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That is an amazing plug-in.
Amazing addon! Being a former user, several years ago of Next Limit's Realflow, I find this release of FluidLab quite powerful and easier to use and at a fraction of cost of Realflow! Thanks a lot!
cool tool, but what if we compare it with flip fluids addon?
flip fluids is the best until then
looks good, what about large scale simulations?
They state it's for small to medium scale simulations
Flip fuid
@@bigjaws488*Flippin forever
Am I the only one who thinks this is a breakthrough plugin that changes everything fluid related, or am I missing something?
Same, jumping from flip to this had me foaming at the mouth. What took hours takes minutes now.
If it has white water settings, and bubbles etc, then I'd think so
Neat
And how is it different from flip fluid
you forgot deleting the cube
Can you export this to unity?
There are plenty SPH implementations for unity, so why export when you can run natively?
You call it realtime? Dude, look at FPS
yeah true, still way faster than blenders default liquids
Lmao, I see you never touch fluid simulations or simulations at all - this is simulation is flying.
@@cyber_robot889 look at jangafx liquegen
@@henryhargreaves7232 way faster than what? if u setup particle system as liquid it does literally same performance
@@cyber_robot889 you should see embergen...
That is an amazing plug-in.
Amazing addon! Being a former user, several years ago of Next Limit's Realflow, I find this release of FluidLab quite powerful and easier to use and at a fraction of cost of Realflow! Thanks a lot!
cool tool, but what if we compare it with flip fluids addon?
flip fluids is the best until then
looks good, what about large scale simulations?
They state it's for small to medium scale simulations
Flip fuid
@@bigjaws488*Flippin forever
Am I the only one who thinks this is a breakthrough plugin that changes everything fluid related, or am I missing something?
Same, jumping from flip to this had me foaming at the mouth. What took hours takes minutes now.
If it has white water settings, and bubbles etc, then I'd think so
Neat
And how is it different from flip fluid
you forgot deleting the cube
Can you export this to unity?
There are plenty SPH implementations for unity, so why export when you can run natively?
You call it realtime? Dude, look at FPS
yeah true, still way faster than blenders default liquids
Lmao, I see you never touch fluid simulations or simulations at all - this is simulation is flying.
@@cyber_robot889 look at jangafx liquegen
@@henryhargreaves7232 way faster than what? if u setup particle system as liquid it does literally same performance
@@cyber_robot889 you should see embergen...