4:30 I do believe a battery is multiple guns. Fun fact: The term "Battery" as in an electric storage device comes from this. Ben Franklin realized that using multiple Leyden Jars in parallel had a stronger effect, so he analogized it to a battery of cannons having a stronger effect. He also borrowed the term "charge" from cannons to describe "loading up" the Leyden jars with electricity.
A battery is multiple platoons of artillery, usually 6-8 howitzers in the American military. A battery is the same level of structure as an infantry company. It’s usually 2 platoons of 3-4 howitzers.
I love how you have a cute medieval village and then next to it you have a HUGE 20 KILO TON OF TNT FIRING BATTLE SHIP CANON to shoot through little pirate schips made out of wood
0:46 You can tell it's a naval gun due to the two piece ammunition, the projectile needed to pierce a warship's armour belt was to big to use a casing like small arms and tanks use. Two piece ammunition is what it say on the tin, projectile first then the propellant charge and/or charges. This gets shoved into the breech by a big metal rod, then it locks the meter* thick "door" so the crew don't die from the scorching hot rapidly expanding gas. *(It can be much thicker on larger guns.)
It's the most famous for naval guns, sure, but it's frequently used for land-based artilleries with shells bigger than 4 to 5 inches (105 to 127mm). Loading the projectile and the propellant separately makes it possible to adjust the amount of propellant used to launch the shell. Modern howitzers would often load the chamber with different numbers of propellant charges depending on the distance of the target. Loading just enough number of charges to hit a target also improves the lifespan of the barrel and the breach block, because the same mechanism with the same materials can bear more instances of devastating internal explosions if each of them were less violent than the maximum safe stress it could tolerate on maximum charge. Meanwhile, ramming in the projectile followed by any different numbers of propellant charges between 1 to "yes" was already automated in real life in the 1990s by, you guessed it, the Germans. It works faster than in MC, it is much smaller than in MC, and it is also more like Willy Wonka's chocolate factory than a cannon. Ümpa Lümpa zibidi dah, zis is ze shell vith your name on top.
This also allowes for faster ramming of the shell makeing reload faster But if the propelant bags are loaded with the speed setting for a shell they can explode (example uss iowa turret explotion)
'I noticed that when I shot a hole in the side and managed to get another shell through the hole into the interior it managed to do a massive amount of damage, seems like a pretty good strat.' My good sir, you just explained APHE shells (armour piercing high explosive).
I noticed the clockwork mod mentions the valkyrian skies mod. You can build literal fully physicsed boats and airships with that mod if you wanted to. Build a big blimp that says subscribe or something on the side and fly it around the colony.
Valkyrian skies is a library mod. You're thinking about Eureka, which depends on Valkyrian Skies to function and perform the tasks that you mentioned. Clockwork also uses Valkyrian Skies.
@@trgyfhgnt3 Yup. And they're different too. Eureka does some cheating to help keep the ships stable even when they shouldn't while Clockwork doesn't help by default which becomes a far more complicated engineering challenge now that you actually have to make sure your center of lift is at least in line with your center of mass.
For big cannons, you can also use a quick release breach this is in fact what the big cartridge was designed with in mind, you can also you an arm to load it that way with big car cartridge
@@RoyalWolf99 that jiggle when you're purposely doing it. Perfectly OK. That jiggle when you're travelling 100m/s when travelling out of gravity in a cobbled together multigrid ship. *avid concern*
You should use Create Interactive, and use normal create bearing, you can still build on it and use the cannon but it's a lot less buggy and laggy since it doesn't have collision with other blocks unlike the physical bearing
Love the video, I'm a former artilleryman for the army and I just wanted to throw a quick correction out there for some of the people in the comments. Most of you aren't wrong parsay when defining an artillery battery. Most modern use of it is in land forces and refers to the equivalent of a company of artilleryman, we just call ourselves a battery. However the actual usage of the term is for when a gun is on line and ready to fire again. When cannons were first introduced to a battlefield, they didn't have modern recoil systems so they would roll back with each shot. Once they rolled back, they were reloaded and then pushed back into battery. Modern times, we generally refer to battery as when the gun has completed the recoil cycle and is back to it full forward position.
This guy would love From the depths, the whole game is basically building ships, coastal batteries, planes, tanks etc from the ground up to face your foes.
21:58 That's what HE munitions are meant for. They don't have as strong penetrating power but they're designed to pierce thru a vehicles exterior hull then detonating on the inside.
@@amhuman5138 Not in this context, that's for ground vehicles that have an armor greater than 35mm RHA (MOA), Naval armor is mostly light (till 1965) where the most armored part is 20mm RHA, this is to not let the enemy shells penetrate but to also not allow APHE and SAP to fuze. In this context HE goes through most ships up till 1958 Take the G5 and PT boat series for example, where HE simply is made to kill the crew and explode the enemys ammunition stowage/fuel tanks - it penetrates because the maximal armor on those is 2mm (sheet metal) and later models have 12mm RHA (MOA) armor, which isn't enough to fuze the HE on the outside if the shell weighs above 5kg.
Now, instead of defending your colony from the pirates, take the battle TO the pirates! With that said, I propose you build a battleship equipped with nine guns in a three-gun turret configuration. Don't just have land superiority, have sea superiority as well.
autocannons are a part of create; big cannons and they are easier and faster to fire but without nethersteel can jam and they have less boom, but you should add some with flak so airships cant get you and more
You're also forgetting that AP has no HE filler, for it is a kinetic penetrator that relies on speed and the size of the projectile to maximise shrapnel, The goal of a cannon is to SINK or CRIPPLE the ship, HE for example would work better, maybe even Artillery Fuze.
My knowledge on Naval Warfare and naval cannons Is sparse and limited but I can assume similar laws apply for Naval Cannon, Artillery, and Field Guns respectfully.
Check out the bunker at 1:34 of this video “MOST POWERFUL GUNS of the Atlantik Wall - Battery Lindemann (’42-’44) War&History” you will see the exact same turret design as in your video but the appropriate bunker design for it
Now all you need is a dreadnought and you can fight in the sea or a more modern battle ship those cannons look perfect you just need to find out how to stick two of them together in one turret and attach it to a ship
Imagine a battleship made with these. 4 barrel gun turrets making u.s.s. wisconsin look like a pt boat. Anti aircraft to scratch the sky clean. Possibly battleship deployable drop ships to land troops. Battery at front and back of battle ship for anti personel/submarine missles or torpedos.
Also when you turn a large area into a ship on accident you can lock its physics and disassemble the ship with respective commands. If you have world edit you can teleport the ship into the sky beforehand, after finding a corner or identifiable landmark to paste it to, then copy it, schematic it, and paste it using that landmark in respect to its correlated spot on the structure. Always make a backup of your world before doing anything with Eureka or clockwork.
@@liambomb91six I tried it, i tried starting with PT boats with simple light single gun batteries and rocket launcher batteries (essentially sawed off low velocity cannons and high velocity batteries) and the ship would RANDOMLY get stuck and not move for 30 minutes at a time then it'd move like 1 block and get stuck again, i think it has to do with the Valkyrienskies render since its a very buggy mod and confirmed to cause a lot of issues. It was cool while it lasted tho lol.
You could take a fluid shell, fill it with lava, then put a prox fuse on it and set it to like 10 blocks, so you'll have basically an airburst shell. Would be useful for taking out wooden structures or spreading fire over a larger area.
if you use a quickfiring breech you can auctally automate the loading/unloading of cartridges using a mechanical arm which is easier than having to manually remove the cartridge as you currently are doing
Loved the video @Sbeev! Can't wait for the next video man! Saw this come up on my feed when you uploaded this Months ago and came back to the Channel to see what you're up to and My Notch, You've basically gotten a Decent Start on Building your own Version of Oscarsburg Fortress from the Battle of Drobak Sound in April 1940. You should probably build another Cannon in the Hole where that hill was when you were testing everything. The Gun will be Lower and can Get Better Hits on any Pirates that decide to show themselves. Apparently, Pirates only Spawn near the Colony in any Large Body of Water and worse yet, And I'm quoting the MineColonies Wiki here.... "Similarly, Turrets (From other mods) generally will not be effective on Raiders." Most likely meaning that any damage they Deal to the Pirates might get reflected back onto you or your Guards. Not sure why the Pirates aren't coming back, unless your Colony has Progressed far enough to where the Mod thinks that They'll be Easily Slaughtered by you and your Guards. The Abandoned Colony you found last episode can probably be Cleaned up an Turned into an Outpost though. Let me know what you think about this and I'll catch you in your next video man!
Those particles after killing the end dragon is the hit marker spam effect from the cod4 and mw2 montages from back in the day
I also was surprised he got surprised not nowing the good old days
MOM GET THE CAMERAAAAAA
MLG kinda stuff
"I was there, Gandalf"
OH BABY A TRIPLE! OH YEAH!
Colony? Artillery? I’ve seen far too much artillery strikes on colonies. THERO! WHY DID I LEAVE YOU? Thero Layfer was one my of best colonists.
Randy had his fun didn't he?
Randy has forsaken us all! Pray to the almighty thrumbo!
@@shoeboi4596 all we need to do is add bioWeapon with a infection mod.
@@lightning_mcfreaklol
A sacrifice to the archotechs
As a long time user of the create big cannons mod, if your shooting at anything made of wood use the fluid shells with lava
Greek fire!
There are no geneva conventions if therw is no geneva
@@governorTarkin It's a geneva suggestion :3
this is where the fun begins!
thats diabolical lmao
4:30 I do believe a battery is multiple guns. Fun fact: The term "Battery" as in an electric storage device comes from this. Ben Franklin realized that using multiple Leyden Jars in parallel had a stronger effect, so he analogized it to a battery of cannons having a stronger effect. He also borrowed the term "charge" from cannons to describe "loading up" the Leyden jars with electricity.
The more you know, anyway, I'm stealing this bit of trivia
@@Sniper_the_protogen Ironic
A battery is multiple platoons of artillery, usually 6-8 howitzers in the American military. A battery is the same level of structure as an infantry company. It’s usually 2 platoons of 3-4 howitzers.
@@Wabbaaajack Tthey are talking about a naval battery not ground battery, but yeah this is correct.
@@AlliedStatesOrano I’m confused though because he’s building a field cannon
I love how you have a cute medieval village and then next to it you have a HUGE 20 KILO TON OF TNT FIRING BATTLE SHIP CANON to shoot through little pirate schips made out of wood
0:46 You can tell it's a naval gun due to the two piece ammunition, the projectile needed to pierce a warship's armour belt was to big to use a casing like small arms and tanks use.
Two piece ammunition is what it say on the tin, projectile first then the propellant charge and/or charges. This gets shoved into the breech by a big metal rod, then it locks the meter* thick "door" so the crew don't die from the scorching hot rapidly expanding gas.
*(It can be much thicker on larger guns.)
It's the most famous for naval guns, sure, but it's frequently used for land-based artilleries with shells bigger than 4 to 5 inches (105 to 127mm). Loading the projectile and the propellant separately makes it possible to adjust the amount of propellant used to launch the shell. Modern howitzers would often load the chamber with different numbers of propellant charges depending on the distance of the target. Loading just enough number of charges to hit a target also improves the lifespan of the barrel and the breach block, because the same mechanism with the same materials can bear more instances of devastating internal explosions if each of them were less violent than the maximum safe stress it could tolerate on maximum charge.
Meanwhile, ramming in the projectile followed by any different numbers of propellant charges between 1 to "yes" was already automated in real life in the 1990s by, you guessed it, the Germans. It works faster than in MC, it is much smaller than in MC, and it is also more like Willy Wonka's chocolate factory than a cannon. Ümpa Lümpa zibidi dah, zis is ze shell vith your name on top.
some tanks also use 2 piece ammunition, mainly soviet style mbts and heavy tanks
@@obayalharbi82 after a certain shell size two piece ammo is the more efficient option.
This also allowes for faster ramming of the shell makeing reload faster
But if the propelant bags are loaded with the speed setting for a shell they can explode (example uss iowa turret explotion)
@@obayalharbi82 Challenger 2 uses two piece ammo
'I noticed that when I shot a hole in the side and managed to get another shell through the hole into the interior it managed to do a massive amount of damage, seems like a pretty good strat.' My good sir, you just explained APHE shells (armour piercing high explosive).
I noticed the clockwork mod mentions the valkyrian skies mod. You can build literal fully physicsed boats and airships with that mod if you wanted to. Build a big blimp that says subscribe or something on the side and fly it around the colony.
Valkyrian skies is a library mod. You're thinking about Eureka, which depends on Valkyrian Skies to function and perform the tasks that you mentioned. Clockwork also uses Valkyrian Skies.
@@trgyfhgnt3 Yup. And they're different too. Eureka does some cheating to help keep the ships stable even when they shouldn't while Clockwork doesn't help by default which becomes a far more complicated engineering challenge now that you actually have to make sure your center of lift is at least in line with your center of mass.
@@eduardobarreto5555 yeah
Yeah that's normal, a couple of saber welding dudes arrive at shore, so you obviously gift them a 211mm shell at 5400ft/s from 81miles away.
@@jonathanrealman8415 Combined navy coalition in the gulf of aden vs somali pirates
Don’t tell Sbeev that you can load cannons with a quickfire breach and a mechanical arm
Poor guy is gonna die after he sees this
@@ghost_vana46 fr
That's what I was about to comment lol
Russians tanks have been doing that for YEARS
we got autoloading artillery in minecraft before gta 6
For big cannons, you can also use a quick release breach
this is in fact what the big cartridge was designed with in mind, you can also you an arm to load it that way with big car cartridge
The canons spazzing out like they're having a coniption fit is *infinitely* funny to me
It’s clang
From what I remember, an artillery battery is 3-4 artillery systems. So, you're right about it being at minimum 3 artillery cannons.
Me: sees clockwork mod jiggling. Space engineers flashback. You don't know what you've done. You've brought Lord klaang to minecraft!!!
Me getting KSP Kraken flashbacks:
@@nsr-ints Kraken drives go brrrrr. Then boom.
@@admiralfalco definitely a lot more booms.
nah that's not *that* bad... right?
Maybe it's just that I mess with klaang for fun that I have become desensitised to the jiggle...
@@RoyalWolf99 that jiggle when you're purposely doing it. Perfectly OK.
That jiggle when you're travelling 100m/s when travelling out of gravity in a cobbled together multigrid ship.
*avid concern*
Now we pray for the War Thunder community to not find and leak sbeev's new freedom projects
Too late the SBEV-1's top secret armor semantics have been leaked by one of his military honey bees.
Little do you know
You could just use powder charges instead of shell casings. The charges are completely expendable and disappear once fired.
Them flintlock pirate wouldn't know what hit them
You should use Create Interactive, and use normal create bearing, you can still build on it and use the cannon but it's a lot less buggy and laggy since it doesn't have collision with other blocks unlike the physical bearing
Love the video, I'm a former artilleryman for the army and I just wanted to throw a quick correction out there for some of the people in the comments. Most of you aren't wrong parsay when defining an artillery battery. Most modern use of it is in land forces and refers to the equivalent of a company of artilleryman, we just call ourselves a battery.
However the actual usage of the term is for when a gun is on line and ready to fire again. When cannons were first introduced to a battlefield, they didn't have modern recoil systems so they would roll back with each shot. Once they rolled back, they were reloaded and then pushed back into battery. Modern times, we generally refer to battery as when the gun has completed the recoil cycle and is back to it full forward position.
This guy would love From the depths, the whole game is basically building ships, coastal batteries, planes, tanks etc from the ground up to face your foes.
“Man I wish these pirates would stop attacking my colony 😔”
“Oh I know!”
*sends them to god*
"Pirate ships appeared"
Sbeev bunker Cannons : HELLO AND GET OUT OFF MY PROPERTY
See those pirates
Yes
Well i don't want to
The pirates might bring Ironclad ships next time when they attack this colony.
WE BOUT TO HAVE MINECRAFT DDAY BOY 🗣️🗣️🔥🔥🔥🔥🔥
Fr
It's just a massacre
Oh yes, just casually having a whole tank while making coastal defense cannon. Truly British behavior XD
'MERICAN BEHAVIOR
@@annabellLee-p7c No, British, the inventor the the tank. I live less than an hour away from that town.
That town/village thingy is absolutely beautiful
21:58 That's what HE munitions are meant for. They don't have as strong penetrating power but they're designed to pierce thru a vehicles exterior hull then detonating on the inside.
That's APHE, HE detonates on contact.
@@amhuman5138 Not exactly, if your High explosive shell weighs 12.34kg (e.g 114mm British Howitzer) it can go through up to 10-20mm of steel
@@Ramelousy Yeah, but for all intents and purposes it is detonate on contact. He's on about munitions DESIGNED to penetrate then explode.
@@amhuman5138 Not in this context, that's for ground vehicles that have an armor greater than 35mm RHA (MOA), Naval armor is mostly light (till 1965) where the most armored part is 20mm RHA, this is to not let the enemy shells penetrate but to also not allow APHE and SAP to fuze.
In this context HE goes through most ships up till 1958 Take the G5 and PT boat series for example, where HE simply is made to kill the crew and explode the enemys ammunition stowage/fuel tanks - it penetrates because the maximal armor on those is 2mm (sheet metal) and later models have 12mm RHA (MOA) armor, which isn't enough to fuze the HE on the outside if the shell weighs above 5kg.
@@Ramelousy He says 'vehicle' not light vehicles. Also naval armour has only gotten lighter since WW2.
Now, instead of defending your colony from the pirates, take the battle TO the pirates! With that said, I propose you build a battleship equipped with nine guns in a three-gun turret configuration. Don't just have land superiority, have sea superiority as well.
The only question is what ship? Base it off a historical ship like the Yamato-Class or Iowa-Class? Or does he create his own design?
Okay Iowa Class, relax
@@MerkeligStrormride Iowa Class. Both yamato's are coral reefs, while all of the Iowa's are museum ships
This is such a good series.
now make a battleship, call it "KMS Blucher", and give it to the pirates. See how effective that cannon is.
We saw that tank lil bro 3:50
autocannons are a part of create; big cannons and they are easier and faster to fire but without nethersteel can jam and they have less boom, but you should add some with flak so airships cant get you and more
You also have armor piercing shells which should penetrate the hull of the ship then explode saving you a bit of ammo and maximizing damage.
But it's a wood ship innit? So overpenetration is a concern here. HE shell might be a better idea.
@@nsr-intsNot entirely true..the fuze on shells are not unified
You're also forgetting that AP has no HE filler, for it is a kinetic penetrator that relies on speed and the size of the projectile to maximise shrapnel, The goal of a cannon is to SINK or CRIPPLE the ship, HE for example would work better, maybe even Artillery Fuze.
My knowledge on Naval Warfare and naval cannons Is sparse and limited but I can assume similar laws apply for Naval Cannon, Artillery, and Field Guns respectfully.
Know u didn't ask but you should call the cannon "The Big Bang" like the start of a new world and a bang from cannons
Finally he embraced the Britania rule spirit
🧉🗿
0:35 the Halo 2 aniversary music just hit’s differently
Ok I haven’t seen much of this series but the fact he swaps to a bow instead of the gun he already had at 5:32 is crazy
Check out the bunker at 1:34 of this video “MOST POWERFUL GUNS of the Atlantik Wall - Battery Lindemann (’42-’44) War&History” you will see the exact same turret design as in your video but the appropriate bunker design for it
You should definitely add more depression to the gun since the attack angle toward the bay is a bit too steep, also maybe some armor piercing shells.
this reminds me of the norwegian defensive fjord that sinks the blucher
I love the WW2 Atlantic wall German bunker design it fits very well in the landscape and with your cannon
So how did i stop some pirates on wooden ships? Made 105 mm naval cannons and blew them to smithereens
Their at least 150mm
Due to the size of the barrel being approximately 1m (0.8) it makes it an 800mm breech-loader.
So he made a Gustav schwerer artillery to use against wooden boats
There's no kill like overkill
@@MrDoggoCraftholy lord
if there was 5 of these Artilleries on a coast and there was only one ship, we know that crew is not making it out tonight.
13:50 bro getting backshots from that phantom💀
Lioks like an german ww2 dday artillery bunker
You could make a Minecraft foxhole server with this lmao
Here is a suggestion auto cannon turrets to be set in pillboxe bunkers ( and a single cannon would be a coastal gun)
I like how the mod deals with cannon construction and use reminds me a bit of the different TNT cannons I used to design
Now all you need is a dreadnought and you can fight in the sea or a more modern battle ship those cannons look perfect you just need to find out how to stick two of them together in one turret and attach it to a ship
Idea: a wall with these,
It’d be hard but fun.
And if you can you could make it all happen with one piece to make all ten cannons fire at once
Dude imagine making a battle ship in Minecraft, that would be badass.
this blows up my mind, how you can learn all those things is incredible, this mod is incredible, holy hell
The Turret and Bunker design is so cool man! I love it!
Minecraft Create is slowly turning more and more into Factorio.
fun fact:
you can use a grappling whisk (stuff & additions) along with your jetpack to travel faster
You should build a train car with an artillery gun!!
"what do you do in minecraft ?" The atlantika wall :D
Imagine a battleship made with these.
4 barrel gun turrets making u.s.s. wisconsin look like a pt boat.
Anti aircraft to scratch the sky clean.
Possibly battleship deployable drop ships to land troops.
Battery at front and back of battle ship for anti personel/submarine missles or torpedos.
easy and i think already exist
search up "H-class battleship proposals" and there's your blueprint
21:17 POV: your cousin says him and his other 100 friends are invading your village:
We got Minecraft Maginot line before GTA 6, and I love it
Ah yes, Muricaaaa!
Also when you turn a large area into a ship on accident you can lock its physics and disassemble the ship with respective commands. If you have world edit you can teleport the ship into the sky beforehand, after finding a corner or identifiable landmark to paste it to, then copy it, schematic it, and paste it using that landmark in respect to its correlated spot on the structure. Always make a backup of your world before doing anything with Eureka or clockwork.
every day. Create slowly becomes From the Depths
These games truly have the MERICAN spirit
0:30 cannon saw a female cannon
😂😂😂
HAUBITZEN!
You should build an ironclad battleship.
Theres a reason people dont do this, takes too much energy to do and theres a huge chance it'll randomly stop working.
@@Ramelousy Still would be cool.
@@liambomb91six I tried it, i tried starting with PT boats with simple light single gun batteries and rocket launcher batteries (essentially sawed off low velocity cannons and high velocity batteries) and the ship would RANDOMLY get stuck and not move for 30 minutes at a time
then it'd move like 1 block and get stuck again, i think it has to do with the Valkyrienskies render since its a very buggy mod and confirmed to cause a lot of issues.
It was cool while it lasted tho lol.
I love how at the start of the video a cannon was having a epilepsy attack
Gotta put a cannon on a train!
Sbeev, Subscribed because your content is fantastic!
watching this high feels like a documentary
This is really cool, kinda reminds me of the advanced and "cram" cannons from the game From The Depths
One of the funniest Mc series ❤️
I love this mod so much, noob on it, but works like this… amazing
You should do a massive multiplayer server based on factions using this mod it would be fascinating to see the type of warfare that would be unfolding
the 1st music brooooo.... u have such good taste lol
It would be really cool if you put these cannons on a battle ship.
10:22 ok i swear that's just the Orb of Dominance
Thanks dude I can now build the Bismarck in minecraft
3:39 is no one going to mention the tank he got in the background there
Future content😂
The only way I see this ending is like that one incident between a North Korean Artillery position and the U.S.S. Wisconsin but in reverse.
Bro best UA-camr ever first one to really use artillery very happy to see this goodluck
Bro cooks up the best stuff ever!
You could take a fluid shell, fill it with lava, then put a prox fuse on it and set it to like 10 blocks, so you'll have basically an airburst shell. Would be useful for taking out wooden structures or spreading fire over a larger area.
*bro casually explaining in his video* that one artillery: *intense wiggling*
That cannon making reminds me of From The Depths tbh, which is certainly not a bad thing
It's cool when there's players on a war
This is AMAZING but one suggestion is to put a seat somewhere in the gun for better accuracy.
This man is ready to defend Minecraft Norway from German ships.
You could basically just make Normandy with this mod 😂
Costal Artillery is crazy but beautiful
if you use a quickfiring breech you can auctally automate the loading/unloading of cartridges using a mechanical arm which is easier than having to manually remove the cartridge as you currently are doing
What's next? Tanks? Bomber planes? Intercontinental Ballistic Missiles?
This is the definition of the Atlantic wall
Love your episodes keep making them
0:32
Wiggling is a understatement. That thing looks like it could blow up any second!!
Loved the video @Sbeev! Can't wait for the next video man! Saw this come up on my feed when you uploaded this Months ago and came back to the Channel to see what you're up to and My Notch, You've basically gotten a Decent Start on Building your own Version of Oscarsburg Fortress from the Battle of Drobak Sound in April 1940.
You should probably build another Cannon in the Hole where that hill was when you were testing everything. The Gun will be Lower and can Get Better Hits on any Pirates that decide to show themselves. Apparently, Pirates only Spawn near the Colony in any Large Body of Water and worse yet, And I'm quoting the MineColonies Wiki here.... "Similarly, Turrets (From other mods) generally will not be effective on Raiders." Most likely meaning that any damage they Deal to the Pirates might get reflected back onto you or your Guards.
Not sure why the Pirates aren't coming back, unless your Colony has Progressed far enough to where the Mod thinks that They'll be Easily Slaughtered by you and your Guards.
The Abandoned Colony you found last episode can probably be Cleaned up an Turned into an Outpost though.
Let me know what you think about this and I'll catch you in your next video man!
My man it looks so cool😮
Girlfriend: he's probably out there cheating on me
Me:
Yup, if the problem won't show, we'll create it ourselves to show that our MASSIVE CANNONS work great.