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VFX Hut
United Kingdom
Приєднався 16 лют 2019
Everything Film, Movie Music & VFX. Tutorials, Resources, Freebies & Community.
Octane Render - Say no to Dirt Collisions
Trying to have Dirt Node on one object and you want to intersect or add a decal, leak or sticker then this might be the tip you're after.
It was doing my head in on one project and then i found the little tick box :)
If you are interested in grabbing our unlimited plan and getting access to everything on our site for £49/Year then head over to subs.vfxhut.com. New Pay-Once passes are available. Also yes you can still grab assets individually on the store vfxhut.com.
It was doing my head in on one project and then i found the little tick box :)
If you are interested in grabbing our unlimited plan and getting access to everything on our site for £49/Year then head over to subs.vfxhut.com. New Pay-Once passes are available. Also yes you can still grab assets individually on the store vfxhut.com.
Переглядів: 206
Відео
VFX Hut - Fast Fog / Haze Planes [Version 2]
Переглядів 207Рік тому
See how useful Haze Planes can be in reducing render times rather than fog volumes. Works in any render engine. Updated section - Normal Maps. Haze Planes (Unlimited Subscribers): subs.vfxhut.com/luts/ Haze Planes (Single Purchase): vfxhut.com/product/vh-haze-planes/
Octane Render - Using Octane Log with Multi-pass Rendering | VFXHUT
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How to render out multipass with Octane Log in your Cinema 4d & Octane Render 3D scenes. Octane Log: vfxhut.com/product/vfx-hut-octane-log/ or Members grab it from here: subs.vfxhut.com/luts/ Sign up from as little as £49/Year and get these sort of goodies all year round along with all the other assets on the store.
Octane Render - Photoreal Fog or Haze | VFXHUT
Переглядів 458Рік тому
How to get Photoreal 3D Volumetric Fog in your 3D scenes. VDB Fog: vfxhut.com/product/3d-fog-haze/ or Members grab it from here: subs.vfxhut.com/luts/ Sign up from as little as £49/Year and get these sort of goodies all year round along with all the other assets on the store.
Octane Render - Creating A Digital Nature Scene | VFXHUT
Переглядів 1,1 тис.Рік тому
In this tutorial, we create a beautiful but fast 3D nature scene using Octane Render for Cinema 4D. You will need textures/scans/trees which you can grab from our store or use assets from places such as Quixel / MaxTree as shown in this video. If you are interested in grabbing our unlimited plan and getting access to everything on our site for £49/Year then head over to subs.vfxhut.com
UE Asset to FBX for Cinema 4D, Blender, 3ds Max, Maya & Houdini | VFXHUT
Переглядів 6 тис.Рік тому
How to convert a UE asset to obj or fbx for use in another software? .uasset to .fbx Look no further this is a quick tip on how to do one or more assets at one time.
Paint 3D - Draw 3D Models Using Free Software | VFXHUT
Переглядів 205Рік тому
Take a look into this free software that might help you come up with 3d ideas fast!
Cinema 4D - Windy Leaves in C4D | VFXHUT
Переглядів 5 тис.Рік тому
After playing in unreal and seeing the leaves blowing in the wind without any effort - I thought what could be an easy fast way to do the same in Cinema 4D. Here's one solution by Jack at VFX Hut. Link to the Rig & C4D File: dl.dropboxusercontent.com/s/e5pqav2bbeekx1m/VH_WindRig[c4d2023].zip?dl=0
VFX Hut - Subscribers Asset Library (2023)
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Take your 3D, VFX and Films to a higher level with premium assets for a lot less. Subscribe for £49/year or purchase a lifetime plan for £149 [Limited time]. Subscribe to the Library Here: subs.vfxhut.com or Visit our Legacy Shop: vfxhut.com
Davinci Resolve - Using LUTS on Renders & Footage (BASIC) | VFXHUT
Переглядів 248Рік тому
Davinci Resolve - Using LUTS on Renders & Footage (BASIC) | VFXHUT
After Effects - Chromatic Aberration - FREE PLUGIN! | VFXHUT
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After Effects - Chromatic Aberration - FREE PLUGIN! | VFXHUT
Using Base Meshes - Shading and Texturing ft.Octane & Painter | VFXHUT
Переглядів 330Рік тому
Using Base Meshes - Shading and Texturing ft.Octane & Painter | VFXHUT
Octane Render - Build a Modular City (Snippet) | VFXHUT
Переглядів 254Рік тому
Octane Render - Build a Modular City (Snippet) | VFXHUT
Octane Render - Build a City Fast or Modular | VFXHUT
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Octane Render - Build a City Fast or Modular | VFXHUT
Octane Render - Octane Camera | VFXHUT
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Octane Render - Octane Camera | VFXHUT
Octane Render - Ship Takeoff Dust VDB Volumes | VFXHUT
Переглядів 591Рік тому
Octane Render - Ship Takeoff Dust VDB Volumes | VFXHUT
Octane Render - Adaptive Sampling | VFXHUT
Переглядів 592Рік тому
Octane Render - Adaptive Sampling | VFXHUT
Behind the VFX - Stranger Things Short | VFXHUT
Переглядів 211Рік тому
Behind the VFX - Stranger Things Short | VFXHUT
VFX Hut & Subscribers Unlimited Library Explained
Переглядів 1632 роки тому
VFX Hut & Subscribers Unlimited Library Explained
VFX Hut - Introducing Landscape Assets
Переглядів 1672 роки тому
VFX Hut - Introducing Landscape Assets
Cinema 4D, Unreal & Unity - Missing Faces (Culling)
Переглядів 3762 роки тому
Cinema 4D, Unreal & Unity - Missing Faces (Culling)
Cinema 4D R23 - Fast & Dirty UV Unwrapping
Переглядів 3,5 тис.2 роки тому
Cinema 4D R23 - Fast & Dirty UV Unwrapping
3D Tips - Photoreal Tips (ft. Cinema 4D & Octane Render)
Переглядів 5 тис.2 роки тому
3D Tips - Photoreal Tips (ft. Cinema 4D & Octane Render)
Octane Render & Cinema 4D - Ship Thrusters | VFXHUT
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Octane Render & Cinema 4D - Ship Thrusters | VFXHUT
3D Tips - Space Lighting (ft. Octane Render & Cinema 4D) | VFXHUT
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3D Tips - Space Lighting (ft. Octane Render & Cinema 4D) | VFXHUT
3D Tips - Focal Lengths In Space (ft. Octane Render & Cinema 4D) | VFXHUT
Переглядів 8592 роки тому
3D Tips - Focal Lengths In Space (ft. Octane Render & Cinema 4D) | VFXHUT
Cinema 4D - How to Model a Boat (Using Loft NURBS) | VFXHUT
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Cinema 4D - How to Model a Boat (Using Loft NURBS) | VFXHUT
Cinema 4D - Basic Instance (Make Big Scenes) | VFXHUT
Переглядів 8752 роки тому
Cinema 4D - Basic Instance (Make Big Scenes) | VFXHUT
Thanks bro! Saved me hours of work!
No problem- happy to help!
Any chance being able to do something similar without clones? My tree is a willow and it's got lots of planes but they're not clones.
Watch a bit later :)
2:39
can u give me the plugin coz the link doesnot forward to the plugin ,,,,,,, please give a drive link or something,,,,, urgent help needed ,thanks in advance
We do not own the plugin so we can’t sorry :(
helpful! ty!
No probs :)
After doing motion graphics for years, there's finally a free plugin that does it in secs, THANKS!
10mins now 10seconds :)
heello can u do minecraft map with ao an minecraft lightning baked texture pls
Do you mean 256x256 style textures? For Minecraft or 3d projects?
@@VFXHut normal Minecraft texture, with baked ao on cinema 4d ( I don't have cinema4d)
You can actually manually put the Color and AO maps together manually using photoshop, krita or gimp. All you do is add ao map on top then blend using multiply. Use the opacity slider to pick desired amount. If the files are too big then you could change resolution too ready for Minecraft.
Unfortunately we won’t ever be making textures or texture packs specifically for modding games, just because it might confuse customers. Although a Minecraft style texture is a good idea.
@@VFXHut oh mann
Exactly what I was looking for, thank you. For anyone trying to use Mixamo animations, you can export the skeletal mesh for whatever character you're using including the unreal engine Quinn and Manny. You upload the character to Mixamo, choose the animation and download it without the skin, now it should work with the default skeleton in Unreal Engine!
No problem - this comment is also a great knowledge share - so thank you 🤩
Спасибо большое, очень долго искал видео на эту тему
No problem at all :)
useless....does nt export materials with texture path
Please share a better method if you have one to help anyone watching and reading comments :)
Hi, I have not found other videos of yours about it. I ask you: if I want to apply different materials to my object, such as steel and wood and rubber, how should I proceed in the various subdivisions? You could also show me if you use ".sbsar" or a "PNG" in exports and what settings do you use? Thank you.
You create masks if same object, but you can import multiple models and switch them on and off. You do have to be careful when baking maps as occlusion of objects will cause weirdness on AO, and curvature. That’s a great suggestion thank you and until I create a new video, I usually export png /exr as it’s more reliable for current workflow using octane.
I didn't even imagine that I can tag vibrate tag to camera. It's really awesome. Thanks a lot!!😍
Haha it’s a useful tag with lots of great uses, im excited to try it out with the pyro :)
Thank you so much
No problem
super jerky when i try it on a tree. i have a lot of trees in my scene and seems like thats not happening and my graphicscard is pretty good. am i doing something wrong?
Hi there without seeing your scene it probably could be. A few things the most general one I’m thinking is scale. Could your scene be too big or too small. Or is the simulation too big or small? Just ensure the values are not too high if your scene is smaller :)
is it possibile to apply a texture to hair?
I believe it is using the c4d colour/diffuse channel. It’s been such a long time - I did manage it for one project. I might add to list of tutorials if I can re-work it out.
I know this is from two years ago; but I have noticed that even with objects as a hair collider, if I mess with things like clump, displacement, frizz, or wave, for example - the hairs still go through the mesh. Like the guides itself appear straight and outside/resting on the object, but in the renderview they're clipping through. Any suggestions there?
Hey sorry for delay :) - if it’s part of the material I’m not sure. As last time I checked there’s no dynamics attached to material/shaded settings itself. You could try creating your own hair using splines / scattering that way you would have direct control of every hair. But it wouldn’t be a fun setup. Otherwise it’s tedious back and forth from viewport to render. Sorry I couldn’t be of any more help :)
lets go
Really great, thanks!
No probs! :)
your video doesn't answer the question in the title
This video is only about showing using LUTs :)
Thank you very much good Sir!
You are very welcome! :)
Is there any chance to make the performance a bit better? This takes forever to render 🤔😱 Even on a 12 core
Because it’s based on luma keying not currently unless adobe update there toolset. Thanks for checking it out :). We could definitely research some other ways to see if it’s possible. Thanks again :)
Thank you you best !
Thank you and Glad it’s helped 🎉
golden. thanx
No probs :)
its not really like "brushing as if on your head" because all the hairs end up inside the head. Ive spent hours trying to get something half decent looking and gotten nowhere
Yeah it’s always been a clunky tool. What version of cinema you on? Dynamics have changed a lot in recent versions but haven’t played with hair since R23
@@VFXHut lol I'm still using R21. I discovered collisions since i made that comment which stops hair going inside. It's still very difficult to get into a particular style though as far as long hair goes. Trying to figure out partings as well at the moment
Love Octane Log !
when i import as you and place the abc to scatter. i am getting bug report. i have screen record if could help me i can send my alembic file and screen rec
Probably best to forward to Cinema4d / blender support :)
why my fluid mesh and particle sizes are different when import the c4d. thank you
Not sure what’s happening for you but creating a reference object to the scale of your scene could be a massive help. Like a box between 150-200cm high gives you idea based on a person. If you’re talking about the actual objects your particles are emoting Then shrinking the model used can help with this :)
PERFECT UA-cam CHANNEL <3
Thank you for your kind words - much appreciated :)
THANX THANX THANX
No worries at all :)
none of this worked
What’s your problem with VDB files :)
@@VFXHut I tried a lot of things, but not all of them work, but they used to in the past, I wonder what's the problem with those files. The explotions and thrusters work as an example.
@@TRIANGULARBOY Are you a member of the site? - if so thank you and welcome aboard. If there’s any in particular VDB please feel free to drop us a message either on here or via the form online. Generally speaking if nothing seems to be working it could be down to Software miss-communicating, VRAM limit or a faulty volume file. There shouldn’t be any faulty volumes on our website however one could always slip the net so please do let us know and we can double check it for you :)
This was really helpful, thanks very much for your time.
No problem at all happy it’s helped :)
this video really saved my ass dude, thanks !!
Haha awesome - no worries at all
Can you purchase separate bundles - do you need to be a member to purchase bundles? Tried to make a purchase earlier today but lead to a dead page
Hey there you can sign up to an unlimited plan and grab anything you want (subs.VFXHUT.com). Models and volumes are only bundled on VFX store (VFXHUT.com) which have to be purchased as a one off purchase and no you do not need to be a member. The members only website is subs.VFXHUT.com.
thx just needed this very helpfull
No worries glad it helped
thank you!
You're welcome!
Brilliant tutorial, thank you.
Thank you means a lot :) - happy creating :)
thank you very much for this video
No worries at all, wished I had a bit more time to learn blender so I could jump fully over from c4d
@@VFXHut I'm like you, I've been working on C4D for a very long time but I really like blender
@@hdri3dvideo the extensions excite me when I see them pop up on UA-cam videos but still stick with c4d. I think I’m just gonna hop between them all forever 😂. Nice to see I’m not the only one. ☺️
thanks man
No probs
well just throw a plane on to it...
😂 shhh spoilers 😂😂
Thank You!
You’re welcome
super useful tip thank you!!!
No worries thank you for watching and dropping a comment :)
Very usefull, thank you!
No worries at all, boring but important tutorial 😅
Thank you! Thats a good trick.
No worries at all - not proper but fast 😂
This helped me a lot thank u!
Wahoo that’s brilliant :) thank you for dropping a comment
👋🙌🙌🙌 GREAT TUTORIAL, LOOKING FOR SOME MORE
Thank you really appreciate it :)
You're so helpful
Thank you 🙏 hopefully I will get better at these sort of things. 😂😂
2022 Best 3d tips video share more city and home , market , tips
Thank you for the best awesome super cup fridge comment
why does your Focal depth in the octane camera tag change? I have this connect with Xpresso to the Cinaem4D camera focusdistance.
Hey there, the focal depth changes because the distance of what the lens is focusing on changes over time
Whatsup I'm using Octane in C4d 2023.1.0 Had lots of the same trouble as everyone else. DONT hit "calculate". The free pack has 10 different vbd's in it, and Cinema tries to interpret these as a 10-frame sequence, instead of 10 unique volumes/clouds. Also, mess around with "Import Unit" right underneath the calculate button. I had to change mine from Centimeters all the way up to Hectometers. It seems with a regular scene size, the imported vbd's are teeny tiny. Peace out.
We don’t do a free pack with 10 VDBs in. But yes some of our legacy volumes are smaller
Nice!
Cheers!
probably the most direct and useful tutorial i've found so far on c4d!
Thank you 🙏