Maya VFX Series: Fire Effect in Maya

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 123

  • @KztrinAlejandro
    @KztrinAlejandro 4 роки тому +18

    I can't believe I'm watching a tutorial with such a nice quality. I'm glad I've found your channel

  • @amitanivfx
    @amitanivfx 8 місяців тому

    Omg omg This is easily one of the best tutorials I’ve ever watched on YT. No doubt you teach at ILM. Salute to you and so many thanks from India. ❤

    • @sarkamari
      @sarkamari  8 місяців тому

      Amazing to hear Amit🙌🏼

  • @Lumberjackcompany
    @Lumberjackcompany 3 роки тому +1

    man, you are awesome. Haven't even finished but already dropped by the comment section to say thanks for the good work.

    • @sarkamari
      @sarkamari  3 роки тому +1

      You comment just made my day. Truly appreciate your kind words

  • @M1dorikun
    @M1dorikun 11 місяців тому +1

    I'm Japanese.
    I want be CG creater in the future.
    so, it's a useful video for me.
    thanks, and I want more kind of series in Maya VFX.

  • @ONHER247
    @ONHER247 3 роки тому +3

    Awesome...can't believe the quality and the overall explanation of it...well done.

    • @sarkamari
      @sarkamari  3 роки тому

      Thank you Kelby 🙏🏼

  • @microbounce2009
    @microbounce2009 3 роки тому +3

    we want more of these tutorials. they are the best i've seen, easy to understand and easy to do.

  • @tanott
    @tanott 3 роки тому +3

    Your channel is a hidden gem, thank you very much for all these useful tuts!

    • @sarkamari
      @sarkamari  3 роки тому

      Really appreciate your kind words

  • @asier7400
    @asier7400 3 роки тому +1

    The best channel of VFX in Maya. thanks

  • @christophercraves
    @christophercraves 4 роки тому +2

    play with 1.25x for normal playback . good tutorial

  • @YuzuLeMoon
    @YuzuLeMoon 2 роки тому +1

    Thank you for taking the time in showing us your process. I really like your channel. I'm glad I found it.

    • @sarkamari
      @sarkamari  2 роки тому +1

      Your comment just made my day. It's not everyday that you get a comment like this.

  • @tind_0
    @tind_0 2 місяці тому

    Incredible tutorial very detailed very well explained loved it I’m subscribing keep up the good work

  • @gaelhernandez5410
    @gaelhernandez5410 3 роки тому +1

    youre amazing bro, thanks
    greetings from Mexico

  • @raol635
    @raol635 3 роки тому +1

    Fx is my weakness in maya. I am not patient enough to work with them. I hope one day I can have same as your skills. Thank u for this easy step by step tut.

  • @EarthKingPrime
    @EarthKingPrime Рік тому

    Thank you, i've learnt so much! Subscribed!

  • @scaramcnamara689
    @scaramcnamara689 4 роки тому +2

    i like the end result. i would probably speed up the "stabbing" of the flames. using a video for reference is essential. smaller flames tend to "stab" the air & disappear immediately after the oxygen is depleted.

    • @sarkamari
      @sarkamari  4 роки тому

      I agree. Thank you for your valuable feedback

  • @foreversaint__
    @foreversaint__ 3 роки тому +1

    Thank you for this 🙏🏻🙌🏻

  • @yoyo-zv3tz
    @yoyo-zv3tz 4 роки тому +1

    I really like your videos, really well explained. You deserve more subs.

    • @sarkamari
      @sarkamari  4 роки тому +1

      Thank you very much for the encouraging words.

  • @jyotsnanegi8299
    @jyotsnanegi8299 3 роки тому

    wow it was just awesome how u explained so well. . best tutorials for fx

  • @naifox1
    @naifox1 Рік тому

    too good to be true this guy ia amazing

  • @쿼드러플-s4m
    @쿼드러플-s4m 2 місяці тому

    thank you sososososo much genius

  • @straightarrow372
    @straightarrow372 Рік тому

    This looks really doable. Thanks for a clear presentation. I hope to try soon. One thing that's not clear to me is how you add points to the color and opacity windows.

    • @straightarrow372
      @straightarrow372 Рік тому +1

      I did a fire, using these instructions, but it's too fast, so I tried to adjust the parameters and it wouldn't change. Then I lengthened it to 200 frames. I noticed that the later frames were slowed down, so I'm wondering if the ncache is somehow preventing me from changing the parameters in the first 120 frames.

    • @sarkamari
      @sarkamari  Рік тому

      You change the scale rate to fine tune the speed of your simulation

  • @akhilshekar8427
    @akhilshekar8427 4 роки тому +1

    My VFX guru

  • @sravanthikacham
    @sravanthikacham 2 місяці тому

    hello..ur tutorais are very usefull and understantable.. plz do tutorail on bifrost dust and snow

  • @shakirovana
    @shakirovana Рік тому +1

    Great tutorial! Thanks! Can you share please how did you add an emissive effect? Is it some sort of light source there?

    • @sarkamari
      @sarkamari  Рік тому

      Yes.a simple omni night with a simple expression to randomised the intensity

  • @ramencat7322
    @ramencat7322 Рік тому +1

    Hello! Thx a lot for the awesome tutorial, it’s super easy to follow. I just have one question, when I render my flame, it looks like the particles are colliding with the box, making it rly noticeable, and there seems to be a lot of smoke (enough to fill the entire box making it even more obvious). How could I fix that? Thx again for the amazing vids :)))

  • @jerbinjerard6855
    @jerbinjerard6855 3 роки тому +1

    It was pretty helpful n easy a bit complicated at first though I did it ,I juz need to know that for Arnold rendering setting how much sample should we give to get a better result

  • @오이파스타
    @오이파스타 3 роки тому

    Thank you

  • @DCai-g7b
    @DCai-g7b 3 місяці тому

    I followed your instructions but somehow my flame looked like a mushroom/balloon shape (emitting in 360 degree radial direction) and not emitting upwards/tall. (I already turned on the auto resize as instructed). Any advice on what I might have done wrong? Thanks a lot for sharing!

  • @hard1264
    @hard1264 3 роки тому

    Best information

  • @oguzhanbostan2521
    @oguzhanbostan2521 Рік тому +1

    Hello, thank you very much for sharing this tutorial. I have a question. How can we increase the light intensity of the Fluids we have created? I want it to illuminate its surroundings, but I still haven't found how to do it.

    • @sarkamari
      @sarkamari  Рік тому +2

      The shortest hack is to plant a point light in the middle of your fluid and crack up the exposure. Fluids do not emit any lights

  • @MustafaJafarTD
    @MustafaJafarTD 3 роки тому

    Thanks man♥

  • @marcobartolo5511
    @marcobartolo5511 3 роки тому

    Thanks a lot man!

  • @piyushsoni7461
    @piyushsoni7461 11 місяців тому

    Can you share a hypershade workflow for shading this as well as smoke, I tried to work with arnold shaders here but nothing changed in Render view. If I tried to change it using may attributes, it worked though like you did

  • @ww2-epicbattles
    @ww2-epicbattles 3 роки тому

    I have two questions.
    1. What should I tweak if I want the fire to emit some brighter light?
    2. Will this work without errors if I group the emitter and fluids in an animated shot and parent constraint the group or do I have to do something extra?

    • @sarkamari
      @sarkamari  3 роки тому

      Hi;To answer to your first question, lighting should be conducted seperatly. This scene has an omni light at the base of the flame and the illumination comes from there.
      Your 2nd question is explained in the smoke tutorial in the FX series.

  • @aliiraq9655
    @aliiraq9655 4 роки тому

    Awesome .. thank you ..

  • @mahimamukherjee5101
    @mahimamukherjee5101 9 місяців тому +1

    can we hide the emittor somehow?

    • @sarkamari
      @sarkamari  9 місяців тому +1

      Turn off the primary visibility via the Att Editor window

  • @himavanthakhilsai7181
    @himavanthakhilsai7181 4 роки тому +1

    Hi! I did everything but i don’t see any fire in Arnold render expect the polygon... please help

  • @albertolujan231
    @albertolujan231 2 роки тому +1

    Nice to meet you, nice tutorial, I have a query, this only works for arnold by CPU, I try with GPU and no result. Thank you.

    • @sarkamari
      @sarkamari  2 роки тому

      Hi Alberto, Iam glad you found this useful; Yes you are correct: fluidShape node is not supported on the GPU. To use GPU you need to use Bifrost Aero

  • @ridham9782
    @ridham9782 2 роки тому +1

    Sire i made it but i can't able to get the fire's light in the nearby walls which i've kept.what should i do?

    • @sarkamari
      @sarkamari  2 роки тому

      Hi
      The light can be easily faked. Just place an omni light in the middle of the fire and u will be sorted

    • @ridham9782
      @ridham9782 2 роки тому

      @@sarkamari Is that a plugin thing or normal light in arnold?

  • @mangosdangoes6144
    @mangosdangoes6144 4 роки тому +2

    Awesome tutorial. How would I increase the amount of light that the fire is emitting?

    • @sarkamari
      @sarkamari  4 роки тому +1

      Fluids don't emit light. You need to use an omni Maya light to fake the effect.

    • @mangosdangoes6144
      @mangosdangoes6144 4 роки тому

      Sarkamari I see, thanks!

    • @michaelc3963
      @michaelc3963 4 роки тому

      Or brighten your yellows?

  • @theludonarrian
    @theludonarrian Рік тому

    Why not use the move and scare tools?

  • @magdalenadolencic8908
    @magdalenadolencic8908 2 роки тому

    I find this tutorial very useful, however whenever I try to render my image/animation, the flames simply aren't there. Do you maybe know what the problem might be? I'm out of solutions... Thanks!

  • @hamuArt
    @hamuArt 3 роки тому +1

    Thank you so much for this tutorial!
    Is it possible to make the animation of the particle repetitive - loop animation?

    • @sarkamari
      @sarkamari  3 роки тому +1

      The trick is not to move the camera. Animation 🔥 is straight ahead method. So no one should notice any cut

  • @jaycal1920
    @jaycal1920 3 роки тому

    Can the fire be the only source of light. My fire isnt appearing in the render. There is a mesh light used for the coals in the fire pit which emit light but the fire isnt appearing in a still frame render.

  • @carolminussi3929
    @carolminussi3929 4 роки тому

    THANK YOUUUUUU

    • @sarkamari
      @sarkamari  4 роки тому +1

      Glad you enjoyed the video Carol.

  • @keithyakouboff8755
    @keithyakouboff8755 3 роки тому

    Are fluids really still being used? The technology is older and less efficient than the newer Bifrost, is it not?

  • @YuzuLeMoon
    @YuzuLeMoon 2 роки тому

    Hi Sarkamari, I have rendering question. I'm trying to render this same fire animation in Maya Arnold using my GPU, but it can't seem to render properly. CPU rendering works just fine, but it takes a long time. With GPU, it renders everything perfectly except the area where my fire animation is happening. I updated my GPU driver already, but it still does the same problem. Script editor says "[gpu] shader name unknown to OptixProgramCache: MayaFluid //
    [gpu] shader name unknown to OptixProgramCache:MayaFluidData //
    [gpu] shader ignoring shader /fluid/fluidShape1/shader, node not supported on the GPU"
    Do you know how this could be fixed?

    • @sarkamari
      @sarkamari  2 роки тому +1

      Hi
      Unfortunately fluid sims cannot be gpu rendered. Try Bifrost aero for gpu rendering your 🔥

    • @YuzuLeMoon
      @YuzuLeMoon 2 роки тому

      @@sarkamari Thank you for the quick response, sir. I will definitely try that.

  • @jasontompkins8888
    @jasontompkins8888 2 роки тому

    In viewport my flame is lively and full but no color, in render I can see a bit of color, but very little flame is seen. Like basically nothing with little spots of yellow/orange. Any suggestions?

    • @sarkamari
      @sarkamari  2 роки тому

      What counts is what you see in the render. I suggest you play around with input bias and incondecen colour widget to see if there is any change

  • @MIRTHEUZ
    @MIRTHEUZ 3 роки тому

    How long did it take to render this sequence? Thanks!

    • @sarkamari
      @sarkamari  3 роки тому

      Not long really. I believe it took about an hour with the resolution of 720p. Remember that your CPU plays a huge role

    • @MIRTHEUZ
      @MIRTHEUZ 3 роки тому +1

      @@sarkamari Thanks for your quick reply! An hour is not that much for this result, I'll have it in consideration. ☺

  • @古耶汉堡包
    @古耶汉堡包 2 роки тому

    Hello teacher, I would like to know how to remove the rising and burning animation in front of this fire animation, just the burning animation

    • @sarkamari
      @sarkamari  2 роки тому

      Keyframe your emission rate attr on your emitter node

  • @jcmontesor4891
    @jcmontesor4891 3 роки тому

    What did you click to view the source in 11:56

  • @daphnediaz5341
    @daphnediaz5341 3 роки тому +1

    How do you make the fire illuminate more?

    • @sarkamari
      @sarkamari  3 роки тому +1

      You need to use Maya lights and fake the effect

  • @benslater4348
    @benslater4348 3 роки тому

    amazing tutorial thanks, I'm thinking of doing exhaust flames shooting out, are there any tips you could give me pls

    • @sarkamari
      @sarkamari  3 роки тому

      ،Thank you Ben.
      Follow the same workflow. What you might need is a seperate volume axis to be connected to your fluid container

  • @tind_0
    @tind_0 2 місяці тому

    Is there a way to make my fire cast more light in the scene ?

    • @sarkamari
      @sarkamari  2 місяці тому +1

      I personally use an omni light with a Rand expression for flickering the intensity

    • @tind_0
      @tind_0 2 місяці тому +1

      @@sarkamari oh okay thank you thank you

  • @leonardoacosta1953
    @leonardoacosta1953 2 роки тому

    Hello Sir, just a question, what is the attribute that let me have more influence as a Lightbringer in the scene, I just create the torch but the influence over the walls is not the best, and I want this to be like 70% of the light source in the scene, I need it to illuminate way more.

    • @sarkamari
      @sarkamari  2 роки тому

      I'd definitely consider using a point as a source of light. Fluid sim doesn’t emit light, unfortunately.

    • @leonardoacosta1953
      @leonardoacosta1953 2 роки тому

      @@sarkamari Do you recommend to me a way to emulate the effect of the "pulsing light" of a torch? I tried to set the point light as you say but it seems static and kind of fake, so I tried to use a Fractal and animate by "set key" in the color channel but it is not working, nothing is changing when I try to block the influence of white n black as an alpha. I'm gonna check if I didn't activate the checkbox to use alpha as luminance...

  • @jah_roar
    @jah_roar 3 роки тому

    I can't see the smoke in 4:25 in the viewport neither in the arnold render... I followed the steps perfectly

    • @sarkamari
      @sarkamari  3 роки тому

      Sounds like the viewport settings issue. Make sure ao and motion blur button s are off and you're not in the wireframe mode.

  • @redblue-karthick8924
    @redblue-karthick8924 2 роки тому

    tempereture,fuel,color is off not show why

  • @fernandogarcia208
    @fernandogarcia208 2 роки тому

    Hello, how can we activate or deactivate the fluid, it is for an animation and I am new to fluids, thanks 😁

    • @sarkamari
      @sarkamari  2 роки тому

      Via the 3D container itself. I explain how in the 'Burning Wood' tutorial

    • @fernandogarcia208
      @fernandogarcia208 2 роки тому +1

      @@sarkamari thank you

  • @skrohit752
    @skrohit752 2 роки тому

    When I tried the temperature section is inactive. What to do ?

    • @sarkamari
      @sarkamari  2 роки тому

      You need to make sure the temperature is set to all grid on the emitter

  • @pratibimbaadhikaryadhikary7822
    @pratibimbaadhikaryadhikary7822 2 роки тому

    When i render from arnold i dont see a fire but a cube shaped image. HELPPPPPPPP!!!!!!!!!!!

    • @sarkamari
      @sarkamari  2 роки тому

      How you SEE your fluid when you render with Arnold goes back to the Shading roll-out in your fluidshape1 tab. Play around with colour, opacity and transparency.

  • @mamtapatil1892
    @mamtapatil1892 2 місяці тому

    after one day of practice i realized, I cant render that with GPU............wow

  • @zahhaksaeed1493
    @zahhaksaeed1493 4 роки тому

    When i render a frame i only see a white box and no fire. Can anyone help me solve this issue. Everything is working fine in viewport

    • @sarkamari
      @sarkamari  4 роки тому

      Two things to check: make sure to set your Temperature emitter to Dynamic grid ( usually gradient causes such effect). Also your approach will be slightly different if you are using Redshift

  • @rskyras
    @rskyras 4 роки тому

    Hi I'm not seeing the smoke in the viewport? :S I can see it in when I render

    • @sarkamari
      @sarkamari  4 роки тому

      Yep! Don’t trust viewport 2.0 when it comes to fluids. Always render

  • @zequi007
    @zequi007 4 роки тому

    Can this work for a fire breath?

    • @sarkamari
      @sarkamari  4 роки тому

      For that type of FX you need to utilise Volume axis field to give the fire extra push

  • @worldrunner_visuals
    @worldrunner_visuals 2 роки тому +2

    Arnold doesn't render my fire

    • @sarkamari
      @sarkamari  2 роки тому +2

      Change your opacity/ transparency settings under shading roll out and introduce more intensity via Incandescence

    • @dennislindberg527
      @dennislindberg527 11 місяців тому +1

      you gotta use cpu

    • @sarkamari
      @sarkamari  11 місяців тому

      Correct . One reason i did not use it in the tutorial. If you really want to use gpu then octane or renderman can be an alternative. Also bifrost is a great replacement if you need to have fluid sim with arnold

  • @dennislindberg527
    @dennislindberg527 11 місяців тому

    Only thing i see when i render it is a white box lol

    • @mssinghmandeep
      @mssinghmandeep 11 місяців тому +1

      i think you select GPU render instead of CPU. Select CPU rendering.

    • @dennislindberg527
      @dennislindberg527 11 місяців тому +1

      @@mssinghmandeepthx bro 💪💪