You Can Push Cart even if Blocked??

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  • Опубліковано 28 сер 2023
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    big thanks to:
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  • Ігри

КОМЕНТАРІ • 344

  • @StickMaster500
    @StickMaster500 10 місяців тому +2286

    Never thought tickling the cart would be a viable strategy for dire situations

    • @stratospheric37
      @stratospheric37 10 місяців тому +27

      He said in the video that the whole thing is basically meaningless

    • @hamaczech13
      @hamaczech13 10 місяців тому +122

      Sometimes you just need to tickle it a little when it's about to blow.

    • @CathodeRayKobold
      @CathodeRayKobold 10 місяців тому +8

      Only if your enemy doesn't have a gun.

    • @sillowillo
      @sillowillo 10 місяців тому

      ​@@hamaczech13fax

    • @totallynothyper964
      @totallynothyper964 10 місяців тому +16

      ​@@hamaczech13ambatublow

  • @NikoNikoAi
    @NikoNikoAi 10 місяців тому +1634

    I wouldn't mind if this bug stayed in the game as it enables some of the most glorious pub pushes I've ever seen in this game

    • @kezif
      @kezif 10 місяців тому +70

      1 hammer unit per touch in negligible

    • @foodaah
      @foodaah 10 місяців тому +172

      ​@@kezifwell like for example,the cart is about to fall down a pit on any map,but is being currently blocked by red.
      it may be possible to make it move just enough for blu team to win

    • @schniemand
      @schniemand 10 місяців тому +21

      It doesnt enable anything but annoyance. It has no reason to stay.

    • @sticktrix86
      @sticktrix86 10 місяців тому +134

      @@schniemand this maybe wins 1 out of 1000 games, other than that it does basically nothing . i would rather they squash big bugs that are major issues over something so small that you wouldnt notice it unless you where really looking for it

    • @SiFWolf
      @SiFWolf 10 місяців тому +5

      While yes, it is "glorious" - this is certainly unfair due to the fact that blu has shorter respawn time and probably has tele nearby to abuse this with something like spy.

  • @dadmitri4259
    @dadmitri4259 10 місяців тому +110

    I appreciate that you covered the purpose of this interaction
    and don't just go "odd interaction = bad/unintentional"

    • @meticakolli1237
      @meticakolli1237 17 днів тому

      Just because it’s unintentional doesnt mean its bad

  • @Boevaia_Pelmeha
    @Boevaia_Pelmeha 10 місяців тому +547

    "You push cart
    If red guy - no push"
    I like how cavemen language is always so understandable and relatable

    • @legathar8558
      @legathar8558 10 місяців тому +103

      that's literally how code is written, except with less punctuation

    • @Boevaia_Pelmeha
      @Boevaia_Pelmeha 10 місяців тому +13

      @@legathar8558 im glad it works tho

    • @neevko267
      @neevko267 10 місяців тому +17

      ​@@legathar8558
      wow it really is just baby talking to the computer so it understands what you're saying huh

    • @quickdraw6893
      @quickdraw6893 10 місяців тому +45

      @@neevko267 Exactly. People think computers are smart, but they're actually very, very dumb, and need highly specific instructions.

    • @Vincer
      @Vincer 10 місяців тому +1

      @@quickdraw6893 wrong. They were. All hail our new silicon ovelords

  • @TheJackMouse
    @TheJackMouse 10 місяців тому +160

    Shounic's visuals for explaining complex code and interactions remains absolutely fascinating. I so think this sort of stuff should be used in classes to show how in any meeting/class/presentation just how powerful a well communicated idea is. It's crisp as fuck.

    • @NerfPlayeR135
      @NerfPlayeR135 10 місяців тому +20

      It's not just what you communicate, it's how you communicate it. This is why graphic design is a profession.

  • @maazmasood5305
    @maazmasood5305 10 місяців тому +221

    I remember a game where 3 reds were on the cart at the very edge, but an uncloaking spy still pushed it to end the game, which shocked us all!

  • @Morar_Bro
    @Morar_Bro 10 місяців тому +958

    Goddamn you are extremely good at explaining things. I never noticed, but I always seemed to remember your videos no matter the subject. I do believe that you have a useful talent, good sir.

    • @macrro
      @macrro 10 місяців тому +8

      He sure does!

    • @ReyHunter
      @ReyHunter 10 місяців тому +1

      Same

    • @Morar_Bro
      @Morar_Bro 10 місяців тому +7

      @@ReyHunter
      MY GOD, MAN!
      HOW DID YOU FIND ME?
      WHY ARE YOU TRACKING MEEEEEEEEEEE

    • @ungezoockt
      @ungezoockt 10 місяців тому +5

      @@Morar_Bro schizoprehnia

    • @Morar_Bro
      @Morar_Bro 10 місяців тому +2

      @@ungezoockt Nonononono
      You see, he is stalking me.
      My every move is tracked.
      And he won't let me out of his basement.

  • @invalid_user_handle
    @invalid_user_handle 10 місяців тому +30

    I like how this could be interpreted as someone slamming themselves so hard into the cart, that despite the other team blocking it, it still manages to move an inch.

  • @rowrow_
    @rowrow_ 10 місяців тому +569

    I've always thought this was intentional, and appreciated being able to pull off wins when the cart was within a couple inches from capture.

    • @lorenzpacis3249
      @lorenzpacis3249 10 місяців тому +21

      Hell. Tapping the cart only moves it by 0.6 inches, since 1 hammer unit = 0.75 inches.

    • @CathodeRayKobold
      @CathodeRayKobold 10 місяців тому +55

      @@lorenzpacis3249 Just so you know, that scale technically only applies to Half-Life 2. TF2 is modeled about 1.2-1.5 times larger, though the exact dimensions are too inconsistent to be sure of.

  • @nadrewod999
    @nadrewod999 10 місяців тому +15

    It also serves to reset the rollback countdown when the cart is in a heavily-defended choke point, so the programmer doesn't also have to think of some way to reset that countdown when the cart is constantly being blocked.

  • @marrychrismas5993
    @marrychrismas5993 10 місяців тому +248

    If this is a bug it is a welcomed one, because bomb rushing the cart so it doesn't roll back if blocked or not is strategically valuable.

    • @herb_2
      @herb_2 10 місяців тому +7

      Strategically viable or OP for blu? Is the rollback a core feature that balances the game mode? I honestly don't know, just playing Devil's Advocate. I lean towards it being a good thing because red already has a huge advantage by spawning right in front of their last point and can stack the point way easier than blu can.

    • @jerry3306
      @jerry3306 10 місяців тому +25

      @@herb_2red also has a longer respawn timer so they don’t have that much of an advantage

    • @Jasiuc330
      @Jasiuc330 10 місяців тому +7

      @@jerry3306 Not forget if BLU had good Engi, they are as fast at last as RED when they spawn

    • @MaximusChivus
      @MaximusChivus 10 місяців тому +1

      ​@@Jasiuc330 Which can be taken out by a spy pretty easy

    • @ketchup901
      @ketchup901 10 місяців тому

      @@MaximusChivus Spy can't do anything.

  • @Boevaia_Pelmeha
    @Boevaia_Pelmeha 10 місяців тому +8

    i like how high-speed cart acts like an anxious hamster

  • @IGSA101
    @IGSA101 10 місяців тому +15

    I almost want to see a bot programmed to frame perectly step in and out of the cart push zone just to see how long it would take to push it one tick at a time.

  • @visoreyes6393
    @visoreyes6393 10 місяців тому +14

    Man, if I had nickel for every time shounic said "Can this be fixed? Yes, easily."

  • @jamesdevine02
    @jamesdevine02 10 місяців тому +32

    Once again, I love how direct your content is. So refreshing to see someone get straight into the subject matter without an unnecessary intro and 2 minutes of pointless preamble! And it's great content :)

    • @jamesdevine02
      @jamesdevine02 10 місяців тому +1

      Granted, I find some of the coding parts a bit difficult to follow but it's very well made so I think that's just my problem lol

    • @gillgoober
      @gillgoober 10 місяців тому

      yer a cool fella

  • @CookTF2
    @CookTF2 10 місяців тому +12

    This accidental mechanic has saved many tough games I've played. It sounds unbelievable but true.
    You can also get the cart stuck on Hightower elevator abusing this.

  • @Qoride
    @Qoride 10 місяців тому +9

    I'm always excited to see what gaben sound clips shounic puts together at the end of his videos, its always a pleasant surprise

  • @LovelySoftSnow
    @LovelySoftSnow 10 місяців тому +5

    "Can this be fixed?
    Yes. Easily" should be the motto of these videos

  • @Nic5Cyprus
    @Nic5Cyprus 10 місяців тому +230

    I feel like at this point he should probably submit bug fixes on the workshop since these bug are so niche for Valve to notice and fix themselves

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 10 місяців тому +26

      I feel like they know about this one because it's useful to still give the player drive

    • @ME0WMERE
      @ME0WMERE 10 місяців тому +12

      he needs to be hired by valve

    • @waldolemmer
      @waldolemmer 10 місяців тому +9

      The workshop is for sharing assets, not code patches

    • @Gardivanyth
      @Gardivanyth 10 місяців тому +29

      @@waldolemmer The TF2 workshop has a "community fixes" section. While most of them ARE asset fixes (like clipping or incorrect materials), not all of them are.

    • @queue1312
      @queue1312 10 місяців тому +9

      So valve can ignore it like they did with the "update sized update"?

  • @7blak
    @7blak 10 місяців тому +6

    Finally somebody talking about this, no one seems to realize that you can uncloak as spy right next to the cart and start pushing it immediately, which means that on some maps BLU is guaranteed to win

  • @sumkindacheeto
    @sumkindacheeto 10 місяців тому +7

    But it's an interesting mechanic to visualize. The entire enemy team holding off the cart just for a single scout to launch himself towards the cart and pushing it into the pit.

  • @Arwalen
    @Arwalen 10 місяців тому +10

    You could have also mentioned that control points work the same way. They have exactly the same behavior. If a player from one team defends a point and another player from the other team comes in who can take it over, there will be a slight progression of the takeover.

  • @greenoftreeblackofblue6625
    @greenoftreeblackofblue6625 10 місяців тому +72

    I actually feel like this is a good feature. It makes people want to always do the objective.

    • @lpsp442
      @lpsp442 10 місяців тому +3

      But only in little tiny mini-sized bursts - where everyone on the blue team synchs perfectly to bop on-and-off at high pace, without accidentally interfering with each other.

  • @Brackets_Guy
    @Brackets_Guy 10 місяців тому +3

  • @SSM24_
    @SSM24_ 10 місяців тому +2

    "There are 2 hard things in computer science: cache invalidation, naming things, and off-by-one errors."

  • @lncomus
    @lncomus 10 місяців тому +19

    I actually used this to win once

    • @banananana2
      @banananana2 10 місяців тому +9

      I have 100% seen badwater games end even when the kart is swarmed with red players. I've always assumed that somehow all the red players had left the area for a split second but now I'm not so sure

  • @jking4854
    @jking4854 10 місяців тому +6

    It's funny how most bugs in the game come from the code check order letting stuff through, though I can't blame them since it is stuff you would normally sort of overlook while coding.

  • @effien
    @effien 10 місяців тому +2

    There are so many times I've said "how the fuck did they cap I was standing right on the cart". Now I know why.

  • @carthing4325
    @carthing4325 10 місяців тому +3

    I KNEW IT I knew the cart moved even if you are blocking it as Red but I never realized the cart worked like this!

  • @ChicDead26
    @ChicDead26 10 місяців тому +29

    Finally, a perfectly justified game quirk! Kudos to the valve devs who came up with this solution.

  • @BrannMolvik
    @BrannMolvik 10 місяців тому +4

    For comp it is quite often impactful for certain maps such as spy-capping swiftwater last or upward 2nd and 3rd.

  • @TheGreenTaco999
    @TheGreenTaco999 10 місяців тому +1

    "good enough" should be the slogan for valve programmers, it's brilliantly effective.

  • @DJ20000
    @DJ20000 10 місяців тому +2

    the 1 dislike is from that red scout at the start

  • @Kirby-vd7hw
    @Kirby-vd7hw 9 місяців тому

    This is the only thing I've ever already known before watching the shounic video, but I learned about the code, so that's cool. Keep up the great work shounic.

  • @diarserouy
    @diarserouy 10 місяців тому +1

    New video from Shounic, let's gooooooo!

  • @LindsdayisBetter
    @LindsdayisBetter 10 місяців тому +1

    i really like how this guys content is straight to the point

  • @jakowa894
    @jakowa894 4 місяці тому +1

    your gaben outros are an amazing blend of funny and crazy to me that you always know exactly how to make him say something relevant

  • @drtauntsalot
    @drtauntsalot 10 місяців тому +96

    You know what, controversial opinion maybe, but I *like* this mechanic. It means that if your team is desperately trying to push a cart teetering on the brink of capture, your team can just throw every available body at it no matter how quickly they die, and still have a chance. Great way to counter a RED team that just turtles with half a dozen sentries.

    • @AveryChow
      @AveryChow 10 місяців тому +6

      the cart only moves about the irl equivalent of a millimeter, so it would take maybe 100 people all running at the cart over and over for it to go somewhere

    • @DrewPDrawerz
      @DrewPDrawerz 10 місяців тому +7

      I've won a few games by just playing Spy and existing on the cart.

    • @samuels1123
      @samuels1123 10 місяців тому +3

      In the demonstration of the cart nudge, it would've taken about 10-20 players each doing a solo kamikaze mission touching the cart multiple times over 30-60 seconds.

    • @lorenzpacis3249
      @lorenzpacis3249 10 місяців тому +2

      @@AveryChow Actually, a hammer unit = 0.75 in or 19.05 mm. Touching a cart to move it 0.6 in or 15.24 mm isn't impossible for a desperate measure.

    • @drtauntsalot
      @drtauntsalot 10 місяців тому +5

      @@AveryChow All depends on how close it is. I've definitely won games by just running at the cart and getting it those last few millimeters in. Sometimes a millimeter is all it takes.
      Plus, as long as you keep touching it, you prevent it from rolling backwards.

  • @KoolKyurem25
    @KoolKyurem25 10 місяців тому +1

    I've seen enough videos to have guessed that the cart moves a touch because the code to move it happens before the code to stop it, but seeing the exact way it happens with shounic's explanation is still interesting

  • @FrogInShorts
    @FrogInShorts 10 місяців тому +3

    So a full team of sticky jumper demos could just have a constant line of sacrifices to carry a cart through the whole map while maintaining overtime?

  • @superbro6413
    @superbro6413 10 місяців тому +3

    Sometimes, saying "yeah, it's good enough" is the difference between a game or feature that ships, and one that remains indev indefinitely

  • @Jivyachi
    @Jivyachi 10 місяців тому +2

    That thumbnail gave me a idea
    What if enemy players can push the cart BACK? Like how blu can push the cart forward

  • @Palozon
    @Palozon 10 місяців тому +3

    "Can this be fixed?"
    "Yes, easily"
    TF2 in a nutshell.

    • @mrbackup993
      @mrbackup993 10 місяців тому +3

      to be fair, this one seems to be intentional

  • @MINICUBANT
    @MINICUBANT 10 місяців тому

    I experienced this many time during badwater overtime , and now i know why it works this way , thanks !

  • @EntranceJew
    @EntranceJew 10 місяців тому +1

    I would bet that the band-aid solution also breaks achievement/contract tracking for obstructed payloads / defenses. The conditions for those contracts and effects seem spotty enough as-is.

  • @andyonit
    @andyonit 10 місяців тому +1

    I feel like this originates from removing a check of conditions since the next and primary function checks the same conditions. It's likely an out of order error brought about by saving processing. Yet like you said, as it allows stopping the cart rolling back, it was just kept as is.

  • @bison8962
    @bison8962 23 дні тому

    I actually found this out when watching Super Pro Spy cause of the scene where he's blocking the cart in the box taunt. The footage is sped up and you can see Blu players touch the cart a bunch and it slowly moving forward

  • @jalontf2
    @jalontf2 10 місяців тому +2

    Valve needs to skip the middleman and just hire Shounic already

  • @RigoVids
    @RigoVids 8 місяців тому

    I didn’t think that high velocity cart clip would’ve gotten a chuckle outta me like that

  • @apesonwheels696
    @apesonwheels696 10 місяців тому +1

    This explains the times where I’ve been touching cart and it gets capped anyway

  • @DrHundTF2
    @DrHundTF2 10 місяців тому +1

    Nice to see the return of Darth Pyro

  • @benismann
    @benismann 10 місяців тому

    i've always used it to stop the cart from rolling backwards. But, obviously, i never noticed the

  • @Starlit_Juno
    @Starlit_Juno 10 місяців тому +1

    Thanks Valve, very cool.

  • @cellulanus
    @cellulanus 10 місяців тому +4

    I wonder if you could fix it by delaying cart movement by a single tick but increasing the carts acceleration so it will still move by the same ammount.

    • @_red_crewmate
      @_red_crewmate 10 місяців тому

      Though it'd still reset the timer of when the cart will move backwards

  • @frontline6473
    @frontline6473 10 місяців тому

    The thumbnail is perfect

  • @herb_2
    @herb_2 10 місяців тому +2

    So if RED has a perfect defense, BLU can counter by sending one person at a time to kamikaze onto the cart. 12 players * 0.8 hammer units = 9.6 hammer units. Thats pretty significant! Obviously, killing the players before they can touch the cart is a thing. But theoretically this is a major discovery!

  • @Franciscoman23
    @Franciscoman23 10 місяців тому +6

    I won a game because of this, so I would say it's significant

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 10 місяців тому +1

    It's also a way to reset the rollback/overtime timer of the cart when it has enemies on it.

  • @darkvulpes4826
    @darkvulpes4826 9 місяців тому

    "The cart is simple. You ride cart. Life good."

  • @lpsp442
    @lpsp442 10 місяців тому +1

    Eeeh, seeing the Payload cart roar forward too fast and start nibbling the wall always cracks me up.

  • @infinitebros8617
    @infinitebros8617 10 місяців тому +1

    So that's what pain train is used for.

  • @spartv1537
    @spartv1537 10 місяців тому +1

    i swear resetting go-back-timer for bomb is one-line solution and requires like 5 seconds to accomplish

  • @Scouter953
    @Scouter953 10 місяців тому

    I've actually witnessed an Upward match end like this before somewhere around 2012. Taught me this existed in the first place lol

  • @winter_mint
    @winter_mint 10 місяців тому +1

    this happened to me on badwater 2nd point. i was STANDING ON THE CART, and they ticked it twice which was just enough to capture it. The killfeed didn't show who captured it, only that I defended twice in a row. I was a lil salty about it haha

  • @Woogoo336
    @Woogoo336 10 місяців тому

    I was thinking this is probably vital for stoping a cart rolling back or resetting the overtime timer

  • @callumjones9664
    @callumjones9664 10 місяців тому

    It technically makes sense for it to slightly move before stopping as blu tries to push, makes a tiny movement before red holds fast against it, therefore by constantly slamming against it, the defense would kinda fail eventually

  • @Gardivanyth
    @Gardivanyth 10 місяців тому

    this is a certified Bread Space moment

  • @EpicGamer-yu9qn
    @EpicGamer-yu9qn 3 місяці тому

    heavy pooosh cart

  • @maskofthedragon
    @maskofthedragon 10 місяців тому +1

    Hopefully everyone forgets this during October, when I get up to my shenanigans

  • @andreidsavetf2
    @andreidsavetf2 10 місяців тому

    one must imagine scout happy

  • @DogsRNice
    @DogsRNice 10 місяців тому +2

    this is also how 100 player ctf is played

  • @BlackoutRoulette
    @BlackoutRoulette 10 місяців тому +1

    Everybody talking about the janitor probably watching shounics videos, but what if shounic is the janitor?

  • @Gentlecolt
    @Gentlecolt 9 місяців тому

    This explains so much

  • @neglex9854
    @neglex9854 10 місяців тому +1

    i have literally lost games due to this bugs and having no idea why it happened

  • @spamtong.spamton7380
    @spamtong.spamton7380 10 місяців тому

    "If you were the Valve programmer" > shoots cart into the rockside

  • @D-S-G.
    @D-S-G. 10 місяців тому

    in the thumbnail, one must imagine Scout happy.

  • @TheDeathChrist
    @TheDeathChrist 10 місяців тому +1

    I like it as a feature.

  • @araylaurence6220
    @araylaurence6220 10 місяців тому

    i was aware about this and was used to barely edge a few caps in the game

  • @derkatwork33
    @derkatwork33 10 місяців тому +1

    I'm very OCD with the code I write, so yes. I would absolutely fix it. I understand that I say this from a comfortable position of not being a Valve Dev.

  • @MyWaifuNow
    @MyWaifuNow 9 місяців тому

    That TF2 dev probably thought they wrote perfectly solid code and nothing could go wrong if they put the block capture before the capture chunk but they didn't understand how far the source spaghetti goes

  • @PekaCheeki
    @PekaCheeki 10 місяців тому +1

    Payload sniffing its way to find the end

  • @nathanielstanford3115
    @nathanielstanford3115 10 місяців тому

    The Holy Cart Science trilogy is complete

  • @magicmanmarley327
    @magicmanmarley327 10 місяців тому +1

    man valve needs to hire you

    • @RandomFurry07
      @RandomFurry07 9 місяців тому

      Actually don't
      They're gonna put him on another project he knows nothing about

  • @ChumpstickCharlie
    @ChumpstickCharlie 10 місяців тому +1

    I figured this out on red the hard way on brimstone, I was jump revving into the cart ok the last seconds and tried to stop it end of the line style, however even though it counted as a defense it rolled in anyway and I lost I was so salty lol

  • @qcubic
    @qcubic 10 місяців тому

    I think another reason for the check on enemies blocking the cart being like that is to prevent unnecessary computations

  • @Ade-ow5hb
    @Ade-ow5hb 10 місяців тому

    I actually like the one tick of movement in overtime scenarios. I wouldn't want it to be fixed

  • @DrunkedOwly
    @DrunkedOwly 10 місяців тому

    I always noticed the small arrow appearing a moment, but didnt noticed that it does move

  • @Iteration456-8_codename_goblin
    @Iteration456-8_codename_goblin 10 місяців тому +1

    yeah iv had games where im definetly on cart but blu still is somehow able to cap last for some reason and I get very confused

  • @kritz2605
    @kritz2605 10 місяців тому +1

    What I find funny is the idea that somewhere, a long time ago, a BLU player touched a cart that had half of RED team surrounding it and this bug magically let them cap the cart.

  • @Engineer12798
    @Engineer12798 10 місяців тому

    I've used this behaviour on wutville to get the cart unstuck, when the enemy team would block pushing the cart from under the map.

  • @TheRealCorcra
    @TheRealCorcra 9 місяців тому

    Funny enough this happened to me yesterday. I was contesting a point just as a medic came out of über and it was enough to push the cart onto the point

  • @diegodankquixote-wry3242
    @diegodankquixote-wry3242 10 місяців тому +6

    I always saw this as an intentional feature. I would rather be able to stop the cart from falling all the way down on blu then sometimes lose to cheese on red.

  • @samuels1123
    @samuels1123 10 місяців тому

    An interesting gamemode idea is payload contest, where both teams push the same cart to the other's spawn, and no supplies are given from the cart. At both track ends is a rollback ramp for maximum drama, there can be multiple cases for auto-rollback and how cart speed is determined.
    Personally, I imagine auto-rollback would automatically push the cart to the center of the half of the track (red/blu) it is on, and cart speed is majority/minority+1.
    4v0: 4.0x
    4v1: 2.0x
    4v2: 1.3x
    4v3: 0.0x

  • @BiblemanTF
    @BiblemanTF 10 місяців тому +2

    No wonder pub pushes are impossible to stop...

  • @sergeyivanov3607
    @sergeyivanov3607 10 місяців тому +2

    Wholesome, and I don't even play.

  • @actualhyena
    @actualhyena 10 місяців тому +2

    I'm surprised they don't just zero the movement however. If anything, they spent more effort making the capture code than they should have!

  • @torporlnu2444
    @torporlnu2444 10 місяців тому

    I played sandman scout for a long enough time to learn niche strategies like this, just to be of some use to my team

  • @Mr.nesser
    @Mr.nesser 10 місяців тому

    I've known about this and it has helped me win like 1/1000 payload games

  • @INDIANAgaby
    @INDIANAgaby 10 місяців тому

    This bug is the sole reason why if the cart is 99% pushed, I keep calling out on voice chat to just dive it, even if you can't take out the players guarding it.

  • @TheLegendsmith
    @TheLegendsmith 10 місяців тому

    Oh that explains how I lost on a map even though we were sitting on the cart.