Finally a FAST Way to Simulate Fluids in Blender! (Cell Fluids!)

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  • Опубліковано 13 жов 2024

КОМЕНТАРІ • 77

  • @TheCGEssentials
    @TheCGEssentials  Рік тому +8

    Hi everyone! Let me know what you think about Cell Fluids in the comments below! :)

  • @DawkinsDog
    @DawkinsDog Рік тому +5

    Looks like an absolutely superb addon, the end results look fantastic when you consider it's not physically calculating as the usual liquid sims do. Thanks for drawing our attention to this one!

  • @PrinceWesterburg
    @PrinceWesterburg Рік тому +2

    That is insanely fast! I've used FLIP Fluids a lot, I have an 8 core Xeon PC for 3D work but I have a seriously overclocked quad core PC I dedicate to FLIP Fluids as its just straight line Ferrari speed thats needed whereas the Xeon is like driving a semi-truck - wide, but slow. This is a great compromise!

  • @kiwicodger
    @kiwicodger Рік тому +3

    Visually this is stunning. I have no need for it at the moment but can see me purchasing this and trying to fit it into my projects. Wow!

  • @josephvanwyk2088
    @josephvanwyk2088 Рік тому +2

    YIP - this make things very easy. I never do simulation stuff in blender, but the more USER FRIENDLY these things get the more I want to incorporate them.,

  • @IamSH1VA
    @IamSH1VA Рік тому +4

    Looks great & this thing doesn’t even use particles, still looks great especially that waterfall scene

  • @nao7722
    @nao7722 7 місяців тому

    Fast and fun! It was very good because I was aiming for a game-like expression. I plan to use this to create various works. thank you✨

  • @youtubetrailerpark
    @youtubetrailerpark Рік тому +1

    This is cool, thank you for explaining this, so very helpful. It would be cool if it had a flow rate control, for something like a slow gentle stream in a forest scene.

  • @TruthSurge
    @TruthSurge Рік тому

    maybe not 100% but that could make a totally legit waterfall in the background of a scene or maybe some water hitting one of those water wheels you see beside buildings. Pretty cool.

  • @raw_pc
    @raw_pc Рік тому

    Effector is used for animated collision objects. Ground is for static objects.

  • @faddlewaddle2615
    @faddlewaddle2615 Рік тому

    Oh no! Another add on I feel as if I can't live without. lol.
    Thank you for this excellent review.

  • @raw_pc
    @raw_pc Рік тому

    This addon is freaking epic. Blender FTW🔥

  • @jamesdutoit
    @jamesdutoit Рік тому

    Thank you for another great video, Justin!

  • @Lyvethian
    @Lyvethian Рік тому +1

    This would be so useful for concept art, where it does not need to look perfect and you can iron it out in photoshop later on

  • @user-gy4xp2tu6f
    @user-gy4xp2tu6f 11 місяців тому

    @TheCGEssentials nice video as always. btw, May i ask if there's a live fire simulation like this?

  • @bbkorp
    @bbkorp 11 місяців тому

    so amazing and thanks for the demo

  • @user-gy4xp2tu6f
    @user-gy4xp2tu6f 11 місяців тому

    Very cool tutorial

  • @Pascal74264
    @Pascal74264 Рік тому

    Hi Justin! thanks for your videos you always keep us informed of the latest news on Blender and beyond!!! I like this addon, I would like to ask you a question: is this addon good for creating a scene of a shark coming out of the water and splashing, or is it only good for creating streams and rivers? thanks ...

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +1

      Probably not - I doubt it would show the splashing super well. You can set objects as effectors and move them around live, but I don't know that it's going to give you quite the detailed result you want

  • @basspig
    @basspig Рік тому +1

    Have you tried seeing if it can simulate floating a boat on this water?

  • @cptairwolf
    @cptairwolf Рік тому

    Looks amazing. I'm curious if the resulting animated water mesh could be exported into formats like gltf or fbx etc.

    • @TheCGEssentials
      @TheCGEssentials  Рік тому

      I'm pretty sure that's what the baking function does - haven't tested yet though

    • @ramjamgamesramjamgames6652
      @ramjamgamesramjamgames6652 Рік тому

      It bakes flow maps, that can make static meshes look like theres movement through the shader.

  • @furynotes
    @furynotes Рік тому

    Really impressive.

  • @paulwebb311
    @paulwebb311 Рік тому +1

    I have this sitting in my basket… trying to decide if to get it. Your video may have persuaded me 😂

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +2

      Lol - sorry about that

    • @paulwebb311
      @paulwebb311 Рік тому

      Haha... no worries... I've purchased it :) looking forward to playing around with it. love the vids@@TheCGEssentials

  • @Prathik1989
    @Prathik1989 Рік тому

    this is really cool!

  • @IanLee-d9w
    @IanLee-d9w 10 місяців тому

    Thanks for the video. Do you know if the addon lets you change the viscosity of the fluid?

  • @matslarsson5988
    @matslarsson5988 Рік тому +1

    Seems like it's using the same technique as the game From Dust and Paper Beast (fantastic VR games that I HIGHLY recommend)

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +1

      I've seen this kind of solution in game engines before - I really like it because it's SO lightweight. I hate waiting for frames to render :)

  • @zergidrom4572
    @zergidrom4572 11 місяців тому

    does it have any settings like direction of inflow or resolution or any sort of viscocity??

  • @ped-away-g1396
    @ped-away-g1396 Рік тому +1

    I wonder how the author of the addon shade the fluid, there seems to be volumetric absorption in it but that's impossible in eevee right now.

    • @TheCGEssentials
      @TheCGEssentials  Рік тому

      That I'm not sure. It does have some thickness incorporated in it with the displace function, but that's a geometry thing, not a material thing

  • @DamielBE
    @DamielBE 8 місяців тому

    can you key frame the time scale? to have the slo-mo triggered on specific time?

  • @vizdotlife
    @vizdotlife Рік тому

    Very cool! Can there be objects floating in the water that move around water movement?

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +1

      They don't really float, but I think that's what the effectors are for. I think you can move around and affect the water in real time

    • @vizdotlife
      @vizdotlife Рік тому

      Gotcha, cool.....thank you@@TheCGEssentials

    • @nandaje
      @nandaje Рік тому +1

      u can do it by fake it with plane use shrinkwrap mod to water then use constraint for float object to the plane. i try it and it works

    • @vizdotlife
      @vizdotlife Рік тому

      That's awesome! Thanks a bunch for the response and confirming it could work with the right technique.@@nandaje

  • @mazherghabour
    @mazherghabour Рік тому

    Hello Justin!!
    If I want you to review an addon, where can I send you the link?

  • @lazygardens
    @lazygardens Рік тому

    It's a physics fail, but a visual success ... I really like it.

  • @bUildYT
    @bUildYT Рік тому +1

    I baught it a week ago, its soooo good, also pls find more real time geo node fire and smoke addons, i want embergen lvl effects at real time

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +1

      Keeping an eye out - honestly been meaning to give Embergen a try and haven't gotten to it yet

    • @bUildYT
      @bUildYT Рік тому +2

      @@TheCGEssentials i have embergen and its cool, but nothing comes even close to the practicality of a geo node effect, think about it, u could even parent fire nodes on rigs and animate flame people and so on, i think this will be the future for most things, dont think that in 5 years we'll still bake things.
      Also video idea for u (in case u havent allready):
      Wiggle bone addon and parent to nearest bone, its insanely practical and gives u realtime realistic rig movements, check my bronze dragon video, ull understand what i mean...

  • @craigbaker6382
    @craigbaker6382 Рік тому

    Make a part 2!! I want to see you try to bake and export into another application ( Nvidia Omniverse?) I wish you could show something like a paddle hitting a big BIG domain as in perhaps a row boat on the ocean ?

  • @patrickpope4655
    @patrickpope4655 Рік тому +1

    Can you animate the suz or cylinder objects? Maybe that is what effectors are for?

    • @TheCGEssentials
      @TheCGEssentials  Рік тому +2

      I think you might be right - I need to play with it some more, but that's what he's using to create the waves in that wave example

    • @patrickpope4655
      @patrickpope4655 Рік тому +1

      Yeah - I should have waited for the whole video to finish. You nailed it Brother. Such a cool Addon. I love Blender. So many possibilities.@@TheCGEssentials

  • @Whammy413
    @Whammy413 Рік тому +1

    I have a sudden urge to recreate the elevator blood from The Shining…

  • @nandaje
    @nandaje Рік тому

    i thought it sim node then i buy and check the node it was displace using flowmap, very lightweight and i love it

  • @olddef
    @olddef Рік тому

    Thank you for this very helpful tutorial. However, I have two questions. On the one hand, my outflow doesn't work, the water bounces off and on the other hand, my cube, from which the water comes out, can be seen during rendering. What am I doing wrong?

    • @Specoolar
      @Specoolar Рік тому +1

      Hi, the creator of the addon here.
      1. Try moving up the outflow object to make its bottom is higher than fluid domain.
      2. Select the cube and press "Hide object" button under Cell Fluids Tools panel.
      Thanks!

    • @olddef
      @olddef Рік тому +1

      @@Specoolar Thank you very much for the helpful and quick answer to my question. Now it works perfectly. I was a little clumsy about it. ;-) Thank you for creating this perfect addon, it allows me to do so much more in an easy way, great job!

  • @MishimaZaibatsuCorp
    @MishimaZaibatsuCorp Рік тому

    Looks really cool!

  • @goosleeng
    @goosleeng 11 місяців тому

    Ocean waves dont look very good I think? but the waterfalls are very nice? with that foams. It is very nice and pretty fast to create this!

  • @aapu_tv
    @aapu_tv 8 місяців тому

    After render intersec the scence object 8/10 frame (50 sec video)

  • @matthewsupranata1353
    @matthewsupranata1353 16 днів тому

    can this be ported to 3dsmax

  • @jascrandom9855
    @jascrandom9855 11 місяців тому

    This is good if you are working on an animated show like Miraculous Ladybug.

  • @aapu_tv
    @aapu_tv 8 місяців тому

    Sir Cell fluiit after render problem scence object Intersec this Scence Stable water please sosetion🙏🙏

  • @omarcastillo5879
    @omarcastillo5879 3 місяці тому

    so, is this one better than Flip Fluids? 🤔

  • @thealmightycat69
    @thealmightycat69 Рік тому

    It's a Liquid 'Simulation Simulation'

  • @williamcousert
    @williamcousert Рік тому

    Does this make Flip Fluids obsolete?

    • @ivaylokatev7405
      @ivaylokatev7405 Рік тому

      Rather this product will end up as flip solver. Just one example - 10 years ago PhoenixFD was simulating liquids using cells, exactly like this product does. But this lasted only few years, and it was replaced by flip based solver. The CG industry is strongly oriented to quality, the speed is important for the game industry

  • @FeRReTNS
    @FeRReTNS Рік тому

    what is this dark magic?!

  • @nctone4139
    @nctone4139 7 місяців тому

    What? Purchase. This is not free? I am looking for something free.

    • @TheCGEssentials
      @TheCGEssentials  7 місяців тому

      ...then you'll have to try something else? I'm not aware of a free tool that works like this tool does, but I'm sure there's SOMETHING out there that does something

  • @AbhinavVerma-l6v
    @AbhinavVerma-l6v 11 місяців тому

    #request pls change your intro.....i mean its so cringe