While I do agree with a few of your points, like how the after-game content is rather boring, I think the summit and last boss fights are actually very fun. I found the history of the Lords intriguing and worth pursuing more. I also did find the grey crow fight sad, as I could see the reaper in him. The grey crow tried to get back his soul and join the commission again, (just like how our reaper lost his soul) but it was all for naught. I could imagine how this could happen to our character and felt sorrow for the grey crow. and while I do agree that I wish we saw more of the last lord( like maybe seeing him after every large soul collected?), I believe that the interactions were still enough to wish to take him down. and yes, the last few boss fights were very close together, but combat was one of my favorite aspects of the game so I didn’t see it as very problematic. But I do think your viewpoints are well thought out and I’m glad to see a UA-camr cover this game :)
The reveal of his soul becoming a demon was also very well done in my opinion, his exclamation of "I searched for years, decades.... CENTURIES!" was a fantastic buildup that gave me a true sense of 'uh oh.'
Although I can agree with a number of points on this review, I shared your perspective. I have to comment that my perspective on the old, gray crow was similar. These crows who have been unwittingly, and perhaps forcibly, regimented into the work of what you may consider Death's military arm, act in many ways like soldiers. They are given tasks and missions and see them through with their sweat and blood. However, with the old, gray crow, his cameo is more akin to that of a veteran. It is heartbreaking, then, to see that one who has given his life in loyal service has witnessed the thorough and whimsical subversion of his life's meaning and effort to the point of madness. As one who shares his pain and path, you (the reaper crow) must be the one to put your brother in arms down and take on the mantle of setting things right. This is a burden for which the last lord may have apologized. They gave their lives, the last lord and old crow, in a way, so that you might understand the value and current delusion of your own. It is a potent message. Let us also not forget about another important element here... balance. One of the lords of doors (can't remember which) spoke of how the universe seeks balance. The selfless efforts of these crows shifts from mindlessly serving a cause greater than their own to realizing that balance means understanding when to serve oneself (cue the free crows)... in the case of the old crow, however, it was too late. Death sees this and had only just finished telling a story of how they, in their own selfishness, relinquished their responsibility to another (Lord of Doors Lockstone, serving their respective selfish desire). This marks how excessive service to oneself is equally corruptive. If life serves oneself, then death serves all life... yet the opposite is also true. Balance.
Death’s Door reignited my will to play video games during the Zelda drought. It even expanded my taste beyond Zelda-like stuff. Literally this game changed my life and its music is just chef’s kiss.
Maybe it's because I was reading all the item descriptions and would stop by the Grey Crow pretty often, especially after every gaint soul I collected, but when it got to the third act I was already hooked. Finding out more about the Lord of Doors and what led to the current one was fascinating to me. Even the third boss fight felt like it added a bit more tragicness to the undying world you've been exploring. The first two bosses had at least seemed to have struck a deal with the Lord of Doors but the beast was just someone who went mad from living too long, something they has no control over but was an inevitability in the current situation of the world. It also did leave an impact on me when the Grey Crow turned, I had to pause the game and gather myself to kill a character I had grown to like. Between his words of encouragement and the hope I was beginning to bring to him, it was a punch to the gut to have to put him to rest but only after he had lost himself to madness. While I do think your criticisms are valid and that the game could have done more with the third act, I do find it interesting how we had different reactions to the same parts of the game.
I think I might need to revisit the game because you're not the first one to mention lore in item descriptions and memos littered around. While I don't think it would change my opinion too much, I think that confirming the level of detail missed on my part would vindicate Death's Door in that regard.
A bit late to the game but I totally agree with you. I feel so bad when I have to kill the Grey Crow, especially after we had just opening the Death’s door for him. I can totally see that, for him, all hope had been lost.
The game was amazing, the only thing I missed was battle mode, like the "colosseum of fouls" in hollow knight. I genuinely enjoy the battling a lot it the game.
I think you hit the progression of deaths door almost perfectly. I loved the worl building athad for the first 60% of the game and I sought out as much dialog it had. It had a specific charm that's hard to explain but that charm faded as the game progressed. Amazing vid! you sir have landed yourself a new subscriber.
i think the developers should have opened up the ability to switch between night and day earlier on in the game like after you speak to the grey crow the 1st time. it would have had a huge impact on the gameplay and made the post game less of a collectathon and more integral to the overall experience. there is so much that could have been done with the story if you had to switch between night and day to complete puzzles/get a buff against a boss etc. overall i think the game is great but agree the story is lacking in details that really pull you in and needs more explanation to really get me invested in the plight of the world.
Death's Door as is is really good and is probably a really good option for anyone looking to get into Soulslike games. The game left me wanting more even when getting the true ending. I was expecting something else for the true ending than what we got. I'm hoping we get a direct sequel that expands upon the true ending and lore. Overall a very fun game tho, enjoyed every second of it at face value.
I really enjoyed most of the game but felt an imense sense of emptyness after i was done... there was just nothing to do really. i expected to unlock a secret area or some sort of boss rush with the tablets of knowledge but ended up with a really weird and random "true ending" lol
TL;DR: I think the buildup to the Lord of Doors as the antagonist is well handled, it just requires paying attention throughout the whole of the first and second parts of the game, which actually lay the groundwork for it piecemeal on the side of their own strong subplots. The third part is just the turning point where that stuff is actually coming to a head. The third stretch of Death's door I wouldn't call aimless, but rather, the crescendo of distrust for the Lords of Doors, Betty is the boss, sure, but the story has been building up the dysfunction of the reaper commission under the current Lord of Doors, as well as his untrustworthiness. The first and second leg plant the seeds with various details, the third is the turning point, and the 4th is the final hunt, (and the 5th is just mysterious and meant more for people who have played all of Acid Nerve's stuff.
I love this video, but disagree with the point about the last boss and Grey Crow. The Lord of the Doors I could see that point. This is a sequel to Titan Souls and there’s some more lore related to Last Boss in that game.
@@AntiChris it is! It’s made by the same company, references the main character of Titan Souls in a past tense with the secret ending, has the secret final boss in this game and has the same loop of having to obtain giant souls (called Titan souls in the previous game). Additionally, Avarice was one of the bosses in the previous game but here it’s the chest dungeons. It’s an amazing game, similar gameplay loop to Shadow of the Colossus.
while I do think the third act was lacking a bit, I did still enjoy it. I liked learning about the past lords, and I liked how the current one seemed like this mysterious overlord- always looming over us, shrouded in mystery. he’s viewed as this all powerful ruler by the commission, working in the shadows. and as we continue our journey- we uncover his true intent. the journal logs from past reapers hooked me further into wanting to know the truth and create more fear around the lore. the one interaction we did have with him made me scared for my reaper. with the beast, I did like the bard. although I wasn’t as connected to her as pothead, she was still enjoyable. I don’t think we even had a companion in the overgrown ruins- only the mother, who had even less of an impact on me. I think one thing they could’ve done, is shown more backstory for betty. we learn only after killing her from barb that she was the lost love of the old drunk crow- who you wouldn’t even know if you don’t talk to him. I even forgot him for a minute. I would’ve loved it more had they played into that. maybe brought the crow to the fight, or had a run-in with him where he told us about betty, how he lost her. maybe have him guide us to her, ask us to put her to rest after coming to accept it was her time. I felt a little sad after finding out she was his love, but it would’ve been so much more impactful that way. it honestly felt like the entire lead up to betty’s fight, was more of a lead up to the lord of doors. if we had seen him once more, and perhaps he had warned us not to continue- or heck, even tried to ‘fire’ us after beating betty, but we make a narrow escape to the old crow, it could have been more impactful and, as for the fight with the old grey crow, I did feel sorrow for him. honestly, at first I felt more afraid- who is this mysterious, creepy looking creature who ruined our mission? then he apologised and explained, I warmed up to him more. I could see he was struggling, understood why he took our soul, and I wanted to help him recover his soul. in the aether, I felt upset and defeated that our souls were lost. it felt like an anticlimactic ending- until he started to corrupt. death just casually disappearing made me laugh a little and go “hey screw you” but I was still reluctant to kill the crow. I had wanted to help him find the last soul and regain his peace at the commission- until learning of the full truth from death, anyway and oh my god, the postgame.. I had to look up a few things because I was struggling so much, but only did so as a last resort. the fight with the gravedigger almost made me cry ngl. I knew he wanted to die, but it still felt so.. bittersweet. like I didn’t want to be the one to kill him. he was there near the start, and at every major death. what upset me the most, however, was the true ending. although I do like the story of it, I kind of just,, wish there was one last fight, yknow? we went through all that, gathering all those tablets, taking the lives of those who were dear, only to get a little bedtime story. I was expecting another fight, or something- even another area? just to bring it all together. one last battle to finish it off. I know the world is at peace now, but it would’ve been cool to uncover more
In my opinion, i believe this game should have a lot of mini bosses and more powers after you carry truth with you then set up a final battle for us with truth vs death itself
The character I really liked was Headpot and Steadhone...it was a truly majestic game...I enjoyed playing it. Everything, felt so...cozy in some way. Thank for talking about it ^^
I guess I have to say 'hey man, this ain't it' To me, the lore and emotions were apparent after spending enough time in the beautiful landscapes with the absolutely killer soundtrack, and slowing down to keep up with the notes, collectibles, and npc dialogue as I progressed (not just absorbing it all after the last boss to 100% the game) As for the Grey Crow, I can agree that we didn't get a lot of 'bonding time' with him, but the sadness and horror of fighting him came from the idea of something living, being unable to die and slowly corrupting over time. The realization that someone who seemed more or less normal has actually been festering for Death knows how long Ultimately though, you're entitled to your opinion, I'm mostly just sad for you that it didn't hit the range and level of emotion it did for me. Peace ✌️
I think that many complaints are valid and that post game content should have been worked into the in between areas of dead zones, but I feel like the game is still great, I’ll always love it, the ost is so calming and it floods me with good memories
Death's Door = 4/5 Death's Door + Map = 5/5 Even without the map, it is one of the best games I've ever played. David Fenn's score alone more than justifies a playthrough. The OST is wonderful on its own, but contextualized within the world of Death's Door it is elevated to sit alongside other greats, e.g. any score by Disasterpeace or Jim Guthrie.
Have you played Titan Souls? A master piece as well and I think deaths door is enjoyed even more after playing Titan Souls first since you have certain references to that game as well.
I disagree on the Grey Crow but totally agree with the current Lord of Doors. I was expecting to have a little chat with him each time after defeating a main boss since it happened with the Urn Witch but nope, you just interact with the dude two times in the entire game and that's it. However, I do like the Lock Castle area and some of the lore in general with the little trinkets you find here and there. I was dissapointed that only two of them had some puzzle significance (the foto with the secret behind it and the rusted shovel shining in areas with remaining seeds when inspecting it in the respective area during Night Time) but I still liked the descriptions. The lack of a map, although it didn't hurt me that much during the main game since I like combing through areas even on repeat visits did start to hurt when Night Time was unlocked. Speaking of... What I kinda liked and disliked at the same time was Night Time, specificaly, when you unlock it. Making Night Time a post game event that activates a new collectable quest across all the maps for secrets and the secret ending really conflicted me. I already combed theese maps multiple times each time I aquired a new ability so I had already had enough from revisiting areas (except the Mountain, there I had no problem since I didn't have to revisit it before) so telling me that now new secrets have been activated in all of them and that I'll have to comb theese maps AGAIN for previously innocuous moon gravings really put me off. I had no general problems with stuff like the fire door in the Towers, the Chest in the start of the Flooded Forest or the plant door at the Witch's State since those I could see from a mile away being of importance later on and aren't THAT hidden but the rest are just annoying. It makes it worse if you have played TUNIC because that game executes this concept better by making Night Time NOT a postgame unlock and having a button imput that activates some cute lights that vagely points at the direction of secrets so that you don't have to comb through each gigantic area with your eyes peeled for minute details and such without any guidance on where in the area could this secret be. This makes it so that Night Time in TUNIC is more organicaly part of the journey instead of an added long addendum after the story's end that just makes the whole Night Time experience a slog _(as an example, just imagine TUNIC's broken monolith puzzle, which is already one of the most sluggish puzzles in the game, but the monolith's pieces only appeared in their respective places _*_AFTER_*_ defeating the final boss... that's what Death Door's Night Time feels like)._ The only thing I can commend Death's Door's Night Time for is having the doors glow in the hub if they have a secret to uncover which atleast cuts down on some of the potential frustration there could've been if they hadn't done that. Overall great game until you get to the last quarter of the story and most of the post-game.
I absolutely loved Death’s Door and while I understand your criticisms, I didn’t feel the same about this game. And the game had me also pick up the previous game Titan Souls… and I’m also hoping for a sequel.
I recomment you also play Titan Souls you are going to encounter several death's door references because titan souls is before. Death's door is like titan souls 2 in a way. Beautiful videogames...
Im all about a well reasoned critique and analysis, but before I start this video, I have to say Death’s Door was the best $29 game money could be at launch, particularly bow when its on sale and if you can score it for $5, that alone makes it a masterpiece in my opinion. In other words, this game is sub mime in all the right ways despite it’a flaws. With that, lets roll video
Your points are super correct in my opinion. It start with so much but not much left in the end. I willingly took my time in early to mid stages of the games but rush the late game watching guides on UA-cam. This game really gonna left a spot on my heart if the late is done really well. I really wanted Gravedigger to be a final boss. What a miss opportunity!
Just finished the game and I was also disapointed at how weak the second half was compared to the first. From what I've heard Devolver often rushes their devs with absurd deadlines. Death's Door could've been so much more than what it has now become. I just hope that Acid Nerve will get the time needed to really flesh out their next game.
I 100 agree. The story had potential but it became convoluted and the true ending added nothing and was pointless fluff. Collectibles garnered no reward for finding them all.
I just played this 100%. Interested to hear what is said here. The connection to titan souls was a surprise to me and while interesting to discover, ultimately disappointing and gave more questions than answers we probably won't get, which I hate. Yeah it's def too easy. A strong start, and gets weaker, before kinda becoming mundane, especially when you see real Death. I sorta enjoyed the lock people castle because they seemed to give lore or story that actually mattered and not the pointless filler of other areas. Yeah I didn't care for grey crow other than, yeah it sucks to have wasted your life. But ultimately he was just another boss. What's funny, in most games, beating your friend who goes mad usually just snaps them to their senses, but nope, you kill that guy. I disagree with bringing up Zelda and souls though. Those stories were always really bad with very weak characters or really stupid ones. Although I guess I give that onion knight and his giant a small pass but very very small. Never heard of Minit but I'll check it out.
I wasn't amazed with this game at all... The world was alright but very empty, puzzles were very easy but enjoyable... fights... eh. Some boss fights were good, the rest was very basic... dodge, hit a few times, dodge. Only a few move sets. I enjoyed just sort of rushing through it, but I find it very mediocre.
While I do agree with a few of your points, like how the after-game content is rather boring, I think the summit and last boss fights are actually very fun. I found the history of the Lords intriguing and worth pursuing more. I also did find the grey crow fight sad, as I could see the reaper in him. The grey crow tried to get back his soul and join the commission again, (just like how our reaper lost his soul) but it was all for naught. I could imagine how this could happen to our character and felt sorrow for the grey crow. and while I do agree that I wish we saw more of the last lord( like maybe seeing him after every large soul collected?), I believe that the interactions were still enough to wish to take him down. and yes, the last few boss fights were very close together, but combat was one of my favorite aspects of the game so I didn’t see it as very problematic. But I do think your viewpoints are well thought out and I’m glad to see a UA-camr cover this game :)
The reveal of his soul becoming a demon was also very well done in my opinion, his exclamation of "I searched for years, decades.... CENTURIES!" was a fantastic buildup that gave me a true sense of 'uh oh.'
Although I can agree with a number of points on this review, I shared your perspective. I have to comment that my perspective on the old, gray crow was similar. These crows who have been unwittingly, and perhaps forcibly, regimented into the work of what you may consider Death's military arm, act in many ways like soldiers. They are given tasks and missions and see them through with their sweat and blood. However, with the old, gray crow, his cameo is more akin to that of a veteran. It is heartbreaking, then, to see that one who has given his life in loyal service has witnessed the thorough and whimsical subversion of his life's meaning and effort to the point of madness. As one who shares his pain and path, you (the reaper crow) must be the one to put your brother in arms down and take on the mantle of setting things right. This is a burden for which the last lord may have apologized. They gave their lives, the last lord and old crow, in a way, so that you might understand the value and current delusion of your own. It is a potent message.
Let us also not forget about another important element here... balance. One of the lords of doors (can't remember which) spoke of how the universe seeks balance. The selfless efforts of these crows shifts from mindlessly serving a cause greater than their own to realizing that balance means understanding when to serve oneself (cue the free crows)... in the case of the old crow, however, it was too late. Death sees this and had only just finished telling a story of how they, in their own selfishness, relinquished their responsibility to another (Lord of Doors Lockstone, serving their respective selfish desire). This marks how excessive service to oneself is equally corruptive. If life serves oneself, then death serves all life... yet the opposite is also true.
Balance.
Death’s Door reignited my will to play video games during the Zelda drought. It even expanded my taste beyond Zelda-like stuff. Literally this game changed my life and its music is just chef’s kiss.
Try Hyper Light Drifter and Tunic!
@@trustyWeedGuyI tried tunic and it was not my favorite, I only played for 2 hours or so
SPOILERS:
I think the cathartic emotional fight goes to the battle with the gravedigger.
I'll give you that one. Of all the boss fights, that was the one that upset me the most.
oh god that one broke me
The most satisfying platinum I’ve ever gotten and Umbrella run was fun surprisingly, channeled my inner Hat Kid 🎩
Hat in Time is another game I gotta add to the backlog.
Maybe it's because I was reading all the item descriptions and would stop by the Grey Crow pretty often, especially after every gaint soul I collected, but when it got to the third act I was already hooked. Finding out more about the Lord of Doors and what led to the current one was fascinating to me. Even the third boss fight felt like it added a bit more tragicness to the undying world you've been exploring. The first two bosses had at least seemed to have struck a deal with the Lord of Doors but the beast was just someone who went mad from living too long, something they has no control over but was an inevitability in the current situation of the world. It also did leave an impact on me when the Grey Crow turned, I had to pause the game and gather myself to kill a character I had grown to like. Between his words of encouragement and the hope I was beginning to bring to him, it was a punch to the gut to have to put him to rest but only after he had lost himself to madness.
While I do think your criticisms are valid and that the game could have done more with the third act, I do find it interesting how we had different reactions to the same parts of the game.
I think I might need to revisit the game because you're not the first one to mention lore in item descriptions and memos littered around.
While I don't think it would change my opinion too much, I think that confirming the level of detail missed on my part would vindicate Death's Door in that regard.
A bit late to the game but I totally agree with you. I feel so bad when I have to kill the Grey Crow, especially after we had just opening the Death’s door for him. I can totally see that, for him, all hope had been lost.
@@AntiChris hey, no hate, but how are you going to make critiques about the lore when you didn't fully explore it??
The game was amazing, the only thing I missed was battle mode, like the "colosseum of fouls" in hollow knight. I genuinely enjoy the battling a lot it the game.
I think you hit the progression of deaths door almost perfectly. I loved the worl building athad for the first 60% of the game and I sought out as much dialog it had. It had a specific charm that's hard to explain but that charm faded as the game progressed. Amazing vid! you sir have landed yourself a new subscriber.
And good luck with school you got this 👍
i think the developers should have opened up the ability to switch between night and day earlier on in the game like after you speak to the grey crow the 1st time. it would have had a huge impact on the gameplay and made the post game less of a collectathon and more integral to the overall experience. there is so much that could have been done with the story if you had to switch between night and day to complete puzzles/get a buff against a boss etc. overall i think the game is great but agree the story is lacking in details that really pull you in and needs more explanation to really get me invested in the plight of the world.
Death's Door as is is really good and is probably a really good option for anyone looking to get into Soulslike games. The game left me wanting more even when getting the true ending. I was expecting something else for the true ending than what we got. I'm hoping we get a direct sequel that expands upon the true ending and lore. Overall a very fun game tho, enjoyed every second of it at face value.
Absolutely. The game is mechanically sound and a lot of fun. Would not mind a sequel or a spiritual successor.
Same regarding wanting a sequel… and at some point I’ll finish Titan Souls even though that one is loads harder.
I really enjoyed most of the game but felt an imense sense of emptyness after i was done... there was just nothing to do really. i expected to unlock a secret area or some sort of boss rush with the tablets of knowledge but ended up with a really weird and random "true ending" lol
TL;DR: I think the buildup to the Lord of Doors as the antagonist is well handled, it just requires paying attention throughout the whole of the first and second parts of the game, which actually lay the groundwork for it piecemeal on the side of their own strong subplots. The third part is just the turning point where that stuff is actually coming to a head.
The third stretch of Death's door I wouldn't call aimless, but rather, the crescendo of distrust for the Lords of Doors, Betty is the boss, sure, but the story has been building up the dysfunction of the reaper commission under the current Lord of Doors, as well as his untrustworthiness. The first and second leg plant the seeds with various details, the third is the turning point, and the 4th is the final hunt, (and the 5th is just mysterious and meant more for people who have played all of Acid Nerve's stuff.
I love this video, but disagree with the point about the last boss and Grey Crow.
The Lord of the Doors I could see that point.
This is a sequel to Titan Souls and there’s some more lore related to Last Boss in that game.
Is it considered a true sequel? I heard the references were more Easter eggs than true connection. If that's the case, I need to check it out.
@@AntiChris it is! It’s made by the same company, references the main character of Titan Souls in a past tense with the secret ending, has the secret final boss in this game and has the same loop of having to obtain giant souls (called Titan souls in the previous game).
Additionally, Avarice was one of the bosses in the previous game but here it’s the chest dungeons. It’s an amazing game, similar gameplay loop to Shadow of the Colossus.
while I do think the third act was lacking a bit, I did still enjoy it. I liked learning about the past lords, and I liked how the current one seemed like this mysterious overlord- always looming over us, shrouded in mystery. he’s viewed as this all powerful ruler by the commission, working in the shadows. and as we continue our journey- we uncover his true intent. the journal logs from past reapers hooked me further into wanting to know the truth and create more fear around the lore. the one interaction we did have with him made me scared for my reaper.
with the beast, I did like the bard. although I wasn’t as connected to her as pothead, she was still enjoyable. I don’t think we even had a companion in the overgrown ruins- only the mother, who had even less of an impact on me.
I think one thing they could’ve done, is shown more backstory for betty. we learn only after killing her from barb that she was the lost love of the old drunk crow- who you wouldn’t even know if you don’t talk to him. I even forgot him for a minute.
I would’ve loved it more had they played into that. maybe brought the crow to the fight, or had a run-in with him where he told us about betty, how he lost her. maybe have him guide us to her, ask us to put her to rest after coming to accept it was her time. I felt a little sad after finding out she was his love, but it would’ve been so much more impactful that way. it honestly felt like the entire lead up to betty’s fight, was more of a lead up to the lord of doors. if we had seen him once more, and perhaps he had warned us not to continue- or heck, even tried to ‘fire’ us after beating betty, but we make a narrow escape to the old crow, it could have been more impactful
and, as for the fight with the old grey crow, I did feel sorrow for him. honestly, at first I felt more afraid- who is this mysterious, creepy looking creature who ruined our mission?
then he apologised and explained, I warmed up to him more. I could see he was struggling, understood why he took our soul, and I wanted to help him recover his soul. in the aether, I felt upset and defeated that our souls were lost. it felt like an anticlimactic ending- until he started to corrupt. death just casually disappearing made me laugh a little and go “hey screw you” but I was still reluctant to kill the crow. I had wanted to help him find the last soul and regain his peace at the commission- until learning of the full truth from death, anyway
and oh my god, the postgame.. I had to look up a few things because I was struggling so much, but only did so as a last resort. the fight with the gravedigger almost made me cry ngl. I knew he wanted to die, but it still felt so.. bittersweet. like I didn’t want to be the one to kill him. he was there near the start, and at every major death.
what upset me the most, however, was the true ending. although I do like the story of it, I kind of just,, wish there was one last fight, yknow? we went through all that, gathering all those tablets, taking the lives of those who were dear, only to get a little bedtime story. I was expecting another fight, or something- even another area? just to bring it all together. one last battle to finish it off. I know the world is at peace now, but it would’ve been cool to uncover more
The only thing that really annoyed me was that i never new where the hell i should go next
Inspires me to make my own video game essay. Good vid 👍
In my opinion, i believe this game should have a lot of mini bosses and more powers after you carry truth with you then set up a final battle for us with truth vs death itself
The character I really liked was Headpot and Steadhone...it was a truly majestic game...I enjoyed playing it. Everything, felt so...cozy in some way. Thank for talking about it ^^
I payed $8 for this game., got about $500 of value! 😇 so glad I gave this game a chance!
I guess I have to say 'hey man, this ain't it'
To me, the lore and emotions were apparent after spending enough time in the beautiful landscapes with the absolutely killer soundtrack, and slowing down to keep up with the notes, collectibles, and npc dialogue as I progressed (not just absorbing it all after the last boss to 100% the game)
As for the Grey Crow, I can agree that we didn't get a lot of 'bonding time' with him, but the sadness and horror of fighting him came from the idea of something living, being unable to die and slowly corrupting over time. The realization that someone who seemed more or less normal has actually been festering for Death knows how long
Ultimately though, you're entitled to your opinion, I'm mostly just sad for you that it didn't hit the range and level of emotion it did for me. Peace ✌️
I think that many complaints are valid and that post game content should have been worked into the in between areas of dead zones, but I feel like the game is still great, I’ll always love it, the ost is so calming and it floods me with good memories
I think we played two different games 🐤👻 🚪
The lack of a map was the biggest problem with this game....so frustrating trying to progress
Death's Door = 4/5
Death's Door + Map = 5/5
Even without the map, it is one of the best games I've ever played. David Fenn's score alone more than justifies a playthrough. The OST is wonderful on its own, but contextualized within the world of Death's Door it is elevated to sit alongside other greats, e.g. any score by Disasterpeace or Jim Guthrie.
Agreed
4:42 so this mf takes our soul to do his failed job bruh
It *is* a masterpiece. Best game I've played in years
Have you played Titan Souls? A master piece as well and I think deaths door is enjoyed even more after playing Titan Souls first since you have certain references to that game as well.
I disagree on the Grey Crow but totally agree with the current Lord of Doors. I was expecting to have a little chat with him each time after defeating a main boss since it happened with the Urn Witch but nope, you just interact with the dude two times in the entire game and that's it.
However, I do like the Lock Castle area and some of the lore in general with the little trinkets you find here and there. I was dissapointed that only two of them had some puzzle significance (the foto with the secret behind it and the rusted shovel shining in areas with remaining seeds when inspecting it in the respective area during Night Time) but I still liked the descriptions.
The lack of a map, although it didn't hurt me that much during the main game since I like combing through areas even on repeat visits did start to hurt when Night Time was unlocked. Speaking of...
What I kinda liked and disliked at the same time was Night Time, specificaly, when you unlock it. Making Night Time a post game event that activates a new collectable quest across all the maps for secrets and the secret ending really conflicted me. I already combed theese maps multiple times each time I aquired a new ability so I had already had enough from revisiting areas (except the Mountain, there I had no problem since I didn't have to revisit it before) so telling me that now new secrets have been activated in all of them and that I'll have to comb theese maps AGAIN for previously innocuous moon gravings really put me off. I had no general problems with stuff like the fire door in the Towers, the Chest in the start of the Flooded Forest or the plant door at the Witch's State since those I could see from a mile away being of importance later on and aren't THAT hidden but the rest are just annoying.
It makes it worse if you have played TUNIC because that game executes this concept better by making Night Time NOT a postgame unlock and having a button imput that activates some cute lights that vagely points at the direction of secrets so that you don't have to comb through each gigantic area with your eyes peeled for minute details and such without any guidance on where in the area could this secret be. This makes it so that Night Time in TUNIC is more organicaly part of the journey instead of an added long addendum after the story's end that just makes the whole Night Time experience a slog _(as an example, just imagine TUNIC's broken monolith puzzle, which is already one of the most sluggish puzzles in the game, but the monolith's pieces only appeared in their respective places _*_AFTER_*_ defeating the final boss... that's what Death Door's Night Time feels like)._
The only thing I can commend Death's Door's Night Time for is having the doors glow in the hub if they have a secret to uncover which atleast cuts down on some of the potential frustration there could've been if they hadn't done that.
Overall great game until you get to the last quarter of the story and most of the post-game.
Also i think we should get the files so people who want to work can
I absolutely loved Death’s Door and while I understand your criticisms, I didn’t feel the same about this game. And the game had me also pick up the previous game Titan Souls… and I’m also hoping for a sequel.
I just started this a few days ago off of a recommendation.
I recomment you also play Titan Souls you are going to encounter several death's door references because titan souls is before. Death's door is like titan souls 2 in a way. Beautiful videogames...
I just wish it had a map.
Im all about a well reasoned critique and analysis, but before I start this video, I have to say Death’s Door was the best $29 game money could be at launch, particularly bow when its on sale and if you can score it for $5, that alone makes it a masterpiece in my opinion.
In other words, this game is sub mime in all the right ways despite it’a flaws.
With that, lets roll video
I just started this game but I'm having a hard time getting into it.
Your points are super correct in my opinion. It start with so much but not much left in the end. I willingly took my time in early to mid stages of the games but rush the late game watching guides on UA-cam. This game really gonna left a spot on my heart if the late is done really well. I really wanted Gravedigger to be a final boss. What a miss opportunity!
the 'c' bomb for the frog king seemed so out of place
It just rolls off the tongue sometimes
Just finished the game and I was also disapointed at how weak the second half was compared to the first. From what I've heard Devolver often rushes their devs with absurd deadlines. Death's Door could've been so much more than what it has now become. I just hope that Acid Nerve will get the time needed to really flesh out their next game.
I 100 agree. The story had potential but it became convoluted and the true ending added nothing and was pointless fluff. Collectibles garnered no reward for finding them all.
I didn't lack empathy for the gray crow. Not sure what the disconnect is. I wonder if its because I'm probably older than you.
A few oarts of the game are infuriating. So hard . All in all it's a fantastic game.
I just played this 100%. Interested to hear what is said here. The connection to titan souls was a surprise to me and while interesting to discover, ultimately disappointing and gave more questions than answers we probably won't get, which I hate. Yeah it's def too easy. A strong start, and gets weaker, before kinda becoming mundane, especially when you see real Death. I sorta enjoyed the lock people castle because they seemed to give lore or story that actually mattered and not the pointless filler of other areas. Yeah I didn't care for grey crow other than, yeah it sucks to have wasted your life. But ultimately he was just another boss. What's funny, in most games, beating your friend who goes mad usually just snaps them to their senses, but nope, you kill that guy. I disagree with bringing up Zelda and souls though. Those stories were always really bad with very weak characters or really stupid ones. Although I guess I give that onion knight and his giant a small pass but very very small. Never heard of Minit but I'll check it out.
It was amazing until Tunic
Funny because I thought tunic was amazing until death's door
Tunic's combat is really bad and boring. There's nothing special about that game except for the difficulty...... Death Door is way better.
@@20_imadekenankandela27 that’s probably because you didn’t unlock anything. Yeah it doesn’t handhold but that’s fine in my book
hmm i would'nt call it a masterpiece, i think it is a solid b tier, while not having a lot of flaws it does'nt have a lot of strong points either
I wasn't amazed with this game at all... The world was alright but very empty, puzzles were very easy but enjoyable... fights... eh. Some boss fights were good, the rest was very basic... dodge, hit a few times, dodge. Only a few move sets. I enjoyed just sort of rushing through it, but I find it very mediocre.