A good idea is to get TWO AFMUs. Get a small 1 or 2 class and a larger 3 or 4 class. Turn the smaller one off. It is there to repair the larger one if something really bas h a ppens to it. This is a really good idea if you spend a lot of time in The Black or go on an extended ecploration mission.
I'd say as a veteran explorer that this isn't strictly necessary. AFMUs do not suffer malfunctions like some other modules do, so it will keep working right down to 1% integrity. It's extremely rare to run into a situation in which your AFMU cooks but the rest of your ship is intact enough to make this a problem, but in the rare case that it _does_ happen, you can perform a reboot/repair sequence and your ship will scavenge enough materials to get your AFMU back online. I have personally never had a situation in which I have needed to rescue my AFMU this way, though.
Approximately 2000ly above and below the galactic plane towards the inner half of the galaxy there are the "neutron fields" If you can find them it's the easiest way to neutron boost, no hassling with spansh, just plot your route and the galaxy map will find all the neutron stars, plus you will find plenty of undiscovered systems. Maybe it's not ideal for colonial, but awesome for exploration or making your way to beagle point You'll definitely want 2 afmu's,
@@RprtBakthose two giant streams of plasma coming out of the thing! jet-cone boosting is more of an elite dangerous term rather than a scientific one; it's more commonly known as a pulsar. en.wikipedia.org/wiki/Pulsar
Obliderated how? Slowly? Quickly? Painfully? Would you have time to recover? Would your life flash before your eyes? Would your eyes melt and your muscle tissue fuse with your hull as it disintegrates into atoms and reforms as plasma?
@@VolkaerSlowly and painfully, and no, you usually can’t recover. You start taking constant damage and any attempt to jump out is thwarted. It hasn’t happened to me in a long time, but I think it constantly causes fsd malfunctions. Either that or you can’t get up to speed while aligned with your velocity to re-enter supercruise. I don’t remember which.
@@Volkaer If you drop out of supercruise in a jet cone then you will get blown up quickly (1-2 minutes) and painfully, knowing that you will probably get sent back to the bubble.
Very nicely done and calm video hitting all the steps succinctly and accurately. Great job. Look forward to other and more. We need good, updated videos.
Hey thanks for the guide. I already had my FSDrive engineered out so I stripped my ASP down and knocked out the trip this morning. Never thought it could be done in a day. Took me about 4 hours from the bubble to Colonia in one sitting. WHEW!!!
They can be scary at first, but they’re actually very easy and, so long as you know what you’re doing, pretty safe. White dwarves are the more dangerous of the two despite looking less scary and giving a weaker bonus.
Man, I've read about this, tried it a couple of times, melted my ship and given up ever getting to Colonia to finish my engineering. Thank you for a straight forward no nonsense guide. Have a sub.
Thx for your advice! I'm pretty new in this game (only 475h of gameplay since October 2023) and i will try this out one day. Sometimes i go on the galaxy map point a star which is 2k up to 5k lightyears away from the bubble and just fly there. On my way i scan systems and when there is something interesting i stop by for a look. Awesome!
@@AdamAwesombreroThe FSS-Scanner. It may take some time before you jump to the next system but you can do it while refueling. when there is something interesting i dive deeper into the star system.
I use the Colonia Bridge route in conjunction with Neutron jumps. There are plenty of Neutron Stars between Fleet Ship positions and there are 56 positions on the Colonia Bridge that are roughly 400ly apart. It's safer and faster and you can stop mid stream and find fresh unexplored exo planets for profit using a CB fleet carriers as a temporary base. With my 76ly conda that is spec'd with a dual srv, I can get a max 300ly neutron ump range so it's often one neutron jump and then 2 normal jumps if I want to stick to the bridge. I often skip some CB fleet ship stars to maximize time and distance then stop to refuel, repair, explore or just log off. I've made it from Tir to Cubeo in roughly 2.5 hours with a non-stop.
Perfect, I couldn't remember what the name of the neutron plotter was, Spansh. I came across a couple of neutrons randomly over the past week and found that using the boost was far easier than I remembered back in 2018 or so. Now those white dwarfs on the other hand... I'm planning on heading to Colonia at some point in the future, got both a DBX & ASPX perfectly capable of it, but I kinda feel like using my carrier instead. I feel like it'd be more efficient these days doing a few 500ly pulls while exploring nearby systems during the cooldowns and then perhaps extensively looking around after a few carrier jumps in a row. I still need to do the grind for Guardian tech like the FSD Booster, and rank up Combat a little, and start Mining so I can get the other Engineers unlocked before I head out, as well as more fuel for the carrier and a couple more Power Play modules. I'm also kinda waiting for my friend to finally get off his ass and get a few things done first. He got into the game for a bit and started bouncing around between others, hasn't started any of the real grind yet aside from very basic Engineering, but does like Exploration. I'm trying to get him up to at least owning a Python, so far he's got a decent ASPX and maybe a Cobra mk3 still.
my first trip to Colonia took like 3 days along the new(ish) Colonia bridge without a single neutron jump .... i was hysterical when i arrived to find a how to jump the neutron highway video.....i cried for a day then came back on that blue wave in about 3 hours 🤣🤣
Thank you so much for posting. I am looking forward to doing this. Right now I am working on Powerplay and doing my usual explo/bounty/trade life in the Bubble. Serumph o/
Hi, just a quick note: @4:05 you should use the "Target system" icon just below the one you show in your video. That way, you don't ask the system to draw a route you don't need, because hopefully it's just a simple jump. Nor do you have to worry about the parameters used to trace a route. What's more, the route plotter sometimes misjudges the actual range of the ship, and I've had occasions when it suggested a stopover where none was needed.
@@Mile13Gaming I'm glad if it helps, I discovered it a few days ago :). Do you know the differences between the "Routing Algorithm" of the scheduler? I'm looking everywhere for an explanation and I can't find one...
When scooping the cone for the fsd boost you can hit it at a 90 degree angle (or whatever angle you want) and just slow down to make sure you get the boost. This can shave some time off of your travels because you don't need to line up a specific angle.
Yeah it'll work. I just find even if I creep up at 90 degrees and stop dead as soon as enter the cone, I still get tossed out before the supercharge takes.
Oh boy where to start. So ive gotten 2/3 of the way to colonia from the bubble by jumping 30ly at a time. Thanks to your vid ill probably get there on time with some courier missions. Gonna try the neutron jump tonight. Wish me luck.
Highly suggest you get a Asp Explorer, engineer FSD to G5 and get the guardian FSD booster. You should also do thrusters and sensors but you don't absolutely have to.
@tacticalmattress working on that now. I got up to like 80million and then blew it on a fighting ship. Thinking I could help in the last thargoid attack but I just got my ass kicked. Then decided, hey why not a 22000ly trip in an asp explorer that only does like 30ly jumps. No special engineering. By the time I got to colonia (took about a month) I collected enough exobio and cartography for like 400million but I skipped quite a few systems so if I'd taken like two months and scanned all the systems and bio id probably have closer to a billion.
I enjoy this method thanks, but right now im making my way slowly because I am enjoying the exobiology and the much needed cash injection :) great video. would love to learn how to tell if a system is a "if i jump in can i get back out"
@@Mile13GamingSorry i replied to this before but for some reason my post didn't go up I used the Pre-Engineered FSD V1 from the human technology brokers, it increases jump range more than normal engineering can
My first trip to Colonia was using a DBX with like 40LY range because I couldn't be bothered to re-outfit it. I also didn't do any neutron jumps because I hadn't ever done one before and didn't want to risk it because I was also carrying some cargo I needed for the engineers there. That trip took a while...
@@Mile13Gaming I think it was around 630 jumps in total. I took a slightly weird path so I would run into unexplored systems on the way. By the time I had made it back to the bubble and sold all my data, I was halfway through Pioneer. And that was my first week of playing the game!
Nice. I'm hoping to head that way with a new Mantary when it updates, heard about the neutron jumps, but never bothered looking into them, seems quite easy. as for the auto fix part, if you run out of parts for it repairing your fsd, how do you get more, I've read it's good to have two AFMUs one for reserve to fix the main one. Also with using spanish to plot the route, does that mean it's all been explored, so no first time discovery awards etc. so Option is either get there quickly using spanish, or take your time and plot your own random route one step at a time :) It's about the journey not the destination :)
Cool! Tangent question - you mentioned limping to a remote station, how did you find the remote station? Is there a map filter that can help? Regardless, I think I am going to try this in a day or two (after I collect some materials) when I make my 5k LY trip for Palin :) o7 Edit: Made it out to Jellyfish Sector FB-X c1-5 WOW! It was exciting and a couple times terrifying! :) Disconnect mid jump was bonus I guess....
Does anyone have recommendations on how I should modify my Anaconda to make this trip with the least number of jumps? My current build requires 1100 jumps to get to Colonia
It’s not super complicated in theory, it just takes time. You want a Class A FSD engineered to long range grade 5 with mass manager. The large guardian FSD booster and everything else just use the lightest weight modules you can. Sometimes that’s a D rated module, other times it’s a smaller A rated module but you want lightweight engineering on everything but the FSD. A fully engineered Anaconda has stupid jump range lol.
Here's a comparison of a few different jump builds for just about every ship. Hope this helps! docs.google.com/spreadsheets/d/15iW5-Gnni7PELS5DSoVM4prIqEA9Cnz8do8w7nIbvCU/edit?gid=501687787#gid=501687787
Hi Thanks for the great video I still need some help in you would be so kind. I used your directions from this video and obtained a rediculous length of jumps from my position I am currently at LHS 3728 and plotting route to Colonia via my Cobra MK IV spansh provides a route with 1730 jumps! Can you help me out here and let me jnow how to get this down to a manageable level to get to colonia much much faster?
Just stick to the outside reaches of the jet cones - at least in my experience, you don't need to get anywhere close to the star itself. In fact, I don't think I've ever even seen the lines show up myself - likely never gotten closer than halfway from the edge of the cone to the star. Give it a go!
@@solidus3168 You do need to be going fast enough to get the exclusion zone lines, and apart from that, white dwarf stars are much more risky than neutron stars. I've looked at the size of the white dwarf and the size of its exclusion zone a few times and decided to go the long way around.
Back in the day we use to get Three charges from a Neutron hwy the only down side was F'devs made it we could not super charge it with Jumpodium, But now removed from the game it is just a memory, if you do a search on the tube you may still see the tutorial how to do it. Not that it will do you any good.
@@Mile13Gaming I’m trying to get all the engineers unlocked in the bubble because I was just reading how some of the colonia ones will be locked out unless bubble engineers unlocked??? I just did a 5000ly trip kinda prepping for colonia. I’m stoked. My anaconda is at 80 ly jump range rn.
I still use the old neutron plotter rather than the newer galaxy plotter. It has the advantage of only needing you to copy the neutron stars and letting ED’s default route plotter do the rest, which means fewer trips to the galaxy map (and less manual copying from my phone). It also doesn’t require me to put in a full ship build in, and instead just enter my jump range. My ship has a few partially engineered modules and a CG exclusive module, so I imagine entering all that would be a pain, especially on mobile.
Are you talking about where I was scanning a big mushroom-looking thing on a planet? That's part of the Odyssey expansion released a few years ago. Check it out if you haven't.
@@ctplays6328 It's worth getting if you get it on sale. I got it for $15, and have enjoyed it $15 worth. :) I have a video covering some cool stuff with Odyssey: ua-cam.com/video/3-02d7Ahtgk/v-deo.htmlsi=PLIMpDorcfnnFsYn
@@Mile13Gaming that's awesome which makes me pissed off more. I play on Xbox s and it's not dlc compatible. Can only get odyssey on computer version not console. Developers completely gave up on console version.
The first time I came across a neutron star I had been playing for quite a while and was in that hypnosis kind of immersion where I felt like I was really there. It popped up and I was genuinely terrified for a moment. I still get kind of on edge when I'm in those systems, especially when the jet cones move as fast as the one at 5:10 like something that massive shouldn't move that fast and your brain knows you are in incredible danger.
I didn't even realize neutron jumps were a thing this is so cool!
Really expands your exploration possibilities, doesn't it?
@@Mile13Gaming i thoght that pink light would burn my ship, its a jump light? omg how in space could i not know? xD
A good idea is to get TWO AFMUs. Get a small 1 or 2 class and a larger 3 or 4 class. Turn the smaller one off. It is there to repair the larger one if something really bas h a ppens to it. This is a really good idea if you spend a lot of time in The Black or go on an extended ecploration mission.
I'd say as a veteran explorer that this isn't strictly necessary. AFMUs do not suffer malfunctions like some other modules do, so it will keep working right down to 1% integrity. It's extremely rare to run into a situation in which your AFMU cooks but the rest of your ship is intact enough to make this a problem, but in the rare case that it _does_ happen, you can perform a reboot/repair sequence and your ship will scavenge enough materials to get your AFMU back online. I have personally never had a situation in which I have needed to rescue my AFMU this way, though.
100% agreed. Never go exploring without them personally 😎👍
Approximately 2000ly above and below the galactic plane towards the inner half of the galaxy there are the "neutron fields"
If you can find them it's the easiest way to neutron boost, no hassling with spansh, just plot your route and the galaxy map will find all the neutron stars, plus you will find plenty of undiscovered systems. Maybe it's not ideal for colonial, but awesome for exploration or making your way to beagle point
You'll definitely want 2 afmu's,
It's the most effective path. I think the record from bubble to Colonia is like 2 hours or less.
@TheBadassdrummer13 Less than 2. Just regular jumps is just above 3.
Note: When you drop out of supercruise to repair, do NOT be inside of the jetcones... You will be obliterated...
the fuck is a jetcone
@@RprtBakthose two giant streams of plasma coming out of the thing! jet-cone boosting is more of an elite dangerous term rather than a scientific one; it's more commonly known as a pulsar.
en.wikipedia.org/wiki/Pulsar
Obliderated how? Slowly? Quickly? Painfully? Would you have time to recover? Would your life flash before your eyes? Would your eyes melt and your muscle tissue fuse with your hull as it disintegrates into atoms and reforms as plasma?
@@VolkaerSlowly and painfully, and no, you usually can’t recover. You start taking constant damage and any attempt to jump out is thwarted. It hasn’t happened to me in a long time, but I think it constantly causes fsd malfunctions. Either that or you can’t get up to speed while aligned with your velocity to re-enter supercruise. I don’t remember which.
@@Volkaer If you drop out of supercruise in a jet cone then you will get blown up quickly (1-2 minutes) and painfully, knowing that you will probably get sent back to the bubble.
Very nicely done and calm video hitting all the steps succinctly and accurately. Great job. Look forward to other and more. We need good, updated videos.
Thank you so much! Anything in particular you'd like me to cover?
Hey thanks for the guide. I already had my FSDrive engineered out so I stripped my ASP down and knocked out the trip this morning. Never thought it could be done in a day. Took me about 4 hours from the bubble to Colonia in one sitting. WHEW!!!
Nice! Last time I did the trip, it took me around 5, so you did well!
This video may make me finally try a neutron jump.
Awesome!
Go for it!
Right on Commander. o7.
They can be scary at first, but they’re actually very easy and, so long as you know what you’re doing, pretty safe. White dwarves are the more dangerous of the two despite looking less scary and giving a weaker bonus.
Man, I've read about this, tried it a couple of times, melted my ship and given up ever getting to Colonia to finish my engineering. Thank you for a straight forward no nonsense guide. Have a sub.
You're very welcome! Glad it helped!
Good video, excellent explanation of what can be a confusing topic for newbies.
Thanks!
That's pretty cool... didn't know about the neutron highway! Cool video.
Thanks! Let me know if you try it out!
You can jump off of white dwarves also, albeit a much shorter hop
Thx for your advice! I'm pretty new in this game (only 475h of gameplay since October 2023) and i will try this out one day. Sometimes i go on the galaxy map point a star which is 2k up to 5k lightyears away from the bubble and just fly there. On my way i scan systems and when there is something interesting i stop by for a look. Awesome!
Do you just use the Discovery Scanner, or do you also use the Full Spectrum System Scanner?
@@AdamAwesombreroThe FSS-Scanner. It may take some time before you jump to the next system but you can do it while refueling. when there is something interesting i dive deeper into the star system.
Well done, to the point and easy to listen to as well.
I use the Colonia Bridge route in conjunction with Neutron jumps. There are plenty of Neutron Stars between Fleet Ship positions and there are 56 positions on the Colonia Bridge that are roughly 400ly apart. It's safer and faster and you can stop mid stream and find fresh unexplored exo planets for profit using a CB fleet carriers as a temporary base. With my 76ly conda that is spec'd with a dual srv, I can get a max 300ly neutron ump range so it's often one neutron jump and then 2 normal jumps if I want to stick to the bridge. I often skip some CB fleet ship stars to maximize time and distance then stop to refuel, repair, explore or just log off. I've made it from Tir to Cubeo in roughly 2.5 hours with a non-stop.
Perfect, I couldn't remember what the name of the neutron plotter was, Spansh. I came across a couple of neutrons randomly over the past week and found that using the boost was far easier than I remembered back in 2018 or so. Now those white dwarfs on the other hand...
I'm planning on heading to Colonia at some point in the future, got both a DBX & ASPX perfectly capable of it, but I kinda feel like using my carrier instead. I feel like it'd be more efficient these days doing a few 500ly pulls while exploring nearby systems during the cooldowns and then perhaps extensively looking around after a few carrier jumps in a row.
I still need to do the grind for Guardian tech like the FSD Booster, and rank up Combat a little, and start Mining so I can get the other Engineers unlocked before I head out, as well as more fuel for the carrier and a couple more Power Play modules. I'm also kinda waiting for my friend to finally get off his ass and get a few things done first. He got into the game for a bit and started bouncing around between others, hasn't started any of the real grind yet aside from very basic Engineering, but does like Exploration. I'm trying to get him up to at least owning a Python, so far he's got a decent ASPX and maybe a Cobra mk3 still.
my first trip to Colonia took like 3 days along the new(ish) Colonia bridge without a single neutron jump .... i was hysterical when i arrived to find a how to jump the neutron highway video.....i cried for a day then came back on that blue wave in about 3 hours 🤣🤣
Great tutorial! I got to Colonia in 2 hours 50 minutes. Thanks!
Wow! Nice time!
@@Mile13Gaming Thanks!
Thank you so much for posting. I am looking forward to doing this. Right now I am working on Powerplay and doing my usual explo/bounty/trade life in the Bubble. Serumph o/
Quality tutorial mate thanks
Thank you! I'm glad you found it helpful!
Hi, just a quick note: @4:05 you should use the "Target system" icon just below the one you show in your video. That way, you don't ask the system to draw a route you don't need, because hopefully it's just a simple jump. Nor do you have to worry about the parameters used to trace a route.
What's more, the route plotter sometimes misjudges the actual range of the ship, and I've had occasions when it suggested a stopover where none was needed.
Awesome, thanks for the tip!
@@Mile13Gaming I'm glad if it helps, I discovered it a few days ago :). Do you know the differences between the "Routing Algorithm" of the scheduler? I'm looking everywhere for an explanation and I can't find one...
When scooping the cone for the fsd boost you can hit it at a 90 degree angle (or whatever angle you want) and just slow down to make sure you get the boost. This can shave some time off of your travels because you don't need to line up a specific angle.
Yeah it'll work. I just find even if I creep up at 90 degrees and stop dead as soon as enter the cone, I still get tossed out before the supercharge takes.
Oh boy where to start.
So ive gotten 2/3 of the way to colonia from the bubble by jumping 30ly at a time. Thanks to your vid ill probably get there on time with some courier missions. Gonna try the neutron jump tonight. Wish me luck.
That is quite painful. I first did it in a Dolphin with 44ly range. My conda has 72 while being moderately equipped, with a fighter hanger.
Highly suggest you get a Asp Explorer, engineer FSD to G5 and get the guardian FSD booster. You should also do thrusters and sensors but you don't absolutely have to.
@tacticalmattress working on that now. I got up to like 80million and then blew it on a fighting ship. Thinking I could help in the last thargoid attack but I just got my ass kicked. Then decided, hey why not a 22000ly trip in an asp explorer that only does like 30ly jumps. No special engineering. By the time I got to colonia (took about a month) I collected enough exobio and cartography for like 400million but I skipped quite a few systems so if I'd taken like two months and scanned all the systems and bio id probably have closer to a billion.
Mostly doing milk runs in colonia bubble with a keelback and got a Fluer for combat missions.
I enjoy this method thanks, but right now im making my way slowly because I am enjoying the exobiology and the much needed cash injection :) great video. would love to learn how to tell if a system is a "if i jump in can i get back out"
I outfitted a real comfortable phantom with a 70+ ly jump
Nice! How'd you get to that jump range? If I finish engineering my AspX, I can get a little over 60.
@@Mile13Gaming you gotta get the pre engineered fsd v1 from a human tech broker, gives a nice bonus over regular engineered ones
@@Mile13GamingSorry i replied to this before but for some reason my post didn't go up
I used the Pre-Engineered FSD V1 from the human technology brokers, it increases jump range more than normal engineering can
@@IntangirVoluntaryist The double engineered one has 30% less integrity, won't supercharging them cause more damage?
Nicely done!
Thank you! Glad you enjoyed it!
My first trip to Colonia was using a DBX with like 40LY range because I couldn't be bothered to re-outfit it. I also didn't do any neutron jumps because I hadn't ever done one before and didn't want to risk it because I was also carrying some cargo I needed for the engineers there. That trip took a while...
Some say he's still jumping to this day...
Seriously though, that's some dedication right there. Do you remember how many jumps it took?
@@Mile13Gaming I think it was around 630 jumps in total. I took a slightly weird path so I would run into unexplored systems on the way. By the time I had made it back to the bubble and sold all my data, I was halfway through Pioneer. And that was my first week of playing the game!
Nice. I'm hoping to head that way with a new Mantary when it updates, heard about the neutron jumps, but never bothered looking into them, seems quite easy. as for the auto fix part, if you run out of parts for it repairing your fsd, how do you get more, I've read it's good to have two AFMUs one for reserve to fix the main one.
Also with using spanish to plot the route, does that mean it's all been explored, so no first time discovery awards etc. so Option is either get there quickly using spanish, or take your time and plot your own random route one step at a time :) It's about the journey not the destination :)
Jumps: 262
Estimated Time: 8 hours
Ah. Fun........
Cool! Tangent question - you mentioned limping to a remote station, how did you find the remote station? Is there a map filter that can help? Regardless, I think I am going to try this in a day or two (after I collect some materials) when I make my 5k LY trip for Palin :) o7
Edit: Made it out to Jellyfish Sector FB-X c1-5 WOW! It was exciting and a couple times terrifying! :) Disconnect mid jump was bonus I guess....
Great vid, I expected more likes
Thanks! Tell your friends! 😂
Any chance of seeing your build for your AspX please?
Nice😃
5:17 - there is no way for me to go to fuel scoop that star in that particular direction :D
Sure you can. You'll be digging your fingernails into your chair, but you can do it. :)
neat!
Thanks!
ace content thx CMDR o7
Does anyone have recommendations on how I should modify my Anaconda to make this trip with the least number of jumps? My current build requires 1100 jumps to get to Colonia
It’s not super complicated in theory, it just takes time. You want a Class A FSD engineered to long range grade 5 with mass manager. The large guardian FSD booster and everything else just use the lightest weight modules you can. Sometimes that’s a D rated module, other times it’s a smaller A rated module but you want lightweight engineering on everything but the FSD. A fully engineered Anaconda has stupid jump range lol.
Here's a comparison of a few different jump builds for just about every ship. Hope this helps!
docs.google.com/spreadsheets/d/15iW5-Gnni7PELS5DSoVM4prIqEA9Cnz8do8w7nIbvCU/edit?gid=501687787#gid=501687787
Hi
Thanks for the great video
I still need some help in you would be so kind.
I used your directions from this video and obtained a rediculous length of jumps from my position
I am currently at LHS 3728 and plotting route to Colonia via my Cobra MK IV spansh provides a route with 1730 jumps!
Can you help me out here and let me jnow how to get this down to a manageable level to get to colonia much much faster?
Never been to Colonia because i have a hard time not hitting the exclusion zone on the neuts…. The lines just dont show up for me reliably
Just stick to the outside reaches of the jet cones - at least in my experience, you don't need to get anywhere close to the star itself. In fact, I don't think I've ever even seen the lines show up myself - likely never gotten closer than halfway from the edge of the cone to the star. Give it a go!
to display exclusion zone make sure you have orbit lines enabled in ship settings panel, im not sure if super-cruise assist is required
@@arczer2519 thanks!
I do have all that on. Regular stars are no problem with the exclusion zone marker….its just these WDs and Neuts…..
@@Mile13Gaming will try that, i guess i was using the old method of “ride the exclusion marker to the cone and straight out.
@@solidus3168 You do need to be going fast enough to get the exclusion zone lines, and apart from that, white dwarf stars are much more risky than neutron stars. I've looked at the size of the white dwarf and the size of its exclusion zone a few times and decided to go the long way around.
Back in the day we use to get Three charges from a Neutron hwy the only down side was F'devs made it we could not super charge it with Jumpodium, But now removed from the game it is just a memory, if you do a search on the tube you may still see the tutorial how to do it. Not that it will do you any good.
How do you get the engineers unlocked in colonia?
Same process as the Bubble engineers, just got to go to Colonia. :)
@@Mile13Gaming I’m trying to get all the engineers unlocked in the bubble because I was just reading how some of the colonia ones will be locked out unless bubble engineers unlocked??? I just did a 5000ly trip kinda prepping for colonia. I’m stoked. My anaconda is at 80 ly jump range rn.
tnx
I still use the old neutron plotter rather than the newer galaxy plotter. It has the advantage of only needing you to copy the neutron stars and letting ED’s default route plotter do the rest, which means fewer trips to the galaxy map (and less manual copying from my phone). It also doesn’t require me to put in a full ship build in, and instead just enter my jump range. My ship has a few partially engineered modules and a CG exclusive module, so I imagine entering all that would be a pain, especially on mobile.
What wS that at the end of the video?? Can we walk around in game?
Are you talking about where I was scanning a big mushroom-looking thing on a planet? That's part of the Odyssey expansion released a few years ago. Check it out if you haven't.
@@Mile13Gaming oh ok. I don't have odyssey I only have horizons so I was confused but regardless that's pretty cool
@@ctplays6328 It's worth getting if you get it on sale. I got it for $15, and have enjoyed it $15 worth. :) I have a video covering some cool stuff with Odyssey: ua-cam.com/video/3-02d7Ahtgk/v-deo.htmlsi=PLIMpDorcfnnFsYn
@@Mile13Gaming that's awesome which makes me pissed off more. I play on Xbox s and it's not dlc compatible. Can only get odyssey on computer version not console. Developers completely gave up on console version.
The first time I came across a neutron star I had been playing for quite a while and was in that hypnosis kind of immersion where I felt like I was really there. It popped up and I was genuinely terrified for a moment. I still get kind of on edge when I'm in those systems, especially when the jet cones move as fast as the one at 5:10 like something that massive shouldn't move that fast and your brain knows you are in incredible danger.
Neutron Highway "ALL THE WAY"; Hmmmmmm
Who the fk names these sites?
o7