All this time I wasn't sure if it was their way of saying, "you've done enough damage." Or a glitch based on how I'm facing the wall. Do you know how many opponents got second chances because of that bug???
@@amitypredator9385Honestly, for some reason I thought it was intended but when I saw the patch notes I couldn't help but remember that this is tekken and people aren't supposed to get out of the wall for free 🤣 can't count how many times I've ended on the wall with bryans UF222223 just for them to have me on the wall and now I'm eating wall pressure for comboing them 🤣
Its still going to be good. If you block this move you have to take a mix and have zero options aside from heat burst lol. This move still leaves you at plus frames at point blank range.
@@henrynguyen4315 you can react to RKO. So its not a true mixup. The mixup is between the low and the elbow. If u stand still u just take the low dmg lowkick which is EVEN punishable if he HITS u. Ur just beginners
@@berkaykilic5883 im talking about azucenas wr 32 not kings heat smash in that itll still give her plus frames and she will be in your face still to further pressure or mix.
DUDE I just experienced this for the first time. I couldn’t tell if I was crazy or not, I kept getting hit by a nina spamming that heat engager move where she extends her arms out like she’s doing a kamehameha and it’s -12 so I’m like okay cool I’ll just 112 to punish it but for SOME reason only the first jab would it and the rest would wiff, so. Didn’t know how to punish the move lmao. I thought that was by design though so thought that move was supposed to have good pushback on block or something causing my stubby jab to not be a good punish
You're completely wrong about devil jin. His heavens door wasn't nerfed either in wall combo or in a heat dash combo. What changes is that he can't reset the combo after he does heavens door on a breakable floor.
They are doing both, I just never mentioned the floor break bug. They talked about the damage not scaling properly after heat dash on the tekken talk recently. The damage is being adjusted for after heat dash and for the wall combo. This is all in the patch notes as well
Azucena and Dragonuv need a lot more nerfs...Azucena f1+2 is op...its 15 on start up, minus 8 on block, plus huge pushback....everyone only spam that move during strings...also do wake up wit it...i hate that move...
Yeah I know its a high but the start up is so fast its a bit weird to react too....n when u dnt n u block the push back is ridiculous...so her pressure continues
Can't wait for the next patch when people discover yet another near-Touch-of-Death tech with Dragunov
Finally they’re fixing Bryan’s heat smash and that wall bug
All this time I wasn't sure if it was their way of saying, "you've done enough damage." Or a glitch based on how I'm facing the wall. Do you know how many opponents got second chances because of that bug???
@@amitypredator9385Honestly, for some reason I thought it was intended but when I saw the patch notes I couldn't help but remember that this is tekken and people aren't supposed to get out of the wall for free 🤣 can't count how many times I've ended on the wall with bryans UF222223 just for them to have me on the wall and now I'm eating wall pressure for comboing them 🤣
I would love to see you make a tier list Eagle
Feng needs access to King's throws, trust me it's fair
Great vid
Dragunov 🤝 Azucena
Azucena,s one over powered move is nothing compared to king being over powered in general.
Besides his heat smash, hes nowhere broken
@@berkaykilic5883lolz ok bud
Its still going to be good. If you block this move you have to take a mix and have zero options aside from heat burst lol. This move still leaves you at plus frames at point blank range.
@@henrynguyen4315 you can react to RKO. So its not a true mixup. The mixup is between the low and the elbow. If u stand still u just take the low dmg lowkick which is EVEN punishable if he HITS u. Ur just beginners
@@berkaykilic5883 im talking about azucenas wr 32 not kings heat smash in that itll still give her plus frames and she will be in your face still to further pressure or mix.
Did they fix reina's 1,1,2 where the first 1 will hit but the 2nd jab will whiff so if you finish the string, you are launch punishable?
Unfortunately they didn't
DUDE I just experienced this for the first time. I couldn’t tell if I was crazy or not, I kept getting hit by a nina spamming that heat engager move where she extends her arms out like she’s doing a kamehameha and it’s -12 so I’m like okay cool I’ll just 112 to punish it but for SOME reason only the first jab would it and the rest would wiff, so. Didn’t know how to punish the move lmao. I thought that was by design though so thought that move was supposed to have good pushback on block or something causing my stubby jab to not be a good punish
You're completely wrong about devil jin. His heavens door wasn't nerfed either in wall combo or in a heat dash combo. What changes is that he can't reset the combo after he does heavens door on a breakable floor.
They are doing both, I just never mentioned the floor break bug. They talked about the damage not scaling properly after heat dash on the tekken talk recently. The damage is being adjusted for after heat dash and for the wall combo. This is all in the patch notes as well
@@idleeagle which exact patch note was this mentioned in?
@@TheUnique69able the 1.03 patch notes
People are being so soy complaining about dragunov that imma just pick up steve. Drag was my first character and main since tekken 7 because of JDCR
Azucena and Dragonuv need a lot more nerfs...Azucena f1+2 is op...its 15 on start up, minus 8 on block, plus huge pushback....everyone only spam that move during strings...also do wake up wit it...i hate that move...
Most top players don't use that but if dey do....trust me everyone will see what I am speaking about...oh yeah n her d/b3+4 annoying...
Duck it it’s a high
Yeah I know its a high but the start up is so fast its a bit weird to react too....n when u dnt n u block the push back is ridiculous...so her pressure continues