Thank you so much for this tutorial. It really is incredible how advanced the simulated physics are with just a few mouse clicks, and you explained it so well.
You are an amazing teacher, I admit I was afraid to watch a 30 min. Tutorial because some people drag their tutorials too much, but you explained really well. Thank you so much
@@fxmaniac2839 i have a question about particles...is it possible to make a hand out of smoke Someone told me to fill a 3D hand model with nparticles inside and then change the particles so it appears as it was smoke Someone else told me to use bifrost but my laptop is not very good at handling that much power Can I get your insight on this to see what you reccomend? Please and Thank you
Thank you, the new Maya fx series is coming up !! stay tuned And my system configuration is quite old , I have a ryzen 7 2700x and 1060 graphics and 16 GB or RAM
Thanks ! First you have to create a cube , and set it as passive collider , then create the particles emitter inside the cube , they will emit only inside that object
Thanks for a greate tutorial :) Can you make a tutorial on how to make the partical only fall after collition occured? I want to make a sand castle that get hit by a ball. I want the particals to be initially sleeping, is that possible?
Thank you ! Yes you can , you can use the initial state option in the fields and Solvers menu to set the current state of the particles as their initial state so when you go back to the first frame it will start from there , then you can use forces to make them explode or whatever
Great tutorial! I still have some questions, for example, if instead of the spheres, I want to put cereal inside of the big sphere ( I am talking about the 17:00 minute ) how can I turn this particles into other object?
Hey Bro awesome tutorial man. Bro can you please help me with one issue. I am trying to fill the bowl with cornflakes or any kind of object. How can I give the particles that specific object shape?
Thanks ! You can use the particle instancer to pick any object as particles but unfortunately it doesn't support inner particle collisions , meaning that those custom object particles won't collide with each other , that's the biggest issue in Maya nparticles
Awesome!! You explained to me what I was looking for, how to go about animating the container. My next question for which I have not yet found a solution: If I use instancer to use a custom geometry in place of the spheres, the particles still act as spheres, and do not pay any attention to the actual shape of the used geometry. So if I use a capsule shape, for example, the edges of the capsules will simply go straight through each other! Is there a way to fix this?
Thanks, unfortunately that's only thing Maya particles has been lacking since the beginning and there is no way that a custom particle will collide with themselves because there is no custom convex option for the collision shape.
@@fxmaniac2839 I suppose that's why it works so fast...Since they're instances, I wouldn't expect necessarily that it would mimic the geometry itself, but even having options like "capsule" would have already been nice. Thanks for the clarification, 'preciate the answer, and the priceless tutorial!!! (No one else explains the animation part)
Good tut - but why does my nParticles (emitting from a Torus) pulsate every second? I'm getting smoke ring-like of births - I can't seem to find an attribute to make it a steady-flow.
Hi, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and export the animation, but I dont have results, I need to export some of those those types of animations to lumion, and lumion only accepts .fbx animations, you can help me ?
Hi, Sayed! And again, thank you for your priceless tuts. A have a question: I assembled a scene in which I filled a bowl with nParticles-spheres. 300 frames, everything looked fine, IPR in Arnold was more than fine, too. I wanted to leave Maya rendering these frames and run Render Sequence, but for some reason the first image Arnold finished wasn’t the same that I had in IPR. That’s seems a bit strange for me, I didn’t move the camera. I checked IPR again - it was fine. Started the sequence again - the same issue (perspShapeCamera in both cases). I will recreate the whole scene from scratch when I’m back home, but maybe you can explain me what I did wrong and what the reason of that case was. And one more question: how can I make these spheres look like Nesquik choko pops? I mean not to be so smooth and to have a “spongy surface”. Thank you!
Hi, for the first question, yah that can happen sometimes it's better to save your project and close maya and re render it. And for the second question yah you can choose different shapes for the particles using the particle instancer, I have an upcoming maya tutorial series soon , I'll talk about them
Your playback speed is set to "free" (animations settings) which makes your speed adjustments absolutely useless. Big mistake when you make such an effort about explaining that you need to set it to "play every frame" - with that option just below it. Now your anims are playing back as quickly as your comp can compute them - meaning you get several seconds of animation played back within a "real time" second.
This is great! Thanks for not assuming that we know and taking us step-by-step explaining why.
Thank you ! I'm glad it was helpful!!
Thank you so much for this tutorial. It really is incredible how advanced the simulated physics are with just a few mouse clicks, and you explained it so well.
Thank you 🙏 I'm glad it was useful to you 😊
You are an amazing teacher, I admit I was afraid to watch a 30 min. Tutorial because some people drag their tutorials too much, but you explained really well.
Thank you so much
Most Welcome ! Glad it was helpful
@@fxmaniac2839 i have a question about particles...is it possible to make a hand out of smoke
Someone told me to fill a 3D hand model with nparticles inside and then change the particles so it appears as it was smoke
Someone else told me to use bifrost but my laptop is not very good at handling that much power
Can I get your insight on this to see what you reccomend?
Please and Thank you
you are soo clear ..Thankyou soo much...Love from India...Waiting for more such tutorial...thankyou
Most Welcome ! I'm Glad it was helpful ! sure I will try to make more tutorials !!
even after 3 years it's still very usefull, thanks!
I'm glad it's still useful to you 😊🙏
@@fxmaniac2839 btw , don,t you have a discord server? :)
Thank you so much! 10mins into the vid taught me a lot already. HUGERESPECT.
You are welcome! I'm glad it was helpful!!
Thank you for the tutorial bro , even 5 years now , really help _/\_
Thanks I'm glad it was useful to you 😊
the process was very detailed! I learned a lot, thanks. it's friendly to maya. beginner.
Thanks! I'm glad it was useful 😊
awesome bruv! please keep doing this !
Thanks ! Sure Will keep making more !!
Thank you for the tutorial, it helps me a lot and your explanation is easy to catch
I'm glad it was helpful!
Good video mai bradar!. Yai have learnt so much.
Thanks Maaa brotha
Thank you this was such a great tutorial
❤️❤️🙏
Very clear brother !!!
But please make some playlist in your channel ...
thanks bro, it was very useful!
Thank you, I'm glad it was useful to you 😊
Thank you very much sir for this amazing tutorial
Best Tutorial !! Thanks a lot!!
Thanks ! I'm glad it was useful!!
めちゃ分かりやすかったです。ありがとうございます。
Great video very very helpful.Thanks a lot.
Most welcome , I'm glad it was helpful
Best Particle tutorial :)
❤️☺️🙏
Loved this !! Thank you so much !
Thanks , please do more fx tutorials
This is excellent, thank you!!
Thanks ! Glad it was helpful!!
Wonderful tutorial 👏🏽👏🏽
🙏🙏
really this is too much helpful
Thanks man it's really help 🌹💓
Very nice video.
What is your System Configuration?
Thank you, the new Maya fx series is coming up !! stay tuned And my system configuration is quite old , I have a ryzen 7 2700x and 1060 graphics and 16 GB or RAM
thanks for the tutorial bro, much appreciated
Welcome ! Glad it was helpful
Very informative and great tutorial. keep it up
Thank you ! I'm Glad it was useful !!
tnxs for this video love from india
My pleasure!
thanks for tutorial sir
hi and thank you for these tutorials. ı have a question. ı want this particles moving inside a cube. how can ı do that borders?
Thanks ! First you have to create a cube , and set it as passive collider , then create the particles emitter inside the cube , they will emit only inside that object
Thanks for a greate tutorial :)
Can you make a tutorial on how to make the partical only fall after collition occured? I want to make a sand castle that get hit by a ball. I want the particals to be initially sleeping, is that possible?
Thank you ! Yes you can , you can use the initial state option in the fields and Solvers menu to set the current state of the particles as their initial state so when you go back to the first frame it will start from there , then you can use forces to make them explode or whatever
@@fxmaniac2839 Thanks, I will try it out :)
Amazing, Can you please also explain the basics of ncloth and nhairs.
Thanks , sure I'll try it in near future
please make a tutorial on CYCLONE effect in maya..
Great tutorial! I still have some questions, for example, if instead of the spheres, I want to put cereal inside of the big sphere ( I am talking about the 17:00 minute ) how can I turn this particles into other object?
Use an instancer. Instancer turns basic particles into almost any type of geometry/mesh.
Hey Bro awesome tutorial man. Bro can you please help me with one issue. I am trying to fill the bowl with cornflakes or any kind of object. How can I give the particles that specific object shape?
Thanks ! You can use the particle instancer to pick any object as particles but unfortunately it doesn't support inner particle collisions , meaning that those custom object particles won't collide with each other , that's the biggest issue in Maya nparticles
@@fxmaniac2839 thanks bro.
Use an instancer. Google 'nparticle instancer'.
Really helped
I'm glad it did 😊
Awesome!! You explained to me what I was looking for, how to go about animating the container.
My next question for which I have not yet found a solution: If I use instancer to use a custom geometry in place of the spheres, the particles still act as spheres, and do not pay any attention to the actual shape of the used geometry.
So if I use a capsule shape, for example, the edges of the capsules will simply go straight through each other! Is there a way to fix this?
Thanks, unfortunately that's only thing Maya particles has been lacking since the beginning and there is no way that a custom particle will collide with themselves because there is no custom convex option for the collision shape.
@@fxmaniac2839 I suppose that's why it works so fast...Since they're instances, I wouldn't expect necessarily that it would mimic the geometry itself, but even having options like "capsule" would have already been nice.
Thanks for the clarification, 'preciate the answer, and the priceless tutorial!!! (No one else explains the animation part)
Good tut - but why does my nParticles (emitting from a Torus) pulsate every second? I'm getting smoke ring-like of births - I can't seem to find an attribute to make it a steady-flow.
Thank you!
love from india
Amazing man but I dont saw how to apply the motion blur like your previous scene :(
I applied the motion blur in post in after effects, using a plug-in
how do I make a spray mist effect...?
you can try emitting particles from a point and really some scale and a lot of particles along with some turbulence field !
Hi, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and export the animation, but I dont have results, I need to export some of those those types of animations to lumion, and lumion only accepts .fbx animations, you can help me ?
How do I change the particles to objects I've modeled, like gold coins?
You can use the particle instancer to instance a geometry from the scene as particles
Thanks
دمت گرم سید
ممنون، موفق باشید
How to create Muzzle Flash ?
Probably by using Maya fluids
@@fxmaniac2839 Please make a tutorial
Hi, Sayed!
And again, thank you for your priceless tuts.
A have a question: I assembled a scene in which I filled a bowl with nParticles-spheres. 300 frames, everything looked fine, IPR in Arnold was more than fine, too.
I wanted to leave Maya rendering these frames and run Render Sequence, but for some reason the first image Arnold finished wasn’t the same that I had in IPR. That’s seems a bit strange for me, I didn’t move the camera. I checked IPR again - it was fine. Started the sequence again - the same issue (perspShapeCamera in both cases).
I will recreate the whole scene from scratch when I’m back home, but maybe you can explain me what I did wrong and what the reason of that case was.
And one more question: how can I make these spheres look like Nesquik choko pops? I mean not to be so smooth and to have a “spongy surface”.
Thank you!
Hi, for the first question, yah that can happen sometimes it's better to save your project and close maya and re render it. And for the second question yah you can choose different shapes for the particles using the particle instancer, I have an upcoming maya tutorial series soon , I'll talk about them
@@fxmaniac2839 Got it, thank you so much!
COOL
asalamu alikum bro thank you where are you from
how to kill particles
using uniform
can ypu export nparticle as pdb
Pdb?
FX Maniac vdb format that export for maya
what is "control set" at 16:54?
Which set ?
arnold render view
biofrost I think can do that and much better
Yah , of course
Your playback speed is set to "free" (animations settings) which makes your speed adjustments absolutely useless. Big mistake when you make such an effort about explaining that you need to set it to "play every frame" - with that option just below it.
Now your anims are playing back as quickly as your comp can compute them - meaning you get several seconds of animation played back within a "real time" second.