Jesus Christ I just want to be able to cool my base without signing up for a skillshare course on thermodynamics. I should be getting some sort of college credit for this concept.
thats why i give up every time i try this game again. All is just too complicated and game doesnt explain things well and not everyone is nerdy enough to spend hours analysing and trying things. This vid is not the best for beginners either. I mean I have few dupes and definitely dont want them to run far away for ice to cool water, then game doesn give easy options to cool water as using aquatuner fries everything around in couple minutes so I need this fancy cooling for aquatuner now and its just overwhelming sometimes (I dont really know from this vid how to cool aquatuner - using the same wate it just cooled? I don't have cool polluted water and don't want to use steam turbines and this complicated setup yet as its quite early in the game :/
The fun thing about this is this video is segmented and has indications. Since I am a beginner its fun to locate the things I need to know ASAP like for the blossoms. Thank you
A little late for the party but: Deleting a really hot gas or liquid was something actually used in apollo missions for cooling in space (I think it was nitrogen but i don't remember) they just made some gas really hot from the computers and stuff then just let it out to the space to get rid of the heat
@@Magnet_MD no way they actually answered my comment Dude i am your fan ,i just started seeing your vids this day but you are awesome and i am sure staying in this channel for a loooong time
45:20 "If you erase something hot, heat goes with it" actually does make sense. Heat is nothing but movement of particles from physics perspective. Delete the particles, delete the heat. It may or may not be exploit as in not intended effect, but it's realistic, if there was a way to just "delete" stuff in real life.
If your radiator is on, and you throw it out your window, the system of your house is going to see a decrease in heat. The literal deletion is kinda cheap sure, but considering this game has, space, into which you can dump things to float away from your, not enough gravity to keep them close, asteroid. I imagine removing heat from your closed system was well intended as an option, one way or anouther
I want to add to the nullifier (AETN) cooling that it does exceptional cooling around it in general. For less experienced players like me, if you place a few electrolyzer + hydrogen generator circuits around a nullifier, you get really, really cool oxygen for your base--so much so it can cool your base passively. There's [barely] enough hydrogen output from the electrolyzer to power a generator and feed a nullifer. It was how I was able to finally enter mid game after heating my base to death from hot oxygen diffusers running 24/7 :D
ive seen how well the nullifier worked in other videos, freezing parts of co2 in the biome into solids. why would he use hydrogen as the coolant for his nullifier here????? he said himself that liquids are better for coolant... he is just not pumping enough cooled hydrogen mass into his turbines is what i think is happening. thats why youre supposed to use liquids...
@@alamrasyidi4097 I think the community sentiment against AETN is that (1) it's not guaranteed (or at least used to), (2) it's non-ideal for more experienced players and builds, and (3) I found AETN to be practically skippable after I learned how to build straight for steel + plastic + steam turbine for the industrial cooling loop. It's definitely the newbie's best friend to cooling though, until they master the art of steam turbine + PO2 cooling loop, which is the natural next step of cooling.
@@glennl9378 well, it _is_ an exclusive building. but early game-wise, its most definitely op and probably there to be beginner friendly, most likely. itll fall short when you have more facilities you can build for cooling where you can easily scale up. thats still not the reason he said its bad in the video... his setup is simply scuffed. he said to himself that its a trap, making you think that the fact it runs on one of the best gas for heat transfer would make it simpler to just run the same gas as coolant. _but gases are terrible coolant to begin with._ thats why you just stick to liquid coolants...
Great tutorial, but I wish I could get a static, non-moving, image of all 3 schematics - Plumbing, Electrical, Automation. I'm trying to build this as I watch, and it's very frustrating to be constantly rewinding and pausing to try to see something, especially when menus are in the way. For example, there's a LOT going on in the extreme upper-right corner of the setup I want to see, but it's constantly buried behind game menus. What's all the automation up there? What is the thermo sensor at the top set to? What is it controlling? Where do all those bridges go? Where does the steam actually come from? How much water should initially go into the aquatuner section?
Great feedback, I'll start making some "builds" videos to give very specific detail on how to make some of the more complicated, yet regimented builds in the game. As for the answers to your questions: - The automation at the top is to allow water flow whenever the top room gets too hot (those pipes are connected to a pool of cold liquid). I usually set the thermo sensor that allows flow to somewhere around 80F or 27C (if room temp is above that, turn the Liquid Shutoff ON so new water can flow into the pipes in the room). The bridges that are connected to those pipes are so you can run pipes all the way through the room that are used to cool it, and you need to run that pipe system over the top of pipes that come out of the steam turbines (which suck up steam and put out hot water). - The steam comes from water that is placed in the same chamber as the aquatuners. The amount of water is not all that significant because the Steam turbines will eventually regulate it and keep the temperature under control. I like to put a little more liquid in there so the heating/cooling is slower and the setup is generally more stable. A rough estimate of what I'll usually put in there is like 800KG of water in a single row of tiles on top of the aquatuners. Those aquatuners will eventually boil the water.
I can’t even explain just how helpful this is!!! I’ve had to abandon the last three bases I’ve made because the cooling solution I came up with (a different one each time) didn’t work
good video. minor thing, temperature does not exchange, heat does. temperature is a state measuring how much thermal energy something has, and heat is the thermal energy that moves one thing/place to another. that's why we have heat capacity, not temperature capacity.
@@magica3526 because I am silly American who still does not get Celsius temps and was making all kinds of mistakes thinking thing were cooler than they were
Sir! Thank you for this!!! 10:10 I've been looking for a while now for someone to explain how best to deal with overheating. This simple bit of review was invaluable!!! So no, I for one do not find this information to be "teasing this out quite a bit." Thank you for being thorough!!!
Great tutorial! Why do you use a pool of water with pumps instead of water reservoirs with enclosed loops? Would it not save a bunch of power by not having to pomp water all the time?
So far a great video. But using Fahrenheit made this basically a lesson in Latin for literally over 95% of the world population. Still get a thumbs up for the effort of course. Thank you for the tut!
it us useful. you aren't supposed to pump out the cool hydrogen like he does it on the video. you can run Oxygen/water pipes near the AETN, it cools down everything around it
I recently had a world that had two ice biomes with metal volcanoes very little higher from it. "Tamed" both really fast by just dropping the copper/iron into the ice biome. Free metals help out really good in the early/midgame
So, let me get this straight? there is no "cooling" or "warming". The total sum of heat is always the same and you can only move temperature one way or the other? is that correct?
In practice there shouldn't be any difference. Keep in mind cooling liquids is harder with Thermo-Nullifier because of their higher specific heat capacity. Thermo-Nullifier might not be able to keep up.
@@noanxx1 , I appreciate the comment. I have played and know so much more. I now know that thermonullifiers don't even work while submerged. So it's always more whorthwhile running an upgraded hydrogen generator to power a liquid cooler, whose heat can then also run a steam turbine, to cool your base. The learning curve in this game is insane!
Thanks for the Ice trick to cool water! I have tons of ice and I could not find a way to use it to cool water! I didn't think a storage bin could do this! Thanks so much!!!
Honestly, I'm surprised you didn't show that you can use the Anti-Entropic Nullifier the same way you show your wheezeworts, AKA put it in a room full of hydrogen, then pass some radiant pipes to cool the gas inside with the hydrogen outside. Not sure if that was clear but I hope it is enough for you to catch my meaning.
I mentioned the AETN a bit, but the power required to keep it running (spending hydrogen and powering gas pumps) is much more expensive than wheezeworts or just cooling water by comparison.
@@Magnet_MD I meant more keep it in hydrogen and feed it hydrogen, but pass some radiant pipes through it so that the liquid that pass through get cooled down. Though the AETN don't need to be in hydrogen, because unlike wheezeworts and aquatuners, which reduce by a set temperature, and so is more affected by the type of gas (Cooling hydrogen 5C delete more energy then cooling CO2 by the same amount). Meanwhile the AETN delete DTUs, so the amount of cooling will be the same no matter what the gas around it is.
@@R4d6 Yeah, it's just so inefficient by comparison. I dunno, I'll make it a point to play around with more ideas the next time I see one, but I just haven't found it to be very useful compared to other solutions.
There is one method missing which include ethanol. Constant changing to vapours and back to liquid deletes heat the same way as regolith/ignius rock by melting adds heat.
What? no mention of the Ice-E fan? Seriously though, as far as heat deletion goes, the more popular (slightly exploity) ways are to just pipe a fuel like natural gas, hydrogen, or ethanol through a hot room and then burn it. My personal favorite is to pipe throttled ethanol through a super hot room and immediately burn it in a petroleum generator. This can be quite valuable if your map is giving you difficulties in getting plastic for steam turbines. Also, since ethanol has higher heat capacity as a liquid than gas, a thermal aquatuner can actually produce a bit more cooling than is required to cool itself if you use its cooling to condense gaseous ethanol in it's heat room.(I think this is still a thing)
hey man ! love your videos they are awesome!! about the cooling system in 28:21 i dont get it. i made it but its impossible to self power since the Steam generator max power is 850W and the Thermo Aquatuner take 1200W so how did you manage to make it work you make less power then it takes to run the,.. ? THanks
those thermo nulifiers aren't bad for cooling, they just aren't meant for your application, they are perfect for cooling a spom, or cooling a hydrogen loop to keep your food frozen, past that they are useless.
Awesome video! I'm curious about the magma water heating though, what do you do once the magma solidifies when it gave off enough heat? You can't just drain it or have someone come and mine it out, right?
Not 100% sure if it matters given the high pressure hydrogen vents but I believe your example with the hydrogen based cooling system could be setup better in that the air pumps should be at the top instead of the bottom given the nature of hydrogen gas. At least the example would be more sound. If your putting your air pumps at the bottom its only natural your trial would fail. (Not that it wouldn't anyway). Given the nature of hydrogen and its tendency to rise, your pumps are only ever going to suck up pressurized hydrogen that was pushed down. If your pumps are at the top you will get both pressurized hydrogen and that which naturally rises into the pump. Not that it would make a vast difference with cooling magma heating mind you but it could make a difference in other minor forms of cooling. Granted it looks like you pressurized the room well enough so who knows.
I have spent a lot of time looking for ONI tutorials that mesh well with my brain and learning style. I am extremely grateful for your videos - all of the others seem like a foreign language to me. Timestamps are very helpful and your explanations are not overcomplicated.
One of the things that threw me for a loop was that heat isn't like real heat. It stays static based on the source instead of steadily increasing by the base heat output. It limits itself to conductive heat and ignores radiant heat completely. They dipped a bit into this radiation aspect with the DLC but missed the heat aspect of things. Real life if I take a heat source then reflect that heat back into itself the heat energy in the room will increase based on the source.
It took me a long time to get to that point as well. I think any Terra seed ought to be decent, you just need to solve some of the more major problems that new players have a hard time with: - Replenishing water - Being on fully renewable food sources - Cooling - Power sources beyond coal and manual power - Producing Steel/Plastic Once you can do these things, getting into space is pretty doable. I do have a full walkthrough on the Terra asteroid if you're interested in checking that out
@Magnet Is there anything to be said for a pwater aquatuner loop that only uses liquid reservoirs and automation to achieve cooling/withdrawal without pumps? Rather than pumping water out of a tank to cool it and pumping it out of the tank again to move it around the base, wouldn't it be a little more efficient to just set up 3 * (buffer size) liquid reservoirs with an aquatuner each and do something like: 1. If coolant back to any reservoir is over a certain temp, send it to its' aquatuner instead 2. The buffered cold liquid in the reservoir(s) should allow the loop to replenish even while the "back end" is working on cooling the used water down 3. The only power drain becomes the 3 aquatuners and a couple of liquid shutoffs since you are now saving on 1 pump per aquatuner and 1 pump per system outlet. Is there ever a situation in which the gigantic tank of pwater + pump system is better?
Ah, yes. I finally understand, no matter how many tutorials I watch I'm still fucked cus I can't even begin to juggle all of the problems of oxygen not included. I have resigned to the fact that trial and error will be my teacher.
Using Celcius in a game like this works so much better than fahrenheit . Water freezes at 0deg C and boils at 100 deg C. Deg C converts strait to Kevin 1-1. 0 Kelvin is -273.15 deg c 273.15 Kelvin is 0 deg C. Deg C and Kelvin are the same measurement, just deg C is cut down to between where water freezes and boils for common everyday use. Fahrenheit has no practical use, water freezes at 32 and boils at 212!
i may be wrong in my assumption but a low capacity combined with a low conductivity would it not be analogous to a shield insulator type rather than a high capacity combined with low conductivity insulation where it absorbs and sorta stores the heat within it? what, if that is a correct assumption, would be the downside to using a low capacity + low conductivity type shield insulation instead of the absorptive type insultation?
Thanks for sharing all this info. Honestly looks a bit daunting as a player with several restarts and never been past cycle 100 yet even though I've got over 100 hours in! Spent most of the game learning things myself just from experimenting and having things go wrong but it's getting really complicated now that I need cooling, my experiments have failed so here I come to you for help!
Is any given solid better to transfer heat with than gases? I know conductivity is important, but solids are more atomically dense which I would think means they do.
There's a better way to use the AETN 34 minutes into the video. Instead of cooling the hydrogen, you should be surrounding the AETN with the gas, then snaking around it with liquid radiant pipes to cool your choice of coolant going into your steam turbine room. Much like your aquatuner setup.
Good idea, I'll give this another try and see if it's worthwhile. The only reason I didn't like it was having to spend hydrogen (effectively spending energy), plus the energy to circulate whatever you needed cooled, and the distance you sometimes need to cover to use it effectively.
@@Magnet_MD True enough if your goal is to solely achieve a hermetical close system. In most of my games, the SPOM provides the hydrogen and it is being burnt anyway, might as well use it as a cooling solution.
Thx for the video! How do you get all that electricity in/out without heavy watt joint panels?Also only using 2kw wires ? The aqua tuners consume 1.2kw each.
Quick question about biomes: the temperature I find the biomes at, they are just starting but not a tendency, right? As an example, if I put a bit of hot liquid in the frozen biome it will cool down with little change in the overall temp of the area. But say I add a lot of mass at boiling temp, after some time everything will be at around 40°C (approx, do you see what I mean?) with no magic force bringing the temp further down. Wait, except perhaps for the abyssalite surrounding the biome, which is likely to be below freezing and have big thermal capacity. Do I make any sense? Thanks
Yeah, I understand what you're saying. The temperature is only contained in the matter that is spawned in that biome. The abysallite that usually surrounds each biome will help it maintain it's temperature (since it's a crazy insulator), and it will impart some temperature changes on the things it touches. But yeah, if you were to flood the ice biome with magma, you'd wind up with a bunch of water (or steam, depending on how much magma and ice) as a result, and it'd eventually all normalize to the same temperature.
Very good video, I loved it. Thank you for taking the time to make it. I would love to see an updated video if there is anything new to learn. I love the game but I still have a lot to learn. Would love to learn it from someone that takes time to explain everything right.
could the anti entropy whoknowmawhatsit be used to cycle hydrogen in and out of different infrastructure machinery sorta like bonus cooling along with standard cooling? cycle all warm into chamber, once cool enough, open and cycle to back into those same chambers along with pipes etc. would it insulate the cooling process between machine and pipe?
Maybe already commented, if so, sorry. Doesn't the hot water over ice have another benefit? Doesn't the solid ice to liquid water transformation also yield oxygen?
im curious, anyone know if you could use the thermal transfer to turn your entire base into a radiator? like building lines of super conductive material (and maybe a closed water loop?) from your base connecting a hot section and a cold section, then putting hot things near the cold side so they passively cool, and vice versa.
What about using electrolizer hydrogen to feed the nullifier and cool your oxygen?I usually get a little extra hydrogen for the base as well. This is what I use midgame to late/endgame.
ive been pumping polluted water through a radiant pipe in an ice biome to keep my dupes and early machines cool. only been playing a week or so but i dont think ive ever made it past cycle 30 because i keep restarting after getting a "AH HAAA" idea.
Thanks for going over the basics. It's helpful to understand why something works, the different properties of materials, etc. so eventually you can not follow a blueprint, but create your own.
My problem is I don't limit the quantity allowed, so it stores like 2T of ice. If you decrease that account like the video showed, heat transfer will go much faster because there's less to heat
1) clean water somehow appears in poluted water cooling loop after 100+ cycles what could cause it? there are no temperatures more than 70C, so no boiling 2) I did setup with 2 turbines and 2 aquatuners, but turbines effectiveness is at most 50% with 100% working tuners
Your videos are good but maybe you have to use shortcuts more in order to show things in different map modes. You are talking about heat but we can't see clearly whats going on as an example. Anyway but I love your works thanks.
@@Magnet_MD I tried the ice in the storage bin next to the ration box. It was about 20 cycles before it dropped by 3 degrees. Did they change the mechanics since September? I'm also using the Spaced Out DLC. Would love to see a walkthrough that is more current with the latest DLC.
@@ScrewyGirl I see. How much ice are you putting in the bin? The biggest temperature change you'll get is when the ice melts and turns into cold water, so you'll want to store a small amount in the bin (maybe 750-1000 kg). If you are storing the full 20 tons, it will all melt at the same time and drop the water temperature a LOT, but until that ice melts, not a lot of temperature change will happen.
I find it od when I see people comparing cooling via gas vs via liquid it's always by pumping them in pipes. I wonder why we don't cool down the air via replacing the warm air with the cold air directly?
You could do that, but cooling with liquid is going to be a lot more power-efficient. It's a good habit to cool your oxygen before it's sent into the base and that will help a bit, but cooling with liquid will always be more energy efficient no matter how you spin it.
Great videos. However, I keep getting stuck when creating my aquatuner setup. They draw so much power it overloads my wires just trying to get them going. Plus to make it self-sustaining you'd need at least 2 steam turbines per aquatuner. How do you get them going without the sandbox cheats?
example: 1 tuner + 2 pumps (one for tuner, 2nd for cooling loop) are 1680w + maybe some automation shutoffs ~20w, it should be conductive wire connected by large transformator from main heavywatt line. Power from turbine should go to main heavywatt line, not connected straight to tuner/pumps
Hello, great video again as always. I watched the whole but don't think i remember you mentioning, or at least not testing, the difference between liquid cooling from pipes compared to direct submersion of hotter stations or volcanoes with a colder liquid. Could a small pool of super cooled liquid be used to project cooling to surrounding oxygen in a base to avoid so much complicated piping throughout?.
Hey hey, sorry, the liquid vs gas cooling was supposed to be demonstrated by the identical steam/magma setups. The Thermo Nullifier was doing an awful job at cooling something, while the polluted water was doing just fine. I don't think a pool of liquid would do enough cooling to get it into a specific place unless you piped it around. Radiation from pipes is pretty fast and effective, but from just a static pool is very slow.
I think you're a little harsh on the nullifier. It's insufficient to handle the heavy duty cooling tasks in this game, I'd put it that way. Task it to, alone, cool three steam turbines... yes, yes it doesn't negate that much heat. It negates as much as it negates. Using, I forget the number, amount of heat nullification on a higher number of heat generation will be insufficient. I'd use a nullifier for, more passive heat negation, like, loop a ring of gas around my main base area to keep encroaching entropy at bay
not sure if my game is bugged but when i come upon mechanical doors in game that i didn't build why is it when i deconstruct them i then have to mine some copper or iron where the door was. just don't make since that it'll delete everything else but the solid non moving material, i've even tried just opening the door and the ore is still in the was. i can open and close all i want the ore stays but i only see it when the door is open. but im sure my copy is heavily bugged. i see the black hole message so much.
on another note anyone know why in dev mode my auto miners always mine my mesh tiles not the airflow ones though, i was doing a regolith control thing cause i was using it for air filter and water filter. but only when i place with dev mode active. if its off and i use sandbox no problem but turn dev mode on with or without sandbox on can't place mesh. (and I've played with the metals, all metals get mined even the late game metals) now im still new to dev options but this don't seem to be right. unless it is right...
Godlike guide. I really wanted to avoid looking at guides but from cycle 100+ things start getting a little crazy.
Jesus Christ I just want to be able to cool my base without signing up for a skillshare course on thermodynamics.
I should be getting some sort of college credit for this concept.
Just use the one where you pump cold polluted water all throughout your base in pipes :)
@@dodolulupepe But how do you get cold polluted water? And how do you keep it cold? All the polluted water near me is too hot.
@@deemo665 I think you put storage bins full of ice in it
@@dodolulupepe so youre not sure either? but youre promoting it...
thats why i give up every time i try this game again. All is just too complicated and game doesnt explain things well and not everyone is nerdy enough to spend hours analysing and trying things. This vid is not the best for beginners either. I mean I have few dupes and definitely dont want them to run far away for ice to cool water, then game doesn give easy options to cool water as using aquatuner fries everything around in couple minutes so I need this fancy cooling for aquatuner now and its just overwhelming sometimes (I dont really know from this vid how to cool aquatuner - using the same wate it just cooled? I don't have cool polluted water and don't want to use steam turbines and this complicated setup yet as its quite early in the game :/
The fun thing about this is this video is segmented and has indications. Since I am a beginner its fun to locate the things I need to know ASAP like for the blossoms. Thank you
A little late for the party but: Deleting a really hot gas or liquid was something actually used in apollo missions for cooling in space (I think it was nitrogen but i don't remember) they just made some gas really hot from the computers and stuff then just let it out to the space to get rid of the heat
That's the closest way of "deleting" the heat in reality lol
Love your work. Switch to Celsius, damnit.
Hahahahaha, maybe a sub goal? :D
I also have/had a mod that shows all temperature formats, but I get this comment all the time and it makes me laugh.
yeah it really kept messing me up. like why tf is that so high... lol
Switch to kelvin so everyone is equally lost
@@conejocapuchino2928 Hahahahahaha, oh man, I should.
@@Magnet_MD no way they actually answered my comment
Dude i am your fan ,i just started seeing your vids this day but you are awesome and i am sure staying in this channel for a loooong time
This is probably the most in-depth guide to ONI cooling that I've ever seen. Thank you so much!!!
This is the first North American ONI content that quotes in F. Quality content on par with Toni Advanced, you deserve 100k subs easily!
45:20 "If you erase something hot, heat goes with it" actually does make sense. Heat is nothing but movement of particles from physics perspective. Delete the particles, delete the heat. It may or may not be exploit as in not intended effect, but it's realistic, if there was a way to just "delete" stuff in real life.
If your radiator is on, and you throw it out your window, the system of your house is going to see a decrease in heat. The literal deletion is kinda cheap sure, but considering this game has, space, into which you can dump things to float away from your, not enough gravity to keep them close, asteroid. I imagine removing heat from your closed system was well intended as an option, one way or anouther
Yeah, realistic, like you can truly "delete" anything in the universe
I want to add to the nullifier (AETN) cooling that it does exceptional cooling around it in general. For less experienced players like me, if you place a few electrolyzer + hydrogen generator circuits around a nullifier, you get really, really cool oxygen for your base--so much so it can cool your base passively. There's [barely] enough hydrogen output from the electrolyzer to power a generator and feed a nullifer. It was how I was able to finally enter mid game after heating my base to death from hot oxygen diffusers running 24/7 :D
ive seen how well the nullifier worked in other videos, freezing parts of co2 in the biome into solids. why would he use hydrogen as the coolant for his nullifier here????? he said himself that liquids are better for coolant... he is just not pumping enough cooled hydrogen mass into his turbines is what i think is happening. thats why youre supposed to use liquids...
@@alamrasyidi4097 I think the community sentiment against AETN is that (1) it's not guaranteed (or at least used to), (2) it's non-ideal for more experienced players and builds, and (3) I found AETN to be practically skippable after I learned how to build straight for steel + plastic + steam turbine for the industrial cooling loop.
It's definitely the newbie's best friend to cooling though, until they master the art of steam turbine + PO2 cooling loop, which is the natural next step of cooling.
@@glennl9378 well, it _is_ an exclusive building. but early game-wise, its most definitely op and probably there to be beginner friendly, most likely. itll fall short when you have more facilities you can build for cooling where you can easily scale up. thats still not the reason he said its bad in the video... his setup is simply scuffed. he said to himself that its a trap, making you think that the fact it runs on one of the best gas for heat transfer would make it simpler to just run the same gas as coolant. _but gases are terrible coolant to begin with._ thats why you just stick to liquid coolants...
Very nicely described everything, except i have no idea what temperatures we are talking about xD
Hahahaha, it's some made up, fairy-tale land temperature system.
So true. Just talking a bunch of numbers that makes no sense to me hahah
These tutorials are amazingly well done! Much appreciated! 🙏
Love all the explanation videos, really awesome and practical tips, given that it's such a complex game to get into
Great tutorial, but I wish I could get a static, non-moving, image of all 3 schematics - Plumbing, Electrical, Automation. I'm trying to build this as I watch, and it's very frustrating to be constantly rewinding and pausing to try to see something, especially when menus are in the way. For example, there's a LOT going on in the extreme upper-right corner of the setup I want to see, but it's constantly buried behind game menus. What's all the automation up there? What is the thermo sensor at the top set to? What is it controlling? Where do all those bridges go? Where does the steam actually come from? How much water should initially go into the aquatuner section?
Great feedback, I'll start making some "builds" videos to give very specific detail on how to make some of the more complicated, yet regimented builds in the game.
As for the answers to your questions:
- The automation at the top is to allow water flow whenever the top room gets too hot (those pipes are connected to a pool of cold liquid). I usually set the thermo sensor that allows flow to somewhere around 80F or 27C (if room temp is above that, turn the Liquid Shutoff ON so new water can flow into the pipes in the room). The bridges that are connected to those pipes are so you can run pipes all the way through the room that are used to cool it, and you need to run that pipe system over the top of pipes that come out of the steam turbines (which suck up steam and put out hot water).
- The steam comes from water that is placed in the same chamber as the aquatuners. The amount of water is not all that significant because the Steam turbines will eventually regulate it and keep the temperature under control. I like to put a little more liquid in there so the heating/cooling is slower and the setup is generally more stable. A rough estimate of what I'll usually put in there is like 800KG of water in a single row of tiles on top of the aquatuners. Those aquatuners will eventually boil the water.
Thank you. Very helpful. Save files would really help too.
I can’t even explain just how helpful this is!!! I’ve had to abandon the last three bases I’ve made because the cooling solution I came up with (a different one each time) didn’t work
good video. minor thing, temperature does not exchange, heat does.
temperature is a state measuring how much thermal energy something has, and heat is the thermal energy that moves one thing/place to another. that's why we have heat capacity, not temperature capacity.
I am feeling a bit dumb - had no idea I could change out of Celsius till I saw your video - all have been really helpful so far - thank you
but why would you
@@magica3526 because I am silly American who still does not get Celsius temps and was making all kinds of mistakes thinking thing were cooler than they were
Hahahaha, same!
Sir! Thank you for this!!! 10:10 I've been looking for a while now for someone to explain how best to deal with overheating. This simple bit of review was invaluable!!! So no, I for one do not find this information to be "teasing this out quite a bit." Thank you for being thorough!!!
This is amazing.. so much information presented in a nice easy to consume way. Thanks so much for taking the time to teach!
Great tutorial! Why do you use a pool of water with pumps instead of water reservoirs with enclosed loops? Would it not save a bunch of power by not having to pomp water all the time?
The nullifier cools liquids that then cools other areas with radiant pipes. Don't cool anything down with gasses b/c of the lower heat capacity.
So far a great video. But using Fahrenheit made this basically a lesson in Latin for literally over 95% of the world population. Still get a thumbs up for the effort of course. Thank you for the tut!
Maybe. But not 95% of players.
I like how you labelled some other things as exploits but not the magically heat-transfer-resistant open airlocks. :P
... >.>
I found a use for the AETN, you can use it to cool oxygen to about -60
it us useful. you aren't supposed to pump out the cool hydrogen like he does it on the video. you can run Oxygen/water pipes near the AETN, it cools down everything around it
I use the AETN for cooling liquid inside pipes, just like the aquatuner, if used correctly it's a good option i think
I recently had a world that had two ice biomes with metal volcanoes very little higher from it. "Tamed" both really fast by just dropping the copper/iron into the ice biome. Free metals help out really good in the early/midgame
Thank you for this! I’m new to the game (late to the party, I know) and heat has killed almost every colony so far.
No problem! Hopefully it helps out :)
same haha
So, let me get this straight? there is no "cooling" or "warming". The total sum of heat is always the same and you can only move temperature one way or the other? is that correct?
Yeah, pretty much. There are some hacky things that don't quite operate that way, but for the most part that's how it works.
Cool Tutorial, I think I will also build a central polluted water pool to cool my natural gas/hydrogen generators and volcanos
Are you a professor irl? You teach so well :)
I'm not, but if a class for ONI ever exists, maybe I'll teach it!
Don't even realize your videos are hours long sometimes, great content.
You deserve a lot more views and attention! Great work keep it up!
Thanks! I need to put out more content first, haha.
Are the Thermo-nullifiers any better at cooling liqyids if submerged rather than gases?
In practice there shouldn't be any difference. Keep in mind cooling liquids is harder with Thermo-Nullifier because of their higher specific heat capacity. Thermo-Nullifier might not be able to keep up.
@@noanxx1 , I appreciate the comment. I have played and know so much more. I now know that thermonullifiers don't even work while submerged. So it's always more whorthwhile running an upgraded hydrogen generator to power a liquid cooler, whose heat can then also run a steam turbine, to cool your base. The learning curve in this game is insane!
Thanks for the Ice trick to cool water! I have tons of ice and I could not find a way to use it to cool water! I didn't think a storage bin could do this!
Thanks so much!!!
Honestly, I'm surprised you didn't show that you can use the Anti-Entropic Nullifier the same way you show your wheezeworts, AKA put it in a room full of hydrogen, then pass some radiant pipes to cool the gas inside with the hydrogen outside.
Not sure if that was clear but I hope it is enough for you to catch my meaning.
I mentioned the AETN a bit, but the power required to keep it running (spending hydrogen and powering gas pumps) is much more expensive than wheezeworts or just cooling water by comparison.
Though, I guess you could just build around the AETN and not pump the cold hydrogen around, but still, meh, not the greatest.
@@Magnet_MD I meant more keep it in hydrogen and feed it hydrogen, but pass some radiant pipes through it so that the liquid that pass through get cooled down.
Though the AETN don't need to be in hydrogen, because unlike wheezeworts and aquatuners, which reduce by a set temperature, and so is more affected by the type of gas (Cooling hydrogen 5C delete more energy then cooling CO2 by the same amount). Meanwhile the AETN delete DTUs, so the amount of cooling will be the same no matter what the gas around it is.
@@R4d6 Yeah, it's just so inefficient by comparison. I dunno, I'll make it a point to play around with more ideas the next time I see one, but I just haven't found it to be very useful compared to other solutions.
This video tutorial is a Godsend... Thank you so much!
if you use a pool of cold polluted water to cool air ducts or to flush it through hot rooms doesnt the pool itself eventually warm up?
There is one method missing which include ethanol. Constant changing to vapours and back to liquid deletes heat the same way as regolith/ignius rock by melting adds heat.
What? no mention of the Ice-E fan?
Seriously though, as far as heat deletion goes, the more popular (slightly exploity) ways are to just pipe a fuel like natural gas, hydrogen, or ethanol through a hot room and then burn it. My personal favorite is to pipe throttled ethanol through a super hot room and immediately burn it in a petroleum generator. This can be quite valuable if your map is giving you difficulties in getting plastic for steam turbines.
Also, since ethanol has higher heat capacity as a liquid than gas, a thermal aquatuner can actually produce a bit more cooling than is required to cool itself if you use its cooling to condense gaseous ethanol in it's heat room.(I think this is still a thing)
Great points!
hey man ! love your videos they are awesome!! about the cooling system in 28:21 i dont get it. i made it but its impossible to self power since the Steam generator max power is 850W and the Thermo Aquatuner take 1200W so how did you manage to make it work you make less power then it takes to run the,.. ?
THanks
im struggling with wires. they break as soon as i turn 2 or more cooler at a time
salved with multiple transformers
@@artemkeller2571 Yep, just use bigger wires and keep an eye on their capacity!
those thermo nulifiers aren't bad for cooling, they just aren't meant for your application, they are perfect for cooling a spom, or cooling a hydrogen loop to keep your food frozen, past that they are useless.
Need more detail on the automation of the aquatuner steam turbine setup
Hey man, great job on this! Just started playing ONI and your videos helped me alot.
Awesome, and welcome!
why do you dump the aquatuner outputs back into the pool instead of pumping them into the next aquatuner?
Awesome video! I'm curious about the magma water heating though, what do you do once the magma solidifies when it gave off enough heat? You can't just drain it or have someone come and mine it out, right?
Robo-Miners automatically mine whatever natural tile is in their range, as long as they are hardness level 1.
Not 100% sure if it matters given the high pressure hydrogen vents but I believe your example with the hydrogen based cooling system could be setup better in that the air pumps should be at the top instead of the bottom given the nature of hydrogen gas. At least the example would be more sound.
If your putting your air pumps at the bottom its only natural your trial would fail. (Not that it wouldn't anyway). Given the nature of hydrogen and its tendency to rise, your pumps are only ever going to suck up pressurized hydrogen that was pushed down. If your pumps are at the top you will get both pressurized hydrogen and that which naturally rises into the pump. Not that it would make a vast difference with cooling magma heating mind you but it could make a difference in other minor forms of cooling.
Granted it looks like you pressurized the room well enough so who knows.
I have spent a lot of time looking for ONI tutorials that mesh well with my brain and learning style. I am extremely grateful for your videos - all of the others seem like a foreign language to me. Timestamps are very helpful and your explanations are not overcomplicated.
One of the things that threw me for a loop was that heat isn't like real heat. It stays static based on the source instead of steadily increasing by the base heat output.
It limits itself to conductive heat and ignores radiant heat completely.
They dipped a bit into this radiation aspect with the DLC but missed the heat aspect of things.
Real life if I take a heat source then reflect that heat back into itself the heat energy in the room will increase based on the source.
Hi, I have done about 4 or 5 maps but never built the spaceship can you recommend a good seed for me to have a good time?
It took me a long time to get to that point as well. I think any Terra seed ought to be decent, you just need to solve some of the more major problems that new players have a hard time with:
- Replenishing water
- Being on fully renewable food sources
- Cooling
- Power sources beyond coal and manual power
- Producing Steel/Plastic
Once you can do these things, getting into space is pretty doable.
I do have a full walkthrough on the Terra asteroid if you're interested in checking that out
You know a game is well made when it has me complaining about thermodynamics instead of "unfair" game mechanics 😁
@Magnet Is there anything to be said for a pwater aquatuner loop that only uses liquid reservoirs and automation to achieve cooling/withdrawal without pumps? Rather than pumping water out of a tank to cool it and pumping it out of the tank again to move it around the base, wouldn't it be a little more efficient to just set up 3 * (buffer size) liquid reservoirs with an aquatuner each and do something like:
1. If coolant back to any reservoir is over a certain temp, send it to its' aquatuner instead
2. The buffered cold liquid in the reservoir(s) should allow the loop to replenish even while the "back end" is working on cooling the used water down
3. The only power drain becomes the 3 aquatuners and a couple of liquid shutoffs since you are now saving on 1 pump per aquatuner and 1 pump per system outlet.
Is there ever a situation in which the gigantic tank of pwater + pump system is better?
Thank you very much - after your video I can convert F's to C's in my mind.
VERY informative, THANK YOU for this!!!
is there a way to share buildings/recipes like at 28:52? i would love to look at real world examples. or even a save game file
Another tutorial - another thank for it from me! helps me to cool my buttburn from all overheating machinery in my base T_T
Ah, yes. I finally understand, no matter how many tutorials I watch I'm still fucked cus I can't even begin to juggle all of the problems of oxygen not included. I have resigned to the fact that trial and error will be my teacher.
It only took an entire colony to starve to death because the plants overheated for me to realize that cooling is important.
@@glados5065 Me was when i started using some heavy machines to produce oxigen or materials , my duplicants started to be cooked slowly xD
@@TheLastGhostLegendario Rip
Using Celcius in a game like this works so much better than fahrenheit .
Water freezes at 0deg C and boils at 100 deg C.
Deg C converts strait to Kevin 1-1.
0 Kelvin is -273.15 deg c
273.15 Kelvin is 0 deg C.
Deg C and Kelvin are the same measurement, just deg C is cut down to between where water freezes and boils for common everyday use.
Fahrenheit has no practical use, water freezes at 32 and boils at 212!
Thank you so much for this awesome effort it really helped me to understand the game mechanics are actually real life physics and I love physics 💜
i may be wrong in my assumption but a low capacity combined with a low conductivity would it not be analogous to a shield insulator type rather than a high capacity combined with low conductivity insulation where it absorbs and sorta stores the heat within it? what, if that is a correct assumption, would be the downside to using a low capacity + low conductivity type shield insulation instead of the absorptive type insultation?
Thanks for sharing all this info. Honestly looks a bit daunting as a player with several restarts and never been past cycle 100 yet even though I've got over 100 hours in! Spent most of the game learning things myself just from experimenting and having things go wrong but it's getting really complicated now that I need cooling, my experiments have failed so here I come to you for help!
Is any given solid better to transfer heat with than gases? I know conductivity is important, but solids are more atomically dense which I would think means they do.
24:00 the ice dropping less water is very important. Your loosing half the thermal mass farming it as well.
Have you published a modlist? Thanks for the videos! I feel like an expert after only 20 hours of gameplay and 4 hours of video tutorials...
There's a better way to use the AETN 34 minutes into the video. Instead of cooling the hydrogen, you should be surrounding the AETN with the gas, then snaking around it with liquid radiant pipes to cool your choice of coolant going into your steam turbine room. Much like your aquatuner setup.
Good idea, I'll give this another try and see if it's worthwhile. The only reason I didn't like it was having to spend hydrogen (effectively spending energy), plus the energy to circulate whatever you needed cooled, and the distance you sometimes need to cover to use it effectively.
@@Magnet_MD True enough if your goal is to solely achieve a hermetical close system. In most of my games, the SPOM provides the hydrogen and it is being burnt anyway, might as well use it as a cooling solution.
Thx for the video! How do you get all that electricity in/out without heavy watt joint panels?Also only using 2kw wires ? The aqua tuners consume 1.2kw each.
Quick question about biomes: the temperature I find the biomes at, they are just starting but not a tendency, right? As an example, if I put a bit of hot liquid in the frozen biome it will cool down with little change in the overall temp of the area. But say I add a lot of mass at boiling temp, after some time everything will be at around 40°C (approx, do you see what I mean?) with no magic force bringing the temp further down. Wait, except perhaps for the abyssalite surrounding the biome, which is likely to be below freezing and have big thermal capacity.
Do I make any sense?
Thanks
Yeah, I understand what you're saying. The temperature is only contained in the matter that is spawned in that biome. The abysallite that usually surrounds each biome will help it maintain it's temperature (since it's a crazy insulator), and it will impart some temperature changes on the things it touches. But yeah, if you were to flood the ice biome with magma, you'd wind up with a bunch of water (or steam, depending on how much magma and ice) as a result, and it'd eventually all normalize to the same temperature.
I have a question- is it possible to use liquid chlorine to kill germs in the water supply?
Very good video, I loved it. Thank you for taking the time to make it. I would love to see an updated video if there is anything new to learn. I love the game but I still have a lot to learn. Would love to learn it from someone that takes time to explain everything right.
+2
Nice tutorial, had to open an online converter from F to C
What's the ideal steam pressure under the steam turbines?
could the anti entropy whoknowmawhatsit be used to cycle hydrogen in and out of different infrastructure machinery sorta like bonus cooling along with standard cooling?
cycle all warm into chamber, once cool enough, open and cycle to back into those same chambers along with pipes etc. would it insulate the cooling process between machine and pipe?
Maybe already commented, if so, sorry.
Doesn't the hot water over ice have another benefit? Doesn't the solid ice to liquid water transformation also yield oxygen?
Nope, no oxygen, just water :)
Ok, thank you! =)
im curious, anyone know if you could use the thermal transfer to turn your entire base into a radiator? like building lines of super conductive material (and maybe a closed water loop?) from your base connecting a hot section and a cold section, then putting hot things near the cold side so they passively cool, and vice versa.
What about using electrolizer hydrogen to feed the nullifier and cool your oxygen?I usually get a little extra hydrogen for the base as well. This is what I use midgame to late/endgame.
ive been pumping polluted water through a radiant pipe in an ice biome to keep my dupes and early machines cool. only been playing a week or so but i dont think ive ever made it past cycle 30 because i keep restarting after getting a "AH HAAA" idea.
Amazing video, but my first revelation is that you can rotate the airlocks 90 degrees for vertical doors. Damn it, lol!
You earn a sub bud. Very informative
I miss your videos plz come back with a new gameplay
What if you don't have an ice biome nearby?
Thanks for going over the basics. It's helpful to understand why something works, the different properties of materials, etc. so eventually you can not follow a blueprint, but create your own.
Does the ice in storage containers still work? Seems to be extremely slow for creating freezing water
My problem is I don't limit the quantity allowed, so it stores like 2T of ice. If you decrease that account like the video showed, heat transfer will go much faster because there's less to heat
you use a lot of pumps but wouldent it be bether to use loops rather as dumping? les power required to run.
1) clean water somehow appears in poluted water cooling loop after 100+ cycles
what could cause it? there are no temperatures more than 70C, so no boiling
2) I did setup with 2 turbines and 2 aquatuners, but turbines effectiveness is at most 50% with 100% working tuners
Thanks so much for this video.
Your videos are good but maybe you have to use shortcuts more in order to show things in different map modes. You are talking about heat but we can't see clearly whats going on as an example. Anyway but I love your works thanks.
I'll make sure to do a better job of visualizing stuff in future tutorials :)
thanks for the tips! :)
Does this still work? I did this for my ration box, and it took forever for it to drop by only a few degrees.
Sorry, does which part still work?
@@Magnet_MD I tried the ice in the storage bin next to the ration box. It was about 20 cycles before it dropped by 3 degrees. Did they change the mechanics since September? I'm also using the Spaced Out DLC. Would love to see a walkthrough that is more current with the latest DLC.
@@ScrewyGirl I see. How much ice are you putting in the bin? The biggest temperature change you'll get is when the ice melts and turns into cold water, so you'll want to store a small amount in the bin (maybe 750-1000 kg). If you are storing the full 20 tons, it will all melt at the same time and drop the water temperature a LOT, but until that ice melts, not a lot of temperature change will happen.
@@Magnet_MD I see. So spread the ice out among many bins.
@@ScrewyGirl Yes! The real cooling is the melting ice, and it melts much faster when it's in smaller clumps.
I find it od when I see people comparing cooling via gas vs via liquid it's always by pumping them in pipes. I wonder why we don't cool down the air via replacing the warm air with the cold air directly?
You could do that, but cooling with liquid is going to be a lot more power-efficient. It's a good habit to cool your oxygen before it's sent into the base and that will help a bit, but cooling with liquid will always be more energy efficient no matter how you spin it.
Oh god, what a sound 😂 I'm so used to your good mic
Great videos. However, I keep getting stuck when creating my aquatuner setup. They draw so much power it overloads my wires just trying to get them going. Plus to make it self-sustaining you'd need at least 2 steam turbines per aquatuner. How do you get them going without the sandbox cheats?
example: 1 tuner + 2 pumps (one for tuner, 2nd for cooling loop) are 1680w + maybe some automation shutoffs ~20w, it should be conductive wire connected by large transformator from main heavywatt line. Power from turbine should go to main heavywatt line, not connected straight to tuner/pumps
Hello, great video again as always. I watched the whole but don't think i remember you mentioning, or at least not testing, the difference between liquid cooling from pipes compared to direct submersion of hotter stations or volcanoes with a colder liquid. Could a small pool of super cooled liquid be used to project cooling to surrounding oxygen in a base to avoid so much complicated piping throughout?.
Hey hey, sorry, the liquid vs gas cooling was supposed to be demonstrated by the identical steam/magma setups. The Thermo Nullifier was doing an awful job at cooling something, while the polluted water was doing just fine.
I don't think a pool of liquid would do enough cooling to get it into a specific place unless you piped it around. Radiation from pipes is pretty fast and effective, but from just a static pool is very slow.
I think you're a little harsh on the nullifier. It's insufficient to handle the heavy duty cooling tasks in this game, I'd put it that way. Task it to, alone, cool three steam turbines... yes, yes it doesn't negate that much heat. It negates as much as it negates. Using, I forget the number, amount of heat nullification on a higher number of heat generation will be insufficient. I'd use a nullifier for, more passive heat negation, like, loop a ring of gas around my main base area to keep encroaching entropy at bay
Bad ass video quality and formatting, thanks for doing all the hard work for us.
not sure if my game is bugged but when i come upon mechanical doors in game that i didn't build why is it when i deconstruct them i then have to mine some copper or iron where the door was. just don't make since that it'll delete everything else but the solid non moving material, i've even tried just opening the door and the ore is still in the was. i can open and close all i want the ore stays but i only see it when the door is open. but im sure my copy is heavily bugged. i see the black hole message so much.
on another note anyone know why in dev mode my auto miners always mine my mesh tiles not the airflow ones though, i was doing a regolith control thing cause i was using it for air filter and water filter. but only when i place with dev mode active. if its off and i use sandbox no problem but turn dev mode on with or without sandbox on can't place mesh. (and I've played with the metals, all metals get mined even the late game metals) now im still new to dev options but this don't seem to be right. unless it is right...
Very nice info
Awesome tips
Wait.. We must make rocket fuel to finally finish the game? There's actually an end of oni?
I understand the early game but late game, yeah i need some help with that stuff
1:05:06 The cold never bothered him anyway.
22:20 Marie got one last push as she was re-originated.