Would be awesome if someone could figure out how to fine tune the interpreter and mapping to make playing actually sound like music; like maybe a variety of sequences of notes, or relation between notes, produce forward motion, and played backward produce backwards motion, with enough variety to allow for some improvisation without becoming repetitive; and, I forgot the term, the sliding notes to swipe the tone up or down use for turning; heavy strumming shoots, and so on.
Audio to MIDI never works super amazingly(unless its for drum triggers) but at least it got me through the first level! Playing with an actual MIDI keyboard might actually work pretty well by comparison.
@@XRaym I was using Dodo midi actually. I was just using Reagate to lower the sustain so I got less false positives since it can only read a single note at a time. I will look into those plugins though! I'm hoping to tweak it out a bit and maybe do a live stream of playing random games with it just for giggles.
considering how, relatively, simple this is I'm surprised that I've not seen this before, I mean I managed to guess that it would be: convert to midi > convert to keypress maybe it's one, or more, of the programs you're using but I assumed you'd be walking with sustained notes, I wonder if using a sustain pedal or smth would help. the input lag seemed really awkward and it also seemed to occasionally register extra inputs, honestly congrats on completing even one level like that
The lag isn't horrible believe it or not. The main issue is for whatever reason if you make too many inputs too quickly it gets overwhelmed, and your inputs get put in a queue where you have to wait until all the other inputs go through before you can do anything again.
You could definitely play Commander Keen with this as well since the key bindings are pretty much the same as Doom. I feel like jumping over gaps would be almost impossible though!
OK hear me out - guitar vs bass deathmatch
If that is a challenge, I'm down with that idea.
Next project should be converting wasd to actual notes and music. Then playing on a guitar and playing doom all together
I would replicate the wasd key layout with a D major cord, since it looks almost the same , and the D flat on the B string to go backwards
Would be awesome if someone could figure out how to fine tune the interpreter and mapping to make playing actually sound like music; like maybe a variety of sequences of notes, or relation between notes, produce forward motion, and played backward produce backwards motion, with enough variety to allow for some improvisation without becoming repetitive; and, I forgot the term, the sliding notes to swipe the tone up or down use for turning; heavy strumming shoots, and so on.
Impressive skills in knowing how to translate the analogue sounds and making it "work" as a keyboard! :)
Audio to MIDI never works super amazingly(unless its for drum triggers) but at least it got me through the first level! Playing with an actual MIDI keyboard might actually work pretty well by comparison.
@DOSStorm they are way better MIDI to Guitar VST than ReaGate. 😉Jam origin MIDI Guitar or MiGiC are especially designer for guitar for eg.
@@XRaym I was using Dodo midi actually. I was just using Reagate to lower the sustain so I got less false positives since it can only read a single note at a time. I will look into those plugins though! I'm hoping to tweak it out a bit and maybe do a live stream of playing random games with it just for giggles.
Someone's going to do a speed run like that in a couple of weeks aren't they? Awesome stuff.
I really hope someone refines what I have here and does a speed run. That would be awesome!
considering how, relatively, simple this is I'm surprised that I've not seen this before, I mean I managed to guess that it would be: convert to midi > convert to keypress
maybe it's one, or more, of the programs you're using but I assumed you'd be walking with sustained notes, I wonder if using a sustain pedal or smth would help.
the input lag seemed really awkward and it also seemed to occasionally register extra inputs, honestly congrats on completing even one level like that
The lag isn't horrible believe it or not. The main issue is for whatever reason if you make too many inputs too quickly it gets overwhelmed, and your inputs get put in a queue where you have to wait until all the other inputs go through before you can do anything again.
I made a doom racing game called f-doom / fast doom, this would be interesting to try with that wad
dude that is friggen cool!
Thanks! It was a fun experiment!
This should have 12K views, well done!
Thanks! The UA-cam algorithm is a fickle beast sometimes.
Video begins at 5:55.
Up next.. I play competitive CS on a Guitar :P
If I'm being honest, It probably wouldn't end any differently than when I play CS with a keyboard and mouse.
Would it maybe be possible to make the "button" to be hold down as long as the note is playing?
I think that is an option in the Midikey2key program. Not sure if it would work any better or not.
Awesome. As your Patreon supporter, I am proud, but lonely.
I appreciate your support! I hope I can offer more to potential Patreons in future in regards to exclusive content or something.
It's a matter of time before DOS Storm has plenty more!
Commander keen! 😃
You could definitely play Commander Keen with this as well since the key bindings are pretty much the same as Doom. I feel like jumping over gaps would be almost impossible though!
#sweet 🎶 🎵
Nice one :)
Thanks man! Also thanks for sticking around my UA-cam channel(s) for so long!
@@DOSStorm I really enjoy your videos man, hope you will keep making more!
@@CYON4D I definitely will keep making them!
Need some chord works
Efficient! 😜
Creepy dude
of course its a schecter
It seemed perfect for the job at hand.