Maya Shrink Wrap Tutorial

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  • Опубліковано 21 кві 2017
  • Quick way to deform one object to another surface

КОМЕНТАРІ • 35

  • @TimTinhTran
    @TimTinhTran 9 місяців тому +11

    Quick Notes:
    1.select object to deform then grid plane
    deform>wrap
    2. select grid plane then object to deform to
    deform>shrink wrap
    3. change settings in shinkwrap tab in attribue editor
    -under {projection} change drop down menu to Vertex Normals
    -under (Shape Preservation Controls),check (Enable Shape Preservation)
    -move (Steps) and (Iterations Per Step) sliders to maximum
    -Change (Reprojection) drop down menu to (Reprojection Per Step)
    Thanks for the information! I often come back to this video.

  • @stevenmcneill4595
    @stevenmcneill4595 5 років тому +3

    Thanks couldn't remember the wrapping step. Extremely useful method for shaping clothing to a 3D character. Wrap to a duplicate skin/body & make it transparent then scale the edge loops upon the duplicate upwards to cover the skin or down to tighten the fit.

  • @MANIAKRA
    @MANIAKRA 5 років тому +3

    Brilliant, I didn't even know this existed. THANKS

  • @RVREGODS
    @RVREGODS 3 роки тому +2

    what a life saver. thanks chief

  • @havydirtysoul
    @havydirtysoul Рік тому +1

    excellent tutorial, really helpful even in 2023!!!!

  • @fangyechannel
    @fangyechannel 5 років тому +3

    I think I lost the light of this deformer for a long time ,thanks for demo

  • @frazillin9972
    @frazillin9972 4 місяці тому +1

    Thank you! Thank you so very much!

  • @Grom84
    @Grom84 3 роки тому +1

    thank you, this was very helpful.

  • @Fuloqwam
    @Fuloqwam 6 років тому

    Thanks for the help!

  • @SLoN_3000
    @SLoN_3000 2 роки тому

    Great! Thank you very much!

  • @anthoooo
    @anthoooo Рік тому

    that was super handy! thank you!

    • @ModelWhatYouSee
      @ModelWhatYouSee  Рік тому +1

      You are VERY welcome. Thanks for visiting the channel.

  • @WynandLens
    @WynandLens 5 років тому

    Nice and succint. cheers, mate

  • @beginnerguru8285
    @beginnerguru8285 2 роки тому +1

    thank u it helped me to put My gt 3d letter in car bend shape..

  • @morname8731
    @morname8731 5 років тому

    THANK YOU !

  • @TylerMatthewHarris
    @TylerMatthewHarris 5 років тому

    Sweet thanks!

  • @nokedlipudinggal8276
    @nokedlipudinggal8276 5 років тому +1

    life saver

  • @sohaibaljarih
    @sohaibaljarih 5 років тому

    thank you

  • @aryankulkarni6066
    @aryankulkarni6066 Рік тому +1

    Thanks mate

  • @Omid.zomorodinia.1990
    @Omid.zomorodinia.1990 2 роки тому

    Thanks

  • @user-yt2ru4bp9e
    @user-yt2ru4bp9e Рік тому +1

    Still helpful, thanks!

  • @mylifeinjupiter
    @mylifeinjupiter 6 років тому

    when i just do the wrap part, and test it out like you did with pressing b and moving the vertices, my object wont move with the plane

    • @Supernova12034
      @Supernova12034 6 років тому

      You didnt wrap the plane with your object then

  • @jamesrogers4256
    @jamesrogers4256 5 років тому

    Nice work, how did you duplicate the geometry and it retain the shrink-wrap? I have tried duplicating but it looses the wrap. Hope you can help. Thanks

    • @stevenhubbard7492
      @stevenhubbard7492 4 роки тому

      Hi James, sorry for that late reply. That is just Ctrl-D thanks!

  • @guillermofreytes2400
    @guillermofreytes2400 7 років тому

    and the tutorial of speedtree??

  • @orphydiancg7759
    @orphydiancg7759 4 роки тому +1

    so whats the difference between the wrap deform and shrink wrap and why we need to wrap first to that plane. Youy fail to explian the logis behind this.

    • @stevenhubbard7492
      @stevenhubbard7492 4 роки тому

      The reason you use a plane is that it allows the model to smoothly attach. If you try just wrap, you may get distortion. Thanks.