I must admit I've been addicted to this game since the 2012 Kickstarter and have played nearly everyday since handing over my £40. I am very happy with the way things have been going and paying twenty or thirty pounds a years for new ships and bits and bobs is money well spent to keep development on track, £20-£40 a year is not expensive for a hobby that you love. And if new ships and other things are introduced into the game regularly I will be forever happy playing my all time favourite game.
Exactly my attitude! For a while back in the day I was paying $20/month for World of Warcraft, and I was never hardcore into it. So for the absolute best game I've ever played, something that's become almost a lifestyle as much as a game, I don't hesitate to drop a chunk of change every few months or so to recharge my Arx account, and pick up any cosmetics and pre-release ships I *might* want to use in the future. Even then, I'm not spending much more on Elite than my wife spends on Pocket Camp on her phone. One thing that I really wish FDev would capitalize on more is merchandise. I have Elite bumper stickers on my car, hoodies, MANY T-shirts, keychains, pins, posters, music, etc., and only a handful of those items came from FDev. They're leaving a lot of money on the table, and Etsy and RedBubble are happily picking it up for them.
Paid $100 for Starfield, not happy. Paid a crap ton for Star Citizen very unhappy considering fun to dollar amount spent. Elite Dangerous you are solid!
@@elitecmdrjake the streaming services probably have a significantly higher cost than ED does. But, I understand your point. People used to chide me for spending $18/month to play World Of Warcraft. I would explain that I played it about 20 hours per week, which works out to be a very cost effective entertainment! So yay online games (but not loot boxes).
Antialiasing implemention should be also a point, maybe an Update to FSR or the implemention of DLSS should also be great since its a pain to play in VR with good performance without jagged edges.
I believe the fact that Elite runs in DX11 vice 12 is one major hindrance re: DLSS. They'd need to update the game to use DX12 vice 11. FSR works with DX11 but it doesn't look nearly as good IMO.
You know as a carrier owner of the past 3 years, I'd really like to see an increase in jump range for carriers especially since now we are steadily approaching a 100LY standard for piloted vessels, take a boost at a Neutron star and you have a jump range with these pre-engineered FSD's almost similar to that of a carrier but with none of the waiting around and such. I feel with how long we have to wait between jumps 500 LY's is pretty short, I feel like 700 to 1,000 LY's every 17-20 minutes would be a upgrade, or maybe even the ability to visit a capital shipyard similar to the Lan Tzak system where you can spend ridiculous amounts of credits on upgraded equipment for a carrier, to increase their jump range or take a small hit to your jump range for faster cool-down periods, perhaps even reconfigurable designs so you have a choice of which size landing pads you want to be more prevalent on the ship.
There's a post about this in the Discussion area of the ED forum. (I'd add the link here except that YT often shadow-deletes comments with external links) "The thread is called With Jump Ranges for ships nearing 400ly, carriers need a buff (video evidence)"
That thread is just full of people claiming the current range is fine, just like the glacial transfer system is fine (it isn't). Carriers having more services available and customisation would be good. Range too. 1kly seems like a happy middle ground to range.
I think that they should make it so you can plan multiple jumps at a time, like 4-5 in a row so you don’t have to keep painstakingly putting in each jump every 20-40 mins
Fully agree that an extra large class of ships would be a "huge" addition to the game. Ships for battle. Ships for hauling, Ships that will never land on a planet or fit in a mail slot. Ships that have fighter bays and a single multi-bay for your t-9 / cutter / Sidewinder to interact with. No carrier features, just massive capacity for battle, hauling and perhaps exploring.
Problem is, what will happen to the ship when you get out of it to fly something else? Where will you park it if you can't land on any landing pad? Maybe implement a different xtra large docking port that support ships larger than large ships (but smaller than capital ships)?
For some reason, the recent defeat of Cocijo awarded players with 2A double-engineered FSD SCO's. That got me thinking (today actually), there's not enough game-play in ED for the Sidewinder or the Hauler (the only two ships with size two FSD slots). Maybe FDEV can add game-play that gives new roles for ultra-small ships, and make one or two new ultra-small ships for those roles. Maybe we can sign up for Uber/Lyft-like missions (work directly for Apex), or have some special type of mining that only very small ships can do, or even ship-based repair missions on the mega ships that require a small ship to squeeze into tight spots.
@@CountArtha Yup, work for Apex! :) But it would be good to have an expansion of ships in both large and small sizes at the ends of the spectrum, and more career options to go along with them.
My Hauler brought me from the Western Meridian to Star One last weekend. With the new FSD it jumps 69-78 Ly depending on fuel tank level. I'm pretty proud of my little "Nutshell"
Yeah I've had thoughts like this, while I was doing PowerPlay stuff, and visiting some of the "Mega-ships" and installation sites, there are occasionally little interactable things that only small, (plus some of the smaller end medium-pad ships) can reach. I remember there being some stuff like that in the tutorial, maybe some combat zones actually utilising the structures, or race courses, possibly a revamp of CQC (which has been basically dead for a while now)
Now that the Thargoids have been (perhaps temporarily) pushed back, I hope that Guardian tech research starts progressing in a more general way rather than a pure focus on AX utilization. It absolutely made sense that at some point it all just stopped and the galaxy was focused on the 'goids, bigger fish (or in this case, plants) to fry and all that. But now that we have a reprieve, I want more research to be done into hybrid tech and more generalized improvements. The Guardian SLFs are some of the coolest things ever added to Elite, and the Guardian weapons are up there too. Now that we're getting new ships again, I need me some Guardian hybridization of full sized vessels. That is one of the few types of ships I can see them introducing that I would actually pony up some cash for in early access rather than just waiting for them to be available for credits. Plus new Guardian weapons and maybe improvements to the current ones in the realm of combat vs normal ships so they become truely viable options.
I agree completely. I've alwasy been more invested into the Guardian lore than the thargoids honestly. Seeing an actual hybridized *ship* instead of a module would be fucking siiiiick. I really want to see a large scale addition of more guardian modules, weapons, and utilities. Heres to hoping FDev makes the right choice and starts going guardian now that the war is over
guardian hybrid ships would be cool, though making guardian weapons for normal ships would just turn the whole weapon meta into guardian-focused engineered builds. Other engineering directions will lose their appeal
Regarding The Guardians... the AI machine race that The Guardians invented that led to their own destruction is probably still something we might encounter. I would love that...
@@MusicOSquared I'd want them to be competitive with normal weapons, not better. There might be a period where people would switch over to a lot of Guardian tech for the newness of it, but so long as balance was maintained there'd be no reason it'd be all Guardian weapons all the time. Right now the Plasma Chargers are usable, if only just, but the rest of them are pretty bad against human opponents, and if Thargoids are going to be far more niche, out of the way opponents now it'd be nice to have them usable for something more, IMO.
New to the channel. Great content and clearly will be part of my weekly Elite life... great suggestions and hoping the momentum from 2024 continues unto 2025 and beyond.
Engine updates e.g. Anti aliasing and DLSS support and new DLCs for access to New Planet types to test out the Mandalay in Atmospheric flight, New larger Settlements with new NPC routines (vehicle driving etc). I agree with the point on Shadows, I would even suggest the planet surface engine needs a quality refresh too.
I want to see them do more to flesh out multi-crew. Give us a way to set a "Looking for group" beacon for activities so people can meet up at stations, give more incentive to physically multicrew inside one another's ships to do ground missions. I want to see mining-focused fighters because let's be honest, no one uses the keelback much. One fighter variant with an abrasion blaster and a sub-surface missile, one with the seismic charge launcher, and one with a regular mining laser. Give them their own pulse wave scanner so the fighter can zip around and scout for core asteroids. I think stuff like that gives us more variety and fun for multicrew.
I don't mind how things are right now for monetization. If I want something, I buy it and if I don't, I don't. I support them as I go when there is something I desire. That said (and something else you spoke about) I would love to do more with the Fleet Carrier. Decorating it . . . letting squadron mates put stuff there . . . cabins for self and crew /visitors (optional to purchase perhaps) a bit more personal touch. Our squadron is mostly traders so it doesn't make sense not to tart it up a bit. I would also like to see a new alien come about at some point. Not an immediate threat, but instead something neutral. Something new that would be a potential trading partner OR a new threat down the line. One with a decent AI model that would decide friend or foe. (Dreaming, of course.) And as we expand the bubble, I'd like to see us run across Flora AND Fauna and perhaps even be able to terraform the worlds we take. I'd also like to be able to land on worlds with a bit more umph than some sand and bacteria. Bigger ships? Yes please. A mother ship that requires a daughter vessel to deliver goods sounds great! Just me dreaming of something they probably won't be able to do but one can hope.
Well there is a lots of things to add and that should happend befor planet colonisation -add VR on foot - clouds, tress, animals on atmospheric planets, etc. - ship interior and be able to move in the ship -add some factors like solar power plant, starship station and lots more structures -add some economy beetwen players
I would like to see some AI fixes more immersive stuff. Like they don’t even add the new ships to their catalog of ships they’re supposed to be able to fly
Or like let me have NPC pilots were higher just like I want some more of morbility like I want to be able to hire my own fucking fleet etc or have my own ai wing
Happy New Year, Buur n Co. 🎉 Purely from an immersive point of view, I’m pleased that carrier interiors exist at all in their current form, but if they can enhance the experience, that would be great as well. And the idea of financially benefiting from customization can also carryover to the idea of ship interiors. That lighting/shadow bug is so blaringly obvious and such an eyesore, I’m frankly surprised even FDev hasn’t squashed it yet. An actual turret view - I like it I always thought that elite always turned a profit, however modest.
2 or 3 level continuation of exobiology, with additional bonuses when turned in. Interchangeable cartridges for the exo scanner as an engineering option. Engineering upgrades specific to suit types.
My wishlist can be whittled down to something simple: make on-foot content stronger. I am including in this not just ship interiors, but EVA's and all of the gameplay loops that come from these. Disable a ship and board them, if your ship is disabled maybe you can defend against intruders. If you're out in the black exploring and you have a busted module or hull and no AFMS, how about being able to get out of your ship and go repair it with a welding option on the Arc Cutter? What about infiltrating stations/settlements from the outside by using the Arc Cutter to get in? On-foot invasion of Coriolis/Orbis stations? Expand the in-station areas to be like Mount and Blade Bannerlord, where they have a section of the town for back alley black markets or gang battles? Allow more interaction with bartenders - serve us drinks, for one. How about bringing the occasional tip-off of a mission that we get in our ships down to the on-foot stations? Have some NPC approach with something different. Maybe they ask for passage on our ship (as long as we can travel certain parsecs). I don't think any of this is all that difficult to achieve, those of us who have jumped on geysers and have been put out to outer atmosphere know that the EVA's movements are at least in the game. As far as ships, I understand that the Panther Clipper might be too hard to achieve, but what about an Alliance large ship? They're the only power without a large ship. I'd also like to see Mk II variants of each superpower's best PVP ships brought up to the level where each of them - FAS MkII, Chieftain MkII and Clipper MkII - are viable options in one-on-one PVP for all skill levels. Basically, do away with the PVP meta. The Python MkII is better than the FdL, but it was just one meta replacing another. Of the three, the FAS MkII could probably achieve the same level as the Python MkII simply by adding the Gunship's hardpoints.
Let me add a few more things: On-foot apartments to store our on-foot materials, colonization settlements and ship interiors are all ripe for the picking in ARX sales for cosmetic upgrades.
Yes to all of this. It'd help to separate criminal missions from regular, too. It would make more sense that, if you go to seedier locations, you get more criminal offers. My friends and I always joke about all the "hey commander, you wanna do some crime?" voice lines in the middle of the station concourse. I also think it is worth expanding the interaction between ship and on-foot gameplay. I want multicrew to become much more meaningful beyond going on the occasional joyride. And I really want the falcon-like turrets Burr suggested! I also want ground emplacements that we can hop on and use as AA guns. Then we could have truly dynamic combat with both aerial and on-foot zones at the same time. Send people on foot to take the AA guns so you can dominate the aerial battle, I guess.
Thanks for calling out the shadow and lighting flickering bug! I really hope they fix it soon because it's such a gorgeous game and it's such a shame to have that be undermined by these issues.
Great to see players (old and new) coming back to this game. There's still so much potential to realise but it's very promising to see the road ahead is a bright one indeed. o7 cmdrs
I just recently started playing and I'm really enjoying it! That said I've found two big things that really drive me nuts. One is exploration payouts. It seems silly how low the DSS payouts are for most planets given how high the payout is for any exobiology. I understand not wanting to make it so that you can easily make a ton of credits from just scanning all the core systems or something, but I think that the first discovery bonus for DSS should be a sliding scale so they can bump up the first discovery bonus for rocky and icy and gas giant planets to like 10x so its actually worth it to scan them all if you're the first one to do it, but leave the high paying water worlds and earth-like planets at their current bonuses. I think its just kinda sad to discover a system for the first time, see 1 HMC and 7 icy, scan the one HMC, then just leave because they pay so low. We should be incentivized to scan everything on our fist visit. The other big thing is engineering. I know, not an uncommon complaint, but its just tedious. I'd much rather have each one give a series of missions or something that we can do to unlock them and level them up. Even make them voiced or something. Have them give us some story exposition instead of just trying to complete some silly little checklist then stocking up on rare mats to level them up. I think it would be a great way to get some good story given to players and make the unlocks a lot more interesting. They could even integrate it into the new player experience with a new engineer contacting players when they leave the newbie bubble the first time asking them to visit, giving them a couple interesting quests that teach them where to find engineering materials, then unlocking rank 1 for a bunch of modules so they can test things out, and finally giving players bookmarks for a few other engineers to go check out. Anyways I'm excited to keep playing and see what 2025 brings!
Another great video, thanks. Since you asked, there are a couple of features for the Fleet Carrier I would like to see. 1. A way for the owner of the Fleet Carrier to leave a broadcast message for any interested commanders. It could be something as simple as an additional tab when viewing a carrier under Points of Interest when parked in a system. It could simply say what materials you have for sale, what the next system you intend to travel to is or if the owner is getting ready to embark on a long trip for exploration. 2. I would like the equivalent of a guestbook that could be accessed from the terminals in the public areas of the carrier. A way for a visiting Commander to leave a note, see who else has visited, or to leave a question for the owner. All of that would be accessible from the Carrier panel when in ship or in the carrier itself. I share your love for the big ships but spend more time in medium ships than the large ones. I always thought that the Imperial Clipper should have been a medium ship rather than a large one. I would like to see a large, freight type ship, created by Gutamaya, but much lighter and faster than the Imperial Cutter. Something at least as maneuverable as the original Python (at least when empty), SCO of course, with at least 6 utility and 6 hardpoints.
With colonisation coming, I wouldn't complain if I got an updated version of the Type 9 that could carry another 100 or 200 tons of cargo. Related to your squadron comments: I played Star Trek Online for many years and belonged to a fleet (a player guild basically). One of the fascinating aspects of that was once a fleet had hit certain goals, they could establish their own base, small at first, but as the fleet pursued certain activities, the fleet commander could upgrade the station to be bigger and have more services available. Including a bar where you could dance away to the future-disco music.
Praise be, you mentioned a certain ship without mentioning its name. As you know, the mention of said ship delays it by another six months. LOL. Thanks for your words. I hope the future continues to develop as the process did last year.
Me and the boys are long time console players. Recently we've all either got decent rigs or laptops that can run elite well, all of us have finally transferred our accounts across. It's wild being sucked back into Elite again after such a long break. The boys back together again being excited for a game we all felt burnt out on is amazing
I'd like to see npc crew that can function as something more than just fighter pilots, a navigator npc for example that could buff jump ranges, a systems specialist that buffs the power going to system depending on their speciality (like engineering your power distributor), a weapons specialist that reduces the jitter on gimballed weapons etc etc
o7 I returned to Elite around the start of December, having not played since late 2021, a few months before console support was dropped. the last thing I remembered was the Aden Tanner VS. Salvation at Hind Mine CG and later the Proteus Wave firing cinematic, so I knew nothing of what had happened since the Proteus Wave and now, so seeing the Thargoid Titans, the massive improvements to engineering and the material grind, the addition of new ships and modules that aren't just pre-engineered variants, and even taking part in the battle for Sol when Cocijo arrived there, getting to the top 25% rewards and becoming 1 billion Cr richer with the pre-engineered SCO FSDs to boot, has all been fantastic and also very relieving to not have to so heavily grind for like I was worried I might have to when I saw all the new stuff. Do I have issues with the game? Sure do. I still have my complaints about new ships being locked behind a 3 month early access paywall since I believe premium currency in games should only ever be for cosmetics and not anything that can effect gameplay, the performance drops significantly for me when I go on foot, going from
I love all of the new content, ships, and features that FDev has added, and agree with the suggestions you've made in the game. One feature that I'd like to see, and likely much easier said than done, is a "Single point of contact for factions" in stations. In other words, if you land at a station, you can walk into an "office" and the person behind the desk will have all of the On Foot AND Ship Missions available from that faction, and maybe from neighboring systems as well. I'd also love to see something where one of the NPC's in the bar is a single character "looking for a ride" on a multicrew ship from point A to point B, ie Obi Wan & Luke in the cantina looking for a ride to Alderraan.
What about enhancing the exploration experience with being able to land in Earth like world's, ammonia planets, intriduce clouds in the atmosphere or rivers, lakes andor oceans. More biodiversity that doesn't look so 'stuck on' the surface... In space, perhaps some additional anomalies, like collided planetary objects and debris etc
Great overview and i was pleased that you mentioned carrier interiors and better squadron tools. I've been told a number of times by CMDRs in ENEX that without the squadron they would have most likely stopped playing the game. I think new squadron tools are critical in helping FDEV keep new and old players engaged but there needs to be more visible benefits to joining. CMDRs may come to Elite Dangerous for new ships etc but the game is so much better when played with others.
The truth is, as I have mentioned before, I've only been here for a month and I'm really enjoying ED, inmersion and lore...learning a lot. As a request, maybe I don't know if there is a planet with an unstable atmosphere, clouds, thunderstorms and all that. Also as an RTX user, DLSS support. and well. Thx you video is 💯
Exactly - the lack of truly working atmospheric is so bad. Just look at the mars atmosphere (which is in range of current landable). We could see dust devils, thin clouds, and other effects on the planet while we see nothing like that.
What a freaking hot post, look at all those comments! My thoughts about what I would like to see next: > More Thargoid story and a stealth Thargoid influence on the bubble > VR in on-foot > Increased engineered capabilities, maybe a system for enabling player-inspired engineering with a method for prototype testing in-game (a form of limited nodding) > Integration in-game of some of the best current 3rd party tools, available via pre-purchase and/or subscription I like many of the ideas you raise, Cmdr Burr, and hauling and frigate-class ship improvements make a lot of sense to me.
I agree we need to update the FC. Interior as well as route plotting need quality of life changes. I think this can be done as an initial test through selling these changes via the website for real money. Then sell in game.
I don't think we'll get as much, but what we do get will be amazing. I would LOVE thicker atmospheres, weather systems, perhaps introduction of bodies of water, more surface bios and the introduction of basic fauna. A rework of carrier refuelling would be amazing. Some gas giant atmosphere gameplay, can you imagine what it would be like to fly through the upper regions of those clouds?!
Atmospheric landing is what I'd want this year! (I'm surprised you didn't mention that one), but I love your big ship idea, been hankering after a Panther clipper ever since I last played Elite 3! Random undocumented finds of all sort throughout the galaxy. I'd also like to see (even if only very rarely) some of the old Elite ships randomly flying around the galaxy, kinda like we occasionally drive past classic cars today. But I guess making 'new' old ships for ED just wouldn't be worth it's cost, even if a small number of us would buy them for the nostalgia element?
I'm getting back into the game for the first time since around 2020-19, I'm happy to see the game getting life but I do hope the grind is smoothed out more in the future by having more ships added. I remember playing when the only ships between the ASP EX and the Python were basically just traders or Rank locked faction vessels, I'm happy to see a lot of new things added in between those two ships, but I do have some extended hopes for some more small class vessels which can compete with the larger vessels.
I'm a simple man, I just want them to make the SRVs drivable in a way that is intuitive and actually makes sense. Having a constant throttle that has a delayed input is just the worst. It's a ground vehicle, not a jet aircraft, driving it shouldn't be akin to wrestling with a greased pig.
Honestly, I'm expecting more stuff with the guardians. The AI is still around in some form. There's the whole thing with Salvation. A codex entry hints there MIGHT be survivors out there somewhere. We're missing something and I think it's about to bite us in the arse.
@@KhainesKorner I read a theory somewhere that since everyone is using SCO drives now (which use Thargoid tech), soon the Guardians might just come back, see all this Thargoid tech in use, and assume we are Thargoids. I like this theory and certainly it lines up with what you're saying. The two are naturally and historically enemies so if the Guardians deem us to 'be' Thargoids they will almost certainly attack. If Guardians come back and want to fight us then we will probably have to do research into Thargoid weapons to be able to fight off the Guardians. And my own theory...what about the humans that were captured, locked in the Titans, and then rescued? What are the odds they are not really 100% human anymore... If all of these rescued "humans" turn out to be infected by the Thargoids, that could introduce some sort of on-foot combat against new types of enemies. Probably could introduce new Guardian on-foot weapons, new cosmetics, etc and would refocus people to Odyssey content. With the infected "humans" theory, I would love to see some sort of major event where all these infected people (who would be tapped in to the Thargoid hive mind) are given orders to report to some Thargoid homeworld. Maybe it starts out small, subtle, and seemingly innocent with passenger missions where groups of people suddenly want to be transported to the Pleiades for no apparent reason. No one really thinks anything is off. Then, eventually, those still in the bubble get desperate and we see hundreds of thousands of people renting Haulers, Sidewinders, whatever and heading to the Thargoid summoning point en masse. Sorry if you read all that lol, kinda let my imagination go off a bit.
@RealPigeon I'm hoping the Constructs come back. They were the Guardian AI machines that fought off the Thargoids for them and then turned on their creators and destroyed them, too. If they return, they will see us using both of their programmed enemies' tech and would possibly assume us as enemy as well. New enemy type that could allow us to further explore Guardian tech use and possibly Thargoid weaponry tech. Maybe combining the pieces we could come up with a more formidable solution, since they both got their asses handed to them individually.
I still remember when I was one of the first few to find a thargoid and I was interdicted out of frame shift. Back then they didn't attack you but they shut you down and you couldn't do anything. They would scare you with this crazy green beam that would fill your whole cockpit. After that I found a colony ship that was covered in corrosive clouds in a human system after it had been towed there. Even though it was supposed to be clear a thargoid showed up at that ship as well. It was the first time I was able to get a xeno scan. Unfortunately when I scanned him he went hostile😂 it was also the first time I died from a thargoid. It was supposed to be a safe area 😳 I want more surprises like that. Everybody told me I was crazy when I told them it appeared at the ship. This was 4 years ago so I don't remember exactly the name of the generation ship. I remember it had been towed back to the bubble.
I feel like everything you said makes sense and I as a hauler/explorer would love to see super turrets and just having a shuttle/ship to leave a big ship would be very helpful addition. I've always wanted to have small shuttles in this game.
I’d love to see a bug fix pass done on many things, especially the lighting. 2024 has made me cautiously optimistic for the coming year. Fingers and toes crossed things continue in a similar fashion to 2024.!
Bugs, lighting, QOL, UI improvements are key for me. A couple more ships for colonisation, and some more gradual fleshing out of exploration and I'd be content. Anything else would be a bonus.
The lore behind the Panther Clipper includes use for orbital bombardment. With colonization coming, would like to see a new size 5 hard point for use in orbital bombardment/Anti-capital ship weapons.
What i wouldn't give to see the wipeboard in FDevs boardroom when they're spitballing new gameplay ideas. Would be amazing to see what we're getting and what could have been
Happy with the non-pay to win monetisation and the new features and assets added lately 👍 couldn't agree more with every word of Buur's monologue too. Here's hoping. Expanding customisation and functionality of carriers especially!
I would love to see Exploration getting some love. With the Colonization coming up, they could utilize the 'base building' mechanics to allow you to set up a Base of Operations of sorts for a research team thousands of lightyears away. The missions where you already take these teams can be expanded on where the research team stays at this base, giving you a place where you could get missions to either take one of them somewhere or collect data around the area where they are stationed. The mission should not be limited to time but rather a type of resource (food and water?) where the more you take with the longer you can remain and the more data you can collect, which will increase the pay-out. Also if you have a planetary vehicle hanger it can increase the speed at which the research team works on the planet with the FoB. This is just an initial thought but something like this will make exploring with just the current mini games a lot better already. Of course adding more ways to interact with the flora and maybe adding fauna would also be great.
I figured I'd comment this on a newer video but for anybody getting into the game and wanting to find a system that has never been explored yet, as of January 11 2025 I am still finding unexplored systems in the Synuefe quadrant. There's also a lot of alien sites to scan in this region so if you're going to make that run about halfway through your run change your jump distance. If you give yourself approximately 26 to 30 jumps between the the thargoid sites or 50 jumps between the guardian sites you are bound to find systems that people have ignored. Also I don't know if it's something new but I have started finding two different forms of biology on planets that say they only have one. Some systems are showing me that certain planets have been scanned but I think new planets were added during Odyssey so none of them have been mapped or even scanned yet. I'm finding a lot of unscanned systems lately. I've been playing for over 7 years though so the learning curve is finally gone😂 that's what happens when you play and then you put the game down and then you play again and then you put the game down again 🤣
Oh also, If we're talking feature wishlists, I'd love for ship interiors to be a thing. It's my number one desire for the game since the day I started playing, and my idea for it is a bit out there but hear me out. I know that full interiors would be a massive undertaking, especially when you look at ships like the big three, the Type 9/10, etc. so instead of full interiors, FDev could consider a small boarding room to function as a more immersive version of the blue circle we currently have, with a room or rooms dedicated to the core internals depending on the ship size, with medium and large ships even having a room dedicated as the Commander's Quarters to take the place of a room for the ship bulkhead in terms of the core internals (since imo it'd be a bit silly for that to get its own room when we already have a 'hull health' gauge in the cockpit) that can open the way to even more player expression, and yes, admittedly more monetisation, to keep the shareholders and executives happy too. After all, I doubt the Commanders are all living inside their cockpits the entire time, especially the explorers who are out in the black with nothing but their ship for sometimes months at a time. Well, unless you're flying a Krait Mk II. Some especially nutty Commanders are probably sustained entirely off of the coffee machine in that cockpit :p
Large and Huge Guardian/hybrid Turrets could solve the turret issue as well as Thargoid derived weaponry both capable of engineering Exploration would gain a huge boost with atmosphere planets, if not harvesting bio in certain asteroid fields (ice, water, microorganisms, etc), and most of all: weather patterns (which could telescope into radiation, nebula, and solar events: sunspots, flares, etc).
Some quality of life improvements that would make a big difference and not be too difficult to implement: - Increase fleet carrier jump range to 1000ly - Ability to plot multiple jumps with fleet carrier - Ability for fleet carrier to automatically refuel from stored tritium reserves - Ability to install material trader and interstellar factor services on fleet carrier - 1 additional modification slot for grade 5 suits and guns - Default installation of detailed surface scanner, advanced docking computer and supercruise assist on all ships, and provide additional class 1-3 slot that can be used for another module - Introduction of basic encounters / missions in the deep black (unexpected rescue beacons, crashed ships, shady installations that can be explored with combat - simple things to bring more excitement and variety to travel outside the bubble) - Modest enhancements to interstellar phenomenon with more things to encounter - New ship, suit and weapon engineering effects to play with - Ability to buy and sell materials and modules between players There's so many little things they could add that wouldn't be too taxing and wouldn't break the game. But yeah, the 2024 updates were great and much appreciated, hope we see more good stuff happening throughout 2025!
I’d love to be able to swap components between ships in hangar, like how we swap component slots currently, but between two ships. Currently a painful experience changing ships, pull the part off and store it, then switch back to the other ship and install it. Can we not get a side by side option to save that pain?
With you on FC customization. Not just the view though, I'd like to see the ability to add messages, write script for the carrier as well. I'd love to be able to change the UI to see clusters in false colour and get a Hubble view. ....also comets! ☄
Even if we can't get full VR in Odyssey (as promised during pre-order) I would like for the screen to lock to my headset view and change it's view to the truning of my head.
One thing that did kind of tick me off is the fact that you cannot land a large ship at a stronghold carrier. This means that if you want to buy a new modules from the stronghold carrier you have to store the module and then ship it to a different station. At least when I tried to deliver my larger ships to the stronghold carrier and told me there wasn't a big enough space. That kind of ticked me off because the stronghold carriers carry everything. You can even buy large ships there so I'm wondering how that would work. I'm on the grind right now to finish upgrading my large ships.
The addition's to the game are all good but if I could choose it would be being able to scan exobiology without having to leave your SRV and/or your ship. It would save so much time. Great vid by the way.
The ship you described almost makes sense except that a 15 minute timer is a trivial hurdle, and for the rest of the functionality you're still just describing a smaller fleet carrier. But one that can be interdicted and it's like, why would anyone want that over a 15 minute teleport from one side of the bubble to the other? There's no upside
Interiors! Ships I have been waiting forever for! Some further Odyssey variations, maybe with the POIs from Horizons. Some further interiors in stations, megaships and, like you said, fleet carriers. How about a search for a rare material in a partially accessible mineshaft at Dav’s Hope and other sites like it? An artifact room behind a simple boobytrapped maze at Guardian sites. I loved the game play at the grounded Thargoid Titans, as we found out later what they were. If not “interiors” this year, how about full atmospheric worlds? Let me float my new Mandalay on a water world and launch my “Barracuda” Submersible Surface Reconnaissance Vehicle.
Getting the mineshafts could and should remove ridiculous grind for raw materials. Imagine 34th century where to get some iron or sulfur you go to distant planet, and shoot alien plants with a flak launcher hoping to collect some bits that fallen off with drones, but only from 700m or so, for them not to get entangled while collecting instead of just mining tons of it on any planet in the neighbourhood. We are sitting on it with no way to get it, makes no sense and would be more immersive to invest in some mine, refinery during colonisation or just buy it from other players creating player based economy. And some mine shafts to explore btw. Can't imagine humanty shooting brain tress for a thousand years to get all the elements needed for building interstellar empire.
Not really a full feature, but I'd love to have the ability to carry more cannon / missile / torpedo ammo either in the cargo hold or in a unique module. Normal bounty hunting combat is a little stale with the dominance of beam lasers and multi-cannons as a loadout.
What I have in my head is an optional internal that comes in only size 3/5/7, is limited to one per ship, and provides a certain amount of ammo restocks depending on the size. - Size 3 provides one ammo refill (50% like the synthesis) for all "normal" kinetic and explosive weapons on the ship. Plasmas, rails, torps, and AX or guardian weapons would not be refilled. - Size 5 provides two ammo refills - Size 7 provides four ammo refills The refills would be subject to a wind up time and would get canceled upon taking damage, just like an ammo synth. Make it fit into military slots, just to make those a bit more interesting. If this feels heavily restrictive, that's the point - it would be fun to try to work it into a ship build rather than free ammo being the first thing you install on any combat ship.
Totally with you on things to discover out there. 30ish plant variants across the entire galaxy isn't tempting enough. I'm sure they can do something more interesting with their tech I'd also like to see an update to character models and portraits. It's been nearly a decade since they were introduced and they felt a bit unrealistic back then. Still irks me that all the mission givers kinda blend together after a while
I'd love to see Frontier show some love to the Colonia bubble. Some community goals and powerplay. Some guardian sites and more/better ways of collecting engineering materials. Also ways to up your Federal and Imperial rank.
I wish that my fleet carrier interacted with the background simulation. If you managed it accordingly, and put it in places that made sense, had modules on it, you could impact economy, and maybe source things from npc's if it made sense in the space
Exterior camera should be a drone lauched from the mothship. Controlled the SAME WAY the ship is controlled. Toggle on and off to go back and forth between drone view and cockpit view. Simple.
Yes, exploration could really do with some TLC. It's also a real pain to find that everything's happening in the bubble when you're several thousand LYs out in the black. I would really love to have an exploration avatar AND an 'in the bubble' avatar - perhaps a ship-to-ship (Star Trek - like) transporter?
1) Enable us to customize our NPCs, dress them up in cosmetics we own, put them in our spare seats in ships, even if its nothing more than cosmetic. NPC wingmen we can put in our spare ships which we can use to do wing missions when playing solo (profit share with NPCs like we would with real players), and along with this, more extensive command system for controlling out NPCs, so we can go mining with them or exploring. 2) Cockpit cats 3) All planet types to become landable, gas giants become enterable and perhaps scoopable for fuel.
I still think a large explorer that can carry a sidewinder would be amazing. However a new large hauler that is SCO friendly will be key for colonization. Especially since that first station location is predetermined. Could have a few long hauls...
More organic exploration types and options would be great - some way to tie in planets you’ve been the first to discover to colonization would also be great
What about selling real adverts that could be shown at station entrances? I'd like to see the flight deck on my carrier filling up with the persons I've seen in the bars, just before the jump!
On the wishlist front, I'd love to see an exobiology srv that acts as a mobile lab. Use it to analyze your samples for further cash bonuses, via some sort of minigame. Still sad they pulled the original sampling minigame instead of just making it operate without a timer.
I didn't love the original mini game, but I agree exobio could use an update that makes it feel like you're doing science. And can the SRV have a dang scanner!
I’d love to see an improvement to SRV handling as well. I don’t even use mine anymore for exo because it’s easier to just fly around and land repeatedly than to use a scarab.
@@freudianslip19 Sometimes, but ships like the Adder can land on a dime. You can usually land within sight of your exobiological target in any terrain with an Adder. With mine, I literally land on mountain peaks and outcroppings on the side of mile-high cliffs.
I agree on the big ship thing, but instead of turrets, I'd like a large ship that's able to have more than one SLF bay on a big ship and being able to have more than one crewmate.
OH my god I was having such similar thoughts about a ship that could hold something like a Sidewinder in a bay or another small type ship , we can repair the megacruisers at those fancy dry docks they ship carriers from right?
I think it would be pretty cool if they decided to bring in on foot thargoid fights, or even things like bringing an exobio sample that ends up being some sort of contagion that can cause whole systems to suffer outbreaks, and such. That would add a really sweet layer to the whole universe. Imaging having to use colonization to move whole systems to a new home because some careless commander accidentally brought some sort of exo virus back into the bubble, which in turn could cause an uproar in the PP aspect as there is a mad dash to find habitable planets for all the powers, causing straight up conflict and so forth. There's just so much that could be done to keep this game going great. Hell, introducing a whole new alien civilization out in the far reaches of the galaxy that some explorer's discover, and then giving them a new accolade similar to first footfall, like first contact or something. That could open up a diplomacy gameplay aspect, a war aspect, a trade aspect, research, so much more. The galaxy is huge, there's plenty of space for these types of things. Just my thoughts.
For this year, all I want is for human space combat to get looked at. Nerf point defense to the ground, give us ammo optional internals, as you said useful turrets please, maybe new fighters, maybe an expanded default arsenal, engineerable unlockables, maybe a complete revision of engineering effects so it's a system that enables build variety more than it does power creep.
Great video. Oh, I can already smell the comments to switch the engine to unity or unreal …. Monetization - I spent less on cosmetics after the price jump. But splurged on the Mandy. 😂
I've recently come back to this game after a many year hiatus (I'm one of the ones who returned to fight Cocijo). While I still find this game as interesting as I did back then (a little more, actually), it still definitely feels like a few things have been neglected over the years. This video and their comments already list a few strong ideas for improvements, and I really wouldn't mind seeing any of them get some attention. I personally would love to see a form of ship interiors. I know this game doesn't inherently give the idea much functionality, so it would likely be something that comes alongside some other feature addition that makes use of it. Maybe something that improves multicrew interactions and options? Something more for on-ship (even telepresence) players to do alongside the pilot. Or maybe some small survival mechanics to make exploration more engaging. Don't get me wrong, I'm an explorer at heart, but the current gameplay feels a bit too "safe" for what we're actually doing (wandering the surfaces of alien worlds hunting for specific "hot spot" items). It could be my relative inexperience with the current form of the game, but it feels like the only thing I'm worrying about when in the black is SRV fuel and surface temperature right now. Opening up ship interiors and allowing them to provide a bit of a shelter against things like weather phenomenon maybe, or something along those lines, could be an interesting expansion of the career path. Also, I'll echo the desire to see the Panther added, if only just because it was my favorite ship from Frontier: Elite II (my first Elite game).
It would be cool to add modern designs and textures to the planets, stars, nebulae that resemble the recently updated real-life images coming from missions such as JWST & JUNO
There is just one entirely new feature I would love to see. Ship interiours, and / or space walks. Gameplaywise, there are multiple applications suggested for this, e. g. powering down a damaged ship entirely and repairing the power plant manually. This could be combined with things like exploration of abandoned space stations or asteroids in space suit, or another way of mining precious elements. And for quality of service, I wait and hope for a ship rebalance for years now. Bit of number crunching along suggestions that have been made by countless players should not be that difficult? Seems it is, but FDEV has shown that change is possible, perhaps in this field it is too.
Personally I would love to see the crew member system expanded upon. SLF use is all fine but having a guy just take x% of whatever I am doing without him actually being on the ship earning his keep is just annoying. I feel that any multi-seat ship should be able to accommodate a crew member (or members for bigger ships) that add something significant gameplay wise. Maybe an mechanic crew member that has the ability (on a cooldown for balance reasons) to preform the same function as an AFMU. Or perhaps a dedicated navigator that could function as FSD booster module instead. And their effectiveness could grow as they gain experience. And, wishful thinking, I would like to see as part of the core game side of things is having multiple cmdrs to log into. Getting a fresh start on an "alt" could be fun, and long term one could be out in the black while another can powerplay around the bubble. It just feels like exploration is giving up on so much game, like participation in Community Goals and while the stellar vistas are breathtaking and exciting it does mean that participation with galactic civilization comes to a halt.
I built my budget pc in college so I could play this game not on my gaming laptop… now I’m finishing up a new top of the line build and this is gonna be the first game I play on it : ) and I’ll sit in it for hours once more, staring at the stars and sprinting towards them.❤️ much love my community, the universe never stops expanding so why should we?😈
This might have been said a lot before now but I agree. Capital ships are a pretty good addition to the game but instead of having one of those we get fleet carriers… They would be pretty similar in terms of upkeep and things like that but it would be amazing if we could just do more with stuff like this I have a lot of things to say but I’m keeping it short.
I must admit I've been addicted to this game since the 2012 Kickstarter and have played nearly everyday since handing over my £40. I am very happy with the way things have been going and paying twenty or thirty pounds a years for new ships and bits and bobs is money well spent to keep development on track, £20-£40 a year is not expensive for a hobby that you love. And if new ships and other things are introduced into the game regularly I will be forever happy playing my all time favourite game.
Very correct! Over the 28 years that I built models (both kit and scratch built) I probably spent hundreds of dollars per year on that hobby.
Exactly my attitude! For a while back in the day I was paying $20/month for World of Warcraft, and I was never hardcore into it. So for the absolute best game I've ever played, something that's become almost a lifestyle as much as a game, I don't hesitate to drop a chunk of change every few months or so to recharge my Arx account, and pick up any cosmetics and pre-release ships I *might* want to use in the future. Even then, I'm not spending much more on Elite than my wife spends on Pocket Camp on her phone.
One thing that I really wish FDev would capitalize on more is merchandise. I have Elite bumper stickers on my car, hoodies, MANY T-shirts, keychains, pins, posters, music, etc., and only a handful of those items came from FDev. They're leaving a lot of money on the table, and Etsy and RedBubble are happily picking it up for them.
Paid $100 for Starfield, not happy. Paid a crap ton for Star Citizen very unhappy considering fun to dollar amount spent. Elite Dangerous you are solid!
I spend more time on ED than movie streaming, but pay more for streaming services than ED.
@@elitecmdrjake the streaming services probably have a significantly higher cost than ED does. But, I understand your point. People used to chide me for spending $18/month to play World Of Warcraft. I would explain that I played it about 20 hours per week, which works out to be a very cost effective entertainment! So yay online games (but not loot boxes).
Antialiasing implemention should be also a point, maybe an Update to FSR or the implemention of DLSS should also be great since its a pain to play in VR with good performance without jagged edges.
i agree. the AA is atrocious no matter what setting it's on.
yep.. the only way to make it better is to set resolution higher than native but that tanks the fps in some places
I believe the fact that Elite runs in DX11 vice 12 is one major hindrance re: DLSS. They'd need to update the game to use DX12 vice 11. FSR works with DX11 but it doesn't look nearly as good IMO.
@@brooksington4696 The FSR seems to blur all the text for me. DLSS doesn't seem to really cause that problem in other games.
Dlss xD
You know as a carrier owner of the past 3 years, I'd really like to see an increase in jump range for carriers especially since now we are steadily approaching a 100LY standard for piloted vessels, take a boost at a Neutron star and you have a jump range with these pre-engineered FSD's almost similar to that of a carrier but with none of the waiting around and such.
I feel with how long we have to wait between jumps 500 LY's is pretty short, I feel like 700 to 1,000 LY's every 17-20 minutes would be a upgrade, or maybe even the ability to visit a capital shipyard similar to the Lan Tzak system where you can spend ridiculous amounts of credits on upgraded equipment for a carrier, to increase their jump range or take a small hit to your jump range for faster cool-down periods, perhaps even reconfigurable designs so you have a choice of which size landing pads you want to be more prevalent on the ship.
There's a post about this in the Discussion area of the ED forum. (I'd add the link here except that YT often shadow-deletes comments with external links) "The thread is called With Jump Ranges for ships nearing 400ly, carriers need a buff (video evidence)"
That thread is just full of people claiming the current range is fine, just like the glacial transfer system is fine (it isn't).
Carriers having more services available and customisation would be good. Range too. 1kly seems like a happy middle ground to range.
These are great suggestions! Write em down!
I think that they should make it so you can plan multiple jumps at a time, like 4-5 in a row so you don’t have to keep painstakingly putting in each jump every 20-40 mins
Fully agree that an extra large class of ships would be a "huge" addition to the game. Ships for battle. Ships for hauling, Ships that will never land on a planet or fit in a mail slot. Ships that have fighter bays and a single multi-bay for your t-9 / cutter / Sidewinder to interact with. No carrier features, just massive capacity for battle, hauling and perhaps exploring.
Basically, it is an FC type asset for battle.
Yes I would love this too!
Could even be used to jump you and a buddy to different places.
I’d like an explorer mothership with a small lander for rocky terrain and searching out fungoida
Problem is, what will happen to the ship when you get out of it to fly something else? Where will you park it if you can't land on any landing pad?
Maybe implement a different xtra large docking port that support ships larger than large ships (but smaller than capital ships)?
For some reason, the recent defeat of Cocijo awarded players with 2A double-engineered FSD SCO's. That got me thinking (today actually), there's not enough game-play in ED for the Sidewinder or the Hauler (the only two ships with size two FSD slots). Maybe FDEV can add game-play that gives new roles for ultra-small ships, and make one or two new ultra-small ships for those roles. Maybe we can sign up for Uber/Lyft-like missions (work directly for Apex), or have some special type of mining that only very small ships can do, or even ship-based repair missions on the mega ships that require a small ship to squeeze into tight spots.
The Hauler is a perfect "Bubble Bus" because it has a big jump range but a small cost to ferry to your location.
@@CountArtha Yup, work for Apex! :) But it would be good to have an expansion of ships in both large and small sizes at the ends of the spectrum, and more career options to go along with them.
My Hauler brought me from the Western Meridian to Star One last weekend. With the new FSD it jumps 69-78 Ly depending on fuel tank level.
I'm pretty proud of my little "Nutshell"
Yeah I've had thoughts like this, while I was doing PowerPlay stuff, and visiting some of the "Mega-ships" and installation sites, there are occasionally little interactable things that only small, (plus some of the smaller end medium-pad ships) can reach. I remember there being some stuff like that in the tutorial, maybe some combat zones actually utilising the structures, or race courses, possibly a revamp of CQC (which has been basically dead for a while now)
Now that the Thargoids have been (perhaps temporarily) pushed back, I hope that Guardian tech research starts progressing in a more general way rather than a pure focus on AX utilization. It absolutely made sense that at some point it all just stopped and the galaxy was focused on the 'goids, bigger fish (or in this case, plants) to fry and all that. But now that we have a reprieve, I want more research to be done into hybrid tech and more generalized improvements.
The Guardian SLFs are some of the coolest things ever added to Elite, and the Guardian weapons are up there too. Now that we're getting new ships again, I need me some Guardian hybridization of full sized vessels. That is one of the few types of ships I can see them introducing that I would actually pony up some cash for in early access rather than just waiting for them to be available for credits. Plus new Guardian weapons and maybe improvements to the current ones in the realm of combat vs normal ships so they become truely viable options.
I agree completely. I've alwasy been more invested into the Guardian lore than the thargoids honestly.
Seeing an actual hybridized *ship* instead of a module would be fucking siiiiick. I really want to see a large scale addition of more guardian modules, weapons, and utilities.
Heres to hoping FDev makes the right choice and starts going guardian now that the war is over
yeah hybrid human/guardian tech ship would be sick
Imagine the shapes these things could have
guardian hybrid ships would be cool, though making guardian weapons for normal ships would just turn the whole weapon meta into guardian-focused engineered builds. Other engineering directions will lose their appeal
Regarding The Guardians... the AI machine race that The Guardians invented that led to their own destruction is probably still something we might encounter. I would love that...
@@MusicOSquared I'd want them to be competitive with normal weapons, not better. There might be a period where people would switch over to a lot of Guardian tech for the newness of it, but so long as balance was maintained there'd be no reason it'd be all Guardian weapons all the time.
Right now the Plasma Chargers are usable, if only just, but the rest of them are pretty bad against human opponents, and if Thargoids are going to be far more niche, out of the way opponents now it'd be nice to have them usable for something more, IMO.
I would love damage models for all ships, game could do with a graphical update
Even just small bits of debris coming off ships when you're firing on em with their shields down.
New to the channel. Great content and clearly will be part of my weekly Elite life... great suggestions and hoping the momentum from 2024 continues unto 2025 and beyond.
just to let you know the "cmdr reeny is his wife's account
Engine updates e.g. Anti aliasing and DLSS support and new DLCs for access to New Planet types to test out the Mandalay in Atmospheric flight, New larger Settlements with new NPC routines (vehicle driving etc). I agree with the point on Shadows, I would even suggest the planet surface engine needs a quality refresh too.
For me it’s the graphical and optimization improvements.
I want to see them do more to flesh out multi-crew. Give us a way to set a "Looking for group" beacon for activities so people can meet up at stations, give more incentive to physically multicrew inside one another's ships to do ground missions. I want to see mining-focused fighters because let's be honest, no one uses the keelback much. One fighter variant with an abrasion blaster and a sub-surface missile, one with the seismic charge launcher, and one with a regular mining laser. Give them their own pulse wave scanner so the fighter can zip around and scout for core asteroids.
I think stuff like that gives us more variety and fun for multicrew.
I don't mind how things are right now for monetization. If I want something, I buy it and if I don't, I don't. I support them as I go when there is something I desire. That said (and something else you spoke about) I would love to do more with the Fleet Carrier. Decorating it . . . letting squadron mates put stuff there . . . cabins for self and crew /visitors (optional to purchase perhaps) a bit more personal touch. Our squadron is mostly traders so it doesn't make sense not to tart it up a bit. I would also like to see a new alien come about at some point. Not an immediate threat, but instead something neutral. Something new that would be a potential trading partner OR a new threat down the line. One with a decent AI model that would decide friend or foe. (Dreaming, of course.) And as we expand the bubble, I'd like to see us run across Flora AND Fauna and perhaps even be able to terraform the worlds we take. I'd also like to be able to land on worlds with a bit more umph than some sand and bacteria. Bigger ships? Yes please. A mother ship that requires a daughter vessel to deliver goods sounds great! Just me dreaming of something they probably won't be able to do but one can hope.
Well there is a lots of things to add and that should happend befor planet colonisation
-add VR on foot
- clouds, tress, animals on atmospheric planets, etc.
- ship interior and be able to move in the ship
-add some factors like solar power plant, starship station and lots more structures
-add some economy beetwen players
I would like to see some AI fixes more immersive stuff. Like they don’t even add the new ships to their catalog of ships they’re supposed to be able to fly
Or like let me have NPC pilots were higher just like I want some more of morbility like I want to be able to hire my own fucking fleet etc or have my own ai wing
Happy New Year, Buur n Co. 🎉
Purely from an immersive point of view, I’m pleased that carrier interiors exist at all in their current form, but if they can enhance the experience, that would be great as well. And the idea of financially benefiting from customization can also carryover to the idea of ship interiors.
That lighting/shadow bug is so blaringly obvious and such an eyesore, I’m frankly surprised even FDev hasn’t squashed it yet.
An actual turret view - I like it
I always thought that elite always turned a profit, however modest.
2 or 3 level continuation of exobiology, with additional bonuses when turned in. Interchangeable cartridges for the exo scanner as an engineering option. Engineering upgrades specific to suit types.
Yes, I hate landing in a great spot with 4 different life forms to sample just one and fly off. They should come with higher lvl artemis suit.
My wishlist can be whittled down to something simple: make on-foot content stronger. I am including in this not just ship interiors, but EVA's and all of the gameplay loops that come from these. Disable a ship and board them, if your ship is disabled maybe you can defend against intruders. If you're out in the black exploring and you have a busted module or hull and no AFMS, how about being able to get out of your ship and go repair it with a welding option on the Arc Cutter? What about infiltrating stations/settlements from the outside by using the Arc Cutter to get in? On-foot invasion of Coriolis/Orbis stations? Expand the in-station areas to be like Mount and Blade Bannerlord, where they have a section of the town for back alley black markets or gang battles? Allow more interaction with bartenders - serve us drinks, for one. How about bringing the occasional tip-off of a mission that we get in our ships down to the on-foot stations? Have some NPC approach with something different. Maybe they ask for passage on our ship (as long as we can travel certain parsecs). I don't think any of this is all that difficult to achieve, those of us who have jumped on geysers and have been put out to outer atmosphere know that the EVA's movements are at least in the game.
As far as ships, I understand that the Panther Clipper might be too hard to achieve, but what about an Alliance large ship? They're the only power without a large ship. I'd also like to see Mk II variants of each superpower's best PVP ships brought up to the level where each of them - FAS MkII, Chieftain MkII and Clipper MkII - are viable options in one-on-one PVP for all skill levels. Basically, do away with the PVP meta. The Python MkII is better than the FdL, but it was just one meta replacing another. Of the three, the FAS MkII could probably achieve the same level as the Python MkII simply by adding the Gunship's hardpoints.
Let me add a few more things: On-foot apartments to store our on-foot materials, colonization settlements and ship interiors are all ripe for the picking in ARX sales for cosmetic upgrades.
Yes to all of this. It'd help to separate criminal missions from regular, too. It would make more sense that, if you go to seedier locations, you get more criminal offers. My friends and I always joke about all the "hey commander, you wanna do some crime?" voice lines in the middle of the station concourse.
I also think it is worth expanding the interaction between ship and on-foot gameplay. I want multicrew to become much more meaningful beyond going on the occasional joyride. And I really want the falcon-like turrets Burr suggested! I also want ground emplacements that we can hop on and use as AA guns. Then we could have truly dynamic combat with both aerial and on-foot zones at the same time. Send people on foot to take the AA guns so you can dominate the aerial battle, I guess.
Woo Buurs! I'd like an actual management sim for colonization. I can see me getting really invested in that and I'm willing to buy an expansion.
Thanks for calling out the shadow and lighting flickering bug! I really hope they fix it soon because it's such a gorgeous game and it's such a shame to have that be undermined by these issues.
Great to see players (old and new) coming back to this game. There's still so much potential to realise but it's very promising to see the road ahead is a bright one indeed. o7 cmdrs
I just recently started playing and I'm really enjoying it! That said I've found two big things that really drive me nuts. One is exploration payouts. It seems silly how low the DSS payouts are for most planets given how high the payout is for any exobiology. I understand not wanting to make it so that you can easily make a ton of credits from just scanning all the core systems or something, but I think that the first discovery bonus for DSS should be a sliding scale so they can bump up the first discovery bonus for rocky and icy and gas giant planets to like 10x so its actually worth it to scan them all if you're the first one to do it, but leave the high paying water worlds and earth-like planets at their current bonuses. I think its just kinda sad to discover a system for the first time, see 1 HMC and 7 icy, scan the one HMC, then just leave because they pay so low. We should be incentivized to scan everything on our fist visit.
The other big thing is engineering. I know, not an uncommon complaint, but its just tedious. I'd much rather have each one give a series of missions or something that we can do to unlock them and level them up. Even make them voiced or something. Have them give us some story exposition instead of just trying to complete some silly little checklist then stocking up on rare mats to level them up. I think it would be a great way to get some good story given to players and make the unlocks a lot more interesting. They could even integrate it into the new player experience with a new engineer contacting players when they leave the newbie bubble the first time asking them to visit, giving them a couple interesting quests that teach them where to find engineering materials, then unlocking rank 1 for a bunch of modules so they can test things out, and finally giving players bookmarks for a few other engineers to go check out.
Anyways I'm excited to keep playing and see what 2025 brings!
I’d love to see some VR optimization
Another great video, thanks. Since you asked, there are a couple of features for the Fleet Carrier I would like to see.
1. A way for the owner of the Fleet Carrier to leave a broadcast message for any interested commanders. It could be something as simple as an additional tab when viewing a carrier under Points of Interest when parked in a system. It could simply say what materials you have for sale, what the next system you intend to travel to is or if the owner is getting ready to embark on a long trip for exploration. 2. I would like the equivalent of a guestbook that could be accessed from the terminals in the public areas of the carrier. A way for a visiting Commander to leave a note, see who else has visited, or to leave a question for the owner. All of that would be accessible from the Carrier panel when in ship or in the carrier itself.
I share your love for the big ships but spend more time in medium ships than the large ones. I always thought that the Imperial Clipper should have been a medium ship rather than a large one. I would like to see a large, freight type ship, created by Gutamaya, but much lighter and faster than the Imperial Cutter. Something at least as maneuverable as the original Python (at least when empty), SCO of course, with at least 6 utility and 6 hardpoints.
With colonisation coming, I wouldn't complain if I got an updated version of the Type 9 that could carry another 100 or 200 tons of cargo.
Related to your squadron comments: I played Star Trek Online for many years and belonged to a fleet (a player guild basically). One of the fascinating aspects of that was once a fleet had hit certain goals, they could establish their own base, small at first, but as the fleet pursued certain activities, the fleet commander could upgrade the station to be bigger and have more services available. Including a bar where you could dance away to the future-disco music.
Praise be, you mentioned a certain ship without mentioning its name. As you know, the mention of said ship delays it by another six months. LOL. Thanks for your words. I hope the future continues to develop as the process did last year.
New ships - A medium passenger vessel. The Dolphin is the only one that can use medium & small pads.
Me and the boys are long time console players. Recently we've all either got decent rigs or laptops that can run elite well, all of us have finally transferred our accounts across. It's wild being sucked back into Elite again after such a long break. The boys back together again being excited for a game we all felt burnt out on is amazing
I'd like to see npc crew that can function as something more than just fighter pilots, a navigator npc for example that could buff jump ranges, a systems specialist that buffs the power going to system depending on their speciality (like engineering your power distributor), a weapons specialist that reduces the jitter on gimballed weapons etc etc
this would be awesome!
I miss this game a ton it was mind blowing when it came out. I need to jump back in
o7 I returned to Elite around the start of December, having not played since late 2021, a few months before console support was dropped. the last thing I remembered was the Aden Tanner VS. Salvation at Hind Mine CG and later the Proteus Wave firing cinematic, so I knew nothing of what had happened since the Proteus Wave and now, so seeing the Thargoid Titans, the massive improvements to engineering and the material grind, the addition of new ships and modules that aren't just pre-engineered variants, and even taking part in the battle for Sol when Cocijo arrived there, getting to the top 25% rewards and becoming 1 billion Cr richer with the pre-engineered SCO FSDs to boot, has all been fantastic and also very relieving to not have to so heavily grind for like I was worried I might have to when I saw all the new stuff.
Do I have issues with the game? Sure do. I still have my complaints about new ships being locked behind a 3 month early access paywall since I believe premium currency in games should only ever be for cosmetics and not anything that can effect gameplay, the performance drops significantly for me when I go on foot, going from
I bought 100,000 in game credits just to support the game. I have been playing since the commadore 64. One of the only games I kept.
I love all of the new content, ships, and features that FDev has added, and agree with the suggestions you've made in the game. One feature that I'd like to see, and likely much easier said than done, is a "Single point of contact for factions" in stations. In other words, if you land at a station, you can walk into an "office" and the person behind the desk will have all of the On Foot AND Ship Missions available from that faction, and maybe from neighboring systems as well. I'd also love to see something where one of the NPC's in the bar is a single character "looking for a ride" on a multicrew ship from point A to point B, ie Obi Wan & Luke in the cantina looking for a ride to Alderraan.
All good points and a great video! I love the game and if monetizing keeps it alive, bring it on!
What about enhancing the exploration experience with being able to land in Earth like world's, ammonia planets, intriduce clouds in the atmosphere or rivers, lakes andor oceans. More biodiversity that doesn't look so 'stuck on' the surface... In space, perhaps some additional anomalies, like collided planetary objects and debris etc
Very thoughtful, as usual! o7!
Great overview and i was pleased that you mentioned carrier interiors and better squadron tools. I've been told a number of times by CMDRs in ENEX that without the squadron they would have most likely stopped playing the game. I think new squadron tools are critical in helping FDEV keep new and old players engaged but there needs to be more visible benefits to joining. CMDRs may come to Elite Dangerous for new ships etc but the game is so much better when played with others.
FDev just needs to give me the Panther Clipper already!
The truth is, as I have mentioned before, I've only been here for a month and I'm really enjoying ED, inmersion and lore...learning a lot. As a request, maybe I don't know if there is a planet with an unstable atmosphere, clouds, thunderstorms and all that. Also as an RTX user, DLSS support. and well. Thx you video is 💯
Exactly - the lack of truly working atmospheric is so bad. Just look at the mars atmosphere (which is in range of current landable). We could see dust devils, thin clouds, and other effects on the planet while we see nothing like that.
What a freaking hot post, look at all those comments!
My thoughts about what I would like to see next:
> More Thargoid story and a stealth Thargoid influence on the bubble
> VR in on-foot
> Increased engineered capabilities, maybe a system for enabling player-inspired engineering with a method for prototype testing in-game (a form of limited nodding)
> Integration in-game of some of the best current 3rd party tools, available via pre-purchase and/or subscription
I like many of the ideas you raise, Cmdr Burr, and hauling and frigate-class ship improvements make a lot of sense to me.
Most excellent suggestion I really hope they implement your idea for a new large ship!
I agree we need to update the FC. Interior as well as route plotting need quality of life changes. I think this can be done as an initial test through selling these changes via the website for real money. Then sell in game.
I don't think we'll get as much, but what we do get will be amazing. I would LOVE thicker atmospheres, weather systems, perhaps introduction of bodies of water, more surface bios and the introduction of basic fauna. A rework of carrier refuelling would be amazing. Some gas giant atmosphere gameplay, can you imagine what it would be like to fly through the upper regions of those clouds?!
Would love that, imagine new path of engineering specialized exploration ships for extreme conditions like pressure or temp. to explore those planets
I can't wait for the expansion and colonisation systems. This past year has made me surprisingly optimistic
Atmospheric landing is what I'd want this year! (I'm surprised you didn't mention that one), but I love your big ship idea, been hankering after a Panther clipper ever since I last played Elite 3!
Random undocumented finds of all sort throughout the galaxy. I'd also like to see (even if only very rarely) some of the old Elite ships randomly flying around the galaxy, kinda like we occasionally drive past classic cars today. But I guess making 'new' old ships for ED just wouldn't be worth it's cost, even if a small number of us would buy them for the nostalgia element?
I'm getting back into the game for the first time since around 2020-19, I'm happy to see the game getting life but I do hope the grind is smoothed out more in the future by having more ships added. I remember playing when the only ships between the ASP EX and the Python were basically just traders or Rank locked faction vessels, I'm happy to see a lot of new things added in between those two ships, but I do have some extended hopes for some more small class vessels which can compete with the larger vessels.
I'm a simple man, I just want them to make the SRVs drivable in a way that is intuitive and actually makes sense. Having a constant throttle that has a delayed input is just the worst. It's a ground vehicle, not a jet aircraft, driving it shouldn't be akin to wrestling with a greased pig.
Honestly, I'm expecting more stuff with the guardians.
The AI is still around in some form.
There's the whole thing with Salvation.
A codex entry hints there MIGHT be survivors out there somewhere.
We're missing something and I think it's about to bite us in the arse.
@@KhainesKorner I read a theory somewhere that since everyone is using SCO drives now (which use Thargoid tech), soon the Guardians might just come back, see all this Thargoid tech in use, and assume we are Thargoids. I like this theory and certainly it lines up with what you're saying. The two are naturally and historically enemies so if the Guardians deem us to 'be' Thargoids they will almost certainly attack. If Guardians come back and want to fight us then we will probably have to do research into Thargoid weapons to be able to fight off the Guardians.
And my own theory...what about the humans that were captured, locked in the Titans, and then rescued? What are the odds they are not really 100% human anymore...
If all of these rescued "humans" turn out to be infected by the Thargoids, that could introduce some sort of on-foot combat against new types of enemies. Probably could introduce new Guardian on-foot weapons, new cosmetics, etc and would refocus people to Odyssey content.
With the infected "humans" theory, I would love to see some sort of major event where all these infected people (who would be tapped in to the Thargoid hive mind) are given orders to report to some Thargoid homeworld. Maybe it starts out small, subtle, and seemingly innocent with passenger missions where groups of people suddenly want to be transported to the Pleiades for no apparent reason. No one really thinks anything is off. Then, eventually, those still in the bubble get desperate and we see hundreds of thousands of people renting Haulers, Sidewinders, whatever and heading to the Thargoid summoning point en masse.
Sorry if you read all that lol, kinda let my imagination go off a bit.
@RealPigeon I'm hoping the Constructs come back. They were the Guardian AI machines that fought off the Thargoids for them and then turned on their creators and destroyed them, too. If they return, they will see us using both of their programmed enemies' tech and would possibly assume us as enemy as well. New enemy type that could allow us to further explore Guardian tech use and possibly Thargoid weaponry tech. Maybe combining the pieces we could come up with a more formidable solution, since they both got their asses handed to them individually.
I still remember when I was one of the first few to find a thargoid and I was interdicted out of frame shift. Back then they didn't attack you but they shut you down and you couldn't do anything. They would scare you with this crazy green beam that would fill your whole cockpit. After that I found a colony ship that was covered in corrosive clouds in a human system after it had been towed there. Even though it was supposed to be clear a thargoid showed up at that ship as well. It was the first time I was able to get a xeno scan. Unfortunately when I scanned him he went hostile😂 it was also the first time I died from a thargoid. It was supposed to be a safe area 😳 I want more surprises like that. Everybody told me I was crazy when I told them it appeared at the ship. This was 4 years ago so I don't remember exactly the name of the generation ship. I remember it had been towed back to the bubble.
I feel like everything you said makes sense and I as a hauler/explorer would love to see super turrets and just having a shuttle/ship to leave a big ship would be very helpful addition. I've always wanted to have small shuttles in this game.
I’d love to see a bug fix pass done on many things, especially the lighting. 2024 has made me cautiously optimistic for the coming year. Fingers and toes crossed things continue in a similar fashion to 2024.!
Bugs, lighting, QOL, UI improvements are key for me. A couple more ships for colonisation, and some more gradual fleshing out of exploration and I'd be content. Anything else would be a bonus.
The lore behind the Panther Clipper includes use for orbital bombardment. With colonization coming, would like to see a new size 5 hard point for use in orbital bombardment/Anti-capital ship weapons.
What i wouldn't give to see the wipeboard in FDevs boardroom when they're spitballing new gameplay ideas. Would be amazing to see what we're getting and what could have been
Happy with the non-pay to win monetisation and the new features and assets added lately 👍
couldn't agree more with every word of Buur's monologue too. Here's hoping. Expanding customisation and functionality of carriers especially!
I would love to see Exploration getting some love. With the Colonization coming up, they could utilize the 'base building' mechanics to allow you to set up a Base of Operations of sorts for a research team thousands of lightyears away. The missions where you already take these teams can be expanded on where the research team stays at this base, giving you a place where you could get missions to either take one of them somewhere or collect data around the area where they are stationed. The mission should not be limited to time but rather a type of resource (food and water?) where the more you take with the longer you can remain and the more data you can collect, which will increase the pay-out. Also if you have a planetary vehicle hanger it can increase the speed at which the research team works on the planet with the FoB. This is just an initial thought but something like this will make exploring with just the current mini games a lot better already. Of course adding more ways to interact with the flora and maybe adding fauna would also be great.
would love to see some good community goals too
I figured I'd comment this on a newer video but for anybody getting into the game and wanting to find a system that has never been explored yet, as of January 11 2025 I am still finding unexplored systems in the Synuefe quadrant. There's also a lot of alien sites to scan in this region so if you're going to make that run about halfway through your run change your jump distance. If you give yourself approximately 26 to 30 jumps between the the thargoid sites or 50 jumps between the guardian sites you are bound to find systems that people have ignored. Also I don't know if it's something new but I have started finding two different forms of biology on planets that say they only have one. Some systems are showing me that certain planets have been scanned but I think new planets were added during Odyssey so none of them have been mapped or even scanned yet. I'm finding a lot of unscanned systems lately. I've been playing for over 7 years though so the learning curve is finally gone😂 that's what happens when you play and then you put the game down and then you play again and then you put the game down again 🤣
Oh also, If we're talking feature wishlists, I'd love for ship interiors to be a thing. It's my number one desire for the game since the day I started playing, and my idea for it is a bit out there but hear me out. I know that full interiors would be a massive undertaking, especially when you look at ships like the big three, the Type 9/10, etc. so instead of full interiors, FDev could consider a small boarding room to function as a more immersive version of the blue circle we currently have, with a room or rooms dedicated to the core internals depending on the ship size, with medium and large ships even having a room dedicated as the Commander's Quarters to take the place of a room for the ship bulkhead in terms of the core internals (since imo it'd be a bit silly for that to get its own room when we already have a 'hull health' gauge in the cockpit) that can open the way to even more player expression, and yes, admittedly more monetisation, to keep the shareholders and executives happy too.
After all, I doubt the Commanders are all living inside their cockpits the entire time, especially the explorers who are out in the black with nothing but their ship for sometimes months at a time. Well, unless you're flying a Krait Mk II. Some especially nutty Commanders are probably sustained entirely off of the coffee machine in that cockpit :p
Large and Huge Guardian/hybrid Turrets could solve the turret issue as well as Thargoid derived weaponry both capable of engineering
Exploration would gain a huge boost with atmosphere planets, if not harvesting bio in certain asteroid fields (ice, water, microorganisms, etc), and most of all: weather patterns (which could telescope into radiation, nebula, and solar events: sunspots, flares, etc).
Some quality of life improvements that would make a big difference and not be too difficult to implement:
- Increase fleet carrier jump range to 1000ly
- Ability to plot multiple jumps with fleet carrier
- Ability for fleet carrier to automatically refuel from stored tritium reserves
- Ability to install material trader and interstellar factor services on fleet carrier
- 1 additional modification slot for grade 5 suits and guns
- Default installation of detailed surface scanner, advanced docking computer and supercruise assist on all ships, and provide additional class 1-3 slot that can be used for another module
- Introduction of basic encounters / missions in the deep black (unexpected rescue beacons, crashed ships, shady installations that can be explored with combat - simple things to bring more excitement and variety to travel outside the bubble)
- Modest enhancements to interstellar phenomenon with more things to encounter
- New ship, suit and weapon engineering effects to play with
- Ability to buy and sell materials and modules between players
There's so many little things they could add that wouldn't be too taxing and wouldn't break the game. But yeah, the 2024 updates were great and much appreciated, hope we see more good stuff happening throughout 2025!
I’d love to be able to swap components between ships in hangar, like how we swap component slots currently, but between two ships. Currently a painful experience changing ships, pull the part off and store it, then switch back to the other ship and install it. Can we not get a side by side option to save that pain?
With you on FC customization. Not just the view though, I'd like to see the ability to add messages, write script for the carrier as well. I'd love to be able to change the UI to see clusters in false colour and get a Hubble view.
....also comets! ☄
Even if we can't get full VR in Odyssey (as promised during pre-order) I would like for the screen to lock to my headset view and change it's view to the truning of my head.
I'm still holding out for base building!
I just really hope that the VR community will get some love this year.
When it comes to (VR) space sims there is nothing like Elite.
One thing that did kind of tick me off is the fact that you cannot land a large ship at a stronghold carrier. This means that if you want to buy a new modules from the stronghold carrier you have to store the module and then ship it to a different station. At least when I tried to deliver my larger ships to the stronghold carrier and told me there wasn't a big enough space. That kind of ticked me off because the stronghold carriers carry everything. You can even buy large ships there so I'm wondering how that would work. I'm on the grind right now to finish upgrading my large ships.
The addition's to the game are all good but if I could choose it would be being able to scan exobiology without having to leave your SRV and/or your ship. It would save so much time. Great vid by the way.
@@cmdrkanga2 thank you. Yeah I'd vote for the srv thing as well :)
_Monkey's paw curls_
You can now scan exobio from your SRV but payouts are quartered across the board ;)
The ship you described almost makes sense except that a 15 minute timer is a trivial hurdle, and for the rest of the functionality you're still just describing a smaller fleet carrier. But one that can be interdicted and it's like, why would anyone want that over a 15 minute teleport from one side of the bubble to the other? There's no upside
Please fix the shadow flickers and the black screen when exiting srv's
🙏
Having a Mandalay XL would be nice, as well as more Aliens to include Xenostudies.
One thing they should add is a scanner for when on foot. Upu csn scan with ship or SRV, but some places uou cant get in unless on foot
Interiors! Ships I have been waiting forever for! Some further Odyssey variations, maybe with the POIs from Horizons. Some further interiors in stations, megaships and, like you said, fleet carriers. How about a search for a rare material in a partially accessible mineshaft at Dav’s Hope and other sites like it? An artifact room behind a simple boobytrapped maze at Guardian sites. I loved the game play at the grounded Thargoid Titans, as we found out later what they were.
If not “interiors” this year, how about full atmospheric worlds? Let me float my new Mandalay on a water world and launch my “Barracuda” Submersible Surface Reconnaissance Vehicle.
Asking for too much?
Getting the mineshafts could and should remove ridiculous grind for raw materials. Imagine 34th century where to get some iron or sulfur you go to distant planet, and shoot alien plants with a flak launcher hoping to collect some bits that fallen off with drones, but only from 700m or so, for them not to get entangled while collecting instead of just mining tons of it on any planet in the neighbourhood. We are sitting on it with no way to get it, makes no sense and would be more immersive to invest in some mine, refinery during colonisation or just buy it from other players creating player based economy. And some mine shafts to explore btw. Can't imagine humanty shooting brain tress for a thousand years to get all the elements needed for building interstellar empire.
Not really a full feature, but I'd love to have the ability to carry more cannon / missile / torpedo ammo either in the cargo hold or in a unique module. Normal bounty hunting combat is a little stale with the dominance of beam lasers and multi-cannons as a loadout.
What I have in my head is an optional internal that comes in only size 3/5/7, is limited to one per ship, and provides a certain amount of ammo restocks depending on the size.
- Size 3 provides one ammo refill (50% like the synthesis) for all "normal" kinetic and explosive weapons on the ship. Plasmas, rails, torps, and AX or guardian weapons would not be refilled.
- Size 5 provides two ammo refills
- Size 7 provides four ammo refills
The refills would be subject to a wind up time and would get canceled upon taking damage, just like an ammo synth. Make it fit into military slots, just to make those a bit more interesting.
If this feels heavily restrictive, that's the point - it would be fun to try to work it into a ship build rather than free ammo being the first thing you install on any combat ship.
Totally with you on things to discover out there. 30ish plant variants across the entire galaxy isn't tempting enough. I'm sure they can do something more interesting with their tech
I'd also like to see an update to character models and portraits. It's been nearly a decade since they were introduced and they felt a bit unrealistic back then. Still irks me that all the mission givers kinda blend together after a while
I'd love to see Frontier show some love to the Colonia bubble. Some community goals and powerplay. Some guardian sites and more/better ways of collecting engineering materials. Also ways to up your Federal and Imperial rank.
I wish that my fleet carrier interacted with the background simulation. If you managed it accordingly, and put it in places that made sense, had modules on it, you could impact economy, and maybe source things from npc's if it made sense in the space
I agree, we need a large freighter with SCO. Panther clipper!
Exterior camera should be a drone lauched from the mothship. Controlled the SAME WAY the ship is controlled. Toggle on and off to go back and forth between drone view and cockpit view. Simple.
Or at least a saved relative exterior position that you can restore with the push of a button.
Thank you for sharing 🪐
Yes, exploration could really do with some TLC.
It's also a real pain to find that everything's happening in the bubble when you're several thousand LYs out in the black. I would really love to have an exploration avatar AND an 'in the bubble' avatar - perhaps a ship-to-ship (Star Trek - like) transporter?
Oooh, sounds really cool, thats what dissuaded me from going out into the black this year!
1) Enable us to customize our NPCs, dress them up in cosmetics we own, put them in our spare seats in ships, even if its nothing more than cosmetic. NPC wingmen we can put in our spare ships which we can use to do wing missions when playing solo (profit share with NPCs like we would with real players), and along with this, more extensive command system for controlling out NPCs, so we can go mining with them or exploring.
2) Cockpit cats
3) All planet types to become landable, gas giants become enterable and perhaps scoopable for fuel.
Thanks 👍
I still think a large explorer that can carry a sidewinder would be amazing. However a new large hauler that is SCO friendly will be key for colonization. Especially since that first station location is predetermined. Could have a few long hauls...
More organic exploration types and options would be great - some way to tie in planets you’ve been the first to discover to colonization would also be great
What about selling real adverts that could be shown at station entrances? I'd like to see the flight deck on my carrier filling up with the persons I've seen in the bars, just before the jump!
On the wishlist front, I'd love to see an exobiology srv that acts as a mobile lab. Use it to analyze your samples for further cash bonuses, via some sort of minigame. Still sad they pulled the original sampling minigame instead of just making it operate without a timer.
I didn't love the original mini game, but I agree exobio could use an update that makes it feel like you're doing science. And can the SRV have a dang scanner!
I’d love to see an improvement to SRV handling as well. I don’t even use mine anymore for exo because it’s easier to just fly around and land repeatedly than to use a scarab.
@@rapidrotation it's the only option when you're in the mountains. Otherwise you drive around forever and looking for a landing spot.
@@freudianslip19 Sometimes, but ships like the Adder can land on a dime. You can usually land within sight of your exobiological target in any terrain with an Adder. With mine, I literally land on mountain peaks and outcroppings on the side of mile-high cliffs.
@@fcsuper that is fair, put to be honest I can't fly around in an Adder 😋
I agree on the big ship thing, but instead of turrets, I'd like a large ship that's able to have more than one SLF bay on a big ship and being able to have more than one crewmate.
OH my god I was having such similar thoughts about a ship that could hold something like a Sidewinder in a bay or another small type ship , we can repair the megacruisers at those fancy dry docks they ship carriers from right?
I think it would be pretty cool if they decided to bring in on foot thargoid fights, or even things like bringing an exobio sample that ends up being some sort of contagion that can cause whole systems to suffer outbreaks, and such. That would add a really sweet layer to the whole universe. Imaging having to use colonization to move whole systems to a new home because some careless commander accidentally brought some sort of exo virus back into the bubble,
which in turn could cause an uproar in the PP aspect as there is a mad dash to find habitable planets for all the powers, causing straight up conflict and so forth. There's just so much that could be done to keep this game going great. Hell, introducing a whole new alien civilization out in the far reaches of the galaxy that some explorer's discover, and then giving them a new accolade similar to first footfall, like first contact or something.
That could open up a diplomacy gameplay aspect, a war aspect, a trade aspect, research, so much more. The galaxy is huge, there's plenty of space for these types of things. Just my thoughts.
I would love just an option to walk around ship cockpit - bridge and just disembark at the cockpit door.
Missing ships:
-Large ships
-Superpowers ships
-Small ships (we have only C5)
-Hybrid ships of all classes
I would like to see ship interior which you can change and manage by yourself.
I'd like to see a desk radio on the captain's desk.
For this year, all I want is for human space combat to get looked at. Nerf point defense to the ground, give us ammo optional internals, as you said useful turrets please, maybe new fighters, maybe an expanded default arsenal, engineerable unlockables, maybe a complete revision of engineering effects so it's a system that enables build variety more than it does power creep.
Great video.
Oh, I can already smell the comments to switch the engine to unity or unreal ….
Monetization - I spent less on cosmetics after the price jump. But splurged on the Mandy. 😂
I've recently come back to this game after a many year hiatus (I'm one of the ones who returned to fight Cocijo). While I still find this game as interesting as I did back then (a little more, actually), it still definitely feels like a few things have been neglected over the years. This video and their comments already list a few strong ideas for improvements, and I really wouldn't mind seeing any of them get some attention.
I personally would love to see a form of ship interiors. I know this game doesn't inherently give the idea much functionality, so it would likely be something that comes alongside some other feature addition that makes use of it. Maybe something that improves multicrew interactions and options? Something more for on-ship (even telepresence) players to do alongside the pilot. Or maybe some small survival mechanics to make exploration more engaging. Don't get me wrong, I'm an explorer at heart, but the current gameplay feels a bit too "safe" for what we're actually doing (wandering the surfaces of alien worlds hunting for specific "hot spot" items). It could be my relative inexperience with the current form of the game, but it feels like the only thing I'm worrying about when in the black is SRV fuel and surface temperature right now. Opening up ship interiors and allowing them to provide a bit of a shelter against things like weather phenomenon maybe, or something along those lines, could be an interesting expansion of the career path.
Also, I'll echo the desire to see the Panther added, if only just because it was my favorite ship from Frontier: Elite II (my first Elite game).
It would be cool to add modern designs and textures to the planets, stars, nebulae that resemble the recently updated real-life images coming from missions such as JWST & JUNO
There is just one entirely new feature I would love to see. Ship interiours, and / or space walks. Gameplaywise, there are multiple applications suggested for this, e. g. powering down a damaged ship entirely and repairing the power plant manually. This could be combined with things like exploration of abandoned space stations or asteroids in space suit, or another way of mining precious elements.
And for quality of service, I wait and hope for a ship rebalance for years now. Bit of number crunching along suggestions that have been made by countless players should not be that difficult? Seems it is, but FDEV has shown that change is possible, perhaps in this field it is too.
Personally I would love to see the crew member system expanded upon. SLF use is all fine but having a guy just take x% of whatever I am doing without him actually being on the ship earning his keep is just annoying. I feel that any multi-seat ship should be able to accommodate a crew member (or members for bigger ships) that add something significant gameplay wise. Maybe an mechanic crew member that has the ability (on a cooldown for balance reasons) to preform the same function as an AFMU. Or perhaps a dedicated navigator that could function as FSD booster module instead. And their effectiveness could grow as they gain experience. And, wishful thinking, I would like to see as part of the core game side of things is having multiple cmdrs to log into. Getting a fresh start on an "alt" could be fun, and long term one could be out in the black while another can powerplay around the bubble. It just feels like exploration is giving up on so much game, like participation in Community Goals and while the stellar vistas are breathtaking and exciting it does mean that participation with galactic civilization comes to a halt.
I built my budget pc in college so I could play this game not on my gaming laptop… now I’m finishing up a new top of the line build and this is gonna be the first game I play on it : ) and I’ll sit in it for hours once more, staring at the stars and sprinting towards them.❤️ much love my community, the universe never stops expanding so why should we?😈
This might have been said a lot before now but I agree. Capital ships are a pretty good addition to the game but instead of having one of those we get fleet carriers… They would be pretty similar in terms of upkeep and things like that but it would be amazing if we could just do more with stuff like this I have a lot of things to say but I’m keeping it short.