If that was a fighting video game and that would be something you can eventually do to be stronger id play that game for sure reminds me of a saiyan transformation
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
Masking doesn´t seem to work in embergen 7.5.2 Ivé been trying it a lot, but it just won´t kick in when changing reference values on the mask settings, painted vertex maps in blender. Could be doing something wrong, or something isn´t working. I asked on the jangaFX forums as well as others have, no replies whatsoever for a long time.
Nevermind Jason, I seem to have gotten the masking to work now, will have to check why I didn´t get it to work the first time, wether or not it was the way I painted it in blender, or the masking settings. If you don´t make a tute on it, I will..so hurry up :)
@@logicman-cc3if Ok, seems more folks are clueless, hold on, I am a bit busy right now..Hoperfully within this week though, I got stuck with Nebula simulations and rendering..but there seem to be a need to clarify this "basics" Hold on a few days.
you have to make a tutorial no one van figure out how to do this and the amount of tutorials from the pple who actuaklly work on this are not super detailed, You need to make tutorials on exactly what to do and how to do it. Leaving it up to ppl to figure it out. It would really take this software to the next level if you actually tell ppl how to use it.
looks so real
Can you make more tutorials like this?
If that was a fighting video game and that would be something you can eventually do to be stronger id play that game for sure reminds me of a saiyan transformation
The fact that there exist no maskin tutorials for this though....
How did you make this
Would it be possible to use something like this in Unreal Engine?
Yes, you can export it to Unreal or you may try to do something like this in built-in Niagara (particle system). I can't tell which one is easier.
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
как прога называеться?
EmberGen
Masking doesn´t seem to work in embergen 7.5.2
Ivé been trying it a lot, but it just won´t kick in when changing reference values on the mask settings, painted vertex maps in blender.
Could be doing something wrong, or something isn´t working.
I asked on the jangaFX forums as well as others have, no replies whatsoever for a long time.
Nevermind Jason, I seem to have gotten the masking to work now, will have to check why I didn´t get it to work the first time, wether or not it was the way I painted it in blender, or the masking settings.
If you don´t make a tute on it, I will..so hurry up :)
@@PrometheusPhamarus I would love a tutorial if you have time! I'm also stuck on this!
@@PrometheusPhamarus BRO, PLEASE, HELP. I NEED HELP. IT'S NOT WORKING. I TRIED EVERYTHING(
@@PrometheusPhamarus what exactly u changed to make it work?
@@logicman-cc3if
Ok, seems more folks are clueless, hold on, I am a bit busy right now..Hoperfully within this week though, I got stuck with Nebula simulations and rendering..but there seem to be a need to clarify this "basics"
Hold on a few days.
Pls i have suscribed and liked can you pls make tutorial on this plss
Guess we can only see breakdowns.., just checked all your viddeos.. weldone.., kudos😑
you have to make a tutorial no one van figure out how to do this and the amount of tutorials from the pple who actuaklly work on this are not super detailed, You need to make tutorials on exactly what to do and how to do it. Leaving it up to ppl to figure it out. It would really take this software to the next level if you actually tell ppl how to use it.