VFX Hut
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Octane Render - Say no to Dirt Collisions
Trying to have Dirt Node on one object and you want to intersect or add a decal, leak or sticker then this might be the tip you're after.
It was doing my head in on one project and then i found the little tick box :)
If you are interested in grabbing our unlimited plan and getting access to everything on our site for £49/Year then head over to subs.vfxhut.com. New Pay-Once passes are available. Also yes you can still grab assets individually on the store vfxhut.com.
Переглядів: 206

Відео

VFX Hut - Fast Fog / Haze Planes [Version 2]
Переглядів 207Рік тому
See how useful Haze Planes can be in reducing render times rather than fog volumes. Works in any render engine. Updated section - Normal Maps. Haze Planes (Unlimited Subscribers): subs.vfxhut.com/luts/ Haze Planes (Single Purchase): vfxhut.com/product/vh-haze-planes/
Octane Render - Using Octane Log with Multi-pass Rendering | VFXHUT
Переглядів 1,3 тис.Рік тому
How to render out multipass with Octane Log in your Cinema 4d & Octane Render 3D scenes. Octane Log: vfxhut.com/product/vfx-hut-octane-log/ or Members grab it from here: subs.vfxhut.com/luts/ Sign up from as little as £49/Year and get these sort of goodies all year round along with all the other assets on the store.
Octane Render - Photoreal Fog or Haze | VFXHUT
Переглядів 458Рік тому
How to get Photoreal 3D Volumetric Fog in your 3D scenes. VDB Fog: vfxhut.com/product/3d-fog-haze/ or Members grab it from here: subs.vfxhut.com/luts/ Sign up from as little as £49/Year and get these sort of goodies all year round along with all the other assets on the store.
Octane Render - Creating A Digital Nature Scene | VFXHUT
Переглядів 1,1 тис.Рік тому
In this tutorial, we create a beautiful but fast 3D nature scene using Octane Render for Cinema 4D. You will need textures/scans/trees which you can grab from our store or use assets from places such as Quixel / MaxTree as shown in this video. If you are interested in grabbing our unlimited plan and getting access to everything on our site for £49/Year then head over to subs.vfxhut.com
UE Asset to FBX for Cinema 4D, Blender, 3ds Max, Maya & Houdini | VFXHUT
Переглядів 6 тис.Рік тому
How to convert a UE asset to obj or fbx for use in another software? .uasset to .fbx Look no further this is a quick tip on how to do one or more assets at one time.
Paint 3D - Draw 3D Models Using Free Software | VFXHUT
Переглядів 205Рік тому
Take a look into this free software that might help you come up with 3d ideas fast!
Cinema 4D - Windy Leaves in C4D | VFXHUT
Переглядів 5 тис.Рік тому
After playing in unreal and seeing the leaves blowing in the wind without any effort - I thought what could be an easy fast way to do the same in Cinema 4D. Here's one solution by Jack at VFX Hut. Link to the Rig & C4D File: dl.dropboxusercontent.com/s/e5pqav2bbeekx1m/VH_WindRig[c4d2023].zip?dl=0
VFX Hut - Subscribers Asset Library (2023)
Переглядів 5 тис.Рік тому
Take your 3D, VFX and Films to a higher level with premium assets for a lot less. Subscribe for £49/year or purchase a lifetime plan for £149 [Limited time]. Subscribe to the Library Here: subs.vfxhut.com or Visit our Legacy Shop: vfxhut.com
VFX Hut - Haze Planes [Version 1]
Переглядів 257Рік тому
VFX Hut - Haze Planes [Version 1]
Davinci Resolve - Using LUTS on Renders & Footage (BASIC) | VFXHUT
Переглядів 248Рік тому
Davinci Resolve - Using LUTS on Renders & Footage (BASIC) | VFXHUT
After Effects - Chromatic Aberration - FREE PLUGIN! | VFXHUT
Переглядів 3,1 тис.Рік тому
After Effects - Chromatic Aberration - FREE PLUGIN! | VFXHUT
Using Base Meshes - Shading and Texturing ft.Octane & Painter | VFXHUT
Переглядів 330Рік тому
Using Base Meshes - Shading and Texturing ft.Octane & Painter | VFXHUT
Octane Render - Build a Modular City (Snippet) | VFXHUT
Переглядів 254Рік тому
Octane Render - Build a Modular City (Snippet) | VFXHUT
Octane Render - Build a City Fast or Modular | VFXHUT
Переглядів 1,4 тис.Рік тому
Octane Render - Build a City Fast or Modular | VFXHUT
Octane Render - Octane Camera | VFXHUT
Переглядів 3,3 тис.Рік тому
Octane Render - Octane Camera | VFXHUT
Octane Render - Ship Takeoff Dust VDB Volumes | VFXHUT
Переглядів 591Рік тому
Octane Render - Ship Takeoff Dust VDB Volumes | VFXHUT
Cinema 4D - Focus Pull | VFXHUT
Переглядів 704Рік тому
Cinema 4D - Focus Pull | VFXHUT
Octane Render - Adaptive Sampling | VFXHUT
Переглядів 592Рік тому
Octane Render - Adaptive Sampling | VFXHUT
Behind the VFX - Stranger Things Short | VFXHUT
Переглядів 211Рік тому
Behind the VFX - Stranger Things Short | VFXHUT
VFX Hut & Subscribers Unlimited Library Explained
Переглядів 1632 роки тому
VFX Hut & Subscribers Unlimited Library Explained
VFX Hut - Introducing Landscape Assets
Переглядів 1672 роки тому
VFX Hut - Introducing Landscape Assets
Cinema 4D, Unreal & Unity - Missing Faces (Culling)
Переглядів 3762 роки тому
Cinema 4D, Unreal & Unity - Missing Faces (Culling)
Cinema 4D R23 - Fast & Dirty UV Unwrapping
Переглядів 3,5 тис.2 роки тому
Cinema 4D R23 - Fast & Dirty UV Unwrapping
3D Tips - Photoreal Tips (ft. Cinema 4D & Octane Render)
Переглядів 5 тис.2 роки тому
3D Tips - Photoreal Tips (ft. Cinema 4D & Octane Render)
Octane Render & Cinema 4D - Ship Thrusters | VFXHUT
Переглядів 1,2 тис.2 роки тому
Octane Render & Cinema 4D - Ship Thrusters | VFXHUT
3D Tips - Space Lighting (ft. Octane Render & Cinema 4D) | VFXHUT
Переглядів 1,3 тис.2 роки тому
3D Tips - Space Lighting (ft. Octane Render & Cinema 4D) | VFXHUT
3D Tips - Focal Lengths In Space (ft. Octane Render & Cinema 4D) | VFXHUT
Переглядів 8592 роки тому
3D Tips - Focal Lengths In Space (ft. Octane Render & Cinema 4D) | VFXHUT
Cinema 4D - How to Model a Boat (Using Loft NURBS) | VFXHUT
Переглядів 1,6 тис.2 роки тому
Cinema 4D - How to Model a Boat (Using Loft NURBS) | VFXHUT
Cinema 4D - Basic Instance (Make Big Scenes) | VFXHUT
Переглядів 8752 роки тому
Cinema 4D - Basic Instance (Make Big Scenes) | VFXHUT

КОМЕНТАРІ

  • @TheDripGodz
    @TheDripGodz 4 дні тому

    Thanks bro! Saved me hours of work!

    • @VFXHut
      @VFXHut 46 хвилин тому

      No problem- happy to help!

  • @WalrusesAreTheOne
    @WalrusesAreTheOne Місяць тому

    Any chance being able to do something similar without clones? My tree is a willow and it's got lots of planes but they're not clones.

    • @VFXHut
      @VFXHut Місяць тому

      Watch a bit later :)

    • @VFXHut
      @VFXHut Місяць тому

      2:39

  • @aayanshff555
    @aayanshff555 Місяць тому

    can u give me the plugin coz the link doesnot forward to the plugin ,,,,,,, please give a drive link or something,,,,, urgent help needed ,thanks in advance

    • @VFXHut
      @VFXHut Місяць тому

      We do not own the plugin so we can’t sorry :(

  • @ikee
    @ikee Місяць тому

    helpful! ty!

    • @VFXHut
      @VFXHut Місяць тому

      No probs :)

  • @nasalhussain469
    @nasalhussain469 2 місяці тому

    After doing motion graphics for years, there's finally a free plugin that does it in secs, THANKS!

    • @VFXHut
      @VFXHut 2 місяці тому

      10mins now 10seconds :)

  • @SynceG
    @SynceG 2 місяці тому

    heello can u do minecraft map with ao an minecraft lightning baked texture pls

    • @VFXHut
      @VFXHut 2 місяці тому

      Do you mean 256x256 style textures? For Minecraft or 3d projects?

    • @SynceG
      @SynceG 2 місяці тому

      @@VFXHut normal Minecraft texture, with baked ao on cinema 4d ( I don't have cinema4d)

    • @VFXHut
      @VFXHut 2 місяці тому

      You can actually manually put the Color and AO maps together manually using photoshop, krita or gimp. All you do is add ao map on top then blend using multiply. Use the opacity slider to pick desired amount. If the files are too big then you could change resolution too ready for Minecraft.

    • @VFXHut
      @VFXHut 2 місяці тому

      Unfortunately we won’t ever be making textures or texture packs specifically for modding games, just because it might confuse customers. Although a Minecraft style texture is a good idea.

    • @SynceG
      @SynceG 2 місяці тому

      @@VFXHut oh mann

  • @matthews4764
    @matthews4764 3 місяці тому

    Exactly what I was looking for, thank you. For anyone trying to use Mixamo animations, you can export the skeletal mesh for whatever character you're using including the unreal engine Quinn and Manny. You upload the character to Mixamo, choose the animation and download it without the skin, now it should work with the default skeleton in Unreal Engine!

    • @VFXHut
      @VFXHut 3 місяці тому

      No problem - this comment is also a great knowledge share - so thank you 🤩

  • @jhendos
    @jhendos 4 місяці тому

    Спасибо большое, очень долго искал видео на эту тему

    • @VFXHut
      @VFXHut 4 місяці тому

      No problem at all :)

  • @16bit_nerd
    @16bit_nerd 4 місяці тому

    useless....does nt export materials with texture path

    • @VFXHut
      @VFXHut 4 місяці тому

      Please share a better method if you have one to help anyone watching and reading comments :)

  • @valeriosalsi
    @valeriosalsi 5 місяців тому

    Hi, I have not found other videos of yours about it. I ask you: if I want to apply different materials to my object, such as steel and wood and rubber, how should I proceed in the various subdivisions? You could also show me if you use ".sbsar" or a "PNG" in exports and what settings do you use? Thank you.

    • @VFXHut
      @VFXHut 4 місяці тому

      You create masks if same object, but you can import multiple models and switch them on and off. You do have to be careful when baking maps as occlusion of objects will cause weirdness on AO, and curvature. That’s a great suggestion thank you and until I create a new video, I usually export png /exr as it’s more reliable for current workflow using octane.

  • @compactism
    @compactism 5 місяців тому

    I didn't even imagine that I can tag vibrate tag to camera. It's really awesome. Thanks a lot!!😍

    • @VFXHut
      @VFXHut 5 місяців тому

      Haha it’s a useful tag with lots of great uses, im excited to try it out with the pyro :)

  • @aspoonfulofyellow463
    @aspoonfulofyellow463 5 місяців тому

    Thank you so much

    • @VFXHut
      @VFXHut 5 місяців тому

      No problem

  • @noahaviera
    @noahaviera 5 місяців тому

    super jerky when i try it on a tree. i have a lot of trees in my scene and seems like thats not happening and my graphicscard is pretty good. am i doing something wrong?

    • @VFXHut
      @VFXHut 5 місяців тому

      Hi there without seeing your scene it probably could be. A few things the most general one I’m thinking is scale. Could your scene be too big or too small. Or is the simulation too big or small? Just ensure the values are not too high if your scene is smaller :)

  • @riccardotonin1732
    @riccardotonin1732 6 місяців тому

    is it possibile to apply a texture to hair?

    • @VFXHut
      @VFXHut 5 місяців тому

      I believe it is using the c4d colour/diffuse channel. It’s been such a long time - I did manage it for one project. I might add to list of tutorials if I can re-work it out.

  • @ItsJessEdits
    @ItsJessEdits 6 місяців тому

    I know this is from two years ago; but I have noticed that even with objects as a hair collider, if I mess with things like clump, displacement, frizz, or wave, for example - the hairs still go through the mesh. Like the guides itself appear straight and outside/resting on the object, but in the renderview they're clipping through. Any suggestions there?

    • @VFXHut
      @VFXHut 5 місяців тому

      Hey sorry for delay :) - if it’s part of the material I’m not sure. As last time I checked there’s no dynamics attached to material/shaded settings itself. You could try creating your own hair using splines / scattering that way you would have direct control of every hair. But it wouldn’t be a fun setup. Otherwise it’s tedious back and forth from viewport to render. Sorry I couldn’t be of any more help :)

  • @magicquest5221
    @magicquest5221 7 місяців тому

    lets go

  • @navenstine
    @navenstine 7 місяців тому

    Really great, thanks!

    • @VFXHut
      @VFXHut 7 місяців тому

      No probs! :)

  • @marcorossetti9422
    @marcorossetti9422 8 місяців тому

    your video doesn't answer the question in the title

    • @VFXHut
      @VFXHut 7 місяців тому

      This video is only about showing using LUTs :)

  • @jimdavisnavaf.914
    @jimdavisnavaf.914 8 місяців тому

    Thank you very much good Sir!

    • @VFXHut
      @VFXHut 7 місяців тому

      You are very welcome! :)

  • @mw-photography
    @mw-photography 9 місяців тому

    Is there any chance to make the performance a bit better? This takes forever to render 🤔😱 Even on a 12 core

    • @VFXHut
      @VFXHut 9 місяців тому

      Because it’s based on luma keying not currently unless adobe update there toolset. Thanks for checking it out :). We could definitely research some other ways to see if it’s possible. Thanks again :)

  • @apomus8661
    @apomus8661 10 місяців тому

    Thank you you best !

    • @VFXHut
      @VFXHut 10 місяців тому

      Thank you and Glad it’s helped 🎉

  • @Murathanaksoz
    @Murathanaksoz 11 місяців тому

    golden. thanx

    • @VFXHut
      @VFXHut 11 місяців тому

      No probs :)

  • @bsways
    @bsways 11 місяців тому

    its not really like "brushing as if on your head" because all the hairs end up inside the head. Ive spent hours trying to get something half decent looking and gotten nowhere

    • @VFXHut
      @VFXHut 11 місяців тому

      Yeah it’s always been a clunky tool. What version of cinema you on? Dynamics have changed a lot in recent versions but haven’t played with hair since R23

    • @bsways
      @bsways 11 місяців тому

      @@VFXHut lol I'm still using R21. I discovered collisions since i made that comment which stops hair going inside. It's still very difficult to get into a particular style though as far as long hair goes. Trying to figure out partings as well at the moment

  • @emagic140
    @emagic140 11 місяців тому

    Love Octane Log !

  • @Murathanaksoz
    @Murathanaksoz Рік тому

    when i import as you and place the abc to scatter. i am getting bug report. i have screen record if could help me i can send my alembic file and screen rec

    • @VFXHut
      @VFXHut Рік тому

      Probably best to forward to Cinema4d / blender support :)

  • @maksoz_mtb2924
    @maksoz_mtb2924 Рік тому

    why my fluid mesh and particle sizes are different when import the c4d. thank you

    • @VFXHut
      @VFXHut Рік тому

      Not sure what’s happening for you but creating a reference object to the scale of your scene could be a massive help. Like a box between 150-200cm high gives you idea based on a person. If you’re talking about the actual objects your particles are emoting Then shrinking the model used can help with this :)

  • @Murathanaksoz
    @Murathanaksoz Рік тому

    PERFECT UA-cam CHANNEL <3

    • @VFXHut
      @VFXHut Рік тому

      Thank you for your kind words - much appreciated :)

  • @Murathanaksoz
    @Murathanaksoz Рік тому

    THANX THANX THANX

    • @VFXHut
      @VFXHut Рік тому

      No worries at all :)

  • @luisuribe6757
    @luisuribe6757 Рік тому

    none of this worked

    • @VFXHut
      @VFXHut Рік тому

      What’s your problem with VDB files :)

    • @TRIANGULARBOY
      @TRIANGULARBOY Рік тому

      @@VFXHut I tried a lot of things, but not all of them work, but they used to in the past, I wonder what's the problem with those files. The explotions and thrusters work as an example.

    • @VFXHut
      @VFXHut Рік тому

      @@TRIANGULARBOY Are you a member of the site? - if so thank you and welcome aboard. If there’s any in particular VDB please feel free to drop us a message either on here or via the form online. Generally speaking if nothing seems to be working it could be down to Software miss-communicating, VRAM limit or a faulty volume file. There shouldn’t be any faulty volumes on our website however one could always slip the net so please do let us know and we can double check it for you :)

  • @delta_shift
    @delta_shift Рік тому

    This was really helpful, thanks very much for your time.

    • @VFXHut
      @VFXHut Рік тому

      No problem at all happy it’s helped :)

  • @brock2460
    @brock2460 Рік тому

    this video really saved my ass dude, thanks !!

    • @VFXHut
      @VFXHut Рік тому

      Haha awesome - no worries at all

  • @tim_tim_tim
    @tim_tim_tim Рік тому

    Can you purchase separate bundles - do you need to be a member to purchase bundles? Tried to make a purchase earlier today but lead to a dead page

    • @VFXHut
      @VFXHut Рік тому

      Hey there you can sign up to an unlimited plan and grab anything you want (subs.VFXHUT.com). Models and volumes are only bundled on VFX store (VFXHUT.com) which have to be purchased as a one off purchase and no you do not need to be a member. The members only website is subs.VFXHUT.com.

  • @Sandor3D
    @Sandor3D Рік тому

    thx just needed this very helpfull

    • @VFXHut
      @VFXHut Рік тому

      No worries glad it helped

  • @andygagarin3725
    @andygagarin3725 Рік тому

    thank you!

    • @VFXHut
      @VFXHut Рік тому

      You're welcome!

  • @ThisIsMC2Manchester
    @ThisIsMC2Manchester Рік тому

    Brilliant tutorial, thank you.

    • @VFXHut
      @VFXHut Рік тому

      Thank you means a lot :) - happy creating :)

  • @hdri3dvideo
    @hdri3dvideo Рік тому

    thank you very much for this video

    • @VFXHut
      @VFXHut Рік тому

      No worries at all, wished I had a bit more time to learn blender so I could jump fully over from c4d

    • @hdri3dvideo
      @hdri3dvideo Рік тому

      @@VFXHut I'm like you, I've been working on C4D for a very long time but I really like blender

    • @VFXHut
      @VFXHut Рік тому

      @@hdri3dvideo the extensions excite me when I see them pop up on UA-cam videos but still stick with c4d. I think I’m just gonna hop between them all forever 😂. Nice to see I’m not the only one. ☺️

  • @francocamargo1081
    @francocamargo1081 Рік тому

    thanks man

  • @BeastyBite
    @BeastyBite Рік тому

    well just throw a plane on to it...

    • @VFXHut
      @VFXHut Рік тому

      😂 shhh spoilers 😂😂

  • @DirectedbySky
    @DirectedbySky Рік тому

    Thank You!

    • @VFXHut
      @VFXHut Рік тому

      You’re welcome

  • @davidaindow8456
    @davidaindow8456 Рік тому

    super useful tip thank you!!!

    • @VFXHut
      @VFXHut Рік тому

      No worries thank you for watching and dropping a comment :)

  • @denissalenko9089
    @denissalenko9089 Рік тому

    Very usefull, thank you!

    • @VFXHut
      @VFXHut Рік тому

      No worries at all, boring but important tutorial 😅

  • @davidkerman1732
    @davidkerman1732 Рік тому

    Thank you! Thats a good trick.

    • @VFXHut
      @VFXHut Рік тому

      No worries at all - not proper but fast 😂

  • @jenna4989
    @jenna4989 Рік тому

    This helped me a lot thank u!

    • @VFXHut
      @VFXHut Рік тому

      Wahoo that’s brilliant :) thank you for dropping a comment

  • @germanmairen
    @germanmairen Рік тому

    👋🙌🙌🙌 GREAT TUTORIAL, LOOKING FOR SOME MORE

    • @VFXHut
      @VFXHut Рік тому

      Thank you really appreciate it :)

  • @ubaystudio
    @ubaystudio Рік тому

    You're so helpful

    • @VFXHut
      @VFXHut Рік тому

      Thank you 🙏 hopefully I will get better at these sort of things. 😂😂

  • @bilaladvertizer
    @bilaladvertizer Рік тому

    2022 Best 3d tips video share more city and home , market , tips

    • @VFXHut
      @VFXHut Рік тому

      Thank you for the best awesome super cup fridge comment

  • @simontrickfilmer
    @simontrickfilmer Рік тому

    why does your Focal depth in the octane camera tag change? I have this connect with Xpresso to the Cinaem4D camera focusdistance.

    • @VFXHut
      @VFXHut Рік тому

      Hey there, the focal depth changes because the distance of what the lens is focusing on changes over time

  • @liamconway9953
    @liamconway9953 Рік тому

    Whatsup I'm using Octane in C4d 2023.1.0 Had lots of the same trouble as everyone else. DONT hit "calculate". The free pack has 10 different vbd's in it, and Cinema tries to interpret these as a 10-frame sequence, instead of 10 unique volumes/clouds. Also, mess around with "Import Unit" right underneath the calculate button. I had to change mine from Centimeters all the way up to Hectometers. It seems with a regular scene size, the imported vbd's are teeny tiny. Peace out.

    • @VFXHut
      @VFXHut Рік тому

      We don’t do a free pack with 10 VDBs in. But yes some of our legacy volumes are smaller

  • @dronedrone
    @dronedrone Рік тому

    Nice!

  • @CircusOfBedlam
    @CircusOfBedlam Рік тому

    probably the most direct and useful tutorial i've found so far on c4d!

    • @VFXHut
      @VFXHut Рік тому

      Thank you 🙏