New Metroidvania Inspired Overworld (Roguelike Devlog #19 - Patch Quest)

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  • Опубліковано 16 тра 2024
  • Thanks for following along with Patch Quest development! :D
    This month's changes are NOT found in the Fall Public Beta. However, you can still play that beta for free via the #public-beta channel of the PQ Discord server. NOTE: THIS BETA WILL BE TAKEN DOWN ON THE LAST DAY OF FEBRUARY! So this is the last chance to try it, before the game comes to Steam.
    ▶ / discord
    You can also wishlist Patch Quest on Steam:
    ▶ store.steampowered.com/app/13...
    And you can follow development on Twitter, too:
    ▶ / patchquest
  • Ігри

КОМЕНТАРІ • 179

  • @rasmusvanwerkhoven1962
    @rasmusvanwerkhoven1962 3 роки тому +166

    Watch til the end, and you will hear a special secret sound.

  • @godmonster333
    @godmonster333 3 роки тому +36

    That charged shot mechanic is a stroke of genius! Love your compromise between metroidvania and roguelite level design too, I think it’s a strong move

  • @rasmusvanwerkhoven1962
    @rasmusvanwerkhoven1962 3 роки тому +43

    I still love the diverse number of facial expressions that PAC has XD

  • @sirreginaldfishingtonxvii6149
    @sirreginaldfishingtonxvii6149 3 роки тому +7

    4:09
    I don't know _why_ slapping the crystal makes an old gnome laughing sound, but I sure know I enjoy it.

  • @roundishwhale
    @roundishwhale 3 роки тому +90

    The smaller "sub" areas are a really cool addition! Nice idea that potentially keeps the random generated rooms feeling unique to the players^^
    (oh and you got some weird audio at 8:38 , not sure if YT is screwing with your Vid, or if that's an editing mistake)

  • @swebule1666
    @swebule1666 3 роки тому +6

    4:03 "give it a good slap and turn it on"

  • @davidclark5051
    @davidclark5051 3 роки тому +27

    I'm going to miss the old reload blast. It was nice to have a difficult, high-ish level mechanic to practice. Like Metroid's wall jump or bomb hopping, it made it feel like I had acquired skills and hadn't only improved because of power ups / upgraded.

    • @depressedmole39
      @depressedmole39 3 роки тому +2

      Same here, I like the new one a bit more, but the old one was so much more...satisfying. The perfect timing made it feel like I've achieved something.

    • @SaHaRaSquad
      @SaHaRaSquad 3 роки тому +1

      Risk of Rain 1 did it pretty well with the sniper class imho, where you have to reload every shot and the right timing gives a damage boost for the following shot. For charged attacks I think the solution in the video works better.

  • @hannahhartung873
    @hannahhartung873 3 роки тому +27

    When hearing modern game theorists discuss exploration maps, they heavily discourage the use of icons like the “what’s that” question mark. It may serve your purposes for making sure the player finds the way to open the door, yet, I would consider not marking it to encourage the feeling of having found it on one’s own if exploration is a major goal of this project.

    • @TMtheScratcher
      @TMtheScratcher 3 роки тому +1

      Good point! I think it would be also nice to get the map where you walked so far later, if you explored even further. This way the focus is just one exploration once to reach a goal as you mentioned but not on really explore it in full detail to memorize it.
      So far I think I would prefer to have not a map at the early stage because of the reason you mentioned.

    • @kiddosneakybeaky3934
      @kiddosneakybeaky3934 3 роки тому

      eh, i feel like the game is already difficult so this is sorta like a way to balance it out. Though; Despite not agreeing with your point, it is pretty well of a point.

    • @thelazycloudy
      @thelazycloudy 3 роки тому

      Try commenting this in the discord server as it would be seen better

  • @expensiveegg1214
    @expensiveegg1214 3 роки тому +11

    YES A NEW VIDEO (i am so looking forward to this game!)

  • @szepad3687
    @szepad3687 3 роки тому +13

    I am so hyped about the new map!

    • @theunknown4834
      @theunknown4834 3 роки тому

      I prefer to have a bit of randomness in the map, like a selection of mini-maps that could be slotted in

  • @dmarsub
    @dmarsub 3 роки тому +1

    The new blaser is a great idea.
    It moves away from a mechanical challenge to a strategic challenge.
    The player needs to evaluate how long it is worth to stop shooting to find the perfect shot, delaying the reload.
    Really well done.
    For me the core of gaming is offering interesting decision, and you made that happen.
    (Of course this is a bit more complicated and i liked the old system in theory and it had benefits as well)

  • @celestialcardboard8555
    @celestialcardboard8555 3 роки тому +11

    It's great to see a beautiful mix of some of my favorite gaming genres, Keep up the great work!!! :)

  • @GymLeaderEd
    @GymLeaderEd 3 роки тому +3

    I love watching these, you're able to take something simple like a devlog and make it so entertaining. You're honestly an inspiration man! Also, loving the metroidvania map acclimation as well :)

  • @filippogiulietti1665
    @filippogiulietti1665 3 роки тому +1

    I loved the UI during map area switching saying you where are you going. Seriously, it's amazing. But when you're at the top half of the screen, it goes out of that. Maybe in that situations you should display it under the player. Anyway, I'm loving these videos, I'll surely shop this Game. GG.

  • @efe6153
    @efe6153 3 роки тому +12

    even tho I didnt watch yet I know this is quality content

  • @theawesome1883
    @theawesome1883 3 роки тому +1

    "by giving this a good slap, we can turn it on"
    - lemon, 2021
    but seriously your game looks super cool good job

  • @LuxrayLloyd
    @LuxrayLloyd 3 роки тому +4

    How is it that this keeps getting better and better!

    • @LycheeGameLabs
      @LycheeGameLabs  3 роки тому +4

      That what development be

    • @gitgud4737
      @gitgud4737 3 роки тому

      @@LycheeGameLabs I love development 😂🥺

  • @Puppetpensive
    @Puppetpensive 3 роки тому +7

    I waited for so long lets see what will be in our next beta-

  • @A_Typhlosion
    @A_Typhlosion 3 роки тому +2

    I love game dev channels, it's always nice to see a game being built from the ground up.

  • @gmatheus10
    @gmatheus10 3 роки тому +3

    i may be backseating your development, but i think there could be some landmarks and monuments to make some tiles memorable, kinda like checkpoints

  • @averagefriezafan5995
    @averagefriezafan5995 3 роки тому +1

    man this series is the best I've been here before the devlogs I wish I had discord

    • @Kulpo
      @Kulpo 3 роки тому +1

      just make it lmao.

  • @dragonlloux
    @dragonlloux 3 роки тому +2

    You are such a massive inspiration for me! I can not wait to play the game! It’s looking great!!

  • @DanPos
    @DanPos 3 роки тому

    From an accessibility point of view it would be a good idea if there was a toggle for the charge mechanic where you didn't have to keep hold of the button as some users would struggle with this - but other wise it looks a lot better this way! Keep up the good work :)

  • @retsapb6319
    @retsapb6319 3 роки тому

    The mix between both fixed and procedural is really cool idea.

  • @tyleranders9972
    @tyleranders9972 3 роки тому

    Love to see your updates.

  • @HardlyBriefDan
    @HardlyBriefDan 3 роки тому

    Love seeing all of your progress on this and its very motivating!!

  • @current9300
    @current9300 3 роки тому

    Quite traditional turn based roguelike Tales of Maj'Eyal actually also does this kind of world design. It has a fixed world map and main dungeon layout. Details of dungeons are still randomized for each playthrough.

  • @jonp3674
    @jonp3674 3 роки тому

    Nice to see solid progress. Getting to the point where the mechanics are finalised will be pretty exciting imo.

  • @il9375
    @il9375 3 роки тому

    yay :D just got into your channel and you instantly upload

  • @Skeffles
    @Skeffles 3 роки тому

    Brilliant progress! The world looks much better and doesn't throw you in at the deep end which is awesome to see.

  • @skenda
    @skenda 3 роки тому

    I have just recently been getting recommendations from dev log channels which mostly have 30k subs and they're all amazing!

  • @Bogrin
    @Bogrin 3 роки тому +1

    Love the new map idea! And can’t wait to see the fleshed out home base and pet mechanics! Early access can’t come fast enough! Haha

  • @peegis3163
    @peegis3163 3 роки тому +1

    100% gonna get it when it comes out. Very cool.

  • @HelperWesley
    @HelperWesley 3 роки тому

    Appreciate the attention paid to your own game's faults.
    It's really important as game devs that we recognize whats not working. Good video. :)

  • @yan-amar
    @yan-amar 3 роки тому +1

    Nice work man! Nice to see this game evolve. Maybe 1.0 this year?

  • @erm_5557
    @erm_5557 3 роки тому +24

    i heard like a uh oh at the last like second of the video

  • @GamesBySaul
    @GamesBySaul 3 роки тому +2

    New to your channel and the game and wow this game is full of juice! I love it :D nice work!
    The bullet / charge shot is really nice!
    If I could suggest an ammo type, I'd suggest a bouncy bullet maybe? 👀

    • @user-ss3oz7by1g
      @user-ss3oz7by1g 3 роки тому

      I've heard that there used to be a bucketload of bullets, including a bouncing bullet, but Liam removed it because of a lack of variety or something.

  • @flameri
    @flameri 3 роки тому +6

    What if you could lure specific pets to your camp by growing specific fruits (like the ones for ammo)? This is like moshi monsters, and gives a fun collecting aspect to it. Or is there already a way of getting pets?

  • @discord4039
    @discord4039 3 роки тому +7

    *insert something funny that you'll show your 2nd closest friend here*

  • @bamfyu
    @bamfyu 3 роки тому

    These devlogs are awesome

  • @choxraven
    @choxraven 3 роки тому +5

    I love the transition for the bonus feature XD

  • @Nersius
    @Nersius 3 роки тому

    Timed mechanics like X on just-guard/dodge is always a blast, it's what made No More Heroes 1's secret bossfight so great.
    That being said, the new Nutriblast iteration does seem like a better fit for your game.

  • @OursonCredule
    @OursonCredule 3 роки тому

    I must say, as a game designer myself, I find very compelling the way you elegantly solve the flaws in your game's design. Congrats mate !

  • @ctnc6059
    @ctnc6059 3 роки тому

    The changes look pretty sweet! My favorite change is a minor detail one that wasn't even mentioned. My main complaint is/was it doesn't feel like the patches the world are made of are really patches, but the terrain details like lighter or darker grass and plants being stuck to a grid make it feel like the patches are made of 4x4 "mini-patches."
    It's much better but I still can't shake the feeling that the patches aren't truly random because of shapes that feel too natural even though they're across tiles like walls of bushes. I get why walls across two tiles are needed for game play, so what if instead of two tiles with a wall on the left, there's sometimes one with bushes on its left and the tile to its lower left has a wall of bushes on its right? It still makes a wall of bushes, a slightly wonky one, but it'd feels more randomized.
    P.S. Happy New Year. :)

  • @iulianhagea5815
    @iulianhagea5815 3 роки тому

    The artwork is ammazing.Gonna be a great game.

  • @boofiman6082
    @boofiman6082 3 роки тому +2

    I thought the animals were the most fun as you unlocked their abilities. After playing the open and closed beta, I thought instantly grabbing an animal with 3 abilities seemed unfair. I think it would be fun if when you initially get each animal, you have to unlock their abilities by performing tasks, but from then on (after unlocking them) you still have to level them up to get the abilities. Just a thought.

  • @nicholasbatson-jay768
    @nicholasbatson-jay768 3 роки тому

    I finally got the public beta to work and the game is so fun and addicting!

  • @denycast
    @denycast 3 роки тому +1

    Oh Patchlantis is awesome. I really like the new changes :-)

  • @ImMortal5002
    @ImMortal5002 3 роки тому

    I cant wait to play the game!

  • @joseph3659
    @joseph3659 3 роки тому

    This game is amazing keep up the good work

  • @tycoonraptor7052
    @tycoonraptor7052 3 роки тому

    BONUS SOUND

  • @bitpham5222
    @bitpham5222 3 роки тому

    This game is just beautiful! Very good

  • @chuk_udi
    @chuk_udi 3 роки тому

    wow this game is so frickin sweet dawg

  • @dannypeet9191
    @dannypeet9191 3 роки тому

    This game is going to be so good!

  • @togemet7110
    @togemet7110 3 роки тому

    loving the videos :)

  • @lashwrithe01
    @lashwrithe01 3 роки тому

    I love the new blaster!

  • @nichegames9590
    @nichegames9590 3 роки тому

    I could see thing game doing really well on Steam. I have it wish listed now!

  • @LTSlugg
    @LTSlugg 3 роки тому

    Hey man big fan, really loving your game it looks top notch.
    I just wanted to say, I noticed when you lasso a creature and the rope overlaps with a bush, the bush doesn’t have the satisfying bounce effect that it does when you walk over it.
    I was wondering if this was by design or a small oversight? I know its a minuscule.
    Games looking great, really good work!

  • @Sidereal_Gaming
    @Sidereal_Gaming 3 роки тому

    sick

  • @flamingpenny
    @flamingpenny 3 роки тому

    I legitimately can’t wait to try this game! Where did you get your music and sfx? I would be really interested in a video covering all of that.

  • @Mepholar
    @Mepholar 3 роки тому

    Looking fun.
    Will say I like quicktime events, but dislike when those events don’t take into account whats happening around it; either pausing it/ making you invulnerable, or stun locking you to take heavy damage.

  • @triple_m1688
    @triple_m1688 3 роки тому

    I want more stuff with the backpack npc, really cool guy

  • @srdjandakulovic6052
    @srdjandakulovic6052 3 роки тому

    i have an idea,the idea is concerning a lite multiplayer aspect,something smaller like being able to invite five people to your island to show off your base camp and explore the island

  • @siralbe7486
    @siralbe7486 3 роки тому

    I really like the change to the blaster - the previous version was fun, but it was frustrating to have to time your shot to the time frame and some times it would be useless if enemies were reflecting or frenzied. I have a question about the random rooms though. When exactly and to what degree are rooms randomerised? I believe you say they are randomised each run which I assume is going on adventure from the camp? If so, does that then mean that Shines will change each time? And what about gardens? I think it is a bit weird that this places you have been to changes monsters and fauna every time - then it may just feel like a random area of a certain type instead of being a specific place on the map (for instance you may want to head for a specific shine if you are low on health and know from a previous run, that this shine trades power ups for health etc.). I am thinking a bit like Diablo II does it with only generating a random world at the start of an area. On the other hand, I see that this will lead to less diversity over all and demand the player to explore further to find specific monsters, shines, which may be unwanted for PQ. Anyway, I enjoyed playing the public beta and look forward to the EA release :) Best of luck!!

  • @mmgmismas
    @mmgmismas 3 роки тому +2

    He: nobody likes quicktime events
    Me;I love quicktime events!
    (I am a big Mario and Luigi RPG fan)

    • @bamfyu
      @bamfyu 3 роки тому +1

      I love quick time Events too

    • @Mewseeker
      @Mewseeker 3 роки тому

      Ashura's Wrath ones were cool. :D

    • @mmgmismas
      @mmgmismas 3 роки тому

      @@Mewseeker eh,sorry, but never heard of it

    • @Mewseeker
      @Mewseeker 3 роки тому

      @@mmgmismas I suggest looking it up then, it's anime in video game form. :)

  • @AleNikdo
    @AleNikdo 3 роки тому

    Love the game hope you doin well

  • @tycoonraptor7052
    @tycoonraptor7052 3 роки тому +1

    I'm also very interested in the pet interaction

  • @triko3792
    @triko3792 3 роки тому

    YAY

  • @sutsuj6437
    @sutsuj6437 3 роки тому

    Nice gnome sound you got there.

  • @Lunarose17
    @Lunarose17 3 роки тому

    holup... WHAT DO YOU MEAN POLISH. Patch Quest already looks polished as hell... and plays like it too! (I've played the Fall Public Beta)

  • @Wylie288
    @Wylie288 2 роки тому

    Random levels CAN be memorable. See Unexplored.

  • @user-ss3oz7by1g
    @user-ss3oz7by1g 3 роки тому

    Loving the New Map!
    Although some parts do look like a death zone
    At least there's variety.

  • @tommax1626
    @tommax1626 3 роки тому

    Yeeee!

  • @Just_Poncho
    @Just_Poncho 3 роки тому +1

    You basically did a spelunking not randomized maps but the rooms or levels are randomized

  • @benvictim
    @benvictim 3 роки тому

    neat

  • @air7189
    @air7189 3 роки тому +1

    Please add it when you ride the mobs and you take them back to your base you drop them off and it ends your run. Allow you to ride them in the start of your next run

  • @juhaeleeusc
    @juhaeleeusc 3 роки тому

    I love your "game feel"! Any recommendations on how I can learn to get game feel to your level?

  • @redhotwinter
    @redhotwinter 3 роки тому +4

    DAMN this is SO cool

  • @erm_5557
    @erm_5557 3 роки тому +3

    yoooo whats up i love your videos

  • @hm4266
    @hm4266 3 роки тому

    I feel like you could something like grinding in Monster Hunter World, going killing some specific monsters a lot of times to gain a unique item or recourse from them. Great job overall! Lover everything.

  • @the_Googie
    @the_Googie 3 роки тому

    some people: nice video! really helpful
    most people: 8:39 Ue UUH

  • @ashishkmr
    @ashishkmr 3 роки тому

    Your art style is awesome, how did you got so good at it, do you have an art background?
    Im good at coding part but my art is pathetic

  • @andrewm4815
    @andrewm4815 3 роки тому

    How did you go about designing your UI, how do you control what UI is up and which one comes next?

  • @zanphiel_king
    @zanphiel_king 3 роки тому

    Love the idea! The art style feels like it doesn’t fit though...

  • @jaysolo8256
    @jaysolo8256 3 роки тому +1

    Imagine a monster breeding mechanic 🤔🤔

  • @teggiefoxtrott5424
    @teggiefoxtrott5424 3 роки тому

    Hey, it looks great! Have you thought about pet merging? Like if you're riding one and capturing another animal while you're riding, those two animals fuse? 🤔

  • @softdev6341
    @softdev6341 3 роки тому +1

    Would you think to do a nintendo switch version too??

  • @anthony6098
    @anthony6098 3 роки тому

    Poggers

  • @things8141
    @things8141 2 роки тому

    I like it

  • @beanmr8643
    @beanmr8643 3 роки тому

    👍

  • @jab3857
    @jab3857 3 роки тому +2

    I’ve tried to download patch quest off discord and it just don’t work, anyone know why

    • @LycheeGameLabs
      @LycheeGameLabs  3 роки тому +1

      Usually restarting Discord will fix all issues

  • @user-op6hi3tg9y
    @user-op6hi3tg9y 3 роки тому

    your game looks awesome, when can i play it?

  • @patrikandersson4268
    @patrikandersson4268 3 роки тому

    Will there be any multiplayer? Co-op ish?

  • @STEPZERO0
    @STEPZERO0 3 роки тому

    OVERworld?
    Theres gonna be an UNDERWORLD?

  • @mr.lingish9306
    @mr.lingish9306 3 роки тому

    the charge mechanic could be mistaken for your gun overheating. just a tiny thing.

  • @thebigcheese5536
    @thebigcheese5536 3 роки тому

    Kirby Star Allies + Enter the Gungeon

  • @DeatroTV
    @DeatroTV 3 роки тому

    How did u generate the old map?

  • @daanvanluijk9884
    @daanvanluijk9884 3 роки тому

    Who made the music for the beatiful music we can hear?

    • @LycheeGameLabs
      @LycheeGameLabs  3 роки тому

      Much of the music is available here soundcloud.com/alextarrant/sets/patch-quest

  • @rmr_md6834
    @rmr_md6834 3 роки тому

    Maybe add a upgrading bench which upgrades your weapons? Idk

  • @tonytonyhelicopter391
    @tonytonyhelicopter391 3 роки тому +2

    maybe when it’s semi finished you can make a mobile version?
    am just very interested in your game