The new ways of Blender
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- Опубліковано 15 тра 2024
- Blender updates and features are changed or added pretty often. Not only that, I just find better ways of doing things, so this video will talk about new ways of doing things and ways to stay up-to-date on what is changing.
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🧠Things I Recommend (not affiliated)
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Blender Beginner Playlist: • Blender Fundamentals 2.8
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www.wri.org/
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⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
CPU: AMD Ryzen 9 3900X
Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
Speakers: Mackie CR3-X
Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2
00:00 - Everything is wrong... kind of
00:44 - Alt tricks and bulk renaming
01:33 - Noise distortion
02:18 - Displacement
03:11 - Face scaling
03:46 - Sample index
04:09 - Cable generator
04:27 - Smoothing
04:44 - ASCII filter
05:33 - Realtime compositor
06:12 - Paint filter
06:27 - Repeat nodes
06:53 - Fuzz with hair nodes
08:02 - Simulation nodes
09:36 - Outdated is fine
10:01 - Staying up to date
So, in the stable 4.0 release, the texture node DOES work in the real-time compositor, but you're still limited to the texture panel, there aren't dedicated texture nodes like in the shader editor.
There is a dedicated texture nodes editor.
1. Change editor type to "texture node editor"
2. In the drop-down menu just beside the icon, click it and switch to "brush" mode
3. Click "Use nodes" check box
4. Plug something to the output.
Thanks, I'll check it out
Can't tell you how much we all appreciate these updates. 🎉
idk about stable that thing has some weird bugs lmao
Animating your character struggling to pronounce "Potential" was a nice touch.
Where?
Please show us how you setup your rig and animate your little character persona. It’s incredible.
+1 for this!
Yeah! I'm.especially loving the facial animation.
I like how your videos have your animated persona take the stage for you physically when explaining different things in Blender. Great work, Joey. I salute you!
I graduated in digital character animation in 2012 and picked up Blender in 2021, without touching any animation software in between. It's videos like yours that have been instrumental in translating that basic animation knowledge from a decade ago into an understanding of how Blender works. As you can imagine, there were whole processes back then that have been replaced with a button click, but there's still so much value to be had in learning and particularly understanding the process, because the more you understand it the more control you have over it. Also one thing that hasnt changed in over a decade is sometimes your software just refuses to do the thing and you have to troubleshoot your way out. That 'outdated' information is suddenly real useful then.
This is a great video! Blender moves so fast its hard to keep up new features😩
I always said UA-cam needs 'version control'. It's essentially like a playlist thread, if someone clicks on the old video they are automatically taken to the latest updated one. If they really want to, they can check out the previous versions in the history thread
the KING
NO U
no u!@@JoeyCarlino
Sometimes there is a need to use an older version of software.
For example, for fun I once refurbished an old dusty computer to be an OpenBSD-based CGI workstation. But Blender 2.76 is the last version of Blender that can run on that OS, since Blender 2.80+ require OpenGL 3.0 and OpenBSD's AMD/ATI graphics drivers don't support OpenGL 3.0.
I recommend not deleting anything -- just add the Blender version into the titles that the tutorials were for.
I love the animated intro in this video! Thanks for all the knowledge that you share so effectively!
I appreciate you make this open and it helps to learn from the most updated approach:)
your skin modifier character creation videos got me into blender and used to the software, really grateful for those videos
Thanks for making this one. Nice to see a big overview of so many new features :)
You have such great content and we appreciate you not giving up and getting frustrated when all of your work becomes outdated by no fault of your own - (I think I would have). Definitely one of the top Blender resources today!
love the videos! i cant stop watching, my entire blender career has been watching your videos and learning from them
I have learnt a wealth of stuff from you and even if out of date that's just what happens with Blender being amazing and always evolving. Still love your tutorial style and hope Blender's fast update doesn't put you off sharing more fun and entertaining stuff.
You only display the character 30 seconds at the start of the video and 5 or 10 seconds a couple other places but I felt like the character itself was giving the tutorial the whole time. A great way to maximize the effect of adding 3D animations to tutorials.
its so good of you to recycle all your cubes, landfills have really been filling up lately and its spilling out into the sea so its nice too see somebody try to make a difference
I started out using blender in 2012 and use it pretty much daily and I still learn about stuff I didn't know I could do
I haven't touched Blender much since that old version you showed briefly at the start. You're making me really excited to try picking it up again! Blender has come so, so far! Especially the node types!
Great stuff, the struggle of outdated content is real 😅 I think you have a good take on it, always learning, always progressing!
Never watched your videos but judging from this one I should watch whatever you put out next! So much character and personality on a tutorial. Love the intro.
Very informative, feel thankful you took the time to make this. thanks!
Thank you for this update, really appreciated
Bro, Im literally watching your "Modeling in Blender for complete beginners" video right now and try to replicate your moves. I think your videos are still relevant since they mostly cover the fundamentals. At least the ones I watch right now can be perfectly applied to Blender's current version. BTW thank you for your tutorials. You are a saviour. You should make more.
You probably already know this but for the fur there's a hair BSDF which gives you more control over how the hair looks (in cycles) as opposed to the principled BSDF
I feel your pain. I'm in the same situation with outdated videos and I'm way too busy (or simply not motived enough) to redo them.
Incredible value in this video, thanks ! Good teaching, humility and skill, you've got a new subscriber !
literally just started using ur animation tutorials yesterday so nice timing
thank you so much for doing this!
You are the man, man!
Man this is so cool in so many ways, im subbing
Thank you so much for the color instead of fac for making noise distortion! I’ve been trying to get rid of that diagonal shift for months 😭
First time I see a correction and what the correction can be video. Very handy!
It is like the first time a blender video title like this isn't just clickbaiting. I don't even know why I am still watching those anymore. But today I was right to believe. 😎Congratulations! This really was such a dense video!
well done. great update
0:47 Just this … This alone … THANK YOU!!!!!!
Ok, back to watching the rest of the video
man THANK YOU this channel has been saving my life with geonodes for years
Blender is insane. HOLY COW I was there at the inception of it, when it was in beta, and now it's one of the best out there and STILL FREE. That's the insane part.
Great timing! I opened a client job this week done in 2.92 to make a "simple" quick edit and of course all of the geo node work was out of date. I tried to figure it out but eventually resorted to just downloading 2.92 again and quickly making the edit. Given the time crunch it was the simplest and easiest way to go. Good lesson learned. Thankfully Blender keeps all versions available for just such a scenario. 🙂 I hope you will be updating some of your now out of date content to the new stuff you give sneak peeks of in this video? Thanks for the awesome content Joey!
Keep them up for posterity. Also, don't worry, since things tend to come back into fashion every 20-30 years, it would be better if people had this as an archive.
Have you any idea how difficult it is to make modern blender look like strata, povray, etc? If people had recorded and archived more, my artistic freedom wouldn't be as limited
Wow, your content is so clean ! I wish you a great day !
I also recently also found out through trial and error that I had material that was suspposed to mimic that purple-blue-greenish colored
fresnel gradient effect that you see on a camera lens was needlesly overprocessed;
I was using a slew of way overcomplicated sets of shader mixes trying to combine 3 principled BSDF shaders into one for the multicolor gradient, when I discovered that same fresnel effect could be done WAY less complicated, simply by creating a layer weight, attach it by facing to color ramp with the desired colors in order of my choice,
and attach that ramp to the base color node of a Principled BSDF shader... and presto! a colored fresnel gradient!
I apprecate your videos.I never leave!!
Your videos are always awesome ❤😂
10:36
I love this part XD
Oh lookie, a friend of Blender that doesn't shy from admitting mistakes or oversights. You got a new sub 👀 I'm on my path to make an animation with characters on Blender for the first time and I was wondering about digging on the UA-cam search hell today or not, but I think I'll explore your videos directly and spare me the suffering 👍
I still havent even opened blender, but now i know where i want to go when i do use it
Your videos make blender way less terrifying lol thank you for making these :3
Thank you!
I spread your work like a madman to my fellow students in my current advanced game course. o7
lots of good stuff here.
Good stuff! thank you for this. besides a few silly comments, we all looove your videos! keep them coming!
unmatched video quality
Perfect video!!!
You just convinced me to try out blender after 3 years of using maya and max
Thank you for your video!!! Very good one :)
The color / fac tip is a good one . From what I have read the color output is vector and that is what you want but now I am scratching my head on the Fac output . Thanks for the tips . There are thousands of videos about blender that do not work in today's Blender . Transferring from the 7 series to the 8 series was a challenge for everyone and there are MORE CHALLENGES ! :O)
"fac" stands for "factor". its just a single number. so with a noise node, you input a 3D point and all the parameters of the noise, and you get out a single number. if you now input that single number into, say, a 3D displacement, what is blender supposed to do? it simply copies that number into the x, y and z coordinate.
the reason that color works is because it simply copies the red into x, the green into y and the blue into z. these are 3 independant things, so everything is nice and good
This video is a gold mine! 🦗
Well as someone who’s currently using an outdated version of blender (because my potato computer can’t run the newer stuff) I actually appreciate finding outdated tutorials on the internet. And I’m sure I’m not the only one who hasn’t upgraded to Blenders latest updates, so don’t feel too bad m8.
YUS!! this might actually get me to do some Blendering again, its been a few months, i just kept stopping with blender when ever i do a project and i've finished it, it just makes me feel i am wasting my time, i love working in Blender but the work isn't getting me any bread on the table and im not sure if i ever will 😓
You are my best I really love your videos 💕💕
Still my favorite blender teacher
8:51 Duck like sound, good content
It makes me feel so old to hear people say they started using blender after the first huge design overhaul. I started when it was Blender 2.49b.
I hear ya. But even though I came later to the game with 2.76, it was still the old Blender. Had I known it wasn't long until the big oberhaul, I would have waited. After having burned my brain with intensely learning Blender, the new version seemed so different and I didn't want to learn all the stuff new. So I was clinging to 2.79b for I guess 2 years longer. I finally got "coerced" into the new Blender, because tutorials for the old version were getting rarer and rarer.
And afterall, the switch wasn't that hard. Understanding the node system took a little while, but today I am perfectly happy with the Switch and old Blender doesn't stand a chance. Sadly, new Blender won't even install on my old laptop with Windows 8.1 and lacking a graphics card, I can only use old Blender on it, but I refuse to try to do anything serious with old Blender, because so much is working differently, and I don't want to mess up my somewhat solid knowledge of current Blender with this old stuff. I am planning to get a new laptop, but since I am aiming at a serious work machine, I can't cough up that money right now, probably not even soon. So at least I got 2 desktop computers to do my stuff on. =)
Damn, look at what your comment made me ramble about. XD
just found your channel! so helpful! thanks!
Thanks! I like your work too
Thanks for the great videos. Just found out through some trial and error that the new hair system requires some decent uv layout at least(smart project). Overlapping UVs will mess with the generation. Also the subdivision in the curl hair curves modifier only works if Render Tab>Curves>Subdivision is set above 0
great video!
This is the reason why blender version should always be mentioned when talking about it ;)
The bottom right corner usually says the version number
Actually learned some good stuff about GeoNones from this video, lol. 😸
I've been using blender forever but I've been waiting to get into geometry nodes since I knew it was changing so rapidly. I think maybe now is the time.
great vid!!!!!!!!!
Please tell me how you did the noise distortion! Also great video!
Those nodes at 7:42 literally saved me and my project. I was starting to go insane of frustration. I made a werewolf and worked on the fur forever with particle systems. now I wanted to try out the hair system and if its any better. As I realized that the hair is not using the skin texture I was lost. you sir are my todays hero. why isn't something like this not already implemented in the hair systems asset browser? I didn't understand a thing what that nodes do, but they worked for me after some fiddling.
It's something that is automatic with the particle system, but a lot of geometry nodes still has to be built from scratch, so hopefully in the future geo nodes will have all of the same options more easily accessible
Every time I look up a blender tutorial I'm like,
"Why do I not have that button?"
"WHY DOES THE KEY DO NOTHING WHEN I PRESS IT!?!?"
Awesome intro
I started using Blender back around 2008, and HOO BOY was the pre-2.5 interface rough 😂
I am a c4d boy but it’s great that I can take the software knowledge from one to the other pretty efficiently don’t think it’ll translate that great to Houdini but I’ll get there one day I may have to start using blender for some user made plugins so it’s nice to know it’s not that different. I hope I can make some good tutorials just to help people too it can be a mess to learn don’t feel bad for messing up with old instructions these softwares are so deep you’ll still be learning 5 years later as well as it’s always updating
lovely content as always, now you can remake the old videos for easy content!
I don't know if I love or hate the glasses folding you're doing for the perspective thing. I'll at least say, it's an interesting way of doing that effect.
When Smeaf hits his Gen-1 Evolution, you best believe he will be walking n talking like this.
Every year I would try and learn Blender, the donut tutorials I would try were already outdated 😀
omg it's almost like they're giving you more content to work for UA-cam in perpetuity. enjoy
Dude ur the best
I need to write a cheat sheet of my favorite geonodes, I fail to remember "sample index" often
Ha ha, I did 4:27 when you first released it. Time to update.
Great video! Even tho geo nodes have never made any sense to me lol
I tried this but had to go back to your old method. I want smoothing based on selection groups and that didn't work at all with blur node.
Haha, thanks for making me feel like an absolute noob in Blender. XD I am pretty comfortable with everything you need for general 3D stuff and animation, but I haven't dared to dive into geo nodes yet and a lot of other stuff shown here makes my brain go WTF........ But well, since I am a hobbyist and know exactly, what I want to achieve, I don't need to be the biggest specialist in the program. I am learning by doing. And afterall, things keep being interesting, when you don't yet know every tiny little detail about them. It's still a long time, within which I can have my moments of epiphany.
With so many things you are able to do what is something specific you would recommend learning first, everything is so overwhelming and feels impossible to understand Blender
Is just crazy but i wanna learn!!!
I have a playlist for beginners. Start with the 2 videos that say "for complete beginners" and after that you can branch out and go in whatever direction you want.
There are other great channels too, like crossmind studio, grant abbitt, Cgboost, cgcookie. They have good beginner content
I made a video on nearest edge path, explaining it with the sample nearest and sample index bc some people asked me to on another vid, funny to see how many people was struggling with it
What i like about blender is that u can, largly do it the old ways even if the new was are better
I look forward to the day where all the current modifiers are Geo Nodes presets
0:52 good god, I could have used this so many times to save my sanity
finally someone has reliazed this fact and made a video addressing this. cant find a specific video for what I want without it being 5 years old and no longer the case since it uses old options that either works to slow, process is to long or options that don't even exist now a days. so horray to Joey here. Will you be remaking old videos but using the latest changes made in version 3.0 or higher? that would be great since I do often check back on some of those videos and see some projects id like to do but they are a bit to old..
May I have those used bones and recycled cubes, I might have a use for them! Please!
How did you rig the curved arms? Is it bendy bones, or is there a different way?
Yeah, I used bendy bones. There are only 2 bones in the arm for this rig
Aha I watch Blender live with Pablo to stay updated with Blender.
Hahaha, thanks, I started in 2019 as well and felt the undertow. my hesitance to jump in as quickly as people starting on version 3 was evident after a while. This was a super cute video, It is very helpful
"when I started using blender in 2019 it looked like this" oh man, my heart. kids, go google what blender looked like in 2006. version 2.41. it has the blue windows XP bar in the screenshots. I was there when they added glossy reflections for the first time - before that the material slider was just "mirror or not mirror" and maybe a fresnel value. we wrote the then-wikibook and everyone made that gingerbread man before the doughnut. I remember when AO was this crazy amazing thing. I remember when material nodes were what geometry nodes are now, and the launch of cycles - we used to render everything on CPU back in the day, so GPUs felt so wicked fast - and then eevee was even faster than that...
what an amazing ride it's been
I think that's around the time I first heard about blender, but then I didn't touch it for over a decade.