3:11 Mario & Sonic at the Olympic Games on Wii U 6:20 Mario Party 10 9:42 Animal Crossing: Amiibo Festival 12:42 Switch Replacements 21:59 Star Fox Zero & Star Fox Guard 27:21 Paper Mario Color Splash 32:30 Kirby and the Rainbow Curse 35:49 Yoshi’s Woolly World 38:37 NES Remix Pack 41:31 Wii Series on Wii U 42:44 Nintendo Land & Game & Wario 46:37 Xenoblade Chronicles X 48:49 The Legend of Zelda: Wind Waker HD & Twilight Princess HD 49:25 Devil’s Third
@@TrillStylesz I share that sentiment, but i liked it anyways, the video should've been like half an hour, i know that he is passionate about it but Scott definitely needs an script, and even with one he tends to repeat himself a bit. I honestly enjoy the details he mentions, some i forgot, others i knew and i'm glad they were included on the video so i don't have to make one my own. I do dislike him repeating himself, however, i also find kind of pointless to keep getting told what a Wii is from him, stuff like that, "history" that's pretty easy to find and remember from a few years ago, like i'm watching amused and then think to myself "why am i watching this, i already know, i lived that a few years ago".
Hurts when you learn that the Wii U supported 2 gamepads connected to 1 console, allowing perfect no screen peeking games, yet no games ever supported the feature.
46:15 "Why not just make a new Jackbox-style Game & Wario sequel" Once again Scott predicts the future, and the future is Everybody 1-2-Switch. God help us
I think it’s so interesting that the Kirby Wii U game is a sequel to a DS game, while the Kirby 3DS games were sequels to the Wii’s Return to Dreamland. For whatever reason, HAL chose to really continue the evolution of the series on 3DS instead of the Wii U. Probably because the 3DS had more of Kirby’s audience, which makes sense.
kirby needed to be on the 3DS. The Wii U wasnt viable for kirby at the time, and those games are a pretty good fit for the 3DS. although i wouldnt mind a planet robobot HD for switch
Fits right in with Kirby's origins, too. Starting with Kirby's Dream Land 1 on the Game Boy, then hopping to the NES with Kirby's Adventure, and then right back to the Game Boy with Kirby's Dream Land 2. Super Star also came out before Dream Land 3.
46:51 just want to clear up some misinformation in this part. The Data Packs was just downloading specific assets to the internal hard drive to help loading times. The game is 100% fully playable with the disk without any data packs, you will just have to wait a little longer between loading screens.
Thank you for this, I was planning on picking up the game soon and this video was making me worry a bit that I'd be playing a consistently framey mess. But longer loading times I can handle, I'm a patient man. I'm quite excited to try it out
I like how Scott makes a multi part, multi hour video about the WiiU and then proceeds to upload multiple videos about the WiiU in between the episodes like Jesus Scott take a break from the U
Most of these are edited like a main channel video, I don't understand why they are here but before the Wii U video the main channel was dead for 6 months.
@ronh7424 I guess I should of wrote my response to be more specific and check proof but this is the internet and not a semester of AP Literature and Composition. I was referring to "time period" of a single century.
As someone who played the original versions of both the remastered Zelda games on the Wii U, it was such a cool experience to revisit games that really got me interested in gaming in the first place. Not only that, Nintendo actually listened to criticism of the originals and made improvements, like reducing the length and complexity of the Triforce pieces quest in Wind Waker, or adding the Ghost Lantern to Twilight Princess to make finding Poes easier.
I made chapters for each group of games. 0:00 Intro 2:39 Mario & Sonic at the Olympic Games (2014 Sochi, 2016 Rio) 6:20 Mario Party 10 9:42 Animal Crossing amiibo Festival 12:42 Mario Tennis Ultra Smash, Super Mario Maker, Splatoon, Super Smash Bros. for WiiU 21:59 Star Fox Guard, Star Fox Zero 27:20 Paper Mario Color Splash 32:30 Kirby and the Rainbow Curse [Paintbrush, for EU regions] 35:49 Yoshi's Woolly World 38:37 NES Remix Pack (41:12 Pushmo, Dr. Luigi) 41:32 Wii Sports Club, Wii Party U, Wii Fit U 42:44 Nintendo Land, Game & Wario 46:37 Xenoblade Chronicles X 48:47 The Legend of Zelda "HD remasters" (Wind Waker HD, Twilight Princess HD) 49:25 Devil's Third 51:48 Outro
Tbf, they were somewhat warranted. The Switch ports helped most of those games get a second chance at a big splash. But now with the eShop closed, the demand for certain WiiU games on Switch has greatly increased.
Plus they did help Nintendo from having another Wii U type game drought during the early years by giving them easy to churn out games to pad out light release periods
Love these videos. Im 5 months in sobriety going through a little depression thing and listening to Scott just go on about topics I love really helps honestly, thanks Scott.
Really hoping Xenoblade X comes to Switch, having every game in the franchise on Switch would be a DREAM (Even if X doesn’t really matter much in the larger scale of the main trilogy)
Recently I’ve tried playing xenoblade chronicles definitive edition again and after hating it, I hate to say it has kinda grown on meI’m only like 10 hours in but I am kinda keen on playing the whole series
Its fascinating scott talked a ton about the "outdated" factor with the olympic games when its almost certain the first barrier is the license Thats always a massive barrier with ports of licensed games
@@tmw3489 Not sure what you think licensed game means but the fact those games use the Olympic branding means they got the license from the Olympic committee.
@@tmw3489I would recommend the same to you. The Olympic Games branding, currently licensed to Sega, is just as much a license as the FIFA branding, currently licensed to Electronic Arts.
The commitment to the hobby from Scott is wonderful This channel has become more filled with content than his main channel, and with subjects I fucking love as well
For Xenoblade X, they’ve sorta kinda referenced it in the mainline story so Xenoblade X stocks are definitely higher than before! I believe Monolith Soft helped create the map in Breath of the Wild, and man I got that same magical feeling while exploring around Mira. The game is absolutely incredible once you figure out what the heck you’re doing. However, that baffling cliffhanger, dead online, closed eshop, and frankly convoluted gameplay systems really make me wish for the game to get a “definitive edition” treatment that helps a wider audience get into the game and actually enjoy playing it
I got so overwhelmed playing Xenoblade X on Wii U. 10 hours of getting my butt kicked and not understanding where to go and I gave up. I think there might be a Discord server helping keep some of the online functionality going
@@snowhawkthorne630 I fell asleep everytime I played for the first 10 hours. I then literally read the manual to figure out what the heck everything did. I had a real blast once I figured things out! (Never figured out Overdrive though, but maybe in the inevitable port 😅) Getting lost is always a big turn off for me in games, but luckily the follow ball thingy helped me out for most of it and I just had fun exploring around the world when I didn't want to progress the story
The beginning of the video makes me want to see Scott do a retrospective on the whole Mario & Sonic series. Sure absolutely no one outside of me cares about Mario & Sonic going to the Olympics, and sure he'd come to the most obvious conclusion of 2010 & 2012 on Wii being the best in the series, but I'd still love to see him talk about it.
Now that you mention it, Wario could make a great Jackbox-style game. Nintendo's never done a mobile-hybrid like that, and Wario is the perfect quirky experimenting grounds.
Maybe some of the the games from jackbox would work, but overall it's way too open ended and allows for adult answers to the games that let you write your own answers and that just doesn't fit with Nintendo's family friendly image
I really didn't care when Pikmin 3 Deluxe was announced. I mean, I already owned the game on Wii U, and no matter what they did on Switch, it wouldn't control nearly as well!
There’s something really ironically comedic about Scott putting out this video he recorded before the last Nintendo Direct where he implies that Nintendo has been catering too much to anime RPG fans instead of traditional Mario-style platformer fans with their output on Switch recently exactly a week after that Direct came out and was mostly focused on Mario games, lol.
The Xenoblade Chronicles X thing is a little off - AFAIK there was just one free DLC pack and it let you install assets to a USB drive instead of reading them off the disc so you could decrease load times. And if you bought the game from the eShop you didn't need that (since it was already installed that way). There were a ton of paid DLC packs in Japan that introduced new characters with their own story arcs, but that was all just included on-disc in the US.
I truly believe Xenoblade X will get it's port to the Switch in the next year or two. MonolithSoft has been very consistent with a new Xeno release almost every year since the Switch launched.
I've been playing Chronicles X and its pretty great. The gamepad functions can easily be relegated to a few menu navigations, I really don't know why we don't have it yet.
The controls for Star Fox Zero honestly clicked almost instantly for me. I never had any problems with the game other than it being way too short imo. I thoroughly enjoyed it.
Same. I really enjoyed what was there outside of the Gyro Wing levels being tedious. I thought the walker levels were a reasonable improvement compared to the on foot levels in Assault and the rail shooter levels had a good amount of depth and challenge when going for a high score. The game just needed way more to do to be worth it especially if you compare it to the amount of content stuff like Ace Combat has or how other rail shooters have multiple ships to use and power ups you can get.
I wouldn't say it's much shorter than SF64. It's just that there's less options for replaying. Didn't stop me from replaying the arcade mode so much over the years.
iirc, splatoon 1 also had better tick rate, which means online battles were more responsive overall. they halved the tick rate for splatoon 2 and 3, which is why sometimes stuff feels a bit delayed. same for motion controls, they were a bit more responsive in splatoon 1. unfortunately, you cannot play splatoon 1 atm. the servers have been down for maintenance due to some bug that also affected mario kart 8 and some other game i forgot. they're not supposed to be shut down yet, but they haven't given a date as to when they'll be up again
Luckily Pretendo exists, which is a service that’s meant to replicate the Nintendo Network and allow it to exist even after Nintendo shuts down the servers. Splatoon’s beta servers on Pretendo have opened, though it’s still only about 63% complete, with Private Battles and going online being fully complete while Splatfests and public battles are still in progress.
I’ve never thought about playing a game ‘online’ but have every Wii U game but 5. I never felt the need or thought about it. Video games are my private escape AWAY from people. The new generations seem to feel online is somehow necessary. I don’t get it, maybe this makes me what they call a ‘boomer’. Meh..
@@jimjilliker2890i mean playing online (atleast in splatoon 2) doesn’t seem much different than not. like it doesn’t make any difference to me except i have to pay for nso and also have to pull my hair out cause my wifi won’t work. i don’t have any friends who own a switch so i anyways play with random players
@@jimjilliker2890 Correct me if I'm wrong, but isn't Splatoon a heavily multiplayer centric game? The experience as a whole seems pretty dependent on online multiplayer. It's not like every game has to have online multiplayer shoehorned in, but it only makes sense for multiplayer games to support it or even be designed around it. It improves accessibility to multiplayer modes and can exponentially increase the amount of content in a game if done right.
@@makaronishenouda6413 My sons are enough multiplayer for me. I’ve always been the type to end up respawning, not knowing who took me out. I’m not very good. Still fun though but my 8 year old will snipe me out no problem from an undisclosed area. Lol. Expert strangers would make short work of me. When I was a teenager, the N64 was huge because of the 4 player multiplayer. With 007 and all the others; Couch CO-op was just the only option with friends unless I played against myself with 2 controllers to practice which was more often the case. Playing strangers would feel like an unwelcome intrusion inside the comfort of my home.
To be fair with Xenoblade X, the packs are basically to install data onto the hard drive to help with load times. It still works on the disc by itself, it just takes a while to load.
Besides wanting the obvious Zelda games ported over. My most wanted port has been Kirby and and rainbow curse. I find that game to be so charming and that soundtrack is outstanding. I know the port may be odd but I’d just love to have it preserved
The Wii U as a first party machine for playing first party games was a phenomenal console, its virtual console library and its USP of Off TV play and asynchronous multiplayer was actually well executed. Where it fell apart was its marketing, its underpowered hardware (though not as underpowered as you may think) compared to its competitors and the lack of support from third parties. Third Parties got what the switch was about - it was a portable console with TV connectivity, it was understandably below the specs of the other home consoles because its unique selling point was portability. The WiiU was underpowered because Nintendo simply chose a smaller form factor and attempted to occupy a lower price point - the budget conscious parent upgrading from the familiar wii. It was really third parties though that destroyed the WiiU - Developers didn't want to spend budgets on wii exclusive titles preferring to simply try and port the games they were developing for other hardware - they often did so poorly, late (which led to versions on other hardware being vastly reduced in price ergo...) expensive, and either lacking features or having gimmicky features tacked on to try and justify the higher price. I'm honestly surprised though that Nintendo haven't released a Wii U for the switch dock - a second screenless device in the same form factor as the switch which sits in the dock, allowing the two devices to act as a WiiU and gamepad. It would mean games could be ported to the Switch without removing gamepad features.
Interesting that Scott mentions how fun Paper Mario: The Thousand Year Door would be at the end of talking about the Paper Mario games. Because it is coming to Switch in 2024.
Very suprise to to see you here Josh. Didn't know that you are also a fan of Scott (well, not that Scott :) Love your channel, especially FTWD contents. A little hollow watching the final season without your review videos afterwards. Still waiting for the third episode of Monday moan. Wish you a speedy recovery mate
@@tranhieu6945 Hey! thanks for the kind words. I love Scott's content, really enjoy his sense of humour and like him I'm a big nintendo fan. I'm doing okay, I need to get back on the UA-cam grind. Been making UA-cam videos for the past 6/7 years so I felt like I just needed a bit of a break, and obviously I also had the health problems to deal with. I was getting a bit burnt out with it all tbh, but am looking to get back into it soon. I do plan of doing a video covering the latest season fear, and I need to continue the Monday moan. I had fun making those 2 videos.
The fact that Twilight Princess and Wind Waker HD haven’t been ported to switch yet annoys me to no end lol. Most of the work is already done, they just have to thrown the two games in a bundle for 60$ with a couple small tweaks and boom, every 3D Zelda game is available on switch.
@@ridgenyan-botxv367 I mean even Mario kart 8 deluxe was full price so, there's no reason to think for a bundle of two remastered no one played because of its console
@@ridgenyan-botxv367 I don't get why people are aching for these games when Nintendo would probably do that! Along with that, Nintendo would probably not change the games whatsoever. It's lame, and I would rather just wait for something new.
@@Nickk7878-v8tsome of us have no way to play them. I played both on my aunt's wii back in like 2012 but she took it back over quarantine and I don't have a wii or gamecube so I have no way to play them, and I've been itching to get back to them for a long time. playing skyward sword on switch was a dream come true since its probably a top 4-5 Zelda game for me, so getting to re experience two other of my favorite games ever would be amazing
While, overall, I do prefer Super Mario Maker 2 over the first game, I FULLY agree about how much better the level creation interface was on the first game for Wii U. I realize that since with the Switch you are either playing on the TV or in handheld mode (where with the Wii U was either both at the same time or only handheld mode) that they had to come up with an interface that worked well on the TV. BUT it would have been nice if they had an alternate optional interface for use in handheld mode that was closer to the Wii U experience. As it is, I had to seek out a stylus that would be compatible with the Switch for level creation in Mario Maker 2 just to come as close as I could. It's still not as good as the first game, but it's far better this way than using the game controls (on a TV or in handheld mode) to make levels.... or having to use my finger the whole time if using the touch screen. The Wii U wasn't perfect by any means, but it did have some cool aspects.
I think a new Nintendoland would be the best way to go, maybe including an option to play the First Nintendoland if you have a second switch or light. If you wanna play og Nintendoland in the first place, you already have to be pretty committed.
Mario maker 1 is also very fun for the 100 mario challenge. Unlocking the costumes gave you incentive to replay and see if you can do it. ENdless mode doesn't do the same for me.
Mario Maker 1 and Sm4sh are definitely not coming to Switch at all, but they're still fun games to go back to every now and then. Mario Maker specifically is one I hope to see more often revisited in the community because it has a lot of tech & glitches that are completely different from the ones found in the sequel, I distinctely remember stuff like pipe stacking & just straight up starting the level inside of a wall, just a very fun and charming game.
Thanks for this vid. I didnt jump back into nintendo & gaming in general until i got a switch so missed out on all the Wii U and more I was interested in getting a Wii U mainly for having the definitive versions of zelda windwaker and twilight princess. Also maybe for splatoon 1 just to see what that was like. Otherwise, after watching this vid, I'm not seeing much else really to get a Wii U for. I still may do it. It's just lower on the priority list after a 3DS and a PSP and/or PS Vita
I think if Xenoblade Chronicles X gets ported to Switch, it will be ported to its successor rather than the current Switch. They will have more power to work with, and that is really what they need for the game for sure.
It is my life's ambition to be able to get to as many games as Scott does. It absolutely blows me away the number of never-heard-of-it games this dude has played to completion. *I* can't get to half of the GOTY contenders, while Scott's over here replaying Nintendogs for the 4th time 😭
Funky barn isn't bad actually. Like, yeah, it's easy to rip this game apart for looking ugly and like every other farming sim, but the game actually innovates by letting you use the gamepad and by being a little sillier than your average farming simulation game. Like, have you ever played Insaniquarium? It's sorta like that in terms of silliness and its indie style. It's not really a farming simulation, but it does its own thing and it's pretty cool! The world NEEDS to know that Funky Barn is more than your average, mediocre farming simulation, goshdarnit! The world has forsaken Funky Barn!
I do think Zero deserves another chance because I still believe that the biggest contributor to Zero bombing was because of the timing of its release. Of course a new Star Fox game would be even better. I’m fine with either.
An interesting look back upon Wii U hits. I fondly remember Yoshi's Wooly World and Paper Mario Color Splash (the new Switch "successors" are really! not the same), but I also enjoyed Star Fox Zero. For me, the controls were not the greatest, but because the last Star Fox game I played was Star Fox 64 (back when it was new), it seemed to be a nice "HD remake" of it. I also remember the controls on the N64 controller being kinda garbage too, so...my expectations weren't high to begin with. I thought Star Fox Guard was cute and for a free bonus game, it was fine. I am also in the camp that Star Fox should be in a plane lol. I did not grab Adventures or anything with dinosaurs. I was actually perfectly happy with the retelling of Star Fox 64. Another game I was really hoping would be great and was just meh was Kirby Rainbow Curse. I loved the Kirby Canvas Curse game on the DS. But, Rainbow Curse just wasn't...good. I don't know why, it just wasn't. Maybe it was because my hardware was half broken, but I just didn't feel the same fondness or ingenuity in the game as I did back for Canvas Curse. That being said, my Wii U gamepad got a deep dent into it early on after I bought it, making most of the gamepad heavy games marginally playable at best. This was a real challenge in some, and just meant I missed out on some really great titles for others. I am all for porting as many games to Switch as possible...because I can't play them on my Wii U. :/
The games I'd love to see come to Switch. Xenoblade Chronicles X definitely is the big one for me. I played the hell out of it on Wii U, I'm big with JRPGs, so this is a no brainier for me. Monster Hunter 3. Even though we got Generations and Rise on Switch this game has its own unique mechanics that those games don't have. Hell it's the only MH that has under ester combat. Obviously the Zelda games would be nice.
I still see value in the Wii U bc Wii U games are going for 10-30 bucks while the switch ports go for 60. Even factoring in buying whole ass console, the Wii U still save you money in the long run
I think all of the 'what about the gamepad' issues should have been fixed by letting you connect another switch as a controller for a switch. It would have drastically improved many of these games. Even games that were not ported from the WiiU, like TotK (And BotW) desperately needed a live inventory like WindWaker on WiiU, which I would also want ported up again to the switch. I would say, I would buy two switches for that improvement, but I did already, I just do not have the benefit of the improvement.
For the amount of significant additions to MM2, I'm a bit exasperated at how often I hear people highlighting the removal of the costumes as a major flaw. It is ultimately cosmetic as Scott mentioned and while it would have been great if they were left in, I don't think it's a very strong criticism of the sequel that they're not there. The amount of extra tools they added to this game outweighs the impact of costumes so many times over. Imagine going back to not having the ability to create vertical sections or use on/off switches. The discourse around MM2 these days is sad to me - I think it was a great though imperfect sequel let down by a lack of support. I really hope they'll make a third game some day.
Costumes gave you an incentive to play. By making the random level challenges finite and putting rewards that actually affected your ability to create levels at the end it incentivized actually playing them. It also often times was the key component of levels that would otherwise be total nonsense without that slight cosmetic flair. Costumes in Mario Maker were an absolutely genius innovation and the fact that they were removed in the sequel, alongside a slew of other issues, really demonstrates how Nintendo didn't understand why Mario Maker was popular in the first place.
I was so sad when I realized Super Mario Maker 2 got rid of the mystery mushroom. You could play as Link, Mega Man, Sonic in Super Mario Maker, it was incredibly fun. Seems like a minor complaint (and to be fair, it's true that it's only cosmetic) but I didn't have as much fun in Super Mario Maker 2 because of that.
Finally, the long-awaited sequel to “Wii U games on Nintendo Switch”
Now get ready for the threequel "Nintendo switch games not on wii u" and its prequel "Nintendo switch games on wii u"
@@Chloedasher Beat me to it
@@Chloedasherand don’t forget the secret special episode: Wii U games not on Wii U
@@Chloedasher And the direct to DVD spin-off, “Games not on Nintendo Switch or Wii U”
@@TJOEL20 LOL
I just imagine Scott laying on the floor kicking his feet up in the air while talking about these games to us
you dont wanna know what he actually uses..
Lmao he actually puts carpet over a desk
I'm so sorry
@gappy3664 how could you break the illusion for them
this is literally what im doing as i was reading this comment
Fun to see people returning to this video after the announcement of Xenoblade Chronicles X coming to Switch.
3:11 Mario & Sonic at the Olympic Games on Wii U
6:20 Mario Party 10
9:42 Animal Crossing: Amiibo Festival
12:42 Switch Replacements
21:59 Star Fox Zero & Star Fox Guard
27:21 Paper Mario Color Splash
32:30 Kirby and the Rainbow Curse
35:49 Yoshi’s Woolly World
38:37 NES Remix Pack
41:31 Wii Series on Wii U
42:44 Nintendo Land & Game & Wario
46:37 Xenoblade Chronicles X
48:49 The Legend of Zelda: Wind Waker HD & Twilight Princess HD
49:25 Devil’s Third
Yoshi’s woolly world has 2 L’s, but thank you!
@@romanallgeier4661 No problem man😀
thank you had to dislike this video cause he YAPPED SO DAMN MUCH
@@TrillStylesz I share that sentiment, but i liked it anyways, the video should've been like half an hour, i know that he is passionate about it but Scott definitely needs an script, and even with one he tends to repeat himself a bit.
I honestly enjoy the details he mentions, some i forgot, others i knew and i'm glad they were included on the video so i don't have to make one my own. I do dislike him repeating himself, however, i also find kind of pointless to keep getting told what a Wii is from him, stuff like that, "history" that's pretty easy to find and remember from a few years ago, like i'm watching amused and then think to myself "why am i watching this, i already know, i lived that a few years ago".
@@TrillStyleszThis channel specifically states that there is no script. His other channel, Scott The Woz is more concise.
Playing "split screen" with one player on the gamepad and one player on the TV was OP and will never be replicated
Hurts when you learn that the Wii U supported 2 gamepads connected to 1 console, allowing perfect no screen peeking games, yet no games ever supported the feature.
@@DubsBrowndid anyone have 2 gamepads? Most people didn’t even have 1
@@DubsBrown Wii u had so many missed opportunities. Like, with DS virtual console, why couldn't I play download play with DSs in the room?
@@NotllamalordMost people didn't even have one? It was literally the pack in controller.
@@puderkmantbf most people didn't have a wii U so technically most people didn't have the gamepad.
46:15 "Why not just make a new Jackbox-style Game & Wario sequel" Once again Scott predicts the future, and the future is Everybody 1-2-Switch. God help us
I think it’s so interesting that the Kirby Wii U game is a sequel to a DS game, while the Kirby 3DS games were sequels to the Wii’s Return to Dreamland. For whatever reason, HAL chose to really continue the evolution of the series on 3DS instead of the Wii U. Probably because the 3DS had more of Kirby’s audience, which makes sense.
Yes, because Kirby is not really a console-seller.
kirby needed to be on the 3DS. The Wii U wasnt viable for kirby at the time, and those games are a pretty good fit for the 3DS. although i wouldnt mind a planet robobot HD for switch
Fits right in with Kirby's origins, too. Starting with Kirby's Dream Land 1 on the Game Boy, then hopping to the NES with Kirby's Adventure, and then right back to the Game Boy with Kirby's Dream Land 2. Super Star also came out before Dream Land 3.
I personally believe that Star Allies was supposed to be a Wii U game initially.
46:51 just want to clear up some misinformation in this part. The Data Packs was just downloading specific assets to the internal hard drive to help loading times. The game is 100% fully playable with the disk without any data packs, you will just have to wait a little longer between loading screens.
Thank you for this, I was planning on picking up the game soon and this video was making me worry a bit that I'd be playing a consistently framey mess. But longer loading times I can handle, I'm a patient man. I'm quite excited to try it out
But nobody wants to wait in long loading screen this isn’t the PlayStation 1
I like how Scott makes a multi part, multi hour video about the WiiU and then proceeds to upload multiple videos about the WiiU in between the episodes like Jesus Scott take a break from the U
Excuse me but a ‘Nerdtendo’ would be asking for more Wii U until he cannot withstand more. Is this truly ‘Nerdtendo’?
Scott the U
Yeah man Wii are getting a bit concerned for U
May we have more please? I would like another helping of Wii U.
Most of these are edited like a main channel video, I don't understand why they are here but before the Wii U video the main channel was dead for 6 months.
Him saying the WiiU is 10 years old hit me harder than it should’ve
We're getting old
One day, the WiiU will be 100 years old and realize how different of a timeline we live in compared to different centuries.
This month, ten years ago, I got my first 3DS...
I got my first tags in over two years two days ago, which was actually a tag for the mii plaza.
@ronh7424 I guess I should of wrote my response to be more specific and check proof but this is the internet and not a semester of AP Literature and Composition. I was referring to "time period" of a single century.
@ronh7424if you knew what they meant the grammar doesn't really matter
Scott’s infatuation with farm-esque games knows no bounds. First the many chicken shooting titles on Wii, and now Funky Barn. I admire it, honestly
his ohio blood YEARNS for the fields
He from Ohio, what did you spect.
In the Midwest you are either a conservative or a nerd
Don’t forget Calvin Tucker.
He was the target demographic for the September 2022 Nintendo Direct.
He would LOVE Mort the Chicken
Windwaker, Twilight Princess HD and Xenoblade X should be on switch.
If they remaster it like Metroid prime, then I’m running to the store to buy them
Also Devil's Third for funzies
I pretty sure they'll make it along with Yoshi. I have a feeling Nintendo has a stack of games ready to release during the transition to next gen.
I will happily buy both zeldas at full price if it ever comes to the switch.
Yeah, those are pretty much what I’m waiting for, too. Never owned a Wii U, so those are the big ones I’m waiting to get to play finally.
As someone who played the original versions of both the remastered Zelda games on the Wii U, it was such a cool experience to revisit games that really got me interested in gaming in the first place. Not only that, Nintendo actually listened to criticism of the originals and made improvements, like reducing the length and complexity of the Triforce pieces quest in Wind Waker, or adding the Ghost Lantern to Twilight Princess to make finding Poes easier.
Are you trying to say they didn't do that with Skyward?
I made chapters for each group of games.
0:00 Intro
2:39 Mario & Sonic at the Olympic Games (2014 Sochi, 2016 Rio)
6:20 Mario Party 10
9:42 Animal Crossing amiibo Festival
12:42 Mario Tennis Ultra Smash, Super Mario Maker, Splatoon, Super Smash Bros. for WiiU
21:59 Star Fox Guard, Star Fox Zero
27:20 Paper Mario Color Splash
32:30 Kirby and the Rainbow Curse [Paintbrush, for EU regions]
35:49 Yoshi's Woolly World
38:37 NES Remix Pack
(41:12 Pushmo, Dr. Luigi)
41:32 Wii Sports Club, Wii Party U, Wii Fit U
42:44 Nintendo Land, Game & Wario
46:37 Xenoblade Chronicles X
48:47 The Legend of Zelda "HD remasters" (Wind Waker HD, Twilight Princess HD)
49:25 Devil's Third
51:48 Outro
you forgot
52:04 Sonic Boom: Rise of Lyric
Get a job
47:30 THEY JUST ANNOUNCED THE DEFINITIVE EDITION TODAY, NO F WAY
Tbf, they were somewhat warranted. The Switch ports helped most of those games get a second chance at a big splash. But now with the eShop closed, the demand for certain WiiU games on Switch has greatly increased.
Plus they did help Nintendo from having another Wii U type game drought during the early years by giving them easy to churn out games to pad out light release periods
You comment too much
Love these videos. Im 5 months in sobriety going through a little depression thing and listening to Scott just go on about topics I love really helps honestly, thanks Scott.
32:21 man just spoke this into existence
What no one could ever predict
Scott is understanding Nintendo better than anyone lmao @@MrJessr0x
Really hoping Xenoblade X comes to Switch, having every game in the franchise on Switch would be a DREAM (Even if X doesn’t really matter much in the larger scale of the main trilogy)
Personally I'm torn between getting that and the Xenosaga trilogy for switch
@@ridgenyan-botxv367 Xenosaga is probably at the top for me because it’s slightly more connected to the Blade trilogy than X 😭
@@stickingaround_ but like xenoblade x has Uncontrollable though, and New Los Angeles
@@cabrinius7596 Dang, now I’m conflicted!
Recently I’ve tried playing xenoblade chronicles definitive edition again and after hating it, I hate to say it has kinda grown on meI’m only like 10 hours in but I am kinda keen on playing the whole series
46:36
Hey all, time traveller here. As of October 29 2024, its been confirmed Xenoblade Chronicles X is coming to Switch March 2025.
ANDDDDD XENOBLADE CHRONICLES X HAS BEEN ANNOUNCED FOR THE SWITCH XENOBROS LETS GOOOO
He really is the human pregnancy test
Another hour to spend listening to Scott after just finishing the Switch Collection video! Let’s go!
Wait this video was an hour long?
@@monmagog Quite nearly
Despite being a failure- the Wii U had a great library of games.
y e s
The Wii U has one of the best libraries.
The 3DS looks more fun though…
@@ArshadZahid_nohandleideas we're talking about the Wii u not the 3ds
Yes, the 3 games it had...
It’s wild that xenoblade x isn’t on switch. It’s the one that deserves it and could use tune-ups.
specially after that xenoblade 3 ending
For real. They spent so much time and money making it for a console nobody had. Time to fix that.
Tbh considering the amount of re works it needs they could just be saving it as a next gen title for the switch successor.
X needs an actual ending if they bring it over.
The Switch is finally getting it!
Its fascinating scott talked a ton about the "outdated" factor with the olympic games when its almost certain the first barrier is the license
Thats always a massive barrier with ports of licensed games
I mean that's definitely a problem, but I don't think Nintendo would be rushing to publish Rio 2016 if there weren't any licensing issues
"licensed game" doesnt mean what you think it does.
@@tmw3489 Not sure what you think licensed game means but the fact those games use the Olympic branding means they got the license from the Olympic committee.
@@YdenMk-II do like, one second of research.
@@tmw3489I would recommend the same to you. The Olympic Games branding, currently licensed to Sega, is just as much a license as the FIFA branding, currently licensed to Electronic Arts.
We need a updated version of this video
Updates:
Paper Mario: The Thousand Year Door gets a remake on Switch
NES Remix gets a spiritual successor on Switch
Xenoblade X was announced for Switch a few days ago too
The commitment to the hobby from Scott is wonderful
This channel has become more filled with content than his main channel, and with subjects I fucking love as well
For Xenoblade X, they’ve sorta kinda referenced it in the mainline story so Xenoblade X stocks are definitely higher than before! I believe Monolith Soft helped create the map in Breath of the Wild, and man I got that same magical feeling while exploring around Mira. The game is absolutely incredible once you figure out what the heck you’re doing. However, that baffling cliffhanger, dead online, closed eshop, and frankly convoluted gameplay systems really make me wish for the game to get a “definitive edition” treatment that helps a wider audience get into the game and actually enjoy playing it
I got so overwhelmed playing Xenoblade X on Wii U. 10 hours of getting my butt kicked and not understanding where to go and I gave up. I think there might be a Discord server helping keep some of the online functionality going
@@snowhawkthorne630 I fell asleep everytime I played for the first 10 hours. I then literally read the manual to figure out what the heck everything did. I had a real blast once I figured things out! (Never figured out Overdrive though, but maybe in the inevitable port 😅)
Getting lost is always a big turn off for me in games, but luckily the follow ball thingy helped me out for most of it and I just had fun exploring around the world when I didn't want to progress the story
The beginning of the video makes me want to see Scott do a retrospective on the whole Mario & Sonic series. Sure absolutely no one outside of me cares about Mario & Sonic going to the Olympics, and sure he'd come to the most obvious conclusion of 2010 & 2012 on Wii being the best in the series, but I'd still love to see him talk about it.
bro I had this same exact thought. I even looked up mario sonic olympics games ranked to see if anyone did it.
First party Wii U box art is so consistently beautiful its ridiculous. They always made it work so well with the blue Wii U branding.
Now that you mention it, Wario could make a great Jackbox-style game. Nintendo's never done a mobile-hybrid like that, and Wario is the perfect quirky experimenting grounds.
Maybe some of the the games from jackbox would work, but overall it's way too open ended and allows for adult answers to the games that let you write your own answers and that just doesn't fit with Nintendo's family friendly image
a jackbox style game is planned with everybody 1-2 switch. yeah
Pikmin 3 was the one Wii U game not on switch that drove me up the wall, seeing Deluxe come out was one of biggest reliefs of my gaming life
And now you’re gonna have all the pikmin
I really didn't care when Pikmin 3 Deluxe was announced. I mean, I already owned the game on Wii U, and no matter what they did on Switch, it wouldn't control nearly as well!
@@Nickk7878-v8ttoo early to tell buddy
@@demeowszxto early to tell? Its been out for 2.5 years...😂
@@Nickk7878-v8t it actually controls pretty well. Granted, the touch controls of P3 are better, but the gyro controls of P3DX are a solid replacement.
I became a big Scott’s Stash fan before I even knew about Scott the Woz. This is the A channel.
There’s something really ironically comedic about Scott putting out this video he recorded before the last Nintendo Direct where he implies that Nintendo has been catering too much to anime RPG fans instead of traditional Mario-style platformer fans with their output on Switch recently exactly a week after that Direct came out and was mostly focused on Mario games, lol.
This video aged well now that Xenoblade Chronicles X got confirmed for Switch.
The Xenoblade Chronicles X thing is a little off - AFAIK there was just one free DLC pack and it let you install assets to a USB drive instead of reading them off the disc so you could decrease load times. And if you bought the game from the eShop you didn't need that (since it was already installed that way). There were a ton of paid DLC packs in Japan that introduced new characters with their own story arcs, but that was all just included on-disc in the US.
Insane that I just finished watching this video and Xenoblde X Definitive Edition is announced for Switch
this straight up feels like just a whole new episode of scott, thats so neat to see from the bonus channel
I truly believe Xenoblade X will get it's port to the Switch in the next year or two. MonolithSoft has been very consistent with a new Xeno release almost every year since the Switch launched.
Majority of them could easily be ported over on switch, especially Xenoblade X and Yoshi wooly world are those games I'd love to play again on switch
Wish Color Splash, Wind Waker HD, Twilight Princess HD, Yoshi's Woolly World and Xenoblade X were on Switch
I'll be so happy if they give us a Switch port of Yoshi's Woolly World!
You forgot Kirby and the Rainbow Curse, Star Fox Zero, & Sonic the Lost World
@@isaiahdixon9224they won't, they made a direct sequel to it
I've been playing Chronicles X and its pretty great. The gamepad functions can easily be relegated to a few menu navigations, I really don't know why we don't have it yet.
The controls for Star Fox Zero honestly clicked almost instantly for me. I never had any problems with the game other than it being way too short imo. I thoroughly enjoyed it.
Same. I really enjoyed what was there outside of the Gyro Wing levels being tedious. I thought the walker levels were a reasonable improvement compared to the on foot levels in Assault and the rail shooter levels had a good amount of depth and challenge when going for a high score. The game just needed way more to do to be worth it especially if you compare it to the amount of content stuff like Ace Combat has or how other rail shooters have multiple ships to use and power ups you can get.
I wouldn't say it's much shorter than SF64. It's just that there's less options for replaying. Didn't stop me from replaying the arcade mode so much over the years.
even if the controls are fine for you the game itself is just ass
Yeah I agree star fox zero is one of the few things I actually disagree with Scott about. I thought it was awesome, completely loved it.
iirc, splatoon 1 also had better tick rate, which means online battles were more responsive overall. they halved the tick rate for splatoon 2 and 3, which is why sometimes stuff feels a bit delayed. same for motion controls, they were a bit more responsive in splatoon 1.
unfortunately, you cannot play splatoon 1 atm. the servers have been down for maintenance due to some bug that also affected mario kart 8 and some other game i forgot. they're not supposed to be shut down yet, but they haven't given a date as to when they'll be up again
Luckily Pretendo exists, which is a service that’s meant to replicate the Nintendo Network and allow it to exist even after Nintendo shuts down the servers.
Splatoon’s beta servers on Pretendo have opened, though it’s still only about 63% complete, with Private Battles and going online being fully complete while Splatfests and public battles are still in progress.
I’ve never thought about playing a game ‘online’ but have every Wii U game but 5. I never felt the need or thought about it. Video games are my private escape AWAY from people. The new generations seem to feel online is somehow necessary. I don’t get it, maybe this makes me what they call a ‘boomer’. Meh..
@@jimjilliker2890i mean playing online (atleast in splatoon 2) doesn’t seem much different than not. like it doesn’t make any difference to me except i have to pay for nso and also have to pull my hair out cause my wifi won’t work. i don’t have any friends who own a switch so i anyways play with random players
@@jimjilliker2890 Correct me if I'm wrong, but isn't Splatoon a heavily multiplayer centric game? The experience as a whole seems pretty dependent on online multiplayer. It's not like every game has to have online multiplayer shoehorned in, but it only makes sense for multiplayer games to support it or even be designed around it. It improves accessibility to multiplayer modes and can exponentially increase the amount of content in a game if done right.
@@makaronishenouda6413 My sons are enough multiplayer for me. I’ve always been the type to end up respawning, not knowing who took me out. I’m not very good. Still fun though but my 8 year old will snipe me out no problem from an undisclosed area. Lol. Expert strangers would make short work of me. When I was a teenager, the N64 was huge because of the 4 player multiplayer. With 007 and all the others; Couch CO-op was just the only option with friends unless I played against myself with 2 controllers to practice which was more often the case. Playing strangers would feel like an unwelcome intrusion inside the comfort of my home.
46:37 who’s gonna tell him
To be fair with Xenoblade X, the packs are basically to install data onto the hard drive to help with load times. It still works on the disc by itself, it just takes a while to load.
Devils third was a classic. I remember how hard it was to find but when I got it just remember it being one short clunky acid trip of a game.
Ruples puples
I still want Paper Mario Color Splash, Yoshi’s Wooly World, and Xenoblade Chronicle’s X on switch man
The Zelda games too but that’s like a no brainer
Besides wanting the obvious Zelda games ported over. My most wanted port has been Kirby and and rainbow curse. I find that game to be so charming and that soundtrack is outstanding. I know the port may be odd but I’d just love to have it preserved
The Wii U as a first party machine for playing first party games was a phenomenal console, its virtual console library and its USP of Off TV play and asynchronous multiplayer was actually well executed. Where it fell apart was its marketing, its underpowered hardware (though not as underpowered as you may think) compared to its competitors and the lack of support from third parties. Third Parties got what the switch was about - it was a portable console with TV connectivity, it was understandably below the specs of the other home consoles because its unique selling point was portability. The WiiU was underpowered because Nintendo simply chose a smaller form factor and attempted to occupy a lower price point - the budget conscious parent upgrading from the familiar wii.
It was really third parties though that destroyed the WiiU - Developers didn't want to spend budgets on wii exclusive titles preferring to simply try and port the games they were developing for other hardware - they often did so poorly, late (which led to versions on other hardware being vastly reduced in price ergo...) expensive, and either lacking features or having gimmicky features tacked on to try and justify the higher price.
I'm honestly surprised though that Nintendo haven't released a Wii U for the switch dock - a second screenless device in the same form factor as the switch which sits in the dock, allowing the two devices to act as a WiiU and gamepad. It would mean games could be ported to the Switch without removing gamepad features.
Severely holding onto hope for Wind Waker HD, Twilight Princess HD, and Xenoblade Chronicles X for Switch
Wind Waker has the bigger chances on getting ported
Interesting that Scott mentions how fun Paper Mario: The Thousand Year Door would be at the end of talking about the Paper Mario games. Because it is coming to Switch in 2024.
Only Scott can keep you interested in a 50-min video of stuff that he openly does not care about
Xenoblade X fans crying for the 10000000th time after seeing this title
Such a good game though
The amiibo unlocks/mystery mushroom in super Mario maker are amazing. Being able to play as 8bit sonic was so cool.
Very suprise to to see you here Josh. Didn't know that you are also a fan of Scott (well, not that Scott :) Love your channel, especially FTWD contents. A little hollow watching the final season without your review videos afterwards. Still waiting for the third episode of Monday moan. Wish you a speedy recovery mate
@@tranhieu6945 Hey! thanks for the kind words. I love Scott's content, really enjoy his sense of humour and like him I'm a big nintendo fan.
I'm doing okay, I need to get back on the UA-cam grind. Been making UA-cam videos for the past 6/7 years so I felt like I just needed a bit of a break, and obviously I also had the health problems to deal with. I was getting a bit burnt out with it all tbh, but am looking to get back into it soon.
I do plan of doing a video covering the latest season fear, and I need to continue the Monday moan. I had fun making those 2 videos.
glad to have another 60 minute video from scott on wii u games. surely he can’t have any more to say
The fact that Twilight Princess and Wind Waker HD haven’t been ported to switch yet annoys me to no end lol. Most of the work is already done, they just have to thrown the two games in a bundle for 60$ with a couple small tweaks and boom, every 3D Zelda game is available on switch.
Come on this is Nintendo we're talking about here, they'd sell them both for $60 a piece
@@ridgenyan-botxv367 I mean even Mario kart 8 deluxe was full price so, there's no reason to think for a bundle of two remastered no one played because of its console
@@ridgenyan-botxv367 I don't get why people are aching for these games when Nintendo would probably do that! Along with that, Nintendo would probably not change the games whatsoever. It's lame, and I would rather just wait for something new.
@@Nickk7878-v8tsome of us have no way to play them. I played both on my aunt's wii back in like 2012 but she took it back over quarantine and I don't have a wii or gamecube so I have no way to play them, and I've been itching to get back to them for a long time. playing skyward sword on switch was a dream come true since its probably a top 4-5 Zelda game for me, so getting to re experience two other of my favorite games ever would be amazing
@@Nickk7878-v8tAccessibility, it's that simple.
Smash 4 had custom moves, which were very unbalanced but also really cool... the only problem is that it was so tedious to grind them
thank you 4 the upload , Scott 💗 v much appreciated !!
Xenoblade chronicles x just got announced for switch
i love scott because he makes many jokes that only i could possibly understand.
While, overall, I do prefer Super Mario Maker 2 over the first game, I FULLY agree about how much better the level creation interface was on the first game for Wii U. I realize that since with the Switch you are either playing on the TV or in handheld mode (where with the Wii U was either both at the same time or only handheld mode) that they had to come up with an interface that worked well on the TV. BUT it would have been nice if they had an alternate optional interface for use in handheld mode that was closer to the Wii U experience.
As it is, I had to seek out a stylus that would be compatible with the Switch for level creation in Mario Maker 2 just to come as close as I could. It's still not as good as the first game, but it's far better this way than using the game controls (on a TV or in handheld mode) to make levels.... or having to use my finger the whole time if using the touch screen.
The Wii U wasn't perfect by any means, but it did have some cool aspects.
I think a new Nintendoland would be the best way to go, maybe including an option to play the First Nintendoland if you have a second switch or light. If you wanna play og Nintendoland in the first place, you already have to be pretty committed.
He should go back with "Wii games on Wii U" and then "Gamecube Games on Wii" until the NES
Scott really had to talk about Funky Barn for 52 minutes
xenoblade x is now coming to switch lol
Take a shot every time Scott accidentally says Wii U instead of Switch
Damn. 505 games has come a long way from FUNKY BARN
so we have the Thousand Year Door Remake mentioned in an off-hand comment, but still no Wooly World. I'm not sure if this is better or not.
Mario maker 1 is also very fun for the 100 mario challenge. Unlocking the costumes gave you incentive to replay and see if you can do it. ENdless mode doesn't do the same for me.
32:25 Good news, they will no longer piss people off with half of that!
Xenoblade chronicles X is coming to switch 😊
just love listening to Scott for an hour
Mario Maker 1 and Sm4sh are definitely not coming to Switch at all, but they're still fun games to go back to every now and then. Mario Maker specifically is one I hope to see more often revisited in the community because it has a lot of tech & glitches that are completely different from the ones found in the sequel, I distinctely remember stuff like pipe stacking & just straight up starting the level inside of a wall, just a very fun and charming game.
I was hoping for a video like this! HD versions of TP and WW are what come to mind.
Idk exactly why, but I feel like a Yoshi X Kirby co-op game could become a classic
I think I enjoy listening to Scott's Hands talking about video games more than listening to full Scott.
Im so glad that comment about a Color Splash port aged so poorly
Thanks for this vid. I didnt jump back into nintendo & gaming in general until i got a switch so missed out on all the Wii U and more
I was interested in getting a Wii U mainly for having the definitive versions of zelda windwaker and twilight princess. Also maybe for splatoon 1 just to see what that was like.
Otherwise, after watching this vid, I'm not seeing much else really to get a Wii U for.
I still may do it. It's just lower on the priority list after a 3DS and a PSP and/or PS Vita
Scott, you never disappoint. I watch these vids and always find something I missed/didn't play.
I think if Xenoblade Chronicles X gets ported to Switch, it will be ported to its successor rather than the current Switch. They will have more power to work with, and that is really what they need for the game for sure.
How you feeling?
The games that the are only thing that are stopping the Wii U from being officially obsolete.
It is my life's ambition to be able to get to as many games as Scott does. It absolutely blows me away the number of never-heard-of-it games this dude has played to completion. *I* can't get to half of the GOTY contenders, while Scott's over here replaying Nintendogs for the 4th time 😭
Funky barn isn't bad actually. Like, yeah, it's easy to rip this game apart for looking ugly and like every other farming sim, but the game actually innovates by letting you use the gamepad and by being a little sillier than your average farming simulation game. Like, have you ever played Insaniquarium? It's sorta like that in terms of silliness and its indie style. It's not really a farming simulation, but it does its own thing and it's pretty cool!
The world NEEDS to know that Funky Barn is more than your average, mediocre farming simulation, goshdarnit! The world has forsaken Funky Barn!
Since when Scott migrated to this channel? I love this and feels like he can relax a little T.T
I do think Zero deserves another chance because I still believe that the biggest contributor to Zero bombing was because of the timing of its release. Of course a new Star Fox game would be even better. I’m fine with either.
Not an option.
An interesting look back upon Wii U hits. I fondly remember Yoshi's Wooly World and Paper Mario Color Splash (the new Switch "successors" are really! not the same), but I also enjoyed Star Fox Zero. For me, the controls were not the greatest, but because the last Star Fox game I played was Star Fox 64 (back when it was new), it seemed to be a nice "HD remake" of it. I also remember the controls on the N64 controller being kinda garbage too, so...my expectations weren't high to begin with. I thought Star Fox Guard was cute and for a free bonus game, it was fine. I am also in the camp that Star Fox should be in a plane lol. I did not grab Adventures or anything with dinosaurs. I was actually perfectly happy with the retelling of Star Fox 64.
Another game I was really hoping would be great and was just meh was Kirby Rainbow Curse. I loved the Kirby Canvas Curse game on the DS. But, Rainbow Curse just wasn't...good. I don't know why, it just wasn't. Maybe it was because my hardware was half broken, but I just didn't feel the same fondness or ingenuity in the game as I did back for Canvas Curse.
That being said, my Wii U gamepad got a deep dent into it early on after I bought it, making most of the gamepad heavy games marginally playable at best. This was a real challenge in some, and just meant I missed out on some really great titles for others. I am all for porting as many games to Switch as possible...because I can't play them on my Wii U. :/
The games I'd love to see come to Switch.
Xenoblade Chronicles X definitely is the big one for me. I played the hell out of it on Wii U, I'm big with JRPGs, so this is a no brainier for me.
Monster Hunter 3. Even though we got Generations and Rise on Switch this game has its own unique mechanics that those games don't have. Hell it's the only MH that has under ester combat.
Obviously the Zelda games would be nice.
I still see value in the Wii U bc Wii U games are going for 10-30 bucks while the switch ports go for 60. Even factoring in buying whole ass console, the Wii U still save you money in the long run
They have put nearly every zelda game on the switch, except for the 2 best ones
I would pay so much money to see Wind Waker on Switch 😭
It's so strange experiencing a Scott the Woz video with no blue border.
I think all of the 'what about the gamepad' issues should have been fixed by letting you connect another switch as a controller for a switch. It would have drastically improved many of these games.
Even games that were not ported from the WiiU, like TotK (And BotW) desperately needed a live inventory like WindWaker on WiiU, which I would also want ported up again to the switch.
I would say, I would buy two switches for that improvement, but I did already, I just do not have the benefit of the improvement.
For the amount of significant additions to MM2, I'm a bit exasperated at how often I hear people highlighting the removal of the costumes as a major flaw. It is ultimately cosmetic as Scott mentioned and while it would have been great if they were left in, I don't think it's a very strong criticism of the sequel that they're not there. The amount of extra tools they added to this game outweighs the impact of costumes so many times over. Imagine going back to not having the ability to create vertical sections or use on/off switches. The discourse around MM2 these days is sad to me - I think it was a great though imperfect sequel let down by a lack of support. I really hope they'll make a third game some day.
Costumes gave you an incentive to play. By making the random level challenges finite and putting rewards that actually affected your ability to create levels at the end it incentivized actually playing them. It also often times was the key component of levels that would otherwise be total nonsense without that slight cosmetic flair.
Costumes in Mario Maker were an absolutely genius innovation and the fact that they were removed in the sequel, alongside a slew of other issues, really demonstrates how Nintendo didn't understand why Mario Maker was popular in the first place.
@@Trivial_Manok but slopes
Art Academy would've been so great on Nintendo's first console with a capacitive touch screen.
nintendo should have ported splatoon's story into the splatoon 3 dlc first wave.
I was so sad when I realized Super Mario Maker 2 got rid of the mystery mushroom. You could play as Link, Mega Man, Sonic in Super Mario Maker, it was incredibly fun. Seems like a minor complaint (and to be fair, it's true that it's only cosmetic) but I didn't have as much fun in Super Mario Maker 2 because of that.
You don't gotta rub it in with that Zelda thumbnail 😭
Watched this last night in my sleep. Figured I owe it to Scott to watch again while conscious.