Maya VFX Series: Creating Portal Effect

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 54

  • @parthshah713
    @parthshah713 3 роки тому +1

    i think you are from another planet. really beautiful work.

    • @sarkamari
      @sarkamari  3 роки тому

      Appreciate your kind words

  • @ganinbhatia5922
    @ganinbhatia5922 3 роки тому +1

    Sir your tutorials are realy very helpful.

  • @sefatastanoglu5914
    @sefatastanoglu5914 2 роки тому +3

    maya crash when i want to render with maya hardware 2.0. what's the solution?

    • @sarkamari
      @sarkamari  2 роки тому

      You need to make sure that you have the compatible Graphics card: docs.arnoldrenderer.com/display/A5ARP/Supported+GPUs

    • @sarkamari
      @sarkamari  2 роки тому

      check with Maya 2023.

  • @Figster62
    @Figster62 3 роки тому

    Wow.. awesome!

  • @jamilahmmedtushar4012
    @jamilahmmedtushar4012 4 роки тому +3

    really good.
    Can you make one on Nebula or Cloud dust?

  • @JohnnyFehr
    @JohnnyFehr 3 роки тому +1

    Really nice! Really good spoken speed! but hey there is one problem. How to collide it with the ground? a plane with a ncloth passive collider doesn't work. why?

    • @sarkamari
      @sarkamari  3 роки тому +1

      Passive collider works when you apply nParticles. With legacy, select both and use Make Collide.
      Also thank you the kind words ☺️

    • @JohnnyFehr
      @JohnnyFehr 3 роки тому

      @@sarkamari but one question again. how can I chache this now out?

    • @sarkamari
      @sarkamari  3 роки тому

      You have 2 options: Either geo cache it (old method but still effective) or simply bake the animation

  • @leonelsantos6517
    @leonelsantos6517 2 роки тому +1

    Naice.

  • @RedChaoticRain
    @RedChaoticRain 2 роки тому +3

    This tutorial was very helpful! I do have one question though. When I try to render through the maya hardware, the motion blur option makes maya crash. I'm able to render fine with it off though. Should I just leave the motion blur out or is there something I can do to keep the blur but make it not crash?

    • @sarkamari
      @sarkamari  2 роки тому

      There are many reasons for software crash. One can be computer spec limitations.
      I suggest using motion vector as a pass and add the motion blur in post.

  • @embodie_breaks7089
    @embodie_breaks7089 3 роки тому

    awesome thank you

    • @sarkamari
      @sarkamari  3 роки тому

      Glad you found it useful. My pleasure

  • @soniarajput4658
    @soniarajput4658 3 роки тому

    Ur tutorials r amazing 🔥❤️

  • @benjaminjoseph1923
    @benjaminjoseph1923 2 роки тому

    you are amazing buddy

    • @sarkamari
      @sarkamari  2 роки тому

      Thank you Sir 🙏🏼

  • @anshikaanand3608
    @anshikaanand3608 3 роки тому +1

    'AMAZING' , helped alot , but sir when the particles complete the circle, particles collide and goes in one direction , how to avoid that collide and particles going out of circle in single direction?

    • @valerestrepo14
      @valerestrepo14 5 місяців тому

      just finished the tutorial and I have the same problem and its bothering me so much that its not in a perfect circle lol

  • @lindaarts5419
    @lindaarts5419 2 роки тому +1

    hi!! does it have to follow a circle shape? could we possible do this with an irregular shape?

    • @sarkamari
      @sarkamari  2 роки тому +1

      Yes and yes
      You can use Lattice deformer to change the shape of the circle

  • @untilitworks4514
    @untilitworks4514 2 роки тому +1

    Awesome tutorial! Thank you!
    How can I change the background in the view? :D

    • @sarkamari
      @sarkamari  2 роки тому +1

      Glad you found it useful, Phil.
      Alt+B changes the background

    • @untilitworks4514
      @untilitworks4514 2 роки тому

      @@sarkamari Thank you :)

  • @daphnediaz5341
    @daphnediaz5341 3 роки тому +1

    If I want to animate de movemente of the portal, like you did in the final one, do I have to animate the circle in the very beggining, or when I have the final object?

    • @sarkamari
      @sarkamari  3 роки тому +1

      Good question. If you wish to change the moment of the curve, you can assign a Lattice deformer to it without changing the movement of the particles

    • @daphnediaz5341
      @daphnediaz5341 3 роки тому

      @@sarkamari So, it its at the final and just with the Lattice deformer, right?

  • @lapsychopatate6267
    @lapsychopatate6267 3 роки тому

    hello, Maya hardware 2.0 crash my scene and I cannot open it agaiin... I think it's because of that but maybe it's a another thing I don't know... So, do you have a help for me please?
    By the way, great tutorial really, thank you!

  • @shreyaghosh1231
    @shreyaghosh1231 2 роки тому

    Hello sir I want to ask you a question,when I input nuke compositing camera locators value in maya and making dust effect ,did’t happen anything there, please sir reply help!

    • @sarkamari
      @sarkamari  2 роки тому

      Hi Sherya,
      Apologies
      I did not understand the question. Have you brought nuke point clouds into maya?

  • @NosliwL
    @NosliwL 3 роки тому

    Hi! this might be late but may I ask how do I cache the maya flow effect? nCache doesn't work because maya says particles are not classified under nParticles.

  • @kalanstrauss5500
    @kalanstrauss5500 3 роки тому

    How did you do the camera angle that made it look like you were getting sucked into the portal? Did you mess with the focal length or just simply animate it moving through?

    • @sarkamari
      @sarkamari  3 роки тому

      Hi;
      Both. Using a different focal length while the camera goes through the portal

  • @falsonerd4138
    @falsonerd4138 3 роки тому +1

    Can you do a nebula/ space themed tutorial?

  • @danielslackergenius1641
    @danielslackergenius1641 3 роки тому

    Thank you for this tutorial. It is the solution to a problem that had me scratching my head. I do have a question that you may be able to answer. What I am making is a science fiction type intake for a spaceship. I don't want any of the particles to go outside of the circle. Instead I would like them to gravitate to the center. Would a vortex work for that?

    • @sarkamari
      @sarkamari  3 роки тому +1

      I would use a gravity node with volume turned on in its attribute. Use circle as shape and give it fall off
      Positive the gravity node right at the centre of you particle obj. Done 😃

  • @bettlebug5988
    @bettlebug5988 Рік тому

    Hello Sarkamari, I love the tutorial but I need your help. Some how the color of the portal is gone. I went back to Add Per Object Attribute for both Flow Particle and particle but it does not allow me to check the box.

    • @sarkamari
      @sarkamari  5 місяців тому

      Happened to me as well a couple of times. Go back one save where you have not applied anything yet and try again. The issue seems to be fixed in Maya 2024

    • @bettlebug5988
      @bettlebug5988 5 місяців тому

      @@sarkamari Hello Sarkamari, once I finished school I no longer have Maya

    • @sarkamari
      @sarkamari  5 місяців тому

      Maya 2024 was released about 7 months ago so if you’re still studying you might be able to access it as educational on your home machine :)

    • @bettlebug5988
      @bettlebug5988 5 місяців тому

      @@sarkamari Once I finished school the subscription was taken away.

  • @daphnediaz5341
    @daphnediaz5341 3 роки тому

    Hello again, how can I make the particles luminous? I have to recreate an scene, and there, the particles have light and illuminate the scene

    • @sarkamari
      @sarkamari  5 місяців тому

      You have two options:
      Give the materials ambience (sufrace shader) greater than the value of 1.
      Or my preferred method to easily do it in post

  • @tookyoocheese467
    @tookyoocheese467 3 роки тому

    how i hide the controller when i wnat to playblast?

    • @sarkamari
      @sarkamari  3 роки тому

      Via viewport drop down menus >Show

  • @thewizardragon
    @thewizardragon 2 роки тому

    Great tutorial!!! but I have a cuestion, how can I modify the particles to get a "perfect" circle, I tryed the last parameters you used to archieve the long tails, but in the left semms to be more particles than in the rest of the flow, is there any way to just modify one part of the figure?
    thanks again for the tutorial :) , also sorry if my english is not the best

    • @sarkamari
      @sarkamari  2 роки тому +1

      You have two ways to achieve this. 1 to make the initial path (circles) thinner. Another "trick" is to add Fields/Forces such as turbulence to break up the movement of the particles and that point blends in with the rest of the flow

    • @thewizardragon
      @thewizardragon 2 роки тому +1

      Thanks !!