That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!
2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0 not that performance is much of an issue anyway..
I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field
God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help
Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?
Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?
It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away
Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.
That was the perfect tutorial. So many "tutorials" just want you to copy their settings, but you actually explain what is going on. I really appreciate it. Thanks!
Thanos wants to know your location
2:35 couldn't you use an empty and vecmath distance(location, position)? position as in the vertex position field and location as in the empty's translation? It feels kind of redunant to use geometry proximity but then scale the sphere to 0
not that performance is much of an issue anyway..
🤓
I suppose you could use non zero scale and just make the object not render, then the shape of the object factors in also and doesn't just create a spherical field
Thant's an awesome effect man, thanks for sharing!!
Mr CGMatter, I dont feel so good....
Right in the feels, eh?
0:41 How to apply the same effect to multiple objects?
CGDematerialized
this is straight up phenomenal, do you work in "The Industry"?
Mr Stark, I don't feel so good...
Something tells me I'm going to have a lot of fun with this
But not before I suffer for 2 and a half hours trying desperately to get it to work
would it he possible to make a material with this with a special material the particles blend to?
i have seen this really cool peel effect done in houdini, could it be done in blender?
Hey, you could use the Location output in Object Info and do a distance calculation with a vector math node (so that way we *can* use an empty)
Any procedural venom effect that works with the deforming object( animated)
?
God *damnit!* even when I follow a tutorial to a T _obviously_ literally nothing happens - I’m trying to do this with a “piece of paper” by importing image as plane & the nodes literally don’t effect anything! Help
Thanks Teacher
Shadding issue after following up this tutorial, I can say this tutorial isn't complete. WIth shade flat particles behavior is fine. I tried shade smooth through geometry node but particle doesn''t work like in shade flat. Particle get messed after using the "Set Shade Smooth" node next to the "Edge Split" node with the "Join Geometry" node. I guess the "Edge Split" node makes shade flat. How to fix that?
just add a merge by distance node at the end :)
HELLO, if i want the disintegrated mesh to move a certain direction what node should I add or fiddle with. thank you sm
can i somehow shade smooth my object with this effect on since i split edges?
Hi, great effect! When I add an image texture to a mesh with this effect it gets all messed up even though the effector (sphere) is no where near the mesh. How do I stop this please?
How to keep object "shade smooth" after splitting edges in geometry nodes ?
Using a Weld modifier after seems to work.
@@BrookBoley Yes, it works. Thank you so much.
Thanks appreciate your work!
Does this work with characters from daz or any other program?
It would be so difficult to do but this immediately looks better than a bunch of the Ave***rs fan films that have a dusting. Just make a 3D model of yourself (because it's so easy to do) and then do the effect once in RGB then once in BW and comp them together so the "flakes" desaturate as they fly away
thank you Matter!
NO DisintegrationS!!!!!
What about a setup for pealing skin from a skull? 😊 like blown away, front to back…
Cloth sim
can u mix this method with newest simulation node?
very cool!
💥💥💥
how do you smoothen it?
someone help me
I saw a guy who is doing AI stuff in another channel looks exactly like you, do you have a twin brother?
That's him too😅, you mean default cube?
I was praying for this video 🛐🛐
Hello, we are creating a shortfilm, in it we need this kid to disintegrate into particles/polyfaces. so i watched and follow a tutorial from youtube which i will give link below. I need these faced flying toward camera but for now they just disappears. i wanted to break the geometry into separate faces which i achieved but the faced disappears they need to live and move through the camera. i can share blender file if anyone care to help, please. the deadline is 3 October.
You people really hate that monkey
Cool!
Have you tested it on some complicated object?
i have one quetion for if you would like to answer.
Please get a better microphone, I really LOVE ur videos, but my ears bleed every time I watch u, much love, no offence