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Ranking EVERY Invincible Move In Smash Ultimate
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- Опубліковано 17 сер 2022
- A tier list of every invincible, armoured, invulnerable, intangible etc. move in Super Smash Bros. Ultimate? Why not, surely there can't be that many of those in the game, right?
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Thanks for watching!
#SmashUltimate #SuperSmashBros #Nintendo
Thanks for watching, and let me know what you thought of the list! I'm including answers to a couple of questions I expect to get below, as well as additional moves the comments caught:
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*"Why did you exclude up specials without hitboxes?"* I cut this explanation out of the intro since it killed the pace of the video, but mostly because there are a lot of random bits of invincibility thrown all over the place on up specials, Sakurai loves doing that for some reason. Did you know that the Pits have 2 frames of invincibility randomly thrown onto the start of their up specials? Makes essentially zero impact on gameplay and makes it so that they don't really belong in a video like this, and if I'm gonna have that policy for some pure recovery moves I'd prefer to be as consistent as possible.
*"Where are Foresight/Bat Within?"* Foresight is essentially Witch Time, which as a counter, wasn't included, so Foresight should also be excluded. If Foresight's gonna be excluded, then Bat Within should as well.
*"You missed [x legitimate move]."* Then by all means let me know! Assembling this list took a very long time and a lot of double checking but I wouldn't be shocked if something slipped through the cracks somewhere, if I see a comment bring up a legitimate omission I'll add it to this pinned comment. Such as these ones:
-Luigi's Green Missile: B tier, needs it for recovery but not thrilled about it and the misfire can be a blessing or a curse.
-Robin's Nosferatu: A tier, the resource constraint is mostly a downside but it _can_ spawn an item for you and command grabs are some of the overall better moves in the game.
-Piranha Plant's footstool attack: Yep, this one technically counts. Easy S tier.
Hey, great content as usual. Just some thoughts for the future (this doesn’t really apply to this tier list because going into huge detail would be very mundane and I understand the speed of it) but with move and animations tier lists that aren’t as generalised as this, do you plan to go a bit slower and be a bit more in depth with the tier lists? Again I understand why not for this one, but if you, for example, do a tier list of every special ability in the game (persona, one winged form etc) with far fewer examples than a tier list like this, would we see some more detail and reasoning in tiers. Just a thought. Also with the animation tier lists I do prefer the longer format, as it’s more interesting to dive deep into something like that, at least for me
I appreciate how thorough you are MrMockRock
Isnt rest frame 1 ? I always thought it was frame 1
@@imn_fauler6098 It has frame one invincibility that lasts like 30 frames. The hitbox is frame 2.
@@kirb1414 I know, that's exactly the type of move I said I wouldn't be including
Nobody was forcing you to include intangibility as well as invincibility in the criteria, but you did it anyway. More content for me though so I'm not complaining
I was forcing him
@pkfreeze8560 :O how could you!?
@@KJV_Enjoyer.Username checks out
Mii Gunner's Cannon Jump Kick is also the fastest spike in the game at frame 6 while still being almost as big as Ivysaur's DAir. I don't think this changes much on the rankings, especially since Mii Gunner can't go far at all off-stage to take advantage of it, instead having to rely on snuffing out recoveries directly below ledge to use it safely, but I just find it funny how this move out of all of them is the fastest spike in the game
its such a good anti air for no reason as well lmao
That's why its my favorite. The recovery sucks but its combat applications are just satisfying. And as a casual player I can afford that trade-off. 👍
I love how we live in a world where hour long MockRock videos are a semi-common occurrence
An interesting effect of Lucas' upsmash armour being frame 1 is that since it's a smash attack, you can cancel the startup with a jump, still get a bit of armour, and then do an aerial. I think i found this in an esam vid and idk how practical it actually is but imo it's pretty cool at the very least.
Since it's invincibility instead of intangibility, it does put your opponent in hitlag (the stun they get when they land a move) and you can just continue with the up smash and kill at 70
Not that practical.
Not only do you get 2 i-frames max and do you have to know exactly when someone is going to attack but you also have to press jump at the right time to get those 2 frames (sometimes you get 1 frame or 0 i-frames if you don’t).
@@eaa1338 That's true, however, you can use it as a viable Parry Punish against multihit moves. Which means that you can counter shield "safe" moves like Byleth N-air, Fox D-air, Kirby D-air, Jigglypuff D-air, most of Pika aerials, ect.
@@primeministersinister4541 true.
I’m just saying that you’re more likely going to miss the timing and get hit by someone if you do the attackcancel up-smash.
And people can sometimes just shield, attack or even dashback before the up-smash hitbox comes out if the aerial is safe enough.
Oooooooooh something I hadn't actually considered for one of these! Not only am I excited for this video, but I'm extra excited for all the things in this vein that I haven't considered across the board! Top tier content as always! 😃
I wanted to let you know that D3's super jump can make it impossible for your opponent to 2 frame you if done properly. All you have to do is upB to the ledge and hold down on the stick as you do it. While that happens D3 won't grab the ledge and you let go as soon as he passes the ledge height. If done correctly invulnerability at ledge will start at frame 1 do to him grabbing above ledge height. The timing is quite tight, only have 2 frames to grab the ledge when you are above, after that you are invulnerable.
Also wanted to note that if they do try to hit you they can only do damage. It is always better to take damage than to get edge guarded.
D3 lmao
If there’s one thing I like about your tier lists MockRock, it’s the variety. It is focused on the fighters like many other tier lists, but adding in topics like the detailing of certain animations or even this video’s topic of invincibility brings a fresh mindset to these.
Good work as always!
I'm just glad that both my mains, corrin and Dark Pit got some recognition. Good tier list and I'm looking forward to the next one.
It seems to be some kind of Smash commandment that if you play Pit you've also played Corrin at some point, it's honestly ridiculous how often this comes up lol!
@@MockRockTalk really? I mostly play pit but just can't get into corrin
Holy shit mockrock, honestly it’s so impressive that you cover all these subjects, in long form, edited extremely well and on your SIDE CHANNEL, that is genuinely inspiring. I love just watching these whenever I need something quick in the background and because they’re so long whenever it comes up in my recommended it’s like a whole other video as It’s not possible to finish all of it in one sitting
27:05 He really said "were do you think your going" and followed him down there.
With Cannon Jump Kick, the fact that you can literally just go a small amount offstage and land a relatively safe spike if you use it correctly, combined with its insane KO power, gives me reason to believe it’s a very underrated move, it’s also not the worst recovery option since you can use forward air to boost yourself back to the stage. It’s also an insane OOS option. So that’s my argument for why Cannon Jump Kick is a great move
True in love that move
damn, you've found such a thorough amount of clips for exactly the situations you discuss
serious props for that, nice video!
MockRock: "Let's start off with Mr. Invincible, King K. Rool"
Kazuya: "Am I a joke to you?"
Since you included Palutena’s bair and dash attack, I think it would be fair to put Hero’s f-tilt in the list. I may be wrong, but his shield is invincible and possibly part of his arm, which is the same as Palutena’s moves.
yeah
Correct. I would rate it B tier
His shield does not block hitboxes, it's moreso an intangible limb
@@shanerpressley Yes it does. The shield gives his arm invincibility and blocks incoming attacks. Check UFD.
Fairly sure this goes the same for all the links, doesn't it?
As a Bowser main with a K. Rool secondary and Pocket Mac I feel like I ate good this video. Amazing work as always man keep up the great and very detailed content (but please also make sure you rest up! I can only imagine the amount of work that these videos must take, especially for them to be this consistently high quality!)
I know you already put nosferatu in the command grabs tierlist, but that move and some others have full body intangibility for some reason. It’s… practically never used, but really funny
Oh good catch, I checked and that one is listed on Ultimate Frame Data so not sure how it slipped by, I'll add it to the pinned comment!
MY GOD, that's a large tier list. Was half expecting an applause at the end. Super great effort!
Monado Arts give you intangibility on the ground which comes up fairly regularly. Top Shulk Players like Kome use that application a decent amount.
He also forgot ROB upB
@@samueltreminivalle3494 He said at the start invincible moves without a hitbox would generally be excluded. And R.O.B. Up B is strictly a recovery tool. I do not know why it would have 2 frames of Invulnerability on the ground when he has so many other options.
bit late to mention it but there may have been room for an S+ level. considering the sheer quantity of S tier moves. There were quite a few that were 'unquestionable' "do-I-even-need-to-explain?" instant lock ins that could have been their own level above the ones that squeaked in or got in after consideration. Flip kick, Fire, Electric Wind God Fist, Monado > Sora D-Smash, Clown car dash, Thunder
I think a huge missed part about Lucas is the up smash cancel. He can cancel it while still having the invincibility which can help with anti airs imo bumps him up into a tier
Discount parry lmao
“Let’s start with Mr. invincible himself, King K. Rool.”
What about the LINE OF KAZUYA
He stole it
K rool got the armor first. therefore, mr. invinsible
I don't know who you are but I'm subbing because when you talk about a move you actually show the move being used in context unlike most smash UA-camrs who are just randomly fighting a level 1 CPU.
Random thing to bring up out of all the stuff mentioned, but I actually really like using sheik vanish as a kill move. I imagine it was better in smash 4 as an air dodge read, but you can still get air dodge reads in ultimate, and then if it would miss, I can angle somewhere else further away and be a lot less likely to be punished. I haven’t played sheik in a while but I think it takes a stock even before 100 on a lot of characters, although I might be wrong, so it’s really strong, and if it wouldn’t hit, you can get much further out of the way if you react fast enough.
I do stuff like that mainly for style, especially with gliding vanish (the one where you flick the stick when running off a ledge. I don't know what it's actually called but that sounded cool.)
You’ve been uploading a ton of long videos lately. I hope you’re not overworking yourself 👍
I love that for shulk's shield Monado art it's just "You wanna cheat?"
Awesome video! Love it when you make these. Although I wouldn't ever describe DK side b as "stubby"
Yeah it's the opposite. It's hitbox is way bigger than it should be.
I still think that your intro is absolutely flawless like it’s the only intro that is like a song playing in my head over and over
As a Lucas main I was surprised that his upsmash was this high. Sure, it is strong and has a big hitbox but the startup and the end lag are so enormous that if your opponent sees it coming or if you miss, you get an insane punish. Basically worst Lucas move
You can jump cancel it and it still gives you some intangible frames
Side note on DK's side b: You can ledge snap with it for basically the entire duration of the move. I don't know how relevant this is at top level, but it's an option he has. One application I can think of is that there is a timer that prevents you from grabbing the ledge after getting hit, and since this move also stalls in the air, you can wait this timer out and grab ledge despite getting hit.
I've gotten 2 frames with dk side-b at ledge
Really funny
dk side b is funny, "beats out weaker moves" which includes falcon punch, has more reach than neutral special, and also the fact he is just "using his head".
I’m a DK main and I use it to grab ledge a lot. An armored ledge grab is nice
DK side B does not stall him in the air
@@coltermasson8124 it's not a complete stall like Puff's pound, but his vertical speed does slow down significantly.
i'm impressed you actually finished this instead of going 'fuck it, it's not worth it' at some point
I would've also included Ridley's Wing Blitz, which has intangibility on his wings and give Ridley some protection while moving through. Not the most reliable defense, but anything is welcome.
The move itself is also a decent, if somewhat predictable recovery move, though offensively it's pretty underwhelming, unless you're either doing a kamikaze kill or his infamous down angled edge guard, which spikes the opponent and lets you grab the ledge to avoid an SD.
Designated Incineroar main here to tell you that the armor on Alolan Whip is actually a very big deal even after landing the move. Command grabs tend have the problem of trading hit which means, more often than not, they’ll end up escaping the grab and you will be in disadvantage. Incineroar having armor on the move means that this will occur less often, it still happens, but in friendlies, people consistently ask me why they still got grabbed AFTER they hit me. The reason: armor happens one frame AFTER hit detection.
This ones gonna bop. Good job mock rock!!
I dont know if you will ever do this, but having a series where you rank every move in order would be sweet. The tiers would be ordered and every move would be running against each other, and each episode could be 1 character to make it easier. I would binge that so quickly.
I could see that and I've got an idea similar to this written down. The issue with character-centric videos is that you typically limit your audience a bit, generally the idea needs to either be _amazing_ or you need to target fan-favourite characters, your Kirby, Ganondorf, etc. That said, I could see this working decently well and not taking an outrageous amount of time per video, you may see it pop up at some point at least as an experiment
@@MockRockTalk If you do one popular and one unpopular character in the same video, you might mitigate this problem.
@@MockRockTalk you could put the original 12 in one video, then the melee lot, then brawl etc. would maintain viewer retention and could still be less recording per session
This mans content is by far some of the greatest on UA-cam. I don’t have too many other friends that even know what smash bros is, but if I did the first thing I would bring up is MockRock. I could talk about why I love this channel for days without a break. Every single video is 10/10, and every time I see there’s a new video I always get happy. I even binge all the old videos constantly because the content is just amazing. S tier channels. S tier content. S tier content creator.
I think Dimensional Cape deserves a spot in S-Tier. It basically forces your opponent to shield, and the attacking version is unpunishable on shield if you do it while aiming for the ledge
It's mind games
30:09 "Kind of stubby for DK standards."
This move literally has the most range out of any of his grounded moves what?
Edit: I forgot about dash attack but that's a burst movement option so eh
Dude this man was mad cappin idk why he called that move stubby. That hitbox can actually reach longer than forward smash in some cases LMAO
1:25 I hope Vernias and King of skill will see this video
really great analysis as usual! a handful of these factor in some shield breaks, which got me thinking. what if you analysed how well each character can break shields, or even ranked every move with notable shield damage?
A shield breaker video has actually been sitting in my idea document for a long time, it's just tricky because there's no clear threshold when a move becomes "a shield break move." There are some moves that obviously make the list, but where exactly do you draw the line? That's what I'd need to nail down.
@@MockRockTalk when a move has about 5 or more positive shield damage, maybe?
@@MockRockTalk the line is definitely blurry lol. smash wiki says that there are some moves like puff's pound that actually have a shield damage multiplier, but that probably wouldnt encompass all the moves associated with breaking shields
to keep things simple, you could rank the cast based on ability to break shields? that would beinteresting to see
@@MockRockTalk I think a "shield-breaking" move (in my opinion) should be a move that puts your opponent in a position where if they get hit by the move, they will take high knockback so they are forced to shield, in which case it will take so much damage that the shield doesn't work anymore. It doesn't even necessarily have to break the shield instantly, just make it go down to a size where it's unusable and will get poked 100% of the time
You could make a 2 section video first ranking the full (or almost full) shield breakers then ranking the moves that can break half shield ?
Can we appreciate that during the review for WFT's up smash the background of the stage was doing the pose for it?
“I think if Roy had a better recovery move he would be a better character” nah I thought having a good recovery made a character worse
💀
“Spinning Dragon to Left Hook”
LMAO so that’s actually an error on Kazuya’s framedata page… (there are many errors there…)
The name is actually “Spinning Demon to Left Hook”
I wish I could edit the framedata page…
Nooooooooooo good catch!
The one misspelling he didn't ctrl f for
Never gonna get sick of these tier lists
13:42 | I would say this deserves at least B-tier. The move has full-body invincibilty from FRAME 5 to frame 14 (frame 14 being the last frame he has full-body invincibility). After that, his legs and arms have I-frames for 2 frames, ending with just his arms having i-frames for 3 more frames. I am not a Kazuya main, but I play him a lot for fun, and there have been many times where I have used this move and it has saved me from a hit. Saved me a stock a few times actually. The move is rather unsafe on shield, which is why I don't think it is A-tier, but I do believe that B-tier is fair for it having i-frames for a long time before the attack comes out along with the fact that this move kills Byleth at 117%, a character who is lighter than average. There are also many ways you can combo into this using EWGF and Nair. I'm not saying this is a great move, but I personally think that C-tier is slightly harsh.
Had this video playing to get me through doing my laundry. I appreciate these types of videos for passing the time while doing more mundane tasks.
I came to the video to see where flashing mach punch was placed, but even if it's not here absolutely still worth the watch.
“I exclaim with extreme profanity that I cannot be harmed!” -Sundowner
i love these ranking every move videos
keep up the good work
Enjoyable list and something I hadn’t even considered! I wish you had included what every move had in terms of intangibility or armor bc for some moves I had genuinely no idea what about the move allowed it to be on the list or how that was a factor in the viability of the move, but you still put a lot of effort into the list so it’s really not a big deal. Looking forward to more quality content in the future!
30:09 Never thought I would hear DK's Headbutt called "stubby" despite how many times it's hit and buried way farther than it should.
32:36 Honestly, me neither. Been maining Pichu ever since Joker dropped and I had no idea Down Smash was invincible. It still doesn't make up for sometimes not working if the opponent gets hit in certain parts of the move.
39:14 cracking up at how pissed fatality was to lose his stock here. He is absolutely fed up with elegant's cheese
The thing about Pit and Falcon's side b, is that they're designed completely opposite of each other, and it baffles me why
Pit's side b has armor that is active through the dash, but as soon as it detects something it will lose that armor since the detect animation has none,
Falcon, does not have armor on the dash, but when he detects something, it activates. while i find that better designed, there are still times where it doesn't detect beforehand.
its like they dont know what to do or are trying too hard to make similar moves different
i think something that got overlooked with jrs side b is that his head is still vulnerable (so aerials will often beat it out) as well as jr cannot use defensive options out of kart as there is a timer for when he can jump/airdodge + he cant mixup his aerial drift unless he commits to one of his specials
if any of yall are struggling with jrs side b,, place a hitbox slightly above and infront of him when he starts side b,, he wont be able to avoid it
They also removed his ability to air dodge out of jumping from kart in ultimate afaik.
The head is "vulnerable" because it takes a 1.35x damage multiplier which makes many moves easily beat his damage based armour (12% ?)
I usually don't watch most videos over 30 or so minutes but I end up watching alot of these long videos with most of my attention on it the entire time, looking forward to some more.
Mac's straight lunge defensive utility is really match up specific because it's percent based armor. Its fine against multi hit attacks but a lot of the cast have single hit aerials that would go right through it
Corrin's pin is one of the most fun moves in the game and basically just arial forward smash if you can land the tipper consistently.
30:01 that's my new favorite kill screen.
I think you're underrating Min Min's up specials.
ARMS Jump is a crucial tool in Min Min's vertical mobility, which she otherwise lacks in a major way. It goes just as high as both of her jumps while maintaining her double jump, so she can more effectively pressure opponents up high.
As for ARMS Hook, it covers an area that is normally a blindspot for her, namely up and a little bit in front or behind her. The fact that it travels the whole distance and stops when it hits something is great, because you don't have to space it for the sweetspot like Ivysaur or Joker. Plus, it gets a serious buff from the Dragon ARM's boost from grabbing an opponent, killing quite early as an edgeguard tool.
Given the weaknesses you mentioned, I would put them both in B Tier.
Another thing about Sheik's Up Special is that... When you reappear it has a windbox! In certain situations it can be used to push would be edge guarders off the ledge and put them into freefall (Like Lucas/Ness if they're close and use PK Thunder). Niche for sure, and low-mid gameplay level only I'm sure, but still cool.
I’m actually impressed you were able to edit this many moves to under an hour
Ive been waiting for a list like this for a long time, thanks; even if i do disagree with some of your placings as i usually do
my favorite dark pit rep always giving the most ELITE content
in certain matchups Lucas up smash is much more valuable than others. you can shield a multihit and use the invinsibility for the last couple hits to get a free up smash, which kills at like 70
Now THAT is a broad selection. Good pacebreaker, looking forward to more animations tier lists hopefully on the horizon too
Oh yes, this will get me through the rest of the work day quite nicely
26:28
OMG I NEVER THOUGH I'D SEE THAT CLIP FROM ONE OF ALBINO'S VIDEOS AGAIN LMFAO
The pits side B can also be a good anti-air punish against characters committing to landing with aerials
Really love the use of Chemical Plant Modern in the video. Such an excellent track.
Would you consider making a tier list on non-traditional input moves or miscellaneous moves? Like Foresight, any command inputs, Plant's spotdodge attack, etc.
How about a spike tier list? Basically a tier list ranking every spike, if a character has one.
I know it makes absolutely no sense, but a video going over all of the Smash 4 custom moves would be cool to see. Even if footage for it would be impossible to get, and testing would be impossible, and it's smash 4. You know I think I talked myself out of this
A Smash 4 custom moves video has been suggested many times, idk if I'd make a video on all of them, a top 10, etc. but you'll probably see something about them at some point
Fair enough, it is one of my favorite parts of Sm4sh, no matter how scuffed they turned out to be
Thank you for putting the music lists in your description
i think this is a very cool video but i also kinda thought it would be focusing on the invincibility the moves have more,
the list feels like "ranking moves that have invincibility" (which i guess is the title) but i guess i would liked "how much does having invincibility help the move" in cases like if DK Up B/Palu Dash Attack where having armor/etc definitely makes the move work, where S-Tier would be like "invincibility makes the move what it is" and F-Tier would be "this move absolutely didn't need to have it, the invincibility is pure fluff or the move would still be amazing without it"
but at the same time i do not think i'd want to subject you to making a second video with this very long list
great video regardless!
Quick thing regarding Ikes eruption: afaik you get the superarmor at half charge already, but only in the release animation, not while charging. This means its good against beefy up bs or just moves that hit above ledge and can be used against ledge attack. At half charge its also an instant shieldbreak, but thats very niche.
Its actually an insane edgeguarding tool on its own. Its active for 7 frames and hits way below the ledge. If youre character has a reactable up b, you die so early. Corrin for example can really struggle against that. The only reason its not used more is that you can get true ledge attack punished for it if you miss which means you loose your ledgetrap, and Ikes ledgetrap is really strong.
Edit at the start, because it's more important than the thread the initial comment started: 2 things: 1, as a Zelda player, I am very grateful for putting it in S tier. 2, while I agree that tier lists should not be a bell curve, I think S tier was getting a bit crowded. I personally have always seen B tier as home for the "good" moves, A tier as being home for the "great" moves (better than good, but maybe has a few flaws, or is only better than good), and S tier being used for the "God-among-men" moves. Example using car top speeds: B tier is your sport/muscle cars. A tier is your NASCAR (lower A) and F1 (higher A) race cars. S tier is your world-speed record, supersonic cars, or - if you're using motorsport vehicles only, and you're looking at raw speed, regardless of duration - your top fuel dragsters.
Another example using hockey, B tier is the Calgary Royals, NSD AAA, and other competitive Midget teams, A tier is the WHL/OHL/QMJHL, maybe you could through the European Elite Leagues/World Juniors here, and S tier is the NHL. A team of the average Royals players and the average Hitmen players can probably compete against each other, although the WHL players would usually win, but average WHL vs average NHL should not even be close. Does that make sense? I know I can ramble about stuff...
Anyways, keep up the stellar content! I believe you mentioned you were from Canada in a past video, but I don't think you mentioned what part of Canada you were from. While you don't have to answer that here, just know that Western Canada says, "Hi!"
Someone please respond to this comment so I don't forget to watch this. I'm at work with not enough time to watch this AND be productive, so I'll watch it when I get home. I just need to remember it. (I'll edit this into a comment about the vid later).
Hi, also you know "Watch Later" is a thing lol
@@MockRockTalk Yeah, but big red number in by the bell is much easier to see. I actually forgot about "Watch Later" until you mentioned it...
I have added my own personal opinions about a few things.
always funny how when channels talk about incineroar, they always have at least one clip of an incineroar with revenge doing 60%+ damage with one attack (with a zoom-in on the percentage)
This video taught me that Kazuya has so many moves I've never used. Then again, I'm a very casual offline only player, but I do play him a fair amount. Gonna try to find a tutorial somewhere to really let these CPU's have it.
Love the tier list videos, but I gotta ask where magic burst was, that move also has invincibility for the entire duration
You should do a tier list on how stylish/hype a move is
Kirby's hammer hits ledge and 2 frames and hits fast enough to react to every ledge option for free. Also, the double spin with a jump leaves you on platform
I think there's a reasonable argument to include Bowser's Dair in this list due to the shell, but you did a wonderful job with the list and I love the content you put out!
That move doesn't even have any sort of intangibility or armor on the shell, it's just that the move has a big enough hitbox (it's actually somewhat disjointed) that it out-prioritizes a lot of stuff.
21.58 Wow. detonate got detonated.
oh yeah, time to be that Lucas main advocating for up smash. I saw some people mentioning the ability to cancel it, but that only gives a one or two frame window, which isn't really humanly feasible. Where it's really useful is out of shield, since you can use it to true punish multi-hit attacks like cross slash and Pyra's spinny thing. Plus it's one of the only moves to abuse the unique hitstop properties of invincibility.
For plant its also a really good ledge stall and recovery mix up especially when you short it and you get stronger invincibility when you're turning, even though that also makes it more commital.
I would say both straight lunge and rising uppercut should be A!
As a Mac main myself, these moves are a bit stupid, these moves have frame 1 heavy armor in straight lunge and frame 1 intangibility in rising uppercut, both which can be used as combo breakers, which is a pretty general strenght on mac as a whole, being able to not get combo'ed as much as other characters, having moves so fast so onstage disadvantage is pretty good for him, and same can be said for landing (but that you did mention so, good!), and there is SO many characters that combo for days, 1 frame does matter in that sense, and this happens quite often!
Straight Lunge can also be used as a recovery tool because of that armor, if a character like, let's say g&w tries to back air, the armor helps with that, it is a risk but it is a possibility that should be taken into account specially because, this is little mac a character that can just die,
it is character specific so is a niche use that can save your stocks!
Straight lunge, also useful a bit in neutral and approaching for the same reasons.
And at last Rising Uppercut, aside of the things said, this as an oos is pretty good and it kills! however, one thing that not a lot of people talk about it him having the most range out of any frame 3 up b in the game.
For some reason, this move on the ground moves mac forward so it has somewhat a bit more range, HOWEVER, that is a double-edge sword because that minds that when you do this oos behind him... is not very good, but you can do jump rising uppercut in the air to save a bit of range for a slower oos. these probably dont change the tier placement too much but just a little thing to mention.
Rising uppercut is also surprisingly disjointed so is a bit hard to challenge at ledge against some characters.
This is unrelated to Little Mac, but, i feel like the video should be named the Resistence Move Tier List, but that's just a small nitpick.
Hope these helped with tier placement, great video btw!
Loved this! Invincible moves are probably one of my faves
It's really easy to just have these videos on in the background to hear about the various moves in Smash Bros.
cool vid 👍
Da king is back baby he neva miss
Mii Brawler’s Flashing Mach Punch has 59 frames of true full-body invincibility if the full move is activated by the first few hits. The invincibility doesn’t matter that much in a 1v1, since the opponent needs a way to hit you (explosives, a returning projectile, or a puppet), but it does decent damage, kills relatively early, and is pretty easy to set up into. It is -30, which sucks, but it also has a fair chance at shield poking if you aim at the head.
Brawler also has their diet Flip Kick in Feint Jump. Feint Jump is actually a decent move, but it’s super frustrating compared to Flip Kick in terms of total invincibility, endlag, setups, etc. Basically all FJ is used for is to recover and get out of disadvantage. Intangibility starts earlier than ZSS but there are only three frames of it, and the move has years of landing lag, so you need to make sure you use it high, you’re far from your opponent when you land, or hit them with it. The attack portion can kill and gives you decent mixup opportunities, but again you have to deal with the lag if you whiff.
Ridley’s neutral b has recoil “armor.” It’s not something anyone ever talks about and it’s a character specific flaw that’s on a character that already struggles.
Honestly they should have made the move a normal, decent projectile when tapping the B button. At least that recoil saves you from knockback
K.Rool's up smash is the funniest attack I've ever seen lol. Bowser's up smash is damn powerful if you land the spikes properly the sound effect is awesome like you feel it's pulverizing. I have to say for me it is on of the most painfully looking attacks of the entire game when the spikes hit the opponent is paralyzed for a second before going up it is a brutal move perfect for the koppa king with invincibility on it.
I dont know if you're aware, but for lucas' upsmash, you can cancel it with a jump in the first few frames which grants you a bit of invicibility while jumping (like 3-4 frames)
Your videos makes me feel really smart even though I’m terrible at competitive smash. Thanks!
"Mr. Invincible, King K. Rool"
Kazuya: **laughs in Elecrict Wind God Fist**
I thought byleth said nair instead of amir
12:02. You know the worst part about that whole thing. Every single one of Kazuya's tilts have intangibility on some part of his body. IT was a very good choice to only have invincible moves that cover a huge chunk of the body, or the entire body. Having to deal with that feels like being the hostage of a war crime. Also on 12:58, you say Kazuya's f-smash is ridiculously powerful for any forward smash. IT's also unreasonably strong on the sourspot too. I can't even count how many times someone died at like 100 or 80 to the sourspot of f-smash out of all moves to kill his opponents. One of the dumbest DLC characters to ever get released in a Smash title.
Also one of the coolest most badass characters so I'm fine with it :D
Yeah I mean disjoints would just be impossible to count for this
bro who goes for f smash
Always a good day when MockRock uploads
Half the reason a lot of Kazuya's moves are S-tier is their synergy with Electric Wind God Fist. That's just how good that move is.