8:17 when this came out I was new to the game and trumpHS had me totally convinced that the marshrsh queen would be THE deck. I opened a pack with the caverns below, thought it looked bad so I dusted it and several other cards to craft the marsh queen. I learned a lesson soon after.
There are no words in the english language to describe the pure horror I used to feel when a druid played two Vicious Fledglings in turn 1 with Innervate and coin
Un'Goro, then followed by Knights of The Frozen Throne, was such an amazing time for the game. Arguibly the peak of Hearthstone tbh. It is baffling tho that it took them about 6 years to finally rip the bandaid and make *Open The Waygate* a once per game effect. That card was degenerate from the moment it released.
As someone who quit around Witchwood, it's cool to see that they buffed AND added Taunt to Tyrantus, which was already a great card in Big Druid back then. Poor Soggoth never stood a chance.
way better things to do in terms of big creatures now in druid, could get something for 8 or 9 that is crazy and affects the board immediately rather than something the opponent can react to
Like some other users pointed out, Lyra was pretty good in some deck. Not the most broken card but a solid choice for silence priest with radiant elemental, i loved this deck btw. I don't remember if it was played after Un Goro but great card. Sherazin is one of my favorite legendary of all time and i think that the version created by Eloise is still to this day my favorite iteration of Miracle Rogue. Tho, Ungoro was so refreshing, the year of Kracken was lacking in class diversity but i think that every class bar warlock has a T2 deck in Un'goro ? The quest was also a pretty cool mechanic even if half of them never were meta. Oh and King Mosh was ok in Control warior (like it's a card that you could run in some version), but control warrior was awfull at this time.
I remember control priest ran Lyra at 5 mana, at it was quite a good deck. Everyone thought priest would be trash going into un'goro. It was kind of a surprise that is was actually good.
as a former LoR player, jungle giants makes me realize just how expensive attack is in HS. like, there's barely any minions with high attack for a cheap cost, even overstated minions with downsides tend to have more health than attack. this quest would be so busted in LoR because, depending on the region that gets it, they could potentially finish it on turns 4-5 and stomp you.
I used Lyra back in 2017 in inner fire priest in wild. It was a pretty solid 30th card for the deck that could help you grind out in certain matchups. Deck wasn’t tier 1 but it was quite solid.
I think the strongest quest rogue ever was was in boomsday before giggling inventor was nerfed. It had the 1/3 with rush lifesteel and glacial shard to stall aggro and sonya so it didn’t even need to worry about taunt walls like Druid had.
Yep, the Sonya "fix" hurt the deck when it was still bad in wild and Giggling at 5 was insane as a stop gap for aggro. Imagine if Sonya still worked the way it did before, but at Titans when Mechwarper still wasn't nerfed. You could have an APM board clear with skaterbot/rush sparkbots as early as t 3/4 (t2/3 with coin), which would stay as 5/5s post-quest even when they die...
32:58: Funny story, I run Caverns Below in Mill Rogue since there is always a strategy of returning Coldlight Oracle back to hand with Shadowstep to mill the opponent down. When Crystal Core is played, the opponent would have trouble dealing with 5/5 board while being milled into fatique. 53:19: Vicious Fledging is that one card that gets out of control REAL FAST especially if it's hitting your face. The moment you see that minion, you just kill it straight away (or silence). You don't allow it to attack.
God, I love Un'goro, it's easily one of the most fun sets to come out, with a glaring, glowing, cavernous black eye. Also, mechs and dragons were not there at launch, mechs came on Goblins vs. Gnomes, and dragons came in Blackrock Mountain, both getting the retroactive treatment like naga and elementals got
Before ungoro I was already a Priest control player. But Un Goro was the set that really speak to me "You will be forever a Control Player in this game"
im glad someone said that caverns below wasn’t good. It was sub 50% win rate in ungoro and was nerfed just bc it was polarising and unfun to play against. People nowadays act like it was one of the most broken decks ever while it strictly wasn’t.
What? You guys obviously didn't ladder in standard in this time quest rouge was consistently a 54 to 56% win rate tier 1 deck it was also in every line at every major tournament. We're is this revisonist history it wasn't good coming from?
ungoro was such an awesome set. still playing one of my favorite decks in wild osd quest warrior. even crafted a golden elise for it. and im having a blasst with both marah queen and jungle giants. both received some nice new cards that make them way better
I once tried to play a Jungle Giants deck in Wild ranked around 2019~ish, and ended up getting a friend request whom I talked with and they told me the deck was fun. For that reason solely I have more respect for it than most failed quests
Yooooo you mentioned my favourite Standard Deck of all time. I always called it Face Control Priest, dragon priest with Shadow Visions + Mind Blast / Anduin direct damage finisher. I remember people were worried it was going to be unplayable after Drakonid Operative rotated, but it actually got better because it was such a good answer to Cubelock with face damage and psychic scream for voidlord boards. Also, Duskbreaker was such an insane card it carried the dragon package by itself. Witchwood was the peak of the deck.
26:37 lyra might not be great but the point of the combo was mind blast Basically you grabbed a bunch of 0,1,2 mana spells and tried to miracle your way to 4 of them (+2 from your deck) and otk your enemy Yes there were better ways to do it Also stonehill defender could pull a Tyrion Ozruk was a 9 mana 5 5, and it was kinda bad, it's only way to work is to generate a bunch of 1 mana elemmentals, play like 5 of them, and next turn drop a 5 30, unfortunately it just gets removed
quest was so good mechanic I come back to hs just to play quest rouge cuz remember having it quest , turns out it even more broken and there are more funny shinenigans.
9:40 ish the reason a lot of people also thought Hunter quest would be super overpowered is because we as hearthstone players couldn't read Play and summon are two entirely different things. So even though cards like Firefly would have helped, the issue lied in that we saw a lot of 1 mana minions on our board (because unleash the hounds). But the card was just trash when you realize you have to PLAY the minion
@@FlareIsGone partially bad at reading. And partially not realizing hunters had barely any good 1 cost minions in deck. Also, the tempo loss of not playing a one drop turn 1 mattered way more than people thought for what I remember. I think Trump had mentioned that in one his reviews after the patch released if I recall correctly Also quick edit. I love your videos!
It's really upsetting when so many cool cards in a set with SUCH an awesome theme are just terrible. I have a Golden Jungle Giants that I pulled ages ago that I tried to make work, but never have been able to make it actually functional. Kalimos? Tried to make elemental shaman work for so long but only recently has it become 'playable'. Power creep is a wild concept
The first hs expac I've played from day 1 (joined in gadgetzan) and even if it's not my favorite like KoFT or K&C it was definitely times i remember fondly (even if flappy bird murdered me multiple times)
@@FlareIsGone no, actually they weren't. I explicitly remember a argument on the forums about faerie dragon not being classified as dragon. It was actually classified as beast for a while.
@@yogg-saron Ultrasaur is 7/14 now and I remember it always being 7/14, idk what's the buff For meteor, I just remember adjacent damage being buffed from 3 to 4 Edit: maybe Ultrasaur was 8/12 and meteor 12 damage? that's the only thing that makes sense to me Edit2: searching on the wiki, it seems like meteor targeted damage was always 15 (unless it got buffed before being released). Seems like Ultrasaur also was always 7/14 but maybe it got a missing change on the wiki
9:32 the game was super different back then. It was still a relatively new game and quests were a huge addition. Nobody really knew how to judge them because nobody understood how they would actually impact play. Sure, many people knew the marsh queen would suck, but if I'm not mistaken none of the big streamers or UA-camrs predicted the caverns to be just a broken mess. Idk, you just kind of come off as arrogant when you act like people back then should have been able to have the exact same insite you have now all these years later. Like you have twice as much game history to look back on ad anyone did back then.
Good video and arguments about the cards as well as a nice talk about their viability, but exactly in 4:19 you said the name of a card wrong, so now your video is completely worthless and you should apologize immediately.
Mechs were added in GVG. Cards like harvest golem existed, but didn’t have the mech tag.
I thought so but wasn't sure
8:17 when this came out I was new to the game and trumpHS had me totally convinced that the marshrsh queen would be THE deck. I opened a pack with the caverns below, thought it looked bad so I dusted it and several other cards to craft the marsh queen. I learned a lesson soon after.
There are no words in the english language to describe the pure horror I used to feel when a druid played two Vicious Fledglings in turn 1 with Innervate and coin
Un'Goro, then followed by Knights of The Frozen Throne, was such an amazing time for the game. Arguibly the peak of Hearthstone tbh.
It is baffling tho that it took them about 6 years to finally rip the bandaid and make *Open The Waygate* a once per game effect. That card was degenerate from the moment it released.
So true, ungoro was my favorite expansion
Whispers was also Pog
@@shrishvellore1501 whispers was when I started playing and, yeah, it was awesome. Yogg in his original state was terrible for the game tho
I’m very shocked you didn’t include Radiant Elemental???
Fun fact! Quilboar actually did not come out with an expansion, but were added mainly to Battlegrounds.
When i saw the video is 1h i was hoping at least 50min of that is just about galvadon
As someone who quit around Witchwood, it's cool to see that they buffed AND added Taunt to Tyrantus, which was already a great card in Big Druid back then. Poor Soggoth never stood a chance.
and it sucks apparently!
way better things to do in terms of big creatures now in druid, could get something for 8 or 9 that is crazy and affects the board immediately rather than something the opponent can react to
Lyra was played in top tier decks at KOFT
Like some other users pointed out, Lyra was pretty good in some deck. Not the most broken card but a solid choice for silence priest with radiant elemental, i loved this deck btw. I don't remember if it was played after Un Goro but great card.
Sherazin is one of my favorite legendary of all time and i think that the version created by Eloise is still to this day my favorite iteration of Miracle Rogue.
Tho, Ungoro was so refreshing, the year of Kracken was lacking in class diversity but i think that every class bar warlock has a T2 deck in Un'goro ? The quest was also a pretty cool mechanic even if half of them never were meta.
Oh and King Mosh was ok in Control warior (like it's a card that you could run in some version), but control warrior was awfull at this time.
I remember control priest ran Lyra at 5 mana, at it was quite a good deck.
Everyone thought priest would be trash going into un'goro. It was kind of a surprise that is was actually good.
as a former LoR player, jungle giants makes me realize just how expensive attack is in HS. like, there's barely any minions with high attack for a cheap cost, even overstated minions with downsides tend to have more health than attack.
this quest would be so busted in LoR because, depending on the region that gets it, they could potentially finish it on turns 4-5 and stomp you.
I used Lyra back in 2017 in inner fire priest in wild. It was a pretty solid 30th card for the deck that could help you grind out in certain matchups. Deck wasn’t tier 1 but it was quite solid.
The 1 attack you’re forgetting is enchanter so you’d recruit 2 dragons in one turn.
I think the strongest quest rogue ever was was in boomsday before giggling inventor was nerfed. It had the 1/3 with rush lifesteel and glacial shard to stall aggro and sonya so it didn’t even need to worry about taunt walls like Druid had.
yeah it was either you draw well and win or you don't
Absolutely no player interaction, freeze mage that kills you on turn4, or doesn't at all
Yep, the Sonya "fix" hurt the deck when it was still bad in wild and Giggling at 5 was insane as a stop gap for aggro. Imagine if Sonya still worked the way it did before, but at Titans when Mechwarper still wasn't nerfed. You could have an APM board clear with skaterbot/rush sparkbots as early as t 3/4 (t2/3 with coin), which would stay as 5/5s post-quest even when they die...
iirc lyra was good in raza anduin priest? i remember it seeing quite a bit of play there but maybe im wrong
@@fogfish303 it was one of the only legendaries I had at the time and I was obsessed with it lol but I don’t think it was all that great
I thought it saw more play in Cloning Gallery Priest? It was kind of a tempo play for the deck to do before t9.
@@ph1lny3 oh yeah, I think it would sometimes generate mind blasts and holy smites and random stuff to win
32:58: Funny story, I run Caverns Below in Mill Rogue since there is always a strategy of returning Coldlight Oracle back to hand with Shadowstep to mill the opponent down. When Crystal Core is played, the opponent would have trouble dealing with 5/5 board while being milled into fatique.
53:19: Vicious Fledging is that one card that gets out of control REAL FAST especially if it's hitting your face. The moment you see that minion, you just kill it straight away (or silence). You don't allow it to attack.
God, I love Un'goro, it's easily one of the most fun sets to come out, with a glaring, glowing, cavernous black eye.
Also, mechs and dragons were not there at launch, mechs came on Goblins vs. Gnomes, and dragons came in Blackrock Mountain, both getting the retroactive treatment like naga and elementals got
Before ungoro I was already a Priest control player. But Un Goro was the set that really speak to me "You will be forever a Control Player in this game"
Living mana into enemy Mass Dispell into concede, those were the good time 😂.
im glad someone said that caverns below wasn’t good. It was sub 50% win rate in ungoro and was nerfed just bc it was polarising and unfun to play against. People nowadays act like it was one of the most broken decks ever while it strictly wasn’t.
What? You guys obviously didn't ladder in standard in this time quest rouge was consistently a 54 to 56% win rate tier 1 deck it was also in every line at every major tournament. We're is this revisonist history it wasn't good coming from?
ungoro was such an awesome set. still playing one of my favorite decks in wild osd quest warrior. even crafted a golden elise for it. and im having a blasst with both marah queen and jungle giants. both received some nice new cards that make them way better
I once tried to play a Jungle Giants deck in Wild ranked around 2019~ish, and ended up getting a friend request whom I talked with and they told me the deck was fun. For that reason solely I have more respect for it than most failed quests
Yooooo you mentioned my favourite Standard Deck of all time. I always called it Face Control Priest, dragon priest with Shadow Visions + Mind Blast / Anduin direct damage finisher. I remember people were worried it was going to be unplayable after Drakonid Operative rotated, but it actually got better because it was such a good answer to Cubelock with face damage and psychic scream for voidlord boards. Also, Duskbreaker was such an insane card it carried the dragon package by itself. Witchwood was the peak of the deck.
Wasn't mech added in goblin v gnomes
Day 5 asking Flare to put timestamps in his videos
Day 1 one of asking flare not to put timestamps
Man, I would really wanna watch the full hour of this but can't stand listening to this song for that long
it's kind of crazy that Elementals weren't in the game from the start. It feels kind of weird that they didn't exist yet
i remember earthen scales getting nerfed for miracle growth as well. crazy it wasnt reverted as well
26:37 lyra might not be great but the point of the combo was mind blast
Basically you grabbed a bunch of 0,1,2 mana spells and tried to miracle your way to 4 of them (+2 from your deck) and otk your enemy
Yes there were better ways to do it
Also stonehill defender could pull a Tyrion
Ozruk was a 9 mana 5 5, and it was kinda bad, it's only way to work is to generate a bunch of 1 mana elemmentals, play like 5 of them, and next turn drop a 5 30, unfortunately it just gets removed
Volcano used to be overload 2, but it was still really good
ungoro was the latest expansion when it started, awesome vid
I remember living mana getting psychic screamed lmao
King Mosh used to be 9 mana, and it saw some play in standard
quest was so good mechanic I come back to hs just to play quest rouge cuz remember having it quest , turns out it even more broken and there are more funny shinenigans.
9:40 ish the reason a lot of people also thought Hunter quest would be super overpowered is because we as hearthstone players couldn't read
Play and summon are two entirely different things. So even though cards like Firefly would have helped, the issue lied in that we saw a lot of 1 mana minions on our board (because unleash the hounds). But the card was just trash when you realize you have to PLAY the minion
I refuse to think that people are that bad at reading
@@FlareIsGone partially bad at reading. And partially not realizing hunters had barely any good 1 cost minions in deck. Also, the tempo loss of not playing a one drop turn 1 mattered way more than people thought for what I remember. I think Trump had mentioned that in one his reviews after the patch released if I recall correctly
Also quick edit. I love your videos!
should make a powerpoint on hearthstone’s mine goblin archetype
1 hour of bloons music making me think dark thoughts
good
Would it be possible to get some coverage on treasure cards? I was playing Dalaran Heist and I realized how much I missed them
It's really upsetting when so many cool cards in a set with SUCH an awesome theme are just terrible. I have a Golden Jungle Giants that I pulled ages ago that I tried to make work, but never have been able to make it actually functional. Kalimos? Tried to make elemental shaman work for so long but only recently has it become 'playable'. Power creep is a wild concept
Kalimos does have a cool combo with Shudderblock
It’s funny, I thought that the caverns below was good and shereazin was bad in ungoro lol
Pretty sure big Druid was a thing and Tyrantus was run there
YOU LISTENED WHAT THANKS MAN
The first hs expac I've played from day 1 (joined in gadgetzan) and even if it's not my favorite like KoFT or K&C it was definitely times i remember fondly (even if flappy bird murdered me multiple times)
Hellll yeahhh great expansion you should make a discord for viewers
bro just does not read the more info tab
Buffed jungle giants + scourge ragers makes it so that you can pretty consistently get barnabus on 5. It’s just that the deck is too slow for wild
*cough* dragons came out in blackrock *cough*
you're telling me malygos alex ysera faerie dragon werent dragons
@@FlareIsGone no, actually they weren't. I explicitly remember a argument on the forums about faerie dragon not being classified as dragon. It was actually classified as beast for a while.
@@Zkeleton969yes they were. They were all dragon tribe from the beginning
15:49 I didn't fully understand, does Meteor basically deal, for example, 30 damage to the target if it's a 30 health ultrasaur?
No, it doesn't change mid-game. Blizzard just buffed both cards (Ultrasaur and Meteor) so that Ultrasaur's health still matches Meteor's damage.
@@yogg-saron Ultrasaur is 7/14 now and I remember it always being 7/14, idk what's the buff
For meteor, I just remember adjacent damage being buffed from 3 to 4
Edit: maybe Ultrasaur was 8/12 and meteor 12 damage? that's the only thing that makes sense to me
Edit2: searching on the wiki, it seems like meteor targeted damage was always 15 (unless it got buffed before being released). Seems like Ultrasaur also was always 7/14 but maybe it got a missing change on the wiki
@@fiprandom3783 nah bro, you're good, it's my memory being faulty here lol
@@yogg-saron tbh I also remembered an ultrasaur buff, but I think it was the jurassic size or whatever that card's name is
This expansion is why I played Hearthstone. I see dinosaurs, I dowload the game😅
Give Sherazin rush!
fire elemental in shaman classic
Hey there, don't be scared my name is Ben Brode
56:00 or just volcano it lmao
Ozruk was a 9 mana 5/5
UnGoro was peak
Yawning during these PowerPoints is illegal.
Holy molys
9:32 the game was super different back then. It was still a relatively new game and quests were a huge addition. Nobody really knew how to judge them because nobody understood how they would actually impact play. Sure, many people knew the marsh queen would suck, but if I'm not mistaken none of the big streamers or UA-camrs predicted the caverns to be just a broken mess. Idk, you just kind of come off as arrogant when you act like people back then should have been able to have the exact same insite you have now all these years later. Like you have twice as much game history to look back on ad anyone did back then.
Where monke
You getting enough sleep bro?
Good video and arguments about the cards as well as a nice talk about their viability, but exactly in 4:19 you said the name of a card wrong, so now your video is completely worthless and you should apologize immediately.
Man, 30 seconds in and no views, Flare has fallen off