Always love Bro's videos and that in depth leveling process! Cassia Navigator Main Characteristics: WP, Per Secondary : Int and Lore (warp) or Fel and Persuasion [~options] 5: WP, Mastery of Time [~Mind over matter] 6: Seize the Initiative, WP 7: Waking nightmare, Eye of Oblivion [~Notch of Purose (st) or Zone of Fear (aoe) instead of WN and take Perilous Ways instead of EoO] 8: Ebb and Flow, Lore(warp) [~Persuasion] 9: Upgrade 4 10: (warp), Per 11: Undam the Sea of Souls [~Pass Unscathed for better defense or Tonicity for damage (seems bugged to give more)], Per 12: Zone of Fear, Perilous Ways [~Blood Augury] 13: Blood Augury, Awareness 14: Fel, Mind Over Matter 15: Upgrade 1 16: Grand Strategist 17: Point of curiosity 18: Strange Vitality [~Unnatural Allure] 19: 20: WP 21: Pass Unscathed, WP 22: Reveal the Light 23: (Warp), Tonicity [~Unnatural Allure] 24: Per, Open to the Warp 25: The Course Untravelled 26: Per, (Warp) 27: Upgrade 4 28: Unnatural Allure, Int 29: Int [~Fel]; Awa 30: Notch of Purpose 31: CT - WP, CT - Per[~Stable Routes] 32: Awa, Int 33: Int, Strategic Offensive 34: It Will Not Die 35: Upgrade 1 36: Malign Influence, Steel Resolve [~More than Possible, Blood of Martyrs] 37: (warp), Point of Interest 38: WP, Stable Routes [~CT - Int/Fel] 39: Warp Curse Unleashed [~Held in My Gaze], (Warp) 40: Eager for Battle, Personal Zone
summary , but cross check with video : Level 4 Focus on Willpower: Enhances all Navigator abilities and increases hit points eventually. Navigator Talents: Skip officer talents and prioritize unique Navigator talents. Mastery of Time (Level 5): Amplifies Willpower on getting extra turns during combat. Waking Nightmare (Level 7): Reduces enemy's Willpower and Toughness. Eye of Oblivion (Level 7): Reduces enemy's Dodge and Hit chance at the start of the battle. Cease the Initiative (Level 6): Allows movement and positioning at the start of combat. Level 8-11 Increase Willpower: Focus on maximizing Willpower. Strategic Talents: Choose based on offensive or defensive preferences. Perilous Ways (Level 8): Enhances damage for Navigator movement-based powers. Strange Vitality (Level 9): Generates significant amounts of hit points per turn. Level 12-15 Focus on Perception: Enhances critical hits and reduces enemy Dodge and Hit chances. Point of Curiosity (Level 12): Powerful area of effect ability. Blood Augury (Level 12): Inflicts extra damage based on Perception bonus. Level 16-21 & 2nd Archetype Choose Grand Strategy Archetype: Allows CIA to act before enemies. Continued Emphasis on Navigator Talents: Prioritize damage, debuffs, and perception. Reveal the Light (Level 22): Buffs Willpower and Toughness significantly. Level 22-24 Further Develop Perception: Focus on enhancing critical hits and reducing enemy Dodge. Enhance Defensive Abilities: Pick talents like Pass Unscathed or Strange Vitality. Level 25-31 Balanced Skill Development: Intelligence, Fellowship, or Awareness for situational advantages. Additional Navigator Abilities: Tied to the situation and preferences for damage or debuffs. Level 32-35 Final Archetype - Exemplar: Choose talents that enhance damage, willpower, and party support. Maintain Balance: Intelligently improve various stats depending on requirements. Strategic Offense (Level 34): Increases bonuses for combat tactics on enemy kills. Level 36-40 Maximize Willpower: Continue boosting Willpower for increased abilities' potency. Strategic Abilities: Utilize abilities like Minign Influence, Blood of Martyrs, or Eager for Battle for combat enhancements. Stable Routes (Level 38): Reduces psychic phenomena effects. Final Levels in Exemplar Tailored Enhancements: Prioritize Navigator powers, talents, and traits for maximum effectiveness. Adapt as Needed: Utilize the available space to enhance damage, debuffs, or party support based on preferences. This build prioritizes maximizing Willpower and Perception Weapons: Navigator Staves: Look for staves with properties like Castigating or Infusing to enhance Cassia's Navigator powers. These staff properties help in debuffing enemies and boosting stats for allies. Armor: Warmonger Boots: These boots allow Cassia to move around the battlefield more effectively, which can be crucial for line-of-sight spells and positioning. Helmet of the Devoted Protector: Offers immunity to critical hits for the initial rounds of combat, enhancing her survivability. Expeditionary Footwear: Particularly powerful in Chapter 2, providing a stacking Dodge bonus whenever a Navigator power is used. This significantly boosts her evasion. Accessories: Aquila Pendant: Grants bonuses to Willpower or Awareness, enhancing her key stats. Emergency Injector: While Cassia might not need it often due to her high defenses, this can be a safety net, automatically reviving her once per battle. Stim Consumable: Provides Cassia with extra AP, allowing her to cast more spells in a turn. Especially useful due to her ability to cast multiple powers.
Cassia - Officer - Grand Strategist - Navigator - Off-Tank Characteristics: Willpower, Perception Secondary: Intelligence Skills: Lore (Warp), Awareness 5: Willpower, Mastery of Time 6: Seize the Initiative, Willpower 7: Waking Nightmare, Eye of Oblivion 8: Ebb and Flow, Lore (Warp) 9: Finest Hour! Upgrade 4 10: Lore (Warp), Perception 11: Undam the Sea of Souls, Perception 12: Zone of Fear, Perilous Ways 13: Blood Augury, Awareness 14: Fellowship, Mind Over Matter 15: Finest Hour! Upgrade 1 16: Grand Strategist 17: Point of Curiosity 18: Strange Vitality 19: Take and Hold 20: AP Increase, Willpower 21: Pass Unscathed, Willpower 22: Reveal the Light 23: Lore (Warp), Tonicity 24: Perception, Open to the Warp 25: The Course Untravelled 26: Perception, Lore (Warp) 27: Take and Hold Upgrade 4 28: Unnatural Allure, Intelligence 29: Intelligence, Awareness 30: Notch of Purpose 31: CT Willpower, CT Perception 32: Awareness, Intelligence 33: Intelligence, Strategic Offensive 34: It Will Not Die 35: Take and Hold Upgrade 1 36: Malign Influence, Steel Resolve 37: Lore (Warp), Point of Interest 38: Willpower, Stable Routes 39: Warp Curse Unleashed, Lore (Warp) 40: Eager for Battle, Personal Zone Act 1 Gear: - Staff of House Orsellio (Castigating) - Staff of Orsellio Guardian (Infusing) for buffing allies - Emergency Injector - Thrice-Pioneer's Bracers - Warmonger Boots - Helmet of the Devoted Protector - Carapace Chestplate (or any armour that doesn't reduce her Dodge) - Consumables use Stimm
I love that in game whenever Cassia is hit, she sounds so scared and unprepared, begs for protection from rogue trader, when in reality she frickin matrix-style dodges 50 shots, eats 5 shots to the face from bolter burst without issue (doesn't even ruin makeup) and proceeds to super-nova blast poor heretic asses to another dimension.
Incredible guide! I love this build. Cassia is working so much better for me now, thank you! I would love to see your noble/officer Rogue Trader build as well as how you build all of the other companions as well.
Really glad to hear by build helped you, Cassia is one of my favorites and she can easily carry your party early! For my Officer MC Build, please check: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
@@cRPGBro She's definitely one of my favorites so far too. Very fun character! And oh awesome!! lol I was a few hours early. Gonna subscribe so I don't miss any of your other builds! keep up the good work!
Man. I'm glad I finally have an alternative source of suggestion to Neoseeker's lore-unfriendly ones. Not to mention the guy seems to love just ONE class per game and will always try to turn every character into that thing.
Excellent guide! I prefer Tactician with an otherwise similar build: you can generate enough momentum during Officers bonus turns (before the regular initiative) and trigger momentum for an epic ability. After said epic ability is done, she gets an extra turn (In the footstep of heroes). It has only 2 AP or 3 AP (if you reach FEL 90), but its an extra turn with enough AP to use her most important debuffs. And you also get to turn an ability into 0ap cost for the rest of combat (the first one used after the heroic act), and have her full regular turn a bit later. And can turn your stacks into damage boosts....
Great build. She's a complete beast. I was really struggling with the big boss fight at the end of Act III, but I finally got everybody down the stairs and set up without too much damage. Then she unleashed hell. I'm not going to lie and say I know exactly how every buff work. But by the time I got all the action zones up and a few rounds to stack buffs, she was dealing 300-400 damage with Lidless Stare. She wiped out Yremeryss in three shots after she regenerated all her HP.
This was changed. It no longer is based on WP and is instead a flat 6 damage +2 per tile moved. It is still really good, especially for clearing out fodder units.
Thank you. Tully thank you. You are the one and only crpg master, the sensei, the Messiah ! Coming to us with builds straight from the heaven. You made best builds in Pathfinder 1/2 BG3 and now RT. I mean no one is better.
*I've only had Cassia for a day and a half but if anything happens to her, I would kill everyone in this room and then myself.* This is my first time playing anything Warhammer related and I did not expect a waifu and romances in the game. Great guide!
Hey! He's back with another great build! Was wondering where you were. Looking forward to your next ones, hope you do the Yrliet soon, I like her but struggling to get damage out of her. And well, the tragedy that is Jae's build lol. Also my MC is a santic/biomancer psyker, warrior, assassin lvl 20, she uses a thunder hammer to send the heretics back on mass, but on unfair despite pumping her defences as high as I can (Parry/Armour) everything seems to ignore it and she gets eaten alive, it's rough out there for non dodge tanks it feels.
Good news! If you get hit with the Seize the Initiative Looping Turns bug, there is a very simple way of fixing it before the next patch: It's mostly caused by leaving an Officer character with Seize the Initiative on the ship (not your active party). Which is why this might happen after you recruit a new story party member like Pasqal and remove one of your Officers from party. The easy way is to simply respec whatever Officer you leave on your Ship to NOT have Seize the Initiative anymore. Toybox Mod can help with that as you get to respec with no cost (as it's a bug) and also even from any area!
I had three characters (MC, Cassia, mercenary) with the talent and the bug appeared when I dropped the merc for story party members: tooltip said Seize the Moment buff belonged to the merc . It disappeared when I 1) took the merc into combat with the rest of the team (but was only a temporary solution and reappeared without the merc in party); 2) respecced the merc (which was permanent).
I have a different bug with seize the initiative. Not only do I not receive any extra turn at the start of combat but when my turn does come around I can only use officer abilities during it. Seize the initiative was working fine before I picked Grand Strategist.
Yeah I only get one turn in the beginning (but I can use all abilities) I dont get a officer only turn anymore on top of the free grand strategist turn. @@firstlast717
I have no idea what they were thinking with cassia. More powerful than a psyker, but doesn’t have the drawback of veil degradation. Powerful buffs. Everything scales off willpower if you take that talent and then get mastery of time. Lidless stare has a massive aoe. Good damage. And can stun because why not. Also let’s just throw in a staff early in the game that lets you cast it twice in a turn. Been playing rogue trader twice a week with friends. I feel bad for them. Called cassia early because pale gf. Didn’t realize she was fucking insane.
I just wanted to comment about the Tonicity talent. It says that it increases damage *by every 5 characteristics.* So it's not just the Inspiring/Devastating/Castigating stat divided by five, it also takes into account that +5 Willpower her staff gives, and any other stat bonuses.
Playing with your builds. Just insane dmg on round one. Especially Cassia, Yrliet and Argenta but also Pasqal. Thanks a lot, bro 🙏 Just finished fabricator Cubris Delphim on round one. He and his pets didn't even get one move.
Not sure if it is a bug or so. In every combat from 2nd turn use my casia skills make all of her character attributes to be 200+, this means 95% doge, 110+ Hp, with immunity to critical cloak, she is the best doge tank. And her aoe stare attack can deal 40+ damages, this is at chapter 1. You can tell the game become trivial because of her.
Love the guide bro, as a note: Tonicity isnt as bugged as you said, its just that it also counts the +5 willpower and +5 perception on your staff as a source of damage alongside the castigating 5, but that should still only be +3 though so god-knows where the 4th is coming from.
If you want a nuts boost start every fight with everyone in range of abelards 1st ability, cast her officer move to give abelard an attack, use his first slot ability (the buff, make sure he has get to cover trained or it wont work right), they all get a free turn when hit by his get to cover so cass gets 5 stacks right away and her starting attacks will wreck everything in sight and only get stronger
I've been using the grand strategem locations as a lure point for those not killed by her skills. It actually works out great for Argenta to finish them off.
Yah shes insanely good if you just build her straight navigator... She can walk the enemies to wherever you want them, then abelard can aoe taunt and youve got control of the battle.. Im glad shes op, its lore correct...she should be. She never leaves my party... We love the cass ❤
it looks like they have change the finest hour abilities just as recenty, i guess they felt this was to powerfull in combo with argenta sniper, i mean i can still pretty much clear the room without them getting any damage off but it's just not as it was.
Fair warning if you have more than 1 officer, the talent that lets you have an extra turn at the beggining is bugged and if you pick it with more than 1 oficcer it can pop and you get turn looped witht he officen in question, only being able to finish the fight by ordering other companions or reloading. Fairly sure it was the two talents, after a respec it didnt happen anymore.
I'd recommend taking Guide of Souls. I'm pretty sure it's bugged (in a good way), since it keeps stacking more movement onto Cassia each time someone gets an extra turn. I've used it to attack with Lidless Stare, give someone an extra turn with Bring it Down, and then use the bonus movement to get back into cover.
Another fun synergies is 2 sanctic psyker 2 officer and 2 arch militant Did you know that aside from starting turn, officers also get momentum after she give one more turn to ally and that ally end turn. So give your one more! To sanctic psykers, then they do the word of emperor, this pretty much enable your heroic action almost after 4th last member. And master tactician heroic inspiration says, the first time someone ult, your first usage of abilites discounted to 0 for the combat, naw one more! Is free. Arch militant awaiting orders restore 1 ap to your officer that give them one more!, now one more! restore ap instead. Totaly balanced😂 Yes, one more! Is thingamagic your officer use to give you extra turn
for everyone that is searching for a talent on lvl up and not finding it. save quit and load the game again. there seems to be a bug, that sometimes not all abilities or talents are listed.
I'm level 13 right now. Why have you not recommended Cassia's unique version of Strange Vitality yet? It seems like the best tanking ability for early levels, especially with Mastery of Time.
I’ve been using her as an officer until I get another officer character, mostly because me, Abelard, and Argenta are tearing through everything so fast that the extra turns she grants and the buffs she gives with officer powers are more useful to me than her warp powers. Plus every single fight I’ve had so far starts off with the perils of the warp meter basically maxed out so psyker powers just haven’t proven to be worth spawning half a dozen demons
Before i even watch, i know it. I noticed she has that health regen equal to her WP bonus, she gets hp based on WP, and the regen increases for every navigator perk? its funny, they made her look like a frail girl, when shes a very beefy character. I bet shes fun as a vangaurd
Also good thing to now, abelards can get a frat the makes his brace for impact let everyone around him move and this triggers the extra turns thing for the increased wp for cassia, I now start every encounter with about 10 to 13 stacks out of the gate.
Can I make a suggestion on your build videos that might be a more smooth format? Do a showcase of the build at first (like you have -- with a brief explanation of how/why it works) Dive into the build and just simply say what to pick at each level WITHOUT pausing to explain the reasoning behind any of the selections. (should take less than 5 mins) -- (maybe even a very basic text overlay that stays on the screen as you go so people can see the full build in the video. This also prevents people from feeling the need to type up a written guide for you in your comments section as it will be baked into the video). THEN after going through the full talent selection have an explanation of how each of these talents stack on each other and how it all fits together. I would think this flow would fix the need for people to write written guides for you -- it would allow the individuals who just want a strong build without the WHY for every talent on why it's strong to be able to get what they need. And it will allow the people who are interested in the theory craft on WHY it's strong to have a spot as well. I lean towards the first camp. I don't really care why it's strong, I just want to know the talent selection I need to select to be able to do what would be showcased during the opening showcase segment. Of course, I am just a rando on the internet so you do you boo boo -- but I thought that might be a more effective layout format :)
cassia was great especially early to mid-game, she can even do as a great dmg dealer, later she is still great but mainly for buffs/debuffs in the later stages of the game it all gets too busted, was getting in almost 50 attacks before the end of turn one with Hendricks, stacking stats till he was invincible, had Argenta with some heavy weapon doing 26 shot burst fire with 600+dmg per shot the characters actually get so stupid op later on, that you never even get to test their limits, most boss fights were longs over before turn 3
I dont know if anyone has mentioned it but i dont think tonicity is bugged. It scales with all the stats that your staff offers in addition to the 3 navigator stats (Castigating, Devastating & infusing)
I'm not so sure about "Take & Hold IV". 5 ap sound awesome on paper, but to get there you'd have to kill 4 people (so for 2 kills you'd get the maximum 3 ap without the upgrade) in that zone first, then position your dudes in the zone if that is not the case already and then wait for Cassias turn again to actually use it aaaaaand then it isn't even happening on that turn, but on the next of her. Sounds to me like a ton of setup work and most fights are over by then? ^^
Now that the move damage from perilous ways isnt warp damage would you still take Blood Augury to increase warp damage? :o Edit: Cuz now her only source of warp damage is Lidless Stare (at least af level 13) which i find i only use to one shot chaff so i dont think i need warp bonus damage for that. I just took mind over matter here instead, but curious what you think bro!
Lidless Stare damage can be increased by the loads evern super early through Cassia's Mastery TIme and Officer's Bring it Down + Seize the Initiative & Navy Officer's Brace of Impact with Get into Cover. So I'd say you can still get lots of extra damage with Blood Augury, especially when spamming Lidless multiple times per turn through Finest Hour!
Tried this out on my 2nd playthrough. Managed to kill aurora without losing any ships. I didn't even know that was possible. I don't think i can play on normal mode anymore, gonna have to up the difficulty
I wonder if Cassia's talent that reduces veil degradation works in battles, where degradation is at max from the start. If yes it might be worth considering just to prevent demons spawning. Or enemy psykers can't trigger phenomena?
1. Reveal the Light on Cassia to buff her Willpower (or skip it for the levels you don't have it yet) 2. Waking Nightmare on strongest enemies to heavily reduce their HP & Willpower. This is always a must have on Unfair. 3. Either Point of Curiosity for mass AoE damage and to bring enemies close together, and/or Lidless Stare for the same, and also STUN on most enemies due to their drained Will, depending on how much AP you have left. Also Bring it Down on an ally of choice, usually through the extra turn granted from Seize the Initiative, ideally your highest DPS like Argenta.
Just started the game and considering the party i wanted there was no melee so i made a warrior but looking at this i see a big flaw in that as i doubt i want to be anywhere near all these aoes that are going off. Should i start over? I dont mind the fact melee is weaker than ranged i just dont want to not be able to do anything for fear of getting in the way.
I relised soon as i took a real good look at her navigator talent how busted this girl was Opratives are busted as hell aswell easy to push armour up past 100 in the first 3 rounds if you have to officers
Since you recommended first and second officer seizing initiative having different officer talents, but Cassia only takes navigator talents, does that mean 3 officers in the party?
Yes, MC is Officer Psyker with this build: ua-cam.com/video/xA1VH9CzmdI/v-deo.html Then Officer Merc & Cassia. You could use Jae, another Officer party member, but sadly you CANNOT choose any of her level 15 Officer Abilities, and the ones pre-chosen are pretty poor.
Toybox user spotted (the guid info in ability info tabs :) ). Looking forward to a more vids for this game, it has a ton of depth to get your teeth into!
Hey bud. I really want to play a pure caster class. Could I copy this build and apply to the MC? If there were other changes you would make, what would they be?
@@Zetheek Yeah. I found that out after I installed the game. Finding tons of guides for melee strength based psykers, but literally nothing for ranged/classic psyker builds :(
Hi there! Everything is still working just fine for this build, as Cassia remains at full power and I'm still using it for all my current runs to great extent.
this is but a temporary question since i hope it will be fixed soon, but i took seize the initiative on my character and cassia and i am now in a bug of endless turn where my officer just get free turns, how did you fix it? or you just don't have it?
Sadly I don't think there is a fix outside of the next patch as devs are aware of it. The "fix" gameplay wise would be to just grant Argenta Extra Turns so she shoots everything while retaining the ability to Dash and move for Line of Sight/more targets, or not picking the feat at all which is very disappointing because of how strong the effect is, especially for Unfair.
@@TheGamernews1 still my gratest dps debuff char, but some of the raly op skills are gone and reworkt but i only play on normal so its not so bad as i try to skill her this way.
@@Fallindor probably going to wait till the other DLC’s coming out since they said going make some major patches which there are going to rework the difficulty (AKA nerfing characters.)
@@TheGamernews1She still kills or neuters to oblivion everything in range of Lidless on Unfair in her first turn. I wouldn’t worry much. The change to Finest Hour IV means an officer Mc can let her use her entire arsenal of non attack abilities for 0ap. Not as broken, still really good. The combo of her + burst Argenta still clears rooms before enemies can even act most of the time. Once again, on Unfair. Don’t forget to use the double attack weapon as well. You can swap between the debuff weapon & the double attack mid turn. Alongside Noble MC you can give Cassia 6-7ap to use on her first turn (7 if lvl20). Cast 3 skills like Nightmare/Point/Wisdom Buff, swap to double attack weapon, double Lidless. Move her to an angle that hits the most enemies prep phase/turn 1 and enjoy the carnage. During your Seize turn you can give Argenta a turn to burst beforehand. Then after you easily get to 175 momentum (a lot of enemies die to double lidless), give her Finest Hour with Cassia. This two/three (Officer mc buffs Cassia on their Seize turn) character combo usually kills turn 1. It’s so op that your other 3 characters may not even get a turn (Argenta may not even get her real turn even)
My cassia is builded as officer and is even stronger than the navigator build. Because she somehow bugged the game and she have the first extra turn forever, so all I can do is keep on giving the extra turn to argenta and end the fight before it even start. Seriously it's a problem, I even try to Respec her but nothing. Also, if there is an enemy up ladders I can't kill him unless I kill all of my officer (my character and cassia) .
Yep, sadly that is a bug that can happen with Seize the Initiative at the moment. A way of overcoming it is focusing on Argenta with Run and Gun and Dash as she can still move during those Extra Turns.
Note, in chapter 3, the game will take cassia away for a few hard fights, so if you are playing on unfair and relying hard on her opness, you might get hardstuck here. No respecs at this point either.
For a fully updated version with the VOID SHADOWS DLC, please check: ua-cam.com/video/iuSDO6MlJ5c/v-deo.html
Always love Bro's videos and that in depth leveling process!
Cassia Navigator
Main Characteristics: WP, Per
Secondary : Int and Lore (warp) or Fel and Persuasion
[~options]
5: WP, Mastery of Time [~Mind over matter]
6: Seize the Initiative, WP
7: Waking nightmare, Eye of Oblivion [~Notch of Purose (st) or Zone of Fear (aoe) instead of WN and take Perilous Ways instead of EoO]
8: Ebb and Flow, Lore(warp) [~Persuasion]
9: Upgrade 4
10: (warp), Per
11: Undam the Sea of Souls [~Pass Unscathed for better defense or Tonicity for damage (seems bugged to give more)], Per
12: Zone of Fear, Perilous Ways [~Blood Augury]
13: Blood Augury, Awareness
14: Fel, Mind Over Matter
15: Upgrade 1
16: Grand Strategist
17: Point of curiosity
18: Strange Vitality [~Unnatural Allure]
19:
20: WP
21: Pass Unscathed, WP
22: Reveal the Light
23: (Warp), Tonicity [~Unnatural Allure]
24: Per, Open to the Warp
25: The Course Untravelled
26: Per, (Warp)
27: Upgrade 4
28: Unnatural Allure, Int
29: Int [~Fel]; Awa
30: Notch of Purpose
31: CT - WP, CT - Per[~Stable Routes]
32: Awa, Int
33: Int, Strategic Offensive
34: It Will Not Die
35: Upgrade 1
36: Malign Influence, Steel Resolve [~More than Possible, Blood of Martyrs]
37: (warp), Point of Interest
38: WP, Stable Routes [~CT - Int/Fel]
39: Warp Curse Unleashed [~Held in My Gaze], (Warp)
40: Eager for Battle, Personal Zone
Your lists should be pinned 👍 Thank you sir !
Your builds and the way you present them are really nice!
Keep it up!
Hi there and thank you so much for the Super Thanks!
MC & Argenta Builds coming up next.
summary , but cross check with video :
Level 4
Focus on Willpower: Enhances all Navigator abilities and increases hit points eventually.
Navigator Talents: Skip officer talents and prioritize unique Navigator talents.
Mastery of Time (Level 5): Amplifies Willpower on getting extra turns during combat.
Waking Nightmare (Level 7): Reduces enemy's Willpower and Toughness.
Eye of Oblivion (Level 7): Reduces enemy's Dodge and Hit chance at the start of the battle.
Cease the Initiative (Level 6): Allows movement and positioning at the start of combat.
Level 8-11
Increase Willpower: Focus on maximizing Willpower.
Strategic Talents: Choose based on offensive or defensive preferences.
Perilous Ways (Level 8): Enhances damage for Navigator movement-based powers.
Strange Vitality (Level 9): Generates significant amounts of hit points per turn.
Level 12-15
Focus on Perception: Enhances critical hits and reduces enemy Dodge and Hit chances.
Point of Curiosity (Level 12): Powerful area of effect ability.
Blood Augury (Level 12): Inflicts extra damage based on Perception bonus.
Level 16-21 & 2nd Archetype
Choose Grand Strategy Archetype: Allows CIA to act before enemies.
Continued Emphasis on Navigator Talents: Prioritize damage, debuffs, and perception.
Reveal the Light (Level 22): Buffs Willpower and Toughness significantly.
Level 22-24
Further Develop Perception: Focus on enhancing critical hits and reducing enemy Dodge.
Enhance Defensive Abilities: Pick talents like Pass Unscathed or Strange Vitality.
Level 25-31
Balanced Skill Development: Intelligence, Fellowship, or Awareness for situational advantages.
Additional Navigator Abilities: Tied to the situation and preferences for damage or debuffs.
Level 32-35
Final Archetype - Exemplar: Choose talents that enhance damage, willpower, and party support.
Maintain Balance: Intelligently improve various stats depending on requirements.
Strategic Offense (Level 34): Increases bonuses for combat tactics on enemy kills.
Level 36-40
Maximize Willpower: Continue boosting Willpower for increased abilities' potency.
Strategic Abilities: Utilize abilities like Minign Influence, Blood of Martyrs, or Eager for Battle for combat enhancements.
Stable Routes (Level 38): Reduces psychic phenomena effects.
Final Levels in Exemplar
Tailored Enhancements: Prioritize Navigator powers, talents, and traits for maximum effectiveness.
Adapt as Needed: Utilize the available space to enhance damage, debuffs, or party support based on preferences.
This build prioritizes maximizing Willpower and Perception
Weapons:
Navigator Staves: Look for staves with properties like Castigating or Infusing to enhance Cassia's Navigator powers. These staff properties help in debuffing enemies and boosting stats for allies.
Armor:
Warmonger Boots: These boots allow Cassia to move around the battlefield more effectively, which can be crucial for line-of-sight spells and positioning.
Helmet of the Devoted Protector: Offers immunity to critical hits for the initial rounds of combat, enhancing her survivability.
Expeditionary Footwear: Particularly powerful in Chapter 2, providing a stacking Dodge bonus whenever a Navigator power is used. This significantly boosts her evasion.
Accessories:
Aquila Pendant: Grants bonuses to Willpower or Awareness, enhancing her key stats.
Emergency Injector: While Cassia might not need it often due to her high defenses, this can be a safety net, automatically reviving her once per battle.
Stim Consumable: Provides Cassia with extra AP, allowing her to cast more spells in a turn. Especially useful due to her ability to cast multiple powers.
Ty
Thank you dude! Makes it easier to put in my notes. A true day to life hero
Legend
Cassia - Officer - Grand Strategist - Navigator - Off-Tank
Characteristics: Willpower, Perception
Secondary: Intelligence
Skills: Lore (Warp), Awareness
5: Willpower, Mastery of Time
6: Seize the Initiative, Willpower
7: Waking Nightmare, Eye of Oblivion
8: Ebb and Flow, Lore (Warp)
9: Finest Hour! Upgrade 4
10: Lore (Warp), Perception
11: Undam the Sea of Souls, Perception
12: Zone of Fear, Perilous Ways
13: Blood Augury, Awareness
14: Fellowship, Mind Over Matter
15: Finest Hour! Upgrade 1
16: Grand Strategist
17: Point of Curiosity
18: Strange Vitality
19: Take and Hold
20: AP Increase, Willpower
21: Pass Unscathed, Willpower
22: Reveal the Light
23: Lore (Warp), Tonicity
24: Perception, Open to the Warp
25: The Course Untravelled
26: Perception, Lore (Warp)
27: Take and Hold Upgrade 4
28: Unnatural Allure, Intelligence
29: Intelligence, Awareness
30: Notch of Purpose
31: CT Willpower, CT Perception
32: Awareness, Intelligence
33: Intelligence, Strategic Offensive
34: It Will Not Die
35: Take and Hold Upgrade 1
36: Malign Influence, Steel Resolve
37: Lore (Warp), Point of Interest
38: Willpower, Stable Routes
39: Warp Curse Unleashed, Lore (Warp)
40: Eager for Battle, Personal Zone
Act 1 Gear:
- Staff of House Orsellio (Castigating)
- Staff of Orsellio Guardian (Infusing) for buffing allies
- Emergency Injector
- Thrice-Pioneer's Bracers
- Warmonger Boots
- Helmet of the Devoted Protector
- Carapace Chestplate (or any armour that doesn't reduce her Dodge)
- Consumables use Stimm
Act 2 Gear:
- Aquila Pendant
- Auspex
- Expeditionary Footwear
Does this build still work after the new update?
@@TheScifiMusic yes
outdated
"But wait there's more!" love the old-school infomercial lol. Great guide, was really waiting on this one.
Thank you! Cassia is lots of fun, Argenta Sniper coming up next!
I love that in game whenever Cassia is hit, she sounds so scared and unprepared, begs for protection from rogue trader, when in reality she frickin matrix-style dodges 50 shots, eats 5 shots to the face from bolter burst without issue (doesn't even ruin makeup) and proceeds to super-nova blast poor heretic asses to another dimension.
Yep, it's really funny because she also looks like a frail maiden yet is the strongest character by far!
this is pretty consistent with the ttrpg implementation. there navigators and astropaths are just ridiculous as well. nice to see they kept it up :)
Yep, I heard Lore wise they are also meant to be quite busted!
Incredible guide! I love this build. Cassia is working so much better for me now, thank you! I would love to see your noble/officer Rogue Trader build as well as how you build all of the other companions as well.
Really glad to hear by build helped you, Cassia is one of my favorites and she can easily carry your party early!
For my Officer MC Build, please check: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
@@cRPGBro She's definitely one of my favorites so far too. Very fun character!
And oh awesome!! lol I was a few hours early. Gonna subscribe so I don't miss any of your other builds! keep up the good work!
you're amazing i need guides for everything in rogue trader from you specifically . your content is clear and concise i love it
Man. I'm glad I finally have an alternative source of suggestion to Neoseeker's lore-unfriendly ones.
Not to mention the guy seems to love just ONE class per game and will always try to turn every character into that thing.
Thank you very much! you make the best builds! for both pathfinder, bg3 and now rogue trader! you are the best!
Thanks a lot for that 😃
Excellent guide! I prefer Tactician with an otherwise similar build: you can generate enough momentum during Officers bonus turns (before the regular initiative) and trigger momentum for an epic ability. After said epic ability is done, she gets an extra turn (In the footstep of heroes). It has only 2 AP or 3 AP (if you reach FEL 90), but its an extra turn with enough AP to use her most important debuffs. And you also get to turn an ability into 0ap cost for the rest of combat (the first one used after the heroic act), and have her full regular turn a bit later. And can turn your stacks into damage boosts....
Great build. She's a complete beast. I was really struggling with the big boss fight at the end of Act III, but I finally got everybody down the stairs and set up without too much damage. Then she unleashed hell. I'm not going to lie and say I know exactly how every buff work. But by the time I got all the action zones up and a few rounds to stack buffs, she was dealing 300-400 damage with Lidless Stare. She wiped out Yremeryss in three shots after she regenerated all her HP.
This was changed. It no longer is based on WP and is instead a flat 6 damage +2 per tile moved. It is still really good, especially for clearing out fodder units.
Thank you. Tully thank you.
You are the one and only crpg master, the sensei, the Messiah ! Coming to us with builds straight from the heaven. You made best builds in Pathfinder 1/2 BG3 and now RT.
I mean no one is better.
Hi there, and thank you so much for that comment!
It really makes creating the guides worth it 😃
*I've only had Cassia for a day and a half but if anything happens to her, I would kill everyone in this room and then myself.*
This is my first time playing anything Warhammer related and I did not expect a waifu and romances in the game.
Great guide!
Hey! He's back with another great build! Was wondering where you were. Looking forward to your next ones, hope you do the Yrliet soon, I like her but struggling to get damage out of her. And well, the tragedy that is Jae's build lol. Also my MC is a santic/biomancer psyker, warrior, assassin lvl 20, she uses a thunder hammer to send the heretics back on mass, but on unfair despite pumping her defences as high as I can (Parry/Armour) everything seems to ignore it and she gets eaten alive, it's rough out there for non dodge tanks it feels.
Good news! If you get hit with the Seize the Initiative Looping Turns bug, there is a very simple way of fixing it before the next patch:
It's mostly caused by leaving an Officer character with Seize the Initiative on the ship (not your active party).
Which is why this might happen after you recruit a new story party member like Pasqal and remove one of your Officers from party.
The easy way is to simply respec whatever Officer you leave on your Ship to NOT have Seize the Initiative anymore.
Toybox Mod can help with that as you get to respec with no cost (as it's a bug) and also even from any area!
I had three characters (MC, Cassia, mercenary) with the talent and the bug appeared when I dropped the merc for story party members: tooltip said Seize the Moment buff belonged to the merc . It disappeared when I 1) took the merc into combat with the rest of the team (but was only a temporary solution and reappeared without the merc in party); 2) respecced the merc (which was permanent).
I have a different bug with seize the initiative. Not only do I not receive any extra turn at the start of combat but when my turn does come around I can only use officer abilities during it.
Seize the initiative was working fine before I picked Grand Strategist.
Yeah I only get one turn in the beginning (but I can use all abilities) I dont get a officer only turn anymore on top of the free grand strategist turn. @@firstlast717
I didn't realize you could respec companions
can you explain a bit more about the respec??? I'd really be interested in that...
Slight note : Perilious ways is no longer warp damage and thus blood augury doesnt work on it since latest patch.
I have no idea what they were thinking with cassia. More powerful than a psyker, but doesn’t have the drawback of veil degradation. Powerful buffs. Everything scales off willpower if you take that talent and then get mastery of time. Lidless stare has a massive aoe. Good damage. And can stun because why not. Also let’s just throw in a staff early in the game that lets you cast it twice in a turn.
Been playing rogue trader twice a week with friends. I feel bad for them. Called cassia early because pale gf. Didn’t realize she was fucking insane.
Great build , very good presentation - concise and clear .subbed !
I just wanted to comment about the Tonicity talent. It says that it increases damage *by every 5 characteristics.* So it's not just the Inspiring/Devastating/Castigating stat divided by five, it also takes into account that +5 Willpower her staff gives, and any other stat bonuses.
That is nice to know! At first I thought it would only be the property of the staff as it's what's explained on the tooltip.
Playing with your builds. Just insane dmg on round one. Especially Cassia, Yrliet and Argenta but also Pasqal. Thanks a lot, bro 🙏
Just finished fabricator Cubris Delphim on round one. He and his pets didn't even get one move.
Thank you for the very deep insightful video. Very helpful
Seize Initiative no longer grants an extra turn. :(
Crpg bro has the best guides hands down.
Thank you so much!
Not sure if it is a bug or so. In every combat from 2nd turn use my casia skills make all of her character attributes to be 200+, this means 95% doge, 110+ Hp, with immunity to critical cloak, she is the best doge tank. And her aoe stare attack can deal 40+ damages, this is at chapter 1. You can tell the game become trivial because of her.
Love the guide bro, as a note: Tonicity isnt as bugged as you said, its just that it also counts the +5 willpower and +5 perception on your staff as a source of damage alongside the castigating 5, but that should still only be +3 though so god-knows where the 4th is coming from.
That is nice to know, but still a mystery indeed, hah.
If you want a nuts boost start every fight with everyone in range of abelards 1st ability, cast her officer move to give abelard an attack, use his first slot ability (the buff, make sure he has get to cover trained or it wont work right), they all get a free turn when hit by his get to cover so cass gets 5 stacks right away and her starting attacks will wreck everything in sight and only get stronger
I've been using the grand strategem locations as a lure point for those not killed by her skills. It actually works out great for Argenta to finish them off.
Thanks, will you make an officier build soon ?
Yep, both Nuker & Buffer: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
@@cRPGBro Just started a new run this morning with the nuker version !
Thank you ive been wiaiting for you to start making vids or rogue trader. The system feel so different from pathfinder
Hope you enjoy it, it's a very fun game!
Yah shes insanely good if you just build her straight navigator... She can walk the enemies to wherever you want them, then abelard can aoe taunt and youve got control of the battle.. Im glad shes op, its lore correct...she should be. She never leaves my party... We love the cass ❤
it looks like they have change the finest hour abilities just as recenty, i guess they felt this was to powerfull in combo with argenta sniper, i mean i can still pretty much clear the room without them getting any damage off but it's just not as it was.
Fair warning if you have more than 1 officer, the talent that lets you have an extra turn at the beggining is bugged and if you pick it with more than 1 oficcer it can pop and you get turn looped witht he officen in question, only being able to finish the fight by ordering other companions or reloading. Fairly sure it was the two talents, after a respec it didnt happen anymore.
Thankfully the team appears to be aware of that already, so it should be fixed on next patch!
That bug persisted through several beta iterations and made it into release. Classic Owlcats :P
Can’t wait for more!!
Argenta Sniper Build up next!
@@cRPGBro let’s go!! That’s the one I’ve been waiting on.
I'd recommend taking Guide of Souls. I'm pretty sure it's bugged (in a good way), since it keeps stacking more movement onto Cassia each time someone gets an extra turn. I've used it to attack with Lidless Stare, give someone an extra turn with Bring it Down, and then use the bonus movement to get back into cover.
your guide is much better than the one i saw on neoseeker
Indeed! cRPG Bro is truly favored by the Emperor!
Officer build next 👀????
Officcer Vanguard
It's here at last: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
Thanks for the video
No problem!
Owlcat is My new favorite studio. 3peat crpg great games.
They are my new favorite studio as well!
Thanks, keep it up!
Thanks, will do!
Another fun synergies is 2 sanctic psyker 2 officer and 2 arch militant
Did you know that aside from starting turn, officers also get momentum after she give one more turn to ally and that ally end turn. So give your one more! To sanctic psykers, then they do the word of emperor, this pretty much enable your heroic action almost after 4th last member. And master tactician heroic inspiration says, the first time someone ult, your first usage of abilites discounted to 0 for the combat, naw one more! Is free. Arch militant awaiting orders restore 1 ap to your officer that give them one more!, now one more! restore ap instead. Totaly balanced😂
Yes, one more! Is thingamagic your officer use to give you extra turn
They need to work on leveling UI... Her unique talents should not be at the bottom. Wonder if others also got something like it, need to check.
There is a filter at the top, you can filter by warp features and that includes her unique stuff.
Thanks bro for cassia guide video. I wonder what next for the next guide, maybe an OP main character for unfair? Kappa
Doesn't get any better than my Officer MC Nuker + Buffer for Unfair: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
for everyone that is searching for a talent on lvl up and not finding it. save quit and load the game again. there seems to be a bug, that sometimes not all abilities or talents are listed.
I'm level 13 right now. Why have you not recommended Cassia's unique version of Strange Vitality yet? It seems like the best tanking ability for early levels, especially with Mastery of Time.
I’ve been using her as an officer until I get another officer character, mostly because me, Abelard, and Argenta are tearing through everything so fast that the extra turns she grants and the buffs she gives with officer powers are more useful to me than her warp powers.
Plus every single fight I’ve had so far starts off with the perils of the warp meter basically maxed out so psyker powers just haven’t proven to be worth spawning half a dozen demons
Can you make a Commander, Soldier, Master Tactician build? It seems like a really cool idea to me as a sort of mix of ranged damage and support.
I'll see what I can do!
Before i even watch, i know it. I noticed she has that health regen equal to her WP bonus, she gets hp based on WP, and the regen increases for every navigator perk? its funny, they made her look like a frail girl, when shes a very beefy character. I bet shes fun as a vangaurd
OH! and her crazy good stare has no veil increase?? shes a must have
Yep, I also thought she would be quite frail from the portrait, but then she ended up being the tankiest character HP wise!
Also good thing to now, abelards can get a frat the makes his brace for impact let everyone around him move and this triggers the extra turns thing for the increased wp for cassia, I now start every encounter with about 10 to 13 stacks out of the gate.
That is very nice to know!
Hey Bro, great video again. Can I get some help making an Argenta Burst build? I'm struggling to make it work. Thanks and keep up the great work!
My main Argenta Build will be Sniper focused first, but I'll see what I can do!
Thanks for the build! And is it me or do your companions all seem stronger than the Rogue Trader by a fair amount?
MC can be very strong too!
For example, my Officer Psyker with 1000+ damage nukes: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
can you just list the picks in the video desc ? its so hard to come back and click in the video every time i want to check what to pick next
Can I make a suggestion on your build videos that might be a more smooth format?
Do a showcase of the build at first (like you have -- with a brief explanation of how/why it works)
Dive into the build and just simply say what to pick at each level WITHOUT pausing to explain the reasoning behind any of the selections. (should take less than 5 mins) --
(maybe even a very basic text overlay that stays on the screen as you go so people can see the full build in the video. This also prevents people from feeling the need to type up a written guide for you in your comments section as it will be baked into the video).
THEN after going through the full talent selection have an explanation of how each of these talents stack on each other and how it all fits together.
I would think this flow would fix the need for people to write written guides for you -- it would allow the individuals who just want a strong build without the WHY for every talent on why it's strong to be able to get what they need. And it will allow the people who are interested in the theory craft on WHY it's strong to have a spot as well.
I lean towards the first camp. I don't really care why it's strong, I just want to know the talent selection I need to select to be able to do what would be showcased during the opening showcase segment. Of course, I am just a rando on the internet so you do you boo boo -- but I thought that might be a more effective layout format :)
cassia was great especially early to mid-game, she can even do as a great dmg dealer, later she is still great but mainly for buffs/debuffs
in the later stages of the game it all gets too busted, was getting in almost 50 attacks before the end of turn one with Hendricks, stacking stats till he was invincible, had Argenta with some heavy weapon doing 26 shot burst fire with 600+dmg per shot
the characters actually get so stupid op later on, that you never even get to test their limits, most boss fights were longs over before turn 3
I dont know if anyone has mentioned it but i dont think tonicity is bugged. It scales with all the stats that your staff offers in addition to the 3 navigator stats (Castigating, Devastating & infusing)
Thanks for the note!
Where are you getting perception from for the dodge chance?
I'm not so sure about "Take & Hold IV". 5 ap sound awesome on paper, but to get there you'd have to kill 4 people (so for 2 kills you'd get the maximum 3 ap without the upgrade) in that zone first, then position your dudes in the zone if that is not the case already and then wait for Cassias turn again to actually use it aaaaaand then it isn't even happening on that turn, but on the next of her. Sounds to me like a ton of setup work and most fights are over by then? ^^
Frankly I never have Cassia use any Heroic Action other than Finest Hour, which is why I say you can kinda go for anything as far as Take and Hold.
@@cRPGBro yeah, Finest Hour is way more manageable and versatile than jumping through all those hoops. ^^
Now that the move damage from perilous ways isnt warp damage would you still take Blood Augury to increase warp damage? :o
Edit: Cuz now her only source of warp damage is Lidless Stare (at least af level 13) which i find i only use to one shot chaff so i dont think i need warp bonus damage for that. I just took mind over matter here instead, but curious what you think bro!
Lidless Stare damage can be increased by the loads evern super early through Cassia's Mastery TIme and Officer's Bring it Down + Seize the Initiative & Navy Officer's Brace of Impact with Get into Cover.
So I'd say you can still get lots of extra damage with Blood Augury, especially when spamming Lidless multiple times per turn through Finest Hour!
hello thanks for you videos , what is the effect of glowing stone for cassia?
Ah seize the initiative is completely different now. 9/6/24
Does Under My Protection apply to Grand Strategist zones?
Tried this out on my 2nd playthrough. Managed to kill aurora without losing any ships. I didn't even know that was possible. I don't think i can play on normal mode anymore, gonna have to up the difficulty
Is Cassia still scaling with willpower ? It doesn't seem that way...
Let the build begin!
Argenta Sniper & Officer MC up next!
@@cRPGBro noice.
thanks man
I wonder if Cassia's talent that reduces veil degradation works in battles, where degradation is at max from the start. If yes it might be worth considering just to prevent demons spawning. Or enemy psykers can't trigger phenomena?
I believe it should work!
And I don't think enemy Psykers trigger negative phenomena, but I could be wrong.
Sanctic Pysker Officer build PLEASE!!!!
It is here, with 1000+ Damage AoEs even: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
Have any advice on skill rotations? ...........or at least 2-3 skills to play together?
1. Reveal the Light on Cassia to buff her Willpower (or skip it for the levels you don't have it yet)
2. Waking Nightmare on strongest enemies to heavily reduce their HP & Willpower. This is always a must have on Unfair.
3. Either Point of Curiosity for mass AoE damage and to bring enemies close together, and/or Lidless Stare for the same, and also STUN on most enemies due to their drained Will, depending on how much AP you have left.
Also Bring it Down on an ally of choice, usually through the extra turn granted from Seize the Initiative, ideally your highest DPS like Argenta.
Can we get an officer telepath psyker MC build ? Or an officer range psyker next ? Don't know how to make an officer mage basically 😂
Here it is: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
Officer + Psyker, capable of both buffs & also 1k+ damage AoEs even as early as Chapter 2!
I went to the planet first and couldn't get past the second battle, after 7 attempts I went back grabbed her and one try finished that world.
Just started the game and considering the party i wanted there was no melee so i made a warrior but looking at this i see a big flaw in that as i doubt i want to be anywhere near all these aoes that are going off. Should i start over? I dont mind the fact melee is weaker than ranged i just dont want to not be able to do anything for fear of getting in the way.
Going to make some melee assassin build? :)
I'll see what I can do for maximum melee damage!
I relised soon as i took a real good look at her navigator talent how busted this girl was Opratives are busted as hell aswell easy to push armour up past 100 in the first 3 rounds if you have to officers
Reveal the light on my forge world warrior main with the subdermal armor trait makes for an un-killable tank.
Especially after Cassia gets the uber WP boost from Mastery over Time!
Yeah, I love to cast Reveal the light on herself multiple times to keep improving the effect.@@cRPGBro
I never got the second staff. Where is it?
Since you recommended first and second officer seizing initiative having different officer talents, but Cassia only takes navigator talents, does that mean 3 officers in the party?
Yes, MC is Officer Psyker with this build: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
Then Officer Merc & Cassia.
You could use Jae, another Officer party member, but sadly you CANNOT choose any of her level 15 Officer Abilities, and the ones pre-chosen are pretty poor.
Toybox user spotted (the guid info in ability info tabs :) ). Looking forward to a more vids for this game, it has a ton of depth to get your teeth into!
Toybox is always a blessing!
This game should be called rogue cassia.
We have toybox mod now so how would you respec her from level one?
Me compre el juego hace tres días y se sube de nivel a los personajes cada 5 minutos, ojala hagas una guía de cada compañero
Argenta coming up next!
Max level should be 55.
Hey bud. I really want to play a pure caster class. Could I copy this build and apply to the MC? If there were other changes you would make, what would they be?
MC can't be a navigator
@@Zetheek Yeah. I found that out after I installed the game. Finding tons of guides for melee strength based psykers, but literally nothing for ranged/classic psyker builds :(
@@_calidus Yeah same, they aren't great.
For MC pure caster, please check out my Officer Psyker here with both buffs & high damage AoEs: ua-cam.com/video/xA1VH9CzmdI/v-deo.html
it seems Seize the Initiative and grand stragetiy going first cancels cassia first turn
When can we expect main character op builds? :)
First one is right here: Officer Psyker for uber buffs and 1000+ damage AoEs!
ua-cam.com/video/xA1VH9CzmdI/v-deo.html
Can you post a updated version
Hi there!
Everything is still working just fine for this build, as Cassia remains at full power and I'm still using it for all my current runs to great extent.
How do you come up with these builds? :O
Thankfully I had the honor of playing a lot of the earlier releases of the game before public one, so just naturally with time and experience 😃
I had alpha & beta access too but refrained from playing this time until full release. :)@@cRPGBro
Looks like most of navigator talents need to be caped for certain stack limit.
this is but a temporary question since i hope it will be fixed soon, but i took seize the initiative on my character and cassia and i am now in a bug of endless turn where my officer just get free turns, how did you fix it? or you just don't have it?
Sadly I don't think there is a fix outside of the next patch as devs are aware of it.
The "fix" gameplay wise would be to just grant Argenta Extra Turns so she shoots everything while retaining the ability to Dash and move for Line of Sight/more targets, or not picking the feat at all which is very disappointing because of how strong the effect is, especially for Unfair.
@cRPGBro I don't have the ability to multiply use navigator skills on for Cassia. Why it can be?
Do you know how many free respec we are allowed in game?
0
@@Elderfury I’ve already done 1 so…
I could be wrong but I think it's around 3-4.
so 3 month later all is changed und most skills have reworkd da bad i hate patches theat changes skills
Had bad did they nerf her?
@@TheGamernews1 still my gratest dps debuff char, but some of the raly op skills are gone and reworkt but i only play on normal so its not so bad as i try to skill her this way.
@@Fallindor probably going to wait till the other DLC’s coming out since they said going make some major patches which there are going to rework the difficulty (AKA nerfing characters.)
@@TheGamernews1She still kills or neuters to oblivion everything in range of Lidless on Unfair in her first turn. I wouldn’t worry much. The change to Finest Hour IV means an officer Mc can let her use her entire arsenal of non attack abilities for 0ap. Not as broken, still really good.
The combo of her + burst Argenta still clears rooms before enemies can even act most of the time. Once again, on Unfair.
Don’t forget to use the double attack weapon as well. You can swap between the debuff weapon & the double attack mid turn. Alongside Noble MC you can give Cassia 6-7ap to use on her first turn (7 if lvl20). Cast 3 skills like Nightmare/Point/Wisdom Buff, swap to double attack weapon, double Lidless. Move her to an angle that hits the most enemies prep phase/turn 1 and enjoy the carnage.
During your Seize turn you can give Argenta a turn to burst beforehand. Then after you easily get to 175 momentum (a lot of enemies die to double lidless), give her Finest Hour with Cassia. This two/three (Officer mc buffs Cassia on their Seize turn) character combo usually kills turn 1. It’s so op that your other 3 characters may not even get a turn (Argenta may not even get her real turn even)
My cassia is builded as officer and is even stronger than the navigator build. Because she somehow bugged the game and she have the first extra turn forever, so all I can do is keep on giving the extra turn to argenta and end the fight before it even start.
Seriously it's a problem, I even try to Respec her but nothing. Also, if there is an enemy up ladders I can't kill him unless I kill all of my officer (my character and cassia) .
Yep, sadly that is a bug that can happen with Seize the Initiative at the moment.
A way of overcoming it is focusing on Argenta with Run and Gun and Dash as she can still move during those Extra Turns.
@@cRPGBro that's what I'm doing. But you know, no challange no game
we need other characters builds. we are waiting. thank you
I really hope they fix Press the Advantage. I need to remove her from my party because she is trivializing every single combat I'm in.
What game is this
Note, in chapter 3, the game will take cassia away for a few hard fights, so if you are playing on unfair and relying hard on her opness, you might get hardstuck here. No respecs at this point either.
I wish we had this as the main character!
There is a Mod that allows you to play as a Nav from the start if you so wish
I swear owl cat is watching those videos and nerfing every single talent you call "busted"