I've been digging your videos, and this was cool to watch. Do you see a lot of video game composers being hands-on with Metasounds and other audio engines? Or are these audio engines and their applications primarily used by game audio programmers and sound designers? I'm asking because I'm a media composer who is unfamiliar with the world of video game music, and I'm trying to get a sense of what skills I should hone.
I would advise any composer that is interested in game music to learn Unreal Engine. Not only does it open your mind to techniques that can maximize your writing, it also adds value to your portfolio in an ever changing and highly competitive market. Also, there is a lot more money, on average, in the field of game development than there is in music composing. With the exception of the top 1% of course. Why not do both if you can?
Hey Brian! This video was very helpful. I'm currently working on a project where I want the 'variable input settings' to change when the player collides with trigger boxes. I have a prevailing hip-hop beat in my game and I want to have it so different instruments and channels come in and out depending on where the player is. I was intending to have all the parts play together but using the 'variable input settings' to mute and unmute the variables by colliding with trigger boxes. I saw the Wild West video where you had the music change depending on the players altitude, it's really similar to what I'm doing but horizontally based on areas rather than altitude. How do I do that? Can you make a video about how to make BP's that can change the variables with the 'variable input settings'? Or if you made one already, which video?
This is easily doable!! You simply program the trigger box to send “set Boolean parameter” to your MetaSound. Inside the MetaSound, the Boolean’s would control which stems to play.I’ll see if I can throw something together for this!
Why is it that the most valuable and knowledgable videos only get a couple thousand views!? Great video!
I just discovered your channel, I want to add some music to a game im creating, all have to watch all your videos. Thanks for sharing!!
Welcome!! Thanks for the support
Lovely work on this Brian !
incredible explanations dude, great video 👏👏
I've been digging your videos, and this was cool to watch.
Do you see a lot of video game composers being hands-on with Metasounds and other audio engines? Or are these audio engines and their applications primarily used by game audio programmers and sound designers? I'm asking because I'm a media composer who is unfamiliar with the world of video game music, and I'm trying to get a sense of what skills I should hone.
I would advise any composer that is interested in game music to learn Unreal Engine. Not only does it open your mind to techniques that can maximize your writing, it also adds value to your portfolio in an ever changing and highly competitive market. Also, there is a lot more money, on average, in the field of game development than there is in music composing. With the exception of the top 1% of course. Why not do both if you can?
Hey Brian! This video was very helpful.
I'm currently working on a project where I want the 'variable input settings' to change when the player collides with trigger boxes. I have a prevailing hip-hop beat in my game and I want to have it so different instruments and channels come in and out depending on where the player is. I was intending to have all the parts play together but using the 'variable input settings' to mute and unmute the variables by colliding with trigger boxes. I saw the Wild West video where you had the music change depending on the players altitude, it's really similar to what I'm doing but horizontally based on areas rather than altitude. How do I do that? Can you make a video about how to make BP's that can change the variables with the 'variable input settings'? Or if you made one already, which video?
This is easily doable!! You simply program the trigger box to send “set Boolean parameter” to your MetaSound. Inside the MetaSound, the Boolean’s would control which stems to play.I’ll see if I can throw something together for this!
@@brianmichaelfuller This would be incredible, thank you! This is for a university project so I'd be sure to reference your videos I use for research.