Yeah that's the problem with a bunch of Indie horror games. They have a good premise or atmosphere but feel like they have to stick in a jumpscare because every other game has one.
@@WeenusMcMenace-dm6ephonestly, some jumpscares CAN be a good way to release all built up tension, remember squirrel stapler? it only has one real jumpscare. and personally, i'm very scared of jumpscares for some reason, prob cause i don't play many horror games, and if i knew that a game had no jumpscares.. the game becomes safe for me. there's a reason jumpscares were made into existence, it's to release all tension the game has built up through atmosphere. however, if you do jumpscares left and right, most horror game players already know that they become annoying rather than scary, which is why many indie games prefer to place their jumpscares at the end.
@@mishagaming1075Jumpscares can work but like any other tool you gotta know how to use it first. So many people feel wasted bc up until that tension was released, the dread and what was causing it was all up to interpretation and kept them on their guard. Putting up a spooky shaking jpeg right after is like suddenly popping a balloon; It startles you if you were caught off guard but after that, tension goes right back down to zero. Makes the whole thing feel like a joke more than anything. A lot of games like this would probably fare better if they focused more on unsettling players rather than trying to startle them.
i dont know why, but when i played the game, it was kinda different? i had none of those weird zoom in things with bass, and when i was at the radar site, after pushing the button and waiting for the machine to do something, i noticed a face slightly behind a hill, it looked like the one in the thumbnail and not the final jumpscare one, when it said it was getting closer, i thought it would slowly get bigger, like some kind of nextbot chasing me, but as i ran away it just kinda stayed in that position, until i was further away and that red thing chased me and i then got the anticlimatic jumpscare, it might of been some kind of update to the game due to the zoom in thing not happening, and the face was either a part of the update or the yter didnt notice it
In a way, that makes it better. The hilariously bad jumpscare is almost like a joke. Like imagine being on a moonwalk, doing all the science and exploration and stuff, and then the guys from the other lander put some cardboard monster on the crater rim.
Considering what Manly said about the developer having made other horror games in the past (including the "Food for Pigs" series and "Fearlift"), but having not made any in "a very long time" and instead started making other types of games, maybe that has something to do with it? Perhaps the "junior's first jumpscare" is the result of the developer trying to get back into making horror games again. After all, Manly himself did say that this is one of this dev's better games (in general).
@@WALTHERS14 It definitely reminds me of older horror games where it was normal to just have jpegs screaming at you every five seconds. Hopefully the dev will take any feedback in this comments section (if they see it) on board because I think they're creative and did a great build-up, they just need to work on the finale, really.
that jumpscare was kinda... anticlimactic. because everything is nearly flat and you can see the horizon. so i was expecting something to come over the horizon, and due to the sheer distance you can see. it rapidly gets closer and as it does, it gets massive.
There is something about the jumpscares where something approaches the camera from a distance extremely fast. Especially if it’s accompanied with the sound of unnaturally fast footsteps. It truly gives me the jitters just thinking about it, especially the idea of experiencing something like that first hand.
I agree totally. Would’ve been scary af to see something appear on the horizon when the 2250 MI reading came up, and have it slowly get brighter and closer/higher in the sky as the distance ticked down, although the thing being 2250 MI away would make it completely invisible unless it was extremely reflective/bright.
I know this is probably a bit pedantic but it really bothers me that no video game ever gets lighting right on the moon. Theres no atmosphere, so there should be no light scattering, so there should be no diffused shadows. It should be very bright, except where there are shadows where it should be pitch black, which frankly sounds like a great setting for a horror story.
This never occurred to me: thank you! Now I'll have to work to incorporate it into my writing the next time I have a story set on a world without atmosphere...which should be soon, since I'm plotting out a demon apocalypse on Enceladus.
Even though it kinda is pedantic it is still valid point. Just as the random huge computer sitting randomly on the moon with a janky 'radar' in the middle of nowhere xD
@@Conkel The astronauts said that it was almost impossible to see the stars, but once they passed into the shadow of the moon, they could see the stars so clearly that it was hard to even make out the constellations. This is probably because the intense light would cause your eyes to adjust to be able to see what's on the ground, similar to how the photos from the moon are a very small amount of exposure to allow you to see the surface, instead of being a blinding haze of white light accompanied by a few stars in the sky--try staring into a flashlight and then running outside during nighttime. Simply, you won't see a single star if your eyes are adjusted to daylight conditions. The only way an astronaut(or anyone on the moon) could see stars would be if they were inside of a shadow, or if they laid on the ground for a while, at which point they would slowly be able to see stars, only to be blinded just by looking at their surroundings, similar to how you have a hard time looking at the lights if you stumble out of bed.
@@Nautules83 oh yeah, I also thought that having a computer console out in the open on the moon would be a poor decision on NASAs part, but you could at least explain that away. Just say that computer is asteroid/dust/radiation proof, problem solved. The atmosphere-free lighting issue is one I’ve seen in multiple forms of media though and has always been a pet peeve.
absolutely agreed. It's such a cop-out. The dev is clearly creative enough to come up with something better than ooga booga screamers and this was just... such a lost potential. It turns it from a horror game into a freaking shitpost.
That ending dropped the ball so hard; it really ruined all the buildup. Would've been much better if everything went suddenly silent, with the player character trying frantically to contact Earth, then returning to the capsule to find that something's already inside it.
Ooh, I really like that idea. I was thinking that it would be fine if the player got away by the skin of their teeth, but there's so much more horror to be had with your idea. It gives me an even better idea, which would be to have you get back to the pod, only for it to take off right in front of your eyes. And then you hear yourself talking to Mission Control, with them acknowledging your return to orbit, while you try to let them know that it's NOT you in that capsule, to no avail.
@@TaranAlvein Duuuuude now THAT would be sick!!! Stuck with the realization something awful is headed back to earth AND you're stuck on the moon, going to suffocate and die there. I've ALWAYS wanted to go to space, but those movies where an astronaut accidentally gets launched into space is my nightmare. I can't watch movies with that I start picturing myself in that moment.. AWFUL lol
eh thats also a bit generic? Like that Apollo found footage film - same thing, the alien rocks were in the ship when they try to escape. But its still interesting I suppose
Something that I think they could've done instead of a jumpscare was have that face slowly approach you as the chase sequence starts. Music or some kinda eerie sound starts playing quietly at first but gets louder as it gets closer, and then the game ends when the face catches you rather than a fakeout followed by a cheap jumpscare. Might not make you jump as much, but it'll definitely give ya goosebumps.
Subtitles would have been nice, but their absence doesn't spoil things for me. This was fun, I love the sequence of mission control clearly being mimicked, telling you how you're safe and to not move when that's a bad idea.
Thanks you so much for covering my game I really appreciate you! I did NOT do my best on this game this will NOT be representative of future work. Now that I know there is still a large audience who will play these 2 years since my last game, the next one will be improved in every way. In the lab already. I hope you give it a shot when it is out, nothing about it will disappoint you
The fact that people felt let down by the final jumpscare shows that the game managed to get them invested and succeeded in creating tension. That's impressive for such a short title. The atmosphere of the final section with the repeating radio and darkening horizon was really creepy. Keep up the good work, good luck with the next game!
5:15 I'm pretty sure that is very intentionally a subtle scare. The figures on the horizon were still and then hid, and they also the same size/shape/color of the dust particles. Very well done moment.
Those things we saw over the horizon were actually the stock png face from Gmod that is used for the jumpscare. Honestly, I get the feeling the dev used that face because it looks like the dust particles from far away. Very good and clever build-up, only for all of it to be ruined by the jumpscare.
Indie devs consistently creating incredible atmospheric and lore buildups only to waste it all on something-screaming-in-your-face jumpscare instead of a climax is the gamedev equivalent of McDonald's serving unmatched fries along with their mediocre burgers.
McDonald's is a different situation, since it is a matter of personal taste and not objective quality or lack of effort. I actually enjoy McDonald's burgers, and never eat the fries. Though I'm not sure anybody prefers the jumpscare over the buildup.
Im ngl the build up is terrifying and unnerving along with the weird red orb. I personally feel that if there was no jumpscare at the end it would be wayyyy better
@@fullmetalx644 like, you make it back, with full expectation for the rest of the walk that there would be a jump scare? Yeah, there would be more horror to it. More of a confounding feeling.
This is a really good condensed recipe for indie horror game intended for spooktubers. Really just slams all the tropes into their simplest forms without wasting too much time. It turns the _tedious busywork tasks with no real lose condition while ignoring obvious red-flags until final bad-end jumpscare_ into: 1. Walk in straight line. 2. Push button. 3. Timer to unavoidable loud noise jumpscare-end. 4. Loud noise PNG Jumpscare-end. The only thing the video didn't tell us is if it closes the game automatically at the end, which would have just been icing on top.
Yeah, the stuttering image was cheap, as was the simultaneous use of the Slenderman screech. Otherwise, they did a good job of building the tension. The last few seconds were eerie as hell, and would have been fine as a horror story even without killing you. They could have just as easily had you escape with a "What the hell was that?!" to mission control, and I think it would have been better.
I get the jumpscare at the end was a bit of a letdown, but if this was the only fault of the game? Kudos to them. They just need to improve the payoff of the spook in future projects and they got the ability to make something special.
I went to Space Camp when I was a kid & learned that underneath all of the gray dust there is orange soil on The Moon, but because it lacks an atmosphere nothing can grow on it. This was discovered during the Apollo 17 mission in December 1972, which was the last manned mission to The Moon. I also learned that the hardest part about making the moon rover vehicles was assembling the chairs due to their weight. The guys designing the vehicles were on a break sitting in lawn chairs when 1 of them basically said "Let's just slap 2 lawn chairs on the vehicle," & it worked since that's what they used on the vehicles for the next few Moon missions.
Meanwhile now, we cant go back to the Moon because they dont know how to make spacesuits and our rockets explode. Nice made up story they gave you to justify a fake vehicle made out of scrap.
@@JoceBeggar I'm genuinely curious where you've read this much crap. The sls already flew,it just costs a shitton of money,kinda same with suits. They didn't try to go back until now because the insane cost of going back wasn't worth it
I think this game would’ve really benefitted from employing a Squirrel Stapler style jump-scare, where an actual 3d model is spawned at where the player isn’t looking, the player turns to see it - and then it’s instantly game over screen.
I was expecting something massive to appear. I feel the ending would've been better if he made it to the pod and then something lifts it up. The game is building up the fear of the unknown, the ending scare really just lays it all flat.
Or it flies back to earth, I think that would be pretty sick cuz now you've got to just sit there and accept something bad is headed back for earth AND you're going to die on the moon. It reminds me of how space movies always have someone accidentally get launched into space.. I can't watch movies like that because I start picturing myself in that moment. I've always wanted to go to space too!!! lol
I like the fact this is an open world where you are not expecting any particular direction and the player just keeps looking around in fear. The tampering with the radio audio is awesome. It's playing with your mind. Nicely done
Can you do something as satire when you do the rest of it pretty well? Like a satire joke ending (if it's the only ending) needs to dial up to that point, not be an on/off switch.
@@fallouthirteen yeah, I think I know what you're saying. I didn't mean that it was the most effective or good ending, joke or not XD I just genuinely couldn't tell if it was intentionally silly. At least to me it looked silly, but I don't know what the creator thought it looked. Cool game
Love the atmopshere and the build up, especially at 9:40 where the camera and radio glitch. The follow up is incredibly creepy and is problaby one of my favorite details that imediatly make you go "NOPE.". I agree with others that the Jumpscare was poorly used and the quality isnt the best. I think if it ended with the camera lossing signal followed by some sounds of crucnhing and the suit rupturing it would be scarier, especially if we then heard the Astronaut's voice asking when the next retrieval/pick up trip would be.
It woulbe been cooler to see a actual moon dust cloud chase after you and then once it catches up your unable to see anything only for the jumpscare to then occur
They need to do a scary game based on hearing tests / examinations. If find those a little creepy because usually you are put in a separate room from the exam host, and you can only hear the host administering the test through your headset, which their voice has that "distant" / "you and I are separated" radio comms voice. Then there's the eerie part, listening for those faint low and high tones, similar to the movie Close Encounters where the characters hear that famous alien-communication chime in their heads. I figure a game based on hearing exams could have the noises get weirder, the exam host say weird things / have sudden unexplained voice distortions, or suddenly start telling you things about you that only you would know about yourself, etc. The game could go anyplace for that point. I recently did a hearing exam where you have to listen for phrases and repeat them, and the voice sounded slightly computerized, and I found that a little off-putting, especially when the phrase went from faint to louder.
Something fast is approaching you was so unnerving the first time i heard it in a video and then the distance approaching at a speed that was unbeatable was horrific until "ahh scary gmod nextbot junpscare"
I think my opinion isn't gonna be too far off from a lot of other comments. The atmosphere of this was fantastic and the slow build up of tension was very well done, all the way up until the jump scare. It really just went contrary to the entire mood of everything up to that point? Left me wondering if it was an intentional joke/subversion of expectations or if it was actually supposed to be scary, because if it was then there were probably better ways to handle it. In Game Design and storytelling in general it's important that if you set something up, then you need to pay it off, or else you leave the audience feeling disappointed and this is kind of a classic example of wasted potential. The pay off winds up feeling like it wasn't worth the set up. We already had eerie stuff coming from over the horizon which was where a lot of the 'I keep seeing things' was coming from, so doing something with that would have been great. I also think a good way to handle it would have been to set the timer up to go faster and faster up until a point where it cuts off, leaving the player in suspense as you make the last ditch run to the ship to escape, the lack of actually showing anything would let the player's imagination run wild with things way worse than whatever the thing actually is, and it still gives a sense of pay off since you the player feel as if you've barely managed to scrape by and escape. Horror games and especially indy ones have been over reliant on jump scares for a while, relying on that startle factor rather than a more satisfying and lingering sense of horror so it's kind of disappointing to see something come so close to actually pulling it off only to fumble it at the last moment. Reminds me of that other game Manly played a while ago where you were "alone" on a space station and hearing far off noises that set up a fantastic sense of tension and anxiety, only for it to end with a lackluster chase scene with a like zombie space suit man or something?
9:25 "um...tranquility, i'm picking up a small object traveling in your direction right now" ManlyBadassHero: what? Me reacting: what? (I just realise we both say in the same time after hear that)
OH NO MY SLEEP SCHEDULE DAMN IT. Of course I gotta watch this nothing more soothing than a horror story before bed. Edit: Forgot my nighttime Black & White filter was on, till I saw manly's outro. Looks better than color actually.
the atmosphere was very well done. even the spooky noise when zooming in was a nice touch. my guess is they didnt know how to end it so they just put a jumpscare
The jumpscare was kinda undermined by the fact that it was just waved at your face like a set of extremely loud razor sharp keys. The buildup to it nearly rended my soul in half though, that was good buildup
I love MBH because he plays so many different games, plus he's chill. Like sometimes, he'll play a giant franchise, but then other times he'll play a nice, niche horror game. His commentary is amazing, no screaming, some funny jokes, chill voice.
This developer did a good job with the resources they had available, all things considered. The only issue I have is the cheap jumpscare at the end, and the large music playing red light was far more threatening than the jumpscare that followed it. Whatever the red light was, thinking about it even a little bit screams that it's beyond the universe and its laws, given that it imitates music and provides sound in space. The way the jumpscare could be improved could be just making the png he uses remains as a threatening background object, increasing in numbers on the hills as the red object gets closer. Also, don't darken the area and have the red object show up sooner and farther away. Rather than having the guy die on the moon, have the guy enter the capsule and manage to take off on his way back to Earth, only for the bright red object to rapidly approach his spacecraft and impact with it, knocking it off course and into the void of space, with the game ending because you ran out of oxygen waiting for rescue that would never come. I remember something like this feeling this buildup gave me before, in No Man's Sky, encountering the Crimson Eye/Atlas. It really shook me up, because afterword I remember asking if my character was the same character I was originally playing as, or a new "iteration" of them. Was he still him after encountering the Atlas, or just someone who thought they were?
I am sorry, but every time I hear something about Moon, Eggman's announcement just pops up in my head and I can't take things seriously from this point.
*Astronauts come back to earth, grab guns* Everyone else: What are you doing? Astronauts: Moon's haunted. Everyone else: What? Astronauts: MOON'S HAUNTED. *Leaves without explaining further* Also the atmosphere was perfect, looks like they just didn't wanna finish the game and slapped in a crappy jumpscare. That really sucks.
WOAH!!! you've grown so much manly!! ...subscriptor wise, of course, 2 million already! i remember watching you when you were still a "little" channel with just around 200k subs back in the day, it's recomforting that even though the years have changed, you haven't, still keeping that manly badass essence that made your channel stand out from others to me, thank you for having been a part of what i am today! (a manly badass human being)
*"to Achieve the Good Ending"* Press Hard reset and IMMEDIATELY RUN!!! before radio narrator finished speaking and shows "2,250 Miles" number chasing you, giving alot of time you've needed
I’d say marry and give it a ring, but that wouldnt be big enough so maybe gift it a belt…kuipers belt…(Im sorry it wasnt funny I shouldn’t be allowed to be in public)
I've noticed most people don't walk in a straight line, they tend to follow the curves of the 'valley'/'hill' they're walking on while looking around followed by a 'diagonal' to head towards the radar station instead of off to the right like they were going. Makes the final switch to head towards the supposed lander location easier because they have little idea where it actually is.
Many people react badly because of the screamer at the end, but for some reason I jumped from it. And I'm rarely scared of horror at all. I think this game made the screamer even better, because based on everything that happened before, it seems like the ending will be unusual. And you get a cheap screamer. This is exactly what a screamer should do, be unexpected. So I'll make a genius move, and I'll say that I liked the game. Even the screamer
@@matterking1 Manly works out? If yes, it doesn't matter much what exactly he is working out, as it all leads to increase of testosterone in the body and that's the main reason for the voice getting deeper.
Every time he says "empty, like my soul", Manly's voice gets ever so slightly deeper. In a few years he will reach unfathomable vocal depths that he will only be able to communicate infrasonically and the sole surviving viewers of his will be nothing but whales.
one of my pet rats was sitting on my lap while I watched this and the jump scare at the end scared the crap out of the poor little guy! XD jumped up in the air and then ran right under the bed sheets
Welcome to the Moon Master Club how Moon Master are ya?
Moon Master✨🌙✨
I eat food
🌒✨I Inhaled Moondust ✨🌘
It Hurts-🪐
Congrats on 2 million subs manly!
I had no clue you commented on the video a little after you upload it that's pretty cool
The buildup was decent, the reassurance you're safe was creepy but the jpeg loud jump care completely fumbles it.
Yeah that's the problem with a bunch of Indie horror games.
They have a good premise or atmosphere but feel like they have to stick in a jumpscare because every other game has one.
Oh i thought it was satire tbh-
@@WeenusMcMenace-dm6ephonestly, some jumpscares CAN be a good way to release all built up tension, remember squirrel stapler? it only has one real jumpscare.
and personally, i'm very scared of jumpscares for some reason, prob cause i don't play many horror games, and if i knew that a game had no jumpscares.. the game becomes safe for me.
there's a reason jumpscares were made into existence, it's to release all tension the game has built up through atmosphere.
however, if you do jumpscares left and right, most horror game players already know that they become annoying rather than scary, which is why many indie games prefer to place their jumpscares at the end.
and the moon in this game was beautiful too (in terms of look)
@@mishagaming1075Jumpscares can work but like any other tool you gotta know how to use it first. So many people feel wasted bc up until that tension was released, the dread and what was causing it was all up to interpretation and kept them on their guard. Putting up a spooky shaking jpeg right after is like suddenly popping a balloon; It startles you if you were caught off guard but after that, tension goes right back down to zero. Makes the whole thing feel like a joke more than anything. A lot of games like this would probably fare better if they focused more on unsettling players rather than trying to startle them.
The jump scare is literally that stock png face that’s a gmod nextbot
I was not able to differentiate anything
"Jungler"
no its not a gmod nextbot
i dont know why, but when i played the game, it was kinda different? i had none of those weird zoom in things with bass, and when i was at the radar site, after pushing the button and waiting for the machine to do something, i noticed a face slightly behind a hill, it looked like the one in the thumbnail and not the final jumpscare one, when it said it was getting closer, i thought it would slowly get bigger, like some kind of nextbot chasing me, but as i ran away it just kinda stayed in that position, until i was further away and that red thing chased me and i then got the anticlimatic jumpscare, it might of been some kind of update to the game due to the zoom in thing not happening, and the face was either a part of the update or the yter didnt notice it
@@Zip_Zap2474 Excuse me, the one in the thumbnail _is_ the final jumpscare one, just stretched vertically with the mouth cut off.
The real reason we wouldn't go back to the moon is because there are shaky jpeg jumpscares up there!!!
Don't worry, they just want to say hi.
Jpegs are scary, even more than pdfs
The only thing scarier than a jpeg is a jfif
Dear God
@@aka_miso There's more.
All that buildup and tension, built up so nicely, so subtly creepy…
And then junior’s first jumpscare…
In a way, that makes it better. The hilariously bad jumpscare is almost like a joke.
Like imagine being on a moonwalk, doing all the science and exploration and stuff, and then the guys from the other lander put some cardboard monster on the crater rim.
Considering what Manly said about the developer having made other horror games in the past (including the "Food for Pigs" series and "Fearlift"), but having not made any in "a very long time" and instead started making other types of games, maybe that has something to do with it?
Perhaps the "junior's first jumpscare" is the result of the developer trying to get back into making horror games again.
After all, Manly himself did say that this is one of this dev's better games (in general).
@@WALTHERS14 maybe... I can't tell of it was intended to be taken seriously or not. I remember going -_-
@@WALTHERS14 It definitely reminds me of older horror games where it was normal to just have jpegs screaming at you every five seconds. Hopefully the dev will take any feedback in this comments section (if they see it) on board because I think they're creative and did a great build-up, they just need to work on the finale, really.
that jumpscare was kinda... anticlimactic. because everything is nearly flat and you can see the horizon. so i was expecting something to come over the horizon, and due to the sheer distance you can see. it rapidly gets closer and as it does, it gets massive.
Perfect setup for hellstar remina
ua-cam.com/video/uNqU9a8RuzI/v-deo.html
This video manly did had what you wanted
@@heypistolero I am so sorry, I went to cancel my reply but physics decided otherwise, please disregard your notifs
There is something about the jumpscares where something approaches the camera from a distance extremely fast. Especially if it’s accompanied with the sound of unnaturally fast footsteps. It truly gives me the jitters just thinking about it, especially the idea of experiencing something like that first hand.
I agree totally. Would’ve been scary af to see something appear on the horizon when the 2250 MI reading came up, and have it slowly get brighter and closer/higher in the sky as the distance ticked down, although the thing being 2250 MI away would make it completely invisible unless it was extremely reflective/bright.
"Tranquility you are safe here"
We, infact, are not safe here.
Yeh lol
Nemesis burst through wall
I prefer it would be $2 store Xenomorphs infesting the moon and we be forced to turn the only moon we like and have into Earth's new ring belt?
I know this is probably a bit pedantic but it really bothers me that no video game ever gets lighting right on the moon. Theres no atmosphere, so there should be no light scattering, so there should be no diffused shadows. It should be very bright, except where there are shadows where it should be pitch black, which frankly sounds like a great setting for a horror story.
This never occurred to me: thank you! Now I'll have to work to incorporate it into my writing the next time I have a story set on a world without atmosphere...which should be soon, since I'm plotting out a demon apocalypse on Enceladus.
Would the stars be visible or would the light glare be too much?
Even though it kinda is pedantic it is still valid point. Just as the random huge computer sitting randomly on the moon with a janky 'radar' in the middle of nowhere xD
@@Conkel The astronauts said that it was almost impossible to see the stars, but once they passed into the shadow of the moon, they could see the stars so clearly that it was hard to even make out the constellations. This is probably because the intense light would cause your eyes to adjust to be able to see what's on the ground, similar to how the photos from the moon are a very small amount of exposure to allow you to see the surface, instead of being a blinding haze of white light accompanied by a few stars in the sky--try staring into a flashlight and then running outside during nighttime. Simply, you won't see a single star if your eyes are adjusted to daylight conditions. The only way an astronaut(or anyone on the moon) could see stars would be if they were inside of a shadow, or if they laid on the ground for a while, at which point they would slowly be able to see stars, only to be blinded just by looking at their surroundings, similar to how you have a hard time looking at the lights if you stumble out of bed.
@@Nautules83 oh yeah, I also thought that having a computer console out in the open on the moon would be a poor decision on NASAs part, but you could at least explain that away. Just say that computer is asteroid/dust/radiation proof, problem solved. The atmosphere-free lighting issue is one I’ve seen in multiple forms of media though and has always been a pet peeve.
It had so much promise for a short horror game only to hit you with the shaky still image of a guy at the end 😭 what a complete waste
absolutely agreed. It's such a cop-out. The dev is clearly creative enough to come up with something better than ooga booga screamers and this was just... such a lost potential. It turns it from a horror game into a freaking shitpost.
Me when I don't get the point
I was hoping it would be like The Other Side
@@ChocolateEffigyme when I think I'm smart
@@ChocolateEffigyso what is the point? 🤨
Honestly if they kept just the red light it would have been a massive improvement
Yeah, the jumpscare was lackluster, but the build do it? Very well done. More of that. Would have felt better for me if the tension wasn't disarmed.
If the dev didnt know how to end it it should've ended with the red light imo
It’s only acceptable if you never played or seen a horror game before so that this game sets the bar extremely low.
@@quitethehandful no, it's only acceptable if your not a hard ass
"You're safe here."
Nope. Nope nope nope. Fuckin' *NOPE.*
That ending dropped the ball so hard; it really ruined all the buildup. Would've been much better if everything went suddenly silent, with the player character trying frantically to contact Earth, then returning to the capsule to find that something's already inside it.
Ooh, I really like that idea. I was thinking that it would be fine if the player got away by the skin of their teeth, but there's so much more horror to be had with your idea. It gives me an even better idea, which would be to have you get back to the pod, only for it to take off right in front of your eyes. And then you hear yourself talking to Mission Control, with them acknowledging your return to orbit, while you try to let them know that it's NOT you in that capsule, to no avail.
@@TaranAlvein Duuuuude now THAT would be sick!!! Stuck with the realization something awful is headed back to earth AND you're stuck on the moon, going to suffocate and die there. I've ALWAYS wanted to go to space, but those movies where an astronaut accidentally gets launched into space is my nightmare. I can't watch movies with that I start picturing myself in that moment.. AWFUL lol
eh thats also a bit generic? Like that Apollo found footage film - same thing, the alien rocks were in the ship when they try to escape. But its still interesting I suppose
@@TaranAlveinGENIUS
Something that I think they could've done instead of a jumpscare was have that face slowly approach you as the chase sequence starts. Music or some kinda eerie sound starts playing quietly at first but gets louder as it gets closer, and then the game ends when the face catches you rather than a fakeout followed by a cheap jumpscare. Might not make you jump as much, but it'll definitely give ya goosebumps.
The moon is made of Cheese, Kraft kills anyone who goes up there.
I'm more concerned of the lack of rabbits Manly found.
"This is a small step for man, one giant blow for cheesemakers"
@@NightmareNate7 Wallace and Gromit ???
They have to maintain their fake American cheese monopoly. They can't allow natural cheese to take back over the market.
@@HappyBeezerStudios super mario galaxy moment
Subtitles would have been nice, but their absence doesn't spoil things for me. This was fun, I love the sequence of mission control clearly being mimicked, telling you how you're safe and to not move when that's a bad idea.
Yeah I did not understand half of the dialogue
Thanks you so much for covering my game I really appreciate you! I did NOT do my best on this game this will NOT be representative of future work. Now that I know there is still a large audience who will play these 2 years since my last game, the next one will be improved in every way. In the lab already. I hope you give it a shot when it is out, nothing about it will disappoint you
Hey, keep up the good work
Sometimes you don't need jumpscare for it to be a good horror game
Can't you update this game so the jumps are isn't so... Lackluster? Enjoyed the game though
The fact that people felt let down by the final jumpscare shows that the game managed to get them invested and succeeded in creating tension. That's impressive for such a short title. The atmosphere of the final section with the repeating radio and darkening horizon was really creepy. Keep up the good work, good luck with the next game!
would love a more fleshed out version of this game, its really good tbh
Moon's haunted
What?
@@Warrigt *loads gun* moon's haunted.
Damn. Was gonna comment this.
@@Warrigt Always has been
5:15 I'm pretty sure that is very intentionally a subtle scare. The figures on the horizon were still and then hid, and they also the same size/shape/color of the dust particles. Very well done moment.
I loved the 'you are safe here' part, I loved the weird WTF music, I didn't mind the scare. I would love more, and subtitles.
Those things we saw over the horizon were actually the stock png face from Gmod that is used for the jumpscare. Honestly, I get the feeling the dev used that face because it looks like the dust particles from far away. Very good and clever build-up, only for all of it to be ruined by the jumpscare.
The idea of a big dumb computer console just sitting out on the surface of the moon cracks me up.
the real reason we don't go to the moon is because you'll find something much scarier , manlys soul
I think you can only find it somewhere even further away, like Saturn
It's empty, like the lunar surface
Which is terrifyingly empty...
Like a politician's!
i love it when the creature/monster takes over or copies your only source of security to try to fool you
Indie devs consistently creating incredible atmospheric and lore buildups only to waste it all on something-screaming-in-your-face jumpscare instead of a climax is the gamedev equivalent of McDonald's serving unmatched fries along with their mediocre burgers.
McDonald's is a different situation, since it is a matter of personal taste and not objective quality or lack of effort. I actually enjoy McDonald's burgers, and never eat the fries. Though I'm not sure anybody prefers the jumpscare over the buildup.
I was super onboard until the McDonald's comparison
@@Conoratoryou aren’t real
Poor astronaut guy, up there all alone, with only Sir Michael Caine to keep him company on the radio. I feel bad for him.
I thought the same! 😂
"Tranquility you are safe."
"We need you to stay where you are."
"You are safe here Tranquility."
Terrifying
Im ngl the build up is terrifying and unnerving along with the weird red orb. I personally feel that if there was no jumpscare at the end it would be wayyyy better
Its really unnevering, especially given the moment when it happens wich makes it perfect.
@@fullmetalx644 like, you make it back, with full expectation for the rest of the walk that there would be a jump scare? Yeah, there would be more horror to it.
More of a confounding feeling.
This is a really good condensed recipe for indie horror game intended for spooktubers. Really just slams all the tropes into their simplest forms without wasting too much time. It turns the _tedious busywork tasks with no real lose condition while ignoring obvious red-flags until final bad-end jumpscare_ into:
1. Walk in straight line.
2. Push button.
3. Timer to unavoidable loud noise jumpscare-end.
4. Loud noise PNG Jumpscare-end.
The only thing the video didn't tell us is if it closes the game automatically at the end, which would have just been icing on top.
I played it. ...It does.
The video thumbnail is scarier than the jumpscare
11:15 THIS JUMPSCWRE IS SO HORRIBLE IT FEELS WRONG AHSHDJSJSJSJ
Manly's voice gets deeper and deeper as the night progresses
It awakened something inside me 🤤.
@@obviouslyme1293 must have been manly
His videos slowly turn into ASMR.
@@ChocolateEffigy no it was badasshero
I can feel it coming inside me hmmm
....uhh...I mean...ummm
Yeah, the stuttering image was cheap, as was the simultaneous use of the Slenderman screech. Otherwise, they did a good job of building the tension. The last few seconds were eerie as hell, and would have been fine as a horror story even without killing you. They could have just as easily had you escape with a "What the hell was that?!" to mission control, and I think it would have been better.
This issue is easily resolved by just not going to the moon
Which is the exact reason why we never went back to the moon *using people
@@Wonderlustt4d exactly basic common sense just like don’t go into abandoned houses
Moons scary man😬
@@sarahanne__I think the most dangerous thing that could happen in an abandoned house is you getting tetanus.
@@AnekoF90 true
woulda been way better if it was like the thumbnail & there was just a giant thing that loomed over the horizon
I get the jumpscare at the end was a bit of a letdown, but if this was the only fault of the game? Kudos to them. They just need to improve the payoff of the spook in future projects and they got the ability to make something special.
I went to Space Camp when I was a kid & learned that underneath all of the gray dust there is orange soil on The Moon, but because it lacks an atmosphere nothing can grow on it. This was discovered during the Apollo 17 mission in December 1972, which was the last manned mission to The Moon. I also learned that the hardest part about making the moon rover vehicles was assembling the chairs due to their weight. The guys designing the vehicles were on a break sitting in lawn chairs when 1 of them basically said "Let's just slap 2 lawn chairs on the vehicle," & it worked since that's what they used on the vehicles for the next few Moon missions.
Meanwhile now, we cant go back to the Moon because they dont know how to make spacesuits and our rockets explode.
Nice made up story they gave you to justify a fake vehicle made out of scrap.
@@JoceBeggarthat isn't true there Just Isn't any reason to go, the only motivation behind the moon landing was the space race
@@JoceBeggar I'm genuinely curious where you've read this much crap. The sls already flew,it just costs a shitton of money,kinda same with suits.
They didn't try to go back until now because the insane cost of going back wasn't worth it
@@sh4kuma263 Well a single ton of the tritium deposited on the moon by solar winds could power the entire USA for a year :)
@JoceBeggar the real reason why we don't go to the moon anymore is due to lack of motivation we had back from the space race and funding.
Something was bad on the moon indeed, the shaky jpeg ending. Disappointing since all the build up before it was pretty good
I think this game would’ve really benefitted from employing a Squirrel Stapler style jump-scare, where an actual 3d model is spawned at where the player isn’t looking, the player turns to see it - and then it’s instantly game over screen.
I was expecting something massive to appear. I feel the ending would've been better if he made it to the pod and then something lifts it up. The game is building up the fear of the unknown, the ending scare really just lays it all flat.
Or it flies back to earth, I think that would be pretty sick cuz now you've got to just sit there and accept something bad is headed back for earth AND you're going to die on the moon. It reminds me of how space movies always have someone accidentally get launched into space.. I can't watch movies like that because I start picturing myself in that moment. I've always wanted to go to space too!!! lol
🎶Fly me to the moon, let me kick its freaking a-🎶
I like the fact this is an open world where you are not expecting any particular direction and the player just keeps looking around in fear. The tampering with the radio audio is awesome. It's playing with your mind. Nicely done
I think the jumpscare is satire-? But I don't even know. All I know was the scare buildup was awesome
Can you do something as satire when you do the rest of it pretty well? Like a satire joke ending (if it's the only ending) needs to dial up to that point, not be an on/off switch.
@@fallouthirteen yeah, I think I know what you're saying. I didn't mean that it was the most effective or good ending, joke or not XD I just genuinely couldn't tell if it was intentionally silly. At least to me it looked silly, but I don't know what the creator thought it looked. Cool game
Oh boy what nice day for a moon stroll!! Hope nothing bad is on it!!
That music is beautiful yet haunting, I need that song
What title the song?
fr
Congrats on 2M Manly
i have a feeling that something bad is on the moon..
I got Local 58 vibes from that ending chase, reminded me of “You are on the fastest available route”
Is that another game?
@@PanicLedisko No, it's an analog horror video by Local 58.
The thumbnail is more unnerving than the jumpscare lmao
Love the atmopshere and the build up, especially at 9:40 where the camera and radio glitch. The follow up is incredibly creepy and is problaby one of my favorite details that imediatly make you go "NOPE.".
I agree with others that the Jumpscare was poorly used and the quality isnt the best. I think if it ended with the camera lossing signal followed by some sounds of crucnhing and the suit rupturing it would be scarier, especially if we then heard the Astronaut's voice asking when the next retrieval/pick up trip would be.
It woulbe been cooler to see a actual moon dust cloud chase after you and then once it catches up your unable to see anything only for the jumpscare to then occur
Eyyy manly reached 2m subs, I still remember when the channel reached 1 million 2 years ago and he made a manly lore video, congrats manly!!!
Me too on the allergies Manly-- pollen is wild this year
How do you do a secret moon mission? Wouldn't everyone notice the things going to moon.
You do it at night
@@ASHERUISEsun reflecting off of the space craft would reveal its location to any moon watchers
@@CASA-dy4vs duh that's why you do it at night
@@CASA-dy4vseasy, government says they're capping (double entendre definitely emphasized)
just move the launch site to some remote location and then launch to the far side when it’s a new moon lol
They need to do a scary game based on hearing tests / examinations.
If find those a little creepy because usually you are put in a separate room from the exam host, and you can only hear the host administering the test through your headset, which their voice has that "distant" / "you and I are separated" radio comms voice. Then there's the eerie part, listening for those faint low and high tones, similar to the movie Close Encounters where the characters hear that famous alien-communication chime in their heads. I figure a game based on hearing exams could have the noises get weirder, the exam host say weird things / have sudden unexplained voice distortions, or suddenly start telling you things about you that only you would know about yourself, etc. The game could go anyplace for that point. I recently did a hearing exam where you have to listen for phrases and repeat them, and the voice sounded slightly computerized, and I found that a little off-putting, especially when the phrase went from faint to louder.
Just from the icon, i was expecting for a colossusal face that just dwarfs the moon to come up over the horizon just something that is too big
This was creepy as hell! Right up until that jumpscare lol.
Something fast is approaching you was so unnerving the first time i heard it in a video and then the distance approaching at a speed that was unbeatable was horrific until "ahh scary gmod nextbot junpscare"
I think my opinion isn't gonna be too far off from a lot of other comments. The atmosphere of this was fantastic and the slow build up of tension was very well done, all the way up until the jump scare. It really just went contrary to the entire mood of everything up to that point? Left me wondering if it was an intentional joke/subversion of expectations or if it was actually supposed to be scary, because if it was then there were probably better ways to handle it.
In Game Design and storytelling in general it's important that if you set something up, then you need to pay it off, or else you leave the audience feeling disappointed and this is kind of a classic example of wasted potential. The pay off winds up feeling like it wasn't worth the set up.
We already had eerie stuff coming from over the horizon which was where a lot of the 'I keep seeing things' was coming from, so doing something with that would have been great. I also think a good way to handle it would have been to set the timer up to go faster and faster up until a point where it cuts off, leaving the player in suspense as you make the last ditch run to the ship to escape, the lack of actually showing anything would let the player's imagination run wild with things way worse than whatever the thing actually is, and it still gives a sense of pay off since you the player feel as if you've barely managed to scrape by and escape.
Horror games and especially indy ones have been over reliant on jump scares for a while, relying on that startle factor rather than a more satisfying and lingering sense of horror so it's kind of disappointing to see something come so close to actually pulling it off only to fumble it at the last moment. Reminds me of that other game Manly played a while ago where you were "alone" on a space station and hearing far off noises that set up a fantastic sense of tension and anxiety, only for it to end with a lackluster chase scene with a like zombie space suit man or something?
9:25 "um...tranquility, i'm picking up a small object traveling in your direction right now"
ManlyBadassHero: what?
Me reacting: what?
(I just realise we both say in the same time after hear that)
OH NO MY SLEEP SCHEDULE DAMN IT. Of course I gotta watch this nothing more soothing than a horror story before bed.
Edit: Forgot my nighttime Black & White filter was on, till I saw manly's outro. Looks better than color actually.
the atmosphere was very well done. even the spooky noise when zooming in was a nice touch. my guess is they didnt know how to end it so they just put a jumpscare
Actually laughed my ass off when that jumpscare happened
If you think about it, is it kind of weird that we won't have gone back to the moon in around 60 years.
The jumpscare was kinda undermined by the fact that it was just waved at your face like a set of extremely loud razor sharp keys. The buildup to it nearly rended my soul in half though, that was good buildup
Me: Hey buddy, what's wrong?
Friend: Moon's haunted.
Me: What?
Friend (loads & pumps shotgun): *MOON'S HAUNTED*
The song being played is called Midnight Moon - Something Bad Is On The Moon
I love MBH because he plays so many different games, plus he's chill. Like sometimes, he'll play a giant franchise, but then other times he'll play a nice, niche horror game. His commentary is amazing, no screaming, some funny jokes, chill voice.
It was sus from the get go when Houston was some “ello guvnah Brit innit”
This developer did a good job with the resources they had available, all things considered. The only issue I have is the cheap jumpscare at the end, and the large music playing red light was far more threatening than the jumpscare that followed it. Whatever the red light was, thinking about it even a little bit screams that it's beyond the universe and its laws, given that it imitates music and provides sound in space.
The way the jumpscare could be improved could be just making the png he uses remains as a threatening background object, increasing in numbers on the hills as the red object gets closer. Also, don't darken the area and have the red object show up sooner and farther away.
Rather than having the guy die on the moon, have the guy enter the capsule and manage to take off on his way back to Earth, only for the bright red object to rapidly approach his spacecraft and impact with it, knocking it off course and into the void of space, with the game ending because you ran out of oxygen waiting for rescue that would never come.
I remember something like this feeling this buildup gave me before, in No Man's Sky, encountering the Crimson Eye/Atlas. It really shook me up, because afterword I remember asking if my character was the same character I was originally playing as, or a new "iteration" of them. Was he still him after encountering the Atlas, or just someone who thought they were?
1:36 I like this gameplay and graphics style.
I am sorry, but every time I hear something about Moon, Eggman's announcement just pops up in my head and I can't take things seriously from this point.
IM GOING TO PISS ON THE MOON
the red light was actually Eggman’s piss
THAT'S RIGHT! I AM PISSING ON THE *_MOOOOOON!!!!_*
why is it red?
Average Sonic fan trying not to be cringe Challenge (Impossible)
The thumbnail dude
I wish the game was as good as it..
im trying to find someone who just go ahead straight to the capsule rather just looking around and taking long paths
The moon cheese went bad...
9:09 the glitching screen is driving me nuts
*Astronauts come back to earth, grab guns*
Everyone else: What are you doing?
Astronauts: Moon's haunted.
Everyone else: What?
Astronauts: MOON'S HAUNTED. *Leaves without explaining further*
Also the atmosphere was perfect, looks like they just didn't wanna finish the game and slapped in a crappy jumpscare. That really sucks.
I don't like visor reflection in these types of games because the back of the helm is never simulated.
do you guys think Manly will ever hit a second puberty and his voice will get twice as deep or is that just me?
He's going to sound like old kratos once he reaches 10m subs
The buildup was absolutely insane, but the jumpscare ruined everything.
Jumpscare fumbles it. Give us a force we can't see that kills us
WOAH!!! you've grown so much manly!! ...subscriptor wise, of course, 2 million already! i remember watching you when you were still a "little" channel with just around 200k subs back in the day, it's recomforting that even though the years have changed, you haven't, still keeping that manly badass essence that made your channel stand out from others to me, thank you for having been a part of what i am today! (a manly badass human being)
The real reason we dont go to the moon is because we have to cut a hole in flat earth glass dome everytime
I was really hoping there would be something more to it at the end, but most of that was really good! Thanks for the video!
Anyone else notice that the jump scare was the Crazy Frog?
Lowkey the song with the red dot was a vibe 😭 like last moment before disaster
Those Americans in Houston sure do talk funny
That jump scare ruined all the build up and wonder 😭
The fact that you weren't making a perfectly straight b-line towards the objectives stressed me out more than the jumpscares 😂
*"to Achieve the Good Ending"*
Press Hard reset and IMMEDIATELY RUN!!! before radio narrator finished speaking and shows "2,250 Miles" number chasing you, giving alot of time you've needed
I like the moon
I agree it’s beautiful
I concur!
Me too
I’d say marry and give it a ring, but that wouldnt be big enough so maybe gift it a belt…kuipers belt…(Im sorry it wasnt funny I shouldn’t be allowed to be in public)
I piss on the moon now is mine
I've noticed most people don't walk in a straight line, they tend to follow the curves of the 'valley'/'hill' they're walking on while looking around followed by a 'diagonal' to head towards the radar station instead of off to the right like they were going.
Makes the final switch to head towards the supposed lander location easier because they have little idea where it actually is.
Who else checks how much video there is left to know when the jumpscare is coming?
me honestly.
Haven't had power for the last 4 days, I get cell service and fhe first thing I click on is you! Keep being manly, badass hero!
Damn does this game need subtitles. I couldn't tell a single word of what they were saying besides "over" lol
Many people react badly because of the screamer at the end, but for some reason I jumped from it. And I'm rarely scared of horror at all. I think this game made the screamer even better, because based on everything that happened before, it seems like the ending will be unusual. And you get a cheap screamer. This is exactly what a screamer should do, be unexpected. So I'll make a genius move, and I'll say that I liked the game. Even the screamer
the Bad Thing™️ on the moon is that stupid png jumpscare lmao what the hell was the dev thinking..? like it was so good up til then
the thumbnail image was more scary + unnerving than the jumpscare@end... so kudos to you/yourThumbnailMan.
Hmm, I wonder if something will go wrong on the moon...
Nahhhhh
5:18 THE THING WENT DOWN
11:14 just don’t go there
10:32 not safe there
How does his voice keep getting deeper??? Anime magic???
Bigger chest. Working your chest muscles can deepen your voice
@@matterking1 Manly works out? If yes, it doesn't matter much what exactly he is working out, as it all leads to increase of testosterone in the body and that's the main reason for the voice getting deeper.
Every time he says "empty, like my soul", Manly's voice gets ever so slightly deeper. In a few years he will reach unfathomable vocal depths that he will only be able to communicate infrasonically and the sole surviving viewers of his will be nothing but whales.
Markiplier
one of my pet rats was sitting on my lap while I watched this and the jump scare at the end scared the crap out of the poor little guy! XD jumped up in the air and then ran right under the bed sheets
Babe wake up, new Manly video just dropped
🙎♀