Stellaris: THIS SPECIES STINKS! - Ep 1
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- Опубліковано 11 кві 2023
- Broccoli: It's what's stinking up your galaxy. Playing on Grand Admiral (scaling) difficulty with a species setup that is... somewhat less than optimal. This is going to be my hardest game of Stellaris EVER.
Shout out to Eagris from my Discord for the AI-generated broccoli art. :)
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Me: new quill series? yay.
Also me: How long until he gets in-game and un-pauses?
There is a hidden +30 habitability on your homeworld. The UI only ever shows a value of 100 at best
As a die hard Stellaris fan I'm so excited to see these nasty nasty broccoli boys.
Smelly is in the olfactory receptors of the besmeller.
Woo! A new Stellaris, let's play!
What?! Already starting playing instead of just setting up in the first episode?! What has happened to the real Quill? Take down this impostor!!
ISS works as a prefix - it's the sound of the noxious gasses leaving their body!
they should be expert stink bomb builders.
Let's go! I've been waiting for a First Contact series.
Regarding Broccoli and bad smell, be aware that the cruciferous family (like brussel sprouts) has an off gassing that smells a lot like fart or poop, so a bad smell on a sealed item of that family of plants is not necessarily an indicator of spoilage.
Suspicious... EXACTLY what a Broquilian would say...
Lucky we can tell the difference between sulphuric and mouldy :)
There's somethin' weird in the fridge today
I don't know what it is
Food I can't recognize
My roommate won't throw a thing away
I guess it's probably his
It looks like it's alive
And livin' in the fridge!
Requesting that you listen to Weird Al's "Living in the Fridge" for future meme purposes! Love seeing a return to Stellaris
Woooo ... new Stellaris series ~!
Noxious + Subterranean has been my favorite build for a while now (I play multiplayer with a couple friends, usually).
The fact you can settle pretty much anywhere (80% min and max habitability) is insane. I picked the redcap mushroom people for the spreading spores idea.
My traits were something like budding and radiotropic. Only civic that matters is relentless industrialists.
I settle as many planets as possible, turning them all into tomb worlds.
But the real kicker? I'm not there to have a good time. I'm there to make everyone else have a slightly worse time!
I make migration treaties with as many people as possible, as quickly as possible. The AI sees they have a pretty good species that can live anywhere, grow anywhere. So they settle literally everywhere with my mushrooms. By the mid game there are like twice as many of my species outside my empire than inside. My mushrooms in democratic nations inevitably become their leaders. The spores spread!
Does it actually help you at all? Not really, it is funny, though.
It's not just FUN, it's FUNNY!
This is the game I enjoy watching quill play but don't enjoy playing it myself 😂
Never been a Stellaris fan, but this race origin is awesome 😅😂
Honestly, 60% of my fun in this game is making new races
I loved the original Stellaris... when you could choose your race's travel method... they ruined it very quickly for me.
@@ingni123456 so from someone who's never played these type of games this game ain't worth it ?
@@Goku_Kiyosaki i don't know what these people are talking about. Stellaris rocks.
sounds a bit like that one cowboy bebop episode where a lobster rotting in a fridge turns into a sentient blob.
Great idea. Noxious and cave dweller combo looks cool. I never thought of combining these two. I guess it would work well with hive spices for rapid expansion.
Best back story ever. Sentient broccoli.
Very excited for a new Stellaris run!
I don't know the experiences of anyone else, but I did once find a tomb world with space for 12 farming districts due to special areas.
Starting place in universe, perfect in the back of the fridge
Thanks Quill
(30:11) if you let the egg hatch it would spawn a space monster and cracking it open gives food
Was just thinking the other day about another 18 qills stellaris
Best title screen so far.
I love this game.
Can we just talk about how "Light Never Goes Out" is apparently a trinary star system? No wonder the light never goes out!
Once my dad bought onions and kept them on top of fridge so that it is easy to access, since it is in a cover and was hidden by other things we forgot about it and it was lying there for about 6 months or so one day a weird smell was coming in the kitchen and when we checked these onions got surfaced attacking us with its stench and you wouldn't want to stay even 10 mtrs away from it. it was the warassttt day during pandemic.
know your weren't looking to min max but as a plant species, budding would have fixed a lot of the pop growth stuff... concentrating on pop assembly and letting pop growth tank.
just a thought
interesting mix you got here, think I'll try it out myself :D
if he goes genetic ascension there is a trait that increases pop assembly at the cost of pop growth. also nonadaptive is free points with this species build. instead of purging aliens he could turn them into livestock that way they produce food and give pops that can make his main pops happier.
YubTub always reminds me of something an Ewok would say.
Personally i prefer 4 fallen empires so that you can guarantee that at least two of the opposing fallen empires spawn. If you select just three then you can get a situation where you get the xenophiles, the materialist, and the caretakers. The chance for the war in heaven to trigger is extremely low if you don't have two opposing fallen empires. I find the war in heaven the only mid game crisis that can be actually difficult. The ai will never open the L gate so the grey tempest is never a concern. The grey tempest also only has a 35.7% chance of even spawning. The great kahn usually dies from an event or dies in battle before he can actually become a major threat.
Ahh good to know - I'm going to have to do this on my next run.
Ironic thing for me to see a day after I got swarmed by nanites unleashed by an AI.
"I've done a full let's-play of this on my own" - a sign the man has been making content for too long... us mortals would call that "playing the game"
Slawling sprums!!! 19:50😅
Noxious is bad unless you have stuff like Gaia worlds. Gets the Gaia world precurser. Some people have all the luck.
Cool, I have not played Stellaris in about 9 or 10 months maybe I should play a new game. Thanks for the video. :)
Anyways we're not here to look at art, we're here to blow some stuff up!
Nice
Saw a new Stellaris playthrough, got arthritis and high blood pressure from clicking so fast.
*_Uh Oh! Stinky!_*
Step one: Find a good slave race
Step two: Make a Thrall world to grow them on, set every other world to grow your own species.
Step three: Distribute them to your other worlds, 20 pops max, giving you the happiest pops ever everywhere.
From the title I assumed the toxic god origin. :p
noxious is really great with necrophagfe since the lower pop have no power.
The Eager Explorers start with the pre-FTL jump drives and other missing techs is kind of interesting for a game or two, but I don't think it has a lot of replayability.
Quill, the anomaly find boost has been moved the the "Map the Stars" decision. Just a heads up for next scientific playthrough
So an FYI with the leviathan.... Stellaris currently registers new species contacts if your ships are in adjacent systems of them, even without visual confirmation. It's a bit annoying, and I cannot tell if it's a feature or a bug... (It might be a few adjacent systems in some cases for some reason, and THAT might be bugged, but again, not sure)
Wait, were you able to save the (Ziploc brand) Tupperware?
Hey Quill your little side menu on the right, is it modded or how would one change it?
As ususally an interesting build but when i'm done with this playtrough, we need a new one with the new dlc and patches ;)
ABSOLUTELY LOVE THIS OMFG YESSSSSS THANK YOU SO MUCH QUIL 💪😎💯 THIS IS THE CONTENT I KNOW AND FOLLOWED YOU FOR KEEP THIS GOING PLZ 🙏😁
I haven't played this for ages. Curious how this works with the new dlc.
The Grunur are connected to the Baol. It is the same origin you're thinking of. The Grunur were the old nemesis of the Baol, that's why it starts with this.
Eh-Cue-Man-Op-O-Liss
Leziz gooo
Crack the egg to get Mega-Omlets
More Kerbal Fridays?
How did he have Jump Drives from the beginning of the game??
Okay, first of all, rude. Second, you can't smell in space anyway, so it's of little relevance. And third of all, _rude_ .
If these aren't effectively Stellaris Nurgle then they're just wrong.
The xpacs that gave noxious was Toxoids. And why didn't you enable all crisis if one was so easy to beat?
Will you play x4: foundations ?
He just played it on Twitch today and I think last Monday
I'm pretty sure you're entirely wrong when you're explaining the species habitability cap when discussing the noxious trait. It works the same way the minimum modifier does, except it sets a maximum. A 40% habitability planet is going to be 40% habitability for them.
The species habitability cap malus makes it so that a 80% (or 90% or 100%) habitability planet is going be experienced as 70% by your pop (as your habitability cap is 100% - 30% = 70%). But it doesn't change anything when the habitability of the planet is below 30%.
So noxious pops are, without any other modifiers, going to have anywhere between 30% and 70% habitability on any planet.
Hey it’s Quill18 here and welcome to a brand new playthrough of Stellaris which I’ll never finish, just like the previous ones! Episode 20 if I can be bothered, maybe 25 if you’re lucky! Enjoy!