20:50 Physics computes better with objects' scale set at 1. Resizing the cake before simulating is not a good idea. Resizing its sub-object elements on the other hand would have been fine (vertices, polygons, etc.). If you resize an object, you should apply modifications (Ctrl+A) before simulating. Thanks for your truly excellent flip fluids tutorials ! So much super useful info in there (b^-^)b
[copy to selected] has an even cooler cousin while several objects ares selected try to... - hold [alt] while clicking a checkbox - hold [alt] while drag.clicking a value slider this will dynamicly adjust settings to all participatants (participants are all objects within the current selection) this is expecially cool to see value.sliders effekt to multiple objects simultanly at once -dynamicly-
Hi I am testing your software with the demo version.I have a question: I see that for the flow object you did not add any velocity but yet have a viscosity of 5. In my setup if I do not add a velocity , the fluid does not fall down on the obstacle.It stay solid making a trail of the flow object.What amI doing wrong ?
Hey i tried your simulation but now I want to send the file to another so I pack all the elements into blend but when its opened on another pc the simulation isnt working ? What should i do ?
Hello, thanks for that tutorial. One other question; where can i get actually the Blender fracturemodifer Version? Your website is still under construction. Have you another downloadlink?
Oh yes sorry I should have placed a download link. Would it be possible for you to take a look to the blender artist forum? I think the download can also be found there
@@Rivental im not sure. Whenever I ask the coders what is going on the answers is: "we are researching and working on things". But,as this is the answer for over a year now I think it will take a very long time till we will see something new.
20:50 Physics computes better with objects' scale set at 1. Resizing the cake before simulating is not a good idea. Resizing its sub-object elements on the other hand would have been fine (vertices, polygons, etc.). If you resize an object, you should apply modifications (Ctrl+A) before simulating.
Thanks for your truly excellent flip fluids tutorials ! So much super useful info in there (b^-^)b
This is very helpful, even 2 years later. Thanks!
after 2 years isnt this outdated? Im gona watch this ofc.
[copy to selected]
has an even cooler cousin
while several objects ares selected try to...
- hold [alt] while clicking a checkbox
- hold [alt] while drag.clicking a value slider
this will dynamicly adjust settings to all participatants
(participants are all objects within the current selection)
this is expecially cool to see value.sliders effekt to multiple objects simultanly at once -dynamicly-
That looks just delicious!
shocolate
Hi I am testing your software with the demo version.I have a question: I see that for the flow object you did not add any velocity but yet have a viscosity of 5.
In my setup if I do not add a velocity , the fluid does not fall down on the obstacle.It stay solid making a trail of the flow object.What amI doing wrong ?
Hard to say without seeing your file. Would you please send it to our support mail adress :)?
hello how can i integrate this in unity with u animations
You could try to use alembic
@@Blenderphysics-Videos thank you bro
Hey i tried your simulation but now I want to send the file to another so I pack all the elements into blend but when its opened on another pc the simulation isnt working ? What should i do ?
You also need to copy the cache folder.
is this blender bob?
Hi I'm trying to do something similar but I can't figure out how to do the chocolate drizzle and have it keep its shape any advice?
There are many possible things that can be done. To be able to help i would need to take a look into your file. Can you send it to me?
Did you ever figure this out?
Hello, thanks for that tutorial. One other question; where can i get actually the Blender fracturemodifer Version? Your website is still under construction. Have you another downloadlink?
Oh yes sorry I should have placed a download link.
Would it be possible for you to take a look to the blender artist forum?
I think the download can also be found there
here we go for FM 2.79x :) kaikostack.com/fracture/ or (windows, with gtx 20xx render support) blender.community/c/graphicall/Qbbbbc/
But it's lacking some missing files and won't open.. vcruntime140.dll
@@dennisfassbaender What about FM for blender 2.8? Is the project dead?
@@Rivental im not sure. Whenever I ask the coders what is going on the answers is: "we are researching and working on things". But,as this is the answer for over a year now I think it will take a very long time till we will see something new.