Maya Quadrangulate Workflow

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  • Опубліковано 4 лип 2024
  • In this video I show how the Quadrangulate command can help clean up a triangulated mesh into a mesh with quad faces.
    Next I show my workflow for cleaning up more challenging models that do not quadrangulate correctly the first time round.
    I hope you like the video!
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КОМЕНТАРІ • 41

  • @etienneduberger186
    @etienneduberger186 3 роки тому +3

    The solution looks to be great at 17:21. Thank you, Patrick !

  • @Crick2x9
    @Crick2x9 7 років тому +8

    some times doing a "unlock normals" command worked , but not always. Turning off keep hard edges on the quadrangulate options did it for me. Sir you are a SAVIOR. I literally banged my head because of this problem for YEARS!!!

    • @PatrickWoo
      @PatrickWoo  7 років тому +3

      Thanks for the kind words Crick! I am glad the video was helpful.
      Thank you for pointing out the Unlock Normals function Crick! Unlock Normals changes the way the object's surface is shaded during viewport display / image render time, so they look smooth and continuous. Thus it is a shading/rendering related operation.This does not change the actual topology of faces, vertices and edges.
      In comparison, Quadrangulate actually removes triangular edges. That changes the topolgy of the surface, so it will definitely affect the look of the geometry especially when poly smoothing is applied.

    • @yingbowang3068
      @yingbowang3068 3 роки тому

      @@PatrickWoo I know uncheck every options will work, but didnt know why,Thanks for sharing these knowledge behind,

    • @PatrickWoo
      @PatrickWoo  3 роки тому

      @@yingbowang3068 I am glad you found that useful! :)

    • @yingbowang3068
      @yingbowang3068 3 роки тому +1

      @@PatrickWoo ppl tend to be fast learn some ways to get things done,.but in order to get fully use it, need to dig more deep, to have strong fundamentals ,such as normalmap.,and this tool u share. next time if i face a difficult triangle models, i know how to fix that :)

  • @mvtrappett
    @mvtrappett 3 роки тому +1

    Really helpful! Thank you. All these details are useful especially if you have a problem mesh to convert to quads.

    • @PatrickWoo
      @PatrickWoo  2 роки тому

      Thank you for appreciating the content Mark!

  • @gautamp1846
    @gautamp1846 3 роки тому

    most underrated video :) ...
    Thanks dude!!

    • @PatrickWoo
      @PatrickWoo  3 роки тому

      Thank you for watching and appreciating this my friend!

  • @cptblackdot
    @cptblackdot 2 роки тому +1

    Thanks dude, really good information 👌🏻👌🏻👏🏻👏🏻

    • @PatrickWoo
      @PatrickWoo  2 роки тому +1

      Thank you for watching Cpt Black Dot!

  • @lemanhtien9279
    @lemanhtien9279 3 роки тому +1

    Thanks

  • @doleshr8217
    @doleshr8217 4 роки тому +1

    good examples,

  • @corgidog1582
    @corgidog1582 6 років тому +1

    I understand just 1min! Thankyou

    • @PatrickWoo
      @PatrickWoo  6 років тому

      Shiba DOG thank you for the kind words +Shiba!

  • @nabeelaslam373
    @nabeelaslam373 8 років тому +1

    thank you very much :)

    • @PatrickWoo
      @PatrickWoo  8 років тому +1

      Thanks for leaving a comment! :)

  • @ivie-faiosuamkpe3592
    @ivie-faiosuamkpe3592 5 років тому +5

    I know this video is old but I'd suggest maybe writing notes on what you want to explain before you record. Because even at double speed, it's still a bit of a pain to try to listen through because of the "uh"s and pauses and beating around the bush. Especially for the people who are a little more experienced with Maya. Despite that it was still quite helpful and informative, thanks :)

    • @PatrickWoo
      @PatrickWoo  5 років тому +1

      Thanks for the suggestions for improvement I appreciate that you are not critically slamming or condemning :)

  • @Ohlawdie
    @Ohlawdie 7 років тому +1

    Ingenius!

    • @PatrickWoo
      @PatrickWoo  7 років тому

      Evan Ricard, hope it helps with whatever you're doing!

  • @ashrafabbadi5790
    @ashrafabbadi5790 8 років тому +1

    thank you very much you Help me man Big Thanks

    • @PatrickWoo
      @PatrickWoo  8 років тому

      I'm glad to be helping, Ashraf!

  • @3dcrazycuriosity63
    @3dcrazycuriosity63 3 роки тому +2

    17.04 is the start time, you will get the answer it's easy.

  • @mickbanks68
    @mickbanks68 2 роки тому

    Maya 2015 - this is old. The user is in the "Polygons" menu set... no longer exists.

  • @sivapandianreffreference
    @sivapandianreffreference 7 років тому +1

    thanks helps,,

  • @andypants95
    @andypants95 2 роки тому

    I have a mesh exactly like the mesh at 1:50. I hit quadrangulate and literally nothing happens...I've deleted all history etc. What's wrong?

  • @munjeanand
    @munjeanand 5 років тому

    is it important to convert a triangle faces in a quad faces?

    • @PatrickWoo
      @PatrickWoo  5 років тому +1

      hi Anand
      keeping square faces is a big thing in modelling. firstly, you can see where the lines "flow". this will help guide how the lines will sweep and guide the forming of creases. it will definitely help with curved surfaces when you need a smoothed.
      The image in the following link shows a geometry with triangular faces after it smoothes out. you are not likely to achieve a continuously smoothed surface.
      static1.squarespace.com/static/586b5c5b29687fbf8b601a98/t/58b597d18419c2e8738691a3/1488295911789/Subdivided+triangular+meshes
      many effective subdivision algorithms will subdivide into quads.

    • @KugleeKuglee
      @KugleeKuglee 4 роки тому

      some reason:
      - much easier to see the topology
      - easier UV mapping / editing
      - easier Rigging / weight painting -> for nice animation you MUST create nice quad topology (that no means you can't use triangles, but the morphing areas need quads)
      - less problem with normal map baking

  • @hsan.1951
    @hsan.1951 5 років тому +20

    Gosh, please talk faster! it took you 10 minutes to say go to [Mesh] > [Quadrangulate] . then untick [keep hard edges] . simple as that !

    • @youdonno600
      @youdonno600 4 роки тому +3

      Ahahaha I just read this and tried it and it worked hahaha. just saved me 30 minutes thnx

    • @asdfhjsdf4523
      @asdfhjsdf4523 4 роки тому +6

      i agree :D but the video is still good.

    • @beeeean
      @beeeean 3 роки тому

      Sure you can do that. He's explaining the workflow and techniques of fixing the topology as the algorithm is not the best.

  • @lawrencelawine9082
    @lawrencelawine9082 3 роки тому +1

    how does this video have downvotes? oO

  • @kainarilyasov4644
    @kainarilyasov4644 7 років тому

    too much words(

  • @jimrollins6549
    @jimrollins6549 6 років тому +1

    too much poly in your english