All of these new features and optimizations are great, wondering if we’ll ever get something like buoyancy so objects can float in or on top of the water
Would require a multi-way-simulation system what we are not developing here. However there is a fake tutorial available in our learning series (BlenderPhysics channel).
Yes. Simulate the water, then float the object on top of it, then simulate the water again. A couple of iterations and you're set. Remember that the order of operations means that one of the objects will always be the 'lead', so whichever has more mass gets final say.
Is there any way I could make a fluid more viscous as the liquid particles age increases in different parts? I could not find a solution anywhere so I suppose it is not even possible. So please could you add it in the next update?
@@FLIPFluids Yes that would be cool! Also this could be a great thing to add in an upcoming update - you could also training an AI algorithm for baking simulations to increase baking time. This would make flipfluids futureproof.
Sometimes when I use command line render it has the errors and just quits/finishes I have to start a bake from the panel then stop and reset bake. I usually save again just in case. Then I try the command line again and it works. Days of experimenting...
Blender comes with the built-in FLIP-based simulator called Mantaflow. This is the FLIP Fluids addon, an independently developed liquid simulation addon that is based on the FLIP simulation method.
@@rlguy89 so that flip option inside blender mantaflow is just a method? i remember few months back i heard someone saying flip is now blenders default liquid sim
@@solanki5985 Yes, "FLIP" is the name of the simulation method and is a popular method also found in other fluid simulation software tools. Blender's Mantaflow simulator and the FLIP Fluids addon simulator are just separately developed implementations of the FLIP simulation method. Blender's Mantaflow with the FLIP option has been the default liquid simulator since Blender 2.82 was released in February 2020.
In general we have a unique workflow and many features, best support, and most complete documentation and training videos. I would say in some scenarios our engine performs better than Mantaflow. Check our demo and compare it :)
No, unfortunately it doesn't need any new features for the time being, it needs GPU mode and faster baking, I'm sure LquiGen will steal a lot of blender users.
Thank you guys for keep updating the addon while making a rewrite version of it! 🚀
This is absolutely incredible! Great work. Keep up the updates and tutorials this is THE fluid simulator for our art.
Always improving. Thanks a lot for all the hard work again guys!
Wonderful! Thanks for making it the best tool ever!
дуже добре, дякую !!!
All of these new features and optimizations are great, wondering if we’ll ever get something like buoyancy so objects can float in or on top of the water
Would require a multi-way-simulation system what we are not developing here.
However there is a fake tutorial available in our learning series (BlenderPhysics channel).
Yes. Simulate the water, then float the object on top of it, then simulate the water again. A couple of iterations and you're set. Remember that the order of operations means that one of the objects will always be the 'lead', so whichever has more mass gets final say.
Bravo ! thanks !
This is so great!! You should honestly implement some of these with the native Blender!!
Cool !!
great work but still is so slow in 2024
Is there any way I could make a fluid more viscous as the liquid particles age increases in different parts? I could not find a solution anywhere so I suppose it is not even possible. So please could you add it in the next update?
Unfortunately no. Coloring depending on an age is possible - but not viscosity.
Maybe FF2.0 will get this feature 🖖
@@FLIPFluids Yes that would be cool! Also this could be a great thing to add in an upcoming update - you could also training an AI algorithm for baking simulations to increase baking time. This would make flipfluids futureproof.
Please, please make tutorials for advertising usage
What exact are you looking for ?
When I launch a render using command line I get too many errors on the command line. I use Python 3.11.
Would you share some more details with us? You could use our contact form to add all errors.
Sometimes when I use command line render it has the errors and just quits/finishes I have to start a bake from the panel then stop and reset bake. I usually save again just in case. Then I try the command line again and it works. Days of experimenting...
i am confused, isn't flip fluid comes within blender?
Blender comes with the built-in FLIP-based simulator called Mantaflow. This is the FLIP Fluids addon, an independently developed liquid simulation addon that is based on the FLIP simulation method.
@@rlguy89 so that flip option inside blender mantaflow is just a method? i remember few months back i heard someone saying flip is now blenders default liquid sim
@@solanki5985 Yes, "FLIP" is the name of the simulation method and is a popular method also found in other fluid simulation software tools. Blender's Mantaflow simulator and the FLIP Fluids addon simulator are just separately developed implementations of the FLIP simulation method. Blender's Mantaflow with the FLIP option has been the default liquid simulator since Blender 2.82 was released in February 2020.
@@rlguy89 oh, like that... so why flip over blender's defaults one? is it better and faster??
In general we have a unique workflow and many features, best support, and most complete documentation and training videos. I would say in some scenarios our engine performs better than Mantaflow.
Check our demo and compare it :)
No, unfortunately it doesn't need any new features for the time being, it needs GPU mode and faster baking, I'm sure LquiGen will steal a lot of blender users.