Combat Pilot - Join our Patreon!
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- Опубліковано 20 жов 2024
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Thanks for checking out Combat Pilot. We're a new hardcore combat flight-simulator for the PC set in the Pacific Theater of WWII.
Do you remember a time when there were many different combat flight-sim titles to choose from on the PC? We certainly do and miss those days. Like you, we want to see more choices in the genre and help inspire virtual pilots both young and old to take to the digital skies. We want to offer the CFS community another option besides the usual two or three titles that have been on the market for decades. More warbirds, more theaters, more features and more competition is good for the genre. If you enjoy this hobby as much as we do please consider subscribing!
Combat Pilot aims to bring a high-quality flight and fighting experience to you by harnessing the power and flexibility of Unreal Engine 5+. We are currently building our inaugural retail product and in the process of mating our powerful flight-model solution to UE5.
Initial Combat Pilot titles will be modest in scope and features and focus on the fundamental technology and elements needed to make a successful CFS franchise. Each Combat Pilot title will build upon the previous and come together create a comprehensive combat flight-sim experience. Early content will include the following:
Flyable F4F-4 "Wildcat" and A6M2 Model 21 "Zero"
USS Enterprise and IJN Akagi aircraft carriers
Realistic carrier take-offs and landings
Midway Atoll
Your Patreon subscription will be used for further development by helping us pay for a wide range of expenses such as important software, 3D assets, hardware, tools, museum access, web development and back-end programming. If our Patreon is even more successful we can invest in additional manpower to speed up development.
We also sell merchandise that along with our Patreon helps with development costs. Check out www.combatpilot.store to see what we offer!
Combat Pilot is property of Combat Pilot LLC and is being developed by Entropy.Aero, a subsidiary of Barbedwire Studios, in partnership with Skystreak Productions LLC. Team members include veterans of the Gates of Hell real-time tactical strategy series and long-time flight-sim producer Jason Williams whose past work includes IL-2 Sturmovik: Great Battles and Rise of Flight: The First Great Air War. Entropy.Aero also employs several aerospace industry experts utilizing the latest in computational technology and tools and veterans of other combat flight-sim franchises.
#combatpilot #wwii #imperialjapan #usnavy #usmc #battleofmidway
Looking really good so far. Its a huge endeavor to create a new flight sim but youre giving us what we have asked for for so many years. The Pacific Theater!! Keep up the good work i cant wait to see more.
Fingers crossed!
Very impressive so great to see the footage, the sea and sky scape are beautiful. The night is both wonderful and scary when you consider the reality of it. Thx for showing the video I really sending my best wishes to you and the team for your effort and passion in this project
Glad you enjoyed it
promising...but still a long way to go
Yep long road ahead.
That's true. It seems like they have a realistic plan to get there, which is good.
Looking forward to the first step with Carrier Qualification! I appreciate you guys taking the risks to create a new fidelity combat flight simulation, especially in the Pacific.
I seem to recall Jason talking about this kind of sim back in the SimHq forum days. Congratulations on making it happen.
Wow, it looks stunning. That sunrise is incredible. Serious Cfs 2 vibes 👍
This looks like a late 90s flight sim got ported to a new engine. Will it be realistic like DCS or more like IL2? Im really excited for the pacific theater... the japanese ships are beautiful
How about the best of both worlds?
@@combatpilotsimSo the flight model will be up to par with DCS?
A truly modern flight simulator. Can't wait.
We have desperately needed a Pacific theatre WW2 sim for years and the 'Great Battles crew showed no interest. This looks beautiful and I will certainly buy it upon release.
The Great battles crew have been very interested for quite a few years but refuse to model aircraft without good data on how they flew. There is a serious lack of official info on the IJN aircraft.
@@RobinHartJones Yet they made three volumes of Flying Circus. Is it possible that there's more data on WW1 aircraft than WW2 IJN aircraft?
There's a lot more to that story unfortunately. They are interested now so maybe you'll get two competing Pacific products someday.
Il 2 1946 still the best for PTO.
This looks awesome, can't wait to take to the skies!
Honestly, at the moment, I can not even afford to patreon. I wish I could. But I have been looking forward to this since announced. I will definitely be in the skies over the Pacific. I am hoping to get on board when early access is available. Testing would be fun but I don't have the technical knowledge to be a proper tester. I will settle for a eager customer.
Looks Thank you for sharing. We are a group for the disabled games communities. We are looking for more flight sims like this, so keep us posted.
Will this ship,with OpenXR VR support ?
When VR comes we anticipate having OpenXR support.
@@combatpilotsim great news, I hope it supports Quadviews out of the box , eye tracking DFR takes VR performance to the next level. Look forward to more updates
Looks good. Is Lumen turned of? What limitations do you counter with UE5?
Looks really good. I wanna see that torque for myself!
Way to go guys!!!!!!!
I'm really looking forward to it. Please recreate Zero's leg storage.
This simulation also includes missions and flight combat ?
It’s a combat flight sim, so yes, there’s air combat.
in their other video, the combat will eventually be added (duh, it's called combat pilot). they give an outline of their plans, culminating in the release of a full midway battle to begin with. after that they'll go on to create the solomon islands campaign along with many more planes
Of course, but it takes time to develop.
i assume there will be 6DoF support with trackIR alongside VR?
TrackIR 6DOF is already implemented.
I love carrier ops and I have no idea why because I am really bad at landing on them :-) It is annoying because about fifteen years ago someone taught me a simple trick to get it right every time so that after an hours tuition I was landing on tiny escort carriers in high seas with the deck pitching all over the place but I cannot remember what the trick was :-)
That's the challenge!
Have you spent any time practicing "pitch for speed, power for altitude" in slow flight? That helped me a lot.
This looks phenomenal, thank you all so much for making this simulator!
Thanks for the 4K!
No problem!
Will there be cold start and not everything automated (the less the better), I mean for me the best would be cold start possible and clickable cockpit or at least il-2 great battle level of commands through hotas or keyboard of a maximum of things (rpm, mixture, radiators, cowl flaps etc). Looking forward to it!
The plan is to offer both methods.
@@combatpilotsim That's awesome!
Nice!
Looking forward to this.
Good luck! Well overdue a successor to MSCFS2
Msfs is only flying...not combat
@@SUP_Bigansback in the 2000s Microsoft made spinoffs of their FS series for WWII combat
@@ruskiwaffle1991 CFS 1, 2 & 3? I flew them all, but I left when I tryed IL 2 Sturmovik, that was better not only in physics of flight, but also for number of planes flying, maps and multiplayer feature.
My dream flight sim is actually getting made... crazy!
I hope you come soon.
That's what she said
oh my
It has a fly by view.... So its a real simulator.😅
For trailer
Please give VR users the ability to check their six
Its called turning your head.
Of course.
It looks beautiful. The water, the sky, the light looks great. It was definitely a good idea to use UE5. I hope you guys put a lot of effort into the flight model and the ground physics. For me, it's the most important thing in a sim.
That's the plan!
🎉nice texture! But I saw this things in IL 2 since 2001, flying for years in large multiplayer campaign called SEOW. Textures a part, what Combat pilot will add that IL 2 1946 doesn't already have?
High fidelity flight models and systems.
The pacific theatre.
@@thecircusfreak5364 flight models are accurate also in IL 2 1946, Great Battles, cliffs of Dover, DCS. It's not enough
@@oczhaal one map? Maybe you Don't know how many maps are available for IL 2 1946.
@@SUP_Bigans The pacific theater doesn't mean that there will only be ONE single map you know ! Moreover you seem not to remind pacific fighters ...one of IL-2's greatest successes.
The lighting at 02:58 looks photorealistic !!
I am very excited about that project!
But what I am wondering about: why that ruSSian style attitude indication on the overlay?
Just a place holder.
please tell me cold start is optional
Of course.
Can't scare away the War Thunder crowd
Baa Baa Black Sheep...
Baa... baa.. baa...
This is looking amazing even at this early stage.
looks amazing beyond estatic
I know you're not at this stage yet, but please don't underprioritize human-feeling AI (absolute skill is less important than interesting non-robotic behavior) and interaction / breadth of the world. Ie. dynamic campaign, mission planning aspects. This is where all eastern-developed flightsims have failed in the last 25 years.
Great AI is a long term project. Will take time, but I know what you are getting at. Dealt with this issue for years.
Spectacular! If you need an experienced beta tester I am available.🙂
We are waiting
Wow!
❤😮
Почему на сайте нет РУССКОГО ЯЗЫКА?
Someday.
There should be no such thing as ruSSian language in the world. Or anything ruSSian for that matter.
Ceterum censeo carthaginem esse delendam.
I wish you would have just made these modules for DCS rather than creating a completely new game.
please no, DCS is a horrible platform
@@SnaxDesAvions Care to explain why?
We want to do our own thing and be able to release content and features on our own schedule, not someone else's and besides, who knows if they would have worked with us anyways. We are excited to work with UE5 and see how we can push it to do a CFS.
@@combatpilotsim I appreciate the reply
No combat..need to change name
No combat until we have combat, which we will in time.
game is still taking its first steps, what'd you expect from a very early pre alpha view? they only have basic flight and visual models right now. come back in a year or so if you want combat
@@RailgunCyclops I would expect if its name is Combat Pilot the first thing you should show is some combat this trailer unfortunately doesn’t make me excited at all, the name did. I’ll check back.
I dont even know how can i call this 4 3d models a tech demo...
???
It's a scam, it says it will release the game in 2025 when currently it is in an alpha state or not even in alpha, you can't finish it in a year.
It's become fashionable to show supposed gameplay, to raise money and then say they're bankrupt or development has stopped or some other lie. We've seen it many times already...
The supposed gameplay, an airplane carrier that looks like cardboard, the sea, which is very, very bad, looks too ridiculous, the patterns are unbearable to see, 2 airplanes... two very dubious airplane cabins...
You are asking for patreons, you set up your own store and you are already selling...
it's a joke... (And you're going to finish it by 2025... learn to lie.)
In 2016 I gave Warhorse Studio $50 based on a tiny demo. The concept of Kingdom Come Deliverance was so good that I was willing to chance it. In 2018 I got the game. Best money I have ever spent on a video game.
As for Combat Pilot, I know Jason Williams personally. I worked very closely with him during the development of PWCG for Rise of flight, IL2 Great Battles, and Flying Circus. Jason DOES NOT LIE. Now, I don't know if 2025 is optimistic or not. I do know that if it's not 2025 then it will be not too far after. I also know that the game will be well maintained and continuously improved after release date. How do I know this? Jason has a 15 year track record of doing just that.
What do you know about Jason? What has you so convinced that he is a con artist that you are willing to call his work a scam? I think you're typical internet troll that loves to badmouth people from behind a keyboard.
@@patwilson2546 (I think you're the typical internet troll who loves to talk bad about people from behind a keyboard??)
You're doing the same to me by saying that... how childish you are, I wonder if you're the boyfriend or his scam partner?
I don't care who he is or who you are, it simply has to be a scam because since you know so much, you should also know that it's impossible to make a simulator in a year, he's promoting it to attract patreons and he set up his private store and is already selling it, it shows dubious gameplay, and a ridiculous date... it closes everything perfectly, anyone who knows about the subject knows that it's impossible.
Making a simulator in a year... yes, of course, and Tetris is a skyscraper simulator.
@@GHOST-A2COPat Wilson is a very respected flight Sim content creator, I think he knows what he is talking about.
@@GHOST-A2CO You are such a clown , Pat wilson is the creator of the best dynamic campaign for users both in Rise of flight as well as IL-2 great battle. Go back under rock you troll.
@@robertormes2178 You can think what you want, but the reality is different, "whoever knows about the subject, knows that it is impossible to make an airplane simulator in a year" so if you don't know about the subject, think like you, making a simple airplane/arcade game in a year, yes, it is possible, but not a simulator.
It seems that the sim will be very arcade focused...
You do realize that this is a very early demo?
@@mrrkus no
Sorry no it is not arcade focused. Don't mistake early temporary featured with what will be in the final product.
@@combatpilotsim That's good news !
Why do you say that? Jason's history is development of sims, not arcade games. I can pretty much guarantee you that this will NOT be an arcade game.