I kinda miss it tbh. The other updates have been pretty nice, but it really felt more like crawling through vents. Name one building you have ever been in that has air vents you can stand up in.
you didnt need to crouch to go through vents back in the day the 3kliks port of the map is scaled for 1.6 character heights in csgo the players are so slightly taller than original which causes unforeseen consequences when porting the original maps
but thank god they did, fuck dust 2, and watching pros rush to learn a new map to have a pool advantage is going to be super cool to see, like in ancient
@@SBF_983 if by oldschool you mean tuscan, then fuck and a no. if you mean cache, keep dreaming, vulcan is on valorant. if you mean train, again, keep dreaming, map is flawed beyond correction. and i say this as someone who played 1.6 until late 2018, i never switched to go before then bcs it was payed and i played a pirated 1.6. We need to evolve, not keep sucking the same maps titties for juice until everyone gets tired and leaves
@@SBF_983, I know my friend that old legend maps is best and still best but having a new map making things interesting, you can't judge the new map by the first try, you need multiple tires to judge it, biggest example is Anubis, I feel the map is fun to play, sure it has problems but it's just 1 month ago for being rereleased, I'm sure that Anubis and maybe Tuscan have a bright future.
de_storm was an actually well designed map for its time, a bit too big but the layout was decent i have no idea why it didnt catch on, wiki says because it was uninteresting, but the theme alone is intriguing to me
@@lufetm that's because you are seeing them in the Source engine which is understandable. However, most rock textures look perfectly fine on CS1.6. I wonder why Nuke never got proper rock textures like Siege.
@4:55 That's just the particle bug. You can trigger it in multiple ways. 1: Extinguish a molotov with a smoke. 2: Throw a grenade in the smoke 3: Resmoke the same spot just before the first smoke fades away. Far as I can tell from the short clip, this was a resmoke. So it w3as the particles from the first smoke evaporating that makes the second smoke see through.
Flawless game. Does this bug always happen or happen often? Or is it just something that can very rarely occur randomly when one of those things 3 happen.
5:53 "Graphics don't really matter at all. Visuals should only serve to augment the gameplay. A game designer has failed when the visuals get in the way of the gameplay." YES! THANK YOU!
4:54 it's because directx9 + csgo's ambient occlusion shader. there's a setting in the nvidia control panel (the old one, not geforce experience) which you can modify to fix that (Ambient Occlusion).
@@rynaxw it's either having a slight advantage sometimes by having AO enabled, or not having an FPS dip whenever there's a smoke grenade (that shader mixed with AO really tanks your FPS) COD4 has this identical bug, whenever there's a smoke grenade you'd get 9-13 fps, even though you can run the game capped at 250fps with no stutters normally on CS the dip isn't as noticeable as COD, but it's still there.
It's amazing how familiar I am with these maps. I could draw every detail of these maps on paper right now without even failure. I loved to play 1.6 back in the days. More then I love csgo
Same lmao, hearing that puts a smile on my face haha. Didn't expect anyone else here to get that reference! Works perfectly with the throwback theme of this video.
This has to be one of my favorite videos yet! Your commentary on the maps, how they developed, and specific nuances for each was incredibly interesting. Keep it up bro
Man, I enjoyed playing 1.6 with all those different mod-ed servers, and with different sound effects. My favorite mod was "Warcraft 3 Mod", where you could choose a race with different abilities. (Dude, I loved the ORC nades) And I remember many servers would have special music/sound effects. Like I remember many servers where if you were the last person alive, they'd play part of a song that'd go "I am the one and only." Ah, the good old days...
@@GC-by6iz dude YES! I have fond memories of combining Riddick's Pitch Black power with Nightcrawler teleportation to sneak away hostages while the rest of the team was distracting the other guys, worked every time :D
Don't know if this version of nuke is 100% faithful to 1.6, but at 6:55 you actually should be able to go through this obstacle and go down unharmed and even go to the other side.
I never thought I'd hear the word "liminal" in an actual description of a map. That's certainly a video concept that deserves a sequel ... cs_assault! cs_747! de_cbble! So many great maps ... or at least fun maps.
It's nice to have you back. I used to watch your counterstrike videos back way back in the day, getting back into the game now thanks to you, maybe even CS2 if it pans out well.
8:48 "i except we'll be playing d2 when my hair is completely gray and we upload our consciousness to computers to live forever" wow that aged shockingly poorly
TFW bro ends the video by giving you an existential crisis just in case you werent listening so you *just have to* check other videos (watch them all) so that crisis eases away ! that aside, love your stuff man :D
Ahhhh. I love this walk down memory lane. This video makes me want to try 1.6 pugs since I never did when I was younger. I was a dirty casual. I still am, but I was before, too.
1.6 was something else, i play mostly ccs go, or used to, but when i logged on and saw like 389427 green men jump over short with parachutes it amazed me
"I expect we'll be playing Dust II when my hair is completely gray and we've uploaded our conciousness into computers to live forever" Valve next day: *unduststwo your counterstrike*
it`s crazy how going back to these maps you suddenly see the difference but they transitioned so smoothly that in mind those old textures looked as smooth as current textures back then but only now I notice how they weren`t
This hit home for me I grew up playing the Xbox port of CS condition zero and most of the maps are the same as CS 1.6 and the one map that sticks out the most to me as being VASTLY different from 1.6 to GO is militia it’s a lot bigger in 1.6
It's funny how I think the 1.6 version of Nuke has great visuals... Probably because I grew up with Half-Life and 1.6 but it's crazy how good they made those games back in the days!
8:49 "I expect we will be playing dust2 ... When my hair is completely gray". Well that didn't last long. Warowl is back with jinxing every and all things csgo related :D
A game designer has failed when the visuals get in the way. Well said brother. 35 yrs old here. Playing since 6.1 beta. CS keeps entertaining me after thousands of dust2 gameplay. Never cared about how anything looked on cs, nor did I ever care
When you talked about the IEM Rio CS:GO show match in your video, I couldn't agree more! It was dull, and featuring old school legends on classic maps with updated mechanics would've made it way more engaging, I hope that idea found it's way up to the people who can make it happen
It might be interesting to see the middle child evolutions of these maps from CS:Source to compare how far (or not far) they came from 1.6, but how far they still needed to go for CS:GO.
You forgot to mention the biggest thing WAROWL. These maps didn't have Molotovs back then! Oh my you took me back in time! My favourite in these old maps was rushing ramp with 2 flashes on T side nuke. So effective I won almost always! (Coz molotovs weren't there to stop you)
the smoke glitch happens with 2 seperate smoke patterns getting shown, they both ignore eachother so if u would be visible behind a smoke patern and behind theres another that is covering u get projected through it. some cases allow it to happen with 1 smoke where the smoke gets seperated by x object. but most used is ofcourse the molotov or grenade trick
You can see someone through the smoke, either when there are particles behind the smoke (frag exploding behind) or when one smoke fades inside another one. Also light shining through(mirage window smoke light position).
imagine having to crouch to move through the Nuke vents you kids have it easy these days why back in mah day...
I kinda miss it tbh. The other updates have been pretty nice, but it really felt more like crawling through vents. Name one building you have ever been in that has air vents you can stand up in.
@@nobodynoone2500 u want realistic? play tarkov or smt this is cs you can runboost ffs
@@yessir6427 who says runboosting doesn't work irl
Recently watched the Twitch VOD. Does prime subs still benefit you? I wanna keep subbing as long as I have prime to support your content.
you didnt need to crouch to go through vents back in the day
the 3kliks port of the map is scaled for 1.6 character heights
in csgo the players are so slightly taller than original which causes unforeseen consequences when porting the original maps
Love seeing these OG maps again, with all their nostalgia and impracticality.
indeed
yee
this could be a nice event mode for an operation.
Yep
Shut up skinport man
8:49 "I expect we will be playing dust2..." - Valve took that personal.
but thank god they did, fuck dust 2, and watching pros rush to learn a new map to have a pool advantage is going to be super cool to see, like in ancient
@@agatofelin722 the new maps are absolutely shit, wdym? Oldschool is best school
@@SBF_983 if by oldschool you mean tuscan, then fuck and a no. if you mean cache, keep dreaming, vulcan is on valorant. if you mean train, again, keep dreaming, map is flawed beyond correction. and i say this as someone who played 1.6 until late 2018, i never switched to go before then bcs it was payed and i played a pirated 1.6. We need to evolve, not keep sucking the same maps titties for juice until everyone gets tired and leaves
@@SBF_983 nah bro anubis looks more fun to play (and itis) so tss up there with office for me
@@SBF_983, I know my friend that old legend maps is best and still best but having a new map making things interesting, you can't judge the new map by the first try, you need multiple tires to judge it, biggest example is Anubis, I feel the map is fun to play, sure it has problems but it's just 1 month ago for being rereleased, I'm sure that Anubis and maybe Tuscan have a bright future.
You should also play the old maps that most people don't know like de_chateau , de_piranesi, de_prodigy and the old original de_cbble
please this one
Piranesi was a wonderful map for sniper battles xD
I second this. And showcase what made them bad bc ion even know what these maps are lol
de_storm was an actually well designed map for its time, a bit too big but the layout was decent
i have no idea why it didnt catch on, wiki says because it was uninteresting, but the theme alone is intriguing to me
Don't forget de_torn and de_airstrip. Complex maps but fun to play.
It's amazing how these graphics will always feel like home.
I played 1.6 like 18k hours, I was a demon as a kid. Loved seeing the maps again, it feels just like yesterday!
Wanted to say extra thanks for this trip down memory lane. I kinda want to go play some 1.6 now. Maybe even see if I can do a pug
I absolutely love that OG maps really havent changed that much, they evolved just enough to make them more player friendly and easier on the eyes
Yeah, i don't hate how the old one looks but it reminds me a bit too much about how tp looks after i wipe lol
@@Ferrari255GTO 2D textures on rocks at Nuke are making my eyes bleed
@@lufetm thou shall not play half life 1
@@lufetm that's because you are seeing them in the Source engine which is understandable. However, most rock textures look perfectly fine on CS1.6. I wonder why Nuke never got proper rock textures like Siege.
@@XanderNiles yeah, Nuke rocks are horrible, in fact I think that Nuke aged the worst of all 1.6 maps
“I expect we’ll be playing dust 2 with AK-47’s and M4s when my hair is completely gray and- ”
-dust2 +anubis update
Just want to say I've been loving your content.
I like how Tdan is only a problem when he’s on the opposite team
@4:55 That's just the particle bug. You can trigger it in multiple ways.
1: Extinguish a molotov with a smoke.
2: Throw a grenade in the smoke
3: Resmoke the same spot just before the first smoke fades away.
Far as I can tell from the short clip, this was a resmoke. So it w3as the particles from the first smoke evaporating that makes the second smoke see through.
Flawless game. Does this bug always happen or happen often? Or is it just something that can very rarely occur randomly when one of those things 3 happen.
@@ShadowsOfTheSky the bug can be forced, but you you can't force an opponent to stand in the correct spot to be visible through the smoke.
5:53 "Graphics don't really matter at all. Visuals should only serve to augment the gameplay. A game designer has failed when the visuals get in the way of the gameplay." YES! THANK YOU!
exactly my thought. people who play video games for the graphics are the same who watch porn for the story. they just don't get it.
@@lithix2940 i feel called out
4:54 it's because directx9 + csgo's ambient occlusion shader. there's a setting in the nvidia control panel (the old one, not geforce experience) which you can modify to fix that (Ambient Occlusion).
let's be real most people don't want to fix it lmao
@@rynaxw it's either having a slight advantage sometimes by having AO enabled, or not having an FPS dip whenever there's a smoke grenade (that shader mixed with AO really tanks your FPS)
COD4 has this identical bug, whenever there's a smoke grenade you'd get 9-13 fps, even though you can run the game capped at 250fps with no stutters normally
on CS the dip isn't as noticeable as COD, but it's still there.
It's amazing how familiar I am with these maps. I could draw every detail of these maps on paper right now without even failure. I loved to play 1.6 back in the days. More then I love csgo
german spotted?
@Warowl+⓵⓻⓹⓻⓸⓽⓸⓺⓸⓪⓷ lol
Not going to lie, I was floored when I heard the DWANGO5 MAP01 music drop around 0:57. Well played.
Same lmao, hearing that puts a smile on my face haha. Didn't expect anyone else here to get that reference! Works perfectly with the throwback theme of this video.
This has to be one of my favorite videos yet! Your commentary on the maps, how they developed, and specific nuances for each was incredibly interesting. Keep it up bro
+rep for using D5M1, wish DWANGO was less obscure since it created online gaming as we know it today
Man, I enjoyed playing 1.6 with all those different mod-ed servers, and with different sound effects.
My favorite mod was "Warcraft 3 Mod", where you could choose a race with different abilities. (Dude, I loved the ORC nades)
And I remember many servers would have special music/sound effects. Like I remember many servers where if you were the last person alive, they'd play part of a song that'd go "I am the one and only." Ah, the good old days...
I am like you. I loved the custom server side sounds live Chappelle's "Hold my drink, bitch"!
Forgot about wc3 mod for many years. Anything similar nowadays?
i remember the superhero mod everyone took spiderman ability to swing from place to place
smh valorante mod
@@GC-by6iz dude YES! I have fond memories of combining Riddick's Pitch Black power with Nightcrawler teleportation to sneak away hostages while the rest of the team was distracting the other guys, worked every time :D
Your videos have never failed to expand my gameplay, as well as my vocabulary! 6:27 Never stop WarOwl, I love your videos.
Seeing a new WarOwl video always makes my day
Don't know if this version of nuke is 100% faithful to 1.6, but at 6:55 you actually should be able to go through this obstacle and go down unharmed and even go to the other side.
if you fall from where he fell in 1.6 you're taking damage, at least 20hp
well, more like 15hp
Perfect timing with that dust 2 comment at the end...
I've always wondered how competitive would work for old maps, glad you guys can answer it!
As a 33 year old who's played CS since 1.6, this video hit me right in the feels.
i know this is a tiny detail but I enjoy the whole commentary + music you got going.
I never thought I'd hear the word "liminal" in an actual description of a map.
That's certainly a video concept that deserves a sequel ... cs_assault! cs_747! de_cbble! So many great maps ... or at least fun maps.
It's nice to have you back. I used to watch your counterstrike videos back way back in the day, getting back into the game now thanks to you, maybe even CS2 if it pans out well.
The nostalgia hits hard
exactly what i needed, got back from school, got some snacks, and ready to rest.
Best youtuber. Watching you since 2018. Introduced me to cs :DDD
20 years and I still love this game
8:48 "i except we'll be playing d2 when my hair is completely gray and we upload our consciousness to computers to live forever"
wow that aged shockingly poorly
TFW bro ends the video by giving you an existential crisis just in case you werent listening so you *just have to* check other videos (watch them all) so that crisis eases away !
that aside, love your stuff man :D
"Dust 2 has been Dust 2 for 20 years..." Valve one day later:
8:49 Warowl: i expect we`ll be playing dust 2 with aks and m4s....
literally the day after, valve: nope. xD
Ahhhh. I love this walk down memory lane. This video makes me want to try 1.6 pugs since I never did when I was younger. I was a dirty casual. I still am, but I was before, too.
1.6 was something else, i play mostly ccs go, or used to, but when i logged on and saw like 389427 green men jump over short with parachutes it amazed me
Thanks for clearing out that last question, felt the dread of anxiety settle instantly.
"break your disk" - Damn, that dates you. And me for understanding.
Love the timing of this video, literally the day after de_dust2 is gone
I'm surprised and also saddened by the fact none of your teammates have played the OG CS.
One of the best videos ever
0:47 wake up babe, new 3kliks lore just dropped
"I expect we'll be playing Dust II when my hair is completely gray and we've uploaded our conciousness into computers to live forever"
Valve next day: *unduststwo your counterstrike*
1:05 Respect for using the Dwango theme
We in fact will not have to play Dust2 forever because its out of the active map pool now
Thx for curing my existential dread with that outro
Loved this video. Obviously because I’m old enough as well to remember the layout of de_nuke. It was really fun video!
it`s crazy how going back to these maps you suddenly see the difference but they transitioned so smoothly that in mind those old textures looked as smooth as current textures back then but only now I notice how they weren`t
"Back in my day we didn't have Mirage...we had cpl_strike!"
Oh My Gosh. WarOwl Upload gotta watch it. Love you man.
Ngl but this video is the literal definition of nostalgia
This hit home for me I grew up playing the Xbox port of CS condition zero and most of the maps are the same as CS 1.6 and the one map that sticks out the most to me as being VASTLY different from 1.6 to GO is militia it’s a lot bigger in 1.6
It's funny how I think the 1.6 version of Nuke has great visuals... Probably because I grew up with Half-Life and 1.6 but it's crazy how good they made those games back in the days!
4:30 Did you use little big planet music here or am i crazy
It is :D
best map design ever
perfect choice of Music on D2
"Your Game design has failed when Visuals get in the way."
Such wiser words have never been spoken before.
4:17
GOD, I'm usually the baby of the group who didn't experience stuff, but NOW IM THE OLD ONE!
Sick soundtrack warowl, i luv ya
Thanks for reminding me of the merciless marching of time.
In my mind, I played this maps a few years ago.
It wasn't a few years ago...
8:49 "I expect we will be playing dust2 ... When my hair is completely gray". Well that didn't last long. Warowl is back with jinxing every and all things csgo related :D
You make my day WarOwl, whenever you upload a video.
That little linger of the video after the outro felt way smoother than the abrupt cutoff youve done on other vids, nice👌.
Holy the littlebigplanet music man i love that game
Bro, those maps are so much better, this train version is the best map ever created
A game designer has failed when the visuals get in the way. Well said brother. 35 yrs old here. Playing since 6.1 beta. CS keeps entertaining me after thousands of dust2 gameplay. Never cared about how anything looked on cs, nor did I ever care
Old map have meaning to them. may be I'm wrong but they used to test your skills like train for sound and nuke for spamming. I still love them.
2:14 no cod was harmed 😂😂
"Break your disc" is probably how "uninstall your game" was said back in 1.6 lol
A masterpiece of a video!
And now there's no dust 2
It's always a good day when WarOwl puts out a new video :)
Calling marshmallow rock was definitely the best joke
3:32
i've ever read this, i forget the source, but nuke actually have 3 sites. but it canceled so that place leave behind
this actually feels much better. Cs go maps have too much graphical shit that has no purpose
Oh man I can already imagine the scene that all of our hair is grey and I am still watching WarOwl playing nonsense game modes in CS
When you waxed lovecraftian about nuke, that was genuinely beautiful.
i never played source or 1.6 but seeing these maps from this video as well as phoon's video was insane
Love this series
When you talked about the IEM Rio CS:GO show match in your video, I couldn't agree more! It was dull, and featuring old school legends on classic maps with updated mechanics would've made it way more engaging, I hope that idea found it's way up to the people who can make it happen
5:45 I completely agree, but not only that, I actually prefer "bad" graphics, compared to these hyper realistic modern "good graphics".
It was so fun to watch, this brings back so many memories
The nostalgia is unreal seeing these
It might be interesting to see the middle child evolutions of these maps from CS:Source to compare how far (or not far) they came from 1.6, but how far they still needed to go for CS:GO.
You forgot to mention the biggest thing WAROWL. These maps didn't have Molotovs back then! Oh my you took me back in time! My favourite in these old maps was rushing ramp with 2 flashes on T side nuke. So effective I won almost always! (Coz molotovs weren't there to stop you)
Nice war owl curse striking again
WarOwl: „New Dust2 is better“
CSGO Update: „Nope“ *deleted*
Wasn't expecting to be sent into an existential crisis at the end there. Thanks Warowl.
the smoke glitch happens with 2 seperate smoke patterns getting shown, they both ignore eachother so if u would be visible behind a smoke patern and behind theres another that is covering u get projected through it. some cases allow it to happen with 1 smoke where the smoke gets seperated by x object. but most used is ofcourse the molotov or grenade trick
klaxon beat in the background best video ever
You can see someone through the smoke, either when there are particles behind the smoke (frag exploding behind) or when one smoke fades inside another one. Also light shining through(mirage window smoke light position).
"I expect we will be playing dust2 with aks and m4s when my hair is gonna be falling off". Yeah that hasnt aged well lol
love the soundtrack of your vid, because i love the hl soundtrack
"Break your disc" maybe the best line hahaha
Interesting. I hear the death music for the Halo MCC music pack at 7:00. Will WarOwl give us a video about MCC soon?
@TheWarOwl I think I've got a scam account trying to pass itself off as you. Already reported it myself
We need a csgo playlist that just randomly selects one of the warowl made game modes to play
csgo on the old map textures would be goat'd. CSGO has so much clutter and visual nonsense, man i would love this.
I feel old when u mentioned that there are csgo players that never played 1.6