Civilization VI - Cthulhu Like An Egyptian - Ep 1 [Huge True Earth Start / Deity]
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- Опубліковано 25 сер 2024
- Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! Playing as Egypt on the new Huge True Earth Start map and FINALLY trying Secret Societies! Deity Difficulty / Epic Speed / Randomized Tech Tree / More...
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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place! - Ігри
This is my first time playing with Secret Societies and I have not spoiled myself on them -- I don't know what they have to offer past the first tier! Heck, I didn't even know what all of them were before this video!
History is unbalanced
If Sumeria had known how to do research they would have expanded throughout the entire world before Egypt existed!
I can't believe you didn't know there were vampires! :D
To get scout cat you have to register 2K account from game and log in
Quill the Sanguine Pact is just as good as the Hermetic Order in giving BIG adjacency bonuses. the Sanguine Pact for each lvl you can build a vampire castle that you can build anywhere in your territory and it gives the surrounding resources to your capitol(if placed right your capitol have 200+ production easy not to say food, gold, etc.). however the castle will only give the resources at the time it is built(if you improve the surrounding resource tiles after the castle is built the castle will not reflect the changes, you would have to destroy the castle and rebuild it). Vampire units are nice(can only have 4 max) as they are strong and get stronger across the eras, if they die they will respawn at a castle after a few turns
voidsingers is really good on Ethiopia as it basically doubles the bonus from faith. also Elanor can win a pacifist domination game by spamming cultist to flip everyone's cities.
>Takes the Cultist option
>Takes out a Civ before they settle
>"Are we the baddies?"
You know, stealing Jerusalem`s settler will probably cause ten terrible disasters to occur in your capital, just saying.
I don't think so probably he will just get a free canal on Red Sea.
Whoosh
Stealing Jerusalem's settler should have given a eureka for Banking.
Uh... if the Cthulian's get hold of the Ark of the Covenant...
@@bozzutoman
That thing is clearly a gift from The Deep Ones anyway. I saw a documentary about it once and it literally melted a guys flesh off. Scary stuff.
In this episode, Quill re-enacts the events that will lead to the events of Exodus.
That might just be the best thumbnail Quill's made in years.
"a canal of somekind would probably be very useful" - The egyptians/british for like 1000 years
A japanese shipping company has entered the chat.
Don't you mean blocked it?
"somewhere along this river..". It's a real world map you can call it the Nile.
20:52 yeah, it would be a shame if a ship got stuck in it.... but that'll never happen right?
YOU CAN PET THE DOG, Civ6 is finally playable!
Hey quill, if you haven't batch recorded already, I would highly recommend getting that holy site down early, I think there is a +5 spot next to your capital (natural wonders give +2 per tile) and if you get work ethic and desert gods, each adjacent desert tile can give +1 faith and +1 production to the holy site on top of the normal adjacencies. It would hold over your production for a long time and let you use faith to buy builders and settlers in the mid-game.
add scripture and you get more production from your holy sites then a fully built industrial zone. also if you get hildagaurd then your holy site gives more science then a fully built campus.
Yeah this was my thought, especially when he was complaining about production.
Your reaction to discovering vampires is delightful
Thanks for brightening my day
The fact that the map was created without the possibility to build the Suez canal is such a bad move.
some jerk would just block it with a boat anyways
I find that you almost have to use the Leader Pools for the Earth TSL map. Drop a half dozen (pick one of Spain/Portugal, for example) and it's fine.
Georgia is another civ that got changed with the most recent update, so playing them could be fun.
Hermetic Society is pretty widely regarded as the worst Secret Society, funny enough.
Easter Egg for the Cat Scout: it says that "one does not simply pet the cat", an awesome reference to Sean Bean's infamous LotR line.
Not sure if you play the game yourself, but I recently learned that you can settle ON the Ley Lines, which makes them way more interesting. Just a side thought :D. Then again, I never tried because I never settle on resource tiles. It just seems wrong and I worry that the potential improvement of it is better than the small bonus you get for the city placed on it.
@@ajmwolf The other thing I don't really like about the Ley Lines is that you're not guaranteed to actually get any. I'm just glad that they changed the location bias a couple of updates ago, so they'd be less likely to spawn in snow and more likely everywhere else.
Hermetic Society suffers from snowballing: settling on them is weak at the start, but at the endgame where you've got a bunch of Great People to buff your Ley Lines, you're likely already winning pretty hard. Whereas the Vampire Castles, Old God Obelisks and bonus Spies/Policy cards from the other societies let you nab your early advantage. Hermetic isn't bad, it's just the least good, you know?
Honestly Quill I can't play without the Secret Societies turned on any more. They're a lot of fun
That you actually put Cthonian in the description is just.. perfect
Honestly I love your Civ 6 let’s plays. I think I watched almost every single one in the last weeks and now I have nothing left to watch.
Secret Societies is the one mode i will never play without now, its just super fun and doesnt really change the game in a massive way, its just a nice addition
As Egypt or any other desert based civs, going with hermetic society can actually work out.
Because the leylines spawn basically only in the desert on this map. There is a hand full up on the norther reaches, but most are in the desert.
Yeah they spawn more in desert and Tundra because there are fewer resources that spawn there.
I found you around 2 weeks ago when i got back addicted to civ since civ 3. Havent played it for years, found your channel and i just felt the same energy from when i played "waaaaaaaay back then" (quill18 voice) ahah. I bought the game with every expansion and started playing it once again. Thank you for your energy, youre the boss. Build Petra
Build the Suez Canal and leave a naval unit in there the whole game for the meme
When you recognize the letters in the thumbnail as D&D 5E’s draconic script from the PHB because you were learning to write it for in-game notes, you know you’ve peaked.
I’m so happy you’re playing with Secret Societies it’s so much fun. My favorite opportunity I had in Civ 6 with this mode was when I was playing as Mongolia in Genghis Kahn and we had Mongolian vampires wipe out all of China’s territory to have an entire continent to ourselves.
I love that I can read draconic.
This is the first time it's actually come in handy!
Don't overlook Preserves in this environment! They are amazing to change crap tiles into VERY viable tiles. You're Sphinx will help with the appeal to utilize them.
A world without Jerusalem.
You just destroyed half of the religions in the game!
To make true start more fun and balanced, they need an option to smartly randomize other civs to limit themselves to x amount per continent. There is a good amount of geographical diversity now so I feel like it should be possible.
Not just a true starting location play through, but also a somewhat historically accurate start
@2:50 in vein of historical accuracy you as egypt will prevent jerusalem from spawning and then send them on a 2000 year hike through the world where they use their skills as money brokers to royal courts...
Lady of the reeds and marches was the right choice but only because desert folklore had been taken by somebody else allready.
Otherwise always go for one of the adjacencies if you have jungle, desert or tundra. And then work ethic yourself to victory.
And also to everything else, because void singers will provide for you depending on your faith income.
Ngl, really looking forward to watching this. It’ll be nice to be back in the same situation as when I first started watching him - when I’d only heard of Civilization being a thing, and he happened to show up in my suggestions when I was in the mood to check it out. Will be nice to be learning mechanics alongside again - as opposed to armchair gaming the poor man, when it’s well-known how difficult it is to pay attention to *everything* in a strategy game whilst commentating.
I think in this starting situation pushing for the pantheon faster to get desert adjacency for holy sites into work ethic would have been extremely powerful and basically solve the lack of production completely
@8:25 1. if you ask me this map should be about 3-4x as big ... 2. where you settle there should be fresh water acces , thats where the nile would delta,
Voidsingers are actually the strongest if you play Egypt or another culture focused Civ. The reason is quite simple, the Old God Obelisk has a great works slot that can hold *any* type of great work, including relics. Additionally, at a later tier, they get a special unit that gives you a special relic when it dies, no matter how it dies, that can reduce loyalty of cities (but not flip them), and that is bought with faith. Did I mention that the Voidsingers are also good for religious civs, because the Old God Obelisk also provides your city with four faith, and that is in addition to the normal bonuses granted by the building it replaces.
The other secret societies are good as well, for the right civ. Vampires are good for military/conquest focused civs, Owls of Minerva are good for economic and diplomatic focused civs, and the Hermetic Order is great for science and production focused civs. I tried the Owls with Portugal, and it makes the already insane Portugal even more insane.
As for Heroes: Get Maui, ignore all others until you've either gotten Maui or lost him to another Civ. Maui is insane for Desert civs due to his activated ability. If you are going for city states, Himiko is a good second choice, and she can lock you in to a city state hard enough that you'll probably never have to worry about losing it to an AI due to them putting in more envoys than you.
14:37 Egyptians capturing jewish settlers...
How fitting.
Already have your next game: Ethiopia-Vampires.
I think the fact that its not balanced is what makes it fun to play, you have to play against the odds and find a strategy that works for your civ. not sure if I would play it multiplayer though.
Quill almost joining the -Setites- Ministry. :D
You say there's not a lot of civs in Africa, but you dodged Carthage, Ethiopia, Nubia, Kongo, Zulu, Mali and (based on the fact you haven't met yet) Arabia. That's a pretty god-tier civ roll.
Carthage isn’t in civ VI but if Phoenicia had been in the game they would have been right next to him.
@@peytonweber76 yeah I constantly think of them as Carthage, my brain doesn't click Phoenicia. It's just dido in my head.
The vampires are a real thing, in the sense of being a real secret society. In ancient Greece certain mystery cults ritually consumed the blood of one another and of human sacrifices, and in the present day there is a "Vampyre" cult operating a in couple of places.
This brings me back to the first video I watched of yours doing Civ 5 on a modded HUUUUUUGE earth map as England almost 10 years ago...
Voidsingers stack well with eleanor and Trajan because he simply gets the obelist as his free building.
And for eleanor they create great works and also disloyalty for her to apply pressure to.
With everything else you need to maximize faith output to get the maximum from the 2nd tier void singers.
Australia is OP on TSL Earth map. Isolated with lots of expansion opportunity
Hermetic Order is not that powerful really. It can be good but you have no control over where Ley Lines spawn and can't tell if you even have any around until after you join. It's better than it used to be though.
I like this map but I am _extremely_ bothered by the fact that you can't build the Suez Canal because of that cotton.
If he can get Anansi he can get rid of the cotton.
Can't you put cities on luxuries? That used to be a thing at least before this patch, I think.
@@kacperdrabikowski5074 Yeah you can settle your first city on the cotton, or Quill could have settled his city left of the cotton and still adjacent to the Mediterranean, which would allow him to build a canal into the Red Sea and connect them that way. Or do a ridiculous Panama Canal setup.
@@kacperdrabikowski5074 You can build cities on luxuries, so you can have a Suez Canal city, but you cant build canal districts on luxuries (like all districts)
This will be very intresting to follow.
YES! SECRET SOCIETIES! FINALLY!
Also, perfect thumbnail Quill. Chef's kisses all around.
Egypt has chariot archers! Use them!
I assume quill started with Egypt just to get the Petra. Also pls put a city in the fictional region of Belgium. we need breussel sprout waffels.
Owls and Voidsingers are hillariously OP. Vampires 2nd and Hermetic are 3rd tier at best.
Because usually the leylines are in places where you do not want to settle ever otherwise.
I can’t believe I only just saw this start of a masterpiece run.
the huge true earth start map is crazy when you start in Mesopotamia, its a free for all from the go lol
If you want to win on this map, pick Australia. Nobody else will be on that continent but you, with a small chance of Indonesia being just north. But since they spawn on a small island they can't use all 3 of their settlers anyway.
Shout out all the way from modern Egypt 🇪🇬 ❤ love your videos so much ❤ they gote into eu4 and cities skylines 🏙
I really like your Civ series, looking forward to this one!
I’ve enjoyed playing the true start maps one time each, but similar to the inland sea map, the resources just aren’t balanced and seem rather sparsely distributed compared to the usual continents or Pangea maps. Which makes sense from a historical perspective, but it’s not much fun playing in an area that just feels empty.
I feel like on true start earth maps you can't random the AIs if you want a somewhat balanced game. You need to limit European civilizations to 1-2, make sure there are civs in Africa, N. And S. America, make sure the civs you do pick don't start right next to each other, etc. It's a pain in the ass not really worth it imo. Random starting location on huge earth is fun though.
Such an interesting start!!
I always wanted a huge Earth map! :D
Guessing you've already played further than this, but I'm hoping you snipe that silk tile from Suleiman.
This, I've been (silently) screaming at my screen for about 10 minutes now so he might do this, but I guess I don't have any timetravel shouts ready.
Not sure what has spurred it but quill seems to be making more YT only videos recently. Quill is great but I can't deal with all the twitch streams uploaded on YT. (All the whiskey and chocolate screams are gag) I can only hope this trend continues.
Quill immediately knocks Jerusalem off the map by subjugating the people as Egypt? How very biblical lol
spawning in europe with all the city state is insane. in one game, i got 5 settlers from city state that couldn't settle because of the lack of places. It took some time, but when i was able to get out of europe, i explode literally.
Europe's prolly a battle royal free for all right about now.
Really looking forward to the continuation of this one :)
Veeeeeeery powerful to steal a city-state settler early on. :P
couple of nice campus spots near your 2nd city with 2 double reef tiles nearby
I've legit been waiting a long time for this
that pantheon felt so good in that situation
He did it, a successful crusade for Jerusalem.
Africa has
Egypt, Mali, Menelik, Arabia, Kongo, Zulu that can spawn there.
Hey Quill, Loving these videos! What mods are you using? Besides the different modes available, I noticed that on your policy screen the cards had actual resource notes. How did you get that? Thanks, Loving the series!!
this suggests to be a great run, looking forward to it
Holy shit this secret society thing seems SO COOL
"Africa is clearly quite large." Quote of the year. c:
I love the idea of TSL earth, but feel like it needs to be on a massive scale to big for civ to handle
Oh man! A new CIV series! Woot!
Plays as Egypt, instantly enslaves the Israelites.
At the risk of spoiling the fun with nitpicking--if Quill is starting this Lovecraftian endeavor as Egypt, it'd be more appropriate for his secret society to worship Nyarlathotep, the Black Pharaoh (edit: if only for in-game story purposes). As this is a True Earth map, Cthulhu worshipers would be more appropriate for Polynesia (near where R'lyeh is) and/or Japan (home of tentacle pr0n).
suez canal is needed in this game...
Hermetic Order seems really strong, but then you realize Ley Lines are randomly placed, and will can potentiallyl screw over city planning.
Tried TSL Canada on Deity.. Teddy and Poundmaker both spawned in and rekt me. Might need to remove them from the pool to have a fun game
The negative reason for moving is that it makes your harbor slightly worse as well as leaves it open for Jerusalem, but I still think it was the right decision
A canal? In Egypt? But what would you even name such a thing? And what if it got blocked?
Hurray quill did something other than a boring science boost! \o/
If you do go for a religion, you can snag the work ethic pantheon and then you have production
Makes sense to me that the Void Singers would knock out the Abrahamic religion center. Badass
I'm excited to discover secret societies and Heroes with you :)
Should always try to settle on plains hills when possible for an extra production, really adds up in the long run. :)
The Tree Buckets! YES!!!
Thanks for the video!
So civ did a great job with the Secret Societies.
While some civs might prefer some of them: Japan settling cities on top of ley lines is awesome, war civ love the sanguine pact, etc.
In general, all SS are fairly well balanced across each other and almost all civs can go for any of them, as all provide support for key aspects of the game, there is no way any of them is going to get underused.
great start :)
Georgia with no room to expand. Seems accurate to me. I guess Australia would be the one with most space in a map like this
On a TSL map you really either have to curate the civs in the game or accept that it will be extremely imbalanced. Europe will always be really crowded and the other continents could just have one civ on it who can then expand freely if the RNG goes that way.
@0:50 Plottwist...is the same in real life ;)
"Charity" instead of chivalry xD 30:25
I've always thought that the true earth maps needed to be about 50% bigger minimum.
@0:25 obviously I do not know what that is...im still playing CIV IV (william of orange) like a baws...what I do know is that you are starting in Egypt
SCP Sarkicists vs Church of the Broken God anyone?
*But seriously Mekhane broke himself to imprison Yaldabaoth, saving mankind from the abominations of the flesh.*
I cant play without tech shuffle now, Its a simple mechanic and yet add alot to replayability
Jerusalem settler got displaced because of another city-state lol
Quill would you play a call of Cthulhu tabletop rpg on stream or video some day?