20:00 obviously holy wrath otk is back, but blackrock n roll in standard gives you a comically large 115/115 behemoth that clears the boars and then also deck of chaos to make a 0 mana 100/15 that clears the board. These are all absolutely terrible but it'll be really funny.
Small correction on The Exodar: it launches the starship before applying a protocol to it. So you don't have to spend the 5-mana on launching it later, but you also can't bank it and keep applying the pieces to make the effects stronger after the protocol is applied.
On Crew Transport, you can launch a new starship. It just starts from nothing after a launch. So Crew Transport is basically letting you perfectly recreate your current ship again later. If the Offensive Formation isn’t a kill, getting the sheer sustain and multiple boards could be good. Especially since it can let you get to 4 of the arcane spell copiers with Druid, 2 in the ship, 2 more in play for 1 apiece. Admittedly that’s 10 mana to set up, but it’s Druid.
1. Alredy just from the cards revealed I'm liking this expansion more than the last 3 *combined* 2. The Starship Keyword I feel will be a hit or miss. The concept of playing an enormous boss minion that you slowly build up to has always been fun and the way they did it with you literally "building" it is awesome. But I do wonder how good its actually going to be due to both the speed of the game and cards that can silence or remove the pieces or the ship itself without destroying them 3. The Draenei becoming a new permanent minion type wasn't something I was expecting, but its appreciated. Especially with the Velen retrain that basically *asks* you to build a deck around them. 4. Nexus-Prince Shaffar is going to be that one card that everybody will try to run just to find ways to break it. I also do appreciate *Spellburst* coming back. 5. Holy Wrath about to get a resurgance alongside Librams boys/gals
You think the Draenei tribe will be implemented to old cards? I haven't checked which ones are draenei characters but I can imagine some wacky interactions from the Velen deathrattle
Ironically velen should trigger the Librium cost reduction battlecries but I highly doubt that would led to anything other then an a simple interaction
4:20 Praying that this means Reno gets either axed or just reworded to only hit minions. Hard countering the flashy new set mechanic is something I'm praying Blizzard is afraid of (not that I really care about starships I just hate Reno)
9:04: Black Hole is a cool card but if your facing against Demon Hunter, then it's not going to have much effect on it since DH also runs demons too (Edit) 20:48: In wild, Supreme Archeology deck will optimize this card since you would rapidly reduce the cost of this card through plot twist or make it 0 through the reward. But i dont know if i want to run this
It should have said "friendly demons"! This definitely makes the card worse, especially if you are playing a non-demon deck (in this case why you are running Black Hole anyways, since Twisting Nether also destroys locations now) or against another demon deck! Imagine if they also release a "White Hole" alongside this!
The tech card should probably only delay the game for the starship more like lotheb delays combo decks a turn. Turn the enemy starship dormant a turn or two maybe would have been more balanced if they are using the starship to win the game off a combo or something. Hearthstone needs more tech cards to be more a stax piece than just straight up removal in my opinion.
Holy wrath paladin cant stop winning, druid cant stop winning, its the usual morning programming. vulpera being released inmediatly with starships is a big L imo, people are going to want to try hars to make starships work, so everyone will run vulpera. Tech cards shouldn't ever be an auto include, but this one will be for the first 2 weeks or so. Imo vulpera should make the starship dormant for 3 turns (so you couldnt launch it) and then later release the destroy card. That way even if it's an auto include it's not an auto loss for starship decks (which will presumably be slower decks) but will give faster decks some time to run them down.
The flavour would be on point too, imagine it being a desperate last stand while your crew desperately works to get your ship back up ans running. Such a dissapointing card to see
20:00 obviously holy wrath otk is back, but blackrock n roll in standard gives you a comically large 115/115 behemoth that clears the boars and then also deck of chaos to make a 0 mana 100/15 that clears the board. These are all absolutely terrible but it'll be really funny.
Small correction on The Exodar: it launches the starship before applying a protocol to it. So you don't have to spend the 5-mana on launching it later, but you also can't bank it and keep applying the pieces to make the effects stronger after the protocol is applied.
I LOVE SING ALONG BUDDY
25:40 im pretty sure the starships take the base stats of the starship pieces and they don't include buffed stats.
Ar-Chi-Mon-Dee
Jesus, this has to be one of the worse prononciation that it becomes great.
Also, having insights with how you think about cards is fun
On Crew Transport, you can launch a new starship. It just starts from nothing after a launch. So Crew Transport is basically letting you perfectly recreate your current ship again later. If the Offensive Formation isn’t a kill, getting the sheer sustain and multiple boards could be good. Especially since it can let you get to 4 of the arcane spell copiers with Druid, 2 in the ship, 2 more in play for 1 apiece. Admittedly that’s 10 mana to set up, but it’s Druid.
1. Alredy just from the cards revealed I'm liking this expansion more than the last 3 *combined*
2. The Starship Keyword I feel will be a hit or miss. The concept of playing an enormous boss minion that you slowly build up to has always been fun and the way they did it with you literally "building" it is awesome.
But I do wonder how good its actually going to be due to both the speed of the game and cards that can silence or remove the pieces or the ship itself without destroying them
3. The Draenei becoming a new permanent minion type wasn't something I was expecting, but its appreciated. Especially with the Velen retrain that basically *asks* you to build a deck around them.
4. Nexus-Prince Shaffar is going to be that one card that everybody will try to run just to find ways to break it. I also do appreciate *Spellburst* coming back.
5. Holy Wrath about to get a resurgance alongside Librams boys/gals
HOLY WRATH INTO EXPANSE
Ice Block 😈
It was confirmed that handbuff does not affect starship pieces
You think the Draenei tribe will be implemented to old cards? I haven't checked which ones are draenei characters but I can imagine some wacky interactions from the Velen deathrattle
yeah they always do that
We saw it with defender of argus, so yes!
I saw a video where the paladin minion, which draws an aura an a divine shield minion, got the tribe tag.
Can't wait for Reno to erase my spaceship from existence
The exodar is just C’thun 2
I just see exodar as another version of Kronx Dragonhoof.
Oh wow, actually first! 🎉🎉🎉 Thanks for the info on the newest set!! Keep your videos coming!!
i like the starship concept. it will actually help in pushing slower decks.
Ironically velen should trigger the Librium cost reduction battlecries but I highly doubt that would led to anything other then an a simple interaction
9:24 5 mana triple moonbeam. Moonbeam only goes enemies, play swipe to make them have no board.
100 mana card??? HOLY WRATH??
Imma go on a limb and say priest get shafted again
They accidentally revealed all them in the game. Yes priest is not great as always
@@inutamer3658 As it should be.
Yea nowadays they throw the most random stuff at priest :/
I was so disappointed 😔
priest has the most ways to duplicate starship pieces of all clases, I can definitely see it becoming something degenerate
arkonite defense is kinda nice even on its own imo, turn4 taunt+6 armor into turn5 taunt+6armor sounds allright against aggro
in standard ofc
But what if we poofed Reno? 🤔🤔🤔
4:20 Praying that this means Reno gets either axed or just reworded to only hit minions. Hard countering the flashy new set mechanic is something I'm praying Blizzard is afraid of (not that I really care about starships I just hate Reno)
9:04: Black Hole is a cool card but if your facing against Demon Hunter, then it's not going to have much effect on it since DH also runs demons too
(Edit) 20:48: In wild, Supreme Archeology deck will optimize this card since you would rapidly reduce the cost of this card through plot twist or make it 0 through the reward. But i dont know if i want to run this
It should have said "friendly demons"! This definitely makes the card worse, especially if you are playing a non-demon deck (in this case why you are running Black Hole anyways, since Twisting Nether also destroys locations now) or against another demon deck!
Imagine if they also release a "White Hole" alongside this!
Finally, Welt's Ultimate is in Hearthstone. It's exactly what I was expecting from the new expansion
i think keepign the video format as a presentation would be cool for this
I feel like if Orc were to get a type Human should too. Warcraft is Orcs vs Humans after all.
The tech card should probably only delay the game for the starship more like lotheb delays combo decks a turn. Turn the enemy starship dormant a turn or two maybe would have been more balanced if they are using the starship to win the game off a combo or something. Hearthstone needs more tech cards to be more a stax piece than just straight up removal in my opinion.
All cards are out already
i wish the demonwarper was a dual class with DH. dh demons are close to being a real archetype and they're fun to play. unlucky.
awaiting for wolpertinger deck
yes starships can be launched multiple times, no the ship itself doesnt keep any handbuffs
Ark-eh-mond
How to pronounce archimonde
Pretty sure Star Vulpera only works if you've launched the Starship
Holy wrath paladin cant stop winning, druid cant stop winning, its the usual morning programming.
vulpera being released inmediatly with starships is a big L imo, people are going to want to try hars to make starships work, so everyone will run vulpera. Tech cards shouldn't ever be an auto include, but this one will be for the first 2 weeks or so.
Imo vulpera should make the starship dormant for 3 turns (so you couldnt launch it) and then later release the destroy card. That way even if it's an auto include it's not an auto loss for starship decks (which will presumably be slower decks) but will give faster decks some time to run them down.
The flavour would be on point too, imagine it being a desperate last stand while your crew desperately works to get your ship back up ans running. Such a dissapointing card to see
You gonna talk about the leaks?
why would I do that when I can make 20 videos about it and not be cringe
@@FlareIsGonebusiness oriented mindset
Based
Holy Wrath pally is eating good. Try to out tank THAT.
im a simpleman i see play oden then gain double armor to your starship health
Man i wish they did Legendaries last
Starship sounds boring
YAY ONE MORE REASON TO HATE RENO-LONGRANGER!
Not looking forward to trying to play cool starships against """"""people"""""" who INSIST on play Reno diaper decks
Womp womp