That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!
2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0 not that performance is much of an issue anyway..
I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field
It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away
Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?
God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help
Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?
Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.
That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!
Thanos wants to know your location
Thant's an awesome effect man, thanks for sharing!!
CGDematerialized
Mr CGMatter, I dont feel so good....
Right in the feels, eh?
Hey, you could use the Location output in Object Info and do a distance calculation with a vector math node (so that way we *can* use an empty)
Something tells me I'm going to have a lot of fun with this
But not before I suffer for 2 and a half hours trying desperately to get it to work
this is straight up phenomenal, do you work in "The Industry"?
2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0
not that performance is much of an issue anyway..
🤓
I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field
It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away
NO DisintegrationS!!!!!
Thanks appreciate your work!
Mr Stark, I don't feel so good...
thank you Matter!
0:41 How to apply the same effect to multiple objects?
Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?
just add a merge by distance node at the end :)
i have seen this really cool peel effect done in houdini, could it be done in blender?
Any procedural venom effect that works with the deforming object( animated)
?
What about a setup for pealing skin from a skull? 😊 like blown away, front to back…
Cloth sim
would it he possible to make a material with this with a special material the particles blend to?
very cool!
How to keep object "shade smooth" after splitting edges in geometry nodes ?
Using a Weld modifier after seems to work.
@@BrookBoley Yes, it works. Thank you so much.
God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help
can i somehow shade smooth my object with this effect on since i split edges?
HELLO, if i want the disintegrated mesh to move a certain direction what node should I add or fiddle with. thank you sm
Does this work with characters from daz or any other program?
Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?
can u mix this method with newest simulation node?
You people really hate that monkey
I was praying for this video 🛐🛐
I saw a guy who is doing AI stuff in another channel looks exactly like you, do you have a twin brother?
That's him too😅, you mean default cube?
how do you smoothen it?
someone help me
Cool!
Have you tested it on some complicated object?
Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.
i have one quetion for if you would like to answer.
Please get a better microphone, I really LOVE ur videos, but my ears bleed every time I watch u, much love, no offence