The New 2024.1.0 Update Changes Everything for C4D Dynamic Simulations

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 63

  • @effectatron
    @effectatron  Рік тому +1

    Join the Discord Community - discord.gg/gJgvQmgdyD
    Let me know if you want an in depth tutorial on some satisfying grain/sand dynamics!
    Mind + Motion: An Interactive Workshop for C4D and Redshift - effectatron-c4d-redshift.teachable.com/p/mind-and-motion

  • @kylewatson1611
    @kylewatson1611 10 місяців тому +2

    Love your teaching style. Straightforward. No Fluff. Perfect.

  • @michaelkablitzeditor
    @michaelkablitzeditor 11 місяців тому +3

    That trick with Constant Shading is literally saving me! Thanks for this great tip 🔥

  • @JonathanWinbush
    @JonathanWinbush Рік тому +2

    Nice just updated today but didnt get a chance to check out the update log so thanks for putting this together 🤙🏿

  • @anthonythorne8708
    @anthonythorne8708 Рік тому +2

    Amazing, I get the feeling more cool dynamic and simulation stuff is now on the horizon soon as Maxon have finally sorted all this stuff out. Thanks for this video, you always do great work.

  • @ivanprokounin4029
    @ivanprokounin4029 7 місяців тому

    First time i liked the video before the end - and you didnt even ask for this upfront (which i hate:)))! Great stuff! Thanks for sharing!
    Also love how you show the raw process of artistic research, particulaly how you dont know which values to input - that's exactly how i do it everytime, like do i put a hundred? no, ok, then 0.1? Yes, that works!

  • @raupe-designstudio
    @raupe-designstudio Рік тому +2

    Thank you for this tutorial and your work! The "Set initial state" tip is really helpful.

  • @CreativityFromTheFuture
    @CreativityFromTheFuture Рік тому

    This was amazing, instant sub! Looking foward to learning more from you.

  • @fixable
    @fixable Рік тому +2

    Thanks for the video!
    That's probably not right about car example, when you count polygons. The default of Collision shape in new Rigid body is "Auto". If it is not Box of Sphere - it would be Convex Hull (according to documentation). So original geometry is not used. You may enable drawing of simulating mesh in project settings -> simulation -> draw -> Rigid Body Shapes.
    But it is good that in rigid body collision settings you may crank up Geometry Accuracy - so it would be almost original geometry!

    • @effectatron
      @effectatron  Рік тому

      Oh nice. Ok cool thanks! Good to know. But there is definitely a speed difference with polygon count 100%

  • @yaldagashas3027
    @yaldagashas3027 10 місяців тому

    I have a very important problem with dynamics. I made an hourglass using Cloner, Rigid Body Dynamics and Collider Body. My problem is that when I set the shape part to moving mesh, the playback speed in the viewport becomes very slow and I can't do anything at all. what is the problem? my system has these particulars:
    Processor Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz 3.00 GHz
    Installed RAM 16.0 GB (15.8 GB usable)
    System type 64-bit operating system, x64-based processor

  • @giadacanu1192
    @giadacanu1192 Рік тому

    Thank you, Derek!

  • @ExpressoMechanicTV
    @ExpressoMechanicTV Рік тому +6

    We're certainly heading in the direction of particle based water and viscous fluids now. Now, I must get the update...
    ** Edit **.
    Just downloaded my update and set up a dynamic sim with a thousand cubes. If you want your objects to stop jiggling about, set the Collision Shapes to Convex Hulls. Works great!

  • @effectatron
    @effectatron  Рік тому +2

    Looking back at this I realize that I said to use constant shading. Then proceeded to use the slowest option instead😅 and it was still pretty fast

  • @Gromic2k
    @Gromic2k Рік тому +1

    13:30 if it´s "2 seconds" flat, does that mean that we could simply set the framerate to ~5 or so for the simulation?

  • @coeroathere
    @coeroathere Рік тому +4

    I'm really confused)) bro, in the beginning of the clip you said that in constant shading the calculation of geometry collision is 5x faster, and then in the rest of the clip you are torturing with lines on the balls slowing down the process several times, maybe dozens of times))))

    • @effectatron
      @effectatron  Рік тому +4

      Oh i know. that's kinda what happens when I'm on the fifth attempt of recording it. I started at 9am. finish at 2pm. crashes, errors, camtasia issues, redos etc. it happens ha

    • @coeroathere
      @coeroathere Рік тому +1

      @@effectatron I got it, bro! Thanks for the reviews.

    • @Ace5Studios
      @Ace5Studios Рік тому

      ​@@effectatronI've switched from camtasia to mirillis action, much much nicer :)

    • @muger4ik
      @muger4ik Рік тому

      There is OBS, no, we want ad-suited bloeatware.@@Ace5Studios

  • @AlessandroNardi_DA
    @AlessandroNardi_DA 9 місяців тому

    Hi, I've got all content of simulation tag greyed out, how I fix this? Thanks.

  • @leszekmielczarski
    @leszekmielczarski 11 місяців тому

    Ok but how to trigger dynamics, I dont see ghost objects in c4d 2024 only in old bullet system.

  • @Miladismaeelzadeh
    @Miladismaeelzadeh 9 місяців тому +1

    @effectatron Hi. amazing review and tutorial. thanks man. BUT I have a question. my pc specs are 4070 ti/ intel i9 13900k/128 GB RAM but i can not get a smooth simulation like you and everytime c4d crashes or freezes. any tip to fix it?

    • @effectatron
      @effectatron  9 місяців тому

      it has more to do with VRAM than anything. Checkout my tutorial on these settings which should help you out ua-cam.com/video/nzni3jHhqUY/v-deo.html

    • @Miladismaeelzadeh
      @Miladismaeelzadeh 9 місяців тому +1

      I did it and it helped a lot. Scene became workable and cached. thanks@@effectatron

    • @effectatron
      @effectatron  9 місяців тому

      Awesome! @@Miladismaeelzadeh

  • @tim_tim_tim
    @tim_tim_tim 6 місяців тому

    Excellent video - really helpful, thank you

  • @muger4ik
    @muger4ik Рік тому

    Hi! Thanks for the video. Can You Please check, do the Stage Object working in this update? Or is it me...

  • @kr00ked1
    @kr00ked1 11 місяців тому

    Can you apply the new rigid body to a null object and have the children get the same effect? You could in Bullet rigid body.
    Trying to cache Bullet rigid body physics just crashes my c4d now

  • @DanFabuLab
    @DanFabuLab Рік тому

    Thanks man! Love it 💥

  • @mikevandernoordt4507
    @mikevandernoordt4507 Рік тому

    Good stuff! How does the default rigidbody compare to the bullet solver?

  • @AB-mv1mb
    @AB-mv1mb Рік тому

    if you disable wireframe shading it will work a bit more quicker in viewport

    • @effectatron
      @effectatron  Рік тому

      Yes I mention that Constant Shading without lines is the fastest. then i forgot my own advice lol

  • @Mavverixx
    @Mavverixx Рік тому

    Great tut. is there a specific workflow to convert from Blender to C4d models, especially with materials?

    • @effectatron
      @effectatron  Рік тому

      I have an old video on it - ua-cam.com/video/2u-YC53x64c/v-deo.html&ab_channel=Effectatron but there are new nicer ways too but its about the same. easier now with the standard material

    • @effectatron
      @effectatron  Рік тому

      true. I did it all manually with texture files one at a time :)@@proceduralcoffee

  • @kamazooliy
    @kamazooliy Рік тому

    Got a long way to go C4D.

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 8 місяців тому

    It’s cool Maxon is finally not relying on xparticles. Still a way to go until it’s on a Houdini level though.

  • @coldarone
    @coldarone Рік тому

    cool video! Seems I don't have the same performance in 2024, can you tell me your pc specs? I have 2xRTX4090 and an i9 9920x - 12 core 3,5ghz

    • @effectatron
      @effectatron  Рік тому

      lol my pc is no where near as good as yours. I have a ryzen 4900x and a 3090

  • @Mati_Motion
    @Mati_Motion Рік тому

    Looks nice, But still i like Houdini more. And ahd same things before c4d get

  • @wonkaytry
    @wonkaytry 11 місяців тому

    Tyflow

  • @Alex29196
    @Alex29196 Рік тому

    Ok, let´s look those game changers updates. IMHO AI will kill all DC apps. Gaussian splatters are the future. No joke, just check it. As a begginer, I´m almost ready to make top level VFX with no effort at all.

  • @theloniuspoon
    @theloniuspoon 11 місяців тому

    i think this is finally gonna put xparticles out of business theyre trying to own all their own infrastructure at this point, octane too is gonna take a hit

  • @dderham_ra
    @dderham_ra Рік тому

    :)

  • @stemfourvisual
    @stemfourvisual Рік тому +1

    Could it be time for a particle system update?!

  • @stemfourvisual
    @stemfourvisual Рік тому +1

    Cool, but top tip - maybe don’t start a "check out this cool update!" Video with the laggiest demo ever as your first example.

    • @effectatron
      @effectatron  Рік тому

      but it was worth it cuz i got to use godzilla lol