osu!mapping: green lines

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 174

  • @Sarcastitonea
    @Sarcastitonea 7 років тому +114

    Come to *taiko mapping*
    We have:
    0.1x sv
    4.0x sv
    k drum
    d drum
    katacheh

    • @ZeldaMstr109
      @ZeldaMstr109 7 років тому +17

      stay in mania, they have 0.01 (i never knew that before now...)

    • @tengu6941
      @tengu6941 7 років тому +1

      mocha

  • @Robobotic
    @Robobotic 7 років тому +58

    They should also make it easier to make streams that slowly change spacing, so you dont need to do it completely manually.

    • @pishifat
      @pishifat  7 років тому +50

      would be cool, though that's rarely a concern compared to green lines lol

    • @atypicalcomplextimesignatures
      @atypicalcomplextimesignatures 6 років тому +4

      You could use distance snap editing but yeah still to long

  • @okinakaijuu
    @okinakaijuu 7 років тому +114

    E D I T O R A P P R E C I A T I O N T E A M

  • @FLarezzedits
    @FLarezzedits 7 років тому +38

    I usually just make 2 green lines in the notepad, one extremely high value and one extremely low value. Then when i want to place a green line with a value outside of the editors limits i just copy the high one and scale down the slider velocity (because for some reason it does accept higher values when the previous value was even higher). Still inneficient tho

  • @tearstone8231
    @tearstone8231 7 років тому +11

    so that's why there was so many vomit lines on every map i look at through the editor

  • @Sarcastitonea
    @Sarcastitonea 7 років тому +168

    *cough* storyboard editor *cough*

    • @pishifat
      @pishifat  7 років тому +164

      i prefer to believe it doesn't exist

    • @ZeldaMstr109
      @ZeldaMstr109 7 років тому +4

      i was thinking about asking you to make a video on the storyboard editor. guess not?

    • @yetanothertubeuser
      @yetanothertubeuser 7 років тому

      Speaking of storyboards, is there any official reason as to why coords can't be floats?

    • @Sarcastitonea
      @Sarcastitonea 7 років тому +4

      it's an atrocity. I really hope it's fixed in the new client, whatever fixed means.

    • @Nyokota
      @Nyokota 7 років тому +1

      ppy did confirm a complete rework of the editor, expect alot of changes in 2018 to the editor

  • @Aidiakapi
    @Aidiakapi 7 років тому +35

    osu!lazer is likely to include a new editor, maybe it's good for some experienced mappers to have some discussions about it with the developers :)

    • @mystic5008
      @mystic5008 6 років тому +3

      if it ever comes out, that is

    • @CamelliaFlingert
      @CamelliaFlingert Рік тому

      @@mystic5008 i like how this comment didn't aged at all xd

  • @mordimort
    @mordimort 7 років тому +10

    The reason for the limited sv multiplier in the editor might be because of how they are first introduced. they actually used to multiply the bpm. And since they act like that, using sv multipliers other than 0.5x (Half sv), 1x (Normal sv), and 2x (double sv) will make the slider tick sounds really off and thus, 1.5x sv isn't really possible. This is not fixed until the .osu version 8 is released back in mid 2010

  • @Lucina77
    @Lucina77 7 років тому +80

    can you cover star rating ? what makes it higher, what makes it lower and everything around it ?

    • @jeder6915
      @jeder6915 7 років тому +42

      larger jumps = bigger star rating

    • @Lucina77
      @Lucina77 7 років тому +1

      Yeah, obly jumps are hard

    • @pishifat
      @pishifat  7 років тому +65

      jeder basically covered it all gg

    • @Lucina77
      @Lucina77 7 років тому +1

      :/ you know more about maping then me so i need to believe you, thanks

    • @456dave7
      @456dave7 7 років тому

      Check out the 'spread' video.

  • @izikblu
    @izikblu 7 років тому +72

    I never clicked off an ecchi anime so quickly

    • @gdash6925
      @gdash6925 7 років тому +7

      izikblu stop!

    • @shiromi1
      @shiromi1 5 років тому +1

      i will allow you to continue

  • @simonpereira4281
    @simonpereira4281 7 років тому +5

    Am I the only one that, not even playing the game lately, watches every one of Pishi's videos? Damn, I didn't even download it in this PC.

  • @schwarts8944
    @schwarts8944 7 років тому

    Nice video! I'm really glad that you are putting out sop many tutorials for people to watch. You have inspired me to make my own map so keep up the good work!

  • @defnitely_not_me1843
    @defnitely_not_me1843 7 років тому +6

    This has to be the most annoying aspect of the editor indeed. Hopefully this will change with osu laser.

  • @Yogii0000
    @Yogii0000 7 років тому +8

    Any plans to do some sort of podcast with mappers like happystick's doing with players for his improvement month?

    • @pishifat
      @pishifat  7 років тому +19

      not really. ztrot's got that covered i think, and i'm on there fairly often already lol

    • @kecHik445
      @kecHik445 7 років тому +3

      we need more pishi asmr

  • @hifumindesu6784
    @hifumindesu6784 6 років тому

    Maybe a properties panel for the selected object/s where you can change hitsounds, SVs, and anything else that shouldn't be changed by a new greenline? It could probably replace the right-side buttons since Grid Snap, Distance Snap, and Locking Notes are going to be moved to the left side (see teaser on osu!next tumblr), and adding Whistles, Finishes, and Claps are going to be in the properties panel. Not sure about the New Combo button tho lol

  • @tealsekai
    @tealsekai 7 років тому

    zauberkugel is one of your best map in my opinion so I think it was worth it ^^

  • @officialjarix
    @officialjarix 3 роки тому

    the new update changed slider velocities in a good way! :)

  • @phaZZi6461
    @phaZZi6461 7 років тому

    thanks to this i realized why i have so less motivation in mapping anymore

  • @ramimansi8511
    @ramimansi8511 7 років тому +1

    ...Complains about 4:00
    " Have you ever seen an Evening map ? "

  • @razetime
    @razetime 7 років тому +1

    You shoulda added Billain - Boogie in the examples

  • @nurielkaunaini2584
    @nurielkaunaini2584 7 років тому

    finally, i got the answer for most of technical maps >2x sv

  • @Karoo13
    @Karoo13 7 років тому

    I would definitely like per-object everything, I was thinking just separate physical length from time length. so it traverses the whole slider instead of cutting off at the nearest tick before the end (which is annoying) and you specify a timeline length which won't be changed even as you adjust the object.
    having made some stupid maps with notepad tricks, i find lots of other things frustrating too, especially being forced into certain levels of precision (.1 distance snap, 1 degree, 1 osupixel, 1ms) like I get 1 pixel and 1ms but it shouldn't round until I am done, as repeatedly rotating precise patterns will distort them slightly each time, and 1 degree doesn't allow you to line up with any shape you want

  • @opposite342
    @opposite342 7 років тому

    I agree with you, you should try open the editor for the mania maps that is made by evening.

  • @Oqwert
    @Oqwert 7 років тому

    It should also show angles between consecutive objects. No more unpolished maps!
    Also a tool that makes blankets easier to make?

  • @plei4420
    @plei4420 4 роки тому

    Now i see that i have messed up choosing a camellia song as the first song i ever tried to seriously map and rank (didnt rank it btw)

  • @RBE_
    @RBE_ 7 років тому

    yay a new pishi video

  • @chaoticneutral1090
    @chaoticneutral1090 7 років тому

    congrats 10k

  • @benstfuca
    @benstfuca 7 років тому

    your voice is very soothing FeelsGoodMan

  • @Mr.Coincidence
    @Mr.Coincidence 6 років тому

    7:07 IF ONLY I COULD HEAR IT.

  • @TheAshRaichu
    @TheAshRaichu 7 років тому

    Hi! I was wondering if you could do a video on the logistics of overlaps. Reasons they're significant, why people use them, and how not to make them look ugly (though that last part is pretty subjective, I realize).

  • @StickmanHatena
    @StickmanHatena 7 років тому

    Holy shit he's mapping Zauberkugel!!! \o/

  • @sguzaki4545
    @sguzaki4545 7 років тому

    The timeline is now in Lazer

  • @GuyFromSomeWorld
    @GuyFromSomeWorld 7 років тому

    I've never even used the sampleset dropdown thing in the editor, and I've been trying to map since I first started osu! 4 years ago...
    i guess im a dumdum

  • @latisansklay
    @latisansklay 7 років тому +3

    pishifat the taiko god
    :^)

  • @anii_user
    @anii_user 7 років тому +1

    0.1 = Allowed modes
    ohhhh
    thanks for the information.

  • @ruen77777
    @ruen77777 7 років тому

    Never tried to go into the map editor.
    Feels revolted by some green line shit.

  • @senssv9407
    @senssv9407 7 років тому

    I wish you could make section of custom combos with inhereted points, just like hitsound samples :^)

  • @nutik8597
    @nutik8597 7 років тому

    Honestly, what we need, is a programmer who can make an external editing program, making all the issues like this, easier to fix.

    • @pishifat
      @pishifat  7 років тому +2

      well lazer is open source, so it wouldn't need to be external

    • @BigDBrian
      @BigDBrian 7 років тому

      Once lazer editor comes out and it's better, I might just edit exclusively on it, though there'll still be inconveniences

  • @D0HERRITT
    @D0HERRITT 7 років тому

    Creating beatmaps sure does look pretty hard...

  •  7 років тому

    Dude, what about those green lines in Ascension to Heaven?
    It's like every note in kiai there has its own green line

  • @zunv
    @zunv 7 років тому

    also give us a proper scaled coordinates system, with 0 at the middle of the screen please

  • @wquitw0727
    @wquitw0727 7 років тому

    i understand u might have wanted to refer to the limitations of the editor currently,but on that slider u wanted a 0.1,couldnt u have just made a longer slider on the lowest sv available(or some weird rrtyui/hollowwings slider to cover the timing section required on that part) without switching mode in song setup?

  • @prawtism
    @prawtism 7 років тому

    Wow, didn't know about that Taiko setting. I thought everyone uses notepad for these things.

  • @mystic5008
    @mystic5008 7 років тому

    Pishifat,
    Solving mappers' problems after realising we all sucked

  • @usion8049
    @usion8049 5 років тому

    Creating a tech map is stressful , you need to have a lot of experiments with sliders

  • @themelancholyofgay3543
    @themelancholyofgay3543 3 роки тому

    Mapping is going to God Mode

  • @XXneatfreakXX
    @XXneatfreakXX 7 років тому +2

    Why do I get super high UR when I play my maps?

    • @BigDBrian
      @BigDBrian 7 років тому +1

      maybe your maps are a bit mistimed? maybe your placement is unintuitive or you place objects at wrong times, so it's hard to play
      No one can know without actually seeing your maps

  • @citriphos
    @citriphos 7 років тому

    Slider velocity changes still confuse me...

  • @kzstu4404
    @kzstu4404 5 років тому

    How do I remove a green line, I can't figure out. I might have missed it in this video it's just too long to rewatch.

  • @mystic5008
    @mystic5008 6 років тому

    maybe this is a sign that I shouldn't map weird techno songs so i can actually finish a map for once :p

  • @solarus7828
    @solarus7828 7 років тому

    Can you make a video about yellow lines?

  • @strovigay3105
    @strovigay3105 2 роки тому

    bro i just wanna know how to place them wtf

  • @KagoratheGrindcoreAddict
    @KagoratheGrindcoreAddict 7 років тому

    not even 255 nacht gameplay

  • @frosted3
    @frosted3 7 років тому +7

    hitsounds and kiai should be part of the storyboard tab and not controlled by greenlines tbh

  • @Alex-nx7ux
    @Alex-nx7ux 7 років тому

    So, i started osu 3 days ago...how do I change the color of my dots?

    • @Alex-nx7ux
      @Alex-nx7ux 7 років тому

      AweProd22 oh shit youre right there isnt any dots in this game shiiiiiit

  • @BaronVonAnime
    @BaronVonAnime Рік тому

    ua-cam.com/video/J4OKPHZzJ1k/v-deo.html
    Ok this even confused me, and I've done this a few times already.
    Easier solution: Make a new difficulty in the mania mode, then place the sv change, copy it and paste it into the main diff.

  • @jaakkohintsala2597
    @jaakkohintsala2597 7 років тому

    how do you feel about making sloder ticks position on the slider body adjustable?

    • @BigDBrian
      @BigDBrian 7 років тому

      I dont see too much purpose to it since it's generally just ignored and a lot of skins either have empty hitsounds or textures for them if not both.

    • @BigDBrian
      @BigDBrian 7 років тому

      While I agree that slider ticks should be consistent with the beat, to my experience you don't read slider velocity off of them, it's impractical.
      While reading you passively look at a slider, seeing mostly its shape. To analyse the speed from slider ticks, you'd have to actively locate them, and track the distance from the slider start to the first slider tick, comparing it to the tick rate on what you've seen earlier in the map, which isn't very practical while playing.

    • @BigDBrian
      @BigDBrian 7 років тому

      In your example at 8:03 you can't see most of the sliderticks outside of the editor.
      You can't see any sliderticks that overlap with the sliderhead or slidertail in gameplay.

  • @TourDead
    @TourDead 7 років тому

    So you trying to make some more zombies videos? Lol

  • @NeeshkaLover
    @NeeshkaLover 7 років тому

    osu! mapping: i fucked up

  • @mindmaster_osu
    @mindmaster_osu 7 років тому

    Pishifat. Accept subtitles!

  • @randominaaaaaaaaaa
    @randominaaaaaaaaaa 3 роки тому

    Grass

  • @KingQuetzal
    @KingQuetzal 3 роки тому

    I hate sliders with quiet ends.

    • @Deastrisk
      @Deastrisk 2 роки тому

      Why? is it because it feels weird

    • @KingQuetzal
      @KingQuetzal 2 роки тому

      ​@@Deastrisk I like the confirmation noise.

  • @nulltag5226
    @nulltag5226 7 років тому

    new hello there video owo

  • @faizyusuf2470
    @faizyusuf2470 7 років тому

    can uhhhhhhh about mapping skin?

  • @rougoku1895
    @rougoku1895 7 років тому

    At least, you have an editor, not like in CtB :>

    • @asmylia9880
      @asmylia9880 7 років тому

      Rougoku going by this, only std and mania got their own editor. But overall, there's nothing bad using the std overlay for ctb mapping.

  • @oneirescence
    @oneirescence 7 років тому

    What is osu!lazer I've never heard of it

    • @pishifat
      @pishifat  7 років тому +3

      if you're serious, it's the new open source client for osu

    • @oneirescence
      @oneirescence 7 років тому

      Thanks, that sounds cool

  • @kittycatosu
    @kittycatosu 7 років тому

    How the hell do you even with that cursor

  • @xypheli
    @xypheli 7 років тому

    you have a nice voice
    #nohomobutitsokaytobegay

  • @Lucina77
    @Lucina77 7 років тому

    hElLo ThErE

  • @mmelloe
    @mmelloe 7 років тому

    an SV changing dropdown for every object would not be great it would be annoying. there's nothing wrong with the green line system, we're so used to it. all we have to do is make it already part of the UI so we don't have to open it up every time we want to make a change. and we need better ways of moving lines around. the most annoying part about the green lines is having to open up the box every single time, if we remove that things will be a lot more convenient
    and of course removing the SV limits in the editor

  • @DisinDiogo
    @DisinDiogo 7 років тому

    Which skin is the one in the thumbnail

    • @endu-the-little
      @endu-the-little 7 років тому

      Lazer's default? github.com/ppy/osu/releases

  • @somedudethatdoesthings8057
    @somedudethatdoesthings8057 7 років тому

    i liek eggs

  • @honestly2157
    @honestly2157 7 років тому +2

    0:16 WHAT SKIN WAS THAT I NEED THAT SKIN PLEASE SOMEONE TELL ME THE SKIN I NEED IT

    • @pishifat
      @pishifat  7 років тому +1

      default skin for lazer

    • @honestly2157
      @honestly2157 7 років тому

      How do I get lazer??!?!

    • @pishifat
      @pishifat  7 років тому

      github.com/ppy/osu/releases

    • @honestly2157
      @honestly2157 7 років тому

      wait. do I download everything thats under "Downloads" or download just one of them, if so which one?

    • @pishifat
      @pishifat  7 років тому

      the most recent install.exe

  • @MandrakeGuy
    @MandrakeGuy 6 років тому

    impossible maps

  • @TackKeyNack
    @TackKeyNack 7 років тому

    I just place 0.10x and 10.0x sections at the very end of my maps and copy paste them when convenient... Not really much work to do. Also, I just use -100000000 and -1 for 0.1x and 10.0x

    • @ScubDomino
      @ScubDomino 6 років тому

      Just use -1000 and -10 cus the editor caps SV over 10x and under 0.1x to 10x and 0.1x

  • @Nekomosh004
    @Nekomosh004 7 років тому

    came here for a weekly dose of...
    H E L L O T H E R E ...
    owo

  • @JeXuSx
    @JeXuSx 3 роки тому

    Ñ

  • @deso2
    @deso2 7 років тому

    nacht 100

  • @Robobotic
    @Robobotic 7 років тому +7

    1

  • @KungFuPanda1223
    @KungFuPanda1223 7 років тому

    what in the fuck is osu!lazer

    • @qwuzzy
      @qwuzzy 7 років тому

      It's a new osu! client that's in development

    • @asmylia9880
      @asmylia9880 7 років тому

      qwerzy it's a meme

  • @chair7060
    @chair7060 7 років тому

    if the editer gets to easy then there might be more shit maps made by people that dont know what they are doing

    • @pishifat
      @pishifat  7 років тому +6

      i mean... that'll happen no matter what lol

    • @chair7060
      @chair7060 7 років тому

      rip

    • @HallidayASR
      @HallidayASR 7 років тому

      Well, it doesn't matter how many shitmaps are made, If a map is (objectively) bad Its not going to get ranked
      I hope.

    • @pishifat
      @pishifat  7 років тому +3

      that's what loved for is right hahahaha :(

    • @kino266
      @kino266 7 років тому

      Hey don't worry about shitmaps, they have to go through a qualifying system first before they can actually matter a lot to most people :)