you shud do a face reveal, ive been watchin for a couple yrs now ever since i got oni and it became one of my fav games so id luv to see a face reveal of the person who has helped me complete the game!! Much luv
You actually inspired me to go past early mid-game. I have 150 hours so far and never made it past digging oil biom and setting up spom. Thanks to you im now dedicated to finishing my current save.
Just want to echo this. I scrapped the stupid hard game I started with and I’m cruising towards the finish line in the base game and have learned so much!
@@adetia9 hard games force you to learn game mechanics, typically cooling is the first killer of a base. either too cold or too hot for sustainable food production.
You inspired me to finally try to seriously push through a game of ONI to completion versus having restart-itis. Here's to me finally trying to make a real cooling loop without murdering my base!
7:50 I love this edit. I think I'll start my run for the cause here when the next video comes out, I'm currently preoccupied with some other completely unrelated games, but the itch is coming on, I can feel it
felt, although im playing satisfactory, which imo is tangentially related (am i using that right? idk, related cause factory game, and imo ONI is a factory game, just different with its own quirks, and sich, but like, overarching genre)
It’s like you’re reading my mail.. this is always where I become stuck… at cooling. But dang it, I’m going to make that tear this time. If you want a messy mid game save game, I presently have one for you to study/use.
You've inspired me to stick with my longest running base. Never built a rocket previously, and now I'm attempting liquid hydrogen. Primary power is still hamster wheels.
Hahaha, nice! I was doing a challenge a long time ago (that I never finished) where my only power source was hamster wheels. Maybe I should revive that...
@@Magnet_MD If you follow people like Francis John, or way back in the day brothgar, the Hamster wheel power system never really goes out of fashion. Early game it is your choice for squeezing power out of dupes. Late game it is your choice for squeezing athletics out of dupes so they can wear atmo suits without imitating a turtle with depression. Building a gym of wheels is a significant optimization once you have dupes largely doing tasks in steam rooms of hot equipment or building in space or long runs through non-oxygen environments at the bottom of the map. It is one case where you'd not use smart batteries or automation. You'd probably just run a room of wheels powering lights uselessly. Lock the doors to force new trainees to exclusively run on the wheels until they have enough athletics to overcome the massive penalty of a suit.
@@Magnet_MD Cycle 970. Rocket has been launched. Expect to complete all the other achievements by cycle 1000. I'll then send you my abomination of a base.
im further then ive ever gotten by far, and i'm getting much more comfortable with the aquatuner/steam turbine setup having messed it in every possible way i'm pretty sure LOL!!! I'm breaking into rockettttsssssss - nothing will stop me from completing now, thanks largely to your videos, but also your personal replies to me on so many of your videos!!! You are a champion!! :)
This is the part where most of players give up, most of the concepts and mechanics become overwelming for most and watching a base fall after 100+ cycles is beyond demoralizing. I remember happen to me last year and I stopped playing for months, I eventually return and persevered and ONI has become literally my most played game ever ^^ now days my colonies usually reach over 1000+ cycles before i get bored and start a new one in a new biome or some crazy project comes to my mind wich requiere start over (that's for me the reason why i haven't finished the game XD)
It's a steep learning curve for sure! I personally don't mind failing a LOT before I'm able to succeed even once. I have to imagine 15 or so of my bases failed before I finished one.
Videos like these are what got me into oni, im about 300 hours in and loving the complexity of the mechanics in this game, hopefully ill be done my achievements soon, thank you magnet
For naming, I call everything that is that tall coral looking thing a vent, everything that is small and short like cool slush geysers, guysers, and everything that has the sprite of metal volcanoes, volcanoes.
Okay Magnet. I had gotten bored with ONI about a month or 2 ago. But I sat down the last 2 days and finally "beat the game." Only because you asked. I didn't bother to clean up my pipes or power lines so there's spaghetti everywhere. But its done! Got Home Sweet Home achievement on complete accident too lol.
Thank you for this! Been stuck right at the crossing point of early to mid game and the other video helped. I will say the only thing was I like the format of the first one this one seemed off just enough. However, I am sure this one will help me get through the mid game as well.
11:58 and this here is the basis for a sauna / industrial brick. Those are basically what this is but just larger steam rooms to allow more equipment inside.
Thank you for the Heavy Cooling setup. Exactly what I need at this moment in my base! Been using Floxes and Bammoths right now and its getting kinda Interesting to say the least.
You're welcome and good luck! Also, youtube is suggesting auto-comments for me to post, which I never use, but this one was what popped up for your comment and it made me laugh because it makes no sense: "Floxes and Bammoths are a fun way to cool off, but you can get that temperature even lower with some heavy cooling." ...Right
Bristle Berries and also Sleet Wheat don't require cold water to grow. What stifles them is the heat escaping the hydroponics. It's far more efficient to cool the plants than the irrigation water. I met so many players that got stuck on the idea they need cool water despite already having steam turbines. The only use case for cold usage water after steam turbines is toilet water for SO rockets.
True, you can feed it warmer water, but it still does take some kind of cooling to keep the plants safe, and will likely cause other heat spill around the base. I think it's just overall easier to feed cool water and get the idea that having cool water is a valuable resource, and if you manage to sneak around the temperature requirements, then more power to you :)
@@Magnet_MD we're playing the game probably quite different. I use usually the 95C of steam turbines and geysers as coolant in granite pipes outside of sealed areas.
2:53 fun fact about natural gas geysers: in the old versions of the game (pre 1.0) there were no vents but only geysers. natural gas and steam were the only resource that came out of a geyser (i'm not really sure about that tho, my ONI knowledge back then was fairly limited as i didn't have a powerful enough laptop that could let me play past the early game.) new geysers and vents were introduced much later and they never changed its name. old steam and ng geysers had also different artworks. they looked like water vents just with different colors (steam had the same color of today's water geyser, natural gas was orange)
Magnet!!!!! I just saw my youtube gaming recap, apparently i am your top 0.1% watcher, and have watched 27x as much as average viewer, Damn, at first it was about the tutorials and fun challenges why i watched the videos, but then i just played your videos every night while sleeping and it is the best melody to sleep to!!!!!
its funny to see electrolyzer setups in this video because for me, a SPOM is an early game build; usually one of the first large builds that I complete on any colony. the "Rodriguez" is ultimately what inspired me to try out this game for myself after only watching gameplay on youtube. the build is so beautiful and can be scaled in both directions from the "full Rodriguez". i also just love that the community adopted the build as the quintessential SPOM and named it after the person who came up with it. i always start with a half or quarter Rodriguez and to me it's just an absolutely mandatory part of any playthrough. building one myself from scratch taught me a lot about how the mechanics of the game work as well really looking forward to the geysers and vents videos!
I already completed the game and survived 3000+ cycles, but i still love watching toturials like this since every once in a while i come across a new way to do things i havent seen or thought of. I never thought about making a main pool that all the cooling loops go though, i dont know if its better than the way i do cooling at the late game (which is making local steam turbine rooms everywhere i need an aquatuner and then passing the coolent direcrly through it), but i can add it to my library of knowlege
That definitely works! I've always centralized it for at least cooling food, power, oxygen and a few other things, but extra setups for a metal volcano or something definitely are more useful with their own aquatuner.
For those of you who use the Ceres DLC: You don't have to worry about oil for plastic-making, as you can instead use Nectar as a feedstock liquid for the Polymer Press, meaning that you merely have to get a few bon-bon trees tapped; you don't even need any fancy tech, as the pipes can just be hooked directly into the trunk, same as how Spigot Seals do it. The same caveats as with petroleum still apply, though, as far as I'm aware.
This game is very hard in some ways but I enjoy the challenge, I hope to get past the mid game but it’s a constant struggle. I really appreciate this post as it’s very helpful to players such as myself who understand a lot of the core concepts, but haven’t been able to piece everything together and also find an efficient way to properly setup our bases.
Thanks Magnet. I have about a thousand hours in ONI, and you still teach me things. I personally falter at oil/petroleum (I end up just using them as coolants or liquid locks) and rocketry. I've always ranched dreckos for food, fiber, and plastic, so I've never felt any petroleum crunch. I unlock rockets, but I have only built one or two. The building inside capsules just steals any joy I get from playing. I always feel like I'm trying to micro who can go in a rocket, or who can get out, or who was supposed to be in it anyway. Assuming I get one built. Then trying to get things to be ready for launch all at the same time? It feels like work, and not play, and I don't know why. I need a be better way to handle the minutiae of rocketry.
That's fair. It also sounds like you're playing Spaced Out, and the rocketry there is a lot more complicated than the base game. Maybe the base game would be better since there's no rocket interiors or anything?
I dont quite understand heat exchange of liquid reservoirs. There are 3 entities there: reservoir itself, liquid it contains, and outside environment. As I can see reservoir is almost (or completely?) not thermally interacting with its content (weirdly), thats why your setup at 8:06 works ( if there are heat interaction between reservoir and liquid, then solution cant be permanent, so how it works?). But both reservoir and its liquid do interacts with environment (liquid weirdly interacts with environment directly, bypassing the container?) but quite slowly (or not?). So it looks like design at 11:23 and 22:04 relies mostly on radiant pipes, not on reservoirs. Moreover - I dont understand the need of these reservoirs, beside of some averaging the flow temperature, but they are probably redundant, since thermally-controlled valves are doing the same task...
You're right, it does rely almost entirely the radiant pipes. You can place the reservoirs on metal tiles to have the liquid inside interact faster with surrounding temperatures, but ultimately the radiant pipes do most of the heavy lifting, since it distributes the temperature among many tiles instead of just 1. Ultimately if you're short on refined metal, you could make a more efficient setup with metal tiles underneath and not use radiant pipes, I just don't consider it a particularly rare resource once metal volcanoes are captured. You could definitely create a loop with other mechanisms, the reservoir is just convienient to fill up and then use the contents later, and it can handle a large buffer of extra liquid in case you expand or contract the connected pipes at any time.
I've conducted some experiments, and indeed: seems like liquid reservoir does not interact with its contents at all. Contents slowly interacts with environment (+tile under tile of attention) directly, bypassing the reservoir itself. But then reservoir interacts with this environment. So if reservoir is in vacuum, stands on insulated tiles, it can hold liquid of any temperature without any problems.
Yup, same. I'm at the point where I can pretty reliably keep food, air, and water going (especially since I like to run only a few dupes; I find 4-5 is pretty much perfect skill-wise), but cooling loop is my bane.
@@JackJester21 It's not weak if it works! That said, there's higher quality options it's not too hard to set up. Dreckos are probably the best meat option (though hatches are good early on when you need the coal), while once you get the hang of pip planting the berry sludge option is great.
@@JackJester21 The simplest trick is: Get a decently long line of natural tiles. Put an enclosed room around it (with any doors set to Auto) to make sure your pip stays put to plant. Then replace every other tile with your fave tile material, leaving every other tile leftover as natural tiles. Then cover every natural tile with a ladder right above it except the one farthest on the right. Put a pip and your desired seeds in the room. Whenever the pip plants something, deconstruct the ladder next to the left. Keep going until the whole line is planted.
This series inspired me to do a non moded run to the finish... mod or no modes i havent passed through the rift and have very little space travel expeience. Hope to change all that and post you my map.. cycle 97 currently with 8 dups.
I really enjoy your ONI videos. I usually play along your videos to learn when I go. Have you considered making videos on the Mind Over Magic game? I would love that. Or RimWorld, that would be also awesome! Anyway thank you for your videos! It helps me a lot!
Thanks a lot for the video! I have completed everything described in the video in few saves already. It is actually the step after this that is most challenging to me! I have done only a little rocketry and its quite a tricky one to tackle. There are quite many guides to that already but somehow I'm stuck. Especially the part of making a rocket into a place where it is not hit by meteors. Also rocket interiors have developed quite much since the new storage.
I solve heat issues by playing on the ice biome, though I instead have problems due to lack of heating... Go figure. This was an interesting video to watch and I look forward to seeing your build designs in other videos!
Great video! As a non-native English speaker, for me, it’s all the same - gAyZer or Vent. But the real secret is . . . pressure! Oh, and I finally made it to the bottom of the map. Now I’ll need to start a new game (because I forgot what I was doing last, lol). Hopefully, I can launch a rocket this time! But maybe after your next video! 😄 Also, just a small suggestion-maybe adding a border or increasing the contrast on the text would make it easier to read against the busy background. The shadow is good, but a little more clarity would help! 😅 Ref: 21:26 - 21:36 And please, for the love of all things good (and my sanity 😅), start adding cards to this video for your older related videos! I know it might take a minute in YT Studio, but it’d be super helpful instead of making us rely on YT search. 😅 All misspellings and errors are totally intentional! 😄
@@Magnet_MD Lol, I actually checked the previous video as well, and yep, those cards are still... missing in action 😄 No worries, though-I'll just keep guessing which video you're talking about! Keep up the great content-together, we’ll get that 1.4% achievement number up!
I'm still a newb in ONI (little over 70h) and I barely scratched the surface. I'm about to start my fisrt natural gas setup but I think I would have given up if it wasn't for your tutorials, so thanks a lot!
Hey man at 19:50 and thereabouts where you've got the timer set up to deal with very tiny packets on the rail not changing temperature. There's an alternate solution I've discovered where you can place one of those rail meters just after the conveyor loader and fix the automation so it resets itself. The rail meter will not allow a packet to be created unless it's at least one gram, which is just big enough to assure that temperature change will happen. And it gives you the ability to meter your packet size, if you ever wanted to send out less than 20 kilos per packet for some reason. I used this technique on an iron volcano and ship out the iron in 5 kilo blocks just because I can
I have played over 500 hours in this game and have never made it past the early mid-game, mostly because I don't know what to do next or I end up overheating the base as I try to move forward. These tips will make it easier to finish the game. Thanks!
Been watching for around 3 weeks now, and I've NEVER got as far as I have in this game up until recently (with your help of course). But I find myself wanting to restart shortly after oil processing just because I end up having problems that I shouldn't have at that stage in the game. Probably 5th attempt atm. Come to find out I'm on cycle 400 something and start running out of resources, (damn hatches eating all my sandstone and sedimentary rock). I refuse to give up tho! Thanks for the help!!
I'm very close to beating the game. I got my monument made and I've been sending my Petrol rocket out and now to get resources to make supercoolant to make liquid hydrogen and oxygen. Then I'm sending a rocket to the temporal tear and finally sending you my save file. Thanks for the help. I would love to see a part 3 to this series.
I really love this tutorials, great help. I was doing so well in first one but I'm having a temp issue due to prob a coolnsteam vent in the door of my base and cooling with ice is not working, it smelt soooo quick.
or the hot polluted water gets pumped into an insulated pool instead of into space. It can be cooled by warming a slush geyser which is necessary anyway to warm it since refining it into water requires warming it anyway.
I'm new at this game and I was having fun with the game till I saw this video 🤣 Don't get me wrong thank you for the very detailed and resumed explanation, great job, but oh my lord, this is looking like a full time job. I think things should still work in our own way, but from what I've seen here, we really need to follow an almost strict line if we want to survive. It looks like this is not just being more efficient, it looks like it really needs to be this way.
@nicewhenearnedrudemostlyel489 Oh ok, I guess I'll discover it soon enough 😅 For now, everything has been working just fine, probably not the most efficient way, but it works. Really love the game, and I hope it gives me creativity enough to get things done in my own way if you know what I mean .
I just recently got the totally sustainable achievement i will say that going that route on volcania is a pretty good way to do it and heat never really became a problem because you are forced to avoid using a lot of heat generators although things are very slow till you get ahold of a steam turbine or cool salt slush geyser to start your steel production to allow you to make some geothermal plants
You mentioned it just a little regarding food types with Berry sludge being a shelf stable food source with a decent morale boost. What you missed was a review of necessary morale in late game and using various " furniture" or foods to increase morale / decor so you can get your dupes trained into many areas without getting stressed out. There's also the "priorities" of Dupes and scheduling. You should address, sleep/ shower / rest /downtime work, What's the bare minimum to avoid dupes sleeping on the floors? Also, with longer travel times at later in game they need adjusted schedules to account for that. you didn't mention what your 4th power source (geothermal) recommended battery settings should be set at? Overall nice video. Great editing BTW.
a noob's advice here: if you really need to domesticate a naturla gas chamber but you dont have steel, you can use a gas pump and a tempshift plate to pump the gas(both need gold amalgam), it will eventually breake, but it will allow you to get the gas
This, or add some form of semi-permanent cooling loop. Gas geysers and vents usually don't produce that much heat energy, so are often easy enough to cool to a safe temperature if you leave a little bit of space between the source and the pump
For steel production, I personally use the water from my electrolyzer and loop it until it reaches above 60°C, then i delete the heat by turning it into oxygen :) On Frosty DLC, i do the same with nectar before turning it into plastic
17:10 ...I've only noticed this on re-watch... You run heavi-watt through your food-cooking-room!? Does the general region *actually* take that much power!?
This was from my 100 duplicant run and in the Frosty DLC. And yes, with as many buildings that are there (and considering there are a handful of deep-fryers), it was worth it.
I have almost 800 hours in ONI, and still, i am just now realising that i have been rushing things too much. At my avrage colony i get to space travel at around cycle 150, but still, even when i have multiple planets, my automation systems are really terrible.
I'm in a similar boat, I've been scared of going into space because I haven't managed proper sustainability, but now I see I seriously have been rushing things too much. Power is a pretty huge limiter in my usual colonies. I ran out of dirt in my starting asteroid for a change in my current playthrough because I thought it's better to start ranching shove voles before getting sleet wheat production stable.
I think it's a common scenario! There's not a lot of things that will naturally pace you through the game, so breaking out and getting into the scarier areas are definitely something you can do, but probably shouldn't until you're ready :)
Watching this video is rekindling my desire to get back into the game and doing a legit playthrough (As this video series intends!), but I notice that I drop the ball in a rush to get slush geyser cooling without really making sure the rest of the systems are sustainable and effcient. I basically ignore the "ice-cooling" solution completely in the pursuit of producing enough steel to make an aqua-tuner and shoddily setting that up. At the expense of making food production other than bristle blossom. So, this has been a good few videos!
what everyone sees: useful tips to play Oxygen not included what I sees: ways to heat up my laptop (The last full achievement world I had was a space out, it was lagging so much I ended abandoning it right after I got the last achievement )
Wait, I haven’t been to space yet in my runs (I started 2 days ago) but wouldn’t it make more sense to use an temporal exchange pipe to cool the waste water at 3:50 in the cold vacuum of space and recycle it for unlimited use? Or is it just not worth it, cause that’s how I’m basically doing an unlimited water supply early in my game.
Hello magnet. I have downloaded your save files. How do i install them to play. My other map only have volcanoes and minor volcanoes and a steam vent. Id like to try the natural gas save file. I was cycle 268 slow progress and i think the natural gas is around the same achievements as mine
You can create a new folder in the same place all of the other save files are. On Windows it's located at C:\Users\%USERNAME%\Documents\Klei\OxygenNotIncluded\ , then it should show up as a colony when loading a game
I encountered an issue. You use the Conveyor Rail Thermo Sensor in your midgame builds, but it's locked behind the orange "Crash Plan" Data analysis Research -> "Solid Management" I know, there are a few databank's in the world from inspecting POV's but.... well I spend mine on different ... stuff...
Hey hey, this advice is mainly for the base game. If you have Solid Management research it means you're playing Spaced Out. I do have some videos for setting those systems up (mainly my Spaced Out walkthrough here: ua-cam.com/video/MjnkYMpNG8M/v-deo.html)
Quick note on the number of steam turbines you use, I believe, and will test tomorrow to make sure, that an aquatuner cooling polluted water puts out almost exactly 2/3 of the heat that a self cooled steam turbine can handle. Hopefully that can help give an idea of how many steam turbines you need.
Thanks to you i have joined the 1.4% of people who sent a rocket through the temporal tear i have a question about the cooling section of this video You put your coolant in tanks inside a room of separate coolant and i was wondering does that keep multiple coolant loops cold by keeping the room of coolant cold? i guess im just curious about why you went from a bunch of pumps in a coolant room to tanks
Congratulations! Glad you made it! The tanks don't require power to circulate liquid, so it's more efficient than the old way. And yes, if you have a couple tanks connected to aquatuners, those tanks will consistently get colder while the other tanks will get warmer. The water they are submerged in will be how the two temperatures mix together.
Good day Magnet, first and foremost great vids. Enjoy watching them! I do have some issues that i can't seem to resolve during my runtrough. In my cooling room (same as yours) I have constant blocks forming and that is blocking my automation, is it because my water is too cool? (current -1°C) During your runtrough campaign on OXY Space Out (2024) you said that having more water due to the ice melting, but since my water is below melting degree i assume i need to warm it up a bit somehow? I am also running out of water, using the water from the refineries for now and wil use it for the Geyser in the future as I need more and more.
Yep, it will start to freeze if you get it too low. You can probably set it to around 10C if you're using water as the coolant, and that should be plenty. if you're playing in the Frosty DLC or if you need it colder for some reason, you'll wanna use something other than water as the coolant so it won't freeze. Ethanol is a good one if you need a wider temperature range.
Now that I've finally finished this, can I offer one little piece of feedback? The text onscreen is great for a quick reference for more technical things like automation, but when you use it to replace narration, it's not ideal. It's fine when used sparingly, and it's not the end of the world, I'd just rather hear you explain this stuff than read it, personally!
really glad to find this series, hoping I can step up to the challenge of getting a completion. I'm currently in an approx. cycle 400 game, where I'm just starting to make setups out across the map, rather than clumped in my home base (just set up a power spine on the far right edge, and am now migrating all my power generation over there) - Not quite at rocketry yet, but I'm taking things slow and steady. I'll get there eventually! One problem I'm finding is that I keep getting "long commutes" warnings each cycle, with travel time upwards of 50% on most days, going over 60% whenever I task work out near my power spine. What would you say is a good way to mitigate this? Is high travel time a major issue? Perhaps I need to increase my duplicant count? (been running with 8 dupes up until recently, but now that I've set up private bedrooms I'm increasing to 12)
That will naturally happen as you expand outward. I'd say shipping stuff to the middle of your base, keeping all of the production and living areas near each other, and using materials that are near where you're building, those kinds of things will help reduce travel time. But if you're expanding on the edge of the base, sometimes there's no way to get around how far they need to travel to do stuff.
Im still super cautious about slimelung and germs from vanilla days. From the videos, it appears you dive in no care... do you clean up the outside later or just ignore all slimelung and germs?
@ElizabethAmanna i do the same myself, I liquid seal the area and clean slime biome. However, most of the videos I see dupes have no suits and just dig out all bioms no care.. didn't know if they just leave the germs or if they clean up later
Slimelung is weak, my friend. It may or more likely WILL infect a dupe or two, but other than making them stop mid-errand to gasp for air for a little while, it's pretty harmless. It may also come with a little bit of stress, but if your dupes' morale is high enough, that shouldn't be a problem. Dig away!
Yep, as others have stated, it's nowhere near as big of a problem as before. It's not something you'd want every duplicant in your colony to have, so it's at least worthwhile to not leave polluted oxygen sitting around, but yeah, otherwise you can generally plow though and you'll be fine
Quick questions: About to capture natural gas. In the main line have 3 smart batteries for coal, natural gas, petrolium. U need smart batteries connected to each power transformers? For bigger ones how much u need? If u can choose would u capture gold or iron volcano? No steel production yet. But i have to choose which one i go first. Case limited iron atm How to make natural tiles? I want relocate my great hall and bathrooms cause heat creap and gas problems. Have pips to plant.
The transformers are just to connect smaller wires and larger wires together without the smaller ones breaking. All of the power sources are connected together using heavy-watt wire, and the smart batteries are connected to the power generators, not the transformers. I think I'd rather capture the iron volcano. It's a little more useful long term, but both are very good. I'd honestly take both if you can. There's an exploit to make natural tiles by creating a door, surrounding it with a couple tiles, then deconstructing the door. If you don't want to use an exploit, you can pour some molten glass on a small amount of algae debris and it'll melt it and turn it into dirt. Obviously it'll be very hot, but you can cool it down afterward by pouring some water on it, or just wait for a bit for the heat to spread and even out.
20:32 Perhaps this is true in circumstances where the Power Control Station isn't used. However, I have something I'd like to say. I'm someone who uses the Power Control Station to boost my generators, including the Hydrogen Generators in my SPOMs. Earlier in my current run, I hooked up my Hydrogen Generators to my primary power grid, with the idea that they would *supplement* my power production. Perhaps because of the Power Control Station, these two Hydrogen Generators took after Napoleon when he was deployed as a diversion and *became* my primary power production. To put it in perspective, I was using the carbon dioxide from my Natural Gas Generator to produce soda. When my SPOM was put into action, my soda machines stopped working due to a carbon dioxide shortage. To this day, four tuned Hydrogen Generators that are part of SPOM setups remain my primary power source for my current run, with Natural Gas Generators *supporting* the excess weight. You don't have to change your mind about the Power Control Station because of this, but it's something to consider, because holy heck did they make Hydrogen a viable power source *when Electrolyzers are used in SPOMs.* Not even Hydras, but *SPOMs.*
You're right, power control stations are a really good addition. I tend to not use them unless I feel the resource trade is worthwhile, because of how much duplicant time they use up. I will be mentioning them in the next video though, thank you for reminding me
I've played over 600+ hours, but I'm stuck with making rocket. This video made me wanna playing ONI again 😂 Hopefully, I could reach the end game this time.
I'm sorry, I have been playing this for awhile now and I never realized you could just vent unwanted gasses from a line with a single sensor, a not gate, and a vent instead of a complicated or power-using filter setup???? I always thought that the sensor would trigger immediately and not for the *next* packet.
Little bit of a rant incoming sorry about it. This video is so good but I'm actually a little overwhelmed. In my current save without knowing I tackled everything in the early game except for the cooling room (I had a Cool sludge Geyser literally next to the start so I use that) I went for plastic with glossy dreckos because I dreaded making the whole oil refinery + plastic thingy. Rn I tamed a volcano and made an aquatuner setup but since I don't have steel I'm taking damage, and for reasons unknown to me the Steam turbines connected to it are not working. So I basically just use it for cooling the frozen cool sludge water into a pool for the base, and free copper. Algae is running low so I'm planning on switching to the water oxygen generator. Coal is scarce now so I'm counting on my new hatch farm while I capture a vent natural gas vent which I realize about thanks to this video. Finally I have tons of food, water, heating and cooling systems. But I can't find the strength to push through and fix the power/oxygen situation I'm in. I kinda wanna start again but my biome is perfect. I also waste so much time due to lack of shipping use, I understand how it works and everything I just can't pinpoint exactly where am I wasting so much time to automate it. Anyways thank you for reading if you did. Leave advice, guides, comments anything that could help for me to read
You should start hatch farming ASAP. The number of hatch grow exponentially as times go. In late game, you can get up to 100 hatches + over 100 hatch eggs easily if you don't kill them and they make plant harvesting obsolete as you have 100+ tons of meat. They also solve your coal problem. For a population of 20, i suggest having at least 6 hatch farm.
@@zenniz1992 If i'm real with you i understand Hatch ranching and when coal became a problem i quickly built a couple ranches. I think it is a little more sustainable but the algae is a big problem, i believe an electrolyzer setup is needed. After it i'll probably try to tame the natural gas vent. What do you recommend for oxygen production?
i know youve said it in one of your previous videos but i cant seem to find it now.. what does spom mean? im guessing its some sort of oxygen setup but cant figure it out
I hate that there is no way to choose a map with the exact geysers you want... I get that it's fun for a few playthroughs to work with what you got. But I would love to play a chill regular playthrough with just the exact geysers I need... I'd rather have one of each metal volcanoes instead of 3 polluted oxygen vents xD
I keep getting to video about 19/20/21 in your 2023 full walkthrough and having issues that make me rage quit and restart. Today my frustration is caused by getting 2 aqua tuners running at the same time before the steam is hot enough for the steam turbine to kick on. I’m guessing I need one to start at a time but it seems to take forever for the steam to heat up to 125* .
It does take a little bit. You can dump warmer water into the chamber to reduce the time it takes, or use warmer water for your coolant area so the aquatuners stay on for longer. As long as the aquatuners are safely running, the rest will take care of itself :)
Notes and Corrections:
- 18:30 Should read "Above" 500g and "Above" 400g. This has been blurred for now.
you shud do a face reveal, ive been watchin for a couple yrs now ever since i got oni and it became one of my fav games so id luv to see a face reveal of the person who has helped me complete the game!! Much luv
You actually inspired me to go past early mid-game. I have 150 hours so far and never made it past digging oil biom and setting up spom. Thanks to you im now dedicated to finishing my current save.
Awesome, you're gonna get there!
Just want to echo this. I scrapped the stupid hard game I started with and I’m cruising towards the finish line in the base game and have learned so much!
@@adetia9 hard games force you to learn game mechanics, typically cooling is the first killer of a base. either too cold or too hot for sustainable food production.
I just have a bunch of sour gas by day 100 and id just give up 😂
me too😅
You inspired me to finally try to seriously push through a game of ONI to completion versus having restart-itis. Here's to me finally trying to make a real cooling loop without murdering my base!
You're gonna do it!
7:50 I love this edit.
I think I'll start my run for the cause here when the next video comes out, I'm currently preoccupied with some other completely unrelated games, but the itch is coming on, I can feel it
I know the feeling! And thanks!
felt, although im playing satisfactory, which imo is tangentially related (am i using that right? idk, related cause factory game, and imo ONI is a factory game, just different with its own quirks, and sich, but like, overarching genre)
You’re really bringing it, Magnet! Thank you. Keep it up.
It’s like you’re reading my mail.. this is always where I become stuck… at cooling. But dang it, I’m going to make that tear this time. If you want a messy mid game save game, I presently have one for you to study/use.
Hahaha, I hope the cooling overview is helpful!
Magnets attract metal, "bringing them together."
Looks like somebody's living up to their channel namesake.
You've inspired me to stick with my longest running base.
Never built a rocket previously, and now I'm attempting liquid hydrogen.
Primary power is still hamster wheels.
Hahaha, nice! I was doing a challenge a long time ago (that I never finished) where my only power source was hamster wheels. Maybe I should revive that...
@@Magnet_MD If you follow people like Francis John, or way back in the day brothgar, the Hamster wheel power system never really goes out of fashion. Early game it is your choice for squeezing power out of dupes. Late game it is your choice for squeezing athletics out of dupes so they can wear atmo suits without imitating a turtle with depression. Building a gym of wheels is a significant optimization once you have dupes largely doing tasks in steam rooms of hot equipment or building in space or long runs through non-oxygen environments at the bottom of the map. It is one case where you'd not use smart batteries or automation. You'd probably just run a room of wheels powering lights uselessly. Lock the doors to force new trainees to exclusively run on the wheels until they have enough athletics to overcome the massive penalty of a suit.
@@Magnet_MD Cycle 970. Rocket has been launched. Expect to complete all the other achievements by cycle 1000. I'll then send you my abomination of a base.
@@waveclaw Thank right, no one is allowed anywhere unless they have 24 athletics.
Hamster wheels are confirmed the best power generation in the game imo
im further then ive ever gotten by far, and i'm getting much more comfortable with the aquatuner/steam turbine setup having messed it in every possible way i'm pretty sure LOL!!! I'm breaking into rockettttsssssss - nothing will stop me from completing now, thanks largely to your videos, but also your personal replies to me on so many of your videos!!! You are a champion!! :)
Nicely done! You're gonna get it soon!
This is the part where most of players give up, most of the concepts and mechanics become overwelming for most and watching a base fall after 100+ cycles is beyond demoralizing. I remember happen to me last year and I stopped playing for months, I eventually return and persevered and ONI has become literally my most played game ever ^^ now days my colonies usually reach over 1000+ cycles before i get bored and start a new one in a new biome or some crazy project comes to my mind wich requiere start over (that's for me the reason why i haven't finished the game XD)
It's a steep learning curve for sure! I personally don't mind failing a LOT before I'm able to succeed even once. I have to imagine 15 or so of my bases failed before I finished one.
Videos like these are what got me into oni, im about 300 hours in and loving the complexity of the mechanics in this game, hopefully ill be done my achievements soon, thank you magnet
Thank you! Hope you're having fun :)
For naming, I call everything that is that tall coral looking thing a vent, everything that is small and short like cool slush geysers, guysers, and everything that has the sprite of metal volcanoes, volcanoes.
Extremly good structured tutorial, to the point with nice visuals. Looking forward to next one.
I abosltly love this series. I'm doing my part. And loving the game.
I accept your challenge. I always got stuck with heat issues in the mid game but this time I will prevail
What a guide. Extremely informative, well executed and precise!
Okay Magnet. I had gotten bored with ONI about a month or 2 ago. But I sat down the last 2 days and finally "beat the game." Only because you asked. I didn't bother to clean up my pipes or power lines so there's spaghetti everywhere. But its done! Got Home Sweet Home achievement on complete accident too lol.
YESSS! Well done!
Thank you for this! Been stuck right at the crossing point of early to mid game and the other video helped.
I will say the only thing was I like the format of the first one this one seemed off just enough.
However, I am sure this one will help me get through the mid game as well.
11:58 and this here is the basis for a sauna / industrial brick. Those are basically what this is but just larger steam rooms to allow more equipment inside.
Those videos you made inspired me to play oni again. I even made my first industrial brick with steam
Nicely done!
Thank you for the Heavy Cooling setup. Exactly what I need at this moment in my base! Been using Floxes and Bammoths right now and its getting kinda Interesting to say the least.
You're welcome and good luck! Also, youtube is suggesting auto-comments for me to post, which I never use, but this one was what popped up for your comment and it made me laugh because it makes no sense:
"Floxes and Bammoths are a fun way to cool off, but you can get that temperature even lower with some heavy cooling."
...Right
Yay! My beloved youtuber whose videos I cant help myself binge-watch yet I have nothing to learn from is back😂
Bristle Berries and also Sleet Wheat don't require cold water to grow. What stifles them is the heat escaping the hydroponics. It's far more efficient to cool the plants than the irrigation water.
I met so many players that got stuck on the idea they need cool water despite already having steam turbines.
The only use case for cold usage water after steam turbines is toilet water for SO rockets.
True, you can feed it warmer water, but it still does take some kind of cooling to keep the plants safe, and will likely cause other heat spill around the base. I think it's just overall easier to feed cool water and get the idea that having cool water is a valuable resource, and if you manage to sneak around the temperature requirements, then more power to you :)
@@Magnet_MD we're playing the game probably quite different. I use usually the 95C of steam turbines and geysers as coolant in granite pipes outside of sealed areas.
After so many years playing this game (since Early Access) I finally got to finish it thanks to this series!!
Nicely done! Congrats!
2:53 fun fact about natural gas geysers:
in the old versions of the game (pre 1.0) there were no vents but only geysers. natural gas and steam were the only resource that came out of a geyser (i'm not really sure about that tho, my ONI knowledge back then was fairly limited as i didn't have a powerful enough laptop that could let me play past the early game.)
new geysers and vents were introduced much later and they never changed its name. old steam and ng geysers had also different artworks. they looked like water vents just with different colors (steam had the same color of today's water geyser, natural gas was orange)
They need to update this. Now i'm cursed with knowledge.
Awesome guide as usual. I learned so much stuff thanks to you! looking forward to the next one as mid to late game is the thing I struggle the most!
Magnet!!!!! I just saw my youtube gaming recap, apparently i am your top 0.1% watcher, and have watched 27x as much as average viewer,
Damn, at first it was about the tutorials and fun challenges why i watched the videos, but then i just played your videos every night while sleeping and it is the best melody to sleep to!!!!!
Well, then, you didn't really watch it, did you? Lol 😉
its funny to see electrolyzer setups in this video because for me, a SPOM is an early game build; usually one of the first large builds that I complete on any colony. the "Rodriguez" is ultimately what inspired me to try out this game for myself after only watching gameplay on youtube. the build is so beautiful and can be scaled in both directions from the "full Rodriguez". i also just love that the community adopted the build as the quintessential SPOM and named it after the person who came up with it. i always start with a half or quarter Rodriguez and to me it's just an absolutely mandatory part of any playthrough. building one myself from scratch taught me a lot about how the mechanics of the game work as well
really looking forward to the geysers and vents videos!
thank you for making this series. I can tell you put a lot of work into this. its appreciated!
I already completed the game and survived 3000+ cycles, but i still love watching toturials like this since every once in a while i come across a new way to do things i havent seen or thought of. I never thought about making a main pool that all the cooling loops go though, i dont know if its better than the way i do cooling at the late game (which is making local steam turbine rooms everywhere i need an aquatuner and then passing the coolent direcrly through it), but i can add it to my library of knowlege
That definitely works! I've always centralized it for at least cooling food, power, oxygen and a few other things, but extra setups for a metal volcano or something definitely are more useful with their own aquatuner.
For those of you who use the Ceres DLC: You don't have to worry about oil for plastic-making, as you can instead use Nectar as a feedstock liquid for the Polymer Press, meaning that you merely have to get a few bon-bon trees tapped; you don't even need any fancy tech, as the pipes can just be hooked directly into the trunk, same as how Spigot Seals do it. The same caveats as with petroleum still apply, though, as far as I'm aware.
Wild ranched Bonbon trees at the top of the map are an infinite source of nectar -> plastic.
This video inspired me to actually "finish" the game by both sending a dupe into the temporal tear, and by building a monument. Thanks!
Thanks to your videos I finally breached the temporal tear! I'm terrible at this game but I love it😊
Congratulations! You're definitely not terrible at it if you made it that far!
This game is very hard in some ways but I enjoy the challenge, I hope to get past the mid game but it’s a constant struggle. I really appreciate this post as it’s very helpful to players such as myself who understand a lot of the core concepts, but haven’t been able to piece everything together and also find an efficient way to properly setup our bases.
You're gonna get past it! It can be a bit of a struggle for sure, but I bet you can do it :)
I'm saving this series for posterity and rewatches.
I did it, after 2 years finally made it to the temporal tear, thanks for inspiring me to do it
Nicely done! Congrats!
Thanks Magnet. I have about a thousand hours in ONI, and you still teach me things. I personally falter at oil/petroleum (I end up just using them as coolants or liquid locks) and rocketry. I've always ranched dreckos for food, fiber, and plastic, so I've never felt any petroleum crunch.
I unlock rockets, but I have only built one or two. The building inside capsules just steals any joy I get from playing. I always feel like I'm trying to micro who can go in a rocket, or who can get out, or who was supposed to be in it anyway. Assuming I get one built. Then trying to get things to be ready for launch all at the same time? It feels like work, and not play, and I don't know why.
I need a be better way to handle the minutiae of rocketry.
That's fair. It also sounds like you're playing Spaced Out, and the rocketry there is a lot more complicated than the base game. Maybe the base game would be better since there's no rocket interiors or anything?
@@Magnet_MD Perhaps. Or, maybe, I'll just keep watching you and find a solution I like! Please carry on with your good works.
Thanks again, Magnet!
I dont quite understand heat exchange of liquid reservoirs. There are 3 entities there: reservoir itself, liquid it contains, and outside environment. As I can see reservoir is almost (or completely?) not thermally interacting with its content (weirdly), thats why your setup at 8:06 works ( if there are heat interaction between reservoir and liquid, then solution cant be permanent, so how it works?). But both reservoir and its liquid do interacts with environment (liquid weirdly interacts with environment directly, bypassing the container?) but quite slowly (or not?). So it looks like design at 11:23 and 22:04 relies mostly on radiant pipes, not on reservoirs. Moreover - I dont understand the need of these reservoirs, beside of some averaging the flow temperature, but they are probably redundant, since thermally-controlled valves are doing the same task...
You're right, it does rely almost entirely the radiant pipes. You can place the reservoirs on metal tiles to have the liquid inside interact faster with surrounding temperatures, but ultimately the radiant pipes do most of the heavy lifting, since it distributes the temperature among many tiles instead of just 1. Ultimately if you're short on refined metal, you could make a more efficient setup with metal tiles underneath and not use radiant pipes, I just don't consider it a particularly rare resource once metal volcanoes are captured.
You could definitely create a loop with other mechanisms, the reservoir is just convienient to fill up and then use the contents later, and it can handle a large buffer of extra liquid in case you expand or contract the connected pipes at any time.
I've conducted some experiments, and indeed: seems like liquid reservoir does not interact with its contents at all. Contents slowly interacts with environment (+tile under tile of attention) directly, bypassing the reservoir itself. But then reservoir interacts with this environment. So if reservoir is in vacuum, stands on insulated tiles, it can hold liquid of any temperature without any problems.
Loving these videos. I'm waiting eagerly for the third video.
10:45 this is one of the scariest and biggest steps I feel I need to master. Really looking forward to the more in depth look
Yup, same. I'm at the point where I can pretty reliably keep food, air, and water going (especially since I like to run only a few dupes; I find 4-5 is pretty much perfect skill-wise), but cooling loop is my bane.
@JeysieC I've safely worked my way up to about a dozen dupes but that's running them off of mealwood which I've gotten the impression is kinda weak
@@JackJester21 It's not weak if it works! That said, there's higher quality options it's not too hard to set up. Dreckos are probably the best meat option (though hatches are good early on when you need the coal), while once you get the hang of pip planting the berry sludge option is great.
@JeysieC tried using pips to make a nature reserve once. Probably could've watched a tutorial. 😆
@@JackJester21 The simplest trick is: Get a decently long line of natural tiles. Put an enclosed room around it (with any doors set to Auto) to make sure your pip stays put to plant. Then replace every other tile with your fave tile material, leaving every other tile leftover as natural tiles. Then cover every natural tile with a ladder right above it except the one farthest on the right. Put a pip and your desired seeds in the room. Whenever the pip plants something, deconstruct the ladder next to the left. Keep going until the whole line is planted.
This series inspired me to do a non moded run to the finish... mod or no modes i havent passed through the rift and have very little space travel expeience. Hope to change all that and post you my map.. cycle 97 currently with 8 dups.
I really enjoy your ONI videos. I usually play along your videos to learn when I go. Have you considered making videos on the Mind Over Magic game? I would love that. Or RimWorld, that would be also awesome! Anyway thank you for your videos! It helps me a lot!
Thanks a lot for the video! I have completed everything described in the video in few saves already. It is actually the step after this that is most challenging to me! I have done only a little rocketry and its quite a tricky one to tackle. There are quite many guides to that already but somehow I'm stuck. Especially the part of making a rocket into a place where it is not hit by meteors. Also rocket interiors have developed quite much since the new storage.
It will be covered soon!
i was VERY desperate for a video like this!!!
I solve heat issues by playing on the ice biome, though I instead have problems due to lack of heating... Go figure.
This was an interesting video to watch and I look forward to seeing your build designs in other videos!
Love your videos. I have 1500 hours in this game and i am not in that 1.4%. Thank you for the motivation to push through.
Let's go! You're gonna do it!
Great video! As a non-native English speaker, for me, it’s all the same - gAyZer or Vent.
But the real secret is
.
.
.
pressure!
Oh, and I finally made it to the bottom of the map. Now I’ll need to start a new game (because I forgot what I was doing last, lol). Hopefully, I can launch a rocket this time!
But maybe after your next video! 😄
Also, just a small suggestion-maybe adding a border or increasing the contrast on the text would make it easier to read against the busy background. The shadow is good, but a little more clarity would help! 😅
Ref: 21:26 - 21:36
And please, for the love of all things good (and my sanity 😅), start adding cards to this video for your older related videos! I know it might take a minute in YT Studio, but it’d be super helpful instead of making us rely on YT search. 😅
All misspellings and errors are totally intentional! 😄
Oh right, I meant to add the cards to this video. I'll get on it in a bit!
@@Magnet_MD Lol, I actually checked the previous video as well, and yep, those cards are still... missing in action 😄 No worries, though-I'll just keep guessing which video you're talking about! Keep up the great content-together, we’ll get that 1.4% achievement number up!
I'm still a newb in ONI (little over 70h) and I barely scratched the surface. I'm about to start my fisrt natural gas setup but I think I would have given up if it wasn't for your tutorials, so thanks a lot!
Hey man at 19:50 and thereabouts where you've got the timer set up to deal with very tiny packets on the rail not changing temperature. There's an alternate solution I've discovered where you can place one of those rail meters just after the conveyor loader and fix the automation so it resets itself. The rail meter will not allow a packet to be created unless it's at least one gram, which is just big enough to assure that temperature change will happen. And it gives you the ability to meter your packet size, if you ever wanted to send out less than 20 kilos per packet for some reason.
I used this technique on an iron volcano and ship out the iron in 5 kilo blocks just because I can
Interesting, never thought of it that way but it's a good idea!
I have 1600 hours and am missing two achievements. This is the run! I am going for it and this video is helping!
Nice summary and very helpful.
I have played over 500 hours in this game and have never made it past the early mid-game, mostly because I don't know what to do next or I end up overheating the base as I try to move forward. These tips will make it easier to finish the game. Thanks!
You're welcome, good luck!
Been watching for around 3 weeks now, and I've NEVER got as far as I have in this game up until recently (with your help of course). But I find myself wanting to restart shortly after oil processing just because I end up having problems that I shouldn't have at that stage in the game. Probably 5th attempt atm. Come to find out I'm on cycle 400 something and start running out of resources, (damn hatches eating all my sandstone and sedimentary rock). I refuse to give up tho! Thanks for the help!!
I'm very close to beating the game. I got my monument made and I've been sending my Petrol rocket out and now to get resources to make supercoolant to make liquid hydrogen and oxygen. Then I'm sending a rocket to the temporal tear and finally sending you my save file. Thanks for the help. I would love to see a part 3 to this series.
Whered you go man? You dropped off the face of the earth!
enjoying this series even though I went through the tear ages ago. I always pick up new tips or see designs i want to try out
I am exited for the video after midgame ❤
I really love this tutorials, great help. I was doing so well in first one but I'm having a temp issue due to prob a coolnsteam vent in the door of my base and cooling with ice is not working, it smelt soooo quick.
Yeah, I'd probably just wall it off so it doesn't erupt anymore. Those can be a lot of trouble otherwise!
or the hot polluted water gets pumped into an insulated pool instead of into space. It can be cooled by warming a slush geyser which is necessary anyway to warm it since refining it into water requires warming it anyway.
I'm new at this game and I was having fun with the game till I saw this video 🤣
Don't get me wrong thank you for the very detailed and resumed explanation, great job, but oh my lord, this is looking like a full time job.
I think things should still work in our own way, but from what I've seen here, we really need to follow an almost strict line if we want to survive. It looks like this is not just being more efficient, it looks like it really needs to be this way.
It is a good baseline that works repeatedly. It's not baking a cake from scratch though, you can fudge on a LOT of things and be fine.
@nicewhenearnedrudemostlyel489 Oh ok, I guess I'll discover it soon enough 😅
For now, everything has been working just fine, probably not the most efficient way, but it works.
Really love the game, and I hope it gives me creativity enough to get things done in my own way if you know what I mean .
Thanks!!
I just recently got the totally sustainable achievement i will say that going that route on volcania is a pretty good way to do it and heat never really became a problem because you are forced to avoid using a lot of heat generators although things are very slow till you get ahold of a steam turbine or cool salt slush geyser to start your steel production to allow you to make some geothermal plants
You mentioned it just a little regarding food types with Berry sludge being a shelf stable food source with a decent morale boost. What you missed was a review of necessary morale in late game and using various " furniture" or foods to increase morale / decor so you can get your dupes trained into many areas without getting stressed out. There's also the "priorities" of Dupes and scheduling. You should address, sleep/ shower / rest /downtime work, What's the bare minimum to avoid dupes sleeping on the floors? Also, with longer travel times at later in game they need adjusted schedules to account for that. you didn't mention what your 4th power source (geothermal) recommended battery settings should be set at? Overall nice video. Great editing BTW.
Thanks! I agree, I could have covered that but I don't know if there's a single solution for it. I think I'll save it for a separate video.
a noob's advice here:
if you really need to domesticate a naturla gas chamber but you dont have steel, you can use a gas pump and a tempshift plate to pump the gas(both need gold amalgam), it will eventually breake, but it will allow you to get the gas
This, or add some form of semi-permanent cooling loop. Gas geysers and vents usually don't produce that much heat energy, so are often easy enough to cool to a safe temperature if you leave a little bit of space between the source and the pump
For steel production, I personally use the water from my electrolyzer and loop it until it reaches above 60°C, then i delete the heat by turning it into oxygen :)
On Frosty DLC, i do the same with nectar before turning it into plastic
You inspired me to play oxygen again
Welcome back!
Welp, maybe this will finally get me out in space. Taking on the challenge!
11:00 What is the point to submerging the liquid resovoirs in the heavy duty cooling build?
17:10
...I've only noticed this on re-watch...
You run heavi-watt through your food-cooking-room!?
Does the general region *actually* take that much power!?
This was from my 100 duplicant run and in the Frosty DLC. And yes, with as many buildings that are there (and considering there are a handful of deep-fryers), it was worth it.
Can't wait for the late game video :)
I'm working on it! Sorry, it's taking me forever to finish
I have almost 800 hours in ONI, and still, i am just now realising that i have been rushing things too much. At my avrage colony i get to space travel at around cycle 150, but still, even when i have multiple planets, my automation systems are really terrible.
I'm in a similar boat, I've been scared of going into space because I haven't managed proper sustainability, but now I see I seriously have been rushing things too much. Power is a pretty huge limiter in my usual colonies. I ran out of dirt in my starting asteroid for a change in my current playthrough because I thought it's better to start ranching shove voles before getting sleet wheat production stable.
I think it's a common scenario! There's not a lot of things that will naturally pace you through the game, so breaking out and getting into the scarier areas are definitely something you can do, but probably shouldn't until you're ready :)
Watching this video is rekindling my desire to get back into the game and doing a legit playthrough (As this video series intends!), but I notice that I drop the ball in a rush to get slush geyser cooling without really making sure the rest of the systems are sustainable and effcient. I basically ignore the "ice-cooling" solution completely in the pursuit of producing enough steel to make an aqua-tuner and shoddily setting that up.
At the expense of making food production other than bristle blossom. So, this has been a good few videos!
what everyone sees: useful tips to play Oxygen not included
what I sees: ways to heat up my laptop (The last full achievement world I had was a space out, it was lagging so much I ended abandoning it right after I got the last achievement )
I really need the heavy-duty cooling guide vid now, one of my last few tasks …
Eventually I'd like to see a "early game in X biome" series to provide some insight into the adjustments that need to be made in each asteroid.
That's a good idea! I'll throw it on the list :)
Dumping hot polluted water into an ice biome is good too. Melts the ice to give the full water ammount.
18:33 Shouldn't those sensors be "above"?
Yes, you're right! My bad, good catch
Wait, I haven’t been to space yet in my runs (I started 2 days ago) but wouldn’t it make more sense to use an temporal exchange pipe to cool the waste water at 3:50 in the cold vacuum of space and recycle it for unlimited use? Or is it just not worth it, cause that’s how I’m basically doing an unlimited water supply early in my game.
Hello magnet. I have downloaded your save files. How do i install them to play. My other map only have volcanoes and minor volcanoes and a steam vent. Id like to try the natural gas save file. I was cycle 268 slow progress and i think the natural gas is around the same achievements as mine
You can create a new folder in the same place all of the other save files are. On Windows it's located at C:\Users\%USERNAME%\Documents\Klei\OxygenNotIncluded\ , then it should show up as a colony when loading a game
@@Magnet_MD thanks.
I encountered an issue. You use the Conveyor Rail Thermo Sensor in your midgame builds, but it's locked behind the orange "Crash Plan" Data analysis Research -> "Solid Management"
I know, there are a few databank's in the world from inspecting POV's but.... well I spend mine on different ... stuff...
Hey hey, this advice is mainly for the base game. If you have Solid Management research it means you're playing Spaced Out. I do have some videos for setting those systems up (mainly my Spaced Out walkthrough here: ua-cam.com/video/MjnkYMpNG8M/v-deo.html)
Quick note on the number of steam turbines you use, I believe, and will test tomorrow to make sure, that an aquatuner cooling polluted water puts out almost exactly 2/3 of the heat that a self cooled steam turbine can handle. Hopefully that can help give an idea of how many steam turbines you need.
why did you use filter gate for natural gas pumping?
Thanks to you i have joined the 1.4% of people who sent a rocket through the temporal tear
i have a question about the cooling section of this video
You put your coolant in tanks inside a room of separate coolant and i was wondering does that keep multiple coolant loops cold by keeping the room of coolant cold?
i guess im just curious about why you went from a bunch of pumps in a coolant room to tanks
Congratulations! Glad you made it!
The tanks don't require power to circulate liquid, so it's more efficient than the old way. And yes, if you have a couple tanks connected to aquatuners, those tanks will consistently get colder while the other tanks will get warmer. The water they are submerged in will be how the two temperatures mix together.
Good day Magnet, first and foremost great vids. Enjoy watching them! I do have some issues that i can't seem to resolve during my runtrough. In my cooling room (same as yours) I have constant blocks forming and that is blocking my automation, is it because my water is too cool? (current -1°C) During your runtrough campaign on OXY Space Out (2024) you said that having more water due to the ice melting, but since my water is below melting degree i assume i need to warm it up a bit somehow? I am also running out of water, using the water from the refineries for now and wil use it for the Geyser in the future as I need more and more.
Yep, it will start to freeze if you get it too low. You can probably set it to around 10C if you're using water as the coolant, and that should be plenty.
if you're playing in the Frosty DLC or if you need it colder for some reason, you'll wanna use something other than water as the coolant so it won't freeze. Ethanol is a good one if you need a wider temperature range.
This is great! Ive been struggling with cooling. I couldn't find a schematic for the heavy duty cooling system. Do you know where I could find one?
Hmmm, not sure about a schematic, but I do have the save file for this one in the description if you wanted to download and take a look
Now that I've finally finished this, can I offer one little piece of feedback? The text onscreen is great for a quick reference for more technical things like automation, but when you use it to replace narration, it's not ideal. It's fine when used sparingly, and it's not the end of the world, I'd just rather hear you explain this stuff than read it, personally!
really glad to find this series, hoping I can step up to the challenge of getting a completion. I'm currently in an approx. cycle 400 game, where I'm just starting to make setups out across the map, rather than clumped in my home base (just set up a power spine on the far right edge, and am now migrating all my power generation over there) - Not quite at rocketry yet, but I'm taking things slow and steady. I'll get there eventually!
One problem I'm finding is that I keep getting "long commutes" warnings each cycle, with travel time upwards of 50% on most days, going over 60% whenever I task work out near my power spine. What would you say is a good way to mitigate this? Is high travel time a major issue? Perhaps I need to increase my duplicant count? (been running with 8 dupes up until recently, but now that I've set up private bedrooms I'm increasing to 12)
That will naturally happen as you expand outward. I'd say shipping stuff to the middle of your base, keeping all of the production and living areas near each other, and using materials that are near where you're building, those kinds of things will help reduce travel time. But if you're expanding on the edge of the base, sometimes there's no way to get around how far they need to travel to do stuff.
Im still super cautious about slimelung and germs from vanilla days. From the videos, it appears you dive in no care... do you clean up the outside later or just ignore all slimelung and germs?
As a new player I use diffusers in slimelung areas and they eventually go away
@ElizabethAmanna i do the same myself, I liquid seal the area and clean slime biome. However, most of the videos I see dupes have no suits and just dig out all bioms no care.. didn't know if they just leave the germs or if they clean up later
Slimelung is weak, my friend. It may or more likely WILL infect a dupe or two, but other than making them stop mid-errand to gasp for air for a little while, it's pretty harmless. It may also come with a little bit of stress, but if your dupes' morale is high enough, that shouldn't be a problem. Dig away!
Yep, as others have stated, it's nowhere near as big of a problem as before. It's not something you'd want every duplicant in your colony to have, so it's at least worthwhile to not leave polluted oxygen sitting around, but yeah, otherwise you can generally plow though and you'll be fine
Quick questions:
About to capture natural gas. In the main line have 3 smart batteries for coal, natural gas, petrolium.
U need smart batteries connected to each power transformers? For bigger ones how much u need?
If u can choose would u capture gold or iron volcano? No steel production yet. But i have to choose which one i go first. Case limited iron atm
How to make natural tiles? I want relocate my great hall and bathrooms cause heat creap and gas problems. Have pips to plant.
The transformers are just to connect smaller wires and larger wires together without the smaller ones breaking. All of the power sources are connected together using heavy-watt wire, and the smart batteries are connected to the power generators, not the transformers.
I think I'd rather capture the iron volcano. It's a little more useful long term, but both are very good. I'd honestly take both if you can.
There's an exploit to make natural tiles by creating a door, surrounding it with a couple tiles, then deconstructing the door. If you don't want to use an exploit, you can pour some molten glass on a small amount of algae debris and it'll melt it and turn it into dirt. Obviously it'll be very hot, but you can cool it down afterward by pouring some water on it, or just wait for a bit for the heat to spread and even out.
@@Magnet_MD thank you
For the natural gas geysers, just use tempshift plate👌. Literally impossible to overheat your gas pump
Im playing spaced out and there isnt oil at the bottom of the map. What do I do?
20:32
Perhaps this is true in circumstances where the Power Control Station isn't used. However, I have something I'd like to say.
I'm someone who uses the Power Control Station to boost my generators, including the Hydrogen Generators in my SPOMs. Earlier in my current run, I hooked up my Hydrogen Generators to my primary power grid, with the idea that they would *supplement* my power production.
Perhaps because of the Power Control Station, these two Hydrogen Generators took after Napoleon when he was deployed as a diversion and *became* my primary power production. To put it in perspective, I was using the carbon dioxide from my Natural Gas Generator to produce soda. When my SPOM was put into action, my soda machines stopped working due to a carbon dioxide shortage. To this day, four tuned Hydrogen Generators that are part of SPOM setups remain my primary power source for my current run, with Natural Gas Generators *supporting* the excess weight.
You don't have to change your mind about the Power Control Station because of this, but it's something to consider, because holy heck did they make Hydrogen a viable power source *when Electrolyzers are used in SPOMs.* Not even Hydras, but *SPOMs.*
You're right, power control stations are a really good addition. I tend to not use them unless I feel the resource trade is worthwhile, because of how much duplicant time they use up. I will be mentioning them in the next video though, thank you for reminding me
I want to see the next one e. I’m great up to having to get to other planets. I’ve never really done that.
I've played over 600+ hours, but I'm stuck with making rocket. This video made me wanna playing ONI again 😂 Hopefully, I could reach the end game this time.
I'm sorry, I have been playing this for awhile now and I never realized you could just vent unwanted gasses from a line with a single sensor, a not gate, and a vent instead of a complicated or power-using filter setup???? I always thought that the sensor would trigger immediately and not for the *next* packet.
Yeah, those sensors are a little weird, they do operate in a way that allows the next block to make a decision rather than the current one.
for submissions, are modded maps ok?
Little bit of a rant incoming sorry about it.
This video is so good but I'm actually a little overwhelmed. In my current save without knowing I tackled everything in the early game except for the cooling room (I had a Cool sludge Geyser literally next to the start so I use that)
I went for plastic with glossy dreckos because I dreaded making the whole oil refinery + plastic thingy.
Rn I tamed a volcano and made an aquatuner setup but since I don't have steel I'm taking damage, and for reasons unknown to me the Steam turbines connected to it are not working. So I basically just use it for cooling the frozen cool sludge water into a pool for the base, and free copper.
Algae is running low so I'm planning on switching to the water oxygen generator. Coal is scarce now so I'm counting on my new hatch farm while I capture a vent natural gas vent which I realize about thanks to this video.
Finally I have tons of food, water, heating and cooling systems. But I can't find the strength to push through and fix the power/oxygen situation I'm in. I kinda wanna start again but my biome is perfect.
I also waste so much time due to lack of shipping use, I understand how it works and everything I just can't pinpoint exactly where am I wasting so much time to automate it.
Anyways thank you for reading if you did. Leave advice, guides, comments anything that could help for me to read
You should start hatch farming ASAP. The number of hatch grow exponentially as times go. In late game, you can get up to 100 hatches + over 100 hatch eggs easily if you don't kill them and they make plant harvesting obsolete as you have 100+ tons of meat. They also solve your coal problem. For a population of 20, i suggest having at least 6 hatch farm.
@@zenniz1992 If i'm real with you i understand Hatch ranching and when coal became a problem i quickly built a couple ranches. I think it is a little more sustainable but the algae is a big problem, i believe an electrolyzer setup is needed. After it i'll probably try to tame the natural gas vent. What do you recommend for oxygen production?
Sage Hatch can be self sustainable using polluted dirt
i know youve said it in one of your previous videos but i cant seem to find it now.. what does spom mean? im guessing its some sort of oxygen setup but cant figure it out
Self-Powered Oxygen Machine - I mention it later in the video :)
@@Magnet_MD thank you!
I hate that there is no way to choose a map with the exact geysers you want... I get that it's fun for a few playthroughs to work with what you got. But I would love to play a chill regular playthrough with just the exact geysers I need... I'd rather have one of each metal volcanoes instead of 3 polluted oxygen vents xD
I keep getting to video about 19/20/21 in your 2023 full walkthrough and having issues that make me rage quit and restart. Today my frustration is caused by getting 2 aqua tuners running at the same time before the steam is hot enough for the steam turbine to kick on. I’m guessing I need one to start at a time but it seems to take forever for the steam to heat up to 125* .
It does take a little bit. You can dump warmer water into the chamber to reduce the time it takes, or use warmer water for your coolant area so the aquatuners stay on for longer. As long as the aquatuners are safely running, the rest will take care of itself :)