Cinema 4D Tutorial: Two Ways to Cache or Bake Particle Simulations

Поділитися
Вставка
  • Опубліковано 1 жов 2024
  • This is a follow up to my last tutorial (bit.ly/1pI8r4z) In this one I'll show you a couple different ways to bake or cache your particle simulations in Cinema 4D. Each has their own advantages. Hope this helps out!
    For more tutorials, and also 100+ free 3D models go to www.thepixellab.net

КОМЕНТАРІ • 55

  • @jesstrang5085
    @jesstrang5085 Рік тому +1

    Great tutorial! Too bad it did not explain how to convert the emitter and clones to keyframes....

  • @WalrusesAreTheOne
    @WalrusesAreTheOne 2 роки тому +1

    for some reason the animation doesn't stick when I export as fbx.

  • @bil_chamberlin
    @bil_chamberlin Рік тому +1

    Whaaaaaat? Thanks

  • @pedrogarciapintos7317
    @pedrogarciapintos7317 Рік тому +1

    genious

  • @EffingtonCouldBe
    @EffingtonCouldBe Рік тому

    Would this approach apply to C4d version 2023? I see a "cache tool" under Simulate dropdown, but I'm lost after that. ☺

  • @vkipnistube
    @vkipnistube 5 років тому +4

    your advice saved my life, thanks a lot!

  • @yeveni
    @yeveni Рік тому +3

    Perfect! This worked, I was trying to cache dynamic objects from the emitter and it still works in 2023. Just a tiny issues was that when my cloned object is inside a subdivision surface, the dynamics didn't work, but by removing and adding the SDS as the parent of the cloner it totally works 👌

    • @MrMadvillan
      @MrMadvillan 2 місяці тому

      good call and thanks for the update.

  • @KrissLafay
    @KrissLafay 2 роки тому +3

    For those who need to export GLTF :
    1. Export the baked sequence in a file with mograph cache (Mograph bake on cloner > Choose folder > Export cache to file)
    2. Alembic instant the Cloner (before playing sequence or it's bug)
    3. Profit

    • @HellaBAD
      @HellaBAD Рік тому

      Hi- I'm having trouble with this. Everything seems to work fine until the step where I need to save out the alembic. I've tried many of the menu items like "Bake as Alembic" and "Bake as Alembic + Delete", but it just creates an Alembic Null and none of the geometry is saved or editable - any chance do you have a link to a UA-cam video or a clearer tutorial for this?

  • @1000_O
    @1000_O 6 місяців тому

    whats the point of going thru all the '' you might thought this would work but it doesn't'... ???

  • @TOP2BOXFarsi
    @TOP2BOXFarsi 2 роки тому +1

    Perfect Dude 😍👌🌺🌺

  • @minarhossainjr
    @minarhossainjr Місяць тому

    Is there any way to slow or control speed after cache !?

  • @matthewpaquette
    @matthewpaquette 2 роки тому +1

    This was huge! Thank you!

  • @xllcc8501
    @xllcc8501 2 роки тому +1

    That's impressive. Never thought this way. Thank you

  • @李张-n6e
    @李张-n6e 6 місяців тому +1

    excellent tutorial even in 2024. Still save my life!

  • @albancontrepois
    @albancontrepois Рік тому +1

    Very well explained thanks mate

  • @greentokyo
    @greentokyo 3 роки тому +1

    Thanks! The second method totally solved the problem with octane not showing particles being rendered!

  • @leomac1829
    @leomac1829 7 місяців тому

    can i replace the particles for music notes animation ?

  • @Rivental
    @Rivental 2 роки тому +1

    Thank you so mutch!

  • @romangulyaev2383
    @romangulyaev2383 4 роки тому +1

    Ty very much! The second way enabled me to use emitter object + dynamics (rigid body\collider) in e3d.

  • @Andriuha49378
    @Andriuha49378 2 роки тому +1

    Thank you, what a great and quick solution!

  • @RadRost
    @RadRost 2 роки тому +1

    Amazing! This just saved my day!

  • @officer088
    @officer088 5 років тому +1

    an how to bake the dynamics animation of the emitter to be maked editable?
    any thoughs?

  • @canyoupleaserunfast
    @canyoupleaserunfast 6 років тому +1

    the bake particles in my case didn't work at all. the cloner did though!

  • @dovic2588
    @dovic2588 Рік тому +1

    Bro, you're a life saver. My Arnold couldn't render the emitted objects in my render queue, even though it could render in IPR. So, the second trick with the Cloner actually works like magic.

  • @vid828
    @vid828 Рік тому +1

    Serioulsy helpful

  • @menakhovsky
    @menakhovsky 2 роки тому +1

    God bless you

  • @milindachandrarathne8076
    @milindachandrarathne8076 3 роки тому +1

    Very useful tutorial. Thanks!

  • @Lawrence00000
    @Lawrence00000 4 роки тому +1

    Thanks heaps dude saved my project :)

  • @aspirante.a.vagabundo
    @aspirante.a.vagabundo 4 роки тому +1

    Thanks again! I could never get to those tips without your help.

  • @worem2192
    @worem2192 Рік тому +1

    I had to render 3 times my scene because of random particle emitter, never again with this knowledge, you just saved me a lot of time, thanks

  • @canoksas2979
    @canoksas2979 2 роки тому +1

    ur awesome ty!

  • @nemozneveci5352
    @nemozneveci5352 2 роки тому +1

    Thank you!

  • @hamatoioshi
    @hamatoioshi 2 роки тому +1

    I love you man!

  • @ColinBrain
    @ColinBrain 7 років тому +2

    One thing I was having trouble overcoming was emitting objects with dynamics and then wanting to bake a specific frame into individual editable objects but any time I tried to convert anything into editable it reset the emitter/dynamics. The cloner tool work around worked a treat. Thanks!!

    • @RadRost
      @RadRost 2 роки тому

      Had same trouble, this video solved it.

  • @Kaboombg
    @Kaboombg 3 роки тому +1

    Thank you!

  • @OzivandoFernandes
    @OzivandoFernandes 2 роки тому +1

    Thaaaaank you, man!!

  • @luigiperilli9791
    @luigiperilli9791 3 роки тому +1

    Molto utile! Ciao!

  • @blancoyred6392
    @blancoyred6392 3 роки тому +1

    Just wat I needed. Thanks!

  • @hsan.1951
    @hsan.1951 4 роки тому

    what's the reason and need for caching simulations?

  • @drew_tree
    @drew_tree 5 років тому

    thx plab very much

  • @TheDripGodz
    @TheDripGodz 4 роки тому

    I’m going crazy man

  • @artkiko4460
    @artkiko4460 3 роки тому

    So Helpful. Thank you!

  • @紫砂鼠标
    @紫砂鼠标 3 роки тому

    非常感谢!

  • @mehmetpolat6738
    @mehmetpolat6738 6 років тому

    thank you nice tutorial but
    then I save it as fbx format after merge fbx file not working

  • @DanielLuzster
    @DanielLuzster 8 років тому

    Really handy work around, thanks!

  • @cesarzaffa3599
    @cesarzaffa3599 5 років тому

    How can I loop that animation?

  • @spss33
    @spss33 6 років тому

    Thanks dude!Helps a lot!!!!

  • @hyperinternational8186
    @hyperinternational8186 5 років тому

    starts at 1:40