Great tutorial, thank you! I followed all steps, but for some reason the vertex color doesn't work, I just get black color :( does anyone know what could be the issue?
Hi there, I know its been a while but look at my latest tutorial about this vertex color issue, I hope it fix your problem ua-cam.com/video/J6cDN4hxqsQ/v-deo.htmlsi=3Hcuz1giA4_WU-el
Amazing tutorial!! I am struggling with the rendering part. I don't know why there are white artifacts in my render even after following every step. These artifacts are kind of white triangles around the edges of the pyro. They appear only when I apply color. Could you please help?
Make sure you don’t have two Pyro on top of each other , also redo the color vertex map if you change anything on the spline, it will need to recalculate. Lastly, just do a simple scene with a sphere and Pyro and first see if that works
@@TheFriendsOfMotionSomehow I found that changing the density smoothing value to 0 seemed to get rid of those white patches in render. Would you know why that might be happening because I could really use some smoothening?
I'm having the same problem. Latest version of C4D and Redshift (maxon one user), and I get this in the project I bought from your GumRoad store - so all the settings would be correct. When I do follow the tutorial from scratch it also occurs. Did Maxon break something again?@@TheFriendsOfMotion
@@aishwaryakarandikar7697 Thanks for the pointer. Yes, changing the Density Smoothing Factor and Velocity Smooth Factor in the Global/Default Pyro scene helped counter it, but has led changed the look.
I did the same like you in the adding volume masher part, but somewhere the line is become like weird rgb mixed color, like if you see the 3D picture without glass... Does anybody know what could be wrong?
Thank you for sharing this. For some reason the vertex color tag is showing weird red green and blue colors instead of the colors in the pyro volume material. Might be showing the vectors instead of the colors. In C4D 2024 the pyro system has changed quit a bit from the C4D 2023 that you are using. Is it passible that this vertex tag is not working the same way anymore on the new C4D? I tried everything but couldn't get it to work
Hi there, I see the 2024 is giving everyone issues, Im busy working on an update for 2024 since the method is slightly different unfortunately 😔 -Stay tuned
hi there, I think my latest video will fix your issue. if not send me an email and I'll try to figure it out. Tutorial here ua-cam.com/video/J6cDN4hxqsQ/v-deo.htmlsi=3Hcuz1giA4_WU-el
Hi, redshift newbie. Love the tutorial and want to do it- but- My figure is just permanently washed out when I add the area light. Turning down the intensity looks ok in the editors but in the renderer wiped. Is there some other setting that I missed?
Mmm, usually what you see in viewport should match your render, what happens when you try a fresh new scene and just render one light with a cube and see if it looks correct in redshift?
Have you watched the whole video, I’ve gone through a few ‘gotcha’ tabs and checkboxes that you need to check, there are quite a few before you will see anything. If it still doesn’t work, try a fresh scene with just a sphere and Pyro on the sphere first
@@TheFriendsOfMotion It is the brush that does not see, I tried with the sphere, the sphere is visible on the render in the new project, and the method with the brush does not work. it is the brush that is not displayed in the render
@@JeyP17 mmm is the surface emitter checked on? it’s just above surface thickness in the Pyro tab.Try a fresh scene with Pyro on a spline like a circle perhaps? Sometimes it might not be you but a bug or an accidental checkbox- I find fresh scenes are the best trouble shooting method.
Whoops, I didn’t reply, my specs are in my about section. I’m not sure what the minimum specs can be but here is mine: Graphics Card: Nvidia GeForce RTX 3090 Processor: AMD Ryzen Threadripper 1950x 16-Core Installed RAM: 64 GB
I haven’t tried it it but I would assume if you can see it in the viewport you should be able to render it in physical. It’s just easier for me to Art direct in redshift
Hi there! Brilliant tutorial that was very educational and a lot of fun! But I have a question about rendering the scene, or really any specific frame. Nothing shows up when I hit the render to picture viewer, and nothing I check or uncheck seems to be making any kind of a difference, so I bought the file from Gumroad to make sure I've got the exact settings right, but I run into this same issue when rendering out even the gumroad file where the only thing that renders is the studio backdrop. Do you know what I might be doing wrong?
Hi there, sorry that you are going trough that, I know it can be very frustrating. Hopefully your question will also help others. Lets walk through some trouble shooting steps: 1. Make sure in the pyro object tabs, density and color is ON 2. In the Cache tab on Pyro object, clear cache and uncheck Enabled 3. Lets check hardware: create fresh untitled project and put pyro on a simple sphere , do you see something? 5. Is the surface emitter on brush tip enabled? 6. Copy and paste the ampersand gumroad project in fresh scene , do you see it now? 7. Cache scene, see if that works? Here some visual aid, my email is also there if you need further assistance tinyurl.com/266zyrhp Please let us know what your solution is if you find one so I can updated the trouble shoot page (if there is something else I missed)
Great tutorial! Thanks for the shout out!
great tutorial... making great stuff and explined as simple no 3rd pary plugins and awesome techniques. tk you
Amazing, thank you for sharing this technique
🙏🙏
a fine entry into your most excellent collection.
Thanks 🙏
Another GREAT tutorial!! Thanks so much! It's so cool to see tools being used in unexpected ways... always fun and exciting!! Thanks!
wonderful art and wonderful teaching...thank you so much for all this inspirational work.
Thank you very much, great tutorial!
Phantastic Tut. Thank you. Große Klasse!
Thanks Jonny
So nice! ☺
Just listen to your voice made me SUBSCRIBE
Aw thanks, best compliment ever
amazing tutorial
Thanks Yash
Super nice !! thanks so much👍👍
Such a good tutorial, love the speed of it and everything is so well explained!!
Thanks for the kind words 😊🙏❤️
Thanks for such a great tutorial !
Great Tutorial, Informative!
Thanks jesline 🙏
wow. LOVE IT
Amazing tutorial, thank you :D !
🙏🌸
Great tutorial, thank you! I followed all steps, but for some reason the vertex color doesn't work, I just get black color :( does anyone know what could be the issue?
I have same problem! Thanks.
Hi there, I know its been a while but look at my latest tutorial about this vertex color issue, I hope it fix your problem ua-cam.com/video/J6cDN4hxqsQ/v-deo.htmlsi=3Hcuz1giA4_WU-el
thanks for the awesome tutor!!!
I had no idea this was even possible. Great job explaining these intricacies. Cheers!
thrilling!!
Another Cool one! Thanks for sharing!
Miss working with you! Hope all is well
Same here as always! Hope to work with you again! Things are going okay!
Awesome! Thank you!
OGM thats so fancy 🤩
Amazing tutorial!!
I am struggling with the rendering part. I don't know why there are white artifacts in my render even after following every step. These artifacts are kind of white triangles around the edges of the pyro. They appear only when I apply color. Could you please help?
Make sure you don’t have two Pyro on top of each other , also redo the color vertex map if you change anything on the spline, it will need to recalculate. Lastly, just do a simple scene with a sphere and Pyro and first see if that works
@@TheFriendsOfMotionSomehow I found that changing the density smoothing value to 0 seemed to get rid of those white patches in render. Would you know why that might be happening because I could really use some smoothening?
I'm having the same problem. Latest version of C4D and Redshift (maxon one user), and I get this in the project I bought from your GumRoad store - so all the settings would be correct. When I do follow the tutorial from scratch it also occurs. Did Maxon break something again?@@TheFriendsOfMotion
@@aishwaryakarandikar7697 Thanks for the pointer. Yes, changing the Density Smoothing Factor and Velocity Smooth Factor in the Global/Default Pyro scene helped counter it, but has led changed the look.
Oh, Ignmore my earlier comments. Just change the Density Threshold and it's fine. Set incredibly low. Even 1 removes the white boxes.
Awesome! Thanks for sharing this tutorial ;)
wow! thank you, amazing technique!
❤️
thanks :)
спасибо за прекрасный урок!
Such a good tutorial. I just found your channel. Keep it up!
Thanks for the kind words Moritz
Woaw!
Cool tips
I did the same like you in the adding volume masher part, but somewhere the line is become like weird rgb mixed color, like if you see the 3D picture without glass... Does anybody know what could be wrong?
You need to redo the vertex color map I think , let me n ow if it works?
Thank you for sharing this. For some reason the vertex color tag is showing weird red green and blue colors instead of the colors in the pyro volume material. Might be showing the vectors instead of the colors. In C4D 2024 the pyro system has changed quit a bit from the C4D 2023 that you are using. Is it passible that this vertex tag is not working the same way anymore on the new C4D? I tried everything but couldn't get it to work
Hi there, I see the 2024 is giving everyone issues, Im busy working on an update for 2024 since the method is slightly different unfortunately 😔 -Stay tuned
@@TheFriendsOfMotion Thank you so much!! I tried everything without any success
So sweeeet!
Super fun tut! Couldnt get my curves smooth tho? Bezier is smooth but the vdb shape? Any tips for that?
I think your animation is too quick , try adding more frames and give it more time to complete. Let me know if it works?
wow !
Please create one like that but simulating fabric!
Oooh , interesting…❤️
I'm using C4D 2023.2.1 and most of the pyro settings are not there
hi there, I think my latest video will fix your issue. if not send me an email and I'll try to figure it out. Tutorial here ua-cam.com/video/J6cDN4hxqsQ/v-deo.htmlsi=3Hcuz1giA4_WU-el
Hi, redshift newbie. Love the tutorial and want to do it- but- My figure is just permanently washed out when I add the area light. Turning down the intensity looks ok in the editors but in the renderer wiped. Is there some other setting that I missed?
Mmm, usually what you see in viewport should match your render, what happens when you try a fresh new scene and just render one light with a cube and see if it looks correct in redshift?
@@TheFriendsOfMotion thanks! In the redshift render view I needed to change to RGB. It was in alpha by default. OK…. Next steps!
@@TheFriendsOfMotion I hope you will do more tutorials!
Pyro is not visible in the render, but there is something to do in the renderview?
Have you watched the whole video, I’ve gone through a few ‘gotcha’ tabs and checkboxes that you need to check, there are quite a few before you will see anything. If it still doesn’t work, try a fresh scene with just a sphere and Pyro on the sphere first
@@TheFriendsOfMotion ok
@@TheFriendsOfMotion It is the brush that does not see, I tried with the sphere, the sphere is visible on the render in the new project, and the method with the brush does not work. it is the brush that is not displayed in the render
@@JeyP17 mmm is the surface emitter checked on? it’s just above surface thickness in the Pyro tab.Try a fresh scene with Pyro on a spline like a circle perhaps? Sometimes it might not be you but a bug or an accidental checkbox- I find fresh scenes are the best trouble shooting method.
I agree with you, I will try new projects, by brute force, thank you
This is too cool, thanks for sharing this technique! btw is that a south african accent I hear?
Thanks Ross! Yes it is 😉
I would love to know what is your pc specs? and what are the minimum and recommended specs for doing these kinds of sims and then rendering them.
Whoops, I didn’t reply, my specs are in my about section. I’m not sure what the minimum specs can be but here is mine:
Graphics Card: Nvidia GeForce RTX 3090
Processor: AMD Ryzen Threadripper 1950x 16-Core
Installed RAM: 64 GB
anyone know if something like this is possible in Blender?
is this possible without redshift?
I haven’t tried it it but I would assume if you can see it in the viewport you should be able to render it in physical. It’s just easier for me to Art direct in redshift
Hi there! Brilliant tutorial that was very educational and a lot of fun! But I have a question about rendering the scene, or really any specific frame. Nothing shows up when I hit the render to picture viewer, and nothing I check or uncheck seems to be making any kind of a difference, so I bought the file from Gumroad to make sure I've got the exact settings right, but I run into this same issue when rendering out even the gumroad file where the only thing that renders is the studio backdrop. Do you know what I might be doing wrong?
Hi there, sorry that you are going trough that, I know it can be very frustrating. Hopefully your question will also help others. Lets walk through some trouble shooting steps:
1. Make sure in the pyro object tabs, density and color is ON
2. In the Cache tab on Pyro object, clear cache and uncheck Enabled
3. Lets check hardware: create fresh untitled project and put pyro on a simple sphere , do you see something?
5. Is the surface emitter on brush tip enabled?
6. Copy and paste the ampersand gumroad project in fresh scene , do you see it now?
7. Cache scene, see if that works?
Here some visual aid, my email is also there if you need further assistance
tinyurl.com/266zyrhp
Please let us know what your solution is if you find one so I can updated the trouble shoot page (if there is something else I missed)
oh boy. Align to spline would have made this a lot quicker for you.,
Thanks for the tip! 😊🙏