Exactly what I was looking for, thank you. For anyone trying to use Mixamo animations, you can export the skeletal mesh for whatever character you're using including the unreal engine Quinn and Manny. You upload the character to Mixamo, choose the animation and download it without the skin, now it should work with the default skeleton in Unreal Engine!
Exactly what I was looking for, thank you. For anyone trying to use Mixamo animations, you can export the skeletal mesh for whatever character you're using including the unreal engine Quinn and Manny. You upload the character to Mixamo, choose the animation and download it without the skin, now it should work with the default skeleton in Unreal Engine!
No problem - this comment is also a great knowledge share - so thank you 🤩
Спасибо большое, очень долго искал видео на эту тему
No problem at all :)
lets go
Webster Causeway
Layne Cliffs
Roscoe Lights
West Place
useless....does nt export materials with texture path
Please share a better method if you have one to help anyone watching and reading comments :)