oops, i kinda trashed ur quaver dif a lil but i didnt know there was any purpose behind it. i just thought you genuinely didnt know how to easy diffs :p im sorry
This is something I find is real important, I'm relatively new (only recently being able to consistently pass 4* maps) and I often play with some friends that might as well be complete newbies. I agree that recently there have been more good low difficulty maps, and I find that the main difference is really how they follow the rhythm. Sometimes it's because it's following a single instrument, but sometimes it's following the most notable sounds of a section. My usual test to see it is can I play it with just hidden? or hd dt? that really shows where it's hard to read. And I also noticed that what makes a harder map varies in between newbies that have musical experience and those that don't. With musical experience they tend to follow what they hear much more than what they see, but without it's the opposite. maps that are offbeat or too inconsistent tend to throw off the musical newbies more, while harder to read maps throw off the ones without musical experience. Otherwise, I also find that the best low diff maps are the ones that are made interesting with their gimmicks and style. Just like the harder maps. Sorry for the long comment and thank you for the interesting video
You know, why not just screw the rules for the most part and see how much of that you can save in the modding process? Well, they are not really rules, more like guidelines.
CircleNoob101 thats... actually an amazing idea. Honestly, I should have been bending or completely ignoring the rules, making a map I like and then conforming it to the rules. Thanks for that.
Lower diffs, for a very long time, have been a type of "just wait it gets good later" slog similar to what you'd find on really slow starting (or just plain bad) shows in every anime season - the first 3 episodes, or in this case dozens of hours, really do not have to suck. Just dedicate some extra effort and care to the whole thing, instead of expecting people to stick with it long enough to get past the absolute drag that sub-4* mapping has become.
I haven't played osu since 2017 of March but DJPop is my favorite mapper even as a 2014 player where the mapping techniques were distinctly different from the older maps. I have the best times playing his maps to the point I've downloaded most of his maps. Also special mention to yeahyeahyeahh of his mind as judgment by faylan! Though I imitate new mapping styles in mapping.
Low diffs with a little more complex gameplay but follows the songs are better than the maps that are easy, but don't even follow the songs. It might be better for beginners as well
Just pick a hard diff, select every note in the map and click ctrl + shift + s, change the value to 0.001 and there you go there is your new normal diff.
When Myxomatosis talked about newbies having mouse acceleration on I immediately looked if I had it on and I had it on for 2 years playing the game and I'm so frustrated to my self.
A common patterns in lower difficulties that are just above 2 stars is stacked 1/2 notes in maps with otherwise forward flow. I actually find this a pattern quite hard to hit accurately when going for SS on maps. I find harder maps (about 3 stars) and easier maps (about 1.5 stars) are more likely to get an SS first or second try.
stacks are a really important tool in low difficulties, simply because of how they change movement but are still readable and aimable enough for newbie players. in higher difficulties, certain types of jumps serve the same effect, but since using a lot of larger jumps in contrast to low spacing won't work in low diffs, stacks are commonly used for that. of course, they need to be used properly :D a lot of mappers just throw stacks around whenever there's a circle and a slider afterwards, while not considering the effect it has on movement. but when the stacks are used to emphasize specific sounds, they can be a great tool.
Idk, I've always liked to make low difficulties and not think of them as 30 min mapping. At least for me it has been fun to think of some concepts, just as I did for higher difficulties. Many either don't map them, or ask for GD's nowadays. Even though Normal difficulty is what's needed for lowest difficulty these days, I still map Easies for my normal sets. Of course my maps are not known in the community, so I wont talk about that, but just my few cents.
having low diffs follow the concept of the higher diffs is a really cool thing. actually circles only is a concept i've also tried on one of my recent maps which is currently qualified :D lot of people will say it doesn't actually prepare newbies for the vast majority of maps, since a circles only map requires and creates different skills (doesn't teach slider mechanics, but puts more focus on irregular rhythms most of the time, for example) but i think this mindset is flawed. low diffs don't necessarily need to prepare the player for everything this game has to offer, cause they got a lot of maps to choose from and will play a lot of different maps before moving on to the next difficulty level. however, it's good to have your mapping concepts apply to the whole spread, simply because a player struggling with a difficulty because it requires unusual skills can play the next lower difficulty for practice
Nico i really agree with your point. It’s actually the reason why i love map in commercial rhythm games. They usually have continuity from low diff to high diff. Sorry for commenting on such an old thread btw
Low difficulty maps should shape the way to becoming a player with a complete skillset. I'm personally relearning the game and I'm absolutely loving old [hyper] maps.
It's actually a shame more mappers don't put in the effort to make interesting easy and normal diffs, but I feel like a lot of that comes purely from the requirement to have easy and normal diffs on anything to be rankable.So, I've been playing rhythm games off and on for 15 years or so now, and I've been in the position of a beginner quite a few times over the years. Stepmania, O2Jam, Osu! Standard, then Mania when that came out (which is my current main rhythm game/mode in Osu!) and several mobile rhythm games such as Deemo, Cytus, DJMax Technika, etc. Every game I play, I end up starting off having to play the easy to normal range difficulties for some time. I very much appreciate well crafted easy difficulties, but I feel like at least some of the blame for boring and uninteresting mapping of lower diffs comes from the requirement. It feels silly that after so many years there's still the requirement for lower difficulties to be included because there's SO MANY MORE low level difficulties out there than high diffs.
Don't let this throw you off and give you the impression that the mappers who care about low diffs have good intentions! It's all so they can trap the new players in this hell of a circle.
Thing is I am about rank 180k and I can fc 95% from 4.3-5.4 stars within like 5-10 tries. Anything below that, Ijust cant play at all anymore. Its just frustrating for me and I dont need or want to play them because they are too slow for my taste and even if SS'd wont really contribute to my rank anymore. I would rather take a good 5 star map and have fun and get a couple houndred ranks for a good play.
This is the most imporant yet most ignored part of osu mapping. Varied low diffs. A lot of mapsets have pretty much the same maps as their easy or normals and we wonder why so many players turn out to only be able to do 1 skillset. You need low star things that can test a lot of different skillsets so that new players can develop.
I absolutely hated low difficulties and the absolutely disgusting feeling it brings the the gameplay, even to this day. The contrast between the intensity of the music and the lack of any intensity in the gameplay throws players of every skill level off. It also doesnt fulfil its purpose of teaching the player osu. The incredibly low AR makes reading very difficult, as it doesnt feel to have any coherent correlation between the notes and the music.
as one who tried mapping *go figured failed to scared to post my maps for now might soon* but wow learning a good some from ya vids man +1 sub mapped some non weeb shit cause osu! can use some not anime intro or outro TV sized loli to when ya FBI agent had enough bust through ya window to ask what anime that loli is from to spare you from C L I C K I N G C I R C L E S *to i listen to what i call dank music want them known to push players to their limit or to get sotarks to call meh make decent! lol*
Thanks a lot for interviewing me, pishi
this definitely inspired me, will think about this video next time i map a lower diff
oops, i kinda trashed ur quaver dif a lil but i didnt know there was any purpose behind it. i just thought you genuinely didnt know how to easy diffs :p im sorry
You're such a Radiohead nerd I love it
6:05 footage of authentic new player aiming
I don't even map, but I can't stop watching your videos..... help
As someone who was a new player recent;y I can say that stale maps are harder to read than something that follows the music as well as it could
"There are a lot of difficulties that are really boring nowadays"
*shows pishifat's map*
I personally enjoyed it more than most maps '-'
This is something I find is real important, I'm relatively new (only recently being able to consistently pass 4* maps) and I often play with some friends that might as well be complete newbies. I agree that recently there have been more good low difficulty maps, and I find that the main difference is really how they follow the rhythm. Sometimes it's because it's following a single instrument, but sometimes it's following the most notable sounds of a section. My usual test to see it is can I play it with just hidden? or hd dt? that really shows where it's hard to read.
And I also noticed that what makes a harder map varies in between newbies that have musical experience and those that don't. With musical experience they tend to follow what they hear much more than what they see, but without it's the opposite. maps that are offbeat or too inconsistent tend to throw off the musical newbies more, while harder to read maps throw off the ones without musical experience.
Otherwise, I also find that the best low diff maps are the ones that are made interesting with their gimmicks and style. Just like the harder maps.
Sorry for the long comment and thank you for the interesting video
why are my garbage speedmapped normals featured twice in this vid LOL
Lmao
:3C
@@NevoPlaysGames :ablobnom:
is this the mappers talk
6:05 when you played too much camellia maps
6:05 actual footage of me trying to play any map
Akitoshi's Normal
When I map, low difficulties really make me struggle; I have to not make it too hard or too easy. Honestly, this is my sort of kryptonite as a mapper.
You know, why not just screw the rules for the most part and see how much of that you can save in the modding process? Well, they are not really rules, more like guidelines.
CircleNoob101 thats... actually an amazing idea. Honestly, I should have been bending or completely ignoring the rules, making a map I like and then conforming it to the rules. Thanks for that.
Hah, don't overdo it tho 👍
Lower diffs, for a very long time, have been a type of "just wait it gets good later" slog similar to what you'd find on really slow starting (or just plain bad) shows in every anime season - the first 3 episodes, or in this case dozens of hours, really do not have to suck.
Just dedicate some extra effort and care to the whole thing, instead of expecting people to stick with it long enough to get past the absolute drag that sub-4* mapping has become.
As a noob, i praise him for those rest moments. That really helps
He really is the hero we all need, but don't deserve. The maps that I adore the most from when I started are pretty wonky low diffs
I haven't played osu since 2017 of March but DJPop is my favorite mapper even as a 2014 player where the mapping techniques were distinctly different from the older maps. I have the best times playing his maps to the point I've downloaded most of his maps. Also special mention to yeahyeahyeahh of his mind as judgment by faylan! Though I imitate new mapping styles in mapping.
"mappers that stand out"
pishifat: *shows own map*
An interview with grumd would be very nice :D
Low diffs with a little more complex gameplay but follows the songs are better than the maps that are easy, but don't even follow the songs. It might be better for beginners as well
Just pick a hard diff, select every note in the map and click ctrl + shift + s, change the value to 0.001 and there you go there is your new normal diff.
WTF 6:33 Agent Fresco - Dark Water
@Godot my g
5:03 using your own map, nice
MINTY
Yay! Been wanting to see a video on low diffs for a while now :)
When Myxomatosis talked about newbies having mouse acceleration on I immediately looked if I had it on and I had it on for 2 years playing the game and I'm so frustrated to my self.
You just instantly hear that he is from german xD
ofc he is hes an ex-QAT
@@TruTrolldier ?
that english-german accent
A common patterns in lower difficulties that are just above 2 stars is stacked 1/2 notes in maps with otherwise forward flow. I actually find this a pattern quite hard to hit accurately when going for SS on maps. I find harder maps (about 3 stars) and easier maps (about 1.5 stars) are more likely to get an SS first or second try.
stacks are a really important tool in low difficulties, simply because of how they change movement but are still readable and aimable enough for newbie players. in higher difficulties, certain types of jumps serve the same effect, but since using a lot of larger jumps in contrast to low spacing won't work in low diffs, stacks are commonly used for that.
of course, they need to be used properly :D a lot of mappers just throw stacks around whenever there's a circle and a slider afterwards, while not considering the effect it has on movement. but when the stacks are used to emphasize specific sounds, they can be a great tool.
thx oko we're almost there
I thought this video would be about the abundance of 4* masterpieces that have been made in the last 2 years
Akitoshi 🤔
Smokeman low diffs are pretty woke, stuff like shinsha and kyoumen no nami
wokeman
they are indeed pretty great
agreeee
Hi there :D
daily bear
Idk, I've always liked to make low difficulties and not think of them as 30 min mapping. At least for me it has been fun to think of some concepts, just as I did for higher difficulties. Many either don't map them, or ask for GD's nowadays. Even though Normal difficulty is what's needed for lowest difficulty these days, I still map Easies for my normal sets.
Of course my maps are not known in the community, so I wont talk about that, but just my few cents.
I renember when this channel was about learning how to map lol
I made lower diffs with circles only, thought I'd face some back lash but it was pretty simple when you make a spread with a "mapset" concept with it
having low diffs follow the concept of the higher diffs is a really cool thing. actually circles only is a concept i've also tried on one of my recent maps which is currently qualified :D
lot of people will say it doesn't actually prepare newbies for the vast majority of maps, since a circles only map requires and creates different skills (doesn't teach slider mechanics, but puts more focus on irregular rhythms most of the time, for example) but i think this mindset is flawed. low diffs don't necessarily need to prepare the player for everything this game has to offer, cause they got a lot of maps to choose from and will play a lot of different maps before moving on to the next difficulty level. however, it's good to have your mapping concepts apply to the whole spread, simply because a player struggling with a difficulty because it requires unusual skills can play the next lower difficulty for practice
@@Myxo-hv4ov Yep :3
Nico i really agree with your point. It’s actually the reason why i love map in commercial rhythm games. They usually have continuity from low diff to high diff. Sorry for commenting on such an old thread btw
@@Zack-Strife oh wow
Super straightforward and formulaic lower difficulties actively hurt the progress of newer players when it comes to reading ability, imo.
Low difficulty maps should shape the way to becoming a player with a complete skillset. I'm personally relearning the game and I'm absolutely loving old [hyper] maps.
Nobody:
Dr Strange after carcrash: 6:09
It's actually a shame more mappers don't put in the effort to make interesting easy and normal diffs, but I feel like a lot of that comes purely from the requirement to have easy and normal diffs on anything to be rankable.So, I've been playing rhythm games off and on for 15 years or so now, and I've been in the position of a beginner quite a few times over the years. Stepmania, O2Jam, Osu! Standard, then Mania when that came out (which is my current main rhythm game/mode in Osu!) and several mobile rhythm games such as Deemo, Cytus, DJMax Technika, etc. Every game I play, I end up starting off having to play the easy to normal range difficulties for some time. I very much appreciate well crafted easy difficulties, but I feel like at least some of the blame for boring and uninteresting mapping of lower diffs comes from the requirement. It feels silly that after so many years there's still the requirement for lower difficulties to be included because there's SO MANY MORE low level difficulties out there than high diffs.
Don't let this throw you off and give you the impression that the mappers who care about low diffs have good intentions!
It's all so they can trap the new players in this hell of a circle.
we need more people like myxo to make low diffs more attractive.
Thing is I am about rank 180k and I can fc 95% from 4.3-5.4 stars within like 5-10 tries. Anything below that, Ijust cant play at all anymore. Its just frustrating for me and I dont need or want to play them because they are too slow for my taste and even if SS'd wont really contribute to my rank anymore. I would rather take a good 5 star map and have fun and get a couple houndred ranks for a good play.
omg Myxo I love you you're the best
When he measured the distance with a ruler I had to laugh
But I totally lost it when he got out his calculator 😂
The ruler made me crack up
As a player, to me lower diffs are just higher difficulties with half time
Then higher diffs woukl be lower diffs with double time xD
6:05 best player
I think I laughed too hard during this video
the part when you're doing the tutorial killed me
:(
I recently made my firstmap its kinda terrible but im happy with it
great video!
osu individually is trying to give me trojans on the beta build website from 2007...
hey, it doesn't happen in 2012 and stuff at least!
Pishi, can you please put timestamps for maps in the description? It would be way more conveniet than seeing names there.
Evolving Nacht100 when? :^)
Ah, good. This joke isn't dead after all.
Jono99 that's my weekly purpose
I'm doing it always when a new pishi comes out. Someone at least has to do this job! :P
This is the most imporant yet most ignored part of osu mapping. Varied low diffs. A lot of mapsets have pretty much the same maps as their easy or normals and we wonder why so many players turn out to only be able to do 1 skillset. You need low star things that can test a lot of different skillsets so that new players can develop.
6:05 lol
When I try to be creative with lower difficulties, they’re just ignored. Well, to be fair, all of my maps are ignored.
UA-cam keeps unsubbing me.... WTF?
I absolutely hated low difficulties and the absolutely disgusting feeling it brings the the gameplay, even to this day. The contrast between the intensity of the music and the lack of any intensity in the gameplay throws players of every skill level off. It also doesnt fulfil its purpose of teaching the player osu. The incredibly low AR makes reading very difficult, as it doesnt feel to have any coherent correlation between the notes and the music.
get tom & sotarks together and speak about pp
Or you go watch his sotarks interview about pp mapping?
hello there
Hello
hello
Toy voodoo
gym
p o p p y im poppy
I fucking suck at osu!
as one who tried mapping *go figured failed to scared to post my maps for now might soon* but wow learning a good some from ya vids man +1 sub
mapped some non weeb shit cause osu! can use some not anime intro or outro TV sized loli to when ya FBI agent had enough bust through ya window to ask what anime that loli is from to spare you from C L I C K I N G C I R C L E S
*to i listen to what i call dank music want them known to push players to their limit or to get sotarks to call meh make decent! lol*