventure. Thank you. Subbed and Notifications on for more Cool Content. Cheers.
Thanks so much for the kind words! I'm happy to hear the videos helped! Hope the new playthrough is fun for you
Yeah you have amazing content man. Every cool and details tutorials. thank you
Thank you so much for your info videos; I have played morrowind so much as a child and throughout my life but almost everything I learned was through trial and error. Because you cannot do constant effect with lower amounts of soul rates, I assumed you could not do constant effect, and because all the soul gems get used up after you enchant with them and I learned with the azula's star you could do constant effects, I assumed that meant you got to make one constant effect item and I was so badly misinformed on the actual process of leveling up your enchant skill.... I did however quickly learn that doing 1-max was always more efficient than doing max-max, except for if you want to do an unlock on target/touch spell. Your stealth video also helped me so much because as a kid seeing the stealth icon (seemingly) randomly disappear and reappear made me think the coding for stealth was just broken and I never really bothered with it because so many games of morrowind's era just didn't work on many levels and I was used to it.
Thanks for the kind words! Haha, honestly it's kind of amazing that anybody ever figured out how to play Morrowind back in the day when the internet still felt nascent or was just straight up inaccessible to a lot of folks
@@LyleShnub I remember as a kid writing down every quest desciption down on a piece of paper and I had so much trouble locating Punabi for the mages guild questline that I can find it if you drop me anywhere in the general area that whole location is so etched into my mind. Going through a game so cautious and being prepared to die at any moment and the feeling of exploring is such a good and unique game feel. Honestly Breath of the Wild gives me similar feelings. Thank you for making these videos though and enjoying the game! I'm so glad that now morrowind is so much easier to get into and work with because of the wiki and people like you who break down mechanics. :))
If you're just starting out there are vendors that sell some lower powered but useful enchanted items and will always have them for sale (assuming you don't have an odd mod loaded).
Ra'Vir in Balmora (close to the silt strider) has several weapons that let you summon Bound weapons for 60 seconds. These do a lot of damage, will temporarily raise your weapon skill by ten points and, since they can be re-summoned, you don't have to worry about repairing them if they wear out. The down side being you can't enchant the summoned weapons with additional effects and, if you use the base weapon rather than the summoned one, you can damage them enough that you can't equip them so you wouldn't be able to use the summon weapon spell.
The Devil Tanto lets you summon a Bound Dagger and should only cost 100-150 septims depending on your stats and mercantile skills while the Demon Tanto lets you summon the dagger and adds a damage shield but is much more expensive. The spear is also under 200 septims while the sword is pretty pricey.
Ilen Faveran (the temple in Balmora) has assorted "Veloth" shields that have a "heal self for 10 points" effect with 7 uses. He will always have at least a Veloth version of the chitin light helm. The light armor versions are pretty cheap but the heavy armor versions may be out of your price range at low levels.
Verick Germain (a trader in Caldera just up the road from Balmora or by Mage Guild teleporter) has a Veloth's Robe that heals 10 points and can be worn over any armor set. He also carries an Amulet of Opening (unlock 20 points), a Ring of Aversion (invisibility 10 seconds) and a few other pieces that can be useful for a new player including rings with magic attacks if you're playing a melee build but still want something to attack a critter at range.
I played oblivion and skyrim...skyrim i really played a lot...now I am trying morrowind...I installed the mgso with the most simple things to be vanilla friendly and not destroy my fps...i installed but disabled the shaders and distant land because morrowind without that fog is not morrowind...i created a true warrior...but i like use bows and enchant...and I thank you because untill now I had no idea of how to enchant a item haushahs thanks a lot from a brazilian guy...
Carlos Magno Macieira Hahaha, thanks so much, man. I'm always happy to hear when folks go back and try the older games. Even if they bounce off of it, I'm glad they give it a try. Lol, one of these days, I need to go back and try the first and second TES games.
Lyle Shnub I played some hours of Arena and Daggerfall...but it so much of the same thing...every dungeon is like the other...and the second is the almost the same thing but wayyyyyyyy more dificult...
Carlos Magno Macieira Hahaha, oh boy, I can't wait to finally get around to it some day
A side note about using enchantments to level up the skill. I have azures star and I made a bunch of rings that shoot fire balls. 1 point cost to cast and I'm in a daedric ruin spamming the spells. Gets about 2 to 3 lvs each time.
Correct me if I'm wrong, but I believe there's a quasi internal cooldown when rapid casting from enchanted items. I think you can only actually spam them if you have quick casting, or whatever it's called, toggled on in the Morrowind Code Patch or a similar mod.
Lyle Shnub oh I wouldn't know. I'm playing on the Xbox one. (Shitty version in comparison) I made 4 enchanted rings with 1 to 1 fireball at 400 charges. It helped get my enchant skill up from 55 to 80 in an hr or so. Thumbs got tired so I felt it was good enough
Ohhh, huh, sounds like it may be possible even without mods. As far as I know, there's no changes beyond graphics with the Xbox version (and mods, of course). Hearting your comment because that's a pretty good tip for manually levelling enchanting. Thanks!
This is an awesome video! Very informative! Very Useful for Morrowind players, such as myself.
After I learned how to properly use enchanting skill in the game, I always ended up making a character with enchanting as either a major or minor skill. I always ended up joining House Telvanni since they have the best spell givers and enchanters in the game. It also means getting Azura's Star is a must have artifact for any enchanter or wizard character.
yo this owns, I have no idea what other mechanics you could talk about for 20 minutes but if you find some make a vid because this is great
Hahaha, don't expect all of them to be 20 minutes long, Morrowind's enchanting just has a lot of stuff to it. Thanks for the kind words though
The most useful constant effects for thieves are chameleon at or close to 100% on an exquisite accessory, and telekinesis on one of your extravagant/expensive gloves.
Constant telekinesis allows you to interact with objects, items, containers and doors from a distance, allows you to trigger magically trapped containers/doors without taking damage (provided you are far enough away).
Stuff that may or may not be possible:
Lockpicking
Pickpocketing
Touch spells
The reason for putting constant telekinesis on a glove is to save your accessories for better enchantments.
Great video in a great series! Thanks for laying out the formulas for the numbers nerds
Thanks! Glad that so many folks get use out of it!
A very good guide and that 3 of my 4 complaints are nitpicky is just a testament to that.
1. The maximum enchantskill you need in the morrowind basegame is 225(daedric towershield)*5(permanent enchanting)+100=1225 enchantingskill or 4900 intelligence, so going into the 10 thousands of int is really unnecessary.
2. Tribunal and Bloodmoon implement the fortify skill spelleffect, which allows enchant characters to ignore alchemy completly, since you can also make fortify enchant enchtanted items, which in my opinion are a lot more practical than going the alchemy route (since you only run around with 1 fortify enchant 500p for 1 second skirt, which is alot lighter and takes less inventory ui than your alchemy stuff and it only takes 1 click to enchant like 90% of the stuff in the game). E.g. with a starting enchanting skill of 20, 40 int and 40 luck you already have a 22,5% chance of creating a fortify enchanting 100p for 1 second item, which then allows you to make further fortify enchant items.
Without the mcp the maximum spellamplituted of 100p for spells can be annoying. And with the 4second castdelay for enchanted items that can be implement with the mcp, it takes a daedric towershield with a fortify enchant 500p for 9+ seconds enchantment to create a constant effect daedric towershield.
3. Fortify strength is only great on lategame weapons, because it scales with weapondamage.
4. Fortify agility is in my opinion pretty useless, by the time you can throw around filled grand soulsgems, you can just go and train the weaponskill to 45 and then use a heal on strike weapons, to use weak enemys as punchingbags.
I think you bring up some really good points on fortify str/agi enchants and invaluable information on max stats needed for enchanting. Thousands of int can be great for casting spells, but it's definitely overkill when it comes to enchanting. As for building a fortify enchanting set, it's a great goal toward late or mid game, but I generally prefer the alchemy method being as it's so much cheaper and easy to attain for newer characters. Nonetheless, I think it's totally worth folks knowing about the value of having a set of enchanting equipment.
Thanks for the additional input! Hearting your comment to signal boost it.
You can actually get the first part of the enchanting set as soon as you have access to Mournhold and 600gold. The fortify enchant 100p for 1s enchantment costs only 5 points, so every 10gold clothing piece will be sufficient and you can use any petty soul, since the maxcasting cost is 5 with the smallest soul having 10 *mana*.
So you can go to mournhold with 7-8 filled petty soulstones, buy a fortify skill spell for 450gold and then make your fortify enchant 100p for 1s item. An expensive skirt(60gold) and 2-3 filled lesser soulstones are enough for a fortify enchant 500p for 1s enchantment, when you boosted your enchanting skill by 100p. With that you don't have to worry about anything until you want to put constant effects on expensive rings and ebony shields.
A real man enchants only Fortify Strength, Constant Effect. ✊
In early game, summon "Ancestor Ghost", which is creature level 1, and only has 23 health point,
but HAS 100 points of souls! Common Soul Gem fits them.
Collect some "Common Soul Gems" ( merchant in Tel Branora restock it )
Invest on these 3 items:
* Create a 3 seconds "Summon Ancestor Ghost" enchantment item like shield,
* soultrap 2 seconds shield,
* lightningstrike shield or any magical damage shield
I believe that, those first two items, you can built by your own, even with lower level skill Enchant ...
lower damage third items is okay, but you'll need to cast it multiple times ... but using enchantment is no animation ... so no worries
repeat until you fill all your Common Soul Gems.
SELLING soul filled gems back to restocking merchant will destroy the soul, but not the price nor the gems, in vanilla game
Later in the game:
There is no spell to fill (or restore) your magicka, but you can have an enchanted "Spell Absorption" around 5% on-self buff for 2 seconds, then using shrine (both Imperial Cult shrine or temple) to restore your attributes (actually and skills) ... those restore all-attribute is HUGE cost, luckily not by you but by the shrine, and then getting random 5% absorption is will restore huge amount of your magicka.
If you join Imperial Cult, higher member will get free service for the shrine ... Means free magicka recharge, as long as you have Spell Absorption spell (or ability).
That's why I build "Spell Absorption" enchantment and left it some where near the shrine.
Using this enchantment will be better if you're really low in Mysticism.
Some point at higher rank in mage guild will allow enchanter at Caldera, Folms Mirel, sold you restocking Summon Golden Saint scroll...
Golden Saint, like any other daedra, but higher, has passive reflect spell... Be careful when casting any spell on her.
Better kill her with weapons.
Getting drunk with drinking cheap ($30) Sujamma before sneak-attack killing your summoned creature will get instant killing on some point, so you can grab all their weapon and shield easily. In vanilla game, disposing them will crash your game, but grab all items: will not.
300 (6 bottles) - 500 (10 bottles Sujamma) +points in STR is needed to single blowing Golden Saint.
Chameleon will highly rise your sneaking
Btw, be careful when sneaking / sneak-attacking, some times you'll end up pick pocketing NPC / merchants ...
Late Game:
Permanent invisibility is only cost you 100 point ... I usually using one of my rare exquisite amulet to do the job... (constant effect invisibility)
"Resist Magicka" 100% for 2 seconds will protect you from harm effects on some constant-effect-enchanted items: (e.g. Boots of blinding speed or / Robe Mantle of Woe (Bloodmoon), before using it ...
Creating 3 rings of: fortify skills - Enchants - 100 points on Self for 2 seconds will lower the cost of next enchantment
Without Tribunal expansion pack (or "DLC"), I have to travel to Shrine of Azura, then kill Staada on Northern Island near Dagon Fel, then return back to Shrine of Azura, just to get "Azura's Star", a permanent non disposable soulgem. You can soultrap any living Gods with Azura's Star ... lol ...
Great guide thank you!
Thank you for the kind words
Ahh my weekly watch of this video continues
Thanks for this information, it rlly helped a lot
I made a pair of pants with fortify intelligence for 1-23 points. They are my Smarty Pants!
This exactly the video I needed. Appreciate it!
Thanks for the kind words! They often take way longer to put together than my usual playthrough vids, but there's an undeniable satisfaction from helping folks out with a game that's important to me
I can tell a lot of work goes into them. You're very articulate and easy to listen to. Can't wait to see more! Maybe a modding guide next?
Here's a little tip on how to use big unique souls:
Always make On-Use enchantments with them. Making them Constant-Effect is a waste since you get the same results if you use a Golden-Saint or Ascended-Sleeper soul. Although arguably you could fit more/stronger enchantments on a big, unique soul, but due to the maximum enchanting capacity of most items (even daedric tower-shields), it's better to use unique souls for enchantments that are both powerful & spammable.
For example, if you get 20 uses out of an on-use enchantment made with a golden-saint's soul (400), then you'd get 50 out of the same enchantment using a 1000 value soul.
I think you're missing some of the most important questions that people have, and that is the explanation for the values on the top right. "Enchantment" left number is the strength of the spell that you are trying to apply to the item and the right value is the capacity of the item. The left number must be equal or less than the right value. Though using a lower value is a bit of a waste so try to make them equal. The next value "Cast Cost" is how much charge the use of this item's spell will cost. And the third value "Charge" is the maximum charge on the item, and is affected by the strength of the soul in the gem that you're using for your enchantment. So, for example, if you have "Cast Cost" on 50 and "Charge" on 100. You will be able to use the item twice before it "runs out of juice". You will then need to either wait a long time until it regenerates itself OR you feed it a filled soul gem to recharge it.
Thank you for this information. I needed a little more instruction on the enchantment screen.
enchanting is one of the best part of morrowind.
Absolutely! Enchanting and alchemy give you the power to pull on all the fun strings provided by all of the skills
All I can say about enchanting is constant effect restore health, constant effects restore fatigue on the deadric tower shield for like 3 points each.... never die again
I've played Morrowind many times, but usually have avoided Enchantment and Alchemy due to their complicated nature. I really like Alteration though. Levitate, Water Walking, Water Breathing.... Make the world so much easier to traverse.
Good vid. I figured most of this out via Construction Set, console editing, and trial & error... after flushing all that out it wasn't difficult, just takes a bit. And I had fun with experimenting the entire time. Thanks.
Edit: By the way, I played around with some of the value fields in CS. It's a good way to get a solid feel for how the game is balanced. If you're not down with using 3rd party mods, for instance you could give cliff racers 1 hit point. That makes repeated encounters with them a little less annoying, lol. Have fun with CS but make sure you back up your original game files! 😏
Totally! The construction set can be a lot of fun to mess around with even if you have no idea what you're doing haha. I just wish they were able to make it more evident/available to people who buy the game. I'm sure a lot of folks have no idea it even exists. Offering it (freely too) with the game was kind of ahead of its time imo!
I STILL have my GOTYE with Tribunal & Bloodmoon... it comes with a CS disc but it installs itself from the vanilla disc. Got it running on a Win7 machine with OpenMW, but it’s a little glitchy. For some reason it isn’t rendering certain meshes & textures from BM so I get that weird glow on NPCs. But I’m a patient old guy, I’ll figure it out eventually.
Windows 7: I’m being retired in a few weeks.
Me: Oh F@#$&*’”% !!!
My current character as 1.5million intelligence, it actually a pain in the ass, but the imperial cult in sadrith mora has two merchants that between the two of them let you fortify intelligence and fortify/restore fatigue. With those two you can pass any speech check, get rich, and hit 100% while dodging all attacks. Great for starting out, then play natural after you have a few levels
That's why I love this game. Waaay deeper than any other game ever made. Combat system is not that bad as people say. Actually is genius. It's the old game mechanics that make it look clunky.
Morrowind way deeper than any other game? You haven't played many games then.
@@amnesia998 I played And none of them gave me that much of a Freedom as Morrowind. Maybe Fallout 1 And 2
SUBSCRIBED TO YOU MY FRIEND, WONDERFUL AND DETAILED GUIDES YOU HAVE BEEN MAKING.
Great guide, great job!
This makes me want to try an enchanting only challenge only being able to cast spells with on use and self made scrolls
My favourite enchantment is constant effect on an exquisite ring. 3 Restore Fatigue, 2 Restore health and then Night Eye (I cant remember the number as I dont have the game loaded) but since my enchantments always fail even at 100 I just pay an enchanter to be sure I get my ring.
I also enchant exquisit shirt and trousers to give me bound armour. I did have an amulet that did that with spear but I wanted to use skull scrusher and a daedric shield I had constant feather 60 instead.
Thank you very much for this fantastic tutorial 😊😊😎😎😍😍
BIG Thanks for all Guide (From Italy)
I'm happy that you find them useful!
Im not totally sure but I believe I remember when I installed the morrowind code patch (with Morrowind Sound and Graphics Mod) I checked off an option that now allows me to enchant arrows... I have not tried it yet but will soon....
Yep, that mod does allow for you to enchant your own arrows if you want to, so long as you toggle on the option. I wanna say it works like enchanting thrown weapons in that you need a soul for each individual arrow.
for me biggest bulls**t in the game. well...
I remember stealing everthing to sell so I could get a good enchanted weapon in the early game , there was tons of good stuff to pinch if you looked around
For sure. It's pretty fascinating how much high tier equipment is just freely available to steal as a brand new character. Part of me thinks that they figured most people wouldn't know about it when they first picked up the game. Things internet guides hardly existed like they do nowadays. Even as old as uesp is, most folks didn't think to look or even had internet beyond dial up, haha
Great video!! I was just about resigned to only cast-use armor enchantments on my main character :) (still sucks that morrowind and modern rigs don’t mix very well /sigh)
Boots of blinding speed + constant effect levitate + weight in w key: makes google wardriving cartography. Also gets chains of cliff racers ...
Also remember constant effect breath undewater for exploring sunken ships.
Personally I like using jump effects instead of levitate - they just feel more fun. Always used super jump back when I played City of Heroes and Champions Online, haha
@@LyleShnub will try jump on a new play. Been 12 or more years. My shitty graphic cards back then made me wait 1 minute to load interior/exterior. Adding to the awesomeness of abundance of quests must have played completing all quests with a breton kinda battlemage for 6 months to a year. What a great game, lore and level of inmersion! Goty!
Actually, recharging soul gems does have a failure chance. The chance to recharge something is (enchant+intelligence/5 + luck/10)%, and the amount it recharges is (soul value * (random number 1-100 / success chance)). This means higher enchant levels guarantee you won't fail recharging, but the amount it recharges goes down. That means with an unlucky roll a golden saint can recharge a whole 1 point.
I didn't see you mention that constant effect values can only be used with souls such as golden saints. Correct me if I'm wrong and you did mention it and I just missed it XD
Don't worry, I covered it at 4:03. Hehe, it's a sizeable video so I totally get missing one detail. I always appreciate comments with corrections, additions, etc
paper was amazing.. I never found a vendor that restocked paper but you can make awesome scrolls out of it.
I just get 'fortify skill' form the Tribunal update and then fortify all the Exquisite gear 100 for 2 seconds on self, fortify enchant.. so that I have around a 400 enchant skill... so I will never fail XD
I believe you can also pick up 'fortify skill' in the Bloodmoon expansion too. Potentially useful for new characters if you don't want to go through the first Tribunal quests to get access to Mournhold
Due to wanting to be a pure mage (Thus my Endurance is gonna be terrible), This skill is gonna be an extreme help, since I can fortify my HP to compensate for my terribly low endurance. May have to fortify my strength too, since I want to use heavy armor as my defensive skill for max enchanting potential.
I both love and hate that I have to study this like I’m back in school
1000th like!!!!! Very well done video man.
Thank you very much!
Bring the 4 mushrooms to Ajira. Start the fake soul gem quest, wait for galbedir to leave her desk, steal the soul gems, sell to creeper, use gold for enchant training. Done.
One more comment..... get yourself soultrap. Use the mages guild to go to sadrith mora, go to the temple and buy jack of trades, have the guy you bought it from make a spell of exactly this. Soultrap on target for 0 seconds and fortify luck for 100 pts 0 seconds on self, walk to the corner, look at your feet and cast that spell like 10 successful times and then repeat for each stat Wil, Str Agi,... all except speed, don't go over 200 on speed
Also, empty all the weapons out of your inventory, except, for example 1 spear, cast bound spear and then fast switch between the bound spear and the real one, this should give you a +10 to spear literally every time they switch that should be permanent
Great guide! Thank you!
Now, granted, I paid an NPC to create this enchantment, but a Fortify Agility 100 points for 3 seconds, fortify Acrobatics 100 for 3 seconds, and Jump 100 for 3 seconds, on an exquisite amulet, is kind of my riff on the Scrolls of Icarian Flight. Always have a levitation spell ready for landing!
You can always create an item with even 1pt. slowfall constant effect. You won't notice the difference between normal falling and magical effect and the enchantment will protect you from getting any fall damage.
Another great guide. Thank you.
Does fortify enchant just improve the chances of a successful enchantment? "cause I wouldn't mind being able to squeeze a few more points of Chameleon or Sanctuary onto a ring or amulet...
Yep, the only way to fit more effects or higher magnitudes on one item is to just find a better version of that item. So for things like rings or amulets, the best you're going to get are exquisite versions.
Back in 2002 when I started playing this game I had a friend that made dozens of fortify intelligence potions so he could craft dozens of fortify strength, health and health regen potions and then he pinched Vivec to death with his bare fists.
Honestly, they should have wrote stuff like this on the back of the box, it's a major selling point for me at least
Awesome Guide! I have a question. Is there a way to redue an enchantment? Like lets say I enchanted an amulet with CE restore, though I feel it is not strong enough. Is there a way to redue it?
No, unfortunately enchants are permanent and also cannot be overwritten with a new enchant like in some other games. You could trash the current amulet and then spawn in another version of the same amulet for the same effect. Of course, that's assuming you're okay with using console commands during your playthrough.
Save save save save make backups save save. ;)
The game footage in this video looks like Morrowind with the Graphics of Oblivion or Skyrim. How did you manage that?
Netch leather+ash yam= sucess in any enchant
Great guide, but worth noting that it's not actually possible to make a custom restore Magicka enchantment in the unmodded game.
I never liked this game enchanting system, i used to sold tons of expensive items to the creeper in order to have Gold enough to enchant my equipments.
do you mean the enchanting cost? because in my opinion the system is pretty cool
I can only enchant basic objects like a bow with 15 secs soul trap or a ring of constant invisibility because most of times I trap enemies on petty soul gems and sell them to get money and pay the enchanters with greater gems.
@@Danlovar what do you mean by basic enchantments? constant effect invisibility is a BIG effect and you need a grand soul for it
@@irisinthedarkworld I mean very easy enchantments, not talking about the quality of the spell. For example, for a steel bow I like a 15 sec soultrap or 25/30 secs if its an expensive ring with the same spell. For Grand gems I like constant levitation in an extravagant or exquisite shirt or pants. And then I have seen people doing constant full armor, to me that is a combo of many spells working at the time, and not the single objects at a time. I hope I am understood. And btw, I like paying Galbedir better than doing the enchantments myself.