FLIP Fluids Addon | Dealing with (5) known issues

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 72

  • @bauitsch9065
    @bauitsch9065 3 роки тому +1

    Prima gemacht ,Mädel,s ! Danke ,Bauitsch

  • @sufyisma2533
    @sufyisma2533 3 роки тому +2

    Thanks for making this! It helped a lot!

  • @artamonovy_studio
    @artamonovy_studio 2 роки тому +1

    Thank you very much for your great work!!

  • @PKM1010
    @PKM1010 3 роки тому +4

    9:10 is the troubleshooting part

  • @drspock742
    @drspock742 3 роки тому

    excellent tips, thank you

  • @Alena_lala
    @Alena_lala 10 місяців тому +1

    super cool!

  • @P4nem___Et___C1rcenses
    @P4nem___Et___C1rcenses Рік тому +1

    I love the way you explain things, you are very good at it. I have a question: I bought the addon and play around for learning. I have a domain and an inflow object (UV Sphere). I parented the inflow-object (UV Sphere) to a bone. The inflow object correctly moves with the bone, but it's emitting static. It looks like the liquid is not even emitted from the UV Sphere anymore, it doesn't move with it. So I searched a bit and found the option "export animated mesh" within the inflow object. But when I activate this option and bake again there's nothing to bake. Nothing happens, there's no liquid emitting anymore.
    So do you know how I could approach this to get it working? I love the addon so far.

    • @FLIPFluids
      @FLIPFluids  Рік тому

      Export animated mesh on your inflow should work. Would it be possible to send us you blend file to our support mail adress?
      Thank you for your kind words- really appreciate it.

    • @P4nem___Et___C1rcenses
      @P4nem___Et___C1rcenses Рік тому

      @@FLIPFluids Thanks for your reply ;-) I will play around a bit more and will mail you if I don't find a solution myself. Have a nice weekend!
      EDIT: Last question just to clarify: If i use the option "export animated mesh" I don't have to do anything else, right? It will do this itself?

  • @charlygamer9502
    @charlygamer9502 3 роки тому +1

    Amazing!

  • @perfectionwd4189
    @perfectionwd4189 10 місяців тому

    Quick tip for repeating the sequence continuously: "Shit+E" in the Timeline -> "Make Cyclic". You will have it with one click instead of doing the useless graph editor stuff.
    Great video tho !

    • @FLIPFluids
      @FLIPFluids  10 місяців тому

      I will try this! Thank you

  • @armiks22
    @armiks22 3 роки тому +1

    Will it ever be possible for this addon to not generate poles? Poles make fine fluid look almost spiky when trying to make it smooth.

    • @FLIPFluids
      @FLIPFluids  3 роки тому +2

      We cannot guarantee that our addon will work in the way you are talking about in the future. However, we are doing our best to make it better and more feature rich!

  • @srinivasthogari194
    @srinivasthogari194 3 роки тому +2

    Would be helpful if you please do a tutorial on water jet spray using flip fluids/Mantaflow.

    • @michaelwaxter9622
      @michaelwaxter9622 3 роки тому

      they do that in this video

    • @amsrremix2239
      @amsrremix2239 Рік тому

      @@michaelwaxter9622 no they don't... they use Flip. Manta flow is a diff. solver

  • @minerkey682
    @minerkey682 11 місяців тому

    I guess the main issue I've been running into is that fluids don't stick to an object very well. I have a mug full of fluid and when the mug moves, the fluid just flies out. I tried adjusting the viscosity (set it to 2.5) to see if that might help and the issue still occured

    • @FLIPFluids
      @FLIPFluids  11 місяців тому

      The only things you can try is to increase the obstacle‘s friction- and for some scenes using sheeting can help for some effects. You could take a look to our slime assets.

  • @Johnsavag
    @Johnsavag Рік тому

    I was wondering about using changing displacement modifier on a volume force, I did as such, but the mesh of the volume force did not have any changing field lines and the changes in the fluid did not reflect the changing mesh of the volume force.

    • @Johnsavag
      @Johnsavag Рік тому +1

      Ah, it seemed I had to click "Export Animated Mesh" in the physics tab of the object to use the changing mesh.

    • @FLIPFluids
      @FLIPFluids  Рік тому

      Yep that’s right. Export Animated Mesh is required.

  • @aliamir85
    @aliamir85 2 роки тому

    Thank you for this video. I would like to ask you about the falling cube from the stairs, when I bake the rigid body cube falling simulation, then bake the fluid simulation inside the cube, the fluid will stay at its position, not falling with the cube. How can I fix this issue? It seems that you did it successfully in this video.

    • @FLIPFluids
      @FLIPFluids  2 роки тому

      Hi! Make sure, that the rigid body simulation is baked. And also enable the „export animated mesh“ checkbox in the object‘s settings. If this does not help, please send your blend to our email address ;)

    • @aliamir85
      @aliamir85 2 роки тому

      @@FLIPFluids thank you bro

  • @Jon-lk9ws
    @Jon-lk9ws 2 місяці тому

    everything is working, except when i go to render i get a lot of flickering. this only happens with the whitewater foam visible in the render. any ideas? im using the default FF materials for everything

    • @FLIPFluids
      @FLIPFluids  2 місяці тому

      Did you try CMD based rendering? Perhaps that will solve render issues. If not, please use our support form to provide us with more details.

    • @Jon-lk9ws
      @Jon-lk9ws 2 місяці тому

      @@FLIPFluids okay ill give that a shot, thanks!

    • @Jon-lk9ws
      @Jon-lk9ws 2 місяці тому

      @@FLIPFluids so i tried the cmd rendering, which is a nice feature, but i noticed the issue coming from the whitewater_foam particles. if i turn them off, no flickering, or if i enable particle instancing, the flickering goes away, but the renders are way slower

  • @user-vi1nx7zp2g
    @user-vi1nx7zp2g 2 місяці тому

    Hi I bought your addon but I can't understand what the problem is. From the object inflow after it is switched off water does not flow as I need, BUT afterwards the amount of liquid increases from itself. HELP me please, I can not solve the problem

    • @FLIPFluids
      @FLIPFluids  2 місяці тому

      Hey 👋. You could use our support form to send us your blend file.

  • @hdangtran
    @hdangtran Рік тому

    I am facing a problem. I'm parenting the Inflow with a moving Obstacle, but the fluid come out of the Inflow Object doesn't follow the Obstacle. How can I fix this?

    • @FLIPFluids
      @FLIPFluids  Рік тому

      I think you need to enable „export animated mesh“. Let me know if this does help.

    • @hdangtran
      @hdangtran Рік тому

      @@FLIPFluids I haven't enabled that and the "Add Object Velocity", so I enable both of them and it's worked. Thank you!

  • @nikitagoldhawk170
    @nikitagoldhawk170 3 місяці тому

    my fluid is still passing though my obstacle, ive enabled the debug and also increased my resolution, although i am a beginner, what i am doing is very simple. ive spent hours on trying to fix this problem. i just want my obstacle to contain the liquid and add simple rotation animations. ive searched everywhere for a fix but nothing works and i cannot increase the thickness of my object or it will no longer look how it needs to.,

    • @FLIPFluids
      @FLIPFluids  2 місяці тому

      Hey there could be different reasons:
      1. did you check for non-manifold data? your obstacle needs to be watertight.
      2. is your object patented or using complex animation data? In this case you would need to use „export animated mesh“.
      3. Is the resolution high enaugh to work with thin objects?
      You can also use our support form or discord to send your blend file and we check it for you.

  • @divibs5371
    @divibs5371 2 роки тому

    can you help me ? fluids ignoring my obstacle when it has no thickness. How can I fix it without using solidify?

    • @FLIPFluids
      @FLIPFluids  2 роки тому

      It is not possible to simulate an obstacle without thickness.
      But you can add solidify for the simulation and after this you disable it for rendering.

  • @Nibot2023
    @Nibot2023 3 роки тому

    Why am i not seeing any particles at all. I upped resolution and baked. Nada. Using Blender 2.93. What am I missing?

    • @FLIPFluids
      @FLIPFluids  3 роки тому

      Maybe they are disabled for your viewport? Or did you forget to enable whiewater before baking? You could also send your blend-file to us.

  • @BoguZk
    @BoguZk 2 роки тому

    Hey, I came accross an issue when obstacle which is parented to an animated empty is totally ignored by fluid. Problem disappears when I animate object itself - but in the scene I am making this is not an option because of attached constraints. How to workaround this. Thanks!

    • @FLIPFluids
      @FLIPFluids  2 роки тому

      Hi! Did you enable „export animated mesh“ for the patented object? That should help.

  • @JeesGeorgephotography
    @JeesGeorgephotography 3 роки тому

    Hi! Whenever I try to bake.. An error- "Python: Traceback (most recent call last)' always comes..Can you please help?

    • @FLIPFluids
      @FLIPFluids  3 роки тому

      Make sure you are using our latest addon version. If this does not help please send a support email.

  • @judofernando8298
    @judofernando8298 Рік тому

    help please, im trying to fill a cup with inflow. but it keep decreasing. and idea what happen ?

    • @FLIPFluids
      @FLIPFluids  Рік тому +1

      There could be different reasons for this. Is the cup "watertight"? Try a lower CPL number (advanced settings). And use sheeting (world settings). Let me know if that helps.

  • @daemonjofficial
    @daemonjofficial 2 роки тому

    After adjusting CFL I’m still losing a ton of fluid volume. I’m trying to create a bottle with fluid in it. It works for a second and then starts to drain out. There’s got to be a fix for this!

    • @FLIPFluids
      @FLIPFluids  2 роки тому +1

      This sounds more like a problem with thin obstacles than the volume loss issue.
      Try to use thicker bottle for simulation and render with thin bottle 😉

    • @daemonjofficial
      @daemonjofficial 2 роки тому +1

      @@FLIPFluids I‘be tried both a thin bottle and solid bottle. They’re both draining out. I added a volume force field using an icosphere and that has helped a little. But it’s still not perfect. Unfortunately, the bottle has to be moving with liquid sloshing around.

  • @jcnwillemsen
    @jcnwillemsen 3 роки тому

    I've experienced objects with ample size, and high res domain settings, not emitting fluid nor colliding. Much smaller non imported geometry do emitt fluid and collide in the same domain.. Normal appear to be ok. remeshing doesn't change a thing. Any ideas on fixing this?

    • @FLIPFluids
      @FLIPFluids  3 роки тому

      Please, request support per email and send us your blend file to let us find out. All information on our homepage flipfluids.com

  • @daysoframpage
    @daysoframpage 3 роки тому

    Hi, I'm using Blender 2.92 and 2.93 and Flip Fluids version 1.0.9 and I get the following error message when I hit the bake button-
    AttributeError: type object 'array.array' has no attribute 'tostring'
    I am clueless as to what's wrong and how to fix it. Please help.

    • @FLIPFluids
      @FLIPFluids  3 роки тому

      Hello! The best way for us to help you is if you would send your blend-file to us. Also a screenshot of your user preferences with the addon selected would be great. Send it to support(AT)flipfluids(.)com

    • @JeesGeorgephotography
      @JeesGeorgephotography 3 роки тому

      I am getting the same error! Did you get the fix yet?

  • @BenjiTIE
    @BenjiTIE 3 роки тому

    Hey I have a problem, I would want to doanload experimental built but I don't know how to do it, because on your website it says that it's on blender market, but I can't find in here either... So can you help me plz😅?

    • @FLIPFluids
      @FLIPFluids  3 роки тому

      Just checked this. When you are logged in into your market account the experimental build can be downloaded (as long as you purchased the addon). There is no other way to get an experimental build.

  • @MarCuseus
    @MarCuseus 3 роки тому +3

    Fluids going through obstacles need more coverage...

    • @DFVIDEOS
      @DFVIDEOS 3 роки тому

      It the same issue as with non emitting fluid - you need a thicker obstacle or finer simulation grid. Debugging helps you in finding out. Please watch the 10 Tips video - it explains exact this.

  • @petterlarsson7257
    @petterlarsson7257 Рік тому

    GOD DAMN IT WHY IS MY BLENDER THE ONLY ONE WHERE ALL FLUID SIMULATORS ARE UNSTABLE

    • @FLIPFluids
      @FLIPFluids  Рік тому

      If you have any issue feel free to send us a support email - we will be happy to help

  • @mystymysty3667
    @mystymysty3667 3 роки тому

    I have the addon paid and installedm but "Flip Fluid demo" had just show back up ? Can someone help? Thanks :)

    • @FLIPFluids
      @FLIPFluids  3 роки тому

      Deinstall the addon, make sure all files has been removed from the addon´s folder. And then make a fresh installation. That should work.

  • @BoomShaqaLaqa
    @BoomShaqaLaqa 3 роки тому

    can someone please tell me how you would change the settings to how much liquid comes out ? aswell as the boundary box in vanilla, where it just goes out instaeed of filling the domain? Im trying to make a river but i cant figure it out, all videos seems to be about the same thing :( i tried using a box for outflow, but it didnt seemt o work to avoid it fillin the box, since i onl want it to stay in the river)

    • @FLIPFluids
      @FLIPFluids  2 роки тому

      If you like, you could share your blend-file with us and we will take a look into you settings ;)

  • @christianmt5846
    @christianmt5846 2 роки тому

    setting my object to inverse makes it so fluid isnt baking

    • @FLIPFluids
      @FLIPFluids  2 роки тому

      Did you solve this issue? Otherwise you could request help via email

  • @TheMetalFreshTiger
    @TheMetalFreshTiger 10 місяців тому

    the biggest issue is the fact that the fluid don't touch any surface.....

  • @Ponlets
    @Ponlets 2 роки тому

    it says there is baked frames (nearly 18,000) but when i go to try to render it the fucking frames are not there
    there is NO fluid simulation
    i am PISSED .. if it is simulating I EXPECT TO SEE THE RESULTS

    • @FLIPFluids
      @FLIPFluids  2 роки тому

      Hi Ponlets we are sorry to read you having issues with using our addon.
      Would you please send your blend file and Some system information to us?
      Read the guidelines for customer support on our homepage.

    • @Ponlets
      @Ponlets 2 роки тому

      @@FLIPFluids well i mostly managed to figure it out but ended up not using FLIP Fluids in my recent animation because it took too long to do 17,300 frames (roughly 24 hours)

  • @Ponlets
    @Ponlets 2 роки тому

    i have an issue
    i spent 5 FUCKING DAYS simulating AND NONE OF IT IS VISIBLE
    WHY WONT IT FUCKING SHOW UP IN VIEWPORT OR RENDER