Finally a tutorial for plants that looks great and doesn't involve insanely complex geometry nodes setups that aren't good for anything except if you're an expert in them and/or want to replicate the exact thing they teach. Thank you.
geometry nodes isn't that hard to learn its and most of the nodes are straight forward and its useful if your trying to make alot of something and change it without having to remodel a different object
I guess it's a matter of how your brain is wired. Some people may appreciate the more hands-on approach. If you come from coding and you're more prone to abstract thinking, nodes are the way to go. Personally, I do see the benefits in nodes because they allow for more procedural editing. But I struggle to wrap my head around them. But I think it's worth learning at least the basics of it.
WOW!!! Great technique, I used it for animating a growing plant, and then I animated the leafs with Shape Keys to make them dry. It works perfectly, THANK YOU!
- If your leaves are stretched, distorted, or cover the whole screen when you apply the modifier, then you may need to apply a transformation on your first leaf: Object > Apply > All Transformation - If the modifier on your sphere doesn't work the same as it does on the video, then you probably have proportional object editing turned on. (So it was for me.)
My leaves are stretched when I apply the curve modifier, but applying the transformation doesn't work either :( any idea? everything I found suggests using instances but the process seems more confusing to me.
Superb tutorial! J'aime beaucoup ! If I may offer a little criticism - nothing about blender, you appear to be a master - but plants usually do not start growing leaves at the absolute bottom (except for root vegetables). Another useful trick is using the golden ratio (Fibonacci sequence - 1.618) for positioning things like leaves and seeds on a plant. That is the proportion in which real plants often grow. Thanks very much for your tutorial. I knew Blender had powerful methods to do this, but did not know the process.
Great tutorial! I've been trying to model plants for 2 days and by the end of your video I had something 10x better then anything I had made previously.
Very impressive tutorial Sir. Thanks a lot. I've learnt many new things from this tutorial. Hope to see more cool staff like this from you. Lots of love and respect from India.
When you're rotating the sphere you can use plant geometry and use the golden angle 137.5 degrees. There are other angles for different plants but this is a standard one.
Pretty good tutorial, it's gonna come in pretty handy when I start working on my model. The only thing I didn't really get was when you made the circle that would become the tube-like part where the leaves connect, you reduced the amount of vertices because it wasn't necessary, and not long after you added a subsurf modifier, it felt kinda redundant.
I do recommend his Udemy Course, according to me, it was worth it. Also, guys, remember teachers are only human, I am almost positive they will try and assist if and where it is requested.
FYI, Udemy has a bad habit of copying people's work from UA-cam and putting it up for sale on their site, so contact the author before paying for it to make sure they actually get the money.
Ran into problems after some tweaking my leaves wouldn't insert into the stem anymore and my axis was determined to be X not Z and I applied transformations so it all got really confusing so now I'll likely have to start it again but good technique thanks
thank you so much for this video! i learned so much new stuff too! like the button shade smooth which I never knew existed and i fixed so many projects
I think it's a fantastic technique. The only thing I miss in this method is being able to implement some kind of variation in the leaves, both in size and shape. Thank you very much for the video.
you can actually get variation in the leaves this way what I did was created new leaves at the base of the stem and modelled random variations such as irregularities and bends in the leaf shape and then I seperated it and was able to change the modifier settings for this object such as constant offset in the array modifier which allowed me to control how to place each different leaf shape I model around the stem
awesome! i haven't tried this, but maybe it is possible to array single verts and then create a particle system that emits from those verts which will let you use different random leaves from a set as well as randomly changing rotation and scale.
Nice video, however I suggest you be more specific with your directions There were some parts that were confusing due to not having the same settings so I had to google a few things that made the experience really frustrating
Thank you so much for this, been looking for procedural tutorials on more organic stuff and this is a wonderful example. Have you though of using shape keys to control the shape of the leaf? :)
Okay what am I doing wrong? Whenever I try to add the curves to my stem/leaves the stem goes flying out the end of the curve. I've tried numerous different allignments and the only one that kind of works is -X, not Z, and it only works for the stem. The leaves are utterly unaligned from the stem when I apply the curve to them. What am I doing wrong?
I had the same problem, after messing around for a while I fixed it, try this: 1. Click on the Stem, select 'object', 'set origin', 'origin to 3D cursor'. 2. I made a new path, not the bezier curve he used and rotate it 90deg so its upright. 3. Make sure the bottom of it is at the origin (if it isn't go into Edit Mode, click the bottom point, shift+s, select 'Cursor to Selected', press n, on the menu, change location to 0,0,0. Shift+s again to get the cursor back to World Origin. 4. On that menu either x or y rotation values will be 90. 5. With path selected press ctrl+A and select location, rotation & scale. 6. The value that said 90 should be 0 now. 7. Deform it til its the shape you want. 8. Try applying the curve now with Z, if -Z works but not Z: on the path go into Edit Mode, right click and select 'switch direction'. Hopefully that should work, let me know. Also I'm so confused at how the guy didn't have to do any of this and no one else seems to be having these problems lmao.
Hi @yojigraphics, amazing tutorial, thank you! I just have one problem: when I apply the curve modifier, my leaves become all stretched out. I tried applying transformation but no luck. Any idea/advice? Merci!
Depending on what you use it for, yes, that might be fair bit. You can leave the solidify modifier out, that'll reduce the count by half. You could also do a more judicious subdivide, or not use the modifier at all and just individually subdivide those edges that need it, depending on how smooth your plants need to look and how low you need to get the polycount. But the basic technique here is useful to know, and the polycount isn't atrocious; it'd be fine for an archvis scene. If you need to go really low poly, nothing beats using transparent textures on deformed planes where you basically don't have individual geometry for leaves at all. A lot of semi-realistic games use that approach. There are tutorials for it if you're not familiar.
@@rubysnell6755 Hey, sorry if this response is too late for you. Sophie B. is referring to Object (at the top left of your screen by your toolbar) -> apply -> all transforms. It is a pretty common mistake to ignore modifier, transform, scale, and rotation values that were changed for an object. Basically an object's internal values (location, rotation, transforms, etc) have to get reset now and then because when you apply a modifier like array, it modifies the object based on the internal values and therefore you don't get the intended effect. Resetting this by selecting apply in the object menu will allow a modifier to display appropriately. I hope this helps you or anyone else with this issue.
I had the same problem, have you tried this: Make sure your 3D cursor is at the world origin point (shift + s, 'Cursor to World Origin'). Select Leaf Click 'Object' (it's at the top next to 'View' 'Select' 'Add' ). Click 'Set Origin'. Click 'Origin to 3D Cursor'. Hopefully this works :)
Finally a tutorial for plants that looks great and doesn't involve insanely complex geometry nodes setups that aren't good for anything except if you're an expert in them and/or want to replicate the exact thing they teach. Thank you.
geometry nodes isn't that hard to learn its and most of the nodes are straight forward and its useful if your trying to make alot of something and change it without having to remodel a different object
I guess it's a matter of how your brain is wired. Some people may appreciate the more hands-on approach. If you come from coding and you're more prone to abstract thinking, nodes are the way to go.
Personally, I do see the benefits in nodes because they allow for more procedural editing. But I struggle to wrap my head around them. But I think it's worth learning at least the basics of it.
Why work harder when you can work smarter, this is gonna make my project a heck of a lot easier. Thanks for the tutorial!
That is an awesome technique! Thanks a whole bunch for showing it!
Thank you for the tutorial, I like how you put the key combos in the corner of the screen. People with difficult hearing can easily follow along.
WOW!!! Great technique, I used it for animating a growing plant, and then I animated the leafs with Shape Keys to make them dry. It works perfectly, THANK YOU!
this is a really cool technique to do plants... I also love how it's totally procedural :)
Jay Bhanushali No, this is not procedural
Its called non destructive modelling
One of the best tutorials on foliage I've seen, great work and thanks!
really clever! Great tutorial, thanks!
At 11:30 I'm just like "woooow, so magic, so satisfying!" :D
Yes
I was screamming at that part
- If your leaves are stretched, distorted, or cover the whole screen when you apply the modifier, then you may need to apply a transformation on your first leaf: Object > Apply > All Transformation
- If the modifier on your sphere doesn't work the same as it does on the video, then you probably have proportional object editing turned on. (So it was for me.)
My leaves are stretched when I apply the curve modifier, but applying the transformation doesn't work either :( any idea? everything I found suggests using instances but the process seems more confusing to me.
Thank you for this solution! I was having that problem and I didn't know why
I Love the way you explain everything. You explain it so easy and so cute that i understand it! I swear you will become the Bob Ross in Digital Art 😄🌼
Superb tutorial! J'aime beaucoup ! If I may offer a little criticism - nothing about blender, you appear to be a master - but plants usually do not start growing leaves at the absolute bottom (except for root vegetables). Another useful trick is using the golden ratio (Fibonacci sequence - 1.618) for positioning things like leaves and seeds on a plant. That is the proportion in which real plants often grow. Thanks very much for your tutorial. I knew Blender had powerful methods to do this, but did not know the process.
Great technique and great tutorial. not just showing what to do, but doing a good job of explaining why and showing different possibilities!
Have been looking for nature tutorial that isnt just using images! Awesome.
Great tutorial! I've been trying to model plants for 2 days and by the end of your video I had something 10x better then anything I had made previously.
You got yourself a sub before the video was even finished. This is gold.
Wow, thank you for taking the time to make this tutorial. I love how detailed it is and in-depth.
Very impressive tutorial Sir. Thanks a lot. I've learnt many new things from this tutorial. Hope to see more cool staff like this from you. Lots of love and respect from India.
When you're rotating the sphere you can use plant geometry and use the golden angle 137.5 degrees. There are other angles for different plants but this is a standard one.
Nice info, i never know there are such thing as plant golden angle
bro, your talent is something totally different!
you are such a great instructor. all of your coerces are really pleasure.
Pretty good tutorial, it's gonna come in pretty handy when I start working on my model. The only thing I didn't really get was when you made the circle that would become the tube-like part where the leaves connect, you reduced the amount of vertices because it wasn't necessary, and not long after you added a subsurf modifier, it felt kinda redundant.
This a great simple technique with so many possibilities! Thank you so much for making this. It is very helpful.
Thank you so much for this tutorial! I was about to give up on Blender!
Great video. I like the multifunctionality and being able to create a variety with just a little imagination. Well done, thanks.
1.1k people like plants, while 4 people wanted a coal modelling tutorial
5*
@@tyralexander 6*
Best Movies Khameleon 10*
Now we can’t tell
By far the best plant tutorial I have ever seen! Thanks a ton! Keep doing the awesome work.
Beautiful workflow, again I learned some new tricks and shortcuts ;-) Blender is awesome ! Thanks
Thank you so much! I've been trying to make these types of plants for so long and you really helped me! :D
Thx you a lot, super nice guide for newbies. Still actual in 2022!
sweet, short and nicely explained!!!!!
I just can't believe this tutorial. It got me gasping.
Thanks so much for this incredibly clear and detailed tutorial. Amazing technique.
This is a very good tutorial and could easily be used to create a wide variety of foliage. Great job.
La voix on dirait le chauffeur de tgv en mode "Ladies and gentlemen welcome aboard on the tgv N°3729 in direction of Paris Est"
Mais de ouf jppppp
Just another lovely tutorial - your one of my fav youtube blender gurus! thanks for sharing
oh; I purchased your course in udemy some time ago. and after seeing this tutorial, I become more looking forward to trying the course.
Thanks for sharing this creative combo of techniques for an excellent result.
I do recommend his Udemy Course, according to me, it was worth it. Also, guys, remember teachers are only human, I am almost positive they will try and assist if and where it is requested.
FYI, Udemy has a bad habit of copying people's work from UA-cam and putting it up for sale on their site, so contact the author before paying for it to make sure they actually get the money.
This was a great tutorial. It helped me a-lot. Thanks for sharing 😃
Ran into problems after some tweaking my leaves wouldn't insert into the stem anymore and my axis was determined to be X not Z and I applied transformations so it all got really confusing so now I'll likely have to start it again but good technique thanks
Genius, thank you, the modular aspect is a godsend
thank you so much for this video! i learned so much new stuff too! like the button shade smooth which I never knew existed and i fixed so many projects
Brilliant, opens up a lot of possibilities.
Wow, this is awesome! I never knew that trick using an empty with the array modifier.
Great tutorial. Well explained. I look forward for your full 2.8 tutorials.
I think it's a fantastic technique. The only thing I miss in this method is being able to implement some kind of variation in the leaves, both in size and shape. Thank you very much for the video.
Why this much Thirst over blender. I find your comments on most of the blender tutorial. Are you a student or a freelancer.
@@ganapathym3664 I'm just an amateur that loves Blender and his community : ^ )
@@CTRL_SMarcos Best Wishes for you to be a Advanced level Artist in the Future.
@@CTRL_SMarcos Lol so its you again from Pinterest
you can actually get variation in the leaves this way what I did was created new leaves at the base of the stem and modelled random variations such as irregularities and bends in the leaf shape and then I seperated it and was able to change the modifier settings for this object such as constant offset in the array modifier which allowed me to control how to place each different leaf shape I model around the stem
Très bon tuto ! Et le petit accent français qui fait plaisir xD
Its really cool in the ends of video and little boring in the biginning 👌 but really cool you know....never try something like this thankyou 👍
this deserve more views. I regret to only found this now. thanks man.
Classic way to explain. texturing when sir?
Amazing, a simple workflow and easy to understand. Thanks for sharing.
Man, what a fantastic tutorial. Thank you so much for sharing it!
Best Leaves Tutorial Ever
Thanks! Really helpful tip for creating leaves!
That's a very clever approach. Much appreciated tutorial :)
Damn. This was great! Thank you.
Wow! Simple and clean, suitable for beginner like me. Thx u so much 😀
Very good video tutorial. The Bezier curve can have multiple usages.
Wow, I have been doing it wrong all along.
Thanks for the video.
It's really helpful for me. Thank you so much❤
Thank you! Super efficient workflow
When I activate the array it doesn’t copy the leaves in the same spot. It keeps adding them farther and farther away
Same here :(
Found the answer! Click on the leaf, go to Object > Set Origin > 3D Cursor
@@brunobach_ux omg thank you
@@brunobach_ux i did n help me :(
TYSM!! It was bothering me for a while, thank youuu!
awesome! i haven't tried this, but maybe it is possible to array single verts and then create a particle system that emits from those verts which will let you use different random leaves from a set as well as randomly changing rotation and scale.
Nice video, however I suggest you be more specific with your directions
There were some parts that were confusing due to not having the same settings so I had to google a few things that made the experience really frustrating
Thank you so much for this, been looking for procedural tutorials on more organic stuff and this is a wonderful example. Have you though of using shape keys to control the shape of the leaf? :)
What an amazing tutorial, very useful and very easy to follow, thank you so much!
Thanks for sharing this. I had a lot of trouble to create some good plant assets for my VRCworld. You fixed it :)
You are a fantastic teacher!
You mister have made my day! Merci 🙃
much needed vivdeo for environment creation
Wowwww!! I really learned a lot from that tutorial! Thank you soooooooooooooo much!!!!!
gracias amigo
amazing🙏🏻 been looking for smthn like this
Bravo Man ça sert toujours les plantes en 3D merci pour ton tuto a suivre........
Excellent work. Very well designed and explained. Thanks much.
Great way of teaching.
Thanks for this incredible technique!
Okay what am I doing wrong? Whenever I try to add the curves to my stem/leaves the stem goes flying out the end of the curve. I've tried numerous different allignments and the only one that kind of works is -X, not Z, and it only works for the stem. The leaves are utterly unaligned from the stem when I apply the curve to them. What am I doing wrong?
I had the same problem, after messing around for a while I fixed it, try this:
1. Click on the Stem, select 'object', 'set origin', 'origin to 3D cursor'.
2. I made a new path, not the bezier curve he used and rotate it 90deg so its upright.
3. Make sure the bottom of it is at the origin (if it isn't go into Edit Mode, click the bottom point, shift+s, select 'Cursor to Selected', press n, on the menu, change location to 0,0,0. Shift+s again to get the cursor back to World Origin.
4. On that menu either x or y rotation values will be 90.
5. With path selected press ctrl+A and select location, rotation & scale.
6. The value that said 90 should be 0 now.
7. Deform it til its the shape you want.
8. Try applying the curve now with Z, if -Z works but not Z: on the path go into Edit Mode, right click and select 'switch direction'.
Hopefully that should work, let me know. Also I'm so confused at how the guy didn't have to do any of this and no one else seems to be having these problems lmao.
Hi @yojigraphics, amazing tutorial, thank you!
I just have one problem: when I apply the curve modifier, my leaves become all stretched out. I tried applying transformation but no luck. Any idea/advice? Merci!
Amazing tutorial, I'm so grateful!
OOOOOOOOOh this is so great!!!
I was searching for something like this. Creating a room in Blender, need plants! :D
How do you reduce the polycount? 20,000+ triangles seems like a lot for one plant
Depending on what you use it for, yes, that might be fair bit. You can leave the solidify modifier out, that'll reduce the count by half. You could also do a more judicious subdivide, or not use the modifier at all and just individually subdivide those edges that need it, depending on how smooth your plants need to look and how low you need to get the polycount. But the basic technique here is useful to know, and the polycount isn't atrocious; it'd be fine for an archvis scene.
If you need to go really low poly, nothing beats using transparent textures on deformed planes where you basically don't have individual geometry for leaves at all. A lot of semi-realistic games use that approach. There are tutorials for it if you're not familiar.
Awesome tutorial, thanks for this absolute gold nugget!
when I use use the object offset in the array modifier and I select an empty sphere my leafs appear in a different way. I don´t know to solve it
I have the same problem. The leafs are offset, regardless the empty shape I add. Did someone solve it ?
I solved it, I applied all the transforms of my leaf
@@sophieb.7705 what do you mean? I have the same problem, what do you mean by applied all the transformations
@@rubysnell6755 Hey, sorry if this response is too late for you.
Sophie B. is referring to Object (at the top left of your screen by your toolbar) -> apply -> all transforms. It is a pretty common mistake to ignore modifier, transform, scale, and rotation values that were changed for an object. Basically an object's internal values (location, rotation, transforms, etc) have to get reset now and then because when you apply a modifier like array, it modifies the object based on the internal values and therefore you don't get the intended effect. Resetting this by selecting apply in the object menu will allow a modifier to display appropriately.
I hope this helps you or anyone else with this issue.
I had the same problem, have you tried this:
Make sure your 3D cursor is at the world origin point (shift + s, 'Cursor to World Origin').
Select Leaf
Click 'Object' (it's at the top next to 'View' 'Select' 'Add' ).
Click 'Set Origin'.
Click 'Origin to 3D Cursor'.
Hopefully this works :)
Thank you very much ❤
I wish I know this earlier, thx man you are awesome!!!
Great workflow thanks. 2:56 how do you achieve the Offset Edge Loop Cut?
He's using v2.80.72, I'm guessing it was just added.
orehasubarashi thank you. I will download latest build
My stamp and leave can't link with using Empty sphere... Please Help... 🙏
Thank you so much do you think prepare another nature course for 2.8 at udemy ?
Next, how to create a collision plants interactive with another object?
This is awesome for acuatic plants
It's helpful.
Thanks!! Bro👍
Great tutorial. How do you show the mouse click at left bottom corner ?
absolute magic! your tutorial is really helpful!
How did you do exactly teh 90 degree negative? I have my problems with it`? Anyway so good video for beginners, thanks for that
Thank you, I am fairly new and i managed to follow along well. Keep up the good work
briliant thanks you safe my time searching how to make leaf :)
I'll definitely try this! Thanks
a WONDERFUL tutorial! thank you!