Cinema 4D Tutorial: Two Ways to Cache or Bake Particle Simulations
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- Опубліковано 1 жов 2024
- This is a follow up to my last tutorial (bit.ly/1pI8r4z) In this one I'll show you a couple different ways to bake or cache your particle simulations in Cinema 4D. Each has their own advantages. Hope this helps out!
For more tutorials, and also 100+ free 3D models go to www.thepixellab.net
Great tutorial! Too bad it did not explain how to convert the emitter and clones to keyframes....
for some reason the animation doesn't stick when I export as fbx.
Whaaaaaat? Thanks
genious
Would this approach apply to C4d version 2023? I see a "cache tool" under Simulate dropdown, but I'm lost after that. ☺
your advice saved my life, thanks a lot!
Perfect! This worked, I was trying to cache dynamic objects from the emitter and it still works in 2023. Just a tiny issues was that when my cloned object is inside a subdivision surface, the dynamics didn't work, but by removing and adding the SDS as the parent of the cloner it totally works 👌
good call and thanks for the update.
For those who need to export GLTF :
1. Export the baked sequence in a file with mograph cache (Mograph bake on cloner > Choose folder > Export cache to file)
2. Alembic instant the Cloner (before playing sequence or it's bug)
3. Profit
Hi- I'm having trouble with this. Everything seems to work fine until the step where I need to save out the alembic. I've tried many of the menu items like "Bake as Alembic" and "Bake as Alembic + Delete", but it just creates an Alembic Null and none of the geometry is saved or editable - any chance do you have a link to a UA-cam video or a clearer tutorial for this?
whats the point of going thru all the '' you might thought this would work but it doesn't'... ???
Perfect Dude 😍👌🌺🌺
Is there any way to slow or control speed after cache !?
This was huge! Thank you!
That's impressive. Never thought this way. Thank you
excellent tutorial even in 2024. Still save my life!
Very well explained thanks mate
Thanks! The second method totally solved the problem with octane not showing particles being rendered!
can i replace the particles for music notes animation ?
Thank you so mutch!
Ty very much! The second way enabled me to use emitter object + dynamics (rigid body\collider) in e3d.
Thank you, what a great and quick solution!
Amazing! This just saved my day!
an how to bake the dynamics animation of the emitter to be maked editable?
any thoughs?
the bake particles in my case didn't work at all. the cloner did though!
Bro, you're a life saver. My Arnold couldn't render the emitted objects in my render queue, even though it could render in IPR. So, the second trick with the Cloner actually works like magic.
Glad it helped!!
Serioulsy helpful
God bless you
Very useful tutorial. Thanks!
Thanks heaps dude saved my project :)
Thanks again! I could never get to those tips without your help.
I had to render 3 times my scene because of random particle emitter, never again with this knowledge, you just saved me a lot of time, thanks
Glad I could help!
ur awesome ty!
Thank you!
I love you man!
One thing I was having trouble overcoming was emitting objects with dynamics and then wanting to bake a specific frame into individual editable objects but any time I tried to convert anything into editable it reset the emitter/dynamics. The cloner tool work around worked a treat. Thanks!!
Had same trouble, this video solved it.
Thank you!
Thaaaaank you, man!!
Molto utile! Ciao!
Just wat I needed. Thanks!
what's the reason and need for caching simulations?
thx plab very much
I’m going crazy man
So Helpful. Thank you!
非常感谢!
thank you nice tutorial but
then I save it as fbx format after merge fbx file not working
animation can be used as alembic .abc format not fbx
Really handy work around, thanks!
How can I loop that animation?
Thanks dude!Helps a lot!!!!
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