Blender + FLIP Fluids Tutorial: Fluid flowing around object using a curve guide
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- Опубліковано 3 жов 2024
- This video tutorial teaches you how to set up a fluid simulation where the fluid is following a path, flowing around an object. Includes tips on how to render water. And a parrot. Using Blender. 2.91 and FLIP Fluids 1.0.9.
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I am very interested in Physics in Blender. You are really one of the best with your clear explanations. Too bad you don't do tutorials anymore. I encourage you to come back and inform us as you did so well. I will subscribe in case you come back. Really a big congratulations for your very clear explanations!
Wow wow thank you for the tuto. You are amazing !
This has filled in so many gaps in my understanding of the Flip Fluid settings to get clean looking water. Thank you!
That's great to hear, glad it was useful! 🙂
Thank You, and please make more flip fluids tutorials.
Great tutorial! Helpful to see your process of tweaking the settings from start to finish.
Thanks for making such a fun to use addon! 🙂
"it looks more realistic" - Liandi , talking about water circuling in the air . xD
Very useful tutorial , thanks
haha, now that you mention it... 😂 Thanks, glad it's useful!!
This is a really good tutorial! Haven't seen any flip fluid tutorial like this on UA-cam.
I really enjoy your teaching style. Thank you very much for this. You should make more.
This is a great tutorial. Thanks for making this.
Please Liandi keep it up...
Thanks...
I will 🙂
@@LiandiCGI Thanks..
Thank you for making this. I wish there was more tutorials on the ins and outs of Flip Fluids and how to use it's various features.
There's some documentation and you can check out @flipfluids
Great Tutorial But I don't Have Money To buy the Add-on 👍👍👍👍
Thank you for this information. It's an interesting way.
Nice
Thank you very much! That's exactly what I need to achieve !!!
Awesome! 🙂
Thank so much for this
Thank you, this is fantastic!
glad you like it! 🙂
Just found your channel. Cool tutorial.
I have to manually search to find new Blender channels because UA-cam doesn't spotlight new ones (at all).
Thanks, glad you found me! 😀
Great tut, love the content 💚. Can you do a tutorial on the how you achieved the lighting for this project! It looks really good Liandi.
Merci beaucoup
Thank you!!!!
Thanks
This is great ! Subbed :)
Thanks, glad to hear that!
thank you
I recreated everything 2 times to make sure and still have the same issue, the inflow doesn't stop after frame 11 and continues to fill the domain. Any ideas?
You're doing top-notch great work here. Just wondering why you don't include that _magic_ word *"Tutorial"* in your descriptions! I can't speak for others but when I see the word, I am more likely to click the link.
Wow I have no idea why I didn't do that... 😮 Thanks for that, I added it!
my cat was looking for the bird here at home🤣
im not sure if i got the scaling off but i literally tried everything,
but the -9 attraction strength just does not work for my simulation, i had to bump it up to -190 just for the sim to stick to the curve, now my biggest issue is the liquid being that's released it looks like a constant flow, like its stuck just flowing for the whole clip wont let go even let go of the source if i key the strength
great tutorial, how about animated mesh?
good tutorial thanks, try some new things 👌👌
I've really been enjoying the tutorial, but I am having very strange problems. I'm using this tutorial as a guide for pretty much the same thing, however, when I enable the inflow and then disable the inflow, the fluid stream continues, despite being keyframed to stop, and I've also animated the sheeting effect to stop on the same frame that the inflow is disabled as well, and yet I'm still struggling.
same problem, help pls....
I set everything as mentionned... cube as domain _ icosphere as flip fluid inflow and curve as flip fluid type force field ... and when playing after baking the fluid barely follow the curve guide and drop down to floor ! I start over and over but without sucess !! What is wrong ?
I am using demo version
@@telhommep set to zero gravity she did big mistake by not showin it so i spend 1-2 hours by findin
@@CutelilQuilboar The world gravity??
If I may ask. why did you choose flip addon over the builtin manataflow in Blender ?
Hi thanks a lot. Question! Why i don't have force field for the curve?
hey 🙂 I'm not quite sure I understand your question, can you explain?
@@LiandiCGI hi :) of course. You creat a curve & with flip fluid addon make it force field . But i did it & in my case i don't have that option: "force field" . Is it a problem of my system? :((
@@TheNarguess Hmm, are you using the latest version of FLIP Fluids? I used version 1.0.9. in the video, from Blendermarket. Earlier versions may not have that feature.
Phoenix FD absolutely destroys anything blender is capable of simulation wise, but its still impressive for free software.
Nice tutorial but i can't understand why every liquid sim in Blender is gooey compared to i.e. Phoenix FD.
Shouldn't be gooey (or blobby) with the right settings, especially a higher domain resolution
@@LiandiCGI When I'll see a good, believable fluid sim I’ll agree with you, but until now, I’ve only seen bad things, even done by skilled people.